User Score
8.7

Generally favorable reviews- based on 20981 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Apr 22, 2017
    8
    Ahh Zelda great music, puzzling dungeons, and awesome game play... Wait a minute where's the music and the dungeons? Zelda? Breath of the Wild is a fantastic GAME. Is it a great Zelda game? No not really. You wont find the sensational Zelda music here, well until Hyrule Castle but even then it's drowned out by all the other noises surrounding you, nor will you get the expansive dungeonsAhh Zelda great music, puzzling dungeons, and awesome game play... Wait a minute where's the music and the dungeons? Zelda? Breath of the Wild is a fantastic GAME. Is it a great Zelda game? No not really. You wont find the sensational Zelda music here, well until Hyrule Castle but even then it's drowned out by all the other noises surrounding you, nor will you get the expansive dungeons that have been in every other Zelda game instead you get repetitive looking shrines with a mini puzzle in each one. If you like all the open world games such as Batman Arkham Knight or even Shadows of Mordor then you will find yourself in familiar territory but if your a big Zelda fan, like me, it will probably be a little disappointing and strange. Other than that it's a fun and beautiful game. Lets just hope Nintendo makes a REAL Zelda game next time around. Expand
  2. Mar 20, 2017
    8
    After about 50 hours of playing i feel like i am able to take my time now and review this game.

    First, lets start with the good things: -The game looks really pretty and the atmosphere is amazing. -The game offers a lot of things to do and after 50 hours i still find a bunch of things to do. -The fighting mechanic is amazing. I can not remember any sword based game in the last 10
    After about 50 hours of playing i feel like i am able to take my time now and review this game.

    First, lets start with the good things:

    -The game looks really pretty and the atmosphere is amazing.
    -The game offers a lot of things to do and after 50 hours i still find a bunch of things to do.
    -The fighting mechanic is amazing. I can not remember any sword based game in the last 10 years that felt so nice to play.
    -The hundreds of small puzzles are really interesting most of the time.
    -The overworld is full of things to discover, so it never feels empty.
    -The story good, but nothing outstanding. Same as always.
    -The soundtracks are not so noticeable as in earlier zelda games, but sound really good.

    The bad things:

    -The frame drops are definitely noticeable, but its not as bad as mentioned by other reviewers. Still sad to see something like that on a new nintendo console exclusive launch game.
    -There is a really small amount of enemy types(lots of reskins), so after a few hours the fightings start to feel repetitive.
    -The weapons breaks way to quickly, so if you find a cool new weapon, you will never use it in simple overworld fights, because you don't want to loose it.
    -There is no treasure for Link to store good weapons or items, so your inventory will most often be full and you need to throw away cool stuff, because you already have lots of better things.
    -most of the time the minidungeons are extremely easy to solve.
    -the four big dungeons are all really similar to each other so it feels really boring to solve the third and the fourth one.
    -there are no new abilities to learn, or mechanical items to get, like there were in every other zelda game. I really missed it to be able to discover new places because i got a new item or ability from beating a dungeon.

    All in all, one can say that this Zelda game feels a lot different to every other Zelda game.
    If you are looking forward to get an amazing new typical Zelda you may be disappointed, but if you can accept that this game has no typical Zelda style, you will enjoy most of the game.
    I am a little upset, that after so many time of development there are still lots of things in the game, which feels ill thought through. Lots of minidungeons can be solved in a few seconds and the big dungeons are extremly similar to each other. I really think that this game could be much better and there is a lot of unused potential.
    I'm already looking forward for the next zelda, which i think will use the same engine and hopefully makes all the mentioned bad thinks much better.

    Score:
    Graphics: 8,5/10 (-0,5 points for frame drops)
    Gameplay: 8/10
    Soundtrack: 9/10
    Story: 8/10

    All in all: 8,4/10
    Expand
  3. Mar 6, 2017
    8
    The good:

    -Exploration; The world is big with many things discover and do, is not dense but is really fun to travel with any method you choose. -Puzzles: Fun and varied puzzles based mostly on physics, they range from very easy to mind twisting. -Cooking: Simple yet fun, encourages experimentation and gives purpose to a lot of items you'll find in your travels -Varied sidequest:
    The good:

    -Exploration; The world is big with many things discover and do, is not dense but is really fun to travel with any method you choose.
    -Puzzles: Fun and varied puzzles based mostly on physics, they range from very easy to mind twisting.
    -Cooking: Simple yet fun, encourages experimentation and gives purpose to a lot of items you'll find in your travels
    -Varied sidequest: without spoiling them, most are fun and varied, with interesting sidestories, yet there are still some fetch ones

    The bad

    -Story: average at best, nothing new or groundbreaking is preseted, it's almost non existant, however the sidequest stories and the contextual storytelling are a little better
    -Weapon break system: coupled with the bizarre item interface can become very annoying very quickly
    -Repetitive in the final strech: Can become very repetitive near the end game thanks to the simple combat, the weapon break system mentioned and the fact that youll get most of the abilities in the beggining of the game
    -Graphical issues: from really low textures to framerate issues, there are a lot that are present on both versions and can be really distracting

