1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 81 Metascore
    • 75 Critic Score
    Maybe it's just the nature of an episodic series like this, but I find myself less and less interested in the actual play mechanics with each new installment, as the sometimes inane puzzle solutions and trial-and-error approach to adventuring can be tiring.
    • 70 Metascore
    • 75 Critic Score
    If you have just that tiny hint of obsessive compulsion that a game like Animal Crossing speaks to, but don't much care for the pastoral setting or relaxing pace, this is the way to bring that kind of gameplay to you.
    • 64 Metascore
    • 75 Critic Score
    If you're looking for just having some dumb fun driving in a big sprawling city, smashing and shooting every last thing in your way, then Wheelman is a great pick. However, it never even attempts to reinvent the wheel from any other free-roaming action-adventure.
    • 76 Metascore
    • 75 Critic Score
    Admittedly, Half-Minute Hero does wear out its welcome towards the last handful of stages, and the extra modes generally feel like filler at best. But, for the most part, Marvelous' RPG parody is a unique and entertaining experience that finally has a chance to capture the hearts of an entirely new audience.
    • 82 Metascore
    • 75 Critic Score
    For all the additions in this game, some sensible, some less so, there's one constant: The gameplay is sharp, and players move up and down the court with purpose and meaning.
    • 82 Metascore
    • 75 Critic Score
    N+
    As an enjoyable, pick-up-and-play package with a sublimely simple design, N+ succeeds, and it's hard not to recommend for the price. Just be wary of the inevitable eyestrain, and if you're only going to play it at home, make sure you've exhausted the XBLA and PC versions first. It's still the most badass ninja simulator around...just less so.
    • 77 Metascore
    • 75 Critic Score
    If you've never overseen the Keflings, this is the version to get. For Kefling veterans, all but the most dedicated giants may find the World a bit too familiar.
    • 61 Metascore
    • 75 Critic Score
    An enjoyable Star Wars experience that any fan can appreciate on the go. Not only will you get the same story found on the console versions, but you'll also get it packaged with some creative combat and fun minigames.
    • 80 Metascore
    • 75 Critic Score
    But looming over everything is the fact that the most fundamental gameplay element of Tiger Woods 08 -- the swing -- is essentially flawed. And so in spite of the solid competence of most of the rest of the game, I'd recommend you rent the game before purchasing. Just to make sure you've got the patience for it.
    • 76 Metascore
    • 75 Critic Score
    It's an addendum to a broader karaoke game, not a stand-alone.
    • 69 Metascore
    • 75 Critic Score
    Although Sega deserves praise for Secret Rings' innovative single-player adventure, the less said about the four-player party mode, the better. It's another low-budget "Mario Party" rip-off that stretches out a few weak gameplay concepts into multiple multiplayer contests.
    • 86 Metascore
    • 75 Critic Score
    There's still a little bit of a tired feeling, even when you're having fun. What seems to be at the root of this problem is the game's story. The further in you get, the more plot holes open, until by the end of the game you have the nagging suspicion that none of this makes very much sense.
    • 78 Metascore
    • 75 Critic Score
    If anything, this seems to be a great way to see how inFamous 2 plays and feels by only spending 10 bucks rather than the full 60. It's a cheap entry point into some of infamous 2's core mechanics without committing to a full price open world.
    • 78 Metascore
    • 75 Critic Score
    There's not much in the way of new content in single-player, nor is much of it different or even "uncut," and the multiplayer segment suffers from a lack of play balancing. Still, it looks really, really good and the gameplay mostly holds up, which is probably enough for most people.
    • tbd Metascore
    • 75 Critic Score
    For Nintendo's Game Boy Advance, the action switches to classic side-scrolling 2D. Boog must make his way through several different levels using power-ups and the occasional assistance from superpowered Elliot.
    • 76 Metascore
    • 75 Critic Score
    The animation is amazingly smooth, something's always moving onscreen, and the visual style -- a mixture of Nazi architecture and '50s sci-fi cliché -- is something you'll never find duplicated anywhere else.
