4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Fallout 4: Far Harbor
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 74 Metascore
    • 77 Critic Score
    Not a Hero is the pixelart counterpart to a lot of Jason Statham movies: The two-dimensional action is brutal, over-the-top and redundant – but tremendous fun.
    • 74 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 87 Critic Score
    Deponia is an incredibly funny, affectionately designed adventure. The tale of the underdog who simply refuses to give up makes you smile again and again. The tasks need brains as well as patience, but stay logical most of the time. An entertaining addition to the adventure genre.
    • 74 Metascore
    • 77 Critic Score
    It is not without flaw. And it can be quite frustrating. But it also is very rewarding once you get the hang of it.
    • 74 Metascore
    • 75 Critic Score
    Puzzles might not be as engaging as they should be, yet the game does justice to the witty spirit of an Agatha Christie Whodunit.
    • 74 Metascore
    • 83 Critic Score
    Not really a sequel but rather an enhanced version of last year’s strategy with a few new options and a hefty price-tag.
    • 74 Metascore
    • 85 Critic Score
    Tremendously playable time trials with an extensive editor and a continuous supply of new challenges.
    • 74 Metascore
    • 85 Critic Score
    Johnnemann Nordhagen created a truly compelling experience, an adventure that almost defies words. It has its flaws but once you are drawn into this rich world it is hard to get out.
    • 74 Metascore
    • 64 Critic Score
    Stellar Impact is a great example for the run-of-the-mill online multiplayer strategy formula. On one hand you'll always be able to find players, but in the end you don't rely much on tactics but on sheer firepower.
    • 74 Metascore
    • 68 Critic Score
    Masters of Anima sometimes feels like Pikmin, sometimes like Overlord. And sometimes it shows a mind of its own, while the controls never give the feeling that you as a player are a true master.
    • 74 Metascore
    • 72 Critic Score
    Solid strategy excursion with successful humor and development part, but suffers from confusion and a lack of balancing.
    • 74 Metascore
    • 78 Critic Score
    Neat shooter with an exceptional audiovisual style and great action, that gets too stale too soon in terms of mechanics.
    • 74 Metascore
    • 78 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 60 Critic Score
    A lot of mechanics are mashed: battle tactics, roleplaying, strategic base building, crafting, survival elements and more. Unfortunately they are not merged very well, leaving a feeling that is not a Jack-of-all-trades and even less a master of anything.
    • 74 Metascore
    • 78 Critic Score
    It looks fantastic, it sounds great and it rewards thoughtful explorers – unfortunately the fighting system as well as the story can’t keep up with the technical achievements.
    • 74 Metascore
    • 77 Critic Score
    Of course the Skylanders paved the way. But Disney Infinity is more than a copycat. With the addition of the Toy Box as a powerful editor and the starpower of Pixar and Disney movies this collection of action adventures can stand its ground.
    • 74 Metascore
    • 78 Critic Score
    When you look at the core mechanics, especially the shooting, Capsized could be more refined but nonetheless this is a charming oldschool action platformer with an extraordinary art design.
    • 74 Metascore
    • 72 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 62 Critic Score
    Kingdom Hearts’ rhythm-game spin-off brings you a huge soundtrack library of beautifully arranged music embedded in merely average mechanics.
    • 74 Metascore
    • 62 Critic Score
    Initially the heist planning sparks your interest. But eventually this is more of a real-time puzzle game than a strategic or a tactical challenge. The quest for a spiritual successor to They Stole a Million continues.
    • 74 Metascore
    • 79 Critic Score
    The arcade classic was slightly improved here and there but in the end it doesn’t deliver the same experience as its PS3 or Vita siblings.
    • 74 Metascore
    • 63 Critic Score
    The surreal fantasy world shows a lot of potential, but battles as well as puzzles are too simplistic and monotonous.
    • 74 Metascore
    • 75 Critic Score
    Moving house actually can be fun. As long as you don’t play solo, this delivers some decent party entertainment. It is not as sophisticated as Overcooked 2, but also much less prone to stress and frustration.
    • 74 Metascore
    • 60 Critic Score
    An interesting story based on the aftermath of the Moby Dick novel hampered by monotonous mechanics.
    • 74 Metascore
    • 74 Critic Score
    The mechanical core of the third Saints excursion is still intact, while the visuals are more polished and the framerate on consoles is finally stable. Nonetheless Saints Row: The Third lost some of its mojo in 2020 compared to the impact in 2011.
    • 74 Metascore
    • 83 Critic Score
    The simple ideas sometimes are the best ones. The team headed by Colin and Sarah Northway presents a simple but astonishingly clever puzzle mix.
    • 74 Metascore
    • 77 Critic Score
    The story of this anime-style rogue-like is quirky and the characters and locations are positively freaky – but the visuals are completely outdated.
