User Score
8.7

Generally favorable reviews- based on 20981 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 30, 2019
    7
    Overall a great and highly thought out game. However, it lacks some of the soul that make previous Zelda games so amazing. The size of the map is great, however there isn’t much initiative to explore as it starts to become empty and repetitive. There’s no variety in enemies or dungeons either. And some of the comedy in the game is not needed and detracts from the experience. Having saidOverall a great and highly thought out game. However, it lacks some of the soul that make previous Zelda games so amazing. The size of the map is great, however there isn’t much initiative to explore as it starts to become empty and repetitive. There’s no variety in enemies or dungeons either. And some of the comedy in the game is not needed and detracts from the experience. Having said that, the art style, size of the map, and overall experience make this game a standout piece in the Zelda series and I think it is a great starting point for future games in the series to add to. Expand
  2. Dec 17, 2020
    7
    Great game but taken back by the end after you beat Ganon the game just puts you back to your last save so anything you do and any weapons you create will mean nothing as there is no ultimate goal anymore however the story and cutscenes are amazing so if you don’t mind being put back to your last save as if it were a game over then defo get it
  3. Aug 29, 2019
    7
    I guess the score on this game really depends on 2 things; whether you like completing simple puzzles or not, and whether you enjoy exploring rather empty map or not. I didn't enjoy the shrine puzzles or Korok seed puzzles all over the map, if you don't then there's nothing to look for out in the map, so while I love exploring the world in most open world games, exploring post apocalypticI guess the score on this game really depends on 2 things; whether you like completing simple puzzles or not, and whether you enjoy exploring rather empty map or not. I didn't enjoy the shrine puzzles or Korok seed puzzles all over the map, if you don't then there's nothing to look for out in the map, so while I love exploring the world in most open world games, exploring post apocalyptic Hyrule really felt empty and almost meaningless.
    Also, fighting enemies was really fun at first but it became meaningless as well in the last half of the game. This game has no exp or level system, so you make Link stronger by collecting better weapons and armors/clothes. Since the weapon breaks constantly and there's no way to repair it, constantly updating your weapon through combat is really fun, it takes part in making the player feel that they are progressing. However about half way past the game I've collected good weapons, and I've already learned what kind of weapons the enemies have, and at this point I realized there's nothing I can gain from beating the enemies, so I just run past them. There's a lot of ways you can use environments to fight enemies and that's one of the things people love about this game, but what's the point if you aren't earning anything from them?
    So for me, most of the shrines and Korok puzzles were boring(and I started to wish the Korok won't be there when I lift the damn rocks, and they are always there), the combat was meaningless, and it meant there's nothing out there in this world that's interesting except for some rare occasions and encounters. Most of the side quests were boring too, I tend to not mind about having to do fetch quests in most games, but in this game I never really enjoyed it.

    The map and the world build on it is really great, some people will find it worth walking around even if it is empty. But if that's the case the Korok puzzles will get rather annoying. It becomes a distraction rather than an interesting interaction.
    In addition to the great world map, being able to climb almost anything and glide from heights is really epic and gives a whole lot of freedom to exploration.

    Overall Nintendo has made a great playground but failed to provide enough content worth paying attention in that play ground, at least for me.
    Expand
  4. Nov 23, 2019
    7
    Zelda: Breath of the Wild is huge, beautiful and plays great, and I love that ramp up in combat challenge compared to past Zelda iterations. But to me, the positive aspects of this game end here, and its downsides sum up to make it only a passable Zelda experience.

    I personally miss the thematic dungeons of past games, and the gadgets you earned in them. In the previous entries, it felt
    Zelda: Breath of the Wild is huge, beautiful and plays great, and I love that ramp up in combat challenge compared to past Zelda iterations. But to me, the positive aspects of this game end here, and its downsides sum up to make it only a passable Zelda experience.

    I personally miss the thematic dungeons of past games, and the gadgets you earned in them. In the previous entries, it felt like all the minor puzzles in a dungeon were part of a bigger, cohesive puzzle that led me to a reward in the form of a the new trinket, and an epic boss fight. This feeling is gone in Breath of the Wild, as the beasts and shrines offer no new tools for your inventory, and the boss designs are uninspired.

    Enemy variety is lackluster.

    The weapon breaking system was a joy killer, since it turned weapons into basically consumable items. They could've made the system similar to Dark Souls, where the weapons last much longer than a couple hits and are repairable. This way, the top tier weapons are provided to the player much more sparingly, and they actually feel like a reward, instead of a consumable. This even opens up room for the existence of unique boss weapons, since you can repair them if they break.

    This last complain is a nitpick of mine, but I loathe autosave, specially when it saves to multiple files. This seems to be a trend in the latest Nintendo's first party games (looking at you, Luigi's Mansion). If you're going to make an autosave system, give me the option to turn it off and/or make me able to delete the files I don't want to keep.
    Expand
  5. May 20, 2021
    7
    Decent game as a whole but it gets boring fast. Very limited by the switch’s power so I’d put it as an equivalent to a 10 year old PC game. Good story, looks decent but so many other games are better in 2021
  6. Jun 24, 2020
    7
    Pleasant atmosphere and real sense of adventure generated by the setup and lack of handholding. Combat and puzzles are ok.
  7. Sep 23, 2019
    7
    Juego gráfica y técnicamente excelente. Lastima que su interfaz, ritmo y algunas mecánicas lo denoten.
    Es mi primera vez en esta franquicia, me ha gustado. Pero tras empezar el juego con excelentes expectativas, todo ha quedado en una experiencia notable.
  8. Aug 18, 2021
    7
    The Legend of Zelda: Breath of the Wild это первая Зельда в которую я играл. Так что буду судить не как фанатик серии, а с точки зрения итереса, погружения и общего удобства геймплея.
    Да игра очень масштабная, можно пробежать за десяток часов, а можно и все 60 убить. Мир очень большой и не пустой, в нем всегда есть что делать.
    Выглядит игра не плохо, картинка очень приятная, конечно о
    The Legend of Zelda: Breath of the Wild это первая Зельда в которую я играл. Так что буду судить не как фанатик серии, а с точки зрения итереса, погружения и общего удобства геймплея.
    Да игра очень масштабная, можно пробежать за десяток часов, а можно и все 60 убить. Мир очень большой и не пустой, в нем всегда есть что делать.
    Выглядит игра не плохо, картинка очень приятная, конечно о какой либо супер детализации говорить не приходится это же Swich. Очень интересные загадки в святилищах и чудищах, но с оговоркой о которой написал ниже. История в принципе понравилась, но подаётся она очень странно, в редких кат-сценах. Во всё остальное время это только текст и что то пищащие и угукающие нпс.
    Теперь о том, что мне не понравилось.
    Это боевая система она какая то не отзывчивая, нет перекатов, уворотов, а очень хочется.
    Оружие тоже так себе, оно всё за редким исключением очень хрупкое, по сильным врагам достаточно 10 ударов и оно разлетается. Может это фишка, но мне она не понравилась.
    Конечно же меню вещмешка, на мой взгляд самое неудобное какое мне только встречалось. В нем разные вещи разделены по типам, но ощущение такое, что всё свалено в одну кучу и иногда приходится перелистывать все мечи, луки, стрелы, костюмы, ингредиенты, что бы добраться до какой нибудь лечилки. Очень не удобно.
    Теперь про святилища. Уровень сложности в них скачет от очень легких до жопораздирающих, на прохождение которых уходит более часа времени, при том и за первые, и за вторые награда одинаковая.
    Так же мне не понравились враги. Их очень мало разновидностей. В разных областях карты встречаются одни и те же монстры но в разной одежде, разного цвета и с разной шкалой здоровья.
    Наконец прокачка. Она какая то очень простенькая для рпг.
    А ещё у меня Ва-Рудания зависла на горе смерти, да так, что пройти это чудище стало невозможно, так как в игре всего десять или меньше сейвов (которые обновляются сами по себе стирая более старые). Пришлось проходить игру сначала.
    Ещё крайне бесили "кроволуния", на мой взгляд явлениние через чур частое. При этом в игре нет никакого гринда уровней.
    И так резюмирую.
    Игра далеко не идеальна, я не понимаю оценок в 10 из 10 и термина "идеал". Игре есть куда расти, в ней много недостатков, которые многие критики приписывают к фишкам. Что ж, это плохие фишки. Но у игры есть два абсолютно непререкаемых достоинства. Это атмосфера, она здесь на высоте и мобильность. Swich дарит возможность пройти игру где угодно, и это будет не вынос мозга и не вывих пальцев, а достаточно приятное времяпрепровождение.
    Expand
  9. Nov 8, 2019
    7
    This review contains spoilers, click expand to view. Let me start off by saying the Exploration is amazing. As soon as you start you can head in any direction you want. You can even go straight too the final boss if you want that is how open the game is.

    The soundtrack is fantastic not the best I’ve ever heard but very good. The sound effects are good but the weapons could sound like they actually have impact and make me feel like I’m actually hitting something.

    I love all the characters I’ve met during my journey but with games from the 2013’s and on everyone needs to be voice acted unless they are mute or something. It really brings me out of my immersion when two characters are standing next to each other with text boxes are popping up when they could just speak to each other.

    Another problem for me is the durability of the weapons they should last a lot longer than 7 or 8 swings especially when it’s a sword. A lot of games seem to have this problem so I’m not taking it out on the game.

    I’m kinda new too Nintendo games but the controller should have button remapping for new users during gameplay. That way it feels more inviting too new users that are used too other platforms.

    Last problem I have is the main character Link he’s very lifeless and has no emotions to anything. I understand that’s how he’s always been but with what is expected of games nowadays he should’ve been voice acted and show to have more emotion from things.
    Expand
  10. Nov 13, 2019
    7
    So boring, yahaha, temples killed me. the story line is too short. isn't it a rpg game ?
  11. Jan 20, 2020
    7
    Here we have what will probably be the new template for future Zeldas to come. For an era, we had 3D Zeldas using Ocarina of Time as a template, and Nintendo finally saw fit to try something different. However, "different" doesn't automatically mean "good" and Breath of the Wild, for all of the interesting ideas it has, also has a lot of missteps. I'll start with my biggest problem theHere we have what will probably be the new template for future Zeldas to come. For an era, we had 3D Zeldas using Ocarina of Time as a template, and Nintendo finally saw fit to try something different. However, "different" doesn't automatically mean "good" and Breath of the Wild, for all of the interesting ideas it has, also has a lot of missteps. I'll start with my biggest problem the game has: the lack of variety. You will spend a lot of time climbing and traversing, and you won't get that much out of it except for the journey itself. For some, this is enough. To deviate for a moment, Nintendo has brought back an idea that existed since The Wind Waker, the ability to use enemy weapons; this time, you can keep the weapon and add it to your inventory. Only, all the weapons in the game are breakable (some a lot more than others). So to reward your exploration, the game doles out these breakable weapons and Korok seeds for solving minor puzzles. Only, there are so many weapons to find in the game, you'll soon have seen all of them after playing just for several hours, and, when the time comes to be rewarded, you'll be given a weapon that's likely worse than eight others you have on you already. Now, the Korok seeds are used mainly to increase inventory limits, but there are a bunch of them in the game. It sounds useful, but in practice, it really isn't. BotW throws so much stuff at you that it doesn't really matter how many arrow you can carry at a given time since there's probably a bundle of them waiting for you a short jaunt away. The best rewards you are given via shrines are Spirit Orbs, used to upgrade your hearts and stamina.

    So, I've covered that the general gameplay reward loop isn't the most satisfying thing, is "the journey" itself at least fun enough to justify playing through it? Sometimes, but not always. This is the first Zelda in a while where dungeons aren't really the focus, and to me, it's a major detriment. Gone are the themed temples such as the Forest Temple, City in the Sky, etc; instead, there are four dungeons inside the Divine Beasts. This by itself isn't bad, after all, Majora's Mask had a measly four dungeons as well and was an excellent game. The problem is that all these dunegons look the same. They all have the same brown walls, and to boot, they're pretty short and easy, even by Zelda standards. The only things that really stand out regarding each dungeon is the location they're in, which you can see from the inside, which is kind of neat, but not enough to make up for the overall lacking atmosphere.

    Then, another big part of the game are the shrines in the overworld. These are a bit better than the Divine Beasts but not by a lot. The puzzles are more clever, probably because they're optional content, so that most players don't have to use their heads if they don't want to; however, the same problem with the temples rears its ugly head yet again: they all look the same. That leaves the locales themselves, and they genuinely look great and different from each other. The overworld clearly had some effort put into making each area look unique.

    The combat is perhaps one of the better things about the game, as you do have a few more options compared to the past Zelda games; you could plant bombs, for instance, to explode as an enemy approaches them instead of hacking them up. Or shoot them from above, the game has plenty of moments that give you multiple ways to approach a situation. Another issue here is that most of these enemies will be brainless fodder, like bokoblins that the game reuses all over the map. You won't have a problem outsmarting them the first time, nor any time thereafter. Luckily, there are harder enemies like Lynels and Hinox, but the variety of enemies, like with many aspects of this game, is lesser than it should have been.