    • 76 Metascore
    • 75 Critic Score
    While the new characters and features unquestionably add new life to the game, Vol. 2 isn't really different enough from its predecessor to be sold as a stand-alone title -- it's much more an expansion pack than an independent product, and the $40 seems a bit excessive.
    • 79 Metascore
    • 75 Critic Score
    With good AI for single-player games and a few decent multiplayer options, Empire Earth II is a worth a look for most RTS fans, if not worthy of dropping everything and rushing out to buy.
    • 76 Metascore
    • 75 Critic Score
    The quests are fun and quirky, and the animals all look adorable. With it's plodding pace, it's not going to try draw in a new audience, but if you love Harvest Moon games, Animal Parade delivers just what you want.
    • 78 Metascore
    • 75 Critic Score
    A solid tactics title, and while it follows the beaten path, at least it takes you along the scenic route.
    • 78 Metascore
    • 75 Critic Score
    Those who make it to the end might be disappointed to learn that they'll have to play the upcoming Digital Devil Saga 2 to find out how the story turns out.
    • 81 Metascore
    • 75 Critic Score
    Maybe it's just the nature of an episodic series like this, but I find myself less and less interested in the actual play mechanics with each new installment, as the sometimes inane puzzle solutions and trial-and-error approach to adventuring can be tiring.
    • 78 Metascore
    • 75 Critic Score
    Everything from the soundtrack (which features licensed tracks like "Somebody to Love" and "Me and Mrs. Jones") to the customization features to the virtual pet-style Rabbid-inside-your-Wii Remote bonus mode adds enough personality to the relatively simple platforming to make this worth playing.
    • 69 Metascore
    • 75 Critic Score
    This is basically Guitar Hero II with a new set of songs. That means you get all of its improvements, from practice mode to cooperative two-player jams with one person on lead and the other on bass or rhythm guitar. But that also begs the question: Why does this need to be a full-price title?
    • 85 Metascore
    • 75 Critic Score
    I'm honestly pretty underwhelmed...Mario 64 DS is a poorly-conceived port of an otherwise good game.
    • 76 Metascore
    • 75 Critic Score
    The lack of variety is actually a good thing. In an area of game development where being overly ambitious can destroy you, developer Luxoflux has instead created a smart, focused, and (most importantly) polished effort that should delight young fans of the film.
    • 81 Metascore
    • 75 Critic Score
    It might seem like this review is a long list of complaints, and it is, especially regarding the time limit. But they're an assortment of small annoyances in what's otherwise a splendid puzzle game with a minimalist approach. And the ability to create and share your own mind-bending scenes encourages some homegrown M.C. Escherism.
    • 57 Metascore
    • 75 Critic Score
    The Xbox incarnation appears more faithful to the animation, while GameCube and Playstation2 versions look slightly less crisp.
    • 78 Metascore
    • 75 Critic Score
    Though it has some hiccups, unexciting party modes, and a questionable difficulty curve, All-Stars Racing is a respectable effort that makes a good kart racer at its core (and is at least much more cohesive than Sega Superstars Tennis).
    • 78 Metascore
    • 75 Critic Score
    If you're looking for some stealth gameplay in a sandbox environment, this is a great beginner's course into the world of Agent 47. If, however, you're expecting something as revolutionary as the multiplayer in "Pandora Tomorrow," or the high polish of "Snake Eater," this isn't for you.
    • 74 Metascore
    • 75 Critic Score
    Radiata Stories is a game that coasts on charm and stirs up some clever ideas. Like its hero, however, it's too slow, simple, and obvious to overcome its routine existence.
    • 81 Metascore
    • 75 Critic Score
    Puzzle mode feels overly familiar, and the new Mission mode isn't actually that different than the Puzzle mode. Still, the core single-player experience is as addictive and elegant as ever, and this UMD will stay locked in your PSP for weeks to come.
