1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 84 Metascore
    • 70 Critic Score
    The end result is a good-if-you're-into-it, poorly performing, but interesting social experiment that seems more geared toward determining how players will react to certain situations than challenging them in new and exciting ways to accomplish tasks that are fun and engaging.
    • 77 Metascore
    • 70 Critic Score
    MTX may be fun to drive, but it's a little short on car-wreck appeal, which probably has to be considered an important factor in an extreme sports game.
    • 71 Metascore
    • 70 Critic Score
    The janky camera makes combat tough during crucial moments and makes things increasingly difficult when you're racing against the clock to lay down an aerosol tag. It makes you wonder if the game would have been better off in first-person view, but on the other hand, you would lose the immersion of being Trane.
    • 69 Metascore
    • 70 Critic Score
    By enlisting graffiti legends such as Futura and Shepard Fairey and hip-hop artists like P. Diddy and Talib Kweli, Getting Up presents itself as an immersive experience for those new to graffiti culture. This is where Getting Up shines: It is a game that can provide what no other game has before (no, we won't compare it to "Jet Set Radio").
    • 69 Metascore
    • 70 Critic Score
    It's a great change of pace form the strict style of traditional NBA games and it's extremely satisfying to take a scrub from the street and posterize Yao Ming. Just don't plan on doing much else.
    • 81 Metascore
    • 70 Critic Score
    But because the "sport" itself is so simplistic at its core and there's not much beyond the standard exhibition and tournament modes, $29.99 would be an easier price to swallow.
    • 82 Metascore
    • 70 Critic Score
    Most of the environments -- despite some moody weather effects in the eerie flooded streets of Poland -- look blocky and blah, especially compared to the much prettier "Battlefield 2." But if you absolutely demand realism over pizzazz, you'll have to re-enlist with SOCOM. It's still the most true-to-life shooter you'll lock-and-load on PS2. [*Single Player review]
    • 68 Metascore
    • 70 Critic Score
    It's very much the baseline definition of a Japanese console RPG -- with all the bad and good that entails.
    • 73 Metascore
    • 70 Critic Score
    Unless you really, really like the franchise, this collection will do nothing whatsoever for you -- it's six largely identical games of varying quality. For those who can't get enough of that robo-rock/paper/scissors action, the exceptional quality of these ports (and the promise of a "new" spin-off) should be more than enough to offset the repetition.
    • 73 Metascore
    • 70 Critic Score
    If instead you'd like a cup of real-time Warhammer that's like the Total War series' tactical battles -- only with magic, monsters, and that trademark "grim world" panache -- this is that game. To Warhammer hardcores, that might sound like nerfing. It's not.
    • 69 Metascore
    • 70 Critic Score
    Despite the enemy repetition, you'll insist on plowing throw the stages repeatedly, trying to attain a high score in order to build up your inventory of unlocked items. Between the friendly price tag ($30) and no need for additional lightgun add-ons, it's an enticing value.
    • 70 Metascore
    • 70 Critic Score
    For players that can muddle through the often copious and tedious battles and sometimes lackluster environments, this is a worthy Castlevania adventure -- and thanks to the devil forging and item creating, a rather unique one at that.
    • 69 Metascore
    • 70 Critic Score
    The janky camera makes combat tough during crucial moments and makes things increasingly difficult when you're racing against the clock to lay down an aerosol tag. It makes you wonder if the game would have been better off in first-person view, but on the other hand, you would lose the immersion of being Trane.
    • 75 Metascore
    • 70 Critic Score
    If you're still a big fan of F.E.A.R. and you're itching for some more horror-type FPSing, Extraction Point will give you eight hours or so of the good stuff. Keep in mind, though, that this expansion seems even more resource-hoggish than the original.
    • 81 Metascore
    • 70 Critic Score
    It attempts a lot of ambitious things and it almost succeeds at every one. But it's apparent that these grandiose ideas may have been a little too much to master the first go-round. But hey, at least the groundwork is laid for a killer sequel -- right, Ubisoft?
    • 70 Metascore
    • 70 Critic Score
    Ultimately, Tribes of the East manages to gobble time as effectively as any good Heroes installment; it's an impressive final outing for Heroes V -- and another strong showing from Nival.
    • 80 Metascore
    • 70 Critic Score
    Taking manual control of the defensive secondary is a losing proposition. Neither the swat nor intercept moves respond intuitively to the buttons, and the new smoother animations seem to come with the penalty of making it harder to figure out what the right place is to make your move.
    • 79 Metascore
    • 70 Critic Score
    Rare is still very much Rare: inspiration is taken from multiple sources, a solid-but-unspectacular game is built on that inspiration, every imaginable color and graphical effect is dumped on top of it, and everyone is given an awful pun for a name.
