User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Mar 6, 2017
    7
    The game was good, yes, but lacked the plethora of interesting characters and deep personality that made me love The Witcher III so much, Gameplay was sort of bland, inventory management was a pain, and the world often just felt... empty to me. Sure, the art style is interesting to look at, but the Switch's technical shortcomings meant that we weren't given a lot of the environmental soundThe game was good, yes, but lacked the plethora of interesting characters and deep personality that made me love The Witcher III so much, Gameplay was sort of bland, inventory management was a pain, and the world often just felt... empty to me. Sure, the art style is interesting to look at, but the Switch's technical shortcomings meant that we weren't given a lot of the environmental sound effects, lush greenery and scaling environments that have sorta become a must-have for open world games, nowadays.

    The 'story' is interesting enough, and the puzzles and shrines are definitely creative and provide a healthy challenge, but I feel that Breath of the Wild is lacking in a lot of subjects.

    Do I think the game is bad? Not in the slightest.

    Is it perfect? Absolutely not.

    I've had a lot of fun with it despite my gripes, and I think that I will continue to do so...

    ...After I finish Horizon Zero Dawn (Which I prefer because I like having linear stories to follow, with activities on the side to complete, but that's just me).
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  2. Mar 13, 2017
    7
    I, like many others bought the Switch solely for this game. I bought a console, for one game... and note that I'm predominantly a pc gamer. Not many games has that power over me but I have had a thing for Zelda games since childhood. So needless to say I had high expectations.
    This game delivers on alot those expectations but also comes with alot of dissapointment and some frustratingly
    I, like many others bought the Switch solely for this game. I bought a console, for one game... and note that I'm predominantly a pc gamer. Not many games has that power over me but I have had a thing for Zelda games since childhood. So needless to say I had high expectations.
    This game delivers on alot those expectations but also comes with alot of dissapointment and some frustratingly annoying obstacles and imo mindblowingly stupid decisions that does not add but detracts from the gameplay and ultimately stops it from reaching a higher score.
    It's a beautiful world filled with alot of stuff to do but there are also alot of empty areas. You are completely free to explore it at your leasure. You can even run to Ganons castle and take him on right off the bat, of course your chances of success are very slim to none in doing so wich in a way forces you to play certain areas in order to get your character strong enough.
    There are shrines with puzzles around the world that can give you uppgrades and four big bosses to take on in what you could call dungeons, even though they are more like puzzle rooms with a boss at the end.
    The enemies arn't at all that waried and mostly comes in the form of the same enemies with a different color, but they behave in quirky funny ways reacting to what you do. They even goof around going about their business even when not engaging you.
    Normally most games borrow from Nintendo games but there are aspects in this game that you can clearly see they have borrowed from other games like the "Far cry towers" and some DS influences.
    Combat is generally fun although the difficulty in this game is just making enemies hit harder and be damage spoonges. It also borrows from survival games and the witcher where you can cook and make elixirs. The menu/item management for this task is a bit fiddly. In fact inventory and menu management overall are a bit fiddly and non intuitive.
    Motioncontrol is implemented but in a smart, good and creative way, it never felt like a chore.
    The bad comes in the form of frames tanking heavily alot. Maybe I'm more sensitive to this than others beeing a pc gamer, but when it happens during combat it has such a negative impact on gameplay, especially when the max is already a low 30fps.
    "Link" also has a ridiculous low level of stamina to start with. Stamina shows up as an ugly bloblike green circle above your character that drains when you sprint, swim, climb etc. And I kid you not a fat legless man can outrun "Link" and you need to spend atleast 4 upgrades on stamina to even get to the level that I think is the very least Link should have started with. And these upgrades comes at the cost of much needed health.
    Also when you climb Link slips ALOT if it rains (and it rains ALOT), most of your stamina is drained while getting nowhere... wich means if you're half way up the mountain and it rains you are utterly f*cked. A pointless frustrating gamemechanic that adds nothing, it doesn't really add challenge, it only adds frustration based on bad luck.
    Unlike some previous games you don't really get a specific special magical bow. You can find alot of bows but they are utterly useless because arrows have a dropchance akin to legendary drops in a Diablo game and are too expensive to buy.
    But one of the worst things they added to the game is weapondurability. I never really cared for weapondurability but they were okay and manageable in some games like the DS series. There resource managment and preparation was a huge part of the gameplay. Also the weapons lasted pretty long and could be repaired to their former glory.
    Weapons in BOTW are made cheaper than the cheapest chinese fake copies and rarely last you more than a few enemies. And each time a weapon breaks you have to pause mid combat and choose another weapon, if you don't have any you have to scroungefor defeated foes to pick up their sh*tty sticks to fight with.
    The few weapons that can be repaired are needed to be taken to certain npcs and they cost so much to repair they are never worth the resources to repair to just last a couple of enemies more.
    The only weapon I came across that breaks but can return to it's former glory is the master sword, but even that comes with alot of caveats.
    This constant breaking of weapons means you never look forward to looting new weapons and you are put off using the better ones because you want to "save them" for a special enemies, meaning you will be fighting mostly with crapweapons the entire game.
    This was to me a mindblowingly unnecessary sh*t gameplaymechanic that detracts so much from the game. Constant interuption of flow and combat with frustration as a result. Atleast if the durability and repaircosts were somewhat reasonable it'd be a bit better but as it is now... no it is a HUGE negative.
    But despite that, overall this is still a good game but it is not the masterpiece alot of people claim. I do recomend it to anyone having a wii u or switch
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  3. Mar 30, 2017
    7
    As a Zelda fan, I consider Breath of the Wild a good game but it's not as perfect as most reviewers say because:

    1. Poor acting choices (Zelda) If you decide to include a few (and just a few) voices in the game just do it right! Zelda has always been one of my favourite characters since Ocarina of Time. She was mysterious, daring and somehow cool. I'm so disappointed with her
    As a Zelda fan, I consider Breath of the Wild a good game but it's not as perfect as most reviewers say because:

    1. Poor acting choices (Zelda)

    If you decide to include a few (and just a few) voices in the game just do it right! Zelda has always been one of my favourite characters since Ocarina of Time. She was mysterious, daring and somehow cool. I'm so disappointed with her ridiculously trembling voice that no one can believe nor take seriously.

    There are a few other issues with the game but Zelda's voice is something that could have been chosen right easily!

    2. Frustrating climbing

    It rains a lot in Breath of the Wild and whenever it rains, you can't climb. It's that simple. I was stuck on an island with no shrines around and no way to make fire but I wanted to explore it anyway. All I could do was wait a long while until I was able to climb to keep checking the island. Another good example is when you are near the top of the mountain and then it starts raining and you fall all the way down. Lovely! To make things worse, 90% of the terrain requires climbing.

    3. Disappointing dungeons (including the mystical ones)

    I firmly believe that they are the worst in the series. Mostly, they are superficial and gimmicky.

    4. Awkward inventory system

    You have to eat food to restore hearts and stamina in a pause menu which feels very awkward to do while climbing and fighting. Also, all weapons break easily so you have to hold right to open the weapons menu and select another weapon in the middle of almost every single fight, which literally breaks the action.

    5. Technical issues (choppy frame rate and game freezing)

    Noticeable technical issues don't make a good game bad but they are detrimental to the enjoyment of the game, period.

    6. Visuals are good and bad

    Some places look quite good, like the beaches and sea, while other places look not exactly pointillist but just blurry a la Skyward Sword.

    7. Music (where?)

    Seriously, where's the music? All you are going to hear most of the time is some short harmonies (no, it's not your phone's notifications) or background sounds. And why did they replace the old ranch music with the new and much worse one? Zora's music is still awesome but it's drowned in the water and can hardly be heard.

    Conclusion

    I still like the game quite much regardless of its issues but after over 80 hours I can't see why it should be considered the best Zelda game ever. Reviewers will admit this eventually, once enough time has passed by. There are a few articles daring to say so already. I think some hidden Switch marketing is the reason for many websites to crown Breath of the Wild. Nevertheless, it's a good game that is so overrated.
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  4. Nov 9, 2022
    7
    Wow like wth is up with all these 10’s? I think everyone just WANTS this game to be the greatest of all time. They’ve decided this long before the game even came out. It’s ZELDA, after all…and Nintendo. They can do no wrong, right?
    So yeah, has anyone figured that maybe, just maybe those 0 reviews are just counterweight to all the mindless, brainless 10’s this game is receiving? Because to
    Wow like wth is up with all these 10’s? I think everyone just WANTS this game to be the greatest of all time. They’ve decided this long before the game even came out. It’s ZELDA, after all…and Nintendo. They can do no wrong, right?
    So yeah, has anyone figured that maybe, just maybe those 0 reviews are just counterweight to all the mindless, brainless 10’s this game is receiving? Because to me this is nowhere near as charming of a game as Ocarina of Time was. And that game I bought day one and even got the gold cartridge. I find BotW to be one of the most grossly overrated video games I have come across.
    There’s greatness in there, sure…but overall I find the games design to be bland and dull. The dungeons are a huge yawn fest compared to the masterfully designed areas of OoT and I found the entire soundtrack to be lazy and boring. Also I can’t stand the new design for Link.

    I don’t know….I just feel this game isn’t really the Zelda I once loved. OoT and TP are both vastly superior Zelda games to me.

    Lastly, the original Final Fantasy VII is still the greatest video game ever made and no one will ever change my mind.

    See? Opinions. Not everyone is going to be brainwashed into praising this game like it’s the second coming of Christ. Seriously based on all these 10’s that’s what I was assuming and came out absolutely disappointed. I ain’t gonna give it a 0 ad it’s a solid video game but I understand why some are gonna want to give it a 0.
    There are so many games that I find far more superior such as Shadow of the Colossus (ps4), God of War, A Plague Tale (both games), Resident Evil 2, The Last Guardian, etc.

    Honestly, I think I have very particular tastes and unique style and many games of this new generation don’t even really appeal to me anymore. Most of my other all time favs ever come from the past like Silent Hill 2, FFVII, FFVIII, FFX, Legacy of Kain Soul Reaver, ICO, Vagrant Story, Chrono Cross, Tekken 3, Prince of Persia Sands of Time, Contra, Streets of Rage, Ninja Gaiden I can go on and on…..

    Breath of the Wild isn’t my cup of tea but it is simply a good game. Nothing more, nothing less.
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  5. Mar 6, 2017
    7
    (SWITCH VERSION)
    THE GOOD:
    from a technical standpoint this game is astonishing. The game truly gives you unlimited freedom as the player, and not only that but the world itself interacts with the player, whether it be through the weather or terrain. The Shrines you visit (Their are a lot) are truly entertaining as each one is typically a puzzle that requires you to use multiple
    (SWITCH VERSION)
    THE GOOD:

    from a technical standpoint this game is astonishing. The game truly gives you unlimited freedom as the player, and not only that but the world itself interacts with the player, whether it be through the weather or terrain.

    The Shrines you visit (Their are a lot) are truly entertaining as each one is typically a puzzle that requires you to use multiple abilities to solve, and more times than not you can solve in more than one way.

    While the story itself requires you to flesh it out, it is a very enjoyable story and probably the most well told in the series.

    THE BAD:

    With this being a massive open world, it is also a massive barren world with little incentive to explore every nook and cranny. All the equipment in the game can be obtained through shops (With the exception of about 6 pieces in shrines) and the few areas you find that are guarded by enemies or require some clever routing to get to often reward you with a chest that has arrows or other negligible items.

    The cooking system is cluttered and unnecessary and the time required to cook detracts from the enjoyment of the game.

    The controls could of been much more refined and can lead to some silly mishaps.

    THE UGLY:

    The FPS is extremely inconsistent.

    The beautiful music of the Zelda series we have grown to love is very scarce in this installment (This is most likely due to the developer wanting you to enjoy the "ambiance")

    Pop in textures are extremely common.

    Overall I have really enjoyed my time with the game and I plan on putting in much more, however I do not believe this to be the masterpiece it is touted as, but I do believe it is the framework to something truly amazing in the future.
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  6. Mar 14, 2017
    7
    Story - Of course, its your typical Zelda game with good vs evil or to be specific Link (amnesiac) vs. Calamity Ganon. The difference in this installment is that before the start of the game. Zelda lost...thats that. Nothing really interest me the whole campaign nor there was any good characterization of each and every character. Its like the game assumes you know who is who and what isStory - Of course, its your typical Zelda game with good vs evil or to be specific Link (amnesiac) vs. Calamity Ganon. The difference in this installment is that before the start of the game. Zelda lost...thats that. Nothing really interest me the whole campaign nor there was any good characterization of each and every character. Its like the game assumes you know who is who and what is and whats not. I cant say it is bad, but on today's standards...Typical doesn't do anymore. A score of 7/10

    Gameplay - Now this is where the game shines. Its gameplay is great! The open world is interactive, storms gets you lightnings if you wield a sword, rain makes climbing slippery and boxed, things, etc. actually hurt when it falls on you, Fruits actually grow on trees through time. The fighting mechanics is also good, with the addition of parries and slow motion mode. Added those things with the unique and classic great puzzles of the zelda franchise. However, not everything is perfect in this aspect. The durability system is **** up that weapons get destroyed in 5-6 hits used. in fact you need atleast 20x of each types of weapons to actually not worry about losing them, next the bosses as well as ALL enemies of this game has bad AI, other than them looting weapons on the ground(which is cool btw) nothing really gives me any challenge from any of them. You just need to press that attack button and no need of actual dodging to actually beat most of the creeps ingame and lastly, the world despite being ok, is lifeless. Therefore, a score of 8/10

    Graphics - Well, its cartoonish, colorful but....Its butt ugly as of today's console standards. Yeah the graphics IS decent in handheld mode, but the console is really a pain in the eyes to see. Its so outdated, the design of walls, etc. pixels are so obvious its painful. Thus, a fair score of 6/10.

    Sound - I dont have any complaints with the soundtrack of the game. Its great, the intruments used are good, pleasant to the ears and soothing. The same could not be said to the character voice though, i could say the devs didnt really put any effort on that aspect which clearly showed how lazy they are in doing atleas a decent job in putting gooding voice acting to the game's characters. A score of 8/10

    Total average = 7.25

    First of all. Imo, seeing how HIGH this game in the critics column of the game page. I could say its really overrated. Seeing as most of the reviewers that made it where mostly likely been a fan of the franchise since they were little and that feel of nostalgia got them to be biased with the game. As for me, its not right, BOTW IS A GOOD GAME, but no way in hell it is a masterpiece. The game doesn't really did any revolutionary in its gameplay to consider it a "best" nor its story is that engrossing too as well its graphics and environment ist really that good or anything. IT IS JUST A GOOD GAME WITH A ZELDA TITLE. hell, i think if its another title an d without "zelda" in it then this would be averaging 70-75 in the metacritic. regardless, i gave what i feel a score that shows what the game is to those potential buyers. Is it worth it if you have a switch? well, you dont have a choice since its the only decent out there. But imo, wait for more good games to come out before buying switch.
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  7. Sep 14, 2019
    7
    Most open-world games suck; but this is not one of them. Being out in the world is a blast, and is what carries this game to success. The problem is that the dungeons (which are designed as keystone moments in this and every older LoZ game) are just terrible, and the shrine system feels totally divorced from the beautifully-realized world that the rest of the game takes place in. AlsoMost open-world games suck; but this is not one of them. Being out in the world is a blast, and is what carries this game to success. The problem is that the dungeons (which are designed as keystone moments in this and every older LoZ game) are just terrible, and the shrine system feels totally divorced from the beautifully-realized world that the rest of the game takes place in. Also the weapon durability system feels like quite a nuisance, even if the design compensates for it.

    That being said, I can understand why people think this is the best in the series.
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  8. Apr 22, 2018
    7
    After I complete this game (main quest and most part of the side quests, almost 100 hours of game) I can say that has too much weak points to be considered a masterpiece, it's a good game but 97/100 is simply ridicolous. I will not gonna explain the merits this game has cause everybody has already done, but i want to focus on the problems it has.
    The combat system is obsolete and light
    After I complete this game (main quest and most part of the side quests, almost 100 hours of game) I can say that has too much weak points to be considered a masterpiece, it's a good game but 97/100 is simply ridicolous. I will not gonna explain the merits this game has cause everybody has already done, but i want to focus on the problems it has.
    The combat system is obsolete and light years back compared to competitors, all the weapons have just 2 move sets in total, there are just a few type of enemies mixed in colours, the puzzles in the dungeons after a while start to be repetitive and not stimulants.
    I also didn't like some game design choices (this is personal maybe someone could enjoy those) like the weapons that disintegrate after a few hits (arches included) and the fact it's almost impossible to climb when it's rainy is so frustrating.
    I can't understand how this game could be compared to Ocarina of time a game that is 20 years older but better in every way (except for graphics of course).
    Reading the others reviews I also can't understand how almost nobody highlights the problems this game has, exalting only the good parts of it.
    In the end i can say also the plot is for sure not one of the best we ever see,
    on the contrary it is really trite and banal.

    P.S. I forgot the stamina managment is really stupid
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  9. Jul 27, 2017
    7
    •No music
    •No renaming Link
    •No other player profile (only 1 player save) •No forward rolling anymore (can't hit/ram a tree to shake it like in all zelda games) •No first person camera view (like in all 3d Zelda games) •No large dungeons with items! •No quiver, bottles, wallet or hookshot !!! •No witches, or witchshop or elixir shop •No diving !!! and No fishing ! •No caves or
    •No music
    •No renaming Link
    •No other player profile (only 1 player save)
    •No forward rolling anymore (can't hit/ram a tree to shake it like in all zelda games)
    •No first person camera view (like in all 3d Zelda games)
    •No large dungeons with items!
    •No quiver, bottles, wallet or hookshot !!!
    •No witches, or witchshop or elixir shop
    •No diving !!! and No fishing !
    •No caves or holes in ground to discover

    •Annoying stamina meter
    •Annoying cooking animation every single time you cook!
    •Annoying animation and text popup when upgrading armor.
    •Annoying animation everytime you complete a shrine, and there are hundreds of them!
    •Annoying breaking weapons, even Master Sword breaks and needs to reload.

    •Inventory (WAY too many different items + too much time spend in inventory menu)
    •Bad / Inconvenient inventory management (to drop item or weapon you have to press start first)
    •Durability of damaged weapons/ shields, doesn't show how many more strikes until it breaks.
    •Sprint and jump button layout very inconvenient
    •WAY too many armor sets and pieces. And most of the armor makes Link look even more feminine.
    •Link looks like a girl / shemale / very feminine
    •Link is Spider-Man. Link can climb ALL walls like spiderman, even flat surfaces.
    •Link can't climb walls in shrines = Inconsistent!
    •Link can't DIVE UNDER WATER in this game! Not even with Zora armor.