    • 74 Metascore
    • 75 Critic Score
    For twenty bucks (and the cost of a link cable, if you don't have yours anymore), it's hard to find a more addictive puzzler [than "Puzzle League."] It's light on the superficial extras, but the basic can't-stop gameplay is completely intact, which is what really counts.
    • 83 Metascore
    • 75 Critic Score
    What seems to be at the root of this problem is the game's story. The further in you get, the more plot holes open, until by the end of the game you have the nagging suspicion that none of this makes very much sense.
    • 88 Metascore
    • 75 Critic Score
    But affixing "Rock Band" to the title leads to certain expectations -- as a Rock Band player who still gets plenty of use out of Rock Band 2 and its ever-expanding setlist, I feel a little cheated that none of these songs are available online for the other Rock Band games.
    • 68 Metascore
    • 75 Critic Score
    The atmosphere here is thunderously successful, and its strength makes this a recommended play all by itself.
    • 79 Metascore
    • 75 Critic Score
    If you're cool with paying full price for another minor upgrade to last year's already good game, Tiger Woods 07 is for you. That sounds clichéd, but there's nothing so good, so bad, or wildly different this year that will make anyone change their opinion of the series. Only fans need apply.
    • 76 Metascore
    • 75 Critic Score
    But if you stick with Ruse in spite of these things, and if you can talk some of your friends into playing from time to time, you're going to discover a thrilling new real time strategy game that belongs in the same category as EndWar, Brutal Legend, and Darwinia.
    • 75 Metascore
    • 75 Critic Score
    While the game has its fair share of annoying problems and suffers from being a bit too straightforward, it offers a solid off-road experience; motocross fans will be hard pressed to find a title better than this one.
    • 79 Metascore
    • 75 Critic Score
    N+
    As an enjoyable, pick-up-and-play package with a sublimely simple design, N+ succeeds, and it's hard not to recommend for the price. Just be wary of the inevitable eyestrain, and if you're only going to play it at home, make sure you've exhausted the XBLA and PC versions first. It's still the most badass ninja simulator around...just less so.
    • 81 Metascore
    • 75 Critic Score
    While it'd be a mistake to call Secret Weapons Over Normandy a Luftwaffe-caliber revolution in flight games, it'd also be a mistake to dismiss it completely for its arcade leanings.
    • 85 Metascore
    • 75 Critic Score
    The Old Republic is far from perfect, but no game since World of Warcraft has offered a similar experience with such a wide appeal.
    • 63 Metascore
    • 75 Critic Score
    Whether as a Raiden game or a general shoot-em-up, Raiden IV doesn't really take any steps forward. That's not so bad, though: it looks good (better than most other similar games on Xbox 360), plays good, and has a suitable amount of extras. For a shooter enthusiast, it's just about all you can ask for -- and at around $40, less than standard retail price. It's just nice to see Raiden again.
    • 75 Metascore
    • 75 Critic Score
    Underworld is an incredibly abrupt experience, so much so that it makes me question whether content was removed from the complete game to be made available later as the previously announced downloadable content. Six levels in (seven if you count the prologue), the game just...ends. Sure, the last level is a cool showpiece, but it lacks any sense of built-up narrative and even a final boss -- simply a closing cut-scene that wraps up most of the loose ends all too handily.
    • 71 Metascore
    • 75 Critic Score
    The story mode is ingenious, and it's shocking no simulation sports game in this era has taken this on until now. But the execution does have flaws.
    • 77 Metascore
    • 75 Critic Score
    The King of Fighters XIII offers a phenomenal fighting game experience you won't find in many newer fighting games, and while the learning curve might be steep, the time and effort you put into it won't be obliterated by mindless mashing of uppercuts or ridiculous comeback mechanics. If you want to be the King of Fighters, you have to earn it.
    • 78 Metascore
    • 75 Critic Score
    While it doesn't reach the status of a great Western, it's still a marked improvement over its mediocre predecessor.
    • 65 Metascore
    • 75 Critic Score
    Missing are the large sprites, the branching storylines, the dual-planed settings, and perhaps most disappointing to me, the undead hero, a truly iconic figure of the original game.
