4P.de's Scores

  • Games
For 3,821 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Fallout 4: Far Harbor
Lowest review score: 1 Dungeon Keeper
Score distribution:
3835 game reviews
    • 91 Metascore
    • Critic Score
    A top-notch industry builder in an open world. Exploration, expansion, optimization and automization keep you motivated right into the top tier technology levels. [Review-in-Progress]
    • 85 Metascore
    • Critic Score
    A full assessment is virtually impossible at this time, especially with the raids not activated yet. But the impression after completing the story is a thoroughly good one. In terms of visuals and sound design a real beauty and improved in small mechanical details, Destiny 2 is everything you could expect.
    • 84 Metascore
    • 39 Critic Score
    The concept is great: A motivating management game with a very creative approach, great characters and an empathic story. But the major bugs that still (weeks after launch) are present, are unacceptable.
    • 82 Metascore
    • Critic Score
    The tactical battles against the monsters are top-notch, but are in desperate need of variety. [Early Access Score = "B"]
    • 82 Metascore
    • Critic Score
    No-holds-barred collection of the first three franchise entries – unfortunately on Switch not as playable as their original versions.
    • 80 Metascore
    • Critic Score
    This is like zen gaming for landscaping artists, a relaxed tactics experience for all puzzle-lovers. [Review in Progress "B"]
    • 79 Metascore
    • 44 Critic Score
    The origins as a hobby project are too visible from the get-go. Clumsy controls and problematic camera are not up to par - but unfortunately these are the cornerstone of any decent platformer.
    • 78 Metascore
    • 39 Critic Score
    In theory Overclocked is a successful remake of one of the DS’ grand role-playing games. Unfortunately preventable technical glitches like regular freezes and occasional crashes take a lot away from its’ theoretically well deserved glory.
    • 78 Metascore
    • Critic Score
    The turn based system is clever. But the lack of progress in the roguelike campaign drags the motivation down. [Early Access Score = B]
    • 76 Metascore
    • 40 Critic Score
    The presentation is minimal, there are no hires visuals nor multitouch. There is no tutorial and no campaign. There are no scenarios, but instead you get a cheating AI. But if you play online against human opponents the magic you associate with the board game, is almost there.
    • 76 Metascore
    • 39 Critic Score
    In theory this is the best Atelier in a rather bleak PS3-apperance of the series. Even visuals and level design are above the rest of the franchise. But with serious frame rate issues and a game-stopping freeze bug that can damage the console data system I suggest you wait until Gust releases a patch.
    • 75 Metascore
    • Critic Score
    Quality over quantity: These three blizzard classics aged remarkably well, haven been modernized competently and are enhanced by loads of bonus material.
    • 74 Metascore
    • 45 Critic Score
    Yes, it is bigger than the original Toukiden. And it doesn’t look to shabby on the PS4. But one major problem remains: The core is nothing but an uninspired Monster Hunter clone.
    • 74 Metascore
    • 36 Critic Score
    Somewhere on the way the developers lost their grip on the game. What starts as an ambitious take on the works of David Lynch, slowly becomes boring button-push cinema.
    • 73 Metascore
    • 39 Critic Score
    Neither visuals nor controls of this once epic adventure are optimized for the tablet. Add to that numerous bugs and crashes and the only advice that I can give you, is to stay away from this.
    • 72 Metascore
    • 45 Critic Score
    Charming at first, but you’ll discover all too soon that the stealth-action is too basic, while the steep difficulty level demands trial & error and the visuals are not cool, but sterile.
    • 71 Metascore
    • 39 Critic Score
    Quotation forthcoming.
    • 71 Metascore
    • 40 Critic Score
    The biggest problem is the low resolution screen with a 60 Hertz refresh rate, which produces nasty blurs on head movements.
    • 70 Metascore
    • 45 Critic Score
    The controls and visuals are okay, the rest plainly isn’t.
    • 69 Metascore
    • 40 Critic Score
    Are you serious, EA? On the cover it states FIFA 13, but on the disc you'll get a version that seems more like a touch- and co-op-enhanced version of FIFA 12. One that has problems with a steady framerate even offline, that is.