    •Combat feels clunky, jumping instead of rolling
    •No more Z-Target Bow/Arrow shots
    •Swordplay is big degradation compared to all other 3D Zelda games. No horizontal or vertical attack with sword anymore, only one type of attack.
    •Little to no enemy variety. Same enemies over and over. After first couple of hours you have seen all enemy types.
    •Bombs are infinite , overpowered and boring.
    •Bombs are infinite , why bomb arrows not? =Inconsistent
    •Map is way too big, therefore empty and boring most of times.
    •Your horse wont hear your call 99,9% of the time, have fun walking around this huge map.
    •You spend 90% of the time climbing some damn rock!
    •Game physics: items and bodies tend to slide/roll very fast, as if the ground is out of ice
    •Killing harmless animals (birds, squirrels, fox) and eat their flesh? WTF Nintendo?
    •Stupid animation when killing an animal = animal turns into a steak!

    •Fairies look like fat transvestites. -No joke. What happend to OoT good looking fairies?
    •Korok Seeds are boring and very, very cheap map filler. Have fun finding 900 of them.
    •NPCs have no character, are not memorable and look like anime cartoon.
    •Shopping is boring. Shopkeeper in old zelda games had charisma and were memorable. Not in Breath of the Wild.
    •Sheika Slate, an electronic iPad like device in a Zelda game WTF? It just doesn't fit!
    •Chests and sidequest will only give you useless rupee or another breakable item. After a while you wont even bother openening chests anymore.

    •Very bad voice acting. Not only the voices are bad, but also the usual zelda npc noises sound worse compared to other zelda games. One example: Beedle, the merchant from Wind Waker, sounds overly exited, as if he was on drugs, which makes him sound silly, and he doesn't say "thank you!!" anymore. The overall voice acting is just disappointing. Also, speaking voices don't fit in a Zelda game at all. They should stick with noises and text.

    Final thoughts:
    Breath of the Wild is like a very expensive bottle of whiskey or wine, which has been mixed with too much water. There are very good elements in this game, but it is watered down by the overly huge map size, which makes it feel empty and boring at times. The lack of connection to the actual story, the fact that the sidequests and the million chests that you can find in this game are completely unrewarding, the lack of background music combined with the fact that there are no valuable weapons or items since all of them break, makes this game feel more like an open world, survival, climbing simulator, than a real Zelda game.
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  10. Mar 12, 2017
    7
    A new Zelda with new features, but in overall an empty trial of innovation who forgets the roots of an unforgettable saga in the wake of an huge open world. Definitely a great point unless you remember its poor graphics and minimalist even silent music. In addition, its story fluctuates between the tasteless and the power of emotional remembering of Ocarina of Time's plot and world.

    In
    A new Zelda with new features, but in overall an empty trial of innovation who forgets the roots of an unforgettable saga in the wake of an huge open world. Definitely a great point unless you remember its poor graphics and minimalist even silent music. In addition, its story fluctuates between the tasteless and the power of emotional remembering of Ocarina of Time's plot and world.

    In overall, a good game in THE LEGEND OF ZELDA's saga, but definitely not the definitive ZELDA.
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  11. Mar 13, 2017
    7
    Eh, it was pretty good, certainly not bad, but not as euphorically amazing as a lot of reviewers seem to be claiming. Here's a rundown:

    GOOD - Solidly implemented open-world mechanics for combat, survival, exploration, and stealth. None of it is particularly groundbreaking but all is done well with the usual Nintendo polish. - Hyrule is varied, colorful, and appealing, reminiscent of
    Eh, it was pretty good, certainly not bad, but not as euphorically amazing as a lot of reviewers seem to be claiming. Here's a rundown:

    GOOD
    - Solidly implemented open-world mechanics for combat, survival, exploration, and stealth. None of it is particularly groundbreaking but all is done well with the usual Nintendo polish.
    - Hyrule is varied, colorful, and appealing, reminiscent of a Miyazaki movie
    - Plenty of good music
    - While some dislike the breakable-weapon system, I think they implement it well and like the way it forces you to use a wide variety of weapons throughout the game
    - I really like the design of the Divine Beasts and the general concept of having dungeons inside these massive lumbering cyber-steampunk monsters
    - In general they do a good job of letting you go everywhere practically right from the start, with the caveat that many areas are dangerous and require specialized gear to traverse safely. It gives the world a good sense of mystery and adventure
    - Good sense of character growth & progression throughout the game as you gain better equipment, new abilities, and more life/stamina
    - They do a good job of incentivizing you to constantly collect whatever you can, as ingredients wind up having lots of uses in cooking and upgrading

    BAD
    - Story is very thin, and if you don't bother hunting for (totally optional) memories practically nonexistent: "Calamity Ganon is in the castle! Go stop him and save Zelda!" "OK, sure" THE END
    - The characters were pretty weak too IMO. The only one of the Champions who left any impression was Mipha since she actually seemed to have meaningful connections to other people. The rest were blah.
    - I wasn't a fan of this angsty, conflicted version of Zelda too, especially since she doesn't get a proper arc: basically she's worried she's a failure because her powers haven't materialized, then they eventually materialize at the last possible moment and everything works out THE END
    - Later in the game the lack of enemy variety becomes pretty annoying. Palette swaps of Bokoblins, Moblins, and Lizalfos constitute the vast majority of enemies you'll face and it all gets very same-y.
    - The prospect of slaughtering and eating countless wild animals (including wolves and foxes) is pretty grim for Nintendo. I must have farmed hundreds of moose for their precious, precious meat and did not feel like a legendary hero while I did it.
    - I was very annoyed at the section where Link dresses up like a harem slave to sneak into an all-woman city. That kind of stuff doesn't belong in a family-friendly game, Nintendo.
    - The actual design of the Divine Beast dungeons was unimpressive. They're all basically just variations on "tilt it this way, now that way" over and over again.
    - Hyrule Castle itself was a huge disappointment. I guess it's tough if you actually WANT to spend tons of time poking around and dodging Guardians, but I just swam up the waterfall and climbed up to a window, whole thing took less than 10 minutes
    - Once you've beaten Ganon it sinks in that there's not much point in continuing to explore the world, since you're not going to find any bigger challenges and there's little point in trying to get even stronger (especially if that means farming the same stuff over and over again). All that's left is OCD collecting and box-checking.
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  12. Mar 24, 2017
    7
    Zelda Breath of the Wild es un grandísimos videojuego que sin tener los gráficos de la actual generación es realmente bello. Cuando estamos en la cima de una montaña o en una torre y nos lanzamos con la paravela nos damos cuenta que estamos ante un espectáculo visual. Y si coincide con un amanecer dejaremos la misión o lo que quiera que estemos haciendo para observarlo.

    Es un juego que
    Zelda Breath of the Wild es un grandísimos videojuego que sin tener los gráficos de la actual generación es realmente bello. Cuando estamos en la cima de una montaña o en una torre y nos lanzamos con la paravela nos damos cuenta que estamos ante un espectáculo visual. Y si coincide con un amanecer dejaremos la misión o lo que quiera que estemos haciendo para observarlo.

    Es un juego que te atrapa, donde estaremos horas y horas que se pasarán en un suspiro. Podrás jugar seis horas seguidas sin darte cuenta, sin apenas avanzar en la historia principal o haciendo apenas un puñado de misiones secundarias o superando santuarios. Más de 105 horas tengo a mis espaldas tras habérmelo pasado.

    Los detalles según lo que hagamos, las físicas, son sin duda una lección magistral para otras desarrolladoras. Ver la hierba moverse según sopla el viento, como ésta va cediendo a nuestros pasos, cómo podemos cortarla cuando está alta y pueden aparecer animales que hacia un rato se había escondido a nuestro paso, cómo nos cuesta escalar cuando llueve (todo cuanto veamos es escalable, según la resistencia que tengamos), cómo podemos quedar achicharrados si en una tormenta de rayos vamos equipados con nuestro escudo/espada, el movimiento del agua cuando estamos en ella, poder cortar árboles al golpearlo ver cómo se deslizan si hay pendiente, la IA de los enemigos al eliminar o devolverte las bombas que les lanzas, ,... Alguno le parecerá una tontería pero no muchos juegos atienden a estos "detalles".

    No hay mucha gente con la que charlar salvo en postas y aldeas y los que nos encontremos en el camino nos podrán dar pistas de tesoros o lugares que hasta ese momento no hayamos tenido noticia o puede que se conviertan en enemigos. En las aldeas, lógicamente, no hay muchos edificios pero en todos ellos podremos cotillear, sin excepción. Lo cual deja a otros mundos abiertos como una decoración de cartón piedra.

    A continuación les paso mis puntos negativos:

    - Poca profundidad en la historia y escasas misiones principales. Eso sí, las cinemáticas son muy bonitas y bien hechas.

    - Quitando postas y aldeas, poca vida (humana). La interacción con estos poco profunda.

    - Misiones secundarias decepcionante. El héroe de Hyrule reducido a recadero: tráeme X gemás luminosas, X setas raudas, etc. o busca a menganito que no sabemos dónde está. Ni rastro de misiones secundarias tan buenas y con tanta enjundia como una principal, que vimos en juegos como The Witcher 3.

    - Sistema de combate ortopédico (hasta que con el paso de las horas vamos puliendo, pero es malo). Venir de jugar Nioh y encontrarte con esto.. cierto, no son géneros comparables, pero deja mucho que desear la simplificación del combate.

    - Dificultad del juego. Nula. Nula para jefes finales de las bestias divinas y Ganon. Si no estás pendiente de la vida, si no tienes flechas ancestrales o no cuentas con la espada maestra, puede que te cueste. Si tienes todo eso, prácticamente a la primera los vencerás. En cambio, los guardianes pero especialmente los centaleones son muy complicados. Lo curioso es que son enemigos opcionales. No tiene lógica.

    - Algunos tirones en modo TV, no molestos, pero siendo exclusivo es imperdonable. También el último día me hizo una cosa extraña en modo portatil, auqnue aquí el juego es estable y se ve de lujo. En modo TV jugando con el mando pro gana muchísimo.

    - Esto es más subjetivo: tras 105 horas y con estos puntos negativos, no entiendo tanto maldito 10 de la prensa. Maletines?

    Para mi estas contras le hacen bajar mucho y por eso le pondría un 7,5.
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  13. Jul 22, 2019
    7
    Your experience with Zelda BTW will be defined by yours expectations, if you are waiting for a great open world game with good puzzles and that let you do you do all you want zelda will be incredible.
    if you want something more like a rpg with remarkeble npc and lore you will be disappointed, the game is empety and lacks of content and also the weapon breake system is horrible and only
    Your experience with Zelda BTW will be defined by yours expectations, if you are waiting for a great open world game with good puzzles and that let you do you do all you want zelda will be incredible.
    if you want something more like a rpg with remarkeble npc and lore you will be disappointed, the game is empety and lacks of content and also the weapon breake system is horrible and only makes you avoid combat.
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  14. Apr 6, 2018
    7
    The term glass cannon comes to mind when playing this game–as well as tedium. Before I go into the shortcomings of this game let me just say that this is one of the best Hyrule universes that I have been able to experience in a Zelda game… Now, with that said, it seems that for everything that could have been amazing about this game is then dialed back a few notches with some strangeThe term glass cannon comes to mind when playing this game–as well as tedium. Before I go into the shortcomings of this game let me just say that this is one of the best Hyrule universes that I have been able to experience in a Zelda game… Now, with that said, it seems that for everything that could have been amazing about this game is then dialed back a few notches with some strange in-game mechanic choices…
    Creating fake difficulties with cheap game design, like enemies that give you forever and a day to hit them only to be hindered with your porcelain weapons constantly breaking all the time… Dialog choices that don’t lead to different outcomes (like the damn paraglider tasks). And a little green doughnut that is fighting hard to become even more notable than the tri-force…
    So, to sum up my opinion, Breath of the Wild is a great game that takes three steps forward but two back as with features that do not really add to the game’s difficulty or enjoyability as much as attempt to pad the amount of time spent playing it.
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  15. Mar 6, 2017
    7
    Im playing on Wii U, and i have to say, this is not ALL what they are saying. Just finished Witcher 3 and this dont come close. I really think that Nintendo paid some reviews, cuz i cant see the 10/10 on this game.
    Many drops of framerate, poor grafics, bleached colours does't surprise me at all.
  16. Mar 7, 2017
    7
    Well i have been playing this and horizon since their launches to get a good feel of both games. I am not a fanboy, i own every console currently on the market and a P.C. Nintendo has been with me since a very young age, and i will always continue to invest in them for myself and my kids. But in my opinion this just is not the perfect game that a lot are making out. I can see the positivesWell i have been playing this and horizon since their launches to get a good feel of both games. I am not a fanboy, i own every console currently on the market and a P.C. Nintendo has been with me since a very young age, and i will always continue to invest in them for myself and my kids. But in my opinion this just is not the perfect game that a lot are making out. I can see the positives but it just does not give me the enjoyment i have experienced with past Zelda games. The visuals are not stunning for a brand new console, the textures seem very outdated and this affects the overall effect. Because there is a lot of empty space, the views of the world just dosn't have that wow factor. There is also alot of pop ins which can be distracting. Don't get me wrong it still has some of the charm you come to expect but comparing to HDZ this dosn't have the same appeal. Once i spend more time i may review my score, but at present it is only slightly above average. Expand
  17. Mar 3, 2017
    7
    The stellar reviews really do not accurately portray the game. While it is a good game at its core, it is missing a lot that previous Zelda games had, most notably a memorable soundtrack. Gone are the tunes that we'll forever remember from OOT and Majora's Mask, they have been replaced with completely forgettable ambiance. The game is also incredibly open ended with no sense of objectiveThe stellar reviews really do not accurately portray the game. While it is a good game at its core, it is missing a lot that previous Zelda games had, most notably a memorable soundtrack. Gone are the tunes that we'll forever remember from OOT and Majora's Mask, they have been replaced with completely forgettable ambiance. The game is also incredibly open ended with no sense of objective or urgency. Whether you do anything or nothing at all, the game's world seems indifferent to your presence. While this is on par with most open world games, it seems out of place in a Zelda game.

    I would liken this to Skyrim with a Zelda skin, rather than an actual Zelda game.
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  18. Mar 16, 2017
    7
    Okay, so I beat the game to give it a final review and I must say I was reallllly disappointed. I'll just make my list now.
    Cons:
    No enemy variety. Maybe 8 total enemies in the game reskinned several times. Shrines are boring and take about 5 minutes or less to complete. 4 dungeons in the game if you can even call them dungeons that is. These dungeons are just huge empty spaces with
    Okay, so I beat the game to give it a final review and I must say I was reallllly disappointed. I'll just make my list now.
    Cons:
    No enemy variety. Maybe 8 total enemies in the game reskinned several times.
    Shrines are boring and take about 5 minutes or less to complete.
    4 dungeons in the game if you can even call them dungeons that is. These dungeons are just huge empty spaces with one 20-minute puzzle and a boss.
    Calamity Gannon shot at me one time and stood there the rest of the fight.
    This is somewhat of a nitpick, but the music is really bad. If you have such an epic open world area the music should not have been soft piano. Ocarina of Time of time felt like an adventure with the music.
    The framerate is also very bad on the Switch. It was advertised to run at a "smooth 30 fps" and it doesn't if too many enemies are in one area and especially around the Great Deku Tree.
    The rain mechanic is very annoying. You can't just start a fire and wait either because that puts out your fire. So, then you need to go back to a town or a covered area and make your climb all over again.
    Chests are kind of pointless. They all hold some crappy weapon that breaks in a couple hits.

    Pros
    You can do a lot of silly stuff, but that's about it.
    The visuals look nice when they don't lag.

    That's about it.
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  19. Mar 3, 2017
    7
    Buenisimo, pero no merece un 10, en aspecto como graficos, se nota que el aspecto artistico e bueno pero eso no es excusa para ponerle 10 teniendo un sistema de antialiasing de x4 y que va a 30 fps y con tirones a 1080p, pero por lo demas, un gran juego, pero no es razon para comprar la switch, lo mejor es esperar y ver que contenido habra, psdata:#HAILGDLG :V , y recordar no hablar malBuenisimo, pero no merece un 10, en aspecto como graficos, se nota que el aspecto artistico e bueno pero eso no es excusa para ponerle 10 teniendo un sistema de antialiasing de x4 y que va a 30 fps y con tirones a 1080p, pero por lo demas, un gran juego, pero no es razon para comprar la switch, lo mejor es esperar y ver que contenido habra, psdata:#HAILGDLG :V , y recordar no hablar mal del juego porque sino te vienen muchos nintendero ratas a decir a insultar :V , psdta: nintendero pls, no sean ratas . ;v Expand
  20. Mar 4, 2017
    7
    Le tengo que dar 7 ya que nunca he jugado un zelda, nunca me ha llamado la atención pero bueno...
    He visto un directo de casi 11 horas y por lo que he visto:
    Graficos Bonitos: Me explico, no son los mejores, pero tampoco son malos, son coloridos, molan, gustan verlos. Modo de juego diferente: Yo normalmente a los juegos que he jugado las armas no se rompen a la velocidad de la luz, que
    Le tengo que dar 7 ya que nunca he jugado un zelda, nunca me ha llamado la atención pero bueno...
    He visto un directo de casi 11 horas y por lo que he visto:
    Graficos Bonitos: Me explico, no son los mejores, pero tampoco son malos, son coloridos, molan, gustan verlos.
    Modo de juego diferente: Yo normalmente a los juegos que he jugado las armas no se rompen a la velocidad de la luz, que bueno, eso le da algo más de tener que hacer tus tácticas, preparte las peleas y resguardar el uso de las armas que tienes.
    FrameRate mejorable: Durante ese directo muchas veces habían bajones de Fps hasta el punto que en el directo se pillaba la imagen, no eran consecutivos, por lo que en lo que te olvidabas no aparecen, pero si eso se pudiese mejorar sería genial para todo el que tenga una Switch y el Zelda.
    Modo Historia rápido: Según me he enterado, hay gene que se ha pasado el juego en tan solo 35 minutos, lo cual dice mucho lo poco que se habrán currado la historia principal, pero eso no quita que el mundo abierto haga de puente entre lo malo y lo bueno, ya que según he visto es enorme, y eso puede dar muchas horas de juego.
    Esta ha sido mi valoración de un usuario que ni ha jugado un Zelda nunca y lo jugará, y si lo juego, será para ver si se merece este 7 o no.
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  21. Sep 16, 2018
    7
    These are the positives and negatives, as much as I am able to sum up.