    • 79 Metascore
    • 75 Critic Score
    The King of Fighters XIII offers a phenomenal fighting game experience you won't find in many newer fighting games, and while the learning curve might be steep, the time and effort you put into it won't be obliterated by mindless mashing of uppercuts or ridiculous comeback mechanics. If you want to be the King of Fighters, you have to earn it.
    • 75 Metascore
    • 75 Critic Score
    It refines previous ideas but lacks that big "wow" factor we've seen in the past. It's thoroughly, thoroughly competent and shouldn't be overlooked, but it really is "Need for Speed Again."
    • 90 Metascore
    • 75 Critic Score
    Still, while it stumbles to pull everything together, Limbo is short and certainly worth experiencing, if for nothing else, than to see this beautiful, two-tone world yourself.
    • tbd Metascore
    • 75 Critic Score
    Guilty Gear XX Accent Core Plus is an enjoyable experience, and its strengths shine when played by two human opponents. Between two skilled players, matches are exciting and fun to play, mostly because the game's rules and mechanics require constant attacking and engagement.
    • 74 Metascore
    • 75 Critic Score
    GTPSP is not a bad game by any means; it's a great fit for the PSP and offers a genuine Gran Turismo racing experience on the go, but it's constantly hindered by its boggling lack of structure. More than anything, GTPSP lacks a sense of direction.
    • 69 Metascore
    • 75 Critic Score
    The big downside to all of this frantic fun are the vehicles and heavy armor walkers.
    • 79 Metascore
    • 75 Critic Score
    When looking at this strictly from a playability sense, this game's easy to learn and fun to master.
    • 75 Metascore
    • 75 Critic Score
    The game avoids taking any necessary risks, focusing instead on presenting raucous concerts in the same carefully constructed way all of the Rock Band games have. But, honestly, both lapsed and longtime Green Day fans should enjoy this brief tour through the band's hits.
    • 72 Metascore
    • 75 Critic Score
    Solid action-adventure gaming for their respective systems.
    • 78 Metascore
    • 75 Critic Score
    The presentation won't blow anyone away, but the convenience of having the entire series on a single cartridge -- and one that, unlike the GBA versions, can be played on a DSi -- counts for a lot.
    • 76 Metascore
    • 75 Critic Score
    The controls have also been improved over last year's game, with improved first-person aiming in particular, which works very well for battles where you have to fire off shots as quickly as possible.
    • 58 Metascore
    • 75 Critic Score
    Still, even with these issues -- and some save points that are just a tad too far apart -- Blaster Master: Overdrive remains the most competent revisitation of the Blaster Master series.
    • 66 Metascore
    • 75 Critic Score
    If you're looking for just having some dumb fun driving in a big sprawling city, smashing and shooting every last thing in your way, then Wheelman is a great pick. However, it never even attempts to reinvent the wheel from any other free-roaming action-adventure.
    • 79 Metascore
    • 75 Critic Score
    Tropico 3 beats the hell out of history books, and strangely, most games of its kind. I only wish that the soundtrack had more tunes. And that I could have the DJ shot. God, I can't stand that guy.
    • 79 Metascore
    • 75 Critic Score
    But looming over everything is the fact that the most fundamental gameplay element of Tiger Woods 08 -- the swing -- is essentially flawed. And so in spite of the solid competence of most of the rest of the game, I'd recommend you rent the game before purchasing. Just to make sure you've got the patience for it.
    • 81 Metascore
    • 75 Critic Score
    It's no better and it's no worse than what you will find on Microsoft's side of the console space. It may not be much of a showcase for what the Playstation 3 can do. But for golf, you can't go wrong with Tiger.
    • 73 Metascore
    • 75 Critic Score
    Even with its shortcomings, it's still one of the most value-packed classic compilations available for any system -- as long as you like Sonic.