    Zelda is a series often known for its score, and here we have another area where BotW lacks, there's hardly any overworld music aside from a couple piano notes here and there; this might be a positive for some people since I see where the lack of sound would add to a sense of solitude. So this is where I've seen a trend: BotW is a game with good bones, even great bones, but it's lacking in variety in many, many ways. Recalling the game in broad strokes, I can remember some fun I had in puzzles, a few enemy encounters and an island in which you lose everything in your inventory and have to use your wits more than any other part of the game. These moments are what makes the game worthwhile, but we just need more in the sequel. I'm honestly a bit surprised this game is rated by critics as highly as it is since I see many areas that improvements are needed. When BotW 2 comes out, or perhaps a few Zeldas from now that fix this game's mistakes all around, will people still look back on this game as fondly?
    Expand
  12. Dec 8, 2019
    7
    technical level nothing to complain about (at the same time when you vampirise the human resources of the studio in charge of xenoblade, suddenly the xenoblade of the switch is full of defects because they were under-staffed)
    On the other hand the sanctuaries of the test just for the pride of the joycons it swells, and the villages still empty of pnj still relevant, well god we are on
    technical level nothing to complain about (at the same time when you vampirise the human resources of the studio in charge of xenoblade, suddenly the xenoblade of the switch is full of defects because they were under-staffed)
    On the other hand the sanctuaries of the test just for the pride of the joycons it swells, and the villages still empty of pnj still relevant, well god we are on switch, may have to stop playing in a desert Mr. Nintendo. The enemies frankly not varied, the bestiary is very poor

    the motion gaming is dead (in any case only suitable for reduced types of games), when will you understand it sir nintendo, stop basing your games on boring human / machine interfaces
    Expand
  13. Jun 21, 2020
    7
    Un mundo abierto genial y muy vivo, me hubiera gustado que los jefes fueran mas difíciles. Un gran juego.
  14. Oct 30, 2020
    7
    Может, я чего-то не понимаю, но примерно пяти попыток полюбить эту игру мне не хватило.

    Коротко озвучу, что мне не понравилось: мир кажется пустым. Мб в нём можно как-то развлекаться, если открыть все супер-весёлые механики игры, но если честно, я обычно жду мини-обучение в таких случаях, или что-то вроде. Второе - я не могу привыкнуть к тому, что всё оружие, луки и щиты разваливаются
    Может, я чего-то не понимаю, но примерно пяти попыток полюбить эту игру мне не хватило.

    Коротко озвучу, что мне не понравилось: мир кажется пустым. Мб в нём можно как-то развлекаться, если открыть все супер-весёлые механики игры, но если честно, я обычно жду мини-обучение в таких случаях, или что-то вроде. Второе - я не могу привыкнуть к тому, что всё оружие, луки и щиты разваливаются от пары ударов. По-моему, вот это - это просто бред. Я бы ещё понял, если бы это были какие-нибудь ветки или деревянные мечи, но нет, это же, блин, оружие! Повторюсь, наверное, я чего-то не понимаю.

    Из самого необъективного в моём отзыве - мне не очень нравятся головоломки. Ну вернее, головоломки конкретно в этой игре. Залезть огромному механическому слону на спину и покрутить какое-то колесо, чтобы он поднял хобот и полил себе в дыру в спине, решив таким образом квест, ну это, наверное, круто для кого-то, но меня такие головоломки добивают. Ещё из минусов - боёвка. Мб это стики Свитча, но импровизированный Дарк Соулс в Зельде БОТВ вселяет в меня чувство, будто у меня очень кривые пальцы.

    В общем, мб я ещё когда-нибудь вернусь в эту игру, чтобы собрать все 300 золотых как, но пока что я не впечатлён. Имхо, 7/10
    Expand
  15. Feb 18, 2023
    7
    Game is massive but empty. World is not alive, there is no characters that you like or care for. Zelda is helpless, Link is dumb. Lot of boring quests. Although graphics for Nintendo Switch is nice and game has a lot of interesting mechanics. I'm sure we will see them in other games soon. My verdict: this is fine but drastically overrated game.
  16. Jun 26, 2021
    7
    Its a good game but i kinda hate the system with weapons/shields brakes and shatters. Realy takes the joy out of the game.
  17. Feb 6, 2020
    7
    It's a decent game. That's all I can say. They took a lot of things that made other games great and implemented it well.

    The gameplay is excellent. And that's about it. The story is lacking compared to other Zelda games and the side quests are just horrible. They clearly spent all their time, money and effort into making a sandbox. I just hope that actually put some story into the
    It's a decent game. That's all I can say. They took a lot of things that made other games great and implemented it well.

    The gameplay is excellent. And that's about it. The story is lacking compared to other Zelda games and the side quests are just horrible.

    They clearly spent all their time, money and effort into making a sandbox. I just hope that actually put some story into the next one.

    It's really hard to say something else about this game. It's just a big sandbox... Nothing else...
    Expand
  18. Dec 14, 2022
    7
    Лучшая игра на свитч. Да здесь большой открытый мир и довольно интересные загадки, хороший арт дизайн. Но постоянно ломающееся оружие плюс посредственная боевая система, абсолютно скучный сюжет, отсутствие крафта...
    Я уверяю вас все 10/10 связаны исключительно с эксклюзивностью игры. Выпустите ее на пк и вы получите 7/10 максимум.
    Лучшая игра на свитч. Да здесь большой открытый мир и довольно интересные загадки, хороший арт дизайн. Но постоянно ломающееся оружие плюс посредственная боевая система, абсолютно скучный сюжет, отсутствие крафта...
    Я уверяю вас все 10/10 связаны исключительно с эксклюзивностью игры. Выпустите ее на пк и вы получите 7/10 максимум.
  19. Nov 5, 2020
    7
    This is absolutely one of the most overrated games I have ever had the misfortune of purchasing. Without getting too far into it, I never played Zelda growing up. I never even touched a Zelda game until this year, when I played Phantom Hourglass, Twilight Princess, and the Oracle games. Twilight Princess got a pass because I play it on a hand-me-down Wii with shoddy controllers. The othersThis is absolutely one of the most overrated games I have ever had the misfortune of purchasing. Without getting too far into it, I never played Zelda growing up. I never even touched a Zelda game until this year, when I played Phantom Hourglass, Twilight Princess, and the Oracle games. Twilight Princess got a pass because I play it on a hand-me-down Wii with shoddy controllers. The others seemed truncated due to being on handhelds. All of them had the same thing in common: tedious puzzles that pretend not to, but definitely do, assume everyone playing will either play with others or play with a walkthrough. It’s clear from the design of the game that that’s the case and I also know, from doing my homework, that the original Zelda was, in fact, designed and marketed to be played with a walkthrough. I hate that. I don’t appreciate walkthrough games. If you need some data, that’s fine. When large portions of the game are predicated on knowing some outside knowledge that isn’t actually given to the character or the player directly, that’s bad game design. When I got a Switch, which I love and love the games, I got this game first because I was told it isn’t like typical Zelda with vague puzzles, side quests, or objectives; I was mislead. I wanted to leave this review simply for the cost of this game. This game is the equivalent of a Marvel movie, formulaic for people who eat it up and good enough for those who want substance. It does LOOK different, with the large (mostly empty) map. Another thing that reminded me of Marvel: large graphic landscapes/rooms with little to nothing inside. It’s fine for what it is. I don’t enjoy having over 50 shrines left to find after having already defeated the four Divine Beasts, though. Plus, I have countless other side quests to do that seem to take forever just to find pieces of. The whole thing is just a time suck, and in the most mundane way. It’s not made interesting, it’s essentially a hiking simulator with larpers runnings around. The open world aspect of this game took the already frustrating parts of Zelda (countless tedious backtracking and struggling to remember throwaway dialogue) and amplified them tenfold. Simply put, this game is for Zelda fans. Zelda fans don’t seem to like other games aside from Zelda, Mario and Super Smash Bros. If those are for you, I’m sure all your favorite reviewers already told you how awesome this game is. If you like games that don’t require blind fanboy goggles, this probably isn’t for you. The combat is laughably bad for a game that looks so good. You’re better off cheesing and spamming moves than trying to figure out whatever they call combat. The story is literally a paragraph long. Gabon rose to power in the past because he always does, no matter how many times he loses. Link, Zelda, and four champions assemble (that’s the extent of the backstory they give behind it, I didn’t leave anything out) they fail, Link is preserved to fight in the future due to injury and he wakes up with stunted memory after 100 years to start the journey. That’s it. You could literally write that on a pamphlet. Then the rest of the story is Link remembering various pointless details that add nothing to his overall objectives. He even remembers a love interest of his that was a champion that doesn’t effect anything because the open world nature of the map made them keep each champion storyline vague with no real chronology mentioned. I compared this to Marvel earlier but, it’s more like a DC movie story wise. Expand
  20. May 1, 2020
    7
    Don't listen to the Nintendo fanboys, this is not a masterpiece.
    This is a great game but has way too much serious flaws. It has no music which was one of the things that made the previews Zelda entries great. The combat system sucks, where the weapons keep breaking after a few hits, the lock on system simple does not work, and the camera is never in the right place. The fact that you
    Don't listen to the Nintendo fanboys, this is not a masterpiece.
    This is a great game but has way too much serious flaws. It has no music which was one of the things that made the previews Zelda entries great. The combat system sucks, where the weapons keep breaking after a few hits, the lock on system simple does not work, and the camera is never in the right place. The fact that you need to constantly adjust the camera makes the gameplay annoying.
    The story is ok but nothing much. All the main characters you meet seem to have a huge depression on their minds, specially the princess that probably has the biggest depression ever of a character on the history of games.
    There is absolutely no character or story development. Just plain old go kill the bad guy and save the princess. It's basically the same story since Donkey Kong back in 1983...
    The open world experience is amazing where you can go anywhere you like. This makes you choose different paths and ways to get around. This is the best aspect of the game. The paraglider is an amazing feature.
    The puzzles and dungeons are simple and don't have the greatness that previews games had. Don't know why they made this a basic game.
    In conclusion, this is a good game. But it's far away from being a masterpiece like the witcher 3, god of war or the last of us. It's a good open world game with a massive map to explore but with bad gameplay aspects, bland story, annoying details and no music.
    Expand
  21. Mar 10, 2020
    7
    순수한 탐험심을 자극하는 매우 훌륭한 명작. 그러나 평이하고 무난한 스토리와 엔딩을 보고난 후 떨어지는 흥미는 아쉽다. 닌텐도 독점이라는 것도 혹평하고 싶다. 그래도 닌텐도 스위치로 할 수 있는 최고의 독점작임은 틀림없다.
  22. Mar 18, 2020
    7
    Very overrated game, good story, good gameplay but the secondary missions are boring and ripetitive, but overall, a good game
  23. Apr 29, 2020
    7
    Totally unpopular opinion but I think this game is super duper overrated. The graphics are great and there are awesome characters and a interesting world, a long of the game is just traveling and walking to a destination and the main storyline isn’t as long as I was hoping for.
  24. May 1, 2020
    7
    This game is absolutely beautiful but they gameplay may be a bit boring to people who tend to find and pick out repetitiveness in games. Well-made game though. This was my first time playing a Zelda game.
  25. Jan 19, 2023
    7
    не 10 из десяти идеи мне понравились но петушки дрочат игре ровно за полумеханику а вот ебуччее бревно не видят, начну с того что да физические головоломки классно интересно но весь креатив изчезает из за того что пещер насрали на карте столько, что хуй вам а не разнообразие , игра про гринд ломающиеся оружие тупо для дроча , тут же вышки нахуй юбиговном че то пахнет не ?не 10 из десяти идеи мне понравились но петушки дрочат игре ровно за полумеханику а вот ебуччее бревно не видят, начну с того что да физические головоломки классно интересно но весь креатив изчезает из за того что пещер насрали на карте столько, что хуй вам а не разнообразие , игра про гринд ломающиеся оружие тупо для дроча , тут же вышки нахуй юбиговном че то пахнет не ? а нет это сосэнда щедевр сделала .
    при этом из 3д зельд самая лучшая, да боссы интересные, да по первой интересно ходить изучать все но потом все улетучиваться и надоедает но плюс что на свитче вышла считай мобильный гейминг можно отложить какашку
    Expand
  26. Jun 5, 2020
    7
    - Somewhat boring
    - No Music
    - No passion (Slow Pace)
    - Not as interesting as the old ones
    - A puzzle game!
    However, it is a good game. Worth a try! (as reviews are subjective)
  27. May 25, 2023
    7
    Weapon system is horrible and it feels really unrewarding to explore as the only thing you can really discover is shrines and koroks.
  28. Jun 20, 2020
    7
    Minha primeira vez jogando essa bem-sussedida franquia. Talvez o que tenha me faltado pra julgar melhor foi a nostalgia. Achei um jogo muito lindo, no entanto enjoativo.
  29. Jul 10, 2020
    7
    Breath of The Wild is the first Zelda game I have ever tried to finish. Saying that I "tried" to finish means I never did finish, and I'll outline a reason why here.

    I'll start off with graphics, that this game looks amazing for a switch game. The game proves that it doesn't need a strong graphic card to produce great visuals. Art style is very charming and the world is very lush, and
    Breath of The Wild is the first Zelda game I have ever tried to finish. Saying that I "tried" to finish means I never did finish, and I'll outline a reason why here.