    • 74 Metascore
    • 75 Critic Score
    Hectic, albeit fun retro action that tips its hat to the classic Robotron 2084 with the unmistakable art design of Puppygames.
    • 74 Metascore
    • 81 Critic Score
    It feels too much like Portal at first, but eventually it introduces more of its own ideas and puzzles to make this a well rounded experience.
    • 74 Metascore
    • 78 Critic Score
    Unlike with FIFA 18 you’ll get an almost complete package with NBA 2K18. Visually of course scaled down and with the “Neighborhood” as well as the story career confined to an online environment, Visual Concepts did their best to port the best basketball game on Nintendo’s hybrid system.
    • 74 Metascore
    • 55 Critic Score
    Definitely the weakest part of the most recent Atelier trilogy. Almost everything feels outdated. Having said that, the tactical turn-based battles are still fun, though.
    • 74 Metascore
    • 70 Critic Score
    Visually appealing and placid strategy with an interesting scenario, but not enough depth.
    • 74 Metascore
    • 73 Critic Score
    Overall the Switch port of Bulletstorm is technically sound, but sometimes shows its ugly face with bland textures. At its core it is still one of the most entertaining and unusual shooters around, but lacks not only multiplayer-capability but a certain swag to go with it.
    • 74 Metascore
    • 69 Critic Score
    Quite old-fashioned, yet still entertaining roleplaying game.
    • 74 Metascore
    • 45 Critic Score
    Yes, it is bigger than the original Toukiden. And it doesn’t look to shabby on the PS4. But one major problem remains: The core is nothing but an uninspired Monster Hunter clone.
    • 74 Metascore
    • 80 Critic Score
    This is a charming puzzler with a unique setting and varied tasks. But is also rather short and a little too easy.
    • 74 Metascore
    • 79 Critic Score
    The puzzle platformer is well suited for the touchscreen. The controls are almost as intuitive as with the Wiimote and the use of air currents is still entertaining.
    • 74 Metascore
    • 75 Critic Score
    God Wars feels like a relic from an era where tactic roleplaying reached its zenith with games like Tactics Ogre, Shining Force or Final Fantasy Tactics. And as such it is brimming with content.
    • 74 Metascore
    • 70 Critic Score
    The PS4-premiere of the anime pirates plays like classic Tecmo Koei warriors – with all its glory and all the hate you might associate with it.
    • 74 Metascore
    • 68 Critic Score
    It looks good and delivers short-term fun – but controls and dynamics need improvement.
    • 74 Metascore
    • 68 Critic Score
    As an occasional loot run snack it serves its purpose. Just don’t expect anything fancy.
    • 74 Metascore
    • 83 Critic Score
    Equally unique and fascinating military fantasy with varied content. But you have to have the patience to get to grips with all that HighFleet has to offer.
    • 74 Metascore
    • 80 Critic Score
    In the beginning, I was heavily disappointed – and not only by the sub-par visuals. But under the ugly surface sleeps a tactical masterpiece with immense depth and an excellent character development.
    • 74 Metascore
    • 83 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 75 Critic Score
    The new Naruto is more Clash of Ninja and less Ultimate Ninja. It is rather an entertaining martial arts snack than a main course.
    • 74 Metascore
    • 85 Critic Score
    Yes, it is short. But Geometry Wars 3 aside I haven’t had that much fun with a twinstick shooter in a while. Be wary of the spiking difficulty in the middle parts though where it moves from challenging to frustrating for a little while.
    • 74 Metascore
    • 81 Critic Score
    Although I am not the biggest fan of “electro” music, Amplitude delivers. It proves that good game design withstands the test of time. And Amplitude shows why Harmonix is the biggest name in rhythm games today.
    • 74 Metascore
    • 76 Critic Score
    I like the open character development where I don't have to wear a class straitjacket as well as the quiet discovery of mysterious dangers. But more often that it wants to, The Secret World is "just" an ordinary MMO.
    • 74 Metascore
    • 77 Critic Score
    The plastic heroes deliver a solid experience as you have come to expect from the Lego games. And while the locations are among the most memorable ones as of late in the building block series, the signature humor got lost somewhere in space.
    • 74 Metascore
    • 63 Critic Score
    Game progress that is too slow, little co-op mechanics and a lack of incentives to grind are sobering.
    • 74 Metascore
    • 80 Critic Score
    Even with overshadowing qualities of the original sequel and the compromises you have to make in terms of visuals and control this is still an entertaining ghost hunt.
    • 74 Metascore
    • 67 Critic Score
    Visually beautiful, but in terms of mechanics as old-fashioned and unchallenging as on consoles. At least it manages to deliver a decent story with interesting characters.