    Positives: - Gorgeous visuals. - Gorgeous, vast open world. - A wonderful music score. - Good link-up with the lore of the franchise. - Exploration is, by and large, fun. - Secrets are still plentiful and a joy to find, it really helps push the drive to explore. - A challenging level of
    These are the positives and negatives, as much as I am able to sum up.

    Positives:

    - Gorgeous visuals.

    - Gorgeous, vast open world.

    - A wonderful music score.

    - Good link-up with the lore of the franchise.

    - Exploration is, by and large, fun.

    - Secrets are still plentiful and a joy to find, it really helps push the drive to explore.

    - A challenging level of difficulty which makes this a game in which you need to focus on, hack and slash will not serve you well (as it does in many previous Zelda titles).

    - SOME really fun puzzles (others not so much).

    - A lot to do, sinking 100+ hours into this game is easy to do.

    - I like the story, it fits the game and makes sense to me.

    - Variety of locations and environments is excellent, you really do have a sense of exploring a real world.

    Negatives:

    - Lack of intuitive controls. Combat in particularly feels clunky and inaccurate.

    - Baptism of fire. The game tells you how to do very little at the beginning. This resulted in me wandering about for hours getting one-hit killed by enemies and not understanding why. [Pro-tip: Upgrade your armour as soon as possible, enemy avoidance will be a key strategy early on]

    - The weather. The idea of changeable weather is good. The idea that wet weather makes climbing more difficult is plausible. The idea that rain can stop you climbing an average sized tree - you who have literally scaled mountains - is absurd. It can also cause you to waste time waiting for weather to pass, this is annoying.

    - Breakable weapons. Not being able to keep pretty much all of your weapons makes you hoard good weapons, I think this detracts from the game play. Having to collect Korok seeds to increase inventory space is also very tedious.

    - Puzzles. There are some unbelievably tedious puzzles in this game and, with the sheer number of shrines, these really grate. The puzzles using the gyroscope are a nightmare to use as the controls are so absurdly awful. How this passed the play-testing phase without being removed is a mystery to me.

    - Tedium. I think there are too many moments in this game whereby the action you are required to do is more tedious than fun. Cooking, whilst a good idea in principle, loses its charm after the 100th cut scene and subsequent musical ditty. Some of the items required to upgrade armour are a chore to find and frustrate rather than entertain. The game suffers from too many of these moments.

    - Cut-scenes (or lack of them). They do exist in the game, but much of the dialogue takes place via scrolling text. They were doing this with the very first Zelda games. They should really have better developed and more extensive cut-scenes in 2018, scrolling text as the predominate means of conveying the story is pretty poor in my view.

    - Complete lack of tuition. The idea of a free world to explore is great, but some hints/teaching mechanisms to help players adapt and understand the game would be a big help. This is the first Zelda title where I have had to use guides in order to figure out how to progress.

    Conclusion:

    I really like the game but I cannot fathom the perfect and near perfect scores. This is a game that does lots of things well but that has some pretty big issues as well. The beauty of the game should not be able to conceal the fact that there are flaws that can be improved upon. Is this a good game? Absolutely. Does this game have flaws? Certainly. It is/was it the game of 2017? I don't think so. Is it the best Zelda game? Unequivocally no for me. The biggest plus for this game? The world itself, it is truly exceptional and a huge amount of fun exploring. The biggest negative? The tedium/wasted time in some of the game play - these are a real negative. Feeling like you're having your time wasted due to a games mechanics seriously impacts on your ability to enjoy the game and I found myself putting it down, on more than one occasion, when presented with such tedium.
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  22. Mar 4, 2017
    7
    This review contains spoilers, click expand to view. Un juego bastante divertido si te gusta explorar un mundo abierto gigantesco y bellísimo pero tristemente pierde la esencia de lo que es legend of zelda. El juego abandona la mecánica de templos que a distinguido a la saga todos estos años y los replaza por los shirines que son mini mazmorras repetitivas y monótonas, las armas se destruyen muy rápido incluso la espada maestra se agota lo que como fan de la saga me parece un falta de respeto hacia la misma, y por último la música es muy mediocre comparado con lo que nos tiene acostumbrado un juego de Zelda. En resumen un juego divertido pero como fan de Zelda me decepcionó bastante. Expand
  23. xTZ
    Mar 5, 2017
    7
    It is a very nice game but the score people give is about 60% only because it is zelda and they loved the old games this is not something new it is a good mix of other games nothing more and nothing less.
  24. Mar 6, 2017
    7
    Ok so, how should I begin?

    First off, completely forget "extremes" scores. If the game would be a 10, it would not have so much negative reviews. The opposite is obviously true. You check that the review score of the "professionals" are a way different from the user scores. So, it's the main evidence of payed reviews. It's a modern way of marketing, so we must accept and deal with
    Ok so, how should I begin?

    First off, completely forget "extremes" scores. If the game would be a 10, it would not have so much negative reviews. The opposite is obviously true.

    You check that the review score of the "professionals" are a way different from the user scores. So, it's the main evidence of payed reviews. It's a modern way of marketing, so we must accept and deal with it.

    Now, introductions done, let's off to the point:

    Zelda always had some characteristcs that went down in inheritance from the first game to the last (until now). These characteristics made fans and built up the game as we known it.

    BotW broke up the main characteristics of the serie in many ways. It was a very risky and ambitious move from Nintendo (not really surprised of that move from them, by the way).

    Now the game looks like much more as a survival game then the classic adventure/RPG.

    That's not that bad, when you're reaching a public that like this genre of game (survival/RPG). But not all the Zelda fans could like the same concept now adopted.

    That's being said, I will try to impersonate more a player and less a critic to say: I like survival like games. But, that's not the only stone on the road.

    Since the game tried to secure some of his characteristics, and to not made a completely genre change, it's not a survival game in all the main concepts. For example, the game lacks the weapon/armor crafts elements (still, you can upgrade your armor, but not as a basic craft system, but as a trade). Also, the main character does not have some basic needs, like hungry or sleep. Even with the game trying to counter-balance the needs of food, with battles that almost ensure you to eat something after (or during) them. But it's a immersion breaking anyway, one of the main characteristics of a survival like genre.

    One simple solution adopted by various actual developers to deal with the genres problem is the adoption of mods. The game can be completely modified so to better suits the playstyle of different kind of players. I do have a small hope for this, even it's being highly improbably to happen, since Big N delivered Mario Maker, as it's a kind of similar concept.

    Another problem of the game is when the marketing sold us the idea of a Skyrim like one. When we compare a modern game with a game not that new (even being an excelent game, still for nowadays) we expect a game that would be better in almost every concept. But BotW is not better then Skyrim. So, the comparison, used by the market, was a complete bad idea.

    Things that Skyrim is more than better than BotW:

    1) You have a highly density map in Skyrim.
    2) The dungeons are really dungeons. Not small puzzles like in BotW. And there are many. So many!
    3) You have a huge variety of enemys. And not the same, with different colors by almost all the times, like in BotW.
    4) Complete and rewarding questing system.
    5) Access to lots of mods.
    6) Character customization.
    7) Lots of side quests and not only one or another like in BotW.
    8) Side stories in some terms so well developed like the main story.
    9) Decisions does matter. You can choose to be a good or bad guy.

    Probably there should be much other points to enlist here. But I think that those are already enough to have an idea that these changes on Zelda genre/theme wasnt complete.

    Also, another thing to enlist. The concept of battle system. The weapons break very, very, very faster. Even being part of the strategy, it's another immersion breaking for the game (a concept, already told, crucial for a survival game).

    I think that this enlist well the bad points of the game. I'll try to not enlist in this critic the good ones, since they're already well broadcasted.

    I hope for some upgrades to better suits the Zelda game for both the Zelda classic fans, as for the new genre.
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  25. Mar 6, 2017
    7
    Good game but graphically is of the previous generation.
    Much smoke but the notes is for being NINTENDO and for the Hype.
    And it does not mean a novelty in any section or anything original in anything
  26. Mar 8, 2017
    7
    This game does not deserve a 10/10. People who give Zelda BOTW that score are being completely bias because they are a "Fan Boy" and by giving the game a 10/10 they are staying that nothing is wrong or should be changed in the game, which is ****

    This is the first Zelda game I have ever played and the only reason I played it is because there were no other good launch titles for the
    This game does not deserve a 10/10. People who give Zelda BOTW that score are being completely bias because they are a "Fan Boy" and by giving the game a 10/10 they are staying that nothing is wrong or should be changed in the game, which is ****

    This is the first Zelda game I have ever played and the only reason I played it is because there were no other good launch titles for the Switch. Many people say this is the best Zelda game in the series but of course as this is my first Zelda game I can not confirm that. I am pleased with the game and have a sorta "Addictive" feeling to keep playing it, but I also have many issues with the game.

    Yes, the game looks amazing and it is kinda fun to play but that doesn't mean its a perfect game.

    What I mostly don't like about the game is the Lack of purchasing weapons. This is an open world game where weapons, shields, and bows have a breaking point. It is very hard to get through harder portions of the big map because you have to find weapons and you can't just go to a village store and purchase some like almost every other RPG game has, Instead you have to find chest hidden throughout the map with items in it. With weapon degeneration this makes it especially hard to fight bigger enemies since you have very limited item space for weapons and once your weapon is broken you lose it forever and can't go purchase a replacement.

    The music in this game is ABSOLUTELY annoying and repetitive in the Villages or Stables, all you hear is "DO DO DO DOOOOO" on a repeat and it pisses me off to the point where i just have to turn my volume off.

    On that point I would like to complain on the lack of settings the game has. There is no Audio control for the sounds and music in the game like every other modern game has, there is no button remapping, and overall the settings are just so basic that it makes me wonder who the **** made this game. I feel like a mental retard must of made the setting tab because it seems like they forgot most things that belong in a settings menu.

    Now lets get to the gameplay, the fighting mechanics can surly 100% be improved upon. This is a up close and personal combat game that does't have proper DODGING OR ROLLING! Like WTF basic movements are not even in the game. There's really no combos ether (or at least the game hasn't told me how to do them).

    Most of the time when doing missions the game doesn't even tell you in detail where to go or what to do, the game gives you a brief "Clue" on what to do and expects you to know exactly what to do. Most of the time I'm left looking up the game guide to know.

    The shrines in the game are repetitive, its the same room just a different puzzle and they get harder depending on where you are on the map.

    The map is big but it is also very empty, where is all the big villages? All you get to go to are small villages that have more people than they do houses.

    Where is the in game voices? You get little voice acting in the game. You can go from a character talking in a cutscence to being quite back in the game. They shouldn't of put voices in some parts of the game but then leave the rest quite. Surly the Zelda creators have enough money to have everyone in the game speak, but I guess they were to lazy to do that.

    There is also a lack in dialog you can say and the outcome you will have, you get no sense of choice in the game.

    There is a lack of places to explore to, all you really explore in the game is the wilderness that's it. No caves, no abandon places, no random structures, nothing other than the shrines.

    There is no recipe book ether for cooking, most of the time you have t go off memory on how to cook certain stuff. I don't get why they couldn't add a basic book or recipe tab in the inventory menu.

    There are many more things in that this game has wrong/lack with it that I can't get into because of the 5k character limit but what I can say is that this is just an average game in its series. It may be the best since is is now open world but it does not deserve a 10/10.

    This game is a very basic Open World RPG. In fact if you took away the Zelda name it would really just be an "Okay" game. You add Zelda to the title and everyone instantly gives it a 10/10 because they are fan boys who find nothing wrong with it.
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  27. Mar 8, 2017
    7
    As an old zelda fans, this game is quite nice

    But man, ignoring the fact that Nintendo switch works really bad with this game isn't going to make your reviews valid.tbh the game got a bunch of potential, i don't even mind they decrease the graphic so the game can be playable.
  28. Mar 9, 2017
    7
    Honestly, i have no idea of where all this hype comes from and i think the critics are paid to give it high rating. After this i'm not gonna trust any site that gives this game 10/10.

    I thought this game was gonna be something to redefine gaming after reading so many positive reviews, but boy was i wrong. After spending 20 hours+ playing it, i still do not understand the reviews
    Honestly, i have no idea of where all this hype comes from and i think the critics are paid to give it high rating. After this i'm not gonna trust any site that gives this game 10/10.

    I thought this game was gonna be something to redefine gaming after reading so many positive reviews, but boy was i wrong.

    After spending 20 hours+ playing it, i still do not understand the reviews being overwhelmingly positive. Sure it gets great many things right like the wast open world that is free to be explored but so does many other games.

    Probably the stupidest thing ever, is the weapons breaking after hitting something like 2 times. Great, you spent few hours finding insane weapon and decided to kill 2 birds with it and it's now totaled.

    Voice acting is also pretty average and don't get me even started on the fps issues. I must have had like 10 or less fps in lost woods and many other areas.

    It's pretty difficult game so that is a + and i also got somewhat addicted to it so that is why my score is relatively high, but it does not deserve 10 that is for sure.

    I only made this account to warn people to not go into the hype as i did. Maybe if you have played Zelda before you will find this game enjoyable but i haven't and so i'm rating it not due it being zelda but being just a game.
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  29. Mar 10, 2017
    7
    Game is quite good.. However, I find it quite tedious and generally boring a week after launch, I love how they have some voice acting, it's a great addition. Love the freedom of the game, but still don't find it enjoyable. This is my first Zelda game, the first 30 hours were magnificent. I loved finding random bosses and shrines. But i found this euphoric feeling while playing dissipateGame is quite good.. However, I find it quite tedious and generally boring a week after launch, I love how they have some voice acting, it's a great addition. Love the freedom of the game, but still don't find it enjoyable. This is my first Zelda game, the first 30 hours were magnificent. I loved finding random bosses and shrines. But i found this euphoric feeling while playing dissipate rapidly after a week.
    Recommend it to Zelda fans as you will probably enjoy it, but as a massive Skyrim fan I feel as if this doesn't completely do it for me.

    TL:DR
    Love the art style.
    Voice acting is great
    Feels a bit basic
    FPS drops
    Tedious
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  30. Mar 12, 2017
    7
    Good: This game explores open world in a brand new way that hopefully other triple A games pick up on. The way Link moves around and explores the map from climbing to custom map markers makes this world more open than any open world before it. The map is bigger than Skyrim and smaller than the Witcher 3, but it is the only one where 100% of the maps surface is explore-able, thanks to theGood: This game explores open world in a brand new way that hopefully other triple A games pick up on. The way Link moves around and explores the map from climbing to custom map markers makes this world more open than any open world before it. The map is bigger than Skyrim and smaller than the Witcher 3, but it is the only one where 100% of the maps surface is explore-able, thanks to the mechanics of exploration.

    Te combat is interesting and makes you think more than past Zelda titles. You can't just charge into a battle with even smaller enemies and expect to live. The world is full of things to do, and the biggest problem with completing objectives is how easy it is to get distracted on your way. The funny but sensible cartoon physics make the game more interesting.

    The NPCs are all super interesting, and dialogue with them is snarky and funny. They also act like a regular village or explorers and make the world feel alive.

    Bad: Despite how excellent an open world game this is, it did make mistakes.
    The destructible weapons mechanic is one you can get used to. But that is the best I can say for it. It doesn't really add much to the game. It gets you to try more types of weapons, but there are only about 5 types and worrying about breaking your good ones actually locks you into using your worst and least enjoyable weapon most of the time. They could have included the varying weapon system and allowed people to keep the best weapons they got and achieved the same effect.

    The cooking mechanic is kind of fun for the first couple meals you cook, but then it gets tedious. They should have used it exclusively for stat buffing, and left in game health recovery and buy-able health potions, so only those who wanted to cook a lot had to, and no one had to spend twenty minutes preparing their health recovery items.

    Zelda does dungeons better than any other series out there. There are plenty of great dungeon crawlers, but none of them have the unique, beautiful, puzzling, and epic dungeons the Zelda series is famous for. This game does away with that.

    There are few dungeons, and they are all short and have a bland, brown aesthetic. They combined could have made a single dungeon in another Zelda game, and not a very interesting one.

    They used shrines, mini-dungeons, to address this. The problem is the shrines also have a consistently boring aesthetic, and aren't that interesting either. I completed every single shrine in game, and maybe 10 of them had interesting puzzles. The rest of the shrine puzzles were pretty obvious, and more designed to show of the game mechanics than to puzzle you. On top of that a huge chunk of them was just a repeat of the same three kind of boring fights with the same slightly varied enemy. An enemy that could have easily just been an over world enemy.

    The side quests are almost all just fetch quests. There are a few really interesting and fun ones, but overall they are kind of boring, and most of the interesting ones are just a shrine in disguise.

    Shrines end up making up for what the game is lacking in both dungeons and side quests, and while they are cool on their own, they are not enough to make up for either of those things. They at best can replace the over world puzzles that led to getting heart pieces before, they serve the same purpose and have the same length and difficulty. So they took three of the best parts of the series and tried to bundle them into one inadequate mechanic. If the shrines were put together you would have enough content for just under two dungeons in this game, including all of the actual dungeons.

    Concerning other reviews: Yes, this is getting extra high scores because people are on a New Zelda high, and that will die down eventually. However anyone who has tried the game obviously knows it isn't a zero either. These people are just petty and for some reason offended that a game which isn't their favorite got good reviews.Ignore those morons, and don't believe people who overpraise it either. In a few months they will stop being so hyped up they can more accurately assess this game.

    Its great, but could have been much better. This game does the worst thing you could to a lifetime Zelda fan. It gives you the craving to play Zelda, but it doesn't satisfy or meet that craving. This is mostly because of the lack of interesting dungeons and in depth side quests.