    Veredict:
    It might be overrated but this is a step in the right direction for the franchise and an overall good open world game. A must sure by for fans and a good option for newcomers.
    Expand
  4. May 5, 2018
    8
    A great game for the Switch and a wonderful addition to the Zelda series- but the end game leaves it feeling empty and bland- even with the DLC.
  5. Apr 20, 2021
    8
    the only thing that sucks about this game is the music. other then that is a great game. i felt like it was lacking like more story then usual zeldas. i also dont think its the best zelda... but it is one of them
  6. Feb 27, 2022
    8
    Good but not excellent. Overrated in many ways. The combat is dated and often boring
  7. Aug 1, 2017
    8
    This game nails exploration and sheer gameplay. However, certain aspects hold it back, such as the stamina system in the early game, the weapon degradation in the late game, and the abysmal story. Still, the game's beautiful visuals, legendary soundtrack, and of course, addicting gameplay give it an 8.5 for me.
  8. Mar 3, 2017
    8
    First of all do not listen to all the 0s. Most of them haven't even played the game and are only bugged because Horizon Dawn has a lower score.
    To the game: It's awesome! It's my first Open-World Game and i'm completely stunned.
    After an hour in-game you can go wherever you want and whenever you want. And this game is not easy, which is a great thing, considering how easy a lot of games
    First of all do not listen to all the 0s. Most of them haven't even played the game and are only bugged because Horizon Dawn has a lower score.
    To the game: It's awesome! It's my first Open-World Game and i'm completely stunned.
    After an hour in-game you can go wherever you want and whenever you want. And this game is not easy, which is a great thing, considering how easy a lot of games are nowadays,
    I know some of the textures aren't the greatest, but I'm not a graphic enthusiast, so it's alright.
    There are some frame drops (TV-mode only), but that's nothing that lowered my enjoyment of the game.
    I like the new direction Zelda goes, because it's different from the previous games and I can understand when people say they don't like the open-world thing. I also wasn't very happy, when I first heard, that the new Zelda is going to be open-world.
    All in all this game is a masterpiece, even though I don't think that this game will be revolutionary like OOT.
    Expand
  9. May 7, 2017
    8
    Breath of the Wild is a great game. It delivered a fun open world sandbox experience better than many other open world games where that is the selling point. It also gave us a slightly different format than many other large open world rpg games which is a great thing. The puzzles are excellent, and exploring is loads of fun, but I don't think it quite reaches the 10 score that everyone isBreath of the Wild is a great game. It delivered a fun open world sandbox experience better than many other open world games where that is the selling point. It also gave us a slightly different format than many other large open world rpg games which is a great thing. The puzzles are excellent, and exploring is loads of fun, but I don't think it quite reaches the 10 score that everyone is giving it. For one while the world feels very alive there are huge areas of pretty much nothing, really I think the map size should have been a lot smaller so there wasn't these large stretches of boringness. Also while I like the idea of breaking weapons, I think they break waaaaayyy too soon. 5-10 hits is barely anything and thats usually how long a weapon will last. With the speed at which gear breaks the game ends up being largely inventory management, which isn't very fun. Really those are my two big complaints. Other than that this game delivers a unique experience that feels like zelda, and also like a whole new game. I'd say its the near perfect revival to the series. The addition of new abilities like magnesis and time halting are really fun to mess around with and widen the sandbox nature of the game, and besides a few rough patches in highly populated towns or cities, it runs great of the switch. Expand
  10. Jul 28, 2018
    8
    This game is great, not perfect, but great.
    There's no avoiding people have been praising this game left and right as the perfect Zelda game, but it's not there yet.
    The game is definitely amazing, what with your really fun open exploration that really IS exploration, and not just moving over a similar spot over and over again that expands endlessly like in other games. The game forces
    This game is great, not perfect, but great.
    There's no avoiding people have been praising this game left and right as the perfect Zelda game, but it's not there yet.
    The game is definitely amazing, what with your really fun open exploration that really IS exploration, and not just moving over a similar spot over and over again that expands endlessly like in other games.
    The game forces you to craft accordingly, get rupees and challenge you with some puzzles that include basic puzzle-stuff with physics one. The Shrines are very fun, and challenging, and can really stretch your imagination to pick at some of the more far-out ones, but...
    Some are really out there and not really a challenge at all, they're just time wasters- if I know what to do and the game is just fighting against me, this is not fun.
    The thing about crafting however is that what you do with each object specifically is buried by text, I wish they'd made it clear what goes in an Elixir, what goes in a regular Stew and what goes in BOTH. Yes, I get that being vague and trial-and-error is suppose to give the sense that you're starting up confused and alone in the world, but... why write it down in the description then? Why not just let the player experiment completely on their own? Don't half-and-half me Nintendo.
    The fighting is solid and fluid. However, the controller is clunky and doesn't work well with it. Reaction time has some delay to it that I never got used to even after a long time with the game, and making the crouch button sensitive on the movement was not a good idea because when things get tense and I want to run real fast, I don't want to end up crouch-walking.
    The weapon selection in the game is awesome. However, this is limited by two factors- the durability system is bad, and instead of making you slowly refine and select the best weapons in the game and feel like a badass by the end of it, you hoard a few weapons for bosses and use crap ones for the rest of the encounters in fear they'll break. So it's more management than anything.
    When you do find a really rare, powerful, awesome looking weapon, and go 'Yes!' you then feel annoyed when you realize the next two enemies you'll use that weapon will end up breaking the weapon and that extra mile you went in the Shrine to get it was all for naught.
    The story is there, it makes you feel like these are actually people living in a kind of disjointed world, while not shoving text in your face all of the time, you want to look for lore? Go ahead and read diaries, you don't want to? Then just kill the big monsters and save the world, Zelda? Who's that? I'm just here to slay stuff and get rupees.