    • 74 Metascore
    • 74 Critic Score
    It's Peach Time! Creative and sweetly designed pastime with a lot of variety at the beginning, but which lacks motivating content as it progresses. The adventure would have benefited from more tricky puzzles and mini-games or additional game mechanics.
    • 74 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 83 Critic Score
    An impeccable console port of the old-school RPG with a decent control scheme and additions to the already deep battle system.
    • 74 Metascore
    • 77 Critic Score
    Unlike Devil Survivor Soul Hackers isn’t plagued by technical faults or glitches. So if you’re a fan of classic Japanese dungeon crawlers and also like the slightly bizarre, this is definitely for you.
    • 74 Metascore
    • 72 Critic Score
    TRI
    TRI shows a clever concept but is afraid to explore its depths and lacks a decent narrative.
    • 74 Metascore
    • 68 Critic Score
    While mechanically and visually A.o.T. 2 shows improvement in almost every aspect to its predecessor the retelling of the “old” story that takes place over two thirds of the campaign playtime is definitely a downer.
    • 74 Metascore
    • 70 Critic Score
    Even though the acrobatic slay-em-all gets dreary after a while, this is a solid action game set in the unforgiven Attack on Titan universe.
    • 74 Metascore
    • 60 Critic Score
    The concept is still working, but this is hardly more than an unpolished lump of gemstone.
    • 74 Metascore
    • 66 Critic Score
    It might have more options to adjust the visuals. But it still plays in the second league of open world games while the zombie outbreak lost its bite and Frank West lost his cynical touch, which was replaced by one-liners that would be too corny even for Evil Dead’s Ash Williams.
    • 74 Metascore
    • 64 Critic Score
    Solid battle-royale with comic visuals and stronger survival influences than the competition, but also a serious lack of variety.
    • 74 Metascore
    • 77 Critic Score
    Shadow Warrior offers thoroughly entertaining old-school-action, blood and gore.
    • 74 Metascore
    • 76 Critic Score
    Simple, yet quite entertaining flying in VR through a deserted Paris that appeals to soloists with loads of challenges as well as leaderboards, while the online hunts deliver with fast paced pursuits.
    • 74 Metascore
    • 60 Critic Score
    Gust opened the world, but it still lacks a more interesting story and better visuals.
    • 74 Metascore
    • 66 Critic Score
    Old wine in even older bottles: The developers make far too little of the possibilities of the medium. The only thing that's really creepy here are the numerous logic gaps.
    • 74 Metascore
    • 76 Critic Score
    The inclusion of tactical elements like the orders for the teammates give this otherwise very conservative musou action an interesting twist.
    • 74 Metascore
    • 66 Critic Score
    Solid but shallow adventure with loads of references to Grimms fairy tales.
    • 74 Metascore
    • 79 Critic Score
    The stubborn insistence on co-op elements impedes more than it helps. But otherwise Capcom is on a good way back to old survival horror virtues with Revelations 2. And that is something that I didn’t think possible after the Resident Evil 6 experience.
    • 74 Metascore
    • 66 Critic Score
    EA's try to reboot the Syndicate franchise didn't succeed. Although the shooter offers some interesting ideas they are overshadowed by a feeble story and lackluster mechanics.
    • 74 Metascore
    • 58 Critic Score
    I was hoping that Dying Light would be more than Dead Island in a big city. And while the parkour elements as well as the stealth are a welcome but in some cases underutilized addition to the proven zombie killing formula, a lot of the core gameplay is run-of-the-mill open world: Mindless fetch-missions with almost no coherent or suspenseful story.
    • 74 Metascore
    • 83 Critic Score
    Yes, this is one of the quirkiest tactic RPGs out there. And in terms of content it is outshined by its predecessors. But even after 12 years Disgaea packs a punch and keeps you busy for hours, days and weeks.
    • 74 Metascore
    • 70 Critic Score
    The way it approaches tactical battles, make John Wick Hex not only interesting, but quite unique. But it also starts to show the lack of diversity too soon.
    • 74 Metascore
    • 75 Critic Score
    Visually attractive remaster of the successful Sonic episode from the Wii era. Mechanically the platforming action is not as appealing as it was more than ten years ago.
    • 74 Metascore
    • 74 Critic Score
    While the first hour is as im- as depressive (at times), the limitations of the mechanics slowly take over. The moral implications of each decision you make (or have to make) are clearly there and always impactful - up to the very end. But since it is always black or white with no grey areas whatsoever, the concept is reduced to trial and error.
    • 74 Metascore
    • 77 Critic Score
    It takes a while to notice that behind all absurdity and craziness hides an interesting fight for survival.
    • 74 Metascore
    • 70 Critic Score
    A successful city-building simulation that builds on the strengths of its predecessor, but is dragged down by terrible performance.