    I give it a 6.5 out of 10.
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  31. Mar 12, 2017
    7
    Not as great as everyone is claiming.
    Yeah, the game is pretty, but honestly it doesn't hold up for the entire game, the game gets very boring when you are 5h in.
    The story is very predictble and the gameplay is patheticaly boring.
    I won't recommend it.
  32. Mar 12, 2017
    7
    The Bad:
    The breakable weapon system is flawed because it does NOT redeem itself later by allowing the player to find an ultimate, unbreakable, reliable weapon to give closure to the system. It forces you to deal with its breakable weapons the entire game, INCLUDING the Hylian Shield, and having to recharge the Master Sword. The player NEVER gets the feeling of satisfaction and security
    The Bad:
    The breakable weapon system is flawed because it does NOT redeem itself later by allowing the player to find an ultimate, unbreakable, reliable weapon to give closure to the system. It forces you to deal with its breakable weapons the entire game, INCLUDING the Hylian Shield, and having to recharge the Master Sword. The player NEVER gets the feeling of satisfaction and security and completion knowing he has finally worked his way up and acquired the final unbreakable weapons. There ARE NO unconditionally unbreakable weapons. This is DEEPLY disappointing, and an absolute deal breaker! Even at his most "leveled up" in the game, no matter how much time you spend building up Link, he will ALWAYS be forced to walk around Hyrule, as the Hero of Time, with BREAKABLE weapons. Again, this would be fine if it redeemed itself later on, but it doesn't. It's an open-ended, ongoing weapon breaking system. No unconditionally powerful Master Sword or Shield. It's a disastrous decision for the series.
    Overworld music: THERE IS NONE. Did you love the sweeping Hyrule music in Ocarina of Time and Twilight Princess? Did you love the atmospheric overworld music in Majora's Mask? Did you love the liberating sailing music of Wind Waker? Well, it's GONE. NO OVERWORLD MUSIC. And things get boring really fast. The only sounds you get are some random flourishes or taps of piano keys, some quick stringed instrument sounds, and everything else is nature sounds. This is virtually a universal complaint at this point, and a very bad decision by the developers. Music gives the world it's character. Breath of the Wild has to rely SOLELY on the beauty of its landscapes, because there is no overworld music which would have COMPLETED the experience of travel and exploration. Instead, it leaves much to be desired, unfulfilling, and at times boring.
    On to the good:
    The scenery is breathtaking, the glider is a magical experience, horseback travel is the best of any game to date, and the actual combat gameplay is very challenging, engaging, and much more intellectual and skilled than any Zelda game before it. Skyward Sword tried to become more realistic with its motion controls, but didn't quite live up to the hype that Nintendo tried to make for it. Breath of the Wild's engaging combat is much more natural, much more realistic. The bosses and common enemies are more mature in their design (much less kiddy than Windwaker and Skyward Sword.)
    All in All, this is a good game, but a letdown for a Zelda game. It is an open-world (open air) game more than anything else. It does the open world aspects right, with the exception of not including music. The voice acting is mediocre (more British voice acting {For Zelda}), and the story is pretty average. If you are a longtime Zelda player, this will likely disappoint. If you are looking for a change of pace for the series (and i mean a COMPLETE CHANGE), while not doing everything better, then this will be a good choice.
    --- I gave this review score based on what I literally think it should be scored. I was not trying to engage in a battle of averages. I truly believe my score is just.---
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  33. Mar 13, 2017
    7
    Its MEDIOCRE. almost if not all reviews are from fanboys and hardcore fans. I mean i understand its a huge thing compared to past games, but a perfect game? Far from it. These people need to stop with their biased reviews.
  34. Mar 13, 2017
    7
    I'm a great fan of Zelda series;
    I have completed most of Zelda's games from "A link to the past" to "The wind waker".
    I have bought Zelda and the Nintendo Switch to revive my old passion for this beautiful series, but it has really disappointed my expectations. After entering more and more on the real gameplay of Breath of the Wild, i feeling annoying and unsatisfied. After i have
    I'm a great fan of Zelda series;
    I have completed most of Zelda's games from "A link to the past" to "The wind waker".
    I have bought Zelda and the Nintendo Switch to revive my old passion for this beautiful series, but it has really disappointed my expectations. After entering more and more on the real gameplay of Breath of the Wild, i feeling annoying and unsatisfied.
    After i have discovered first villages and played "dungeons", i feel playing another game.
    Zelda of the past years contains long and difficult dungeons, in those Zelda they are only mini games and four - five dungeon.
    Let's talk of the World Map: what the meaning of having a really extensive world map but with only few contents?
    This is not the game that i expect;
    This is a Zelda too different from other games.
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  35. Mar 13, 2017
    7
    el juego es bueno, pero sinceramente llega un punto en donde no sale de lo mismo, le faltó mas diversidad, el tipo de control es regular, tiende a causar ciertas molestias con tan solo de haberlo jugado 3 horas. los gráficos son excelentes, el juego en si no es muy largo, es menos de lo que podría ser ocarina del tiempo.
  36. Mar 13, 2017
    7
    Worthy addition to the Zelda franchise! Has the freshness and brilliance of pulling ideas and gameplay from OTHER open-world games that you love and expertly fuses them with the nostalgic elements, settings, and quirky characters from the Zelda games that you love as well. Absolutely love this game!

    But I can't deny that it doesn't really do anything monumentally different, as most of
    Worthy addition to the Zelda franchise! Has the freshness and brilliance of pulling ideas and gameplay from OTHER open-world games that you love and expertly fuses them with the nostalgic elements, settings, and quirky characters from the Zelda games that you love as well. Absolutely love this game!

    But I can't deny that it doesn't really do anything monumentally different, as most of the game mechanics and "ideas" are just watered down versions that you've seen done in other games. That's not to say this game doesn't do it just as well, if not better. But I can't praise a game for simply taking elements from other games and jamming them into a Zelda game and calling it innovation. Love the game, and having a blast playing it, but don't go in expecting a "true" Zelda game, 'cuz it ain't. It's Skyrim with rupees and no outstanding musical scores to even mention. Ouch.
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  37. Mar 13, 2017
    7
    Okay, all reviews here are either 10/10 or 0/10 so This game needs a FAIR review. The game is amazing, but not without its fault. Its graphics are good, it's mechanics and game design are pretty decent. It's a nice open world game, but it isn't perfect. I would prefer OoT or maybe even the original, although I did like WindWaker. I think the game is fun, but I think it needs a tad bit ofOkay, all reviews here are either 10/10 or 0/10 so This game needs a FAIR review. The game is amazing, but not without its fault. Its graphics are good, it's mechanics and game design are pretty decent. It's a nice open world game, but it isn't perfect. I would prefer OoT or maybe even the original, although I did like WindWaker. I think the game is fun, but I think it needs a tad bit of more tutorial. The fighting mechanics are nice, but not the best again. The story might need a slight bit more work, but I will wait for the expansions. The soundtrack is also another plus. In my opinion, the main points holding it back for me is the lack of a tutorial and the fighting mechanics. The world is massive, and if you are a die-hard fan, go get it. If you're a casual Zelda player, go get it. If you've never played, it's a nice entry to the series. If you don't like open world or adventure, I would not recommend. I think the story is nice, but once again, slightly lacking. Expand
  38. Mar 14, 2017
    7
    It's an okay game. The world is cool, there's lots of stuff to do, but sadly there's too many things interrupting you from playing the game (limited stamina, weapon made of glass, constantly having to faf through the menus.) And while the puzzle are fun, they feel extremely out of touch with the rest of the universe, confined in very one-tone mini dungeons, while the rest of the game seemsIt's an okay game. The world is cool, there's lots of stuff to do, but sadly there's too many things interrupting you from playing the game (limited stamina, weapon made of glass, constantly having to faf through the menus.) And while the puzzle are fun, they feel extremely out of touch with the rest of the universe, confined in very one-tone mini dungeons, while the rest of the game seems to ignore the fact that this is a zelda game. Expand
  39. Mar 14, 2017
    7
    Legend of Zelda BoTW what is there to say about this game that hasn't already been said. Its a huge open world adventure game that puts you in the shoes of the hero of hyrule yet again.

    Pros: Open world Lots to explore with the shrines and side quest Voice acting Hours and hours of content. Cons: This may be me but if feels as if it spikes in difficulty to fast Weapon durability
    Legend of Zelda BoTW what is there to say about this game that hasn't already been said. Its a huge open world adventure game that puts you in the shoes of the hero of hyrule yet again.

    Pros: Open world
    Lots to explore with the shrines and side quest
    Voice acting
    Hours and hours of content.

    Cons: This may be me but if feels as if it spikes in difficulty to fast
    Weapon durability is way to small this is a big sticking point for me
    Finally Dungeons there are only a hand full and they are short I guess you
    could say that it was balanced out with the shrines but they could of used a
    little more for the big dungeons.

    Thoughts: Should you play this game? Yes I recomend this game whole heartedly. It is a good game just has a few design choices that make it feel more like scavenging game than an adventure game.
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  40. Mar 14, 2017
    7
    Its just ok. Simple. Don't listen to the Nintendo fanboys; this is NOT a perfect game. Let me explain:
    Cons:
    - The story is good, but I haven't found myself really into it. There isn't any real urgency to it. Just do what you want and oh yeah maybe save this princess. - Weapon durability system is actually awful. I'm not saying the mechanic is bad, but this game does it awful. Nothing
    Its just ok. Simple. Don't listen to the Nintendo fanboys; this is NOT a perfect game. Let me explain:
    Cons:
    - The story is good, but I haven't found myself really into it. There isn't any real urgency to it. Just do what you want and oh yeah maybe save this princess.
    - Weapon durability system is actually awful. I'm not saying the mechanic is bad, but this game does it awful. Nothing ruins a game more than giving you something cool only to take it away a few seconds later (And i'm serious, weapons break in just a few swings in this game. Nothing like Dark souls).
    - Combat is just meh. Everyone claims that the durability system is to encourage you to try different weapon types, yet the combat is just so bland. Sure, maybe this is great for casual players, but this game doesn't feel like it was made for new gamers.
    - The side quest are very generic rpg quests. Nothing like The Witcher 3 's quests which would draw you down a rabbit hole of action, adventure, and feels.
    - No crafting?? Only crafting is cooking food that give you boosts. Thats it.
    Pros:
    - The game world is beautiful. There are things to do everywhere it seems. Only gripe is that the switch cant handle it, but that's not the games fault i guess.
    - The puzzles are all really creative and take full advantage of the rune mechanic.
    - The world is really open. Go anywhere, do anything. There are a few ways the game limits you from just running to the final boss of course.
    - The physics in this game is great. Light a bush on fire, let it burn the whole field, and ride away on the updraft. You can be really creative in this game because of its great physics engine.

    In conclusion, its just another open world rpg game. The fact that Link is in it doesn't make it any different. If you like Zelda games, grab it. If you want a open world rpg with, maybe get Witcher 3 or Dark souls 3.
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  41. Mar 14, 2017
    7
    This review contains spoilers, click expand to view. Before you lose your minds, understand this is a good game and it's worth a purchase if you enjoy Zelda and I love Zelda, it's my favorite series.

    With that said - Breath of the Wild tries very hard to be a modern open world Dark Soulsy meets Skyrim kinda game but the mechanics cause it to fall on it's face. One hit kills are a thing. Lock on isn't as easy to use as before. Weapons are as durable as icicles on a hot summer's day (unless in the enemies hands, they never break then) until you have grinded hours and can get better ones and the promise of "do anything you want, BotW says YES" comes with the fine print of "as long as you have the right gear/food/hearts/stamina/amiibos/etc". The Pay To Win amiibo aspect is also predictable but disappointing. Be warned that things like getting Epona via Amiibo comes with the fine print of "if you turn off your game or don't stable her, it never works again". Also be warned the strategy guide seems to purposely be missing things like amiibo functionality which is unforgivable and should be there to prevent things such as having to restart due to losing Epona.

    So with that out of the way, let's talk about the positives. This game is beautiful. The world is beautiful. Finally being able to scale mountains is amazing and the fact that you can take your time and do numerous side quests or just explore instead of being stuck in the main story is a huge improvement. Cooking your own elixirs and food can give you a near limitless supply of health, stamina, and other items so you don't need to worry about purchasing them or having the luck to find them. There are so many great things that were added to this game that it's a shame the bad mechanics and flaws bog them down. This could have easily been a truly incredible experience, not a 10 because few games are that perfect, but at least a 9.

    If you love Zelda, buy this. Don't be afraid of the Wii U version if you can't get a Switch, there isn't a huge amount of difference. If you're not into Zelda, then this is probably a skip. Other games did open world better and those will be more to your liking but if you feel little tingles of excitement every time you get a new chance to adventure with Link like me, you want this - flaws and all - just because it's Zelda.
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  42. Mar 15, 2017
    7
    Breath of the Wild is a very fun game, and it has voice acting which is generally pretty good but can be dodgy at times. However it loses major points with its weapon durability system that proves to be nothing more than an enormous headache. Aiming is a bit of a pain in the ass as well and arrows never seem to go as far as you'd expect.

    It's a good game and it looks like a lot of fun,
    Breath of the Wild is a very fun game, and it has voice acting which is generally pretty good but can be dodgy at times. However it loses major points with its weapon durability system that proves to be nothing more than an enormous headache. Aiming is a bit of a pain in the ass as well and arrows never seem to go as far as you'd expect.

    It's a good game and it looks like a lot of fun, but the intense frustration of the poorly designed weapon durability system is no end of frustration.
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  43. Mar 15, 2017
    7
    Here is why Zelda Breath of the Wild is not a 10/10 game -

    1. Frame rate (FPS) .... abysmal at times dipping below 30 which is totally unacceptable for this sort of game. 2. Copy and pasted towers all over the place that you need to go to. I couldn't believe Nintendo couldn't do better than that. 3. A bad camera where you have no options to change things. 4. Enemy AI at times is
    Here is why Zelda Breath of the Wild is not a 10/10 game -

    1. Frame rate (FPS) .... abysmal at times dipping below 30 which is totally unacceptable for this sort of game.
    2. Copy and pasted towers all over the place that you need to go to. I couldn't believe Nintendo couldn't do better than that.
    3. A bad camera where you have no options to change things.
    4. Enemy AI at times is pathetic. Enemies staying up in towers when it is clear they are getting nowhere firing at your with arrows from there and also even when they see their foes dying they don't come to their aid.
    5. Stamina meter
    6. Weapons breaking all the time for so little use. What in the hell was Nintendumb thinking?
    7. The game on the Nintendo Switch barely looks better than the Wii U version as only a few simple lighting effects add more glare which is actually blinding at times so there may be players that don't even like the so called extra graphical feature.

    ETC. ETC.
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  44. Mar 16, 2017
    7
    I have super, super mixed feelings about this game. To provide some context, I have grown up playing games from Japanese RPG series, and I only play JRPG's mostly because I know I'll enjoy them, and there's too many games in the world to try with too little time, so I limit my choices to games I know I'll love - games from the Legend of Zelda series being one of them. I am also prettyI have super, super mixed feelings about this game. To provide some context, I have grown up playing games from Japanese RPG series, and I only play JRPG's mostly because I know I'll enjoy them, and there's too many games in the world to try with too little time, so I limit my choices to games I know I'll love - games from the Legend of Zelda series being one of them. I am also pretty flexible with the games I like, the FF series has changed their gameplay style almost every game, and besides the online games, I've played and enjoyed all of them. So, I have played a mix of open-world and linear games, and tend to prefer something in the middle.

    Before I delved into BOTW, I decided to play and beat Wind Waker HD to get myself reacquainted with the Zelda series before this game, because the last time I played a Zelda game was Skyward Sword in 2011, which I loved. And I loved Wind Waker as well. I knew this game would be a bit different with an open-world concept, though I have played similar open-world ish JRPGs before, so wasn't too worried. Though, almost 20 hours put into the game, I did not feel the same level of engagement that I immediately felt with Wind Waker just a couple of weeks before, and I decided to pause playing it.

    The story is not as engaging as previous titles. While the previous games pulled me in right away, I felt like I was trying to hurriedly get through the first four shrines in the beginning of the game just so I could get to what was happening. And this is the main issue I have with this game. As someone who appreciates a good story and character development in a game, the benefit of exploring a vast, virtual world in order to do so, is not appealing. I also enjoy doing side quests in JRPG's, and try to do all of them. But the side quests in here hinder me from progressing to the main story, and reap rewards that aren't very helpful. I also tend to hoard items and weapons whenever I play, and the fact that weapons and shields have to be thrown away or broken at some time, really bothers me.

    I love the graphics and the character design, the world is quite beautiful. I liked how the runes are incorporated and can be used pretty flexibly (though would lead me to mostly try to use bombs to kill enemies because I didn't want a sword to break or arrows to run out -_-). The method of taming horses is cool too. For me, the fun kinda stops there though. I play games to destress from the difficulties of the world, and just kick back and play through a good story, and on the contrary this game stresses me out. @_@ A virtual world can be too vast for some people, perhaps.

    I think I will try to beat this game at some point, but the excitement that I usually feel for a Legend of Zelda game isn't there. I could just be becoming a dated gamer (hopefully not, in my mid 20s here), but I miss the intricate dungeons, the different tools (hookshot, boomerang, etc), and most especially the engaging story and lovable characters. I think this game is more appealing to those who play Western RPGs more, though I hope the next title in the Zelda series tries to attempt a more universal appeal and mixes both linear and open world storytelling (maybe something like Xenoblade). If not, I think I will keep to re-playing the older games, which is fine with me, and stick with new games from JRPG series that release games that creatively build on their previous games without needed to transform it completely.

    I'm glad most people are happy with this game and perhaps are even getting introduced to the Zelda series for the first time (because it's an awesome series!! Go to the LoZ concerts!!). Though for me, this is just an okay game outfitted with the Zelda name (did not mean to make that rhyme, but it came out well). There is not much really besides the names of the characters and typical Zelda items (master sword, boomerang) that make the connection with the rest of the series, and if these characteristics are swapped out, no one would know this is part of a series, and that's really disappointing to me. For now, I'll put it down and use my destressing time to play the recently new entry of another JRPG series that I am enjoying, and get back to this one later.

    Overall, if you are like me and like JRPG games that put a lot of emphasis on storytelling and character development and have fun gameplay, this may not be your cup of tea. Though if you love open world games and exploring virtual areas with little direction to go through the story your own way, and don't mind doing tasks in video games w/o incentives, then you will most likely enjoy this game.

    Whichever type of gamer you are, how well you enjoy a game is ultimately up to you, and don't let others push you down for what your opinion is, whether you love this or any game or don't (my wise words after reading forum discussions that are virtual war zones w/ words).
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  45. Mar 17, 2017
    7
    This is the most overrated game of 2017 so far, and I doubt that any other game in this year is going to be so expected and cause such dissapointment. This is the biggest bet on open world games from Nintendo until this day and while it isn't poorly executed and implements some interesting ideas, the reality is that it is far from the masterpiece everyone is selling that it is. The worstThis is the most overrated game of 2017 so far, and I doubt that any other game in this year is going to be so expected and cause such dissapointment. This is the biggest bet on open world games from Nintendo until this day and while it isn't poorly executed and implements some interesting ideas, the reality is that it is far from the masterpiece everyone is selling that it is. The worst part of all that should kill it for most people is performance; if we would ignore that 720p 30FPS is unnacceptable on 2017 (or 900p with bad performance), the game has unnacceptable fps drops and a graphic style that while it is unique, it isn't impressive at all. I'll overlook the last part just a bit to give it a 7/10. Strong contender for "Most overrated game of 2017" without any doubt. Expand
  46. Mar 18, 2017
    7
    Whilst this is a good game, for myself I do not like the weapon system, nor do I like the cooking of food.

