Record of Lodoss War: Deedlit in Wonder Labyrinth Image
Metascore
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User Score
8.6

Generally favorable reviews- based on 5 Ratings

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  • Summary: Deedlit awakens suddenly in a mysterious, unknown place.

    Where am I? Why am I here? With nobody around to respond, her questions are met with only silence. Seeking answers, Deed eventually sets off on foot, alone... Record of Lodoss War-Deedlit in Wonder Labyrinth is a 2D action
    Deedlit awakens suddenly in a mysterious, unknown place.

    Where am I? Why am I here?

    With nobody around to respond, her questions are met with only silence.

    Seeking answers, Deed eventually sets off on foot, alone...

    Record of Lodoss War-Deedlit in Wonder Labyrinth is a 2D action adventure game based on Record of Lodoss War. Immerse yourself in the gorgeous pixel animations, use a variety of weapons and the power of elemental spirits on your journey to solve the arcane mysteries of the labyrinth.
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Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Apr 1, 2022
    10
    So far, so good! A nice Metroidvania with good music and good gameplay. It may seem easy at the beginning, but gets way tougher.
  2. Jun 3, 2022
    7
    Pros:
    + pretty pixel art
    + controls well + engaging fire and wind attack modes Cons: - button mashing on bosses - stage 6 - no story
    Pros:
    + pretty pixel art
    + controls well
    + engaging fire and wind attack modes

    Cons:
    - button mashing on bosses
    - stage 6
    - no story explanation
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  3. Oct 27, 2022
    7
    This game is basically a clone of Castlevania SOTN that's objectively better than the original. The boss fights are difficult and frenetic,This game is basically a clone of Castlevania SOTN that's objectively better than the original. The boss fights are difficult and frenetic, reminding me of Hollow Knight's combat. If you've played Touhou: Luna Nights, then you know what you're in for because it's from the same developer. If Wonder Labyrinth had come out at the same time as SOTN, it would have stomped all over that game, but of course it's been decades since then, and the level of competition has gotten much higher.

    The only thing that hurts the game is that it's short and fairly basic. One of the central gameplay mechanics is switching between wind and fire to absorb and do damage for that element. It's critical to exploiting boss weaknesses and surviving, and I personally found it kind of gimmicky and annoying to have to switch between elements so often.
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