    The game will often surprise and have fun with you at every turn, and at the same time it'll be obtuse and unexplained at other junctures. It'll try to give you the mindset of experimenting with what you have, and at the same time present you with really limited options or just punish you for trying something out there and the physics, controls and general environment will be working against you.

    The game is fun, but the huge potential it has and the fact it has such a trouble fulfilling it because of some really weird choices turns me to give it a less than perfect score... too bad.
    Expand
  11. Aug 31, 2022
    8
    One of the best 'Open World' games, with good story and combat mechanic. Wish weapons break less often
  12. Jun 25, 2017
    8
    Amazing game! One of my favorites in the series. Stunning visuals. Combat is a lot of fun and presents many creative ways to defeat enemies. Starts out pretty hard with very little health and garbage weapons. that sounds negative, but I liked this a lot and definitely prefer the early game over the end game. Once you find some good weapons and armor, upgrade your health, and stockpileAmazing game! One of my favorites in the series. Stunning visuals. Combat is a lot of fun and presents many creative ways to defeat enemies. Starts out pretty hard with very little health and garbage weapons. that sounds negative, but I liked this a lot and definitely prefer the early game over the end game. Once you find some good weapons and armor, upgrade your health, and stockpile healing items, Link becomes pretty OP. This makes the combat a little tedious later on in the game. Not a perfect story, but I liked the acquiring of old memories and the piecing together of Link's old life. Dungeons were lackluster and boss fights were too easy. Side quests had a lot of charm and there are a lot of quirky loveable characters this time around. The sense of freedom and exploration is amazing. This is definitely a must-have for Switch/Wii U owners and a strong recommendation for any gamer. Expand
  13. May 27, 2017
    8
    This review contains spoilers, click expand to view. The game has great graphics, good environment of the outside world. Great detail. Lots to discover...

    But falls short in boring boss design, being kinda short in comparison to others, where the only thing making this game long is only running to get to somewhere. Suffers from framerate issues that might be fixed in coming patches, the reward from temples is impactful... perhaps a bit too much. I feel like this game needs some level of mana instead of the long cooldown of the spirit powers that you can gain to balance the power you gain, because frankly the bosses become a bit too easy to defeat once you got the cooldowns up.

    Other than that it's a fun game but really wish bosses had more variety, which sinks the score.

    And the ending was big disappointment, this coming from someone who's expecting epic long boss fights and great ending credits. Maybe partly because I didn't unlock all memories but still kinda felt disappointing.
    Expand
  14. Apr 22, 2017
    8
    It is a great game and the fact that you can play it portably is mind blowing. In my mind it deserves a 8 because even though i enjoyed the experience, it failed to make me love it as much as i feel like it wants me too. I was hooked for the first 3 weeks but by the end of it i was just craving some Ocarina of Time for the timeless story telling and Don't Starve Together for the openIt is a great game and the fact that you can play it portably is mind blowing. In my mind it deserves a 8 because even though i enjoyed the experience, it failed to make me love it as much as i feel like it wants me too. I was hooked for the first 3 weeks but by the end of it i was just craving some Ocarina of Time for the timeless story telling and Don't Starve Together for the open world, survival, and crafting (plus I can play that with a friend).

    Verdict: most love it, few hate it, I enjoyed it.
    Expand
  15. Jul 17, 2021
    8
    This game is incredible. There's so much to do, so much to see, to explore.

    The gameplay is where it shines. Everything from exploration to combat is extensively flexible. The world is rich, no matter where you are there is a shrine or enemy camp or a tower or a labyrinth. But where the game play shines it lacks on lore. Sure there is story and it's not a bad story at all, but
    This game is incredible. There's so much to do, so much to see, to explore.

    The gameplay is where it shines.
    Everything from exploration to combat is extensively flexible.
    The world is rich, no matter where you are there is a shrine or enemy camp or a tower or a labyrinth.

    But where the game play shines it lacks on lore.
    Sure there is story and it's not a bad story at all, but maybe by the open ended nature of how the story is told (and how important pieces are hidden on diaries) it is not as impacting as other Zelda titles.

    Maybe that's done on purpose since Breath of the Wild is as unusual game.
    This is the first time a Zelda game has a direct sequel (which by the time I write this is not out yet) so maybe it will provide more context just like Hyrule Warriors: Age of Calamity did for the character of princess Zelda.

    But in 2017 where I first played it and the other tie-in games were not announced yet, it felt incomplete (again, maybe on purpose).

    The divine beast are kinda disappointing too, but the massive amount of shrines make up for the challenges expected on a Zelda game.

    Other than theses setbacks the game is amazing.
    Expand
  16. Nov 15, 2020
    8
    The world was really enjoyable and the space felt less wasted than most open world games. Story is thin but you come for the gameplay mechanics. Solid game.
  17. May 26, 2019
    8
    The game is great. The vistas are amazing, as is the exploration part of it. I'm not a big fan of the combat and I kinda hate the fact that weapons break after a couple of hits. I feel it just removes a lot of of the fun of discovering something new when you know it won't last you more than a few shorts battles at best. That being said, the game is full of surprises at every corner and IThe game is great. The vistas are amazing, as is the exploration part of it. I'm not a big fan of the combat and I kinda hate the fact that weapons break after a couple of hits. I feel it just removes a lot of of the fun of discovering something new when you know it won't last you more than a few shorts battles at best. That being said, the game is full of surprises at every corner and I love the fact you can overcome every situations in many ways. The game is brillant in that regard as it lets you get creative with puzzles and encounters. I'm near the end of it and it has been a good ride so far. Expand
  18. Mar 4, 2017
    8
    This is a pretty solid open world game and it does things that a lot of other open worlds do not.