    The game is immense though, however really there is little incentive to enter combat, it serves no real purpose outside of boss fight's, and story fights, other than to absorb time/arrows and destroy weapons. I think we have been spoiled with previous Zelda games, and sadly
    Whilst this is a good game, for myself I do not like the weapon system, nor do I like the cooking of food.

    The game is immense though, however really there is little incentive to enter combat, it serves no real purpose outside of boss fight's, and story fights, other than to absorb time/arrows and destroy weapons.

    I think we have been spoiled with previous Zelda games, and sadly breath of the wild falls well bellow the very bar Nintendo set in previous iterations.
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  47. Mar 19, 2017
    7
    It's good but not groundbreaking. Few technical issues that needs to be ironed out.

    All in all it's fun to to play but the dungeons are a letdown for me.
  48. Mar 19, 2017
    7
    this game is a risk and its payed of them but lets get this right weapons breaking after three hits and changing weapon in mid battle is annoying .with stupid mechanic system they got in place needs addressing .yes it not a ps4 or xbox one but as a open world ... they have stepped up and shown that u can create a organic world .trees climbing coldness heat stamina .now that to methis game is a risk and its payed of them but lets get this right weapons breaking after three hits and changing weapon in mid battle is annoying .with stupid mechanic system they got in place needs addressing .yes it not a ps4 or xbox one but as a open world ... they have stepped up and shown that u can create a organic world .trees climbing coldness heat stamina .now that to me suprised me i died in water in the game lol due to my stamina .but ive given it 7/10 due to the fact aswell some of the chests are pointless u use a good weapon or a chest is underwater near rock thing u got some kid of decent reward to findout its bloody arrows or something pathetic . but well done nintendo on a game thats is amust buy for the switch and wii u. Expand
  49. Jan 31, 2022
    7
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I
    It is a good game, I can see the amount of effort that the developers put into this game.

    The only thing I didn't like was the story. I've felt a lack of a good story, it is just too generic about saving a kingdom, also I despise mute protagonists. Maybe I didn't like the story because I didn't play the older Zelda games, but I still think that the story is generic anyways and I appreciate a good depth story in the games I play.

    The gameplay is the best part of the game, the combat is awesome. The base is a "Souls Style of Combat" but it has some peculiarities that make it even more interesting. The weapons you use always will break there is nothing you can do to stop them to break so you need to change the weapons and each weapon has a different type of attack and some have special moves like light beams, that really incentive the player to try out different weapons and I really liked. It is cool you don't need to upgrade your weapon to use it, so you can pick up any weapon from the ground and you are ready to use it immediately.

    Another peculiarity is how intuitive is the combat, pretty much everything you think works out like you can make things fall over the enemies to kill them, you can throw them on the water, you can use stealth. It is really fun.

    The puzzles and the exploration are good, nothing at Mario Odyssey puzzles level but it is still better than the average puzzles you see in the games industry.
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  50. Mar 23, 2017
    7
    The best Zelda game? Maybe. Personally, LttP will always be the quintessential Zelda experience. But we are talking about BotW.

    This game is a great entry into the 3D open world genre and the physics system is quite fun, allowing you do float objects with baloons. On the surface, it doesnt seem very special, but later when you find yourself bombing grass for flames just to swap to your
    The best Zelda game? Maybe. Personally, LttP will always be the quintessential Zelda experience. But we are talking about BotW.

    This game is a great entry into the 3D open world genre and the physics system is quite fun, allowing you do float objects with baloons. On the surface, it doesnt seem very special, but later when you find yourself bombing grass for flames just to swap to your parachute to use the wind currents generated by the flames to drop in on an unsuspecting encampment and you gain an appreciation for the nuances this system lends to your playstyle.

    The story is good for a Zelda game, but don't expect an epic tale of any sort. The worst here is how lame Gannon feels in this game. He doesnt come across as particularly powerful and dont expect to learn much about his character or motives. He's simply the generic bad guy this time around and hardly memorable.

    Now the bad.

    The UI is awful, you cant reassign buttons, they arent intuitive, and early game weapons break often times every other screen making the first 6 hours of the game feel like an exercise in menu navigation management. The interface doesnt lend well to how many weapons drops given your limited inventory space. Due to the frequency by which your weapons break, the band aid fix was to throw a limitless supply of loot at you so often you'll find yourself spending far too much time browsing your inventory and dropping weapons to pick up new ones, until you get to the point where you wont pick stuff up anymore.

    Another issue is the lack of music, much of the game is supported by ambient noise and what music is here, isnt anything compared to older games in the series.

    Lastly, On NX Switch, the game suffers frequent frame drops and stuttering in docked 900p mode. This is mostly resolved in portable mode. And DigitalFoundry on youtube has done a great video on documenting this topic.

    Ultimately, I can only give this game a 7.5 out of 10. This game was a GREAT Zelda game, but just missed the mark on several issues and ultimately takes a hit due to performance. I think many of these reviewers are doing a disservice rating botw 10/10 which should be reserved for Genre defining works of art rather than just a good game.
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  51. Mar 24, 2017
    7
    This game looks beautiful, has some good game mechanics but has a pretty boring story (didnt grow up playing zelda). Ontop of the boring story, it quickly gets lonely in this large world. The primary fun things are the ruins but after a while the puzzles get tiring and you dont have much left to do but to fight random enemies that are scattered around the land.
    This feels like a lord of
    This game looks beautiful, has some good game mechanics but has a pretty boring story (didnt grow up playing zelda). Ontop of the boring story, it quickly gets lonely in this large world. The primary fun things are the ruins but after a while the puzzles get tiring and you dont have much left to do but to fight random enemies that are scattered around the land.
    This feels like a lord of the rings game without the ring.. I just dont feel any compelling reason to beat the game. I feel like this was beyond hyped and really is only for zelda fans.

    Overall i was disappointed.
    Snipperclips is the hidden launch title gem btw.
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  52. Mar 27, 2017
    7
    This review contains spoilers, click expand to view. What ever has generally made a great Zelda game in the past from it's atmospheric dungeons, in-depth story and memorable characters to bizarre temples that often have religious, psychological, philosophical and theological elements to them often backed up by music and architecture that compliment and enhance the experience all seem to have been taken out. The only thing close to this is Hyrule Castle. Which has tunnels that link to different parts of the Castle, around most corners are enemies hiding in nooks and crannies, whilst a ghostly composed Zelda's lullaby plays in the background. This would've been more atmospheric had the game given more emotional support to characters from Link's past that had died rather than just experiencing less than a minute of memories for each character.

    I felt no attachment to the four champions that had died, often I felt glad to be rid of them for how they treated Link. I felt little impact on when the footage of the guardians were waging havoc on Hyrule as I had no interaction with those characters and or towns. It had no personal element to it, I didn't have much empathy towards Link after playing for the first 30 hours as there was no events that brought out anything to flush out his character or to make the player feel attached as this was a new Link. There were probably only two memorable moments in this game that made me feel anything, that was reading Zelda's diary as well as the cutscene where Zelda tries to feed the frog to Link.

    Voice acting is by far the most terrible I have heard and I wish I could turn it off. Having 900 koroks is overkill and is often pointless repetitive tasks, not puzzles that after a while you don't even get excited about exploring anymore after you have completed the shrines, found all the memories and side quests as you know it'll just be another useless weapon that'll break, or another korok. Had the Koroks actually had a heavy emphasis on the story such as planting seeds in heavily affected areas so the forest could be restored to it's former glory would be much more intriguing and investing into.

    No under water exploration?! what the hell?! this was said by the creators to be the ultimate Zelda experience. Side quests were lousy and I would often complete them unintentionally even before speaking to the person. Only after speaking to a person would it flash up on screen only to come up with a completed marker. The pay offs aren't that great too, rupees I can easily farm using ore deposits, Weapons? they're just gonna break, armour, yeah I got that piece 10 hours a go. Where are the people that have been cursed where you have to find things like the skulltalas to lift the curse. This would've at least been an incentive to explore rather than just have an isolated cliff with four koroks.

    Shrines in this were massively disappointing, as they were way too easy and I barely spent any more than 8 minutes max in the high difficulty ones. Where previous games had temples that you'd get lost in for hours. Had there been actual Temples in this world some the size of the great plateau in terms of space with dozens of individual rooms to explore and fight your way through would've helped make this a far better game. The shrine add nothing to the story only a means to gain health and stamina. Having certain shrines reward you with stamina and the rest playing a heavy role in terms of story would be a far better way to implement a better story. Not to mention having the heart pieces in previous games encouraged exploration as you're needing more health. In BOTW exploration isn't even rewarded.

    The four bosses in the Divine beasts were a let down, I was looking for some interesting not to mention individual and unique designs. Whilst the four forms of Ganon did look awesome. It just felt like I was fighting a cheapened puppet four times.

    Side quests have little to no choice involved what so ever. The most linear side quests I have seen in a long time.

    What this game does right though, is open world is proper open world. You see a mountain, you climb it.
    See a river with no way across, ok I'll cut down a tree and use it as a raft.
    Horse riding is the best I have ever seen in a game, with little to no effort involved when on roads/paths, the handling feels natural and very easy. The cooking system is actually pretty fun with the different animations and noises for a successful or none successful experiment in cooking. The art style is amazing and breath taking, quite often I'd run out of stamina using the paraglider and fall to my death as I was just taken back by the scenery.

    So the game was good, but no way near the ultimate experience it was said to try and achieve.
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  53. Apr 6, 2017
    7
    I thought it was good but it seemed over hyped in my opinion that doesn't mean I hate it. It just seemed boring to me. I barely got past the first few shrines but I got through it and it was pretty fun but really overhyped
  54. Jun 28, 2017
    7
    I can't for the life of me figure out how this game is a 10/10 to so many people...

    This game is not worth investing any more time in than the time it takes to complete the main quests and beat the game. There's nothing cool or interesting to find off the beaten path in this game, and if you go looking for something cool or interesting you'll be let down over and over again. It makes
    I can't for the life of me figure out how this game is a 10/10 to so many people...

    This game is not worth investing any more time in than the time it takes to complete the main quests and beat the game. There's nothing cool or interesting to find off the beaten path in this game, and if you go looking for something cool or interesting you'll be let down over and over again.

    It makes absolutely no sense at all that Skyrim is rated lower on Metacritic than Breath of the Wild when Skyrim offers so much more. Skyrim is packed with quests to do, things to craft, dungeons to plunder, dragons to fight, skills, perks, magic, and more. Skyrim also has several cities that are pretty much all bigger than any and every town in Breath of the Wild and more interesting to boot. It blows my mind that Breath of the Wild not only gets a pass for being devoid of content, but gets 10's almost exclusively. I only really think two things about Breath of the Wild are great, and that's the shrines and the player progression.

    When I first played this game I loved that you don't level up, and instead progress as a player through finding better armor and weapons. That's a concept that you don't see very often in modern open world RPG's, and I love it because it makes the treasure you find have more of an impact on your strength. This also completely removes the need to grind for levels which is a godsend.. Nobody likes grinding. As much as I prefer this way of progressing as a player in an RPG they still managed to screw it up.. The concept of only becoming stronger through finding weapons and armor is only cool if there is a lot of weapons and armor to find. In Breath of the Wild there is a good amount of weapons, but the armor is pitiful. Most of the armor is only good to protect you against the elements, and nothing else. There is only one type of armor that gives you a combat boost or any helpful boost at all. You don't feel like you progress that much as a character because there's no leveling up and there's very little armor to find. There is a decent amount of weapons in this game, but the weapons are leveled which ruins a lot of exploration. In a game about exploration you should be able to find something amazing right from the getgo. It should be hard to actually get, but it should be attainable at any point. Leveling the weapons to whatever metric Nintendo used for your skill level defeats the point of going off to a strange place looking for good loot. You'll always find what the game wants you to find. Where's the fun in that? Without interesting weapons or armor to find you'd think the quests would fill in this lack of fun and satisfaction with exploring. Nope.

    There are only a handful of main quests to do in this game, and that's fine because those main quests are fun and engaging enough. The problem is with the side quests. There is a severe lack of quantity and quality in the side quests of this game. A game with unrewarding exploration and only a few main quests you'd expect the side quests to fill in the rest but they just don't. There aren't that many of them and the ones you do get are mostly "go here and bring me 10 of these" quests. I guess there aren't many side quests simply because there just aren't very many people in this game though. That's another problem. There's about 5 towns in this game and they're all tiny. There's not much to do in them, people to talk to, or quests to do so they're mostly pointless. It's sad that this game set in a huge world in 2017 has villages so tiny that they might all collectively fit into Solitude in Skyrim.

    Generally speaking this game is a HUGE open world with hardly anything in it. It's a pathetic game to give 10's to. Skyrim does almost everything better than Breath of the Wild, but what it mostly does better is having actual THINGS TO DO and a smaller world with less pointless space. Seriously everyone must have rated this game a 10 after playing it for 10 hours or less. This is the most empty and boring game to ever get this high of a rating. The atmosphere is great, the climbing and gliding is great for exploration, I love the shrines although they're way too short, and the divine beasts were fun if just a little too easy. It's not a bad game, it's just not a great game either.
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  55. Apr 24, 2017
    7
    A solid game that introduces a fresh take on open world gaming. Unfortunately, it's excellent concept is marred by busy-work tasks, shallow quests, lack of meaningful character development (Protagonist as well as other characters), and unoriginal, lackluster combat mechanics.

    One of the saving graces were the shrines that keep you pushing forward as there are a whopping 120 of them.
    A solid game that introduces a fresh take on open world gaming. Unfortunately, it's excellent concept is marred by busy-work tasks, shallow quests, lack of meaningful character development (Protagonist as well as other characters), and unoriginal, lackluster combat mechanics.

    One of the saving graces were the shrines that keep you pushing forward as there are a whopping 120 of them. However I feel that this is overkill and reduced the quality and thoughtfulness of individual shrines. With the exception of a few, the vast majority were quite forgettable.

    As Gamers we should remember that Epic, Vast, and Quantity, are impressive adjectives, but it does not trump QUALITY.

    Many reviews boast the "You can climb ANY surface" aspect of this game. I found myself climbing mountains but the drive for me to do so was weak as I knew the prize at the end of this time consuming task would result in a forgettable shrine, or a Chest with a weapon that was often worse than the one I was carrying at the time. The fights that SHOULD have been challenging, were very simple and easy, and required very little effort on my part resulting in a very underwhelming feeling and a lack of accomplishment.

    That said, it wasn't a bad game by any means. I did enjoy it to a fair degree. Is it a masterpiece? Is it a so called "10/10"? I would definitely have to disagree.
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  56. May 23, 2017
    7
    You are basically travelling, visiting, cooking and helping people for hours and hours because fighting break your beloved weapons, story is not that immersive, shrine and korok seeds grinding is repetitive and main quests too less to make it a great game.
    I hope upcoming DLC will breathe some more life into it.
  57. May 10, 2017
    7
    Breath of the Wild is beautiful. It's enormous and abundant in exploration possibilities. It's challenging and very rewarding to those who take the time to master it.
    Almost completely ruined by the weapon breaking mechanic, which made it very easy to walk away from.
  58. May 15, 2017
    7
    The game have amazing soundtrack, lore and the whole idea of playing on portable device AAA title is great. But fight mechanic is awful, and lack of voice acting is frustrating.
  59. May 24, 2017
    7
    If you're reading through reviews wondering if everyone is insane, then let me tell you that this is the review I wish I had read before buying the game.

    It's just as boring as you think it is. When people say that there is 'so much to do' they mean that you can do the same things, over and over again, a lot. * The puzzles are boring and/or annoying. * The exploration is fun for
    If you're reading through reviews wondering if everyone is insane, then let me tell you that this is the review I wish I had read before buying the game.

    It's just as boring as you think it is. When people say that there is 'so much to do' they mean that you can do the same things, over and over again, a lot.

    * The puzzles are boring and/or annoying.
    * The exploration is fun for about 10 hours (meaning that it IS genuinely fun, but it gets old if you're looking for any kind of depth).
    * The story is cringe-inducing.
    * There is no depth beyond the exploration, combat, and the crappy puzzles (shrines). Those three things are what you cycle through endlessly until you get tired or you decide to beat the game.
    * This isn't really Zelda, not at all in it's ideal form.

    If you consider Ocarina of Time and Majora's Mask works of art, or 'experiences', then you will see right through this game. I'm not saying you won't like it, I'm just saying that you'll know exactly what's what after about 30 minutes.

    Now, gripes out of the way: This game is RELAXING. Play it if you want to just do random stuff all day in Zelda-land and sometimes impress yourself with your ingenuity, find cute things to giggle about, and just kind of mindlessly 'do something'. The game, however, is not worth investing your imagination into, there's nothing here. It's a theme park.

    A solid 7. Good sand-box toy/game, bad Zelda experience.
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  60. May 31, 2017
    7
    The more I thought about it the more I did not think this was anywhere close to a perfect game. It was still good overall with the bonus being a Zelda game.

    Pros: - Excellent puzzles in the shrines - The 4 dungeons though small were also excellent - The world was overall pretty good as far as traveling and climbing - The runes were a lot of fun and sort of go along with the
    The more I thought about it the more I did not think this was anywhere close to a perfect game. It was still good overall with the bonus being a Zelda game.