    • 69 Metascore
    • 33 Critic Score
    In the end this is not much more than a demoversion with a hefty pricetag, a slap in the face of the devoted fan.
    • 69 Metascore
    • 43 Critic Score
    In theory Erica shows off a very interesting plot. The picturization, though, is unemotional and rigid.
    • 69 Metascore
    • 47 Critic Score
    The mechbuilding is kinda cool, and so ist controlling these metal monsters. Unfortunately the action is rather mundane and set in pathetic areas.
    • 68 Metascore
    • 47 Critic Score
    Respectable free-to-play online brawler aiming for a younger audience – unfortunately the story mode is a costly premium commodity, while the basic map content is shallow.
    • 68 Metascore
    • 40 Critic Score
    Be ashamed, Frontier! Where is the depth and the fun of Rollercoaster Tycoon? Even on the DS Zoo Tycoon was more entertaining than here. Yes: The animals all look great and you can interact with them – but this ain’t Kinectimals 2!
    • 68 Metascore
    • 47 Critic Score
    Incursion proves one thing: That intense battles in VR are desirable but not easy to achieve.
    • 68 Metascore
    • 44 Critic Score
    A mediocre tale in an “empty” game. There are far better visual novels out there.
    • 68 Metascore
    • 37 Critic Score
    It wants to be a survival tale. It wants to be a storytelling experience – but in the end it is neither. The survival aspect is one-dimensional, while the rest of the content seems disconnected. [Tested with Rift and Vive]
    • 67 Metascore
    • 45 Critic Score
    The systems you encounter on this mysterious island expedition are interesting at first, but become tedious and dreary too fast.
    • 67 Metascore
    • 42 Critic Score
    For doctors it actually might work as a distraction in the form of playful training exercises. But as a game it is not very entertaining.
    • 67 Metascore
    • 42 Critic Score
    There are quite a few positive aspects: the driving physics feel authentic, the real-time deformation of the surroundings is impressive too. But Spintires lacks depth, be it more varied missions or even the smallest economy system. This is more a tech demo than a game.
    • 67 Metascore
    • 39 Critic Score
    A solid mobile Diablo with good MMO integration meets a hell of real money transactions and gambling mechanics.
    • 67 Metascore
    • 40 Critic Score
    Better late than never? I disagree. The visuals are outdated and although there are some interesting control schemes at work, the appeal that the pc version generated a few years ago just isn’t there.
    • 67 Metascore
    • 41 Critic Score
    Sorry, Introversion. But this is nothing more and rather less than a simple try to fill Dear Esther’s footsteps, while the art design as the only really interesting element is underutilized.
    • 66 Metascore
    • 45 Critic Score
    Ugly, generic, boring: Even the cool mech builder can salvage this dud.
    • 66 Metascore
    • 40 Critic Score
    Apart from reading, walking around, pushing together clues that are already next to each other and sometimes completing a quick-time event that you can't lose (!), nothing happens in Detective Pikachu Returns. Part 2 now provides new partners, for example Fukano now supports you with his sniffing nose. But that doesn't change the untapped potential and doesn't take the game to a new level. Even the story is so boring and predictable that I don't want to repeat it here. The game doesn't expect anything from you, but you have to continue it again by pressing a button. In this respect, the film of the same name gives you a much better experience - and significantly cheaper. All that remains is the Pokémon skin and charm: instead of crooks, you chase Pokémon like Mewtwo. Instead of interviewing witnesses, you take the statements of Pokémon. Yes, super cute, but so is every other Pokémon game. No case is particularly memorable. Or to put it another way: If Sherlock Holmes ever runs out of narcotics, he can also play this for five minutes.
    • 66 Metascore
    • 48 Critic Score
    The visuals are clearly better than in the disastrous 3DS version but still this racer is far away from taking the pole position. Poor AI, an inconsistent penalty system and the reduced content are disappointing.
    • 65 Metascore
    • 45 Critic Score
    While it shows some interesting ideas and cute visuals that are somewhat reminiscent of the Sensible Soccer games, you don’t have enough tactical options at your disposal and in the end it seems like a tedious grind – even when you are successful.