    This game really changes up the Zelda franchise and opens up many new gameplay opportunities, however at the same time it makes me miss aspects of previous Zelda games, like how spoils from side quests used to actually be meaningful (heart pieces, upgrades etc) whereas they're mostly
    This is a pretty solid open world game and it does things that a lot of other open worlds do not.

    This game really changes up the Zelda franchise and opens up many new gameplay opportunities, however at the same time it makes me miss aspects of previous Zelda games, like how spoils from side quests used to actually be meaningful (heart pieces, upgrades etc) whereas they're mostly temporary disposable items in this game.

    Ironically, previous Zelda titles actually feel like a bigger experience compared to Breath of the Wild due to the greater focus on story and scripted events.

    Pros:
    - The interactiveness of the environment makes the world feel more real that most rpgs: cutting down a tree to cross a gap in a cliff; shooting an arrow through fire to make it a flaming arrow and set a grassy field ablaze; animals act natural; etc.
    - The enemy AI is smart (in most cases) which makes battles fun.
    - Most of the puzzles are entertaining.

    Cons:
    - Lack of direction in some of the shrine puzzles which gives you those "wtf am I supposed to do moments".
    - While the difficult battles are fun, some situations and enemy placements are really cheap and make for a frustrating experience.
    - Most of the story is told through flashbacks rather than playing through the story as in previous games. This cheapens the overall story experience.
    - The voice acting sucks.
    Expand
  19. Mar 3, 2017
    8
    Darle 10 o 0 a este juego explica claramente ser fanboy o hater, estamos ante un ambicioso juego de nintendo con multitud de contenido, mazmorras bien elaboradas aunque bastante faciles, una historia que tristemente no fue lo que esperaba ya que termino siendo simplena, pero una jugabilidad genial, zelda breath of the wild no es una revolucion en la industria, puede que si en la saga,Darle 10 o 0 a este juego explica claramente ser fanboy o hater, estamos ante un ambicioso juego de nintendo con multitud de contenido, mazmorras bien elaboradas aunque bastante faciles, una historia que tristemente no fue lo que esperaba ya que termino siendo simplena, pero una jugabilidad genial, zelda breath of the wild no es una revolucion en la industria, puede que si en la saga, obviamente hace lo que muchos juegos hoy en dia hacen, copiar un poco de todo, los haters critican pero horizon zero dawn que tambien es un buen juego tiene el mismo problema que este zelda o me van a decir que no, artisticamente es hermoso y se que la switch puede dar mas en un futuro en graficos, la cantidad de contenido no es tanta como the witcher3 que te abrumas de tanto que hay por hacer, pero si es la suficiente para mantenerte minimo 100hrs jugando si es que te gusta el juego y lo exploras todo lo que puedas, lo recomiendo, pero no es un juego para todos ya que te pide explorar, no te toma de la manita como tiene acostumbrado los juegos hoy en dia Expand
  20. Jul 3, 2017
    8
    I'd give this a 7-8. This is a very well made game. The graphics, style, atmosphere, even the BGM are great. They create an immersive world that is a joy to be in. The world map is huge, and there seem to be many things to do in the game... except that there aren't many at all!
    That's my gripe about the game. The huge map, coupled with the lack of hand holding (you'll be spending a lot of
    I'd give this a 7-8. This is a very well made game. The graphics, style, atmosphere, even the BGM are great. They create an immersive world that is a joy to be in. The world map is huge, and there seem to be many things to do in the game... except that there aren't many at all!
    That's my gripe about the game. The huge map, coupled with the lack of hand holding (you'll be spending a lot of time figuring what to do next), creates the illusion that there are many things to do. But what you'll be doing most is map exploration. That could be a very boring task, depending on who you are, given your extremely slow travelling speed. The beautifully crafted world makes it a little more interesting, but that can only go so far.
    Then there are the quests, that feel repetitive, because you aren't emotionally invested in the poorly driven storyline and weak characters. The plot is well written, but because so much of the game is 'exploration', the plot seems to fade away. Link, the main character, doesn't say a word throughout the game. It is seriously difficult to invest yourself into a character like that. Ganon, the main antagonist, appears rarely throughout the game, says nothing, and you know nothing of why it's even the antagonist. Poor character development, and these are the main characters we're talking about here.
    Then all we're left with is a beautiful game world. Sure, it's well made. But it could take you DAYS to fully discover it. I'll bet that you'll get sick of exploration before you even finish travelling the game world.
    Expand
  21. Nov 1, 2019
    8
    A great Zelda game, definetly a must buy. A great world to explore that makes exploration more fun then before, good variation in enemies and new tools that make the game more fun. The game is unlike any oter Zelda game made before. Bad parts weapons degrade quikly wich can turn people off from using certain wepons wich kinda destroys the purpose of having a good weapon. Dungeons are notA great Zelda game, definetly a must buy. A great world to explore that makes exploration more fun then before, good variation in enemies and new tools that make the game more fun. The game is unlike any oter Zelda game made before. Bad parts weapons degrade quikly wich can turn people off from using certain wepons wich kinda destroys the purpose of having a good weapon. Dungeons are not the same as before they are more spread around and short so overall not as great as before. A decent story but not great, and the soundtrack is definetly a step down compared to previous titles atleast. This game could have been a nine without a doubt but not giving the game a great story, traditionall dungeons, great soundtrack and removing the breakable weapons gives the game a ower score. This said its still a must buy and one of my favorite games on the switch! Expand
  22. Aug 14, 2020
    8
    Какая то глупая игра, постоянно какие то рофлы с тем что в ебало залитают от каких то обычных Мобов ваншоты
  23. Dec 28, 2017
    8
    10 hours in, I can say this :
    - Story is meh at best
    - Atmosphere is great and makes you want to explore
    - Combat is not super fun
    - I can handle the weapon durability thing ( would love to keep some weapons )
    - Easy to pick up, does not need you the remember where you left of etc