    I'll start off with graphics, that this game looks amazing for a switch game. The game proves that it doesn't need a strong graphic card to produce great visuals. Art style is very charming and the world is very lush, and feels very well thought out. Probably my only gripe really is the frames dropping on occasion and the stamina meter making the world feel a little dull on some points.

    The sounds in this game is also quite good. Not much to say here and honestly no real problems with any here.

    Gameplay is my biggest concern sadly. For how long the game is, I really did not like the weapon system. I like to use the new weapons and all the different style it provides but I hate that your weapons can break. Like I absolutely hate that feature. Weapons that I love will break and I have to find a new one to replace it, quite a bit annoying honestly. I thought the stamina feature was fine, but also did not enjoy that aspect of the game. Puzzles are great honestly, and the combat was adequate. However because of the weapon degradation and the lack of cool amazing abilities to keep me invested I can't say the game play kept me engage.

    Story was about average, Ganandorf has Zelda in the castle and you as Link has to go save her. You can go to each ancient weapons from each tribe to help them out and gain more lore but you can also easily go straight to Ganondorf and attack him straight on if you feel ballsy enough. The story is straight forward enough that I enjoyed it to an extent but doesn't make me feel all that engage.

    So this is where my score seems a bit low for such a legendary game. The gameplay and the story itself really hindered it for me to actually fully complete the game. I was invested just enough to play and see the side story for each tribes but because of my weapons breaking, and the lack of meaningful upgrades with about average story really didn't push me to finish it. I ended up getting all 4 tribes done and I went to Hyrule and stopped....mostly because all the interesting story was done and saving Zelda really didn't seem all that interesting.
    Expand
  30. Jul 10, 2021
    7
    Finally after all the good reviews I played this game and maybe because my expectation were high I felt a bit disappointed. I didn't really appreciate some game mechanics like the absence of a weapons status (since them can be destroyed you don't really know which one is worth to kept), some special moves have the same buttons of others attack (ZL is used both to guard and for Daruk’sFinally after all the good reviews I played this game and maybe because my expectation were high I felt a bit disappointed. I didn't really appreciate some game mechanics like the absence of a weapons status (since them can be destroyed you don't really know which one is worth to kept), some special moves have the same buttons of others attack (ZL is used both to guard and for Daruk’s Protection, and long Y press for strong attack and for Urbosa’s Fury) and more in general the combat sistem could be improved. Some other thigs didn't get a proper tutorial so on early fase was vary hard to manage (horse mount and the mechanism to create potion and food). The game doesn't give a proper count of all the sub activities like shrine, you don't really know how many of them are missing unless you walk without a real dastination, in an area you could have done everything but the game didn't inform you. That's sad because the shrine puzzles were the funniest part of the game. From an aestetic and graphic point of view I've nothing to say, just awsome some times a slightery frame rate drop but nothing to impossible to face. The story is maybe to weak, I would have preferred more dept and diversify main missions, in the end you just need to do the same thing 4 times before facing the boss. Expand
  31. Jul 19, 2023
    7
    Zelda: BotW from 2023 perspective
    Just got myself a new Switch OLED Zelda TotK edition because of how beautiful it is. The last time I played Nintendo games was in prime of Nintendo DS.
    There were 3 reasons for buying Switch - BotW, Mario Odyssey and TotK. And now the 1st one is completed. I play only major GOTY-type games. No Assassins creeds-like sandboxes and other trash they publish
    Zelda: BotW from 2023 perspective
    Just got myself a new Switch OLED Zelda TotK edition because of how beautiful it is. The last time I played Nintendo games was in prime of Nintendo DS.
    There were 3 reasons for buying Switch - BotW, Mario Odyssey and TotK. And now the 1st one is completed.
    I play only major GOTY-type games. No Assassins creeds-like sandboxes and other trash they publish each and every year. Don’t have time for worst.
    I enjoy powerful stories. That’s why I like GoW and The Last of Us diologies. Both parts of Red Dead Redemption, Disco Elysium, Control, Guardians of the Galaxy, It Takes Two and so on. So I had my expectations high, considering this game is the best one on Switch.
    Yes, I’ve heard that story wise BotW is weak. Not that it’s weak - there’s just almost no story. Nothing interesting in both - the main story and side-quests. Graphics - I’ll be quick. It still has style, I’ve enjoyed it in handheld mode - never had an urge to play on TV. Had a glimpse once and never repeated that mistake - low res PS2 level textures and certain “squareness” is what you will get.
    Gameplay. I’ll call Zelda game an open world puzzle game. That’s what it is. Temples - puzzles, main 4 objectives in the whole game - puzzles. Battles are primitive and I’ve tried to avoid them mostly. Bosses are easier than some above the average enemies. Interaction with the world and temples - physics based puzzles. Fire, gravity, magnetism etc. And, listen up, the main and most important game feature is that…you can climb everything. Yeah - that’s satisfying. And lots of travelling. Unfortunately, after RDR2 most of games’ worlds feel dead and empty. The same with BotW. Yeah, there were some animals here and there, I’ve met a few NPCs. Still world felt mostly as a huge dead territory. Beautiful, colourful and dead.
    Conclusion. Do ability to climb everything (except in Temples) and lots of puzzles make Zelda one of the best games ever created? Certainly not. It was my impression that people, who still put this game on the pedestal, play mostly Nintendo games and/or missed all the major titles since 2017. However in 2017, I suppose, it was pretty above average. Right now the 60+ hours experience from BotW haven’t convinced me to play TotK and Mario Odyssey and just to sell the Switch. Maybe I could just check those later on Deck or…^^
    Expand
  32. Jul 24, 2020
    7
    Great game but lacks side quests. After the main story there's nothing to do. I don't mind the breakable weapons it gives you a reason to try other weapons
  33. Aug 17, 2020
    7
    Breath of the Wild is a wonderfully ambitious game with so much to offer, but its ambition often gets in the way of becoming a more well-made game. It is one of the most free games out there supporting so many different playstyles and approaches, yet has baffling decisions that restrict these freedoms. It is a game that respects your time and allows you to ignore key story beats and createBreath of the Wild is a wonderfully ambitious game with so much to offer, but its ambition often gets in the way of becoming a more well-made game. It is one of the most free games out there supporting so many different playstyles and approaches, yet has baffling decisions that restrict these freedoms. It is a game that respects your time and allows you to ignore key story beats and create your own adventure, yet tries to railroad players into playing through its narrative anyway, causing the game to feel hollow for anyone expecting a game similar to previous zelda titles, as the strong linear dungeon design and memorable plots that define that game are completely absent here. It is a game that tries to present puzzles to the player through its various shrines, only to make these puzzles feel half-baked and incomplete. Breath of the Wild is a game of contradictions; a game that will likely feel middling to those wanting a more traditional Zelda experience.

    Despite these criticisms, Breath of the Wild is one of the most enjoyable games I've ever played; its weak dungeon design and unmemorable plots make it easy for a player such as myself to simply ignore them and enjoy the freedom the game provides me, the various restrictions on one's freedom such as rain allow me to find new creative ways to find my freedom anyway by using the game's incredibly strong - and at the same time horribly broken - physics, the half-baked puzzles lend themselves to being broken and ignored entirely with enough creativity, with any two trips through many shrines not being the same for me between playthroughs as I slowly learn how to abuse the game's physics more and more to reach the end of these shrines in the strangest, most satisfying ways possible, and for those seeking a more traditional Zelda experience the game still provides an abundance of sidequests that allow my friends who don't have the same outlook as I do to sink 200+ hours into this game in a single playthrough. I myself have done the same, but over multiple playthroughs as I find new ways to bend this game to my will; this game that provides a sense of freedom and satisfaction unlike any other. This isn't even getting into the game's art and music, both of which are absolutely stunning; this game is the best that the Zelda series has ever looked, and the competition for a title like that is strong.

    This does not mean that the complaints are not warranted. Those complaints are what make this game worthy of a 7, despite my glowing review. But it is because of these complaints that a simple score cannot do this game justice; it may be a horribly flawed game with issues one could talk about for hours, but it's also one of the most ambitious games I've ever played, and is my favorite game currently on either of the consoles this game was released on for that reason.
    Expand
  34. Oct 3, 2020
    7
    This review contains spoilers, click expand to view. To be honest not played the game but watched 100% play through and it is large and open world but not like some of the other classic Zelda games with dungeons instead shrines just feel like puzzles and korok challenges are some side challenges not so interesting but still ok for the most part. I honestly liked the story for the most part with Link awakens after 100 years to take out the Mighty Calamity Ganon who gave up his physical form to take over the Kingdom of Hyrule and the Tri Force to become the ultimate demon God. Expand
  35. Aug 21, 2021
    7
    great game but it gets boring after a few hours. the open world is just empty.
  36. Jun 12, 2023
    7
    Gameplay - 8/10
    Story - 6/10
    Visuals - 7.5/10 Sound design/OST - 8/10 Acting/cinematics - 5.5/10 Fun - 8.5/10 -------------------------------------- 7.3 As far as open-world games go, this one is pretty unique, it has very innovative gameplay and fun exploration, what I think they didn't really do well is combat, with that awkward dodges and parries, unbalanced hit damage, and
    Gameplay - 8/10
    Story - 6/10
    Visuals - 7.5/10
    Sound design/OST - 8/10
    Acting/cinematics - 5.5/10
    Fun - 8.5/10
    --------------------------------------
    7.3

    As far as open-world games go, this one is pretty unique, it has very innovative gameplay and fun exploration, what I think they didn't really do well is combat, with that awkward dodges and parries, unbalanced hit damage, and some boss fights that were pretty lackluster. The story is for kids, that's everything that I'm going to say, I gave it a 6.5/10 just because of the world-building, but without that is a 5/10 story if you have over 12 years old, and think that this is a good story you are a very odd individual, plus every side quest I did in the game was super lame. Cinematics and acting in general is very cringe, lip sync is absent btw. Loved the art style, animations, and everything sound related. Good game overall.
    Expand
  37. Mar 4, 2021
    7
    Most Disappointing Game of All-Time?

    Well, after playing all the other 3D Zelda titles years ago I was amped to finally get my hands on ‘The Game of the Decade’, Breath of the Wild. 5 weeks later... Am I playing a different game to everyone else? Am I out of touch with today’s video games? I just can’t get into it like past Zeldas. Weapon durability is awful. All weapons are made of
    Most Disappointing Game of All-Time?

    Well, after playing all the other 3D Zelda titles years ago I was amped to finally get my hands on ‘The Game of the Decade’, Breath of the Wild.

    5 weeks later...

    Am I playing a different game to everyone else? Am I out of touch with today’s video games? I just can’t get into it like past Zeldas. Weapon durability is awful. All weapons are made of glass and combat is so bad that I actively try to not fight. How awful. Won’t be completing this game. Far too annoying. Best Hyrule though, the world is beautiful.
    Expand
  38. Apr 18, 2021
    7
    This game is... interesting. I find the game incredibly good on the first initial playthrough, something just captures you. But on repeat playthroughs i find this game to be straight up boring, the main gameplay is based on exploration which gets pretty boring once you've explored enough. The main quest is also incredibly boring, only 4 dungeons which are incredibly simple. The combat isThis game is... interesting. I find the game incredibly good on the first initial playthrough, something just captures you. But on repeat playthroughs i find this game to be straight up boring, the main gameplay is based on exploration which gets pretty boring once you've explored enough. The main quest is also incredibly boring, only 4 dungeons which are incredibly simple. The combat is also pretty slow, while it is creative, it just isn't that fun. So while this game is amazing the first time, it just isn't that good the more you play it and gets really boring. Expand
  39. May 25, 2021
    7
    Is a great game because link is a fantastic character but the game is not better than the calculator
  40. Sep 3, 2023
    7
    There are certain elements that made me drop this game: too much empty space and running around aimlessly, weapon breaking after swinging several times make me dislike this game's equipment progression (what is the point of getting the better sword if it breaks eventually and there is no way to fix it)
  41. Aug 25, 2021
    7
    I really wanted to love it, it looks lovely and all but there are some fundamental issues with it that makes it not feel like a Zelda game. 1) weapons degrade - the master sword should not break!, 2) only 4 dungeons and while they are a cool idea, they are very short. 3) empty world, looks pretty but there's nothing much to do bar the very small amount of side missions
  42. Jul 20, 2021
    7
    Good Game!!!!!!!!!!!!!!!
    The Best Game of the Nintendo Switch!!!!!!!!!!!!!!!
  43. Aug 19, 2021
    7
    Breath of the wild is a game with a lot of ups and downs. the ideas of open air exploration and the way the game uses that for atmosphere is incredible, but the puzzle design is flawed and annoying, especially in the gyro shriens. some areas of the game feel empty with not a lot of value in them.
    with every positive about the game theres a negative around the corner but alot of those
    Breath of the wild is a game with a lot of ups and downs. the ideas of open air exploration and the way the game uses that for atmosphere is incredible, but the puzzle design is flawed and annoying, especially in the gyro shriens. some areas of the game feel empty with not a lot of value in them.
    with every positive about the game theres a negative around the corner but alot of those problems are small, (expect for the weather. the weather is a terrible idea no matter how you slice it). which makes the score for this game to be: fine. its not amazing but not terrible. defenetly try it out if you find it on sale.
    Expand
  44. Mar 30, 2023
    7
    Open world way too huge and repetitive for hours... meh! Shrine after shrine... meh! Dungeons/titans were really boring. Weapon "system" good Idea but after many broken swords and shields... meh! Story(telling) was really good.
  45. May 31, 2022
    7
    Bought my Switch this year and decide to start my journey with Zelda.

