1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 65 Metascore
    • 58 Critic Score
    The meat (and, hell, the bones, too) of this game is comprised of one thing: searching for a series of hidden objects. At first, this is fun in a Highlights for Children sort of way, but once you realize that it's practically all you do, it starts to get as exciting as finding your lost remote in your messy apartment.
    • 54 Metascore
    • 58 Critic Score
    Black Knight is a competent action game starring Sonic and friends, but one that's replaced the classic gameplay Sonic fans seek with overly simple swordplay. It'll do the trick just fine for younger players still infatuated with the blue porcupine, but everyone else will likely be just as let down as I was.
    • 62 Metascore
    • 58 Critic Score
    That failure to compete isn't just in the options, either -- even the grapple system failed to hook me. It's a shame, too, because the developers boasted that they based their controls off of the Nintendo 64 wrestling classic "WWF No Mercy." Nice try, guys!
    • 61 Metascore
    • 58 Critic Score
    For its six-hour playthrough (you can extend that by unlocking alternate characters, but they're so unmemorable and non-gameplay changing, that they provide no incentive to play through again), Wanted: Weapons of Fate is at best a competent, fire-and-forget movie game -- not much more nor less.
    • 80 Metascore
    • 58 Critic Score
    A mostly unremarkable, occasionally exhilarating run through a dystopian Nevada. Just don't expect a long, drawn-out action adventure -- if it was, you might put your arm under serious stress from all the swinging.
    • 59 Metascore
    • 58 Critic Score
    So, here's the thing: without the dynamic water effects, Hydrophobia is just a passable Live Arcade title. The game ends abruptly (an out-of-nowhere "To Be Continued" flashes on screen), it leaves something to be desired visually, and in some ways feels rushed; the only element raising Hydrophobia from pure mediocrity is its interesting use of water.
    • 70 Metascore
    • 58 Critic Score
    And that's a small taste of the poor control scheme. The slightest twitch or turn of the Wii-mote creates a wholly new effect -- and frequently, it's one you don't even want. It's even worse on the Wii Balance Board; by default, the turning is overly responsive, even after reducing the board's sensitivity. However, this makes it harder for the device to register a trick.
    • 68 Metascore
    • 58 Critic Score
    While there's gobs of visual polish, including a vast array of impressive generic player heads, 09's gameplay double dribbles in too many key spots, making this little more than a palatable No. 6 seed -- it's worth supporting if you're a rabid fan of the sport, but it's far from Final Four material.
    • 72 Metascore
    • 58 Critic Score
    For all its competence, there's no real hook for anyone who doesn't remember the original Rocket Knight game. It appeals mainly to nostalgia for the way platformers used to be. Although it has a lovely next-gen presentation with the hi-res, 3D graphics engine, this is very much two-or-three-gens-ago gameplay.
    • 79 Metascore
    • 58 Critic Score
    Gameplay concepts this imaginative deserve more thorough exploration than the handful of basic, regurgitated puzzles that populate de Blob 2. Instead, we're stuck with a mediocre platformer that's too easy for adults and too repetitive for most anyone, kids in particular.
    • 74 Metascore
    • 58 Critic Score
    Gameplay concepts this imaginative deserve more thorough exploration than the handful of basic, regurgitated puzzles that populate de Blob 2. Instead, we're stuck with a mediocre platformer that's too easy for adults and too repetitive for most anyone, kids in particular.
    • 77 Metascore
    • 58 Critic Score
    Gameplay concepts this imaginative deserve more thorough exploration than the handful of basic, regurgitated puzzles that populate de Blob 2. Instead, we're stuck with a mediocre platformer that's too easy for adults and too repetitive for most anyone, kids in particular.
    • 57 Metascore
    • 58 Critic Score
    As a quick time-waster on PSN, Landit Bandit mostly fails -- it's just too complex and difficult a game mechanic to offer a fun five-minute romp here and there.
    • 80 Metascore
    • 58 Critic Score
    It's too obtuse for a newcomer to the sport, but those who understand the gravity of the phrase, "downloading the right Option File" and all that comes with it, PES 2012 is worth a look, once Konami has finally ironed out its issues.