    Would love some good side quests, 8 is a good score for it. Good game, made me finally play a zelda game
  24. Mar 12, 2017
    8
    This review contains spoilers, click expand to view. This is not by any means a perfect game, nor the best game ever, not even the best in the franchise (which is in fact my favourite). After spending somewhere between 100 and 200 hours I can't help but feel that Nintendo tried their best to change what was wrong with Skyward Sword, while changing what was ultimately right as well. While the latter had a strict closed world, with no connections between areas which were no more than 3 besides the sky, Breath of the Wild offers a world like no other Zelda game before it, or any other game period. However, it faills where Skyward Sword succeded; its characterization that only gets worse through the awfull voice acting (mainly Zelda's) and poor story telling. By the end of the game I felt ultimately disappointed by how simple (even by the franchise's standards) the story was, how shallow its conclusion seemed, how I simply could feel nothing for its characters. The premise of a ruined kingdom and the quest to regain the memory is a good one but that's all there is to it - a lot of promises with no acomplishment... I kept hoping that by the end there would be some light shed into everything, something to connect to other games, or at least to the Ganon's character like we had in Wind Waker or in Twilight Princess, something to redeem the game, to make it feel more deep, but Ganon is the epytome of what the story is, completely shallow, if this was my first Legend of Zelda I wouldn't understand what this all was for, since its character lacks any reason and to be honest, Ganondorf did more in 7 years in Ocarina of Time than Calamity Ganon did in 100...
    Then there is the problem of the dungeons... The few ones (four) there are, feel really natural since there are no keys, the map makes much sense in the kind of world this is, there's some fluidity to it... However they all look the same, for all the variety the overworld has, the dungeons are always machines, and that's not the only think the seem to differ from the overworld. They are really tiny dungeons only bigger then the lackluster shrines all over the game (and I went through all of them). There are no theme dungeons like in previous games, the big challenge that we were always looking to. Majora's Mask also had 4 dungeons but at least they felt unique, and the overworld wasn't so disproportionate to them. Furthermore, the bosses all looked the same, only changing the weapon they used. And their level of difficulty was a shame when we consider how hard some battles can be in the overworld, particularly the last transformation of Calamity Ganon... neither one of them hold the candle to Lynels...
    The other thing that bugged me was that for all the diversity and area of the overworld, I felt like all I found were different varieties of bokoblins, moblins and lizalfos, not even flying lizalfos at that... And the mini bosses were even more repetitive, not to talk about how Talus were just... a big rock...
    The weapon mechanic can be a pain in the ass at the beggining of the game but we eventually overcome it and it's this game thing, you either get used to it or not. Don't think that's a bad thing like most people seem to complain about.
    It's soundtrack is there even if most of the time it is way more subtle than in previous games, there are some nice pieces throughout the game.
    Artistically is an authentic masterpiece and I don't think I will get marvelled by another game's scenarios like I was by this ones in a while.
    There are a lot of frame drops but I don't think they are that bad that you can't enjoy the game for what it is. Sometimes I felt like the controls didn't respond that well, not sure if it was the game or switch's problem...Link would keep moving even when I stopped or changed direction or not move immediately when I ordered him to, but since I saw no one complaining about it I have to assume it may have been a problem with my controller.
    In conclusion, in spite of all its problems with the story, dungeons, characterization, I think the game is truly groundbreaking when it comes to its freedom, gameplay and art style so I'm giving what I believe to be a fair score: an 8 (8,5 if I could but never a 9)
    Expand
  25. Jan 29, 2023
    8
    Good game, yet it's way bigger than it ever needed to be, so it just ends up feeling tiring and aimless for a lot of it

    Quite possibly the most overrated game of all time
  26. Mar 4, 2017
    8
    A nice open world, but brings really nothing new to the table. Link is still mute, weapons break far too quickly, It somehow feels more like messing around at an amusement park than exploring a dangerous world. Colorful visuals try to mask their low complexity. Overall a fun game, but nothing as epic as critics are trying to sell us.
  27. Mar 4, 2017
    8
    Este videojuego en cuestión, es una extensión de lo que es Nintendo. Nintendo hace indies a gran escala. Es una pena ver todas esas praderas sin nada, como si de una textura plana se tratara. Por otro lado, este juego ha sido utilizado por Nintendo como su putita para vender la Switch. De ahí los multiples retrasos y el mal rendimiento, ya que es un port de wii u, que al intentar hacerloEste videojuego en cuestión, es una extensión de lo que es Nintendo. Nintendo hace indies a gran escala. Es una pena ver todas esas praderas sin nada, como si de una textura plana se tratara. Por otro lado, este juego ha sido utilizado por Nintendo como su putita para vender la Switch. De ahí los multiples retrasos y el mal rendimiento, ya que es un port de wii u, que al intentar hacerlo mas grande, ha jodido las 2 versiones. El juego es bueno y negarlo es de necios. Quizá el mapa no debería ser tan grande y hacer algo más pequeño pero más vivo. Aclaro, como no hacéis muchos de vosotros (haters o fanboys) que NO he jugado al juego. Y NO hace falta. La historia? Hay que vivirla. No son ni buenas ni malas, son lo que son. El juego se ve bonito, especialmente cuando no tienes una pradera vacía en tu cara. Hay torres de viaje rápido desde cualquier punto del mapa (sigh). El combate es regular. Lo juzgamos como videojuego, no como Zelda. Hay videojuegos con sistemas más avanzados que ya llevan en el mercado años. En fin, un buen juego de Nintendo. Simplemente. Sin ir al "BUAH, ES LO MEJOR DE MI VIDA" ni al "BUAH QUE MIERDAAA GRAFICOS DE PS2 xddddddd". Expand
  28. Jan 24, 2019
    8
    Weapon breaks all time doesn't even give you a basic sword like real zelda games.