    Well, it's a very great game to begin with. Kind of slow at start because the game set you free from the beginning which you need to learn some of the mechanics by yourself and how things work as well as variation with the combat strategy and how you can utilize your abilities. But, it's the charm of the game and its
    Bought my Switch this year and decide to start my journey with Zelda.

    Well, it's a very great game to begin with. Kind of slow at start because the game set you free from the beginning which you need to learn some of the mechanics by yourself and how things work as well as variation with the combat strategy and how you can utilize your abilities. But, it's the charm of the game and its amazing experience.

    Hyrule is big and I cannot say its filled with a lot of monster or collectibles but at the same time its not an empty open world, so it's still a pleasing experience to explore the world. Speaking of exploration, all features that necessary for exploring is absolutely well design. Paraglider, climbing mechanic, wind mechanic, mount horse or other animals in the world, etc is just feels right and great.

    Texture of the game kind of low but overall graphics still great, probably its due to the FPS concern as I've rarely experience frame rate drop but there's a consistent FPS drop on Korok Forest, don't know why (too many trees?)

    SInce its my first Zelda game I should say the story is good, linear and quite simple to understand the whole point of the game. Hope they can shake things up with the narrative on the upcoming Zelda BOTW.

    Here comes the point where I just can't stand these issue which I cannot rate this game 10/10. The first 1 point deduction is because:
    - Weapon Durability = Perfectly Great Feature but wish they add feature to fix the weapon or add smithing feature for us to enhance its durability. Going into Shrine "Test of Strength" is the best example how this feature ruins the experience. You are winning but your weapon cannot keep up with it so you end up losing because you broke all your weapon before defeating the guardian.

    - Rain = Understandable for weather features but somehow rain has become an obstacle or disaster in Hyrule. How come it got rain everyday? Luckily there's no rain in Goron

    - Healing = Can you add just one UI to accommodate a fast healing process? I don't mean it need to be a primary feature but just add it as an option because I do understand the advantage of pausing the game and heal yourself but at the same time I think its better to keep the flow of the combat keep flowing without any interruption from the healing process.

    The other 2 POINTS DEDUCTION is because the COMBAT MECHANICS!!
    - Lock-on Design = Nintendo, please fire whoever come up with this Lock-on Design. I know you don't want to ruin your fragile analog but what the hell you use "ZL" for lock on. And to complement that, the range to lock-on your enemy is way too short. Whenever I press "ZL" it keeps resetting my camera instead of locking on enemy. The fight with Naboris become a nightmare because of this.

    - Weapons Swap = The animation to swap your weapon is too long, I keep dying to Naboris because my weapons are broken and it takes way too much time to swap or take another weapon (not to mention if you use a heavy weapon, disaster). To fix this you can run towards the enemy and press the attack button to unsheathe your weapon right away without waiting for the animation.

    Well believe me, there's way too many features and things to talk about Zelda BOTW and overall its just a magnificent and amazing game. They just need to make the combat more fluid and fix that lock-on feature, please.
    Expand
  46. Jan 6, 2022
    7
    Breath of The Wild is on-par with many celebrated open-world experiences and creates a powerful and intriguing immersion between you and the world it creates. Zelda has always been prominent on the market and is one of the most critically acclaimed games in recent memory. Rather than creating waypoints and forcing players to trek the barren world with nothing inside, it spreads the contentBreath of The Wild is on-par with many celebrated open-world experiences and creates a powerful and intriguing immersion between you and the world it creates. Zelda has always been prominent on the market and is one of the most critically acclaimed games in recent memory. Rather than creating waypoints and forcing players to trek the barren world with nothing inside, it spreads the content throughout the map facilitating getting lost and creating one's own experiences. However, it would be a surface level observation to classify the game as perfect and as time has progressed the game has aged poorly. My first complaint lies in the shrines, having many mini-dungeons instead of half a dozen big ones is a new direction for the series and while some are fun, short challenges, others feel boring, monotonous or easily cheesed. Divine beasts are nice reliefs but if they are actually on par with previous areas is debatable and I'd argue against it. My next issue is the story and dialogue, with LoZ being Nintendo's 'story game' it's disappointing seeing it being as average as it always has been and cutscenes which look visually stunning are off-put by Link yet again being a grunting, emotional wall per usual. It's definitely time to give Link a voice and is what I'm hoping for most in the remake actually being achieved well. Enemy variety is small but only a minor complaint due to the versatility of the minimal monsters available as well as their hilarious interactions. All of these are only minor in comparison to the next issue: replayability. The Great Plateau is an hour-long tutorial if you want to make sure to pick up all the items around the place and can never be skipped and if you're not trying to speedrun the game, most runs continue similarly (go to kakariko and see impa, run all the way to hateno, go back and then take on your divine beast of choice after maybe tackling a couple of shrines) and pulls you out of the experience for the first couple hours. However, once you leave the early game, it presents you with a magical adventure coupled with the childlike whimsicality contrasted by the edge that makes Zelda so entertaining.

    High 7 to a low 8/10
    Expand
  47. Feb 23, 2022
    7
    I have played many Zelda games and consider myself a fan so when I heard how it's now the standard of gaming from all the major gaming sites, I expected a masterpiece but found a fun game with truly annoying elements and a lack of dungeons. I get that the climbing mechanic is amazing but that's about it. It's basically the same story you see from every Zelda game but with 4 dungeons and aI have played many Zelda games and consider myself a fan so when I heard how it's now the standard of gaming from all the major gaming sites, I expected a masterpiece but found a fun game with truly annoying elements and a lack of dungeons. I get that the climbing mechanic is amazing but that's about it. It's basically the same story you see from every Zelda game but with 4 dungeons and a few dozen mini dungeons which get repetitive and feel like time wasters. Those 4 dungeons are fantastic but that's all their is. If that's not bad enough the weapons break after a few hits causing you to find another branch or club. The only thing in this game that's truly great is the traversal but with so few actual dungeons you basically doing the usual Nintendo trope of finding little collectibles in this case nuts. I dont think it's a bad game but absolutely don't think it's the best game ever made either. It's another game where Nintendo gets a free pass and stuff that gets points taken off from others games gets ignored in their games. My first console was Nintendo too but eventually they have to be told the truth which is that if you keep using the same story over and over that it gets boring and repetitive. I am sorry. I love Nintendo but it's true. Expand
  48. Mar 10, 2022
    7
    Very nice game. Its quite empty sometimes and the bosses are meh. Also the shrines get pretty Boeing after a wile. I like the fighting System tho. I'd recommend it.
  49. Jan 19, 2023
    7
    Although the story of Breath of the Wild is a lot more insipid than that of most previous entries, travelling through the game world is a joy thanks to the mix of tools at the player's disposal, allowing for wonderful levels of interactivity and rewarding freedom during both exploration and combat, and the sheer amount of content and situations to be experienced within the world itself.Although the story of Breath of the Wild is a lot more insipid than that of most previous entries, travelling through the game world is a joy thanks to the mix of tools at the player's disposal, allowing for wonderful levels of interactivity and rewarding freedom during both exploration and combat, and the sheer amount of content and situations to be experienced within the world itself. However, enemy variety isn't great, and combat suffers greatly from unbalanced mechanics and low weapon durability. Expand
  50. Oct 17, 2022
    7
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I appreciate a good depth story in the games I play.

    The gameplay is the best part of the game, the combat is awesome. The base is a "Souls Style of Combat" but it has some peculiarities that make it even more interesting. The weapons you use always will break there is nothing you can do to stop them to break so you need to change the weapons and each weapon has a different type of attack and some have special moves like light beams, that really incentive the player to try out different weapons and I really liked. It is cool you don't need to upgrade your weapon to use it, so you can pick up any weapon from the ground and you are ready to use it immediately.

    Another peculiarity is how intuitive is the combat, pretty much everything you think works out like you can make things fall over the enemies to kill them, you can throw them on the water, you can use stealth. It is really fun.

    The puzzles and the exploration are good, nothing at Mario Odyssey puzzles level but it is still better than the average puzzles you see in the games industry.
    Expand
  51. Dec 12, 2022
    7
    Never have I played a game that does so much right AND so much wrong. For instance:

    No game does overworld traversal quite as good as this one. The tutorial where you cut down a tree to create a bridge to a raft and then use a leaf to produce wind to go to the other side blew my mind. But the rewards for traversing the overworld, other than finding shrines, are largely meaningless.
    Never have I played a game that does so much right AND so much wrong. For instance:

    No game does overworld traversal quite as good as this one. The tutorial where you cut down a tree to create a bridge to a raft and then use a leaf to produce wind to go to the other side blew my mind.

    But the rewards for traversing the overworld, other than finding shrines, are largely meaningless.

    BOTW has such a wonderful physics engine, combined with such excellent array of abilities and weapons that combat is a real joy.

    On the other hand, since you can just PAUSE COMBAT AND HEAL TO FULL, there is no actual threat in this game other than being one shot. Which happens regularly and isnt remotely fun.

    And so on.

    Ultimately, Zelda was clearly influenced by other games to evolve in a positive way. But it abandoned some parts of old Zelda that it needed here, and it also didn't take as much from other game's design as it should have. This a very, very, mixed experience. Some of the highest highs for sure, but broken or outdated game design in other ways.
    Expand
  52. Apr 4, 2023
    7
    Giving this thing anything less than a stellar rating is quite controversial but nevertheless, I need to be honest. 90% of the game is phenomenal. The other 10% is detrimental enough for my own enjoyment that it brings the entire game down in my book.

    First, the great. The open world aspect lends itself well to the franchise and was a fresh take on the formula. Starting off with all
    Giving this thing anything less than a stellar rating is quite controversial but nevertheless, I need to be honest. 90% of the game is phenomenal. The other 10% is detrimental enough for my own enjoyment that it brings the entire game down in my book.

    First, the great. The open world aspect lends itself well to the franchise and was a fresh take on the formula. Starting off with all your necessary tools and learning how to use them promotes creativity for problem solving unlike anything I've ever seen in a game. The exploration has scale and depth I truly wasn't expecting. The survival elements to the game were very interesting and was mostly executed well.

    Next, the negatives. This boils down to really just one: weapon durability. The constant and pervasive anxiety I had while fending off enemies, wondering if I'll be able to defend myself in any moment decentivized me from exploring further or engaging in combat. This was a huge detriment to me as a part of the combat is getting creative and problem solving. When I was constantly going into battles and burning through literally all of my weapons and still having enemies left, I ended up needing to run away with no weapons left and nothing to show for my efforts. If the game had provided some ways to repair some weapons or increase durability just by a bit, things could've been different.

    Exploring new locations, gaining new skills and equipment, meeting new people all lost its vigor when I simply just didn't want to explore anymore due to the stress this aspect brought. Even a game as brutal as Dark Souls manages to keep weapon durability reasonable and repair options accessible. BOTW did neither and created a rather stressful and frustrating experience. It's a shame too because besides that issue, the game is phenomenal in every possible way. I just wished they would've made that aspect more player-friendly so I could enjoy the experience more.

    While the game has deserved the praise it has received, I haven't returned to the game after about 20 hours. I just stopped and didn't want to return to the world that did not provide the tools I needed from the beginning.
    Expand
  53. May 18, 2023
    7
    Masterpiece...mmmmmm for a child maybe?

    I have been playing for 20 hours in pc (60fps and FHD) and more than enough. Breath of Wild is okey as long as you like childish dialogues, childish story, childish game feeling, childish graphics, childish sound and that's all. I don't really understand why adult people is playind this and talking about a masterpiece, I guess it must be some
    Masterpiece...mmmmmm for a child maybe?

    I have been playing for 20 hours in pc (60fps and FHD) and more than enough.
    Breath of Wild is okey as long as you like childish dialogues, childish story, childish game feeling, childish graphics, childish sound and that's all.

    I don't really understand why adult people is playind this and talking about a masterpiece, I guess it must be some kind of nostalgia.
    Expand
  54. May 12, 2023
    7
    This review contains spoilers, click expand to view. El juego se filtró hace casi dos semanas, le he dedicado bastantes horas como para decirl lo siguiente.

    Reciclado de animaciones, ropa, armas, misma historia de los buenos son muy buenos y los malos muy malos, historia y personajes muy planos que es obvio porque al final es para todos los públicos y solo cambian cuatro mecánicas, el resto es lo mismo que cualquier mundo abierto, atalayas, campamentos enemigos, tesoros, bosses por zona, vamos como si jugará un far cry, hace unos años sería un boom, hoy es un juego de mundo abierto más, pero como es Zelda y Nintendo pues...