    • 76 Metascore
    • 70 Critic Score
    Lemmings on the PSP is basically the same game it was 15 years ago. But with new-and-improved eye candy and on-the-go play, Lemmings is worth a fresh look, because some of the new (and old) levels will no doubt challenge that gray, gooey mass that sits in your skull.
    • 66 Metascore
    • 70 Critic Score
    There's no question that Crisis fans will want a copy of Crisis Zone for their collections, if only to give their dusty GunCons a little workout. But it's ultimately a mild diversion from the more substantial offerings of its predecessors.
    • 77 Metascore
    • 70 Critic Score
    If there's a real argument for getting BF2MC for the 360 it's that the real heart of the game -- its online multiplayer -- feels so at home on a machine that treats going online as second nature.
    • 62 Metascore
    • 70 Critic Score
    If you're up to it, this is certainly the best Spider-Man game that's graced a PC yet, even if it's also one of the toughest.
    • 83 Metascore
    • 70 Critic Score
    More than enough fun to last through the main story -- especially if you bring a couple friends -- but whether you'll be returning to it again and again over the course of months is dependent largely on your superhero obsession and tolerance for repetition.
    • 71 Metascore
    • 70 Critic Score
    Personally I've had a lot of fun in the game, and I don't want to be starting from scratch when the game is rocking. But that, my friends, is truly up to you. May the Force be with your decision.
    • 82 Metascore
    • 70 Critic Score
    But all transgressions are forgiven once you make it to Episode 5's finale -- a surprising, sparse, and spot-on little jaunt into "Reality 1.5" that'll likely stand as the series' landmark moment once it's bundled into a season.
    • 77 Metascore
    • 70 Critic Score
    One of the most frustrating elements of the game is the sense of helplessness in controlling and customizing units and squads, and setting up offensive tactical maneuvers. In the end however, the amalgamation of storyline and gameplay is successfully delivered as a truly unique experience in Perimeter.
    • 72 Metascore
    • 70 Critic Score
    The one killer drawback to Jam Sessions is that you can't play individual notes.
    • 73 Metascore
    • 70 Critic Score
    The mixing of genres is cool, and adds a unique twist to the play mechanics, but honestly, Midway would have been much more user-friendly had it been either an action game or a real-time strategy affair -- not both.
    • 82 Metascore
    • 70 Critic Score
    This is clearly the best-playing FIFA game ever made, but that merely puts it above some of the most average-playing soccer games ever made. Even with the improvements, the game remains far too simple tactically.
    • 78 Metascore
    • 70 Critic Score
    Is it worth 30 bucks? If you're heavily invested in its movie-making tech, or didn't struggle with the late game busywork, the answer is probably, though a 10-dollar shave seems more appropriate since stunt antics add relatively little to the sim game.
    • 67 Metascore
    • 70 Critic Score
    The one saving grace is the presence of Pac-Man Vs., a sincerely cool multiplayer take on the legendary maze-chase game that got a bit of a bum rap when Nintendo tried to transform it into the cornerstone of the company's business model.
    • 60 Metascore
    • 70 Critic Score
    The game does look good, though. And control is tight. Which means that while it may not be inspiring, it's perfectly playable -- arguably the best handheld racing game ever made.
    • 75 Metascore
    • 70 Critic Score
    It's visually impressive, plays well, and -- best of all -- is meant to be enjoyed in short bursts. Almost a portable action movie, Pursuit Force offers plenty of thrills. However, like its silver-screen inspirations, it ultimately leaves one feeling unfulfilled.
    • 74 Metascore
    • 70 Critic Score
    Sure, not everything here is a winner, but there's enough good stuff that the flops are a sort of bonus rather than a nuisance.
    • 81 Metascore
    • 70 Critic Score
    Each little cartoon snippet you unlock is fun, but eventually you find yourself asking why you have to do so much work for them -- it's like watching a cartoon on a DVD player powered by a hand crank.
    • 73 Metascore
    • 70 Critic Score
    Flawed as it is, the sheer replay value of all the races and classes makes Battlecry III a good value at the bargain game price of $29.99.
    • 63 Metascore
    • 70 Critic Score
    A fun game and a worthy sequel to Godzilla: DAMM. If it had been afforded a little more finesse (especially regarding the Challenges) and a little more authentic Godzilla flavor, it'd be even sweeter.
    • 76 Metascore
    • 70 Critic Score
    Like Nintendo's cult classic, it's a game with likable characters, a sharply-developed sense of humor, and somewhat perfunctory gameplay.