    Pros:
    - Excellent puzzles in the shrines
    - The 4 dungeons though small were also excellent
    - The world was overall pretty good as far as traveling and climbing
    - The runes were a lot of fun and sort of go along with the enjoyment of puzzles

    Cons:
    - Weapon system just not a fan of the unrealistic durability
    - I love Zelda music. This game did not have that epic exploring feel. I understand in the open world for realness but give it as an option or make the 4 dungeons have that awesome music.
    - No achievements. Ok that is on the system but I feel to get all the shrines and do all the upgrading is entirely unnecessary to beat the game. Why have all these sidequests and large universe if they don't really matter for the end goal.
    - Too easy. You don't need to do much to easily beat the game. A couple health potions is all you need.
    - Combat. Basic overall. I did like some of the techniques used on the bosses that were creative but overall it was basic and unchallenging.
    - Enemies were very sparse. The ones you do find in the overworld I am not sure the point of fighting them.
    - Crafting I am not a big fan of in general. I am sure Zelda does it fine here but again you don't really need much of it.
    - Stamina meter. Wait it takes stamina to run and climb but not in combat?
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  61. Jun 25, 2017
    7
    ---> problème de rythme. L'aventure principale est en retrait face au bac à sable. Beaucoup de PNJ mais on ne s'attache pas à eux car on n'est pas contraint à rester dans une zone. Le village de Cocorico est le premier exemple: on peut avancer trop facilement sans se préoccuper des habitants qui vous donnent par la suite des infos pas fraîches quand on va finalement les voir (genre: "oh,---> problème de rythme. L'aventure principale est en retrait face au bac à sable. Beaucoup de PNJ mais on ne s'attache pas à eux car on n'est pas contraint à rester dans une zone. Le village de Cocorico est le premier exemple: on peut avancer trop facilement sans se préoccuper des habitants qui vous donnent par la suite des infos pas fraîches quand on va finalement les voir (genre: "oh, y'a un sanctuaire au-dessus du village" "bah, oui, je l'ai fait depuis longtemps" OU à Elimith: "oh, t'es nouveau dans le village, je vais être ton guide" "je connais merci, j'ai déjà ma propre maison totalement décorée...et qui ne sert à rien" OU pire quand j'ai déjà l'armure Goron complète et qu'un pauvre PNJ en bas de la montagne me donne une partie de l'armure contre 10 lézards ignifus et te dis: "si tu veux mon casque...(...)" "j'ai le même que toi sur ma tête, pov' nouille...")
    ---> Et comment avoir de l'empathie pour eux, ils ne sont pas malheureux. Ces habitants ne sont pas vraiment en danger: les 4 divinités ne font pas trop chier: pluie, tempête au loin, vol au dessus de la tête depuis 100 ans, tourne autour de la montagne sans trop de dégâts... comment se sentir Héros? Je pense qu'il y a gros soucis de scénario, pas assez travaillé, incohérent. Si Link avait 10 000 ans, était amnésique, se réveillait nu dans une forêt et découvrait sa destiné petit à petit... là ça aurait eu de la gueule et on aurait pardonné les errances. Personne ne vous connaîtrait comme dans Majora's Mask et vous créeriez votre propre Histoire de Héros, votre Destiné! Mais non, ça reste cucu.
    Ocarina of Time & Majora's Mask tiennent bien plus la route côté scénario/rythme/émotions.
    ---> J'aurais quand même apprécié de pouvoir pêcher, dans un canoë sur les lacs et de parler à un vieux loup de mer dans un bar, risée du village pour dire qu'il avait vu un monstre dans le lac... mais non, on nous donne tout, les dragons vols tranquilou dans les airs mais personne ne les voit... NON! En plus ces dragons ne sont encore que du farming d'objet.
    ---> On peut tout escalader! Du coup on abandonne tout le temps son cheval (le premier truc qu'on va chercher pourtant). A ce propos, les stats des chevaux ne servent à rien, qu'est ce qu'on s'en fiche s'il à 2 boost ou 6 limités via une carotte magique. Il aurait justement fallu privilégier le cheval au début, puis introduire l'escalade via un bracelet magique pour ré-explorer le monde.
    ---> ça manque de souterrains, de grottes à explorer avec une torche, de fonds marins à explorer avec la tenue Zora...
    ---> le système de potion / tenues / diadèmes est bancal globalement.
    ---> bombes infinies? Je pense que ce pouvoir était inutile. Il aurait fallu mettre de simples bombes. On aurait pu aisément se passer des quelques énigmes des Sanctuaires les utilisant. Elles cassent le game design.
    ---> quêtes annexes pas très intéressantes malgré quelques bonnes idées.
    ---> beaucoup d'aliments pour pas grand chose au final.
    ---> les 900 korogus... je comprends le design derrière mais j'aurais préféré des mystères plus complexes, tout comme les secrets qui se résument à des babioles dans un coffre. Dommage.
    ---> tous les ennemis et camps se ressemblent.
    ---> pas assez de contraintes liées aux monstres, aux évènements. Les camps, les lynels ne protègent rien, n'ont aucune intelligence.
    ---> aucun temple caché, protégé par un système de protection comme les deux Sphynx dans le film "L'Histoire sans fin", aucune grandeur comme la "Grande Rivière des Terres Sauvages" dans "Le Seigneur des Anneaux" (j'suis pas un fan de ces films, mais des idées de mise en scène).
    ---> les boss médiocres, que dis-je: A CHIER!! et trop simples. Ganon compris. Ganon est pitoyable notamment sa 2ème forme qui ne ressemble à rien, ne fait rien. On attend un vieux pattern à la noix pour le tuer. Un rip-off dégueulasse de Nago de Princesse Mononoke.
    ---> les 4 donjons ne resteront pas en mémoire, trop simples.
    ---> les sanctuaires sont très inégaux, dont 20 épreuves de force. 20! beaucoup trop!
    ---> J'aurais aimé avoir la musique du village Cocorico dans le Village de Cocorico & un cimetière (vu les morts) et un clin d’œil à l'homme du moulin de OOT dans le village d'Elimith... enfin... c'est bien de se détacher de OOT mais les clins d’œil subtiles auraient fait plaisir.
    ---> beaucoup de boulot & addictif sauf que, bien que chaque joueur puisse construire sa propre expérience & trajet, tous finiront par faire la même chose encore et encore, rencontrer les même camps et ennemis copié/collé, chopper le même cheval géant inutile au même endroit, faire les mêmes quêtes pourries, telles les tablettes Zora, l'oiseau blanc, les pins alignés, le village d'Euzéro.
    ---> une bonne direction pour le prochain, enfin débarrassé des médiocres TP & SS.
    ---> mais encore un Zelda qui n'a rien d'épique.
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  62. Jul 10, 2017
    7
    The game is very good, but not the masterpiece everybody is overrating.

    The game is amazing when it comes to the sense of adventure. Exploration element is good. It is very immersive as you feel like you have to take notice of everything around you, cook food, take shelter, hunt, change armor depending on area. The art style really suits it. Main quest is good. Shrine puzzles are
    The game is very good, but not the masterpiece everybody is overrating.

    The game is amazing when it comes to the sense of adventure.
    Exploration element is good.
    It is very immersive as you feel like you have to take notice of everything around you, cook food, take shelter, hunt, change armor depending on area.
    The art style really suits it.
    Main quest is good.
    Shrine puzzles are awesome.
    Sound and music are good.
    Game word is diverse in terms of areas but not in terms of enemy diversity.
    After the boasting that Nintendo did about how Zelda is 1.5 times bigger than skyrim map, there are only 8 types of enemies with some enemies having different forms ice, fire, red, blue, etc.

    Cons/needs improvement:
    The game falls short when it comes to actual progression of your character; By this i mean your character will not be any different than your friend who's also playing the game.
    This is a weak area in BotW when compared to the likes of Elder scrolls or Witcher where you have to upgrade skills and stats.

    In Zelda the only choice you get to make when it comes to character progression/customization is whether you want to upgrade your health or stamina.
    Even when it comes to armors, most of the time you will be using a specific armor set not because its strong or looks cool but because you have to (in volcano area you need to equip the flamebreaker armor set for fire resistance, In desert area you need to equip the Gerudo armor for heat resistance, same for when it's raining you need shockproof armor or when its color you need cold resistance).

    Weapons break after 30 seconds of using them means the game is basically treating an the weapon system as scraps/tools to use and throw away after a few slashes, instead of encouraging exploration to get a weapon that you want and grow attached to it.

    Fighting monsters in the wild is pretty useless since you don't gain anything and lose more weapons.

    Side quests are also a bit boring and bland. While some might argue it is a good thing that the game does not tell you where on the map you must go to complete a side quest to encourage exploration and immersion, and i agree to the extent that the side quest is interesting.
    In Zelda's case most side quests are so basic (go fetch "add here") that doing them does not feel worth the time since you rarely get anything noteworthy as a reward.
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  63. Jun 19, 2018
    7
    Visualmente bonito, mas o fato de ser mundo aberto me deixou muito sem saber o que fazer pra onde ir e etc
  64. Jul 14, 2017
    7
    I don't understand all the 10/10 reviews. I finished this game today. It was disappointing from the start. I've played and enjoyed Ocarina of Time, Link to the past, Majora's mask, and many other legend of Zelda games, so I have some experience of the series.
    The music is dull, the graphics are nice but ultimately do not make up for the sparse storytelling, the uninspired game-play and
    I don't understand all the 10/10 reviews. I finished this game today. It was disappointing from the start. I've played and enjoyed Ocarina of Time, Link to the past, Majora's mask, and many other legend of Zelda games, so I have some experience of the series.
    The music is dull, the graphics are nice but ultimately do not make up for the sparse storytelling, the uninspired game-play and the scaling of difficulty. Worst of all, this game does not live up to the previous series in terms of solving the dungeon puzzles. I didn't enjoy unlocking shrines.
    The first few hours are excruciating. It can take up to 10 hours for the game to pick-up and then the reward is minimal. After climbing this starting requirement, the game is actually too easy and the final boss was pitiful.
    Everyone praises the huge open world but most of is empty. They have taken an ordinary Zelda game and stretched it out. In fact, this is an apt metaphor for this game. The game may be longer, bigger and so forth - but this isn't matched with story elements, interesting characters, or enjoyable game-play - this game lacks depth. Every Zelda game but this one has hooked me from the start by making me care about the characters, having strong story elements, and rewarding puzzles (i.e. getting a cool new item as you complete a dungeon). Finally, the game lacks many of the enjoyable quirks that characterise the Zelda series.
    I look forward to these things being rectified in Breath of the Wild 2.
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  65. Jul 25, 2017
    7
    This review contains spoilers, click expand to view. NOTE: If you don't feel like reading this long review, skip to the end for a summary.

    As a someone who has beaten almost every game in the series, I can say with certainty that while The Legend of Zelda: Breath of the Wild is the most unconventional game in the Zelda series, Nintendo still managed to succeed in making one of the best Zelda games to date; however, that's not to say that this game is not lacking of shortcomings that hold it back.

    This game is absolutely amazing; it's perhaps the first open world game that I've played that doesn't hold your hand or clutter your map with waypoints and icons when you unlock the obligatory tower for certain areas of the map. Nintendo did well in creating a game that allows the player to truly explore at the player's own volition. Furthermore, the open world is not only expansive, but the basic physics of the game make sense and are not isolated, but rather the mechanics work together in ways that will continue to surprise the player. With a plethora of things at your disposal, this game makes good use of the map (for the most part).

    The only real grievance that I have with this open world is the space in between points of interest. many people complain about how the world seems "too barren" or "empty," but I think that the negative space there is good and keeps the map from being cluttered. The thing that I have a problem with, however, is the repetitive filler that is spread throughout areas that are obviously not as busy as others. It doesn't take long to realize that the same minibosses such as hinoxes or lynels, or the exact same skull shaped bokoblin encampments are litttered all over the map. What's perhaps even worse are the same, monotonous korok puzzles that are scattered across Hyrule. Furthermore, it doesn't take long for the player to realize that the various sidequests are relatively similar, and the reward for such sidequests is either a punitive amount of money, or a weapon that's most likely just as strong as the ones in your current inventory.

    As far as the score, Nintendo doesn't fail to amaze the player in beautiful soundtrack. However, Nintendo falls a bit flat on implementing this wonderful music. Much like the map, the music is great in areas that are obvious points of interest, such as towns and shrines, but in areas where there is a lull, the music is a bit lacking. I know that Nintendo stated that they were going for a very melancholy journey that is accompanied with ambient noises rather than a real score, but for a company that is well known for their dynamic music and adaptive soundtracks, it's a bit disappointing to see that Nintendo didn't take this route for a title as large as Breath of the Wild.

    Many people herald the combat as "the best in the Zelda series to date," and I would have to agree. But on the same note, it's sad to see that for a series as old as Zelda, the combat has only evolved to this state. Sure, the combat is unique for a while, but again, its charm wears off and the player soon realizes that there isn't really any difference in the weapons throughout the game other than the way they look and the damage they deal. Even the special weapons still manage to be not interesting; for instance, the elemental weapons or the guardian weapons are certainly interesting, but there's a spear, an axe, and a short sword for both of these weapon types, so they become less unique and less rare than you'd initially expect. Sure, there are some unique weapons such as the windcleaver, the boomerangs, or the magic rods, but they all seem to suffer from some mechanic where they have a fixed damage. So, while interesting to use, their fixed, weak damage output eventually makes them ineffective and obsolete once the player has progressed far enough into the game. Even worse, the combat in this game is plagued by the rudimentary "sit and wait for the oppoent to show his weakspot" based combat that is commonplace in all of the 3D Zeldas, and gimmicky mechanics like the perfect dodge don't help.

    Dungeon design, however, is the best it's been in the 3D Zelda series. The main dungeons, while suffering a lack of any sort of unique theme, including the bosses (a problem that hasn't been seen since A Link to the Past), follow a more systemic and exploration basis for puzzles that will please those who favor a Link to the Past or the Oracle games, while the 120 shrines have the smaller, bite-size gimmick-based puzzles that fans of Ocarina of Time and Twilight Princess will enjoy.

    Summary:
    + Great open world that doesn't clutter your map or hold your hand
    + Interesting and fun physics that allow the player to interact with the large world
    + Best dungeon design in 3D Zelda to date
    + Amazing soundtrack and music
    - The filler in the open world is repetitive
    - Combat, while the best in the series, is still rudimentary and gimmicky
    - Weapons are "cookie-cutter" and flawed
    - Soundtrack is lacking where needed
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  66. Aug 5, 2017
    7
    While I would consider BOTW an above average game, calling it a 10/10 masterpiece is just wrong. This trend happens with most new Zelda games, skyward sword which many people now consider to be "bad" is also blanketed with perfect scores and user reviews calling it a masterpiece. In truth, Breath of the Wild suffers from glaring design flaws... First is the world, the map is HUGE, butWhile I would consider BOTW an above average game, calling it a 10/10 masterpiece is just wrong. This trend happens with most new Zelda games, skyward sword which many people now consider to be "bad" is also blanketed with perfect scores and user reviews calling it a masterpiece. In truth, Breath of the Wild suffers from glaring design flaws... First is the world, the map is HUGE, but there's not much to do and there aren't enough enemy variations. Once you figure out how to dispatch a certain enemy (Lynel for example) its a matter of rinse and repeat on the next palette swap variant. Exploration is the main focus of the large map but I found it to be unrewarding. The biggest things to find or Korok seeds which are used to increase your inventory size...there are 900 of them... and they are often found simply hiding under rocks. Have fun traversing a large map literally turning over ever stone you see. Speaking of inventory size, get used to seeing "Your inventory is full" every time you open a chest. Others have mentioned their disdain for the weapon durability system, and I tend to agree with them. Having the ability to repair weapons would be nice... or having some sort of durability indication besides "oh btw, your weapon is about to break 5 minutes ago"

    Not to knock the specs of the Switch, but I'm torn on whether or not BOTW is a good looking game. At certain times the landscape looks awesome, it's colorful and vibrant with an impressive draw distance...Other times the textures look muddy and gross, reminiscent of a ps3/x360 game to be perfectly honest. Another thing that erked me was the overall difficulty of this game. It's just not challenging. There are cooking mechanics that can break your game, plus being able to pause mid combat to heal yourself/restore your stamina really takes the edge out of combat/climbing.

    The story was told almost entirely through memories which I couldn't find immersive or interesting. Overall the story is the average: save the princess, destroy Ganon. They really did not take ANY risks on the story.

    The physics engine, whatever it is, is cool. Your movements and attacks have a good 'weight' to them and watching enemies ragdoll can be hilariously entertaining.

    I believe that fandom and the launch of the switch propelled this game into getting high mark reviews it didn't fully earn. It's a fun game for sure, but It's just not a masterpiece in my opinion. I think in time we will look back at this Zelda game and consider it to be "just okay" much like the legacy of Skyward sword.
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  67. Aug 13, 2023
    7
    I've always loved Zelda. It took me 6 years to finally play BOTW, because I didn't love the console catalog and was really worried about some criticism I heard about the game. I enjoyed the game, but most of that criticism isn't only right but also pretty bland.

    The four divine beasts are the only places in the game that resemble the classic dungeons, and aren't even good ones. The first
    I've always loved Zelda. It took me 6 years to finally play BOTW, because I didn't love the console catalog and was really worried about some criticism I heard about the game. I enjoyed the game, but most of that criticism isn't only right but also pretty bland.

    The four divine beasts are the only places in the game that resemble the classic dungeons, and aren't even good ones. The first two (Zoras' and Ritos') were annoyingly easy. I was kinda surprised because the shrines felt like very little bits of prepararion for the five big dungeons (beasts + the castle) but those also had pretty lazy designs. The two remaining were more interesting but also pretty lacking when compared to any previous 3D Zelda. But the worse part was the castle, which feels like an amusement park with a bunch of completely optional paths to get some cool gear but absolutely zero puzzles or challenges to reach the final boss.

    But what really me off are the shrines. A bunch of them are almost running in a straight line to the goal and the combat ones just put an enemy in front of you and that's it. I'm also enormously surprised about the so spammed guardians. They only stand in front of you and shoot you a laser you can parry with any shield. That's it.

    I'm really tired of "professional" reviews. Those reviewers have no guts. They just read the hype and unless the game is an absolute catastrophe or are strong leaks with bad news about a game, they just give the readers the news they want to hear.

    BotW is a good game. It's fun, it gives a lot of hours of content, and it kind of brings Zelda to the physics era of gaming, which bloomed around 2004, when Half Life 2 really instrumentalized physics into the gameplay, both in combat and puzzles. But it's not the masterpiece the press says. If you haven't played it yet, temper your expectations and enjoy this good mix of the modern sandbox and Zelda.
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  68. Sep 11, 2017
    7
    This review contains spoilers, click expand to view. I have finished the game, all 120 shrines and entire main quest + memories, did not get all of the korok seeds.

    The game is great but a solid 7/10 and not 10/10. As others have stated the breakable weapons and cooking become chores after awhile, but this is not game-breaking.

    The worst part of this game is the enemies make no sense at all. I've been killed more times by Lizalfos, Bokoblins, and Lynels than EVERY Ganon sub-boss and final boss combined. It should not be this way. Ganon and sub-bosses should not be way easier than garden variety enemies. Major flaw in the game that I really don't like. When I first encountered a Lynel I died 42 times over the course of 3.5 hours before finally beating it. One Lynel! I think all of the sub bosses and final boss took me maybe 40-60 minutes combined and I died maybe 10-15 times overall.