    Igualmente está entretenido
    Expand
  55. May 12, 2023
    7
    I do not like the weapon degradation. Otherwise this is a beautiful game. This game brought me back to Zelda
  56. May 12, 2023
    7
    Decent enough game but I don't get the hype.
    Everyone tells me about how ground breaking it is but there wasn't anything there I hadn't seen before. I guess a slick coat of Nintendo is all it takes.
  57. May 14, 2023
    7
    This review contains spoilers, click expand to view. Mostly good way to spend idle hours. Annoying how some enemies could take you down to one heart, no matter how many hearts you have. Wished that reclaiming the towers meant that that territory was now free of enemies. It would make Link's role as hero have more meaning. Wished Link built up an army as he moved through territories, so he wasn't always fighting alone. Too many shrines. Guardians and Lynels too hard to kill. Rain was super annoying and lasted too long. Really enjoyed Beedle, most of the castle, and the five animal challenges. Link's hearts should automatically refill when he swims in a fairy's waters or visits a goddess statue (regardless if he has the spirit orbs). Why only monks? Why not nuns, too? And why don't these spirits teach Link more? And that ending? Why doesn't Link get to see Hyrule free? He should get to visit the villages and celebrate his world, along with Zelda. Expand
  58. May 17, 2023
    7
    I like the open world , Its a different experience but I hate shrines and puzzles. Also "I hate broken swords". 7/10
  59. May 17, 2023
    7
    You can’t say it’s a bad game. And I know some will disagree. But "fade" is what describes that game. Lacked magic. Lacked a soul. The music play a big part in this. I understand the idea of light musical environnement to suit the concept of the "breath of the wild". But it just lacks personality. Music can make or break a game. Very few catchy themes. The only themes that gave me theYou can’t say it’s a bad game. And I know some will disagree. But "fade" is what describes that game. Lacked magic. Lacked a soul. The music play a big part in this. I understand the idea of light musical environnement to suit the concept of the "breath of the wild". But it just lacks personality. Music can make or break a game. Very few catchy themes. The only themes that gave me the original "Zelda vibe" were the Korok forest, Zoras royaume, Sidon theme. Were are all the classic Zelda themes ? I grew up with the SNES and N64. I rarely play video games anymore because I’m an adult and I don’t have so much time. But I do believe video game developers should quit trying making Hollywood soundtracks and go back to the good old melodies. It feels very bland and impersonal. There is something frustrating in this. Like "give me that vibe". But it’s not coming, except a few short instants.

    More enemy variety would have been better.
    Weapons breaking like glass, too fast.
    Climbing in the rain.
    Hyrule castle, so fade. As a conclusion, it was interesting. I respect the work. But just overall bland. Without relief and magic. Sorry.
    Expand
  60. Aug 19, 2023
    7
    (2022) The Legend Of Zelda Breath Of The Wild Fue mi primer juego de nintendo Switch lo empece a jugar a inicios de 2022, tenia bastante tiempo sin jugar un zelda ya que mi ultimo zelda fue el twilight princess de nintendo Wii y la verdad mis primeras 70 horas de juego fueron increibles un mundo abierto gigante lleno de cosas por hacer el cual disfrute durante horas para ser exacto le(2022) The Legend Of Zelda Breath Of The Wild Fue mi primer juego de nintendo Switch lo empece a jugar a inicios de 2022, tenia bastante tiempo sin jugar un zelda ya que mi ultimo zelda fue el twilight princess de nintendo Wii y la verdad mis primeras 70 horas de juego fueron increibles un mundo abierto gigante lleno de cosas por hacer el cual disfrute durante horas para ser exacto le dedique unas 105 horas a este juego peero apesar de haber disfrutado bastante de este juego como fan de zelda pude sentir la ausencia de cosas que son muy importantes para mi en un zelda que de alguna manera son parte de su escencia como por ejemplo la historia que desde mi punto de vista en este juego pasa a ser algo segundario y deja mucho que desear, las mazmorras llenas de cosas por descubir cada una distinta de la otra cosa que en este juego realmente las mazmorras son bastante Cuadradas la verdad y todas con exactamente la misma mecanica, los jefes y subjefes o diooooos esto es una de las cosas que mas amo de los juegos de zelda los jefes cada uno con su escencia que te llevan a usar a fondo las mecanicas usadas en la mazmorra de dicho jefe pues tengo malas noticias en este juego los jefes son una absoluta basura la verdad creo que los peores jefes de toda la saga. Y por ultimo lo que me hizo practicamente acabar el juego obligado es que el mundo te da muchas cosas por hacer peeeero se termina volviendo repetitivo ya que en cada region haces exactamente lo mismo que en la anterior y la verdad me hace sentir sin ofender como en un juego ubisoft

    Al final lo unico que le viene quedando de escencia a este zelda es zelda , link , hyrule y el contexto en el que se desarrolla, la verdad no me molesta que probaran este nuevo enfoque la verdad esta genial peeeero no para un zelda ya que a los fan los deja con ganas de mas y nunca termina de llenarlos como los juegos anteriores tal vez pudieron haber creado una nueva Ip(Nuevo Juego) con este enfoque de mundo abierto en donde debes descubir todo por tu cuenta y no tendria nada que añadir peeeero lo hicieron con un zelda y verdad esto me dejo bastante incomodo , ahora mismo estoy jugando el The Legend Of Zelda Tears Of the kingdom y bueno eso sera una review para otra oportunidad

    si es tu primer zelda o realmente probaste uno que otro zelda peeero no eres fan de la saga este zelda te va a parecer increible y no vas a hechar nada en falta pero en mi caso bueno la verdad primer zelda que me deja incomodo.

    "
    ▪️Gráficos 10/10
    ▪️Jugabilidad 10/10
    ▪️Sonido 3/10(la musica de fondo simplemente es un piano desordenado y en momentos claves las verdad nada destacable)
    ▪️Innovación 7/10(Su Formula apesar de ser innovadora en los juegos de nintendo la verdad he jugado muchos mundo abiertos la verdad no parece tan innovador)
    ▪️Historia 5/10
    ▪️Diversión 8/10
    ▪️Total 7.2
    Expand
  61. Jul 1, 2023
    7
    It´s not the best Zelda but still a good game.
    Story and music is mediocre but gameplay is pretty good.
    Performance is a big nono in this game however.
    Overall pretty good game tho.
  62. Jun 28, 2023
    7
    Jeu qui a révolutionné l'industrie vidéoludique. Cependant, Hyrule est vide à bien des égards.
  63. Jul 26, 2023
    7
    this game was a disappointment for me. after everyone talked about how "excellent" and "revolutionary" this game was, i decided to pick it up in 2020 for the sweet sweet price of "it's still €60 3 years later", and after leaving the Great Plateau (where you start your adventure), the biggest issue of this game became obvious: the empty open world. as cool as it was to finally get an openthis game was a disappointment for me. after everyone talked about how "excellent" and "revolutionary" this game was, i decided to pick it up in 2020 for the sweet sweet price of "it's still €60 3 years later", and after leaving the Great Plateau (where you start your adventure), the biggest issue of this game became obvious: the empty open world. as cool as it was to finally get an open world in a Zelda game (albeit a throwback to the first game), the magic of it quickly wore off: there's nothing to do there besides beating the 100+ identical shrines in terms of design, attacking identical groups of enemies and finding Korok seeds (which there are over 900...). what's great in an open world like GTA isn't just the vastness of the world, but also the ability to go off the beaten track and create your own fun outside of the main story. Breath of the Wild severely lacks that. heck, even Ocarina of Time, a game from 1998, has more stuff to do outside of the main game, with more interesting fetch quests in my opinion (and OOT isn't even my favorite Zelda game).

    the controls aren't perfect, and they had to kind of grow on me. i absolutely hated them at first, but now i think they're fine. the weapon breaking mechanic, although criticized by many, is really interesting in my opinion, as it forces you to improvise and make the most out of the limited resources you get. same goes for cooking. and i don't mind the soundtrack (or mostly lack thereof), as it perfectly fits in with the atmosphere of the game

    anyway, if the open world was more fleshed out, i think this game would be deserving of its 97 average score, and in my opinion, user reviews of this game severely lack nuance by overlooking the pros or cons of this game to give it a 0 or a 10, the latter being the most common. i'm kind of tired of seeing everyone praise this game like it has no flaws and call it "perfect" (and spoiler alert: making a perfect game is literally impossible)
    Expand
  64. Sep 7, 2023
    7
    Without question the most overrated game in existence. There are far better games out there with considerably lower scores.
  65. Mar 13, 2017
    6
    Combat is OK but the puzzles are garbage. If you think picking up a rock and placing it in a circle, throwing a rock into a circle, or pushing a rock into a circle is exciting then go ahead you'll be doing that 200 times. There are a few good side quests and a few good surprises but most of what you find is endlessly repeated simple Korok puzzles that you need to do because of howCombat is OK but the puzzles are garbage. If you think picking up a rock and placing it in a circle, throwing a rock into a circle, or pushing a rock into a circle is exciting then go ahead you'll be doing that 200 times. There are a few good side quests and a few good surprises but most of what you find is endlessly repeated simple Korok puzzles that you need to do because of how annoying the equipment breaking system is. You need the extra slots because how fast weapons become useless and break. If you enjoy Dungeons you need not apply because this has the worst dungeons in the entire Zelda franchise. They are no more than simple puzzle rooms with almost no enemy's.... the one enemy they the boss are also the worst in the franchise. Bosses almost with every other monster are either going to kill you in 1 hit or if you spent a little time powering up they will be so weak you may not even need to block. Bad menu's that you constantly use, bad voice acting, bad writing, bad story, bad lip-sync in some scenes, bad side quests.... Very little of this game is up to modern standards. If you think cooking should be quick and easy to prepare before battle well that's not this game. Maybe in the Witcher you can instantly fill up everything you know the recipe for but in Zelda you need to spend 30 min crafting each individual meal waiting through the 10 second jingle to finish after every one. This annoyance continues through the whole game... you'll need to sit through 5 loading screens to finish each shrine and most of the time they aren't even worth it. Shines are generally just very simple puzzles with no visual difference and they pale in comparison to open world puzzles used to unlock shrines. Even worse are the shrines that are 5 loading screens just to enter an empty room with a chest. Things Zelda was good at are now broken! Even things like the lock on system is garbage. Its still worth playing but its not the masterpiece reviewers keep saying it is. Expand
  66. Mar 29, 2017
    6
    Gameplay hours does not equal a good game. Neither does freedom or a good physics engine. These are novelties, or components, of what can make a good game. But you take these things away from BOTW and there's not as much there as other Zelda games. I'll admit, I'm in the minority, but I personally don't care much for open world games, and I don't like RPG's. I do love Zelda though.Gameplay hours does not equal a good game. Neither does freedom or a good physics engine. These are novelties, or components, of what can make a good game. But you take these things away from BOTW and there's not as much there as other Zelda games. I'll admit, I'm in the minority, but I personally don't care much for open world games, and I don't like RPG's. I do love Zelda though. Ocarina of Time is the best game of all time, and Link's last outing in a Link Between Worlds was nothing short of pure genius. I even liked Skyward Sword a lot. But those games were about varied gameplay and puzzle solving. In prior Zelda's there were constantly new items and abilities that would change the gameplay. Getting the hookshot didn't just change where you could go but it changed how you could solve puzzles, how you could travel, and how you could fight in a way that made the game feel slightly different once you got the hookshot. There isn't that varied gameplay in this entry. There's something to be said for having all your abilities available so soon in the game and being able to travel wherever you want immediately, but they did sacrifice gameplay variation for this. From start to finish the gameplay never really changes or is varied much, and that is very different from any other Zelda. I did mention earlier that I like puzzle solving elements of Zelda games, and that is what is very good about this game. Previous Zelda's often only had one way to solve a puzzle, this games unique physics engine has made it so you can solve a puzzle in a variety of ways. That is very cool. But it takes 35 minutes to traverse to the puzzle because along the way you break 1 shield and 3 swords, have to cook 3 meals and die Dark Souls style 4 times from random enemy camps. This thing is a time pit, and not in a way that I like. Skyward Sword had varying temples and lands that were very artistically inspired. Breath of the Wild is inspired not by art, but by nature. And I can understand that appeal, but the flashy, highly stylized and varying elements of Skyward Sword appealed to me a lot more. I wanted to like this game, but I'm nearing the end I just haven't found it as enjoyable as any Zelda I've played before it. A miss from Nintendo in my book. Expand
  67. Apr 17, 2017
    6
    I played all previous Zelda games and couldn't continue with this one after 12 hours. The game is just not fun for me. Weapons that break all the time? Cheap deaths like in swimming or lightning attacks? One-hit kill by stronger enemies? Starting the game with tons of powers instead of gathering one by one as the story progresses? Framerate issues? Seriously, how come people say this isI played all previous Zelda games and couldn't continue with this one after 12 hours. The game is just not fun for me. Weapons that break all the time? Cheap deaths like in swimming or lightning attacks? One-hit kill by stronger enemies? Starting the game with tons of powers instead of gathering one by one as the story progresses? Framerate issues? Seriously, how come people say this is the best Zelda, and even the best game ever made? Better than A Link to the Past, Ocarina and Majora's? Extremely overrated, in my opinion. If it were any other game without the Zelda name on it, it would not get more than a 7 or 8. Some things in this game are great, like physics, visuals... But that's it. I'm concerned about the future of this franchise. Expand
  68. Mar 15, 2017
    6
    I'll start off by saying I am keeping this review as honest as possible and 6/10 is NOT a "bad review", the game is good but the faults I've encountered just sorta chip away at the fun for me.