    Epona additional paywall with plastic tack that is amidos amidos give players bonuses to get out of grinding. Not playable without amidos.. - Game would be great if they had simply made it so master sword change shape and could be upgraded over time and made it so picking up new clubs etc
    Weapon breaks all time doesn't even give you a basic sword like real zelda games.

    Epona additional paywall with plastic tack that is amidos

    amidos give players bonuses to get out of grinding. Not playable without amidos.. - Game would be great if they had simply made it so master sword change shape and could be upgraded over time and made it so picking up new clubs etc regesistered at a new choice for master sword. I will pay for a dlc sword that doesn't break its that bad going into menu all the time or losing all weapons all the time.

    Climbing mechanic fantastic.
    Expand
  29. Mar 7, 2017
    8
    Review below the rant.
    The amount of fake user reviews is astounding, people that can't tell the difference between Link and Zelda, claim that you're forced to use Links classic green outfit (That he doesn't even possess baseline in BOTW), have obviously never even touched this game or the franchise in general. Polluting review sites because of your childish fanboy war is f*ing pathetic.
    Review below the rant.
    The amount of fake user reviews is astounding, people that can't tell the difference between Link and Zelda, claim that you're forced to use Links classic green outfit (That he doesn't even possess baseline in BOTW), have obviously never even touched this game or the franchise in general. Polluting review sites because of your childish fanboy war is f*ing pathetic. Anything below 5 is just being salty or fanboy-warfare, giving it a 10/10 is fanboyism, strictly due to performance issues. No game with optimization this horrible can be worthy of a 10/10, sorry.

    Now then, as a pc/ps/xbox/Nintendo player, Zelda: botw's gameplay is solid, the game looks great, combat feels good, and there's lots and lots of stuff to do. I completely lost track of time the first 3 days i spent playing this game, it completely absorbed me in a way no game has since i was but a child playing on the n64/ps2 etc.

    The only real complaints i have is the lack of a more well developed story and the performance issues, the story is bland and not very interesting. When the memory-flashbacks of link feel more rewarding and interesting than the actual present story progression: something is off.
    For a game that was developed for the previous AND upcoming gen console, the performance is completely and utterly garbage. There's no way to justify fps drops to around 15-20, no way whatsoever.
    Expand
  30. May 11, 2017
    8
    People seem to polarize way too much here. If you don´t agree that BotW is "the best game ever made" and "totally worth 10/10", expect to be insulted, calling you a Sony/Xbox Disciple. To be honest, I´m PC Gamer nowadays and don´t even own PS or XBOX Consoles, but grew up in the SNES-Era and played every Nintendo Console and Zelda Games since. Now I tried the Switch-Version of BotW, I´mPeople seem to polarize way too much here. If you don´t agree that BotW is "the best game ever made" and "totally worth 10/10", expect to be insulted, calling you a Sony/Xbox Disciple. To be honest, I´m PC Gamer nowadays and don´t even own PS or XBOX Consoles, but grew up in the SNES-Era and played every Nintendo Console and Zelda Games since. Now I tried the Switch-Version of BotW, I´m about 22 hours in. It is NOT a "Masterpiece". It´s NOT "the best game ever made" and it´s NOT worth beeing rated 10/10. It´s a solid Open World game and of course it´s fun to play it. It´s a worthy successor to many previous Zelda Titles, such as Twilight Princess and provides a good gameplay experience, ok graphics and the typical Zelda-Feeling you´d expect from the franchise. Well designed, huge world. But on the other hand, it´s far away from beeing perfect and that should be obvious for every gamer out there... Weapons break way to frequently, the inventory and menu handling takes much time, switching weapons or Slate Skills simply takes too long and is not too intuitive. Speaking of the slate, that thing doesn´t offer too many features. Even "A Link to the past" had more specific Items which brought a much wider variation to the game. You find Bows all the time, but getting Arrows is a pain in the ass (at least at the beginning) and extremely expensive to buy. Why even implementing Bows at all if the´re not utilized because of constant lack of arrows? The world is damn huge, but kinda empty and lifeless sometimes. There aren´t as many different enemy types as well, you got severe frame drops every here and then (reminds me of the unbearable slowdown of some NES games back in the days...) and in conclusion, I truly can´t understand those Critic review rankings of 97... Zelda: BotW is very good, but not THAT great. Expand
  31. Jun 16, 2017
    8
    The game is good and its attention to detail is really commendable. But the story is just laughably bad. I have pretty much lost interest in progressing through the story and stopped caring about any character just 1/4 in. Horizon's "open world" is definitely much less refined/detailed than this one, but hell, even Horizon's story was miles better than this and kept me wanting to see whatThe game is good and its attention to detail is really commendable. But the story is just laughably bad. I have pretty much lost interest in progressing through the story and stopped caring about any character just 1/4 in. Horizon's "open world" is definitely much less refined/detailed than this one, but hell, even Horizon's story was miles better than this and kept me wanting to see what happened till the very end. If you're after good stories in games then be prepared to be disappointed. Expand
  32. Sep 8, 2018
    8
    This is one of the more polarizing games for me this year. In some aspects this is one of the best games that I’ve ever played and in other aspects, I found it incredibly frustrating. One thing I did discover with this game, I don’t think I’m a fan of Zelda games. The parts of the game that are more traditional Zelda moments, I was not a fan.