    For those who say the world feels empty- it is supposed to be empty!!! Calamity Ganon destroyed most of the world 100 years ago when Link wakes up at the start of the game!! The overall atmosphere of the game is beautiful. You feel alone, weak, and overwhelmed by a massive gorgeous world. Gerudo wasteland + desert feels like a desert. Scorching hot during the day and freezing cold at night. Death Mountain area / Goron City / the mines are so well done. Again, you feel the heat and fire. And I love the original NES Zelda Level 9 music that plays in the Goron mine areas and Death Mountain trails, and Gorons hum along to it at times. Subtle touch and really well placed. Lake Hylia area is beautiful with the massive bridge. Faron region feels like a steamy jungle. Hebra and other snowy regions are bleak frozen tundras and mountains. You feel like you're at the edge of the world. Zora's Domain is beautiful, that's all that needs to be said. Hyrule Castle feels massive as it should. Best iteration of the castle yet. Overall the environments in this game are jaw dropping.

    The music- yes I would love better background music. But it adds to the sense of loneliness that is the overall theme of the game. The music inside divine beasts is really good. It gets louder and more intense as you progress which adds to the excitement.

    Overall I give it a 7/10 due to the nonsensical enemy difficulties compared to sub-boss Ganons and final boss Ganon, weapons system, and the lack of proper dungeons is annoying. 120 shrines is excessive and tedious at times. Not a perfect game by any means but it's a lot better than 90% of the junk out there.
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  69. Sep 26, 2017
    7
    Game is good for the most part but there are lots of issues that made the game, at least for me not that great. I'm sure many of you already know some of the main complaints but I'll list mines here.
    1. Weapons break too easily
    2. If weapons in your inventory is all good quality you will not want to fight any monsters because you don't want to damage them. This makes you as a player less
    Game is good for the most part but there are lots of issues that made the game, at least for me not that great. I'm sure many of you already know some of the main complaints but I'll list mines here.
    1. Weapons break too easily
    2. If weapons in your inventory is all good quality you will not want to fight any monsters because you don't want to damage them. This makes you as a player less engaged in fights, more than likely you will run past mobs of monsters instead of fighting and wasting all that gear being damaged.
    3. Lots of monsters are actually a waste of time if you fight them, the reward is sub par, you actually lose more fighting monsters than gain.
    4. Lack of music. Music is what make Zelda games memorable. After I beat this game (130 hours?) I did not have that attached feeling or that type of feeling like wow this was awesome. Lots of games have music so good where after 6+ years that you have beaten it, you will get this nostalgia feeling when you hear that music again. Zelda BOTW has NONE! Kinda sad really.
    5. This game to me was not hard enough, especially at the last climb to Hyrule castle. I beat the whole castle and Gannon using only one heal potion.
    6. Master Sword is not a master sword after all because if DOES break even when fighting Calamity Gannon minions, sure it lasts longer but it should not break at all.
    7. Zelda is the most annoying character in the game, she treats link like trash even when hes trying to help her. I don't know why he is even protecting her.
    8. Nearly all side quests have little to no reward. After you finish each side quest you will be questioning yourself like "I spent 4 hours on this side quest and I got 100 rupees are you kidding me?"

    Other than those complaints this game is pretty good and very addicting. Is it better than Ocarina of Time? No. Is it worth the $60 for the cartridge? Definitely. I don't think anyone should skip this game, it is a must play.
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  70. Oct 4, 2017
    7
    Zelda: Breath of Wild is a fun game, even at the worst time it still had me on the edge of my seat. While the entire story is told in flashbacks, that and the side missions are boring, while not the best Zelda game, it is a great game that looks like it really did take years, Nintendo did a mediocre job at some things but they really did it this time.
  71. Oct 14, 2017
    7
    zelda no están bueno como dice lo siento juego para es de un 7 por que el boss final muy fácil los santuario la gran mayoría siga derecho y la recompensa solo un traje y por las semillas de kolog una basura pero un juego muy bueno no de 10 pero tampoco de 2
  72. Nov 1, 2017
    7
    Zelda all in all is a great game. But there is no real innovation or big boom that makes this game the "Game of the Century". The Design of the game is nothing special and I think it wont keep you going if you're not a casual Nintendo nostalgia enthusiast. I rec the Witcher 3 if you like open world fantasy games.
  73. Aug 27, 2020
    7
    A lot of 10/10 reviews here, finding no fault with the game despite the outrageously derivative content (Skyrim, Dark Souls, Just Cause, plus every flippin’ Ubisoft open world game). And more than 1,000 ridiculously low scores... this game is certainly above average in some respects.

    Personally, I think the Jimquisition review hit the nail on the head with both the score and the two
    A lot of 10/10 reviews here, finding no fault with the game despite the outrageously derivative content (Skyrim, Dark Souls, Just Cause, plus every flippin’ Ubisoft open world game). And more than 1,000 ridiculously low scores... this game is certainly above average in some respects.

    Personally, I think the Jimquisition review hit the nail on the head with both the score and the two key aspects that spoil this latest Link adventure. It’s the ludicrously fragile weapons, and Link’s surprisingly limited stamina that instantly breaks immersion and make you feel the game doesn’t want you to enjoy your time in Hyrule too much (unless you’re a masochist of course).

    What makes this worse is this situation doesn’t improve as you progress through the game. It’s actually impossible to ever get Link’s stamina anywhere near that of an average human (in terms of running ability) and the one single unbreakable weapon you eventually get has a limited number of hits before it’s unusable for a period of time... so not a massive improvement. My personal bugbear is that I never seem to get one-handed weapons other than useless wooden clubs... I have 8 two-handed swords, that I dislike fighting with.

    And the faux-English accents of the (American) English language voice actors really are dreadful; if you are even vaguely conversant in any other language (bearing in mind you can retain English subtitles) I would urge you to switch (pun intended). I chosen Spanish (Latin American) myself, which means the game serves a second purpose as a much-needed boost to my vocabulary. Mexican Zelda (Zeldacita?) is much less of a sighing wet blanket, and you can actually hear what she’s saying above the background music, which is a bonus.

    If the game didn’t apparently hate me so much, I’d love to give it 8 or 9 out of 10. As it is.. 7 will have to do.
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  74. Jul 21, 2019
    7
    Breath of the Wild is a fun game with an expansive world, nice armor system, some fun puzzles, and some touching story scenes. That said, people FAR overrate this game because of Zelda bias. Here's the bottom line: the game doesn't have much of a story. The few scenes you get are good, but they're way too few and far between.

    As for the expansive world, there just isn't a whole lot
    Breath of the Wild is a fun game with an expansive world, nice armor system, some fun puzzles, and some touching story scenes. That said, people FAR overrate this game because of Zelda bias. Here's the bottom line: the game doesn't have much of a story. The few scenes you get are good, but they're way too few and far between.

    As for the expansive world, there just isn't a whole lot actually in it. Littering korok seeds and shrines all over the map isn't really content. Especially when a bunch of the shrines are either brain-dead easy and short, or there's no puzzle at all. The shrines become repetitive pretty quickly. They probably should have cut the number of shrines to a quarter of what they have and made each one longer and more thought out, but they tied them to the fast travel system, which was a mistake.

    The game really comes down to this: find Link's 13 memories, defeat the 4 divine beasts, then go defeat Ganon. That's it. It's very simple and straight-forward. I just can't give a game that's that shallow when you really look at it a higher score than a 7. It's a fun game to play for the most part, but fun to play alone can't make a game a 10/10. Like, it doesn't compare to other games like Horizon Zero Dawn, The Witcher 3, or the Last of Us, which are also fun games but have immersive story plots that surprise you and move you more than Breath of the Wild does. It's a very good Zelda game, but it makes me wonder if they should play with making more complex stories in Zelda games, because that's the big missing key of this game to me.
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  75. Nov 29, 2017
    7
    This review contains spoilers, click expand to view. I'm not hating on botw in any way, i have played and beaten it. so i'm just nitpicking on what they could've spent more time on...its a great game, and its fun in its own right.
    Breath of the wild takes everything you know about the Zelda franchise and basically throws it away, only having some parts being in there. and ill be honest here, everything can be new (like open world, etc) but don't completely change to where its unrecognizable. being a sucker for the past zelda music i was put off by how they composed this game's music, in my opinion only a few scores were good. The enemy variety is rinse and repeat and its limited on the kinds of enemys, there are no actual dungeons, there are so many missed opportunities its kinda sad they didnt think of certain things. but this game is worth your time despite its unfortunate flaws
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  76. Nov 29, 2017
    7
    This review contains spoilers, click expand to view. first of all, lets get this out of the way, botw is not a masterpiece nor a utter terrible game, like most reviews. I have mixed feelings for the game and I wish to make the most accurate review as possible, and split up the review into sections, so this may be long. I played a lot of this game and also finished all of the shrines. But at the end i'll list ratings of each section like music or difficulty. So with that background lets start.

    - Music -
    the music in the game is very, very, very limited. There is so much music missing from the game. Most of the time its just random keystrokes or a quick jingle. Wish there was more music in the game. Although my favorite song in the game is the castle theme. The Castle theme is really good, its super epic going to hear it for the first time and listening to it over and over on YouTube.

    - Story -
    TO LITTLE STORY. Can't stress it enough, here is the basic rundown of the story. You wake up mysteriously hearing Zelda guide you though the tutorial section of the game(Great Plateau) with help with an old man(King of Hyrule). Once done you head to Impa and she tells you what happened in the past and what the objects are. Those objectives are to regain memories and defeat four divine beasts, then kill Ganon. That may seem like a lot but really isn't people, especially for a Zelda game. Take twilight princess for example, it has loads of story. Botw on the other hand, its story is just bare and boring.

    - Divine beasts/Shrines/Ganon -
    Divine beasts and shrines are WAY to easy. give us some challenge. although the first time you do a divine beast did have a bit of difficulty but then that is it, because after that you get really OP really fast. Shrines aren't even a puzzle, they are "just do this and win". Ganon was really cool, super easy fight by super cool. Ganon to me was more for coolness points than difficulty.

    - Difficulty -
    kinda hard in the beginning depending on which way you want to go, then you get super OP and is really easy. not much to say

    - Weather -
    Rain and Thunderstorms are crap and stupid, blood moons are cool though.

    - Side Quests -
    side quests are okay don't really care about and they don't serve much a purpose, they don't take anything away to the experience which is good.

    - random cons -
    MASTER SWORD IS OPTIONAL!! REALLY, that is an absurd move for Nintendo. Repeat The Master Sword is an option, you don't need to get it. Wow.

    - Overall amounts of fun -
    so much fun with the game, don't know how many hour I've played but i'll tell you this, it is a lot. super sup getting collectibles and Armor to upgrade.

    - loot and items -
    amazing job on this department, with countless amount of armor, weapons, shields, food, and more.
    although the durability of weapons is way to low. weapons break way to easily. other than that its great, durability needs fixing.

    - DLC pack 1 -
    master trials are awesome, items are cool, but are pretty useless

    -overall-

    Music= 3/10
    Story= 3/10
    Divine Beasts = 3/10
    Shrines = 4/10
    Ganon= 8/10
    Difficulty= 4.5/10
    Weather= 2/10 too much water
    side quests= 6/10

    Total 7/10

    Don't see how people give this 10/10 with all of its flaws, people who give this game 0/10 just want to cause trouble, I like to see people who rate this game with thought in mind.

    7/10
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  77. Nov 14, 2018
    7
    Don't get me wrong, this game is one of the best NIntendo releases out there. However, it has flaws that are overlooked heavily by reviewers.

    THE WORLD: Good world design, however the textures are suprisingly poor quality. I understand the Switch has weaker hardware, but Mario Odyssey looked much better textures wise. THE STORY: Starts slow and nearly lost my interest with the game
    Don't get me wrong, this game is one of the best NIntendo releases out there. However, it has flaws that are overlooked heavily by reviewers.

    THE WORLD: Good world design, however the textures are suprisingly poor quality. I understand the Switch has weaker hardware, but Mario Odyssey looked much better textures wise.

    THE STORY: Starts slow and nearly lost my interest with the game on the Plateau. However once you leave the area, the story unfolds. I won't include details because spoilers, but the story is enthralling, especially for long-time Zelda fans.

    COMBAT: Again, has issues that are being overlooked by most reviewers. Weapon combat is extremely unintuitive and slow. Easily broken weapons can get irritating, especially early in the game when most weapons are destroyed in what seems like 5 hits maximum. This could have been done a lot better.

    AI: AI is impressive. Enemies of different kinds seem more or less intelligent depending on the type and challenge the player to learn their strengths and weaknesses to combat them. Well done.

    DIFFICULTY: Just right

    Must have for Switch owners, but don't overlook its issues just because Nintendo made it.
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  78. Mar 1, 2018
    7
    So I wanted to actually play this for a while before I left a review so after about 40 hours I think I'm ready.
    Massive open world with great variety of environments and weathers. The survival aspect is superb.. The climbing mechanic they added was also a really nice touch and made exploring the world just that much better. You see a mountain and you're like "I wanna go and climb that
    So I wanted to actually play this for a while before I left a review so after about 40 hours I think I'm ready.
    Massive open world with great variety of environments and weathers. The survival aspect is superb.. The climbing mechanic they added was also a really nice touch and made exploring the world just that much better. You see a mountain and you're like "I wanna go and climb that mountain and see what's up there" and you can do every bit of that plus some. The story is good, not great but much better then the past couple of Zelda games. Side quest are also good, I think they could've improved more on these though. A lot of them seem kind of shallow and also I feel like there's not enough of them scattered threw out the world. A bethesda game like Skyrim or Fallout 4 feels like it has a smaller map but they feel that map with many memorable locations and more quests that are more fleshed out then BOTW, and I'm not even going to compare side quest in BOTW to side quests in the Witcher 3 (honestly BOTW can't compete with the Witcher 3 in this aspect).
    Dungeons. . . I really would've liked to see more large scale dungeons like in previous Zelda games. The 4 main ones are really short and really easy. I was honestly bored with them. I found many of the shrines to be more challenging then the 4 main dungeons. Oh and about the Shrines, sure there's a bunch of them (100 to be exact) and I like the aspect of completing these shrines for increasing your health and stamina to be a nice addition but I still would've like to see fewer more challenging shrines. The dungeons and the shrines I feel are really not all that good and I would much rather have the old large challenging dungeons in place of these.
    Weapon variety in this game is great but another big negative for me is the weapon durability mechanic. This is just annoying, weapons break far to easily and you can't repair any of them. It feels like fake difficulty because you have to keep picking up crappy weapons and use them and you don't get to keep any of the cool weapons you get besides the master sword. I would've like to see a much more indepth durability system with crafting and repairing and also make metal weapons last longer then the sticks. All the weapons no matter what they are seem to break after the same amount of use. I get like 3-4 hit's with a stick and with a metal sword it feels like I only get 4-5 hits before it breaks and I have to use the freakin stick anyways.
    Now on to performance. . . Performance on the switch is really unexceptable. Constant frame drops and only 30 fps. 720p resolution that actually drops down lower when playing in handheld mode and only 900p which also can drop when docked. Now this isn't really the games fault but the fault of the switch. I like that is portable but they really could've put more powerful hardware in the thing (plus WTF Nintendo only 32GBs of storage unless I shell out another $50 - $70 for a 128GB Micro SD card) after getting tired at the crappy frame rate while docked, I actually ended up downloading Cemu and running the game threw that with some mods that let me play it at 60fps and a resolution of 1440p which made the visuals look much, much better. Oh and visuals that's another thing I understand the switch doesn't have the power to do it, but the visuals look like a game from 2011 and not 2017 luckily the fantastic art style and weather system really make up for the lack fancy graphics and effects.
    So all in all I rate the game a 7/10 it's really good but not as good as everyone will have you believe, I consider the Witcher 3 a 9/10 and compared to that game BOTW sits at a solid 7. One piece of advice I would give you guys is if you actually OWN THE GAME and have a decent gaming PC then download Cemu and play it there instead of playing it docked on the switch. If you wanna play it on the go then the Switch is a great/only way to play.
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  79. May 22, 2018
    7
    Triste como fã da franquia ver um jogo sem as Dungeons tradicionais, num mundo aberto morto sem nada pra fazer, Itens e armas totalmente descartáveis e sem apego. Dungeons são genéricas como um jogo Indie qualquer. Mundo aberto desproporcional, vc passa horas andando até o ponto que deseja muitas vezes pra nada. Jogo é curto, mundo aberto é ilusão, é grande demais, porém sem nada praTriste como fã da franquia ver um jogo sem as Dungeons tradicionais, num mundo aberto morto sem nada pra fazer, Itens e armas totalmente descartáveis e sem apego. Dungeons são genéricas como um jogo Indie qualquer. Mundo aberto desproporcional, vc passa horas andando até o ponto que deseja muitas vezes pra nada. Jogo é curto, mundo aberto é ilusão, é grande demais, porém sem nada pra fazer. Se continuar nessa pegada devo parar de jogar a franquia.

    Pros: Gráfico bonito e fisica ótima.
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  80. Mar 28, 2018
    7
    I really like this game. but the rating might want people to kill me. The gameplay is great, but I kept getting stuck, and how when you have to go to a shrine in the mountain you get cold and die so you have to find peppers and they are impossible to find! But other than that I love this game and i should probably just get better at the game.
  81. Feb 26, 2019
    7
    i think this game is getting some extra points by simply being a Zelda game, its a good game but nothing great about it.

    - + combat system is your basic swords and shields but only here they break every 10 seconds the bow is saving it from being bad imo - Story is laughable. - barely any Voice acting. - outdated graphics. - same enemies. + it has good variety of armors etc. + the
    i think this game is getting some extra points by simply being a Zelda game, its a good game but nothing great about it.

    - + combat system is your basic swords and shields but only here they break every 10 seconds the bow is saving it from being bad imo
    - Story is laughable.
    - barely any Voice acting.
    - outdated graphics.
    - same enemies.
    + it has good variety of armors etc.
    + the glide and climbing mechanic is fun.
    + pretty good interaction with the world
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  82. May 9, 2018
    7
    The weapon durability system is incredibly annoying, and the world, while vast and detailed, lacks life and feels empty at times. Combat can be fun, but the game lacks enemy variety. It is definitely worth the purchase, but be cautious of letting all the hype build it up to a god-like quality. It is fun (once you leave the Great Plateau), it is a good game, but not the greatest game everThe weapon durability system is incredibly annoying, and the world, while vast and detailed, lacks life and feels empty at times. Combat can be fun, but the game lacks enemy variety. It is definitely worth the purchase, but be cautious of letting all the hype build it up to a god-like quality. It is fun (once you leave the Great Plateau), it is a good game, but not the greatest game ever as some reviewers would have you think. Expand
  83. Jun 8, 2018
    7
    A great game but ultimately my overall enjoyment of the game is hindered by the weapon durability and stamina systems.
  84. Jun 12, 2018
    7
    This review contains spoilers, click expand to view. Should be called "Zelda: Hunt of the Shrines and Koroks." I will start by saying I have been a long term Zelda fan since "Link's Awakening" and "A Link to the Past" and I felt that this game was heading in the right direction but somewhere along the lines they lost track. Also, I have been avoiding all spoilers, gameplays, movies, music, or reviews of this game at all costs so I can go into it with a fresh perspective with zero expectations for a brand new fresh unbiased experience.