    The combat is simple, but varied and I've found myself using a large variety of weapons, however not by choice. The weapon degradation (or rather fragility) is something I cant bring myself to
    I'll start off by saying I am keeping this review as honest as possible and 6/10 is NOT a "bad review", the game is good but the faults I've encountered just sorta chip away at the fun for me.

    The combat is simple, but varied and I've found myself using a large variety of weapons, however not by choice. The weapon degradation (or rather fragility) is something I cant bring myself to forgive, especially with how severe it is, the basic trash weapons I can understand breaking quickly, but if I find a weapon with solid damage that is (relatively) hard to find then it should last more than 8 swings. This constant fumble for weapons and inventory management isn't fun for me and breaks up the combat way too much, alongside forcing me to decide if an enemy is even worth breaking my weapons on.

    The visuals are beautiful, though I found my frames dipping a lot in bad weather and mountains. The art-style is minimalist, but not simple and the physics in combination is pretty damn impressive for a game on a hybrid handheld console..

    The story I feel could have been great, but I found digging for breadcrumbs rather tedious and wishing I got to see more of the other characters. Some of the characters I honestly wish I could play instead of Link, they seemed more interesting, deep and fleshed out.

    The world is expansive and deceptively large, expanding more and more as you play. The stamina meter often puts a hamper on the experience until you've invested time into increasing it's size however.
    The enemies are probably the biggest highlight of the game, they're interesting, cute and truly feel like they live in the world around you, often times they're interacting with things in a way I wouldn't expect from a nintendo game.

    Overall, the game is pretty damn good if I must say so, but the glaring things in the game like excessive weapon degradation punishing players at every turn, stamina nagging at you for having too much fun and the constant dips in framerate (yes, even when docked) made for a rather taxing experience that didn't start to feel tolerable until I was very deep into the game.

    6/10, stop putting weapon degradation in games.
    Expand
  69. Dec 5, 2021
    6
    I can absolutely see, why people love this game:
    The world is beautiful and huge, full of surprises and life, and there is always something to do and to discover, which fits great into the Zelda series.
    Personally, i do not enjoy the game, however: There is so much empathy on puzzles and difficult passages, the controls are overloaded, weapons break all the time, and running, swimming
    I can absolutely see, why people love this game:
    The world is beautiful and huge, full of surprises and life, and there is always something to do and to discover, which fits great into the Zelda series.

    Personally, i do not enjoy the game, however:
    There is so much empathy on puzzles and difficult passages, the controls are overloaded, weapons break all the time, and running, swimming and climbing requires stamina.

    Its like the developers intended to hinder the player's progress as much as possible, which results in a stressful and non-enjoyable experience for me.
    Expand
  70. May 12, 2023
    6
    This review contains spoilers, click expand to view. In a single sentence: the games feels tedious, repetitive and unfinished.

    Pros:
    1. The game's esthetic: beautiful open world, comic-like character design, lighting, as well as the esthetic of the remnants of an ancient technologically advanced civilisation
    2. Dungeons inside giant moving robots with 3D maps!
    3. The overall plot line is cool and credible
    4. The ability to glide is very satisfying
    5. The sound effects are pleasant

    Cons:
    1. The world might be beautiful, but it is completely empty. No big cities, just a handful of small settlements, practically no inhabitants. It feels ver strange.
    2. No monster variety. You find the same few monsters in pretty much all zones.
    3. Disappointing local story lines. The overall plot might be great (Calamity Ganon reappearing regularly throughout history, an ancient civilization building robots to help bring him down, Zelda keeping Ganon busy for 100 years), but the local storylines Link encounters when travelling are completely underwhelming (e.g. the elephant robot is making it rain too much in the Zora domain...)
    4. Shrines are too repetitive: there are too many shrines and the puzzles are too similar. I get it that shrines are an excuse to travel the world but it's just far too much.
    5. Too little dungeon variety. In previous games each dungeon had its own unique esthetic and music, but in BotW there are only 4 dungeons (excluding the shrines, which are also lacking in variety) and they are very similar.
    6. Weapons breaking: you don't create an attachment to your weapons because they will end up breaking, therefore no weapon feels valuable. This adds to the feeling of repetitiveness.
    7. The sheikah tablet: it's basically an all-can-do smartphone that takes away the medieval feel of Zelda games. Also, the fact that Link's powers are granted by the tablet is not credible and disappointing.
    8. Princess Zelda is incredibly annoying.
    9. There is too little esthetic emphasis on the triforce versus too much emphasis on the sheikah eye for a Zelda game.
    Expand
  71. May 24, 2018
    6
    Weapon durability is very irritating. You sometimes have to stop in the middle of combat to look for a tree branch or something to tie you over. There really isn't any point in 'getting nice things'. Things also got pretty repetitive. Which coupled with other minor irritations really sort of ruined everything else. If you like dealing with weapon durability, and think that should be whatWeapon durability is very irritating. You sometimes have to stop in the middle of combat to look for a tree branch or something to tie you over. There really isn't any point in 'getting nice things'. Things also got pretty repetitive. Which coupled with other minor irritations really sort of ruined everything else. If you like dealing with weapon durability, and think that should be what a game is about... you'll like this a lot. Expand
  72. Apr 16, 2017
    6
    A fairly competent and interesting open world game with a focus on melee combat instead of weapons combined with a bunch of irritating gameplay mechanics.
    I've heard this called the best game ever and I have seen all the 10/10 scores and I can say now these people must have been blinded by it being a Zelda game or a Nintendo game or the first game they got to try on their Switch. It's not
    A fairly competent and interesting open world game with a focus on melee combat instead of weapons combined with a bunch of irritating gameplay mechanics.
    I've heard this called the best game ever and I have seen all the 10/10 scores and I can say now these people must have been blinded by it being a Zelda game or a Nintendo game or the first game they got to try on their Switch. It's not a bad game at all it's perfectly playable but all I can think when playing it is how much people seem to have overrated it.

    The open world is fine, there is a lot to see, lots of nice locations to go to, there are shrines to do which are like puzzle rooms, there are potions to cook and quests to do and there are enemy camps with loot in them. It's got all the good and bad things you get with any Nintendo game - lots of nice little touches here and there and well polished along with the bad stuff like crappy basic story, unskippable dialogue, annoying short cut scenes for every minor interaction like pressing a button and a very childish presentation etc.

    If you take away all the polish and the attention to detail then this would quickly be reduced to a mediocre example of an open world game. The inventory management is bad, weapons break after a few uses so you end up with good weapons you don't really use and spend most of the game switching in between various standard weapons, meter watching ruins the fun and most of the loot is simply boring.

    But the Nintendo polish is there, clearly aspects of this game have been thought through a step above than what many others would have done. This does not lift the game to greatness, but it does lift it out of mediocrity.
    Expand
  73. Jul 19, 2018
    6
    many many things.... but boring. Avery time I am trying to play I see : "run, run, run.... fight, puzzle.... run, run, run...."
  74. Mar 4, 2017
    6
    If you've played 1 Zelda, you've played them all. Always such mediocre games. Breath of the Wild looks the same on wii u and wii u 2, or whatever the new console is called. It runs better on the wii u. It's a poor effort. It's nice that it looks pretty, but it's a lousy game.
  75. Mar 3, 2017
    6
    I bought this on the wii U never having played a Zelda game before and being a fan of open world genre and seeing the reviews I thought why not try it. After 5 hours of play I just sat there wondering what all the fuss is about. It doesn't look great, the gameplay mechanics are very very dated and the whole character / enemies and world thing is really corny and childish. Frame rateI bought this on the wii U never having played a Zelda game before and being a fan of open world genre and seeing the reviews I thought why not try it. After 5 hours of play I just sat there wondering what all the fuss is about. It doesn't look great, the gameplay mechanics are very very dated and the whole character / enemies and world thing is really corny and childish. Frame rate issues are awful too, but maybe this is better on the switch. I only played the wii u version. Nevertheless this is far from a masterpiece.
    I feel like this was reviewed highly with nostalgia being a powerful emotion and over taking the reviewers thinking process. I understand Zelda was highly popular back in the day and with this game not looking like much of a big jump in to the modern gaming world maybe the reviewers felt even more nostalgic playing a very similar looking game than when it was on n64, looks wise and gameplay wise. This game just isn't for me.
    I will put a few more hours in to it if I can conjure up the will, but I will probably end up selling it on ebay.
    Expand
  76. Jul 16, 2018
    6
    This is barely a Zelda game. It's way too long and has more in common with Oblivion/Skyrim than with the Metroidvania exploration and backtracking that's been crucial in previous Zelda games. The puzzles are much shorter and more bland. It's a really dumbed-down, open-world adventure game that decided to cripple its puzzle aspect.
  77. Mar 6, 2017
    6
    Having only logged a few hours into it I have some major gripes.

    Negatives --------------- -Cooking system is atrocious and boring. -World is so massive it feels barren at times. -Starting stamina is frustrating as you feel like you spend forever trying to get to places. -Story in the early part of the game seems almost nonexistent. -No memorable music so far outside, of the
    Having only logged a few hours into it I have some major gripes.

    Negatives
    ---------------

    -Cooking system is atrocious and boring.
    -World is so massive it feels barren at times.
    -Starting stamina is frustrating as you feel like you spend forever trying to get to places.
    -Story in the early part of the game seems almost nonexistent.
    -No memorable music so far outside, of the familiar sound effects we're all used to.
    -Frame rate drops are pretty frustrating for a $300 system, and brand new game.
    -Weapons breaking constantly makes everything feel generic and unimportant.

    Pros
    -------------

    -Beautiful game world, colors and cell shading make everything really pop.
    -Interesting new concepts for Zelda really refresh what had become somewhat stale in the series.
    -Being able to play a good looking, well controlled game with a handheld the size of the Switch. :)
    -Slight Voice Acting.
    Expand
  78. Mar 5, 2017
    6
    I think we got another GTA 4 on our hands...

    This game has been overhyped by nearly everyone, there's been a lot of 9/10 10/10 reviews out there but is it really all warranted. This game just like GTA 4 is getting raving reviews and people are ignoring some real glaring issues with this game. First lets talk about the biggest issue with this game that everyone seems to ignore and
    I think we got another GTA 4 on our hands...

    This game has been overhyped by nearly everyone, there's been a lot of 9/10 10/10 reviews out there but is it really all warranted. This game just like GTA 4 is getting raving reviews and people are ignoring some real glaring issues with this game.

    First lets talk about the biggest issue with this game that everyone seems to ignore and that is the performance with this game. I'm not the only one seeing the issue prop up, maybe is because I'm primarily a PC gamer and I play my games mostly at 60 fps, but I can tell that Botw has been dipping well below 30 when it comes large amount of enemies, explosion, large amount of trees/buildings. It really takes me out of the game every time the game dips into the 10s/20s fps regularly. How do these reviewers ignore this glaring technical flaw, Nintendo usually focuses of good performance in their games except when it comes to Zelda for some reason.

    Gameplay:

    The combat is fun, exploring is fun, the food crafting system is bad, and the shrines are bad. The food crafting in this games was good up until you need to craft a lot of food and that when it gets bad, there is no way to craft of bunch of food in a reasonable amount of time, it just takes too long.

    The shrines are really repetitive and are tied to the open world aspects of other games, they are like mini dungeons with a small puzzle that you need to do over and over again. Basically that's how you level up in this game. 4 shrines gives you a heart or stamina bar and they are not very challenging and are considered the filler content of this open world game. There are only 4 real dungeons in this game and they have been pretty meh. Basically this game's core gameplay can be summed up with you looking for towers to unlock the map and also doing the shrines so you can level up. This gameplay is found in other games and is not a whole lot different than any other open world game out there, this type of gameplay can be very polarizing because a lot of people do enjoy this type of ,what I call, "filler content". This isn't "new and innovative", is as if people have never played another open world game. Witcher 3 did it better, skyrim did it better; those games hid it better. If you played games like the new Farcry and Assassins Creed you know how well it can get repetitive. just because Zelda does it doesn't mean its amazing.

    The soundtrack:

    The soundtrack isn't bad but it isn't good either. No song really sticks in my head like majoras mask theme or skyward song theme. Most of the songs here are just calm music except when you enter normal combat and then it is combat music. These songs really disappoint me because it doesn't make me feel like an adventurer, I feel like i need to go to sleep.

    Art/Graphics:

    Art is really good here especially when looking out into the distance but is bad when you stare at rocks while climbing and it really shows how old this game feels even though is supposed to be a brand new shiny console with brand new shiny graphics, and it still struggles to maintain frame rate.

    Voice Acting:

    This one really irks me. Zelda finally has voice acting and they still use text for most of the game. Why did they even hire voice actors if they were never going to use them for most of the game, its just so baffling, like what exactly is the point. They went ahead and borrowed things from other games but they didn't borrow something like witcher 3 dialogue production (or mass effect).

    Overall it's important to be able to see beyond the eyes of a fanboy. I'm a big GTA fan and I saw the issues it had. It didn't have all that much replay-ability (single player) and driving sucked. It was still a good game but it just wasn't a "10/10 hype!!!" game, just as zelda is not a perfect 10/10 game. This game has flaws and its time to acknowledge those flaws.