    • 63 Metascore
    • 70 Critic Score
    Despite its few slipups, the core of Societies is strong enough -- and the gameplay addictive enough -- that even the stodgiest traditionalist will find something to shout about.
    • 82 Metascore
    • 70 Critic Score
    It's a beautiful remake and a testament to the longevity of smart game design; it's just not the must-buy it would be for a couple bucks less.
    • 77 Metascore
    • 70 Critic Score
    For any other legacy, this game would be just fine. For the iconic Godfather series, it really could have been something with more of a Brando weight. But even though it's more of a Tony Soprano, The Godfather: The Game still manages to deliver a solid gangster experience.
    • 82 Metascore
    • 70 Critic Score
    More than enough fun to last through the main story -- especially if you bring a couple friends -- but whether you'll be returning to it again and again over the course of months is dependent largely on your superhero obsession and tolerance for repetition.
    • 70 Metascore
    • 70 Critic Score
    The best news to come out of all of this is the implementation of the Sixaxis: It's not overbearing or intrusive. For example, it only takes a few small gestures to bump someone against the wall. And that's about as extreme as it gets -- which is the proper way to handle the controls.
    • 80 Metascore
    • 70 Critic Score
    Even with the new story Dungeon Siege II never quite manages to shake the underlying sense throughout that if you squint hard enough at the screen you could be playing the original game. It's as if answering the critics became such a preoccupation that instead of a sequel, Dungeon Siege II became the perfected version of the original.
    • 70 Metascore
    • 70 Critic Score
    On the PS2, the game shows the limits of the system. For every impressive feature the developers were able to cram in the game, there is something else that holds the game back.
    • 76 Metascore
    • 70 Critic Score
    The up-close character portraits and overwrought voice acting is gone, but everything else is there -- the mazelike caverns, the glorious level-raising, the seemingly endless array of equipment.
    • 81 Metascore
    • 70 Critic Score
    2K6's biggest setback -- it doesn't have the instant visual appeal, next-gen look, or out-and-out raw emotion that gamers want to see in a next-gen sports game.
    • 74 Metascore
    • 70 Critic Score
    While as nice as it is to see a classic arcade-style game get its due, what the world really needed wasn't a regurgitation of Power Stone 1 and 2; it needed Power Stone 3, brought up to spec with advancements in game design and all the things players have become accustomed to in other games.
    • 73 Metascore
    • 70 Critic Score
    It doesn't possess the solid competence of a game like Saints Row, but a different setting, new toys, and a gameplay experience that's actually a bit fresh have more than made up the difference.
    • 51 Metascore
    • 70 Critic Score
    A game that is certainly violent, absolutely profane, but also acceptably playable and filled with enough replay value and customization to warrant a purchase as opposed to a rental. But in terms of sheer polish and finesse, "Def Jam Fight for New York" is still the standard bearer against which these sorts of games should be judged.
    • 71 Metascore
    • 70 Critic Score
    If you've been craving the flavor of hot ion bolts and heat seekers, but can't bear to reinstall Freelancer yet again, DarkStar One should hit the proverbial spot.
    • 72 Metascore
    • 70 Critic Score
    Hardcore (read: non-American) fans will find it vapid, but those same fans are far better served by "Winning Eleven."
    • 80 Metascore
    • 70 Critic Score
    If anything, Sing and Dance is a good idea on paper, but absolutely flawed in its execution. Arrows are laid side-by-side, making the more difficult patterns a pain to read correctly, and having to focus on scrolling arrows while watching your singing pattern (to make sure the game is recognizing it correctly) is incredibly counter-intuitive.
    • 59 Metascore
    • 70 Critic Score
    The presentation is straightforward and functional, but it doesn't pull any punches about what it is -- a training application with a very specific purpose. It accomplishes that perfectly well -- just make sure that you're expecting gratification through progress and not just mindless enjoyment.
    • 74 Metascore
    • 70 Critic Score
    Exploration and variety take a backseat to the constant stream of jokes (an unavoidable trade-off, given the series' episodic nature). Everything else is unmitigated and unapologetic fluff -- the joy is in Sam and Max's wit, after all -- and seasoned adventure gamers might find the game too simple to really sink their teeth into.
    • 75 Metascore
    • 70 Critic Score
    Surprising enough as it is for a modern strategy title, the lack of any multiplayer support rubs the last bit of salt in the wounds for a title that could have benefited so much from human competition to cover its weaknesses.
    • 64 Metascore
    • 70 Critic Score
    The gameplay isn't as rich as it could have been, and it generally doesn't live up to the stature of the classic PSone title, which is disappointing, but the smooth action, appealing graphics, and funny dialogue warrant this game a passing grade.
