1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 49 Metascore
    • 55 Critic Score
    OK, so there you have it. Buy this game to learn the how the rules of the different Texas Hold'em games differ (essential if you're going to Vegas soon)...don't buy it to get better at poker... My suggestion? Liquor in the front, poker in the rear.
    • 57 Metascore
    • 55 Critic Score
    A very standard beat 'em up/third-person shooter that has many of the elements you'd expect (minor upgrades between levels, slow-motion special power) and none that you wouldn't.
    • 73 Metascore
    • 55 Critic Score
    Extreme Justice throws a lot out there and hits the mark on a few counts, but it doesn't all come together as a cohesive whole.
    • 56 Metascore
    • 55 Critic Score
    A very standard beat 'em up/third-person shooter that has many of the elements you'd expect (minor upgrades between levels, slow-motion special power) and none that you wouldn't.
    • 50 Metascore
    • 55 Critic Score
    Soldier of Fortune doesn't cross the line of being a bad game, but it hardly ever breaks the surface of mediocrity either. The visuals and sound show lots of polish, but the generic story, horrible voice acting, and cut-scenes, along with the kamikaze A.I. and boring level design, simply don't.
    • 72 Metascore
    • 55 Critic Score
    Long stretches of each stage can be severely frustrating and annoying, but when they're not, it's still pretty fun -- and getting "in the zone" to complete an especially hard part in one try is always satisfying.
    • 65 Metascore
    • 55 Critic Score
    Even when considered as an action-driven arcade game though, the awkwardness of controlling the namesake swords takes too much away from the overall enjoyment.
    • 60 Metascore
    • 55 Critic Score
    If you're a longtime fan or just looking to get into the show, check out the DVDs instead. Or hell, just go on the Adult Swim website and search for free clips from the show -- you're guaranteed to laugh more, and you won't have to plonk down $40, either.
    • 72 Metascore
    • 55 Critic Score
    It's unpolished, unfocused, and proves nothing more than the now undeniable fact that the series needs a serious makeover and a lengthy vacation.
    • 65 Metascore
    • 55 Critic Score
    If you play Counter-Strike, you'll find little more than a small assortment of some new laid atop a whole lot of old.
    • 71 Metascore
    • 55 Critic Score
    It has lots of small pluses, but not enough of it feels new or captivating. Far too short on thrills, Okayville just needs more pizzazz.
    • 67 Metascore
    • 55 Critic Score
    Everything about Star Fox: Assault comes across as competent, yet, frustratingly bland.
    • tbd Metascore
    • 55 Critic Score
    If Spirits & Spells were Halloween candy, it would be those weird peanut butter flavored taffies wrapped in orange and black wax paper. The ones you eat after all the good stuff is gone and it's either that or the jelly-filled hard candies.
    • 69 Metascore
    • 55 Critic Score
    It's not that the game is terrible -- heck, it's not even bad -- it's just that it fails to do anything to claw its way out of mediocrity.
    • 72 Metascore
    • 55 Critic Score
    It's not exactly a bad game, but it feels oddly archaic -- the kind of thing that would have been pretty hot 15 years ago on the NES. Now, though, it's mainly interesting as a poor man's "Castlevania."
    • 52 Metascore
    • 55 Critic Score
    The car never really feels grounded, but rather appears to float at a high rate of speed. It doesn't take much more than too much gas and too sharp a turn to start spinning, adding unnecessary aggravation to some of the longer missions.
    • 72 Metascore
    • 50 Critic Score
    Unless you fancy yourself a hardcore DC comics fan, you'll find little to hold your interest in DCUO in its current state after the first several hours of gameplay.
    • 65 Metascore
    • 50 Critic Score
    As a stand-alone release, Puzzle World basically consists of one very good (though very dated) puzzler and a handful of boring filler material.
    • 63 Metascore
    • 50 Critic Score
    Without the story, all your venturing through the game would be for naught. It's the redeeming quality that makes the back-and-forth, to-and-fro quests, the battles every five feet, and the unaltered appearance worth wading through. It's just something that you'll really have to want to do.
    • 62 Metascore
    • 50 Critic Score
    Even if some parts are lackluster there's not much that's truly awful about it, and its unique elements are more than enough to make up for things like the handful of missions spoiled by suicidal Allies.
    • 65 Metascore
    • 50 Critic Score
    As an RPG, it's pretty standard, yet it manages to be just plain comforting thanks to its quirky looks and sounds -- and even its easy one-handed control option.
    • 45 Metascore
    • 50 Critic Score
    Interpol doesn't do enough to create or maintain interest or excitement. If you're already into the idea of finding hidden items, Interpol will keep you busy for a few hours (including bonus "spot the difference" puzzles, ala QuickSpot on DS), but if not, the bland interface and narrative are unlikely to win you over.
    • 55 Metascore
    • 50 Critic Score
    Vaguely addictive.
    • 46 Metascore
    • 50 Critic Score
    It's also a travesty that the original arcade games aren't included in this collection (though, perhaps Sega felt those would invalidate these new installments -- especially in the case of Golden Axe, which just plain sucks).
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 62 Metascore
    • 50 Critic Score
    Without the story, all your venturing through the game would be for naught. It's the redeeming quality that makes the back-and-forth, to-and-fro quests, the battles every five feet, and the unaltered appearance worth wading through. It's just something that you'll really have to want to do.
    • 66 Metascore
    • 50 Critic Score
    Blue Byte needs to ask itself some hard questions about just where it strayed from the path of success. Until it's willing to confront those questions, its flagship series will continue foundering on the shoals of obscurity.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 60 Metascore
    • 50 Critic Score
    While Ratatouille has its enjoyable moments, the main missions leave you feeling a bit hungry for something meatier, while the tasks like slides or races spoil your appetite.
    • 60 Metascore
    • 50 Critic Score
    The game should be called "Harry Potter and the Half-Assed Game." Even though Endless Day mode allows you to visit the Hogwarts grounds at your leisure after the primary game finishes, letting you round up the rest of the collectibles and deal with any unfinished dueling or Potions challenges, I felt as though EA delivered only half the game I had hoped for.

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