    • 77 Metascore
    • 75 Critic Score
    If you can get past the interface issues, RA3 is wonderfully balanced, in terms of both units and maps, and it features gameplay that's fast without delving into breakneck territory. Even better, it's designed to incorporate cooperative play in both the single- and multiplayer modes -- every mission is played with a "co-commander." Bottom line: RA3's not bad, but if you have a good PC, you're better off buying that version instead.
    • 83 Metascore
    • 75 Critic Score
    Rogue Galaxy does a lot of things very well, and it's an enjoyable, recommended RPG trip. But in the end, it feels like it's missing the intangibles that make up a true masterpiece.
    • 79 Metascore
    • 75 Critic Score
    Purely as an action-RPG, it's a competent game with a few significant flaws in the name of simplicity/accessibility, but as an experience, it shines with humor and wit all over, and makes me hopeful for an improved sequel.
    • 77 Metascore
    • 75 Critic Score
    While Carbon is peppered with clever little ideas, ultimately it falls victim to EA's insistence on annually iterating the franchise. It refines previous ideas but lacks that big "wow" factor we've seen in the past. It's thoroughly, thoroughly competent and shouldn't be overlooked, but it really is "Need for Speed Again."
    • 68 Metascore
    • 75 Critic Score
    Though it strives to be something more significant, Sigma Star is basically a perfectly decent RPG cross-bred with the most uninspired shoot-em-up to be seen in ages.
    • 58 Metascore
    • 75 Critic Score
    Solid action-adventure gaming for their respective systems.
    • 91 Metascore
    • 75 Critic Score
    In a way, the main reason I'm somewhat disappointed is that developer EA Canada has the tough part down: the gameplay and controls. But soccer is about so much more than that -- it's about patriotism, atmosphere, and passion. For the inevitable World Cup follow-up, I'd really like to see those elements shine through -- and it wouldn't hurt to not ship with so many bugs, either.
    • 73 Metascore
    • 75 Critic Score
    While Scene It? is only just full enough of movie quizzing to hold up for several parties, it's a near-perfect translation from tabletop to 360 and, in fact, probably plays more closely to what its original creators intended.
    • 83 Metascore
    • 75 Critic Score
    If the appeal of its gameplay has worn thin, as it likely has for most fighting fans in 2004, then all the gorgeous graphics and new costumes and online play won't overcome that fact.
    • 77 Metascore
    • 75 Critic Score
    While the story and writing are reasonably solid, they're not nearly riveting enough to outweigh the too-simple, occasionally glitchy nature of the fundamental game.
    • 91 Metascore
    • 75 Critic Score
    Sony still offers the superior baseball experience, but I actually enjoyed certain aspects of 2K10 a little bit more; unlike last year, this is no Yankees-Royals mismatch.
    • 77 Metascore
    • 75 Critic Score
    Every bout of loading takes 20-30 seconds, and there are so many of them that it really starts to kill the atmosphere after a while.
    • 77 Metascore
    • 75 Critic Score
    Doesn't offer enough of these diversions, subjecting the bulk of the adventuring to an endless procession of serpentine dungeons, where killing some entrenched boss figures counts as variety.
    • 74 Metascore
    • 75 Critic Score
    Despite all the fixes, the game, much like that umpteenth alien abduction story on TLC, wears thin. Sure, the improved story buoys the "take me to your leader" trappings, but your tasks still tap into the cloning machine a few times too many -- one can handle only so many escort missions and cross-map fetch quests.
    • 71 Metascore
    • 75 Critic Score
    So, while I recommend this to anyone who plays golf video games, or used to (this brings me back to my Genesis PGA European Tour days), this is, in a way, a very well-looked-after port.
    • 69 Metascore
    • 75 Critic Score
    Its sole commonality with the franchise is Tony Hawk's voiceover "acting" -- but it nonetheless retains the palpable adrenaline of the series, all the while establishing a very high precedent for the future of Wii gameplay.
    • 77 Metascore
    • 75 Critic Score
    It's a brisk, no-nonsense take on the monster-collecting style of role-playing game. Sure, it's also a bit heartless, but as corporate America has taught us, sometimes that's what it takes to be efficient.