    In a real score 10/10 system I would give this game a 6/10 but since gamers only know the ign review score system, this game is an 8/10. Above average is what this game is. I don't consider it a system seller but that's just me.
    Expand
  79. Mar 3, 2017
    6
    I've noticed alot of extremes from both sides. Trolls that hate the game out of spite and those who call it the greatest game ever. I'm not saying say the troll are in the right but to lump us all who have problems with this game together with the trolls is wrong especially when a lot of the mixed and negative reviews I've read have legitimate points (not all of them, of course) which II've noticed alot of extremes from both sides. Trolls that hate the game out of spite and those who call it the greatest game ever. I'm not saying say the troll are in the right but to lump us all who have problems with this game together with the trolls is wrong especially when a lot of the mixed and negative reviews I've read have legitimate points (not all of them, of course) which I happen to agree with. Breath Of The Wild isn't a bad game, it's got a nice art style and it controls decently (though so of the button placement is annoying) but it's an incredibly derivative open world game that adds little to nothing to the genre, the gameplay also gets really repetitive after a while and the frame rate is really bad, I shouldn't be playing an action game where the game freezes for several seconds. Story is nothing special and the voice acting and very hit and miss. While I could see someone who's never played this type of game before really getting into it, I myself have played plenty of open world games and rpgs and this game did very little to impress me. Considering that Skyward Sword (aka the worst 3D main Zelda game as well as a mediocre game) has a 93 on metacritic, I shouldn't be surprised that this game is as highly reviewed as it is, Why is this the best game ever? Because it's Zelda, that's the reason (and note, I also thought Horizon Zero Dawn was just fine, nothing special so I'm not being a fanboy) Expand
  80. Mar 8, 2017
    6
    It's a good game. It's an awesome launch title, but it isn't groundbreaking by any means. Is it the best Zelda game of all time? Maybe, but the previous 4 Zelda games have set that bar pretty low. The story is the same story you've played a thousand times. When it comes to sandbox games, there are dozens of others I would reach for before I'd reach for this. It's frankly dissapointing toIt's a good game. It's an awesome launch title, but it isn't groundbreaking by any means. Is it the best Zelda game of all time? Maybe, but the previous 4 Zelda games have set that bar pretty low. The story is the same story you've played a thousand times. When it comes to sandbox games, there are dozens of others I would reach for before I'd reach for this. It's frankly dissapointing to play after you see how much hype this got. Expand
  81. Mar 7, 2017
    6
    Let's break it down. This games is FUN! But to call the best game ever made? Not even close, hell i wouldn't even place in my top ten favorite games. Now, this game doesn't bring anything new to the game, fanboys and critics seem to forget that things this game has, older games have already done it.
    Graphics are gorgeous, but dull at the same time. Inventory system is tedious.
    To me it's
    Let's break it down. This games is FUN! But to call the best game ever made? Not even close, hell i wouldn't even place in my top ten favorite games. Now, this game doesn't bring anything new to the game, fanboys and critics seem to forget that things this game has, older games have already done it.
    Graphics are gorgeous, but dull at the same time. Inventory system is tedious.
    To me it's just a game to enjoy and have a good 2 hour session getting home from work. Not bad, but not that good.
    Expand
  82. Aug 21, 2018
    6
    Big in the worst kind of way, BotW is a fun but hollow experience that lacks the guiding hand of excellent Zelda area design, replaced instead with what feels like a procedurally generated wilderness. Shrines and "dungeons" are largely more tedious than fun, insane rate of equipment breakage which requires pointless and boring inventory management, and generally a total lack of worthwhileBig in the worst kind of way, BotW is a fun but hollow experience that lacks the guiding hand of excellent Zelda area design, replaced instead with what feels like a procedurally generated wilderness. Shrines and "dungeons" are largely more tedious than fun, insane rate of equipment breakage which requires pointless and boring inventory management, and generally a total lack of worthwhile things to do makes this a Zelda game with as many missteps as any truly great or ambitious ideas. It's quite easy to recommend as a Switch experience, but overall - it's not a very good Zelda experience, and that truly sucks. Expand
  83. Aug 12, 2023
    6
    A seriously repetitive game with repetitive dungeons repetitive gameplay boring open world map.
    BUT it has a good story and innovative gameplay features.
  84. Mar 4, 2017
    6
    Monotonous fetch quests, empty open world, dated gameplay, archaic graphics (even while docked) struggles to give this game a purpose next to the greats of todays video game masterpieces. The story is great even though it lacks proper voice overs throughout most of the game. Controls can be atrocious at times in the midst of combat or while trying to perform one of the many puzzles inMonotonous fetch quests, empty open world, dated gameplay, archaic graphics (even while docked) struggles to give this game a purpose next to the greats of todays video game masterpieces. The story is great even though it lacks proper voice overs throughout most of the game. Controls can be atrocious at times in the midst of combat or while trying to perform one of the many puzzles in the game. Art style is appealing and many returning fans will be accustomed immediately.

    Pacing was well presented, but the game lacks proper audio in several sections of the game. Zelda is a joy to play if you can look passed the several short comings. The Switch version does not offer suitable upgrades sadly over the Wii U version. I would suggest waiting for a sale on this one.
    Expand
  85. Jun 7, 2017
    6
    It's Beautiful game but mechanics are so different this game that looks another game, I like this série but remove the classic dungeons, it was not cool, too tedious to collect the pieces of heart this time, made me stop searching quickly. Lots of history for a very empty game, causing a feeling of discomfort. I hope get better in the next game.
  86. Mar 3, 2017
    6
    The game is okay, a lack of voice acting, and a weak story doesnt help it though but that typical of Zelda so no surprises yet. Not to mention the terrible frame rate and lack of any AA, this is terrible for a new console to not even be able to run a port at 900p with 0AA at a steady 30fps, only made worse by the left Joycon constantly disconnecting. I expected better both from this gameThe game is okay, a lack of voice acting, and a weak story doesnt help it though but that typical of Zelda so no surprises yet. Not to mention the terrible frame rate and lack of any AA, this is terrible for a new console to not even be able to run a port at 900p with 0AA at a steady 30fps, only made worse by the left Joycon constantly disconnecting. I expected better both from this game and from the switch...shouldve just went with the Wii U version..probably would've been a 7.5 in that case Expand
  87. Jan 1, 2018
    6
    The main problem i have with this game, is that they've fooled me during the start of it. I liked it a lot in the beginning. They've created a start area in a such way, that it felt really detailed and with a lot of interesting places. But what appeared to be after that in a reality was an empty world, with boring side quests, boring cities. and repetitive tiny dungeons. I don't mind theThe main problem i have with this game, is that they've fooled me during the start of it. I liked it a lot in the beginning. They've created a start area in a such way, that it felt really detailed and with a lot of interesting places. But what appeared to be after that in a reality was an empty world, with boring side quests, boring cities. and repetitive tiny dungeons. I don't mind the visual style of the game, since it felt fine. What i dislike is that i was really bored after 10+ hours in game. I kinda get why a lot of people give this game 10 out of 10, because most likely it was their first game, but it is definitely not 10 out of 10. There are a lot of games that are much much better and more complex than this one. Expand
  88. May 26, 2018
    6
    I really wanted to like BotW, but I just can't. I love the Zelda series and I've defended everyone of the main titles, including skyward sword, but I can't defend this. BotW is a generic sandbox game with a Zelda skin. Don't get me wrong, I love the art design and the world is gorgeous but it's empty and devoid of things to do. Beyond the main quest and shrines, there's nothing else. GoneI really wanted to like BotW, but I just can't. I love the Zelda series and I've defended everyone of the main titles, including skyward sword, but I can't defend this. BotW is a generic sandbox game with a Zelda skin. Don't get me wrong, I love the art design and the world is gorgeous but it's empty and devoid of things to do. Beyond the main quest and shrines, there's nothing else. Gone are the fun minigames, sidequests to get hearthpieces or the beautifully designed thematic dungeons. Exploration is stinted by the horrible stamina systems, the inane weathersystem, the terrible weaponbreaking system and the halfassed combat system. I'm surprised no one has called it No Man's Zelda yet. I know that I'm pissing in the wind by hoping the next Zelda will go back to be more like traditional Zelda games, as Nintendo has already announced this is going to be the template going forward but I hope they at least fix a lot of these grievances (add proper dungeons, remove the weapon breaking and stamina system, add fun sidequests). Expand
  89. Apr 20, 2018
    6
    Juego que me dejó bastante seco y desilusionado. Juego sobrevalorado segun mi opinión en todos los aspectos. Gráficamente muy discreto, sistema de combate simple y aburrido. Sistema de gestion de armas incoherente y aunque si original poco efectivo. Tiene bastantes problemas en este sentido en el cual puedes pausar el juego en cualquier momento cuando te queda poca vida y curarte sin queJuego que me dejó bastante seco y desilusionado. Juego sobrevalorado segun mi opinión en todos los aspectos. Gráficamente muy discreto, sistema de combate simple y aburrido. Sistema de gestion de armas incoherente y aunque si original poco efectivo. Tiene bastantes problemas en este sentido en el cual puedes pausar el juego en cualquier momento cuando te queda poca vida y curarte sin que ello se vea reflejado en el juego donde no pierdes tiempo en restablecer la vida. Mundo abierto si, pero las 6 horas que estuve jugando repeti demasiadas cosas en ese mundo genial según muchos. Busca torre la escalas santuario entras y poco más. Personaje sin carisma, villano que no habla en toda la aventura ni aparece, una historia sin gracia sin ser emocionante totalmente olvidable. Se salvan algunas cosas del juego que son originales como el sistema de crafteo y que puedas llegar a cualquier zona del mapeado algo realmente interesante y innovador. Por lo demás un juego sin historia, combate aburrido y poco profundo con algunas mecánicas muy deficientes para un juego que incomprensiblemente consiguió el goty. Expand
  90. Feb 2, 2020
    6
    How do you reinvent a 30 year old franchise? That is a question that probably has been asked of other franchises and even younger ones at that. Mario has made several transitions with flying colors. Even Metroid adeptly made its own transition with the Prime series on Gamecube. Zelda too transitioned from A Link to the Past to full 3D with Ocarina of Time on the N64.

    Zelda has managed
    How do you reinvent a 30 year old franchise? That is a question that probably has been asked of other franchises and even younger ones at that. Mario has made several transitions with flying colors. Even Metroid adeptly made its own transition with the Prime series on Gamecube. Zelda too transitioned from A Link to the Past to full 3D with Ocarina of Time on the N64.

    Zelda has managed to deliver quality installments with a few changes here or there. But the formula has largely remained the same. There is nothing inherently wrong with this formula. It's worked for as long as the series has been around. So why fix what isn't broken?

    The answer is that while the Zelda formula isn't broken and still has a certain charm to it, it has over a period of 30 years begun to become a bit predictable. I still maintain that Zelda OoT is one of the best games ever made. Breath of the Wild inevitably will be compared to other Zelda games and indeed other open world games like Horizon Zero Dawn. Sadly while those older Zelda games may have been a bit predictable? They are certainly more memorable than BotW.

    Breath of the Wild completely upends a lot of Zelda's traditional conventions. You still have dungeons, though they are often smaller more bite sized affairs. There are only 4 major dungeons in the form of divine beasts. But with 150 or so shrines which can become repetitive? You start to wish there were more of these elaborate more traditional dungeons.

    So how does Breath of the Wild distinguish itself from the countless other open world games on the market? The world itself at times feels like a contradiction. You occasionally find teeming life and other moments find relative emptiness. You face enemies like bokoblins and moblins and more, but the world and the elements as well prove to be worthy adversaries. Lighting can hit you if your wearing metal armor or equipment. Rain makes scaling mountains even more challenging and also annoying. Extreme temperatures also force you to be mindful of the clothing your wearing. All of this is underpinned by an impressive physics system we have never seen in a Nintendo game which allows for open ended puzzle solving.

    Visually the game's art style is great and it looks like a painting in motion. It may not be as richly detailed as something like the Witcher 3 or Horizon's more photo realistic visuals. But it still presents a visually striking world that like Windwaker will probably endure the test of time.

    The music is an underwhelming disappointment as there really isn't much here. Also disappointing is the lack of narrative. Due to the structure of the game? All the interesting events have already happened in the past making you feel like you'd rather play during those events during this post apocalyptic Hyrule.

    Weapon Durability forces you use other stuff that accumulates in your inventory. But this causes a problem as you have to slow down the game, go into an inelegant panel and sift through countless weapons. It also undermined the sense of discovery that I normally would have had attaining a weapon from a chest. I ended up avoiding combat and getting treasure chests as a result because the reward was often not worth the time.

