1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 79 Metascore
    • 60 Critic Score
    If anything, the engaging battle system shows Eternal Sonata's massive untapped potential -- if the rest of the experience had been as fleshed out, we might be talking about the first great 360 RPG. This isn't a bad game per se; the biggest problem is that there's just not enough of a game here.
    • 76 Metascore
    • 60 Critic Score
    Worth a tour if you really loved the movie, but maybe less so if you've already played the hell out of Vice City. We can't really blame Scarface for the familiarity of the setting, but the fact remains that we've been here before.
    • 73 Metascore
    • 60 Critic Score
    If getting the mechanics right is enough for you, there is more than enough here to keep you busy for quite a while.
    • 82 Metascore
    • 60 Critic Score
    In its current state, and for those who just want a single-player RPG, this is recommended to D&D diehards only, who are probably the only ones with enough goodwill to slog through the problems. Everyone else -- wait awhile. A great RPG is in here somewhere; it's just not ready yet.
    • 69 Metascore
    • 60 Critic Score
    Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.
    • 71 Metascore
    • 60 Critic Score
    Though it's improving each year, SmackDown vs. Raw could really use some friendly (or TNA's case, not-so-friendly) competition.
    • 62 Metascore
    • 60 Critic Score
    Even if some parts are lackluster there's not much that's truly awful about it, and its unique elements are more than enough to make up for things like the handful of missions spoiled by suicidal Allies.
    • 60 Metascore
    • 60 Critic Score
    If you're a longtime fan, Redemption simply gives you more of what you want with no radical changes -- so in that regard, aficionados will likely be satisfied. Generally speaking, .hack has a neat idea, but the games just can't quite balance the concept with an action-RPG play style.
    • 55 Metascore
    • 60 Critic Score
    This lack of ambition keeps Genji from achieving any enduring success...it'll suffice for launch-time thrills, but likely won't linger long in your mind.
    • 68 Metascore
    • 60 Critic Score
    The game looks like a "Viewtiful Joe" mod with midlevel animated comic-book panels, complimented by decent voice acting to help progress the story. Still, it feels like a hollow adventure.
    • 72 Metascore
    • 60 Critic Score
    The original Halo's story was better.
    • 57 Metascore
    • 60 Critic Score
    May not be an outstanding game, but darn it if it isn't enjoyable. Its biggest fault is its lack of inspiration.
    • 58 Metascore
    • 60 Critic Score
    It's by no means a bad game, and is certainly a very admirable effort in the context of the Rush franchise, but its contemporaries ultimately outclass it.
    • 55 Metascore
    • 60 Critic Score
    Simple? Yes. Fun? Well, only if repetition is your thing. But while the various controllable pirates (Capt. Jack Sparrow, Will Turner, and so on) are mostly identical, at least character-unique, trigger-based sword fatalities offer something different.
    • 61 Metascore
    • 60 Critic Score
    Oftentimes the game will thrust you into difficult, unexpected situations with little warning; try-and-die when you only have a few attempts before starting the fairly lengthy levels all over again, is frustrating.
    • 56 Metascore
    • 60 Critic Score
    In short, this is a completely standard beat 'em up with nothing innovative, nothing that stands out, and a number of features that have been less than ideally copied from other games. Beyond that, it's a decent title.
    • 68 Metascore
    • 60 Critic Score
    Is NASCAR 07 a game, or a simulation? Well, yet again it's neither, and EA Tiburon has failed for the second year running to strike the glorious balance that it achieved with "NASCAR 05." It's certainly not "bad," but it's hardly the definitive game of the genre.
    • 72 Metascore
    • 60 Critic Score
    It's clear the team at Renegade Kid has plenty of talent and potential, and the creepy atmosphere and unique controls make the game worth a look for survival-horror fans with lots of patience -- there's not really anything else like it on the DS. Just be aware that the most of the screams the game elicits have nothing to do with the onscreen horror.
    • 71 Metascore
    • 60 Critic Score
    All told, unless you've got a special place in your heart for this white-eyed, blue-skinned, four-in-one sci-fi warrior, you'll come away with an experience you'll likely forget within a few days -- and a newfound appreciation for the better shooters.
    • 79 Metascore
    • 60 Critic Score
    Fine graphics notwithstanding -- this year's model has better arenas, improved sell animations, and much more dynamic camera presentation -- Day of Reckoning isn't much fun to play alone.
    • 73 Metascore
    • 58 Critic Score
    It's difficult to ignore some of the more frustrating moments.
    • 59 Metascore
    • 58 Critic Score
    It's just a damn shame that the nigh-amazing "The Rocketeer versus UFOs" premise crashes hard into "tepid Gears of Uncharted knock-off" ground.
    • 60 Metascore
    • 58 Critic Score
    At 1,200 Microsoft Points on Xbox Live and $15 on PSN, Madden Arcade simply isn't the bargain of the $10 NHL Arcade. While it's $5 more, the experience isn't appreciably better -- in fact, I'd peg it as slightly worse.
    • 54 Metascore
    • 58 Critic Score
    Nothing to write home about.
    • 77 Metascore
    • 58 Critic Score
    Metro 2033's A.I. is terribly stupid and there's not enough variety in the weapons; yet despite all that it's still a compelling game to play.
    • 61 Metascore
    • 58 Critic Score
    A title that isn't all that great and doesn't make a hell of lot of sense.
    • 58 Metascore
    • 58 Critic Score
    Quest is easy to pick up and put back down, especially with the chapters-in-a-book framework. The swordplay is far from perfect and the adventuring itself overly simplistic sure, but its accessibility is, ultimately, its most prevailing quality.
    • 74 Metascore
    • 58 Critic Score
    Little maintenance problems tend to go wrong (i.e., the A.I. issues), and Pro Evo for the current generation of powerful systems obviously needs some new paint. It seems that the development team did just enough to get by.
    • 49 Metascore
    • 58 Critic Score
    All that really matters here is if you like the idea of a very simple, kid-oriented brawler featuring cute versions of Marvel characters. The rest of the game falls in line adequately.
    • 74 Metascore
    • 58 Critic Score
    The repetitive grinding stretches a cool combat concept thin, and harshly takes away any feeling of accomplishment. It's a shame that the harsh penalties feel so unbalanced, transforming Sakura from a visually charming adventure into a repetitive and often unfair endurance run.

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