    This will not be a full fledged review because it'll be too long. I'll keep it short with bullet points. Let's start with the pros.

    PROS:
    - Great design and art style. I'm not a big fan of the chosen art style personally, but I can still appreciate and accept it for being good, even if it's not my style. I give it points here instead of docking it. Credit where credit is due.
    - Great sound and music. I love the sound of link running around, the clashing of weapons and items, the ambient and environmental sounds. They all are very soothing and fun to listen to.
    - Big and diverse open world. Whether you like the cold or want to be sweating next to a volcano this game has got you covered.
    - Being able to climb can be fun at times.
    - The divine beasts were pretty cool but were a bit weak.

    CONS:
    - Horrible and annoying weapon system. Everything breaking every few hits and always worrying about dropping weapons to pick up new ones is a chore, not something fun to do.
    - Climbing is kind of... annoying and indecisive. You seemingly can climb everything, literally. Even most flat 90 degree surfaces or even surfaces that slope outwards where realistically a seasoned climber would even fail to do. All this and in some places your climbing ability is randomly disabled entirely just for the sake of the level not being too easy. Very convenient.
    - Cooking food and elixirs is annoying not really necessary. I used less then five elixirs all game (most were given to me by NPC), most of the food I just cook an apple with something hearty and that's all I need to get a full recovery plus a few hearts. I didn't bother with all the other ingredients, combinations, or recipes at all. It's just another component that acts mainly as noise instead of something I'd love to do and look forward to do in a Zelda game.
    - The world is boring. Yes, it's beautiful and vast, but that's about it, literally. Here, I'll describe 95% of the whole world of this game: take a snapshot of the entire map, randomly distribute goblin camps around, some animals here and there, and a bunch of shrines and koroks hidden around. That's pretty much it. I was excited to explore the world at first but I quickly found that no matter where I go, it's just a bunch of goblins, repetitive puzzles from koroks, and repetitive shrines. What's over here? a korok. Let's climb that mountain! A shrine. Let's glide down to this forest and see what's here! Another korok puzzle... go around the corner, another shrine! Also goblins. Rinse. Repeat.
    - Shrines were very annoying. I felt like they REALLY want to promote you hunting shrines as the main goal of the game. 95% of the shrines were literally kill one machine, or use one of your skills once to solve this easy puzzle. Then you get a weak breakable weapon and an orb. It doesn't feel rewarding and feels like a cheap cop-out to make the game seem longer than it really is. Once in a while there's a decent shrine and a better item, but that's like one our of ten or fifteen shrines. Average of 10mins per shrine, 120+ shrines, that's at LEAST 20 hours gameplay they pushed into these shrines... the Koroks are even worse.
    - No sense of adventure or curiosity to explore because every time I do, it's the same shrine, the same goblins, the same korok, etc. I quickly rushed through the story after running to uncover the maps by finding all the towers.

    Overall I expected to put in over 100 hours because I'm the type of person to want to get everything, unlock everything, find everything, and become as strong as I can be. Started the game and started running around exploring. Didn't find much so I went on with the story, unlocked the divine beasts, then found all the towers to unlock the map, then rushed on to beat Ganon. I had 13 hearts total and the ancient armor. Gave up on exploring because I already know what I would find. Overall I think I put in 40 hours? and maybe half is running around, shrines, and koroks. Older games favor backtracking as you gain more abilities. This game you get ALL of your abilities from the start so you lose the sense of progression as well. Overall a good game, not great game. Worth trying at least once.
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  85. Jun 21, 2022
    7
    This review contains spoilers, click expand to view. C'est assez difficile de rédiger une critique pour ce jeu étant donné que j'ai adoré beaucoup d'aspects de celui-ci mais en même temps j'en ai détesté beaucoup d'autres....au point ou j'ai pris la décision de ne pas le terminer...

    Je tiens à préciser que cette critique représente avant tout mon opinion personnelle et il est possible qu'effectivement, le jeu soit très bon mais juste pas pour moi ou que je n'ai pas su comment l'apprécier à sa juste valeur. Toutefois, je tente de faire cette critique avec le plus d'objectivité possible.

    Plus jeune, j'avais joué à Wind Waker et Twilight Princess et j'avais adoré mes expériences avec ces jeux de l'ère Game Cube. En grandissant, j'ai préféré par la suite la Xbox 360 et ensuite la PS4. J'ai joué à vraiment beaucoup de jeux incluant plusieurs Open World. Si je compare Breath of the Wild aux autres jeux que j'ai joués, je ne vois pas comment je pourrais lui donner 9 ou 10 sur 10. J'hésitais entre 7 et 8 en fait....mais je n'ai pas eu le goût de terminer le jeu donc j'ai mis un 7.

    Qu'est-ce qui fait que je n'ai pas terminé ce jeu ? Je dirais que c'est surtout l'impression de ne pas progresser. J'ai trouvé la mécanique du jeu légèrement déficiente (ce n'est pas tant agréable d'explorer le monde, de grimper...et surtout de se battre avec des armes qui brisent si facilement). D'ailleurs, il y a très peu d'incitatifs pour combattre les ennemis ou ramasser des armes rares. Dans les jeux passés de Zelda, les donjons représentaient une très grande force à mon avis. Ici, j'ai été extrêmement déçu par les bêtes divines. Je n'ai pas du tout aimé les puzzles de celles-ci....Côté graphique, je n'ai pas trop aimé maintenant que je me suis habitué à des graphismes plus avancés...

    Sinon, le jeu a assez beaucoup de positif et se démarque de beaucoup de jeux Open World de cette génération. J'ai trouvé le monde très organique et je n'ai jamais eu l'impression de remplir un checklist de tâches à faire comme on peut voir dans certains jeux. J'ai aussi particulièrement aimé comment le fait d'aller dans un village devenait une mission en soi (le processus pour se rendre aux bêtes divines était plus intéressant que les bêtes divines comme telles). Le tutoriel de départ était aussi très bien fait (l'un des meilleurs que j'ai vus).

    Sur papier, le jeu semble avoir beaucoup de points forts et il est possible que mes attentes étaient trop fortes mais en y jouant, il y a plusieurs jours dans lesquels je me demandais: « Ai-je vraiment du plaisir ?». Le jeu est loin d'être mauvais mais pas assez bon pour que j'y investisse 100 heures (j'ai déjà mis un peu plus de 50 heures)

    Ceux qui disent que le jeu est mauvais, ne les croyez pas. Ceux qui disent que c'est extraordinaire, ils ont peut-être raison mais ça ne veut pas dire que le jeu est fait pour vous. Voici ce que je conseillerais aux gens pour davantage apprécier le jeu (en apprenant de mes erreurs):
    1. Prenez vraiment votre temps. Préparez vous mentalement à vous consacrer seulement à ce jeu. Ne pensez pas aux autres jeux qui attendent dans votre backlog
    2. Profitez au max de la flexibilité de la Switch (jouez parfois avec votre télévision et parfois en version portable)
    3. Ne voyez pas Breath of the Wild comme un jeu d'action mais davantage comme un jeu de survie. Gardez en tête que Link est assez faible et équipez vous le + possible en ingrédients, arcs, flèches et recettes avant d'explorer de nouveaux lieux.
    4. Apprenez à tolérer que vous n'arrivez pas à compléter certains sanctuaires. Essayez d'y revenir plus tard (parfois, je passais trop de temps à essayer de résoudre certains puzzles)
    5. Utilisez le cheval (j'ai perdu trop de temps à tout faire à pied)
    6. N'ayez pas trop d'attentes et ne comparez pas aux autres Zelda
    7. Il n'est pas nécessaire de tuer tous les ennemis. Si vous le faites, utiliser vos outils comme les bombes
    8. N'ayez pas peur d'être créatif. Amusez-vous ! (de mon côté, j'étais trop orienté vers des objectifs et par la nécessité d'accomplir)
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  86. Apr 29, 2019
    7
    Ultimately disappointing, there is so much room for a greater game that it takes away from the overall game. In other open world games like WoW or Skyrim for example, yes there are vasts areas of nothing, but they also have grand cities, towns, villages and outposts. All with different layouts, people and quests. In BoTW the cities are rather small and have a dozen of people in them, mostUltimately disappointing, there is so much room for a greater game that it takes away from the overall game. In other open world games like WoW or Skyrim for example, yes there are vasts areas of nothing, but they also have grand cities, towns, villages and outposts. All with different layouts, people and quests. In BoTW the cities are rather small and have a dozen of people in them, most don't offer any interactivity. The stables are copy and pasted around the world.
    The shrines are also repetitive and dull. Why give us 100s of shrines with a puzzle or a single enemy in it, when we could have had just two or three shrines in each zone that had multiple puzzles and enemies to defeat?
    The dungeons themselves were largely empty, shallow and small.
    The ability to eat during combat is something that struck me as so stupid, in the middle of a battle are you going to just sit down and eat a bowl of hot soup?? A health potion which required 2-3 seconds to drink would have been a much better solution, instead of having endless things to cook and 90% of them being pointless and uninteresting. Having certain foods which give boosts or bonuses and leaving health to potions would improve this game a lot.
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  87. May 18, 2020
    7
    This game.... idk how to describe it. I like/dislike it so much. It's got such good concepts and feel. It's all there. All the material is there and it just buries it. U can't see past the grind. The experience is 75 percent of a slow crawl just to get to that amazing 25 percent. This might be fine in some cases but when u have 75% in a 50hr campaign, it's hard to forgive. It's likeThis game.... idk how to describe it. I like/dislike it so much. It's got such good concepts and feel. It's all there. All the material is there and it just buries it. U can't see past the grind. The experience is 75 percent of a slow crawl just to get to that amazing 25 percent. This might be fine in some cases but when u have 75% in a 50hr campaign, it's hard to forgive. It's like playing all that middle section for red dead 2, only double it. The "stamina" mechanic feels put in just to lengthen the game. The maps mostly empty, with very slim ways to travel. Every tomb has the same dialogue at the end, the bosses are just reused, u might see 2 people in the game every 18hrs. The people u do get are interesting, along with their side quest but it's like none we're put in. If anyone else done something like this (no man sky) it would have been torn apart. Take the Zelda name of the game and tell me it would be the same... if u haven't played the game yet, I recommend trying the new o e when it comes out. I'd say it will have quest in it then. Expand
  88. Sep 28, 2018
    7
    This entry is a worthwhile successor to the storied franchise that fans have enjoyed for three decades. It's take on open world is quite unique as you can basically go fight the final boss whenever you feel like it, but you'll probably be under prepared and will miss out on one of Link's best stories to date. The graphics look incredible even when your playing on the go and everything runsThis entry is a worthwhile successor to the storied franchise that fans have enjoyed for three decades. It's take on open world is quite unique as you can basically go fight the final boss whenever you feel like it, but you'll probably be under prepared and will miss out on one of Link's best stories to date. The graphics look incredible even when your playing on the go and everything runs pretty smoothly. The combat is good but is plagued by a terrible weapon durability system that sees everything break relatively quickly to make you more likely to try new weapons but for me was just more of a hindrance than any thing else. The game features a bunch of side quests but most of them are simple and not well written. The fast travel system is enjoyable as you have to unlock them and the dungeons were well done. All in all I'd say Breath of the Wild is a tremendous game that's easily the third best game of the franchise, it has it's problems but nothing is perfect and it proved that Link and Zelda still have a bright future in gaming even after so many years. Expand
  89. Oct 14, 2019
    7
    Pros
    The camel mechanical beast and the elephant mechanical beast are ingeniously designed.
    Some cool environmental puzzles out in the wild. Cons: Surprisingly ugly environments, from an aesthetical point of wiew. Character design is ugly, or occasionally awful (such as the gerudos) Shrines offer, mostly, very simple and boring puzzles in rooms that all look the same. The fact
    Pros
    The camel mechanical beast and the elephant mechanical beast are ingeniously designed.
    Some cool environmental puzzles out in the wild.

    Cons:
    Surprisingly ugly environments, from an aesthetical point of wiew.
    Character design is ugly, or occasionally awful (such as the gerudos)
    Shrines offer, mostly, very simple and boring puzzles in rooms that all look the same.
    The fact that you practically can eat an infinite amount of food during hectic battles is stupid game design and, more over, it removes most, if not all, of the challenge.
    A lot of fetch quests that you couldn't care less about (WTF, fetch quests in a Zelda game)

    As a big Zelda fan, I'm disappointed to say the least.
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  90. Feb 16, 2021
    7
    It was alright. I get that the devs wanted to emphasize personal exploration, but it meant the plot just ended up lacking any real drama or sense of urgency. Also the lack of any dungeons was ass, and NO the guardians don't count; they're just bigger shrines.
  91. Dec 8, 2018
    7
    Well, I really fan of Zelda franchise since EVER and I really disappointed with the way that Nintendo did this game. Are really good a regular game and this will be a higher score if was a new IP, but being a Zelda game hurt a lot that Dungeon was missing, the history mode are not fluid like Skyward Sword or Ocarina of Time, the importance of weapons like Megaton Hammer or Boomerang areWell, I really fan of Zelda franchise since EVER and I really disappointed with the way that Nintendo did this game. Are really good a regular game and this will be a higher score if was a new IP, but being a Zelda game hurt a lot that Dungeon was missing, the history mode are not fluid like Skyward Sword or Ocarina of Time, the importance of weapons like Megaton Hammer or Boomerang are nullified, the low profile of Bosses. Everything resume on: explore, get inside chambers and get orbs. Very dissapointed. Expand
  92. Nov 25, 2018
    7
    Good game but not as amazing as the hype lets on. I am a little biased however as open world games are not my favorite. As a big Zelda fan, I miss real dungeons and items. Like I said not a bad game at all just not my thing.
  93. Feb 3, 2019
    7
    after about 10hours i have decided to move onto another game. im not saying its bad. it just doesnt feel like it offers me an experience worthy of my precious free time. ya its a fun and good game. but as a zelda game its a bit disappointing. coming from ocarina of time, windwaker, twilight princess... those games were grand adventures. there was platforming and puzzles, and towns full ifafter about 10hours i have decided to move onto another game. im not saying its bad. it just doesnt feel like it offers me an experience worthy of my precious free time. ya its a fun and good game. but as a zelda game its a bit disappointing. coming from ocarina of time, windwaker, twilight princess... those games were grand adventures. there was platforming and puzzles, and towns full if people to talk to and places to explore and battle. the world was alive and interesting and fun and had charm. breath of the wild sorta just throws you into this big empty world with fragile weapons to find these little puzzle shrine temples that feel and remind me of something like the metal gear solid vr missions release back in the day. overall... if you were to replace link and the name zelda as something else it would feel more suiting. its a fun game ya.... but as a zelda game... its a bit disappointing. i cant say i would or wouldnt recommend it. yes its good but it just isnt worth my time. and thats the glorious thing about personal opinions. im now gonna go play something else because having fun is all that matters. I can understand why people would love this and I can understand why people would hate it. I thought it was good, but not good enough for me to waste 50+hrs on Expand
  94. Feb 16, 2021
    7
    A great game, but not my cup of tea. The shrines didn't feel like compelling puzzles, the combat was fine but the frequency of the weapons breaking was annoying, and the post game content is literally nothing. It's just the game pretending as though nothing has changed.

    The shining gem of the game is of course the exploration, and in that area it is a shining 10/10, but exploration does
    A great game, but not my cup of tea. The shrines didn't feel like compelling puzzles, the combat was fine but the frequency of the weapons breaking was annoying, and the post game content is literally nothing. It's just the game pretending as though nothing has changed.

    The shining gem of the game is of course the exploration, and in that area it is a shining 10/10, but exploration does not a full game make.
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  95. Apr 19, 2021
    7
    Breath of the Wild has a great open world and good physics. Difficulty, combat, progression and level/enemy design were flawed and, in the end, made it not a very good (Zelda) game in my opinion. This is a disappointment, as I am a huge fan of the Zelda series.
  96. Feb 15, 2019
    7
    Really good for the first 20 hours. Then gets progressively worse. Would not replay, but still a must for switch owners if just to experience those first moments of exploration.
  97. Mar 13, 2019
    7
    Game is okay, not the masterpiece people claim it to be, but it is an okay game, if you have played any generic open world fantasy game, (Skyrim) then you have pretty much played this game, the story is forgetful, the characters.... exist I guess, the map can be a little empty and even boring at times, everything done in this game has been done by other games, from the weather system, toGame is okay, not the masterpiece people claim it to be, but it is an okay game, if you have played any generic open world fantasy game, (Skyrim) then you have pretty much played this game, the story is forgetful, the characters.... exist I guess, the map can be a little empty and even boring at times, everything done in this game has been done by other games, from the weather system, to the loot system has been done before, and that leads me to my largest complaint, the weapons I EFFING HATE THEM!!!! There is nothing I hate more in games (besides timers) then weapon degradation systems, and this one is the worst I have ever seen, the weapons must be made from cardboard I swear to good, a dozen swings and that weapon you are using is broken NO JOKE, and that is the single most thing that pulled me outta the game. Expand
  98. May 15, 2019
    7
    This game is a milestone in history by itself. It seems like you can never run out of things to do in the game. The only thing I didn't like is the main story. I think the idea is that the main story is there to guide the user into exploring this vast world but I prefer a more classic JRPG style which focus more on a good main story.

    Objectively it's a 10/10 great game. Subjectively I
    This game is a milestone in history by itself. It seems like you can never run out of things to do in the game. The only thing I didn't like is the main story. I think the idea is that the main story is there to guide the user into exploring this vast world but I prefer a more classic JRPG style which focus more on a good main story.

    Objectively it's a 10/10 great game. Subjectively I didn't get to enjoy 100% of it.
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  99. Jun 20, 2019
    7
    Pretty good game, a lot could be improved upon though. Hoping Nintendo and Aonuma will listen to fans while making the sequel. Overall i enjoyed the game, and wasn't really too disappointed.
  100. Dec 27, 2019
    7
    It's alright. It's just not great. Also, why does sprint run out faster than climb?? Also I hate the weapon breaking mechanic. Really puts me off finishing the game.
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]