Source of Madness Image
Metascore
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  • Summary: Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning.

    Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the
    Source of Madness is a side-scrolling dark action roguelite set in the Loam Lands, a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning.

    Take on the role of a new Acolyte as they embark on a nightmarish odyssey. Uncover the cosmic secrets of the Loam Lands and The Tower of Madness, the moon's mysterious Citadel.

    The horrific monsters you face are never the same, concocted with procedural generation and animated using a neural network AI

    Explosive close-combat magic, labyrinthine environmental exploration, powerful loot management and a skill tree filled with abilities, classes, and spells

    Rendered in a beautiful AI assisted art style, the fascinating world of the Loam Lands reveals a deep arcane lore as players uncover its many secrets
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Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. May 23, 2022
    70
    I have been torn when playing Source of Madness. It is built out with some very solid mechanics for the progression and combat, but the poor enemy variety and AI, coupled with overbearing visuals, ensures it is very hard to enjoy those mechanics.
  2. May 18, 2022
    63
    Some good ideas and a deep love for the work of the immortal H.P. Lovecraft are not enough to recommend Source of Madness, since there are far better roguelites on all the platforms the game hit.
  3. May 16, 2022
    50
    I found myself more enamored with the idea of playing Source of Madness than I did with the game itself.
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. May 14, 2022
    8
    Jeux atypique, il coche tous ce qui fait d'un rogue lite un bon rogue lite, avec la particularité que le jeux aprend de vous réellement,Jeux atypique, il coche tous ce qui fait d'un rogue lite un bon rogue lite, avec la particularité que le jeux aprend de vous réellement, chaque run sera différente, visuellement et pas que car pour une fois tous change réellement(sauf la DA, ca vas de soit), les ennemis se battront plus efficacement aux fil des runs, leurs aspect deviendront plus cohérentes également, enfin bref une pépite a l état brut et peut être le début d'un nouveau genre.. Celui du machine learning Expand
  2. May 21, 2022
    5
    Good-
    Cool machine learning idea. Beautiful environments. Good weapon variety.
    Bad- Enemies are unpredictable. Lack of meaningful
    Good-
    Cool machine learning idea. Beautiful environments. Good weapon variety.

    Bad-
    Enemies are unpredictable. Lack of meaningful progression. Brutal difficulty with 0 payoff. Story makes no sense

    Thoughts-
    On the whole, Source of Madness doesn’t provide enough of the benefits of a roguelite to stand out from a crowded field of its peers. While it has some good ideas to take influence from other games and media to build in a new take on procedural generation, it doesn’t nail the core gameplay, nor does it really capitalize on the strengths of its new ideas. The act of playing Source of Madness is a lot less exciting than the ideas behind it, and while I think there are building blocks for the future, there isn’t enough of a reason to recommend it over other, better roguelites.
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