1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 62 Metascore
    • 60 Critic Score
    If you're a gamer wondering what all the fuss over 24 is about, the game is not the right place to find out. Without the connection to the characters and the twisting, turning style of 24, you're left with an average third-person action game with simple gadget puzzles and bad driving.
    • 62 Metascore
    • 60 Critic Score
    But even with sluttier graphics and hot girl-on-girl-(on-girl-on-girl) next-gen processing capabilities, the reversal-heavy game is unfortunately afflicted by the not-so-sexy slow reaction time. The venues, digital vixens, and excitably slick moves all convey an illusion of frenzied energy that the reaction time just cannot match.
    • 53 Metascore
    • 60 Critic Score
    No surprises. It's the puzzle game you know and (potentially) love on the Wii, and it's $40. Seems pricey, but at least you know what you're getting.
    • 79 Metascore
    • 60 Critic Score
    It comes off as a hasty advertisement for Guild Wars 2.
    • 71 Metascore
    • 60 Critic Score
    If you're a true fan of golf looking to get more out of your money (a lot more) and didn't already pick this up on the Xbox, PS2 or PC, I suggest that you back up, go out and find a copy of this for a current system and come back next year when EA will have its act together.
    • 66 Metascore
    • 60 Critic Score
    Playing against a real person, the strength of the pitcher-batter face-off carries the game; playing alone, you're more likely to send this one down to the minors before the end of the season.
    • 58 Metascore
    • 60 Critic Score
    Play is made for people who don't really like games, and if you're someone who really does, that's a problem. Sure, most of these minigames are fun...for about 10 minutes. But hey, maybe your grandma will want to marry it.
    • 63 Metascore
    • 60 Critic Score
    I've already had my fill of this recipe. I was sort of hoping for something a little new.
    • 65 Metascore
    • 60 Critic Score
    The all-new telemetry system and be-the-receiver feature are interesting additions that enhance the fun derived from Arena Football, but they are not enough to push the game over the top.
    • 58 Metascore
    • 60 Critic Score
    No single aspect will blow you away, but there's enough variety, the puzzles are fun, the controls work well, and you keep moving quickly, so it's a fun ride that's unlikely to bore you unless you try to play through it a second time.
    • 60 Metascore
    • 60 Critic Score
    Not only is the camera annoying, but baiting the enemies into your trap becomes a mundane routine that's based on a few simple tactics -- most of the enemies are too stupid to realize they're being set up for a trap.
    • 61 Metascore
    • 60 Critic Score
    It's more than just "Dynasty Warriors for the Xbox 360" and becomes more entertaining the further you make your way into it, but some irritating design decisions, combined with horrible voice acting and the generally repetitious nature of the action, results in a game with limited appeal for a mass audience.
    • 71 Metascore
    • 60 Critic Score
    All told, unless you've got a special place in your heart for this white-eyed, blue-skinned, four-in-one sci-fi warrior, you'll come away with an experience you'll likely forget within a few days -- and a newfound appreciation for the better shooters.
    • 72 Metascore
    • 60 Critic Score
    Is NASCAR 07 a game, or a simulation? Well, yet again it's neither, and EA Tiburon has failed for the second year running to strike the glorious balance that it achieved with "NASCAR 05."
    • 81 Metascore
    • 60 Critic Score
    Unsurprisingly, playing through this Anniversary Collection is much like listening to a ten-album Grateful Dead box set: it's very good for what it is, and some of titles included are genuine masterpieces. But taken together, the monotony is almost overwhelming.
    • 73 Metascore
    • 60 Critic Score
    Like the original game, the best way to play FlatOut 2 is with a group of drunken buddies. No one's ever going to mistake it for anything more than it is: an adequate execution of a silly idea.
    • 68 Metascore
    • 60 Critic Score
    Smash Court isn't resoundingly bad, by any means -- it just feels a bit irrelevant.
    • 51 Metascore
    • 60 Critic Score
    Most of us were better at these kinds of games when we were young. Tweens or teens could play through this game with their thumbs cut off and a frontal lobe tied behind their back.
    • 62 Metascore
    • 60 Critic Score
    The inconsistencies and haphazardly-borrowed elements keep Headhunter from ever realizing its potential and drag it down to mere "mediocre" status. It has a certain underdog charm... if only it were content to be <I>good</I> instead of clumsily striving for <I>cool</I>.
    • 66 Metascore
    • 60 Critic Score
    It looks pretty, there are quite a few game modes, and there's a very long campaign. However, for those of us who don't find enjoyment in watching paint dry, building a city in real time is too laborious to be fun.
    • 80 Metascore
    • 60 Critic Score
    No, it's not the significant leap 2004's Century of Flight was, and performance -- usually unworthy of mention -- is the big sinker here. Otherwise, Flight Sim X is a solid, if not quite spectacular, tenth iteration.
    • 69 Metascore
    • 60 Critic Score
    Magical Starsign should be looked upon less as an RPG and more as a warning to potential DS and Wii developers: Yes, these new systems offer exciting, different possibilities. But please don't sacrifice old-school playability for unnecessary control schemes.
    • 80 Metascore
    • 60 Critic Score
    Taken with the limitations of only four maps, on which to play one game type, all too soon you can find yourself in a mechanical rut playing them over and over. And that's something that the original didn't suffer from.
    • 59 Metascore
    • 60 Critic Score
    In short, this is a completely standard beat 'em up with nothing innovative, nothing that stands out, and a number of features that have been less than ideally copied from other games. Beyond that, it's a decent title.
    • 68 Metascore
    • 60 Critic Score
    MySims sits uncomfortably between its heritage and its aspirations. It's not as much fun as The Sims, and it's not as much fun as "Animal Crossing." As the only game of its kind on Wii, it's the best by default -- but that still doesn't mean it's particularly great.
    • 61 Metascore
    • 60 Critic Score
    It doesn't help that The Guild 2 ships with technical issues: characters that disappear into walls, visual artifacts that take a restart to clear, buttons that don't work at all, and drop-sync issues with multiplayer games.
    • 57 Metascore
    • 60 Critic Score
    May not be an outstanding game, but darn it if it isn't enjoyable. Its biggest fault is its lack of inspiration.
    • 69 Metascore
    • 60 Critic Score
    WA4 is uneven, wavering uncertainly between "totally offbeat" and "utterly trite."
    • 68 Metascore
    • 60 Critic Score
    How can you really appreciate the glossy perfection of a "10" if you never play the intermittently brilliant/frustrating games like Rise of the Kasai?
    • 67 Metascore
    • 60 Critic Score
    Best as a reasonably straightforward hack-and-slash action game. When it tries to demand too much precision of the player, things get messy. The camera isn't very precise, blending automatic direction with some fairly crude player control on the right analog stick, and there are situations where the game demands more precision than its controls can provide.

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