    There are issues. The frame rate drops are certainly a concern and I wish they had been able to hit 60 fps. There are some low res textures here and there but they weren't what soured my overall experience. Time will tell if I come to appreciate BotW more. I initially thought it was great but since then the repetition and problems with the narrative really started to grind on me. This was compounded by the season pass that was marketed promising story content which wasn't all that satisfying either.
    Expand
  91. Jun 14, 2018
    6
    Overrated game. I don't like puzzles, labyrinth, and story is not interesting. Weapons brake so easily and shrine quests are too much difficult
  92. Mar 13, 2017
    6
    Just another modern open world survival element **** game with a half-assed Zelda skin. Not a bad game by any means, but completely average in every way possible. The only thing that makes it stand out is it's lack of game breaking glitches that plagues the market today. Unfortunately you're forced to play it on one of many awful controllers, so there's that to deal with...
  93. Apr 18, 2017
    6
    Este no es el mejor juego en el momento, tiene un enfoque divertido no lo niego, algunas armaduras me parecen muy bonitas, y los graficos no son punteros pero son agradables, algunas mecanicas aqui y haya, los giños a otros juegos de la entrega y una cantidad de actividades accesorias que alimentan la experiencia, son bien recibidas. El combate siendo sincero no, no es lo mejor del juegoEste no es el mejor juego en el momento, tiene un enfoque divertido no lo niego, algunas armaduras me parecen muy bonitas, y los graficos no son punteros pero son agradables, algunas mecanicas aqui y haya, los giños a otros juegos de la entrega y una cantidad de actividades accesorias que alimentan la experiencia, son bien recibidas. El combate siendo sincero no, no es lo mejor del juego ni remotamente, es de lo mas basico y tedioso, aqui si es donde destaca que es un juego para niños pequeños, claro que existira gente que le despierte nostalgia y es totalmente comprensible, pero que solo por eso deba tener una calificacion perfecta, es ser poco objetivo.

    El juego es interesante y divertido pero es para el nene de la casa, bueno y para el coleccionista que crecio con nintendo pero el concepto se ha desarrollado muchas veces y de mejores maneras, la historia de un the witcher, la exploracion de un assasins creed, el espectaculo de un Uncharted, el combate de Nioh, o el realismo de un tomb raider en modo de supervivencia aquellos son juegos que han marcado un antes y un despues. Este es un juego lindo, con mecanicas variadas, pero es todo. Si eres un jugador experimentado y buscas un reto, este juego no es para ti, si al contrario eres un niño pequeño, o guardas un buen recuerdo de nintendo supongo, aunque mi recomendacion es que comprar la consola por un solo juego, con los precios que tiene y la experiencia que ofrece la consola, no es lo ideal, es mejor esperar a que este todo mas barato.

    Aunque quisiera agregar que el juego ofrece una gran cantidad de contenido en actividades, y es interesante el enfoque que tiene en abordar el mundo abierto, al darle al jugador la libertad, para que explore y lleve la historia como le parezca, o trate de crear una propia parcialmente que es el punto mas fuerte para mi de todo el juego,

    lo que sigue no tiene que ver estricatamente con la review si no es un comentario que me gustaria realizar acerca de los mundos abiertos.

    El the Witcher fue un juego increible, pero una vez termine la historia principal y los DLCs no volvi a entrar precisamente por que no habia nada mas que hacer o descubrir despues de llegar al maximo nivel, los combates ya no me parecian un reto, considero que hay muchos mundos abiertos, que estan bien elaborados y tienen unas mecanicas solidas, y no me parece que hacer varias entregas de un juego sea la respuesta, si no que hacer un juego principal y alimentarlo periodicamente y siendo sincero prefiero pagar un dlc con una buena cantida de contenido de un juego que me gusta que por un juego nuevo incompleto o repetitivo.
    Expand
  94. Apr 18, 2017
    6
    Vast empty map with a handful of enemy's to kill and a subpar story. A big departure from when nintendo used to make great zelda games, this one is just okay.
    The game is lacking in pretty much every category, the graphics suck, the level design okay, the variety of enemies is hilarious, the story is short and dumb, the replayability is nonexistent, and finally it can't run well on
    Vast empty map with a handful of enemy's to kill and a subpar story. A big departure from when nintendo used to make great zelda games, this one is just okay.
    The game is lacking in pretty much every category, the graphics suck, the level design okay, the variety of enemies is hilarious, the story is short and dumb, the replayability is nonexistent, and finally it can't run well on nintendo's new console!
    The game cannot run at 4k with 60 fps, it cannot run at 2k with 60 fps, it cannot run at 1080p with 60 fps, it cannot run at 720p with 60 fps, no no no my friends this is 2017 you have to play your games a 900p at 5-25fps! (Occasionally you can get 30fps, it's rare though)
    Expand
  95. Mar 9, 2017
    6
    Very mediocre game, extremely unnecessary large boring open world, shrines are way to simple and it just seems outdated. .
  96. Mar 3, 2017
    6
    Visuals: 5/5 Can't complain here.
    Controls: 3/5. Layout is very awkward and not intuitive. I understand there is a learning curve but they could have done a better job here. This has never been one of the Zelda series strong suits. But having said this the horse controls are not good. I understand that they want a learning curve to help with immersion but it just ends up being a drawback.
    Visuals: 5/5 Can't complain here.
    Controls: 3/5. Layout is very awkward and not intuitive. I understand there is a learning curve but they could have done a better job here. This has never been one of the Zelda series strong suits. But having said this the horse controls are not good. I understand that they want a learning curve to help with immersion but it just ends up being a drawback.
    Story: 3/5. This game is targeted at a large audience so I feel bad being critical here but there is very little entertainment with the story. We have all played a zelda game and there is nothing here that stands out.
    Gameplay: 3/5. Combat is clunky and has not evolved since majora's mask.

    BOTW is by no means a bad game but is certainly not perfect. It does not revolutionize any genres. It merely puts a lot of fun concepts into a cute animated world that we all know and love.
    Expand
  97. Mar 5, 2017
    6
    This game makes me wish I was playing Rise of the Tomb Raider. I have played all of the major Zelda releases since Ocarina of Time and some of the mobile releases and even the gameboy classic "Links Awakening" and the 3DS "A Link Between Worlds". And I have never started playing and almost immediately thought really that's all the direction I get? Perhaps my favorite was Wii's SkywardThis game makes me wish I was playing Rise of the Tomb Raider. I have played all of the major Zelda releases since Ocarina of Time and some of the mobile releases and even the gameboy classic "Links Awakening" and the 3DS "A Link Between Worlds". And I have never started playing and almost immediately thought really that's all the direction I get? Perhaps my favorite was Wii's Skyward sword with it's quirky characters and relatively fast but story rich intro sequence. And to go from that experience to what is TBOTHW is shall we say a stark contrast and not in a good way.

    There is so little direction that you really can either open up the guide that you (hopefully) bought with your game or you can wander around aimlessly until you eventually stumble upon the shrine you were supposed to be looking for. This might be fine except that the world is so vast and initially lacking in any form of transit but your own feet, that it can be exceedingly boring. To make matters worse there is only one NPC, an old man to talk to and he isn't the most interesting of characters either. If you started off with a futuristic motorcycle or even a bicycle for that matter this might be moderately enjoyable but running around gets plain dreary after the first couple of hours.

    Then my other qualm... this game's art style looks like a Miyazaki film and yet the voice acting cannot be changed from English to Japanese. Even though I watched the initial trailer in Japanese and was super excited as soon as I saw the English trailer and learned that the Wii U version has no way to get that Japanese audio to play (even though I am sure it must be somewhere on the disc!). Sure if you have the Switch you can set the console for Japanese and play with all the text in Japanese. The Wii U though is region locked so the only languages available are English, French, Portuguese, and Spanish. I really am considering brushing up on my French just so I can have another audio option. The story isn't so nice for those who don't have a ikkyu level Japanese Kanji fluency though as only the character dialogue comes with Furigana (phonetic notes for the 2500 characters that are likely to show-up) the menus have no phonetic guides so I image some elementary school students will also be using a dictionary with regularity.

    When Nintendo said they were abandoning region locking I never thought they would still do a defacto language lock via system that doesn't allow mix and matching of languages (I will be setting the Switch to Japanese despite the inconvenience of having to look up certain Kanji with a touch dictionary when I get the switch version).

    The voice acting issues don't end their because anyone who has played Zelda games knows that one of the most emotionally evocative means the series has had, while not embracing a full audio dubbed game, are the voice tags non-playable-characters use at the beginning of nearly every text based dialogue. Since all previous games have not had real spoken dialogue, every region has received the same original Japanese voice tags and thus the characterization of all characters since Ocarina of time (including Link's battle cries and other noises) have been done by a Japanese voice actor. Thus this is in effect the least Japanese Zelda game made since Ocarina of time and as such the games tone is noticeably different -- it's like Zelda's Japanese soul has been expunged and replaced with voices that don't quiet feel the same.
    Expand
  98. Mar 31, 2017
    6
    Dont listen to the fanboys, it's the worst Zelda, only the map and the physics are great, that's all. If you have played the rest of the saga this game will disappoint you.
  99. Mar 5, 2017
    6
    This zelda isn't a bad game. Through it's not 10/10 ideal game of all time like all journalists said.
    Many technicals issues like fps drops, bugs and etc.
    Open world seems empty and dull.
    Weapons breaks too easily.
    No ingame sound.
  100. Mar 6, 2017
    6
    This review will focus on flaws.

    Dungeons and Shrines: There are only four dungeons, each can be completed in 20 minutes, but it will probably take a bit longer while you try to figure things out. For me, they took me 35 minutes each. Compare to past Zelda games, where the Great Deku Tree, a tutorial dungeon, is the same length. The Dungeons have no unique design, they all use the
    This review will focus on flaws.

    Dungeons and Shrines:

    There are only four dungeons, each can be completed in 20 minutes, but it will probably take a bit longer while you try to figure things out. For me, they took me 35 minutes each. Compare to past Zelda games, where the Great Deku Tree, a tutorial dungeon, is the same length. The Dungeons have no unique design, they all use the same textures, much like the Shrines do. Nor do the Dungeons have unique enemies, they only contain three enemy types: Mini guardians, infinitely spawning Bubbles (floating skulls), and an immobile dark eye that you need to find and destroy to stop the bubbles. There are no mini bosses like in past Zelda games, and all of the dungeon bosses have a similar design. As for the dungeons themselves, they consist of a few rooms haphazardly stuck together, and dont at all feel like a dungeon in the traditional Zelda sense. All dungeons have the same gimmick, movement of the dungeon to activate five nodes to unlock the boss. Three out of four dungeons focus on rotating the dungeon to access these nodes, a fourth is less complex and focuses on moving one part of the dungeon. At the start of the game you receive four tools that you will be using to solve the various Shrine puzzles. Having only four ways to solve puzzles, you come to understand how to solve most shrines after doing a few, most use very similar puzzles. There are a few exceptions to this, but they are an exception not the norm.

    Enemies:
    .
    There are only 15 enemy types, this includes mini-bosses on the overworld, all others are recolors with more health. In terms of the AI, there is not much difference between the recolored enemies, they feature maybe, in some cases one extra move. Of those fifteen, 80% of the enemies you are going to be fighting are Bokoblins, Lizalfos, and Moblins. Another 10 percent are Keese and Chu Chu that die in one hit and the occasional Wizrobe. The other 10 percent are the other enemy types. Some of the enemies are damage sponges, particularly the highest tier recolors and Lynels, which have more HP than Guardians. It is very disappointing climbing to the peak of an incredibly tall snowy mountain, only to find nothing but a few Lizalfos again. Poor enemy variety discourages exploration and makes combat get old, fast.

    Combat:

    Unlike in other Zelda games, there are no directional input attacks, just one standard combo for each weapon type. There are about five or six weapon types: sword, spear, axe, two handed sword, boomerang, maybe one or two more I'm forgetting. There are no unique weapon movesets, weapons of each type are just reskins of one another. There's no incentive to fight enemies after you have decent or good weapons, you break your weapons for worse weapons. Because it is so easy to avoid or run away from enemies, and because the poor enemy variety means fighting enemies isn't that fun after a while, this becomes a problem quickly. A lot of the content of the game was supposed to be finding and fighting enemies, without them the world becomes more barren. Any difficulty the game could have had is removed by a heal system that can instantly heal all of your HP from the pause menu. You find a fairy fountain early on in the game, and one area south of the starting area is full of items that when cooked, restore all of your HP + give extra hearts.

    Quests, Story, Music:

    Half of the side quests in the game are fetch quests. One in particular asks you for a total of 100 pieces of wood. This requires you to use 200 bombs, one to knock the tree down, the other to turn it into wood, or the decimation of all your weapons. The story is told through optional flashbacks, there is very little going on plotwise in the world you are in. Because of the lack of a sense of plot progression, there is very little incentive narrative wise to keep you playing. In my opinion the ending was lackluster, especially compared to past Zeldas, The cutscenes feature not so great English voices (particularly the females), with no option to change voice language and keep English text, or to disable voices entirely. The voices in my opinion, remove almost all emotional impact in most scenes. The music is almost entirely absent most of the game, showing up only in towns, during certain cutscenes, or as fleeting ambient background noise. When it is present, in my opinion it's worse than the other Zelda's. Listen to https://www.youtube.com/watch?v=J_TzYGd9pjk for an example.

    Main Criticism:

    There is nothing in the world but Shrines, enemy camps, small towns, and Korok seeds to pointlessly expand your inventory. There is a lot of empty space and "dead air" with nothing present or happening. After you have played the game a while, like most open world games, it gets boring, you will quit unsatisfied. This is opposed to finishing the game with a strong and satisfying final boss and ending, like Wind Waker.

    It's a 6/10 for me.
    Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]