    There is a lot going on with this game so I
    This is one of the more polarizing games for me this year. In some aspects this is one of the best games that I’ve ever played and in other aspects, I found it incredibly frustrating. One thing I did discover with this game, I don’t think I’m a fan of Zelda games. The parts of the game that are more traditional Zelda moments, I was not a fan.

    There is a lot going on with this game so I thought I would go through and talk about everything that gave me an emotional reaction. The Weapon degradation, on one hand, it didn’t bother me but in another sense. I didn’t love it. Its kind of a cool concept, weapons break and then you got to switch and use a new weapon. It forces you to try new and different weapons but at the same time, it discourages you from using the weapons that you like. If you like a weapon, you don’t want to use because it’ll break and the more I think about it, the less I like that game mechanic.

    Shrines, this is probably my favorite part of the entire game. There are 120 shrines throughout the world and on the gigantic open-world map you just have to find them. I like running around the world looking for these shrines and then when you do find one and enter it. That was a lot of fun as well. For the most part, that’s where you get the best weapons and for the most part, its just solve a puzzle and after you solve it. You’re rewarded with an “Orb.” 4 of these Orbs can be converted into another heart or more stamina. Solving each shrine puzzle was a lot of fun, a couple times some of the puzzles left me quite confused and then I’d realize that I was just overthinking it.

    In the previous paragraph, I mentioned Stamina. Yes, a Zelda game has Stamina and no it didn’t bother me too much. Normally Stamina is one of my biggest dislikes in a video game. It’s a major reason I stopped playing Nioh after a couple hours. You only lose stamina when you’re sprinting, swimming, paragliding or climbing. The climbing is a big reason why the stamina mechanic exists. Without stamina, you could go anywhere you want in the world and there are some areas you probably shouldn’t visit while you’re still fairly weak.

    That really brings up the other aspect of the game that I absolutely loved and that was just exploring the world. Yes, I was running around and opening up the map so I could find shrines but it was a lot of fun just exploring every nook and cranny of that world. Early on, I put all of my upgrades into stamina so it would get easier to explore the world. I want to say at least the first 6 or 7 upgrades went right into stamina. Once I had enough stamina and I felt like I could go anywhere in the world. That’s when I switched to accumulating hearts.

    For the most part, I have talked about what I loved about the game but its time for me to rant a little bit. My biggest complaint by far is rain. Rain is this fun game mechanic that makes the game unplayable. If it’s raining then you can’t climb and if you can’t climb then you can’t explore. If you can’t explore, there is no reason to play this game. Now there are options to counteract rain. One is to create a campfire and advance time to when it’s not raining but for that, you have to find a cave or some kind of shelter because otherwise, the rain puts out the campfire. So you have to run around for 5-10 minutes looking for a place to start a campfire. Also to start a campfire you need wood which can be acquired by chopping down which are everywhere and flint. Now flint can be found by blowing up specific rocks. When you blow the rocks up, it doesn’t just spit out flint, you could end up getting other crafting materials instead. Because I’m such a lucky guy for the first 15-20 hours, I never found any flint. So I was able to just skip the rain. So I would have to do the other thing and that was fast travel a different area. Which I remember one day, I turned on my switch, the area I was in was raining so I went somewhere else. That place was raining as well so I went somewhere else and you guessed it, it was raining there as well. At that point, I turned off my system and walked away.

    My second biggest complaint was the dungeons. I don’t know what it was but the game had 4 dungeons and I hated them. They just felt tedious and annoying. I enjoyed solving the puzzles in the shrines but the dungeons felt like a step too far and I did not enjoy spending any time in the dungeons.

    My final complaint is the boss battles. There was 5 total and 3 didn’t bother me but the other 2 just nearly broke me. I think it’s important to note that I don’t love games where the primary weapon is a sword. I like sitting back and shooting more than stabbing or swinging. Just personal preference. So 3 out of the 5 battles I could do just that. Sit back, fire my arrows, dodge, and dive. I never really got that close but then all of a sudden the last 2 boss battles I couldn’t play the way I prefer.
    Expand
  33. Nov 13, 2017
    8
    The freedom of how you explore the world is what mainly sets it apart. The climbing and gliding are very well done and you can literally go anywhere. The verticallity of this game really adds a lot to the open world genre imo. This could be a personal opinion, but a big thing that I've loved about it, is it really gives you a sense of self-made adventure that I haven't felt in a game in aThe freedom of how you explore the world is what mainly sets it apart. The climbing and gliding are very well done and you can literally go anywhere. The verticallity of this game really adds a lot to the open world genre imo. This could be a personal opinion, but a big thing that I've loved about it, is it really gives you a sense of self-made adventure that I haven't felt in a game in a long time. Usually in open world games you "clear" the map out by going to the different icons to collect things or do quests. Zelda is the opposite where your map is blank, and you have to fill it in yourself. It greatly encourages you to explore places, and use your own eyes, looking out at the crafted world they've created, rather than looking at your mini map where the next icon is. You make your own icons on your map. I think this is big part of what sets it apart. It also will continually surprise you, and has that Nintendo quality and charm. Expand
  34. Mar 8, 2017
    8
    This review contains spoilers, click expand to view. This game is truly fantastic and rekindled a sense of awe, and adventure in me I haven't had in years! That said, I will not shower it with glowing praise, and instead point out the things that dragged the game down from being perfect for me, in the hopes it can be made to achieve its true potential if these issues get addressed in some way.

