1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 78 Metascore
    • 58 Critic Score
    Outside of challenging you to find that lone collectible item, the game doesn't hold much incentive for repeat play. No other modes are in the game at all -- no challenge levels, no minigames, nothing. With minimal replay value, repetitive levels, and little of LocoRoco's charm, it's hard to get too excited about a game that, while serviceable, is ultimately rather forgettable.
    • 71 Metascore
    • 58 Critic Score
    It's pretty good as a game that casual players can fly through on the easiest difficulty setting, and its production values are as good as you'll find on the market. But it doesn't hold up as well for those looking for a story or a challenge. It's a fun evening, basically.
    • 60 Metascore
    • 58 Critic Score
    Populous DS floats somewhere between a time-waster and a strategy game, but it never provides the addictive "hook" of either genre.
    • 75 Metascore
    • 58 Critic Score
    It's a bit of an awkward comparison, but I see shades of "Ninja Gaiden" here: It's unassailably gratifying when the mechanics finally click and you start slicing and volleying your way to victory, but at the same time, it's prohibitive to folks who don't want to spend hours in the school of hard knocks, pursuing what should be a relatively uncomplicated act of learning the game's basic rules and logic.
    • 70 Metascore
    • 58 Critic Score
    Seemingly because of the simple interface, however, none of the individual minigames held my attention for more than 30 minutes.
    • 74 Metascore
    • 58 Critic Score
    Sky Crawlers was better than I was expecting, but still left me unfulfilled in a couple of places. The main culprits are the largely unexciting missions, which don't pick up in scale or drama until the final few, when the fighting and the set pieces around it start to actually feel stressful.
    • 60 Metascore
    • 58 Critic Score
    Avatar's not a bad-looking or playing game -- it's just very average. You may have the whole planet to explore, but your primary objectives boil down to "go to a point, push a button and or kill some guys, then go back to the start." The framework's in place -- a wide array of weapons, big enemies to take down -- but Avatar just doesn't put them in an interesting setting.
    • 62 Metascore
    • 58 Critic Score
    It's hardly the deepest game around, but its combo system, barrage of enemies, and difficulty all dovetail with the endless brutal carnage to recall, in some ways, the Ninja Gaiden remake: If you're good and quick enough, you'll avoid getting hit, but when you get cornered, you'll be walloped.
    • 55 Metascore
    • 58 Critic Score
    A ton of side missions offer varying entertainment value, plenty of doodads to collect and power Hulk up with, and even a few cool alternate character skins for the green guy to wear. But I can't just quietly ignore the fact that a similar, but far better Hulk game (the best superhero game, for my money) sits on my shelf at home, and is readily available for anyone to track down.
    • 70 Metascore
    • 58 Critic Score
    The needless addition of QTEs to the formula and a relatively short single-player experience keep it from becoming a legend in its own right.
    • 70 Metascore
    • 58 Critic Score
    It does a lot of things right (great looking graphics, fun multiplayer, and quality voice work), but it's constantly held back by unfortunate design decisions that replace satisfaction with frustration.
    • 73 Metascore
    • 58 Critic Score
    Origins isn't bad at what it does, but what it does isn't very ambitious.
    • 65 Metascore
    • 58 Critic Score
    When it comes to bringing the full complement of instruments to the DS, Band Hero represents a very rocky start. If it weren't for the game's shortsighted and unintuitive peripherals, there might actually be something worthwhile here -- assuming you dig the soundtrack, anyhow.
    • 68 Metascore
    • 58 Critic Score
    Shadows is halfway there. I experienced plenty of cool "Spider-Man" moments throughout thanks to the basic locomotion and combat and the occasional well-done cut-scene...but Shadows never really hits any sort of stride. Rather, it settles into a rhythm of repetition and drags out as its third act self-destructs.
    • 64 Metascore
    • 58 Critic Score
    Time Hollow may be light on gameplay, but the story's competent enough for fans of point-and-tap adventures.
    • 70 Metascore
    • 58 Critic Score
    If you're looking to get in on some air combat without a huge wait, you may be disappointed. More hardcore flight fans, however, will eventually find an enjoyable experience somewhere beneath the fluff.
    • 80 Metascore
    • 58 Critic Score
    You don't have to settle for mediocrity as a fan of the genre -- and you sure as hell don't have to support it.
    • 68 Metascore
    • 58 Critic Score
    If you're looking to get in on some air combat without a huge wait, you may be disappointed. More hardcore flight fans, however, will eventually find an enjoyable experience somewhere beneath the fluff.
    • 66 Metascore
    • 58 Critic Score
    Ultimately, Star Trek Online's problem is that it doesn't put enough emphasis on its own ground combat abilities. The action feel much better in space, where properly combining a Tachyon Beam and a boost to auxiliary power can result in the swift annihilation of your enemy.
    • 74 Metascore
    • 58 Critic Score
    A Vampyre Story's got some bright spots: The original score is quite good and recalls the old iMUSE scores from LucasArts' heyday, with jaunty character themes and dynamic tonal changes. And the story is an interesting vehicle, but it really deserves better jokes and puzzles.
    • 42 Metascore
    • 58 Critic Score
    Aside from the frustrating control inconsistencies and the abbreviated storyline, this is still a well-made trek through a history that thankfully never happened. Though the sluggish multiplayer mode doesn't even deserve a glance, the predominantly solid mechanics and terrifying premise make this a more than competent deviation for someone itching to kill more Nazis.
    • 67 Metascore
    • 58 Critic Score
    This is one flawed gem of an adventure that perhaps only the most patient of us can enjoy.
    • 66 Metascore
    • 58 Critic Score
    I still had a good time gunning down hordes of undead, but I can't emphasize enough how disappointing it is to get really close to the end of the game, only to be sent back to the beginning because you've run out of your allotted amount of continues.
    • 78 Metascore
    • 58 Critic Score
    Like so many games that try to straddle a balance between mass market and fervent gaming enthusiasts, what Big Bang does well and what it does bad are both incredibly noticeable. Yet, on the whole, it's worth a try. Weird.
    • 66 Metascore
    • 58 Critic Score
    If only HVB wasn't so difficult and limiting at the start; being stuck with below-average bowlers using below-average bowling balls while trying to navigate oil patterns and control ball-spin is more than enough to dissuade anyone looking to simply, well, bowl.
    • 55 Metascore
    • 58 Critic Score
    Ultimately, Start The Party! is an inoffensive suite of party-centric minigames; they range from amusing distractions to boring EyeToy Play rehashes.
    • 48 Metascore
    • 58 Critic Score
    The game itself offers several technical improvements over its predecessor, but the overall package just feels like it's just... not... quite there. Breasts can only solve so many problems.
    • 73 Metascore
    • 58 Critic Score
    The game is filled with lots of good and well-executed ideas, but they all seem to exist independently of one another. It's a popcorn movie that clearly took a good deal of talent to pull together, but comes up short of creating the grand adventure that it seems to be trying for.
    • 58 Metascore
    • 58 Critic Score
    The core "side-scrolling submarine action game with a bit of realistic physics" campaign is either way too short or frustratingly padded.
    • 67 Metascore
    • 58 Critic Score
    Overall, The Bigs 2 falls short of providing balanced difficulty, instead easy is too easy, while hard is unnecessarily merciless.

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