    • 65 Metascore
    • 5 Critic Score
    I definitely want more tactical adventures enriched with epic storytelling like Banner Saga. But definitely not like this brash copy, that shows almost no individuality.
    • 65 Metascore
    • Critic Score
    You can feel that it was destined to become something great. And you sense that this actually might become a really good game. Right now, though, it is not much more than a game with potential and a lot of work to do to get there.
    • 65 Metascore
    • 49 Critic Score
    I love turn-based tacts, I love classics and I like Fantasy. But while other games of that era aged well, HoMM feels outdated. If you really want to play it, get the original with mods.
    • 65 Metascore
    • 33 Critic Score
    This is more a tech demo than a coherent game - stay away until it is fixed.
    • 65 Metascore
    • 47 Critic Score
    Playing this digging puzzler made me almost fall asleep. But as soon as you get a few players to help you, you’ll uncover some fun buried under all that rubble.
    • 64 Metascore
    • 41 Critic Score
    “Reborn” – sounds like a new beginning, doesn’t it? But it isn’t. This is little more than a superficial sequel that at its core is less satisfying than its predecessor.
    • 64 Metascore
    • 47 Critic Score
    If you were looking for a Switch equivalent to Forza Motorsport or Gran Turismo I am afraid, you have to continue looking. While thankfully there are no in-app-purchases or grind mechanics, too much still is reminiscent of Gear.Club’s smartphone origins.
    • 64 Metascore
    • 49 Critic Score
    Simple action, a boring story: This tie-in to the TV show is mostly irrelevant, although the approach sometimes is interesting. But even without bugs and with better visuals Defiance would have problems in giving other online action games a run for their money.
    • 64 Metascore
    • 44 Critic Score
    Clunky driving physics, a weird AI as well as some other frustrating elements step on the brakes of this conceptually entertaining future racer.
    • 64 Metascore
    • 40 Critic Score
    This is an old-fashioned and totally uninspired online arena shooter that one can hardly recommend – and not only because you will have problems to find someone on the deserted servers.
    • 64 Metascore
    • 48 Critic Score
    Bloodless pseudo-role-playing game that pegs small, nice ideas with old-fashioned technology and an extremely lengthy gameplay.
    • 64 Metascore
    • 48 Critic Score
    What do you associate with the name Sid Meier? Epic strategy. What do you get in Sid Meier’s Starships? A simple conquest game that can satisfy your appetite for 4X about as much as a cheeseburger.
    • 63 Metascore
    • 45 Critic Score
    They’re back. Again. And as usual, Koei didn’t change much. Well, close to nothing, if you take the extensive editor out of the equation. And on top of that the Warriors suffer from technical issues.
    • 63 Metascore
    • 49 Critic Score
    If you thought that on Nintendo’s handheld you’ll get a decent funracer that shows the quality of its’ 360 or PS3 siblings, go look somewhere else.
    • 63 Metascore
    • 49 Critic Score
    While the team deserves praise for the unusual scenario and the equally weird name, the game itself is not as different as it wants to make you believe.
    • 63 Metascore
    • 39 Critic Score
    It was a futile idea to release this on the PC. It just shows you the difference between an entertaining, but meaningless mobile spacetrip and a full-fledged space opera à la Elite. In this case almost everything is missing.
    • 62 Metascore
    • 40 Critic Score
    While the core in theory is as charming and captivating as it was on Wii the technical shortcomings make this story a very short-lived tale.
    • 62 Metascore
    • 45 Critic Score
    The concept is interesting, the execution is frustrating. The journey through the pixelated limbo for videogame heroes sparks your curiosity, but what remains is a lukewarm collection of quiz- and minigames.
    • 61 Metascore
    • 40 Critic Score
    Visually underground with a boring story and little variety. VR and shooter fans might get more out of this, but this isn't an advertisement for virtual reality.
    • 61 Metascore
    • 36 Critic Score
    Both in terms of story-telling and mechanically a very superficial as well as drawn out experience.
    • 61 Metascore
    • 49 Critic Score
    While the concept still works on the console the greatest horror lies in the technical execution, which is really terrifying with its frame drops, lowres textures and meager sound design.