    • 57 Metascore
    • 58 Critic Score
    It's just a damn shame that the nigh-amazing "The Rocketeer versus UFOs" premise crashes hard into "tepid Gears of Uncharted knock-off" ground.
    • 78 Metascore
    • 58 Critic Score
    It's too obtuse for a newcomer to the sport, but those who understand the gravity of the phrase, "downloading the right Option File" and all that comes with it, PES 2012 is worth a look, once Konami has finally ironed out its issues.
    • 56 Metascore
    • 58 Critic Score
    Thor doesn't pop on Wii, thanks to a campaign anchored at times by repetitive combat and objectives, but die-hard fans burned out on Marvel Ultimate Alliance 2 now have a suitably decent standalone option for taking the Norse comic hero for a spin around a few of the nine mythical worlds.
    • 61 Metascore
    • 58 Critic Score
    Avatar's not a bad-looking or playing game -- it's just very average. You may have the whole planet to explore, but your primary objectives boil down to "go to a point, push a button and or kill some guys, then go back to the start." The framework's in place -- a wide array of weapons, big enemies to take down -- but Avatar just doesn't put them in an interesting setting.
    • 55 Metascore
    • 58 Critic Score
    While there's gobs of visual polish, including a vast array of impressive generic player heads, 09's gameplay double dribbles in too many key spots, making this little more than a palatable No. 6 seed -- it's worth supporting if you're a rabid fan of the sport, but it's far from Final Four material.
    • 71 Metascore
    • 58 Critic Score
    If you love Dragon Ball Z -- like, love it to the point where tears run down your face as you stare at your Vegeta wall scroll -- then you'll love Burst Limit. Casual fans, like myself, will be impressed initially but ultimately let down by the fact that -- despite the new name -- this is still part of the Budokai family of fighters.
    • 76 Metascore
    • 58 Critic Score
    I just wish it had more material. To compete in a genre with games that offer so much more for so much less, SingStar needs to bulk up. It's possible, however, that Rock Band killed the karaoke star.
    • 74 Metascore
    • 58 Critic Score
    Resonance of Fate features some pretty substantial (and fussy) systems made for endless fiddling and tinkering -- which is why it's a shame that the learning curve is so ludicrously steep.
    • 75 Metascore
    • 58 Critic Score
    Outside of retro ports, there isn't a straight-up shooter on the DS quite like it. But make no mistake -- its progression flaw is a big one, and if you know you can't deal with the unforgiving trial-and-error nature of games like it, look for something far more relaxing.
    • 66 Metascore
    • 58 Critic Score
    Beneath the whimsical packaging -- punctuated by the overenthusiastic (possibly underage) air-traffic controller on the front cover -- lies a fearsome beast ready to sink its teeth into your challenge-seeking jugular.
    • 59 Metascore
    • 58 Critic Score
    Ultimately, Mister Slime feels like a decent level-traversal concept in search of a more attractive, ambitious game.
    • 67 Metascore
    • 58 Critic Score
    As a port of the arcade game, Shikigami certainly succeeds in delivering the same level of shooting intensity at home on the Wii -- it's just that, fundamentally, this is a game that really only the most hardcore shooter fans will truly master and then enjoy.
    • 68 Metascore
    • 58 Critic Score
    I expect Symphonia veterans to be split on whether the decision to remove the field map (replaced here by a simple menu) was wise -- while it cuts down on the number of battles, it makes for an even more linear, less exploratory experience.
    • 69 Metascore
    • 58 Critic Score
    If city simming is something that appeals to your obsessive-compulsive tendencies, well, Cities won't disappoint. If, however, you're more interested in creating something that's very much your own and making it part of a world full of similarly unique creations, I'm sorry, but I don't think that'll be happening here.
    • 67 Metascore
    • 58 Critic Score
    Despite being a botched rendition of a pair of classics, Legacy of Ys is nevertheless a pair of classics, and that's what ultimately redeems this package -- that and Atlus's meticulous care with the localization.
    • 78 Metascore
    • 58 Critic Score
    A port that doesn't have anything new or interesting for PC gamers. Sure, it's Devil May Cry 4, and by golly, its enhanced high-res visuals sure look swell. But if you're going to port a game to the PC, you should take advantage of the most versatile platform out there. DMC4 fails to do so.

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