    • 67 Metascore
    • 70 Critic Score
    For those fanatic collect-a-thon types, we can easily see the game taking upwards of 60 hours to max out all characters and skills. And that's really what it comes down to.
    • 81 Metascore
    • 70 Critic Score
    Sure, "GTA"'s story and sense of humor were pretty infantile most of the time, but it was still damn funny and did a bang-up job of satirizing American pop culture and consumerism. In Saints Row, however, it all feels obligatory. Like it was something they just had to do, and the result is pretty lifeless.
    • 68 Metascore
    • 70 Critic Score
    Since the game mechanic is so straightforward, BlowOut is a very good game to pick up and play for short periods of time without losing ground. Aside from occasional frustrations, it's cheap, mindless shooting fun.
    • 73 Metascore
    • 70 Critic Score
    Spike, through their years of crafting this intricate milieu, has given the fans what they wanted: a fun, exciting portrayal mirroring the spirit and ferociousness of Dragon Ball Z.
    • 74 Metascore
    • 70 Critic Score
    Majesco and Taito keep the classic Bust-A-Move gameplay intact while offering a few addictive new modes.
    • 78 Metascore
    • 70 Critic Score
    It's a tougher -- and leaner -- game than its older expansion-pack siblings, but isn't starting your own business all about being the toughest and leanest?
    • 75 Metascore
    • 70 Critic Score
    The controls hold up better than in most platformers, the levels are well-designed, and your character has a good repertoire of attacks.
    • 75 Metascore
    • 70 Critic Score
    And all that loading is double-whammy. Not only does it increase the length of each game, it puts a heavy drain on the battery. You probably won't make it all the way over the hills and through the woods to grandmother's house playing Madden PSP on one charge, much less if you turn on the Wi-Fi adapter.
    • 68 Metascore
    • 70 Critic Score
    Maxis hasn't changed the game drastically and shouldn't have to for an expansion pack that is adding a new (and cute!) perspective to an already solid game.
    • 79 Metascore
    • 70 Critic Score
    The game's tightly focused plotting and puzzles work great in three-hour chunks and keep it free of the rampant illogic that most graphic adventures eventually succumb to&at least, when you consider the weird world that Sam and Max inhabit.
    • 77 Metascore
    • 70 Critic Score
    There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
    • 74 Metascore
    • 70 Critic Score
    It sounds cool on paper, but there's really no telling as to which weapon choices will result in which evolutions, so the entire feature becomes essentially useless to anyone but the truly hardcore who will play through several times.
    • 70 Metascore
    • 70 Critic Score
    The landscapes have opened up tremendously, the controls have been tightened, and the graphics have improved. They're not great, but serviceable.
    • 77 Metascore
    • 70 Critic Score
    The controls hold up better than in most platformers, the levels are well-designed, and your character has a good repertoire of attacks. There's a lot of variety, too.
    • 74 Metascore
    • 70 Critic Score
    Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.
    • 77 Metascore
    • 70 Critic Score
    The control scheme is definitely the selling point here (tossing people around never felt more fun). However, for those who already own some incarnation of this series this comes as guarded approval. Ask yourself: How many times do you need to escort the Don to the hospital or take out the Barzini family before it feels too old?
    • 76 Metascore
    • 70 Critic Score
    Almost everything about this anthology speaks of class, care, and quality, and the ability to play several of the series' "missing" chapters should be more than enough for any American Gradius fan to take the plunge.
    • 75 Metascore
    • 70 Critic Score
    Though it certainly isn't without its flaws, Defiance stands as a solid title that fans of "Devil May Cry" and even the recent "Castlevania: Lament of Innocence" should have plenty of fun with.
    • 83 Metascore
    • 70 Critic Score
    Yes, it targets a small audience, but it hits a bull's-eye.
    • 78 Metascore
    • 70 Critic Score
    It's safe to say it's an above-average game and is certainly playable, but remains some way short of the best the genre has to offer.
    • 70 Metascore
    • 70 Critic Score
    Despite its lack of an online versus mode, Shin Budokai is a solid fighting game, even giving other PSP fighters -- namely Capcom's "Street Fighter Alpha 3 MAX" and "Darkstalkers Chronicle: The Chaos Tower" -- a run for their money.
    • 77 Metascore
    • 70 Critic Score
    Like its namesake color, Black is bold in its simplicity, an elemental force that makes a strong, singular statement: It intends to be the most adrenaline-pumping, testosterone-infused shooter ever. And in that regard, it succeeds.