    • 61 Metascore
    • 39 Critic Score
    In times of The Witcher or Dark Souls this is hard to bear. The dialogue is below daily soap standards, the fighting system as superficial as any, visuals are outdated. This is gruesome.
    • 61 Metascore
    • 49 Critic Score
    It could have been an alternative to Mario Kart. But without online play and balancing issues this one decent fun racer becomes a frustrating racer.
    • 61 Metascore
    • 47 Critic Score
    It could have been a decent game, if the fighting system would be more refined, if the AI would react better. Like this it is little more than a tech demo to show the immense power of CryEngine 3. And as this, it is very powerful.
    • 61 Metascore
    • 45 Critic Score
    Payday 3 is unfinished and currently lacks far too much content. This is why the technology is on strike.
    • 61 Metascore
    • 43 Critic Score
    It might look like its big brethren, but this is an uninspired light version of everything that made the franchise successful.
    • 61 Metascore
    • 40 Critic Score
    So this is what it looks like if Compile Heart looks at Dynasty Warriors and Monster Hunter and tries to put it into the Gamindustri universe. If it wouldn’t be for the sort of interesting team battles and the nurturing of the characters this would be a total failure.
    • 61 Metascore
    • 45 Critic Score
    Good idea, bad delivery. Unfortunately the very interesting story premise is not enough to fuel this pixel platformer.
    • 60 Metascore
    • 48 Critic Score
    Rare, what happened to you. Once you brought us gems like GoldenEye, Conker or Donkey Kong Country. And now? Now you bring us… This…
    • 60 Metascore
    • 41 Critic Score
    It has its moments. But there are too few and they are not spectacular enough. The one-dimensional action seems even more inappropriate on the big screen. It just is not interesting.
    • 60 Metascore
    • 46 Critic Score
    If you ignore the slight framerate problems, this is the first impressive showing of the visual capabilities, an interesting taste of what is to expect in the new generation. Unfortunately the mechanics suffer – up to the point where the game gets plain boring.
    • 60 Metascore
    • 46 Critic Score
    I hardly identified with the protagonist in any other game as much as I did here: I just want to leave this godforsaken, boring and ugly place as much as he does.
    • 60 Metascore
    • 39 Critic Score
    I was thinking long and hard if I should ignore this game or trash it. But in the end it cost me too much time and too much nerves. It starts well: The presentation reminds you of Blizzard and I like the idea of slow paced progress. But when it comes to balance or rather: lack thereof it shows you how far Whale Rock Games actually is from Blizzard.
    • 60 Metascore
    • 49 Critic Score
    How to fall asleep – that would be a more suitable title. Or: Uncle Kovac’s island hopping for stressed out zombie tourists… You will stumble over the occasional good idea. But good execution should mean more to development than another way to dismember the undead.
    • 60 Metascore
    • 48 Critic Score
    A monotonous arcade survival experience with a few interesting ideas, but even more so a lot of mission recycling, tedious grind and impudent micro transactions.
    • 59 Metascore
    • 37 Critic Score
    While the mech construction is almost decent the action is far from it. Visually and mechanically this is bottom tier.
    • 59 Metascore
    • 33 Critic Score
    Make no mistake: This is still better than Rebirth. Having said that, Foundation not only is flawed in so many areas, but also is light years away from the series former glory and definitely not a game to shorten the waiting time for Star Citizen...
    • 59 Metascore
    • 2 Critic Score
    Mythic said they want to treat the source with respect. They said, that the ultimate rpg series returns. But is is a slap in the face at the latest when you are invited to watch a trailer for FIFA. The paywall come later and are not as evident as in Dungeon Keeper, but nonetheless this is fantasy fastfood that result in aversion instead of immersion.
    • 59 Metascore
    • 47 Critic Score
    Good ideas, frustrating result. While the concept is ambitious, the clumsy controls ruin the fun.
    • 59 Metascore
    • 45 Critic Score
    The concept might seem interesting, but poor visuals, poor driving physics and the totally incoherent co-driver make sure that this works neither as a rallye game nor a GPS racing simulator.