    • 74 Metascore
    • 36 Critic Score
    Somewhere on the way the developers lost their grip on the game. What starts as an ambitious take on the works of David Lynch, slowly becomes boring button-push cinema.
    • 74 Metascore
    • 79 Critic Score
    The presentation might not be spectacular, but you’ll get loads of upgradable units, buildings and an extensive dynamic campaign. Eador might not be as intuitive as Might & Magic Heroes, but it is just as difficult to get away from it.
    • 74 Metascore
    • 60 Critic Score
    The inclusion of rhythm into otherwise “classic” shooting is refreshing and exploring all the secrets certainly is fun, but the difficulty level is frustratingly high, while you will encounter some problems interms of visuals and game design.
    • 74 Metascore
    • 74 Critic Score
    This is an interesting arena brawler with lots of action and a Sony celebrity cast. It can get quite chaotic though. Thanks to the tighter controls on the dual-shock controller the PlayStation 3 version trumps the Vita counterpart.
    • 74 Metascore
    • 76 Critic Score
    The re-imagination of 3D Realms’ classic is an interesting mix of old-school action and modern elements: One man, loads of weapons, even more ammunition, arena battles against a plethora of enemies, one-liners (even though they need improvement) and character upgrades. This is basically the gaming version of The Expendables. So if you liked them, give Lo Wang a shot.
    • 74 Metascore
    • 82 Critic Score
    A charming action RPG that combines a great cartoon design with loads of roguelike elements while constantly paying homage to The Legend of Zelda: A Link to the Past.
    • 74 Metascore
    • 50 Critic Score
    A routine Telltale game based on the proven formula that slowly gets stale even with the Dark Knight as a protagonist.
    • 74 Metascore
    • 70 Critic Score
    I was looking forward to the new Fox-Engine as a foundation, but the next big step for the series is just not there. Instead of reaching a new level the gameplay is hindered by the teams’ problems with the engine, resulting in bugs and loads of minor flaws. That’s a shame, because the core mechanics are better than ever.
    • 74 Metascore
    • 60 Critic Score
    Atomfall is a refreshing alternative to Fallout and Stalker and shines in its first few hours with survival and detective work. After that, it quickly runs out of juice.
    • 74 Metascore
    • 82 Critic Score
    A clever digital board game in which the various elements connect quite well.
    • 74 Metascore
    • 81 Critic Score
    The Red Solstice delivers tense action that relies mainly on its tactical variety. Its biggest flaw is lack of content and mission alternation.
    • 74 Metascore
    • 68 Critic Score
    Funny Zelda clone with outlandish characters and crafty items. But it lacks depth as well as challenge – and is over quite quickly.
    • 74 Metascore
    • 71 Critic Score
    On the surface there is nothing that Master of Orion does wrong – considering it is a new interpretation of a classic. But if you are looking for deeper gaming systems, more implications due to the various factions or any creativity, look somewhere else. In the end this is traditional 4X strategy – albeit looking awesome most of the time.
    • 74 Metascore
    • 79 Critic Score
    Quotation forthcoming.
    • 74 Metascore
    • 85 Critic Score
    Interesting take on classic adventures adding a dose of roleplaying aspects to a captivating mystery story and a varied dialogue system.
    • 73 Metascore
    • 78 Critic Score
    Seriously? Two months wait for two hours of game time? C’mon Telltale, don’t get cheap. And while they don’t take any risks in term of mechanics the storytelling, the pacing and the characterization are top notch.
    • 73 Metascore
    • 77 Critic Score
    While the solo campaign delivers the bang as well as all the bad AI that you’d expect it is once again the multiplayer that shines.
    • 73 Metascore
    • 75 Critic Score
    It is one of the most entertaining adventures the sleuth stars in. Nonetheless technically the episodes are rough around the edges – even more so on the PS4.
    • 73 Metascore
    • 70 Critic Score
    Solid Japanese role-playing game with decent technology, a good combat system but weaknesses in terms of demand, tension and storytelling.
    • 73 Metascore
    • 74 Critic Score
    At its core this is nothing more than common arcade carnage. But the B-movie presentation draws you into this bizarre and trashy world.
    • 73 Metascore
    • 70 Critic Score
    At its core this is a decent port of the intuitive touchscreen jump-n-run-builder: Proven mechanics, technically sound and easy to control. Unfortunately Nintendo decided to take the online level exchange out.
    • 73 Metascore
    • 70 Critic Score
    A mafia adventure that is often rather mediocre in gameplay terms, but is still entertaining with charismatic characters and a competent, if hardly surprising, story.
    • 73 Metascore
    • 73 Critic Score
    The conspiracy story is interesting, the detective work is very entertaining. Unfortunately the designers decided to lengthen the experience with frustrating moments and a changing difficulty level.

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