    • 78 Metascore
    • 70 Critic Score
    There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
    • 54 Metascore
    • 70 Critic Score
    At its core, Spikeout is what "The Bouncer" always wanted to be, but never was, a fast, action-packed brawler with little pretense to being anything else.
    • 65 Metascore
    • 70 Critic Score
    It's been a busy year for shooters, but even as everyone else tries to hybridize the genre, Overdose cleverly and creatively embraces its purity.
    • 70 Metascore
    • 70 Critic Score
    If you like a little more meat to your basketball games, this is surely a great game with plenty to keep you occupied both online and off, but when pit head-to-head against a full field of competitors, what Phenom offers is different, but not quite in a league of its own.
    • 78 Metascore
    • 70 Critic Score
    Similarly, Airborne's standout feature -- land where you will and fight your way through objectives in whatever order you want -- is less about reliving history than saving a sagging series for which decision-making has meant "where to shoot" and "what to shoot with."
    • 77 Metascore
    • 70 Critic Score
    There's not enough variety to keep you playing through everything EA's set up for you. You'll be addicted to the game for a short while when you go through with your first character, but after that, the novelty of building up medieval superheroes starts to wear extremely thin.
    • 77 Metascore
    • 70 Critic Score
    Though it gets slightly tiresome by the conclusion, Jungle Climber makes the most of its peg mechanic and provides a fresh change of pace from the familiar Mario side-scrolling school of thought.
    • 64 Metascore
    • 70 Critic Score
    And the staggering amount of collectible Pokémon and items will preoccupy you for weeks, if not months.
    • 75 Metascore
    • 70 Critic Score
    For the moment, the single-player game is all we can base this review on. In that respect, SiN Episodes only flirts with greatness.
    • 70 Metascore
    • 70 Critic Score
    Two things I really dig about World Tour Soccer are that the matches feature generally realistic scoring (on a couple goals per match), and the game buffers your button presses a bit, which means jamming on the pass or shoot button will normally result in multiple, wild passes or shots fired off into the middle of nowhere. You have to remain calm and play the game correctly in order to be successful.
    • 77 Metascore
    • 70 Critic Score
    Are you one of those people who watches all of the extra features on your DVDs? If you answer "yes," if you're a fan of the film, if you love Grand Theft Auto, and you do not own the game on the current-gen platforms, there's a good chance you'll enjoy it. If you said "no," well...Don Vito Corleone finally gave you an offer you could refuse.
    • 75 Metascore
    • 70 Critic Score
    For any other legacy, this game would have been just fine. For the iconic Godfather series, it really could have been something with more of a Brando stature. But even though it ends up as more of a Tony Soprano, The Godfather still manages to deliver a solid gangster experience.
    • 81 Metascore
    • 70 Critic Score
    Unless you're simply determined to pay $30 for a painfully hard version of a game you've probably played countless times before in its previous incarnation, you can live without this one.
    • 71 Metascore
    • 70 Critic Score
    While the action can be uneven -- though never bad -- creativity and charm carry the game to a higher level. The humor will get you through the slow levels, the authentic voices and writing will satisfy your fanatcism, and the cameos... will keep you entertained.
    • 68 Metascore
    • 70 Critic Score
    Even without any significant upgrades, Riviera would still stand out as one of the worthier RPG entries on the PSP.
    • 76 Metascore
    • 70 Critic Score
    The real stars of the show are the planes. Fans of the Discovery Wings channel will be thrilled by the loving detail that went into the sixty some odd planes that come with the game.
    • 72 Metascore
    • 70 Critic Score
    One thing Champions League clearly has over Winning Eleven, though, is the ability to transfer your Treble campaign back and forth between the PS2 and PSP, so you never have to go without. The games are identical, and while the PSP has a tough time with everything, doing transfers on the PS2 will save you time.
    • 82 Metascore
    • 70 Critic Score
    Because of all the extra micromanagement you need to worry about in C&C3 -- the aforementioned problems were never issues in "BFME2" -- some campaign missions become aggravatingly difficult. The A.I. opponent doesn't let up on the accelerator even though you can't manage everything as quickly as you can on a PC.
    • 70 Metascore
    • 70 Critic Score
    At its worst, it's as curiously dysfunctional a "game" as the Harmon's are a "family," and at its best Killer 7 is one of the most artfully designed footnotes in gaming history.
    • 85 Metascore
    • 70 Critic Score
    If you're looking for a game that matches the quality of the previous games in the Ratchet franchise...well, keep looking.
    • 72 Metascore
    • 70 Critic Score
    There's absolutely no excuse for the GameCube version to offer only two-player action when it could so easily be expanded to include four and make full use of all those wonderful controller ports.

Top Trailers