    • 74 Metascore
    • 75 Critic Score
    A more general problem is that the gameplay doesn't do much new, or even contemporary for that matter. You do the general flip-switching and item collecting types of missions, and your firepower is very typical.
    • 71 Metascore
    • 75 Critic Score
    Pain has plenty to offer within the realm of silly enjoyment and simple, visceral character interaction; it should be mentioned that you can even pose in the air like Superman or twirl your legs like a helicopter for a bonus score as your cruise towards your goals. As a $10 title though, it feels a bit thin on content regardless of the execution.
    • 83 Metascore
    • 75 Critic Score
    Ultimately, Resident Evil 5 shouldn't be looked at as a failure in the series, merely too ambitious, inconsistent and uneven. Earlier entries in the series benefited from their simplicity and focus, and while it's laudable for RE5 to try and include so much variety, perhaps a little more of the same ol' same ol' would have resulted in a slightly better game.
    • 75 Metascore
    • 75 Critic Score
    If you have friends to play with and any measure of nostalgia for the arcade original, there's no doubt that you'll get every penny's worth from NBA Jam. If you have plans to play it alone or against random strangers, there are better options out there -- and it doesn't even take calculus to figure that out.
    • 72 Metascore
    • 75 Critic Score
    Whatever the case, it's absolutely perfect for parties.
    • 71 Metascore
    • 75 Critic Score
    Ultimately, however, we think you'll prefer to have a friend close by as you experience the game. Root of Evil may not be to die for, but for $40, it's an easy way to kill a weekend.
    • 75 Metascore
    • 70 Critic Score
    While it may be the most lackluster chapter to date, it's still pretty entertaining -- but only in small doses. Just be aware that the price is too high and the replayability is too low.
    • 69 Metascore
    • 70 Critic Score
    Vol. 1 still has bouts of incredible monotony, but with the increased speed of the battles and graphics that don't induce nausea, it makes for a fine -- but not really great -- role-playing adventure.
    • 59 Metascore
    • 70 Critic Score
    Aladdin is just as solid now as it was then; jumping is still precise, the visual package is bright, colorful and well-animated, and the game's score and sound effects are all dead on.
    • 73 Metascore
    • 70 Critic Score
    Legends of Aranna isn't radically different! Who'd a thought an expansion pack would actually just expand the original game and be done with it!?!
    • 76 Metascore
    • 70 Critic Score
    The strategic elements that are firmly in place seem to be working against the action elements, when they should be working together: that is to say, it's difficult to be both General and Private in the same fight.
    • 74 Metascore
    • 70 Critic Score
    To be completely honest, you've seen just about everything Genji has to offer before. It doesn't add anything new to the category, but much like "God of War," what it does manage to do is gather together all of the hackneyed, passe & twaddle of the action genre and package it together in a fashion that is remarkably enjoyable.
    • 62 Metascore
    • 70 Critic Score
    The passing system seems to have regressed a bit and takes us back in time to the days where tapping the pass button in FIFA was like showing your complete faith in the forces of chance.
    • 79 Metascore
    • 70 Critic Score
    To "normal" gamers that just want a bit of old-school flavor now and again, this cart's fine and dandy -- in fact, I hope it gives Nintendo some inspiration for a NES compilation of their own.
    • 63 Metascore
    • 70 Critic Score
    Soccer fans will find it boring because it's too fast and too vapid, while nonfans will probably find it little more than a mildly distracting ball-themed action thing. It's reasonably well executed for what it is, but it could very well be something that no one wants.
    • 66 Metascore
    • 70 Critic Score
    Maxis hasn't changed the game drastically and shouldn't have to for an expansion pack that is adding a new (and cute!) perspective to an already solid game.
    • 78 Metascore
    • 70 Critic Score
    A complete and total rip off of "Metal Slug." But we mean that in a good way.
    • 73 Metascore
    • 70 Critic Score
    At the top of the reserves list above Muto, Vexx, and some of the other borderline games, but there are more ambitious titles out there.

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