    • 59 Metascore
    • 42 Critic Score
    No multiplayer, but a multitude of point- and currency-systems. Even though you can unlock a lot for free, the finance model takes a toll on the game design – too much to make this an entertaining party game.
    • 59 Metascore
    • 49 Critic Score
    At its content core, this a beautiful conversion of a very polarizing game. But with more technical problems than expected for the first time this game also feels very old.
    • 59 Metascore
    • 25 Critic Score
    With its focus on lackluster hack&slay fights and an interesting but totally underutilized narrative Gladiolus’ solo adventure doesn’t seem to fit into the big FF15 picture.
    • 59 Metascore
    • Critic Score
    You can feel that it was destined to become something great. And you sense, that this actually might become a really good game. Right now, though, it is not much more than a game with potential and a lot of work to do to get there.
    • 58 Metascore
    • 39 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 46 Critic Score
    It is hard to associate this dungeon crawler with the once fearsome name it carries. This is a bland hack&slay with little variation and even less horror.
    • 58 Metascore
    • 46 Critic Score
    Despite nice visuals Defenders of Ardania has no chance of competing with games like Defense Grid, Sol Survivor or Anomaly. The balancing is below par, you hardly need any tactics and the interface is just poor.
    • 58 Metascore
    • 49 Critic Score
    The battle system is catastrophic. Otherwise the 4X-system works. Which makes the ugly and confusing military confrontations even more annoying.
    • 58 Metascore
    • 40 Critic Score
    It has its moments, but they are too few so in the end the real horror lies in the monotonous game design.
    • 58 Metascore
    • 49 Critic Score
    While Kylotonns rally games showed positive tendencies with the WRC series, this is a serious setback. This is a disappointing comeback for the franchise.
    • 58 Metascore
    • 28 Critic Score
    I haven’t been this disappointed with a Nintendo game since Wii Music. Superficial tech demos camouflaged as mini games. If at all, the fun is very short-lived.
    • 58 Metascore
    • 40 Critic Score
    For educational purposes or as an installation in a museum this could be interesting. But as a a game it is disappointing. [Tested with Oculus Rift and Vive]
    • 57 Metascore
    • 40 Critic Score
    At first glance, a solid, if not very creative loot shooter, where massive weaknesses in the mission design quickly become apparent. Added to that is a boring story, excessive in-game prices and hardly any motivation to stay on board in the long term.
    • 57 Metascore
    • 45 Critic Score
    There are zombies? Really? I don’t care. I’d rather die than to stay on the beautiful island Panai where all I can do is participate in a boring fight for survival, filled with collectable overkill and horrible quest design.
    • 57 Metascore
    • 42 Critic Score
    Mechanically and in terms of storytelling this is an enhancement of Master Reboot – but a lot happened in the last two years. The combination of story and puzzles feels more organic in The Talos Principle while The Witness shows off the way better puzzles.
    • 57 Metascore
    • 41 Critic Score
    The idea is good, but the execution suffers from half-heartedness on all fronts.
    • 57 Metascore
    • 47 Critic Score
    Below average from A to Z: Trashy action mix of katana fighting and shooting - technology and game mechanics undercut modern standards.
    • 56 Metascore
    • 40 Critic Score
    While Insomniacs Edge of Nowhere proved that classic action-adventure can be enhanced by VR, Theseus feels like a “normal” game. One, where it seems that Forge Reply didn’t understand the possibilities that virtual reality has to offer. While the meetings with the minotaur are tense due to its sheer size, the rest of the game becomes a tedious below-average experience.
    • 56 Metascore
    • 40 Critic Score
    Concept and artdesign are not too bad, but the game suffers from bad movement recognition.
    • 56 Metascore
    • 39 Critic Score
    I have to admit: the first five minutes are fun. You can’t escape the surreal and morbid fascination to operate on the helpless virtual patients. But even that won’t keep you coming back once you start getting frustrated about the careless controls or the bugs and freezes.
    • 56 Metascore
    • 40 Critic Score
    Crazy Golf and Augmented Reality don’t mix well.
    • 56 Metascore
    • 44 Critic Score
    Even though the immersion is actually decent behind the Rift glasses, the game itself is as boring as the visuals.

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