    First of all, although I appreciate the weapon durability mechanic, I think that it is a little too harsh in some cases, mid to high level weapons in particular ought to have longer usability than they currently do.

    Second, I feel that the final phase of the Calamity Ganon boss fight was lackluster. I know it was meant to be somewhat cinematic, but at the same time, coming out of the first phase there really should have either been a third, or the second made more involved.

    Third, is a big one for me, but I feel that overall enemy variety, and lack of visually distinct dungeons hurts the game somewhat, due to the repetitiveness of the shrines. Even the Divine Beasts, are small levels compared to dungeons in previous entries.

    Fourth is the lopsided attention the major races received. It's very clear to those that play, that the Rito and Goron races had the last amount of content and overall effort put into their storylines and characters.

    Fifth is very big for me, and I hope it can be remedied in some way either through DLC, or tie-in media like comics/short movie/cartoons, etc. The four Champions were paraded around and teased quite a lot before release, but in the end despite being apparently important characters, they each receive less than around 5 minutes of total screentime in the game to develop. This is very disappointing given their great designs and concept. You don't really get enough material to truly feel for them, or get to know their full relationship with Link and Zelda. Revali for example, seemed like he could be an interesting rival type character for Link, but the lack of screentime makes him just come off as kind of a jerk, and way too similar to Star Fox's Falco, rather than entirely his own character.
    Expand
  35. Jul 20, 2023
    8
    A stunningly beautiful game. Not the best Zelda in my opinion (Twilight Princess as that was the game that was so good it brought me back to Zelda and made me buy BotW in the first place) but definitely one of the best. It is atmospheric and charming and even the combat is exciting. Just running around and exploring the world is entertaining and that was the intent, of course. If it wouldA stunningly beautiful game. Not the best Zelda in my opinion (Twilight Princess as that was the game that was so good it brought me back to Zelda and made me buy BotW in the first place) but definitely one of the best. It is atmospheric and charming and even the combat is exciting. Just running around and exploring the world is entertaining and that was the intent, of course. If it would not have that much story then it would probably get a bit of a worse rating from me but the thing is that you very well have the chance too get through story, you just need to live through this game to get to know it. Basically it is a game were, in case you want to know the full story, they want you to just play the game first by exploring and then "earn the story" with it instead of just giving it the linear treatment. Of course you can also have shorter version of it by just going to the main villain as quickly as possible but that is not what should be done.
    If a game is so great that I am happy everytime I get more stamina to cilmb even higher spots just because I can, then this is a very special game. What could be said about it that I think of as a bit negative? The music is not all that present all the time. That is a bit sad for a Zelda game. It still is there but especially for the great distances that you run or ride I would have loved to hear a theme. Bonus points for the dungeon re-interpretation theme though.
    Expand
  36. May 27, 2017
    8
    Genial juego de aveturas con un nivel de libertad increible que te permite resolver cualquier situacion de manera creativa en un vasto mundo abierto convirtiendose en un referenta para el genero, el guion es lo esperable para un juego de la saga y cumple sin tampoco destacar. La unica pega es que el sistema de combate puede resultar algo caotico
  37. Dec 14, 2017
    8
    This review contains spoilers, click expand to view. Breath of the Wild is a fun and good game, but it is not without its flaws. It has a beautiful world with superb art and (for the most part) sound direction. Seriously, what Nintendo managed to do with the admittedly limited hardware is astounding. However, there are certain things that would just take me out of the experience. Also, let me preface this by saying I would have given the game an 7.5/10, but I'll round up since Metacritic won't let me use any decimal values.

    First, I think the world is just a bit too big. I enjoyed the open world, but I felt like it would have benefited from being about 20% smaller or so. Parts of the world got a little bland and repetitive to travel throughout. Still, I did like the idea as a whole, it just needs a bit more refinement for future installments. Perhaps cut the shrines down to around 100 or slightly less and adjust the Korok Seed exchanges.

    The shrines are actually something I thought became an annoyance throughout the game. They just weren't that much fun most of the time. Some had fun and clever puzzles, but others were just boring combat trials. It felt like the devs kind of put themselves in a corner with how many shrines they put out versus how many good ideas they really had. They weren't horrible, though, just annoying.

    One thing I did despise, however, was the weather. I don't know if the way rain and lightning were handled was just for the sake of some realism, but it seriously took me out of the game. Climbing things to find secrets was one of the best parts of this game, and I'm not sure why the devs felt the need to mess with that. Slipping off the surface you're climbing on just isn't fun, especially if you're at a spot that is somewhat high up. Also, needing to remove metallic items during lightning is just a nuisance and adds nothing to gameplay.

    The weapon degradation was frustrating. I often found myself hoarding my best weapons for fear of breaking them before a harder fight. I wish the weapons lasted longer or some of the better weapons were just a tad easier to get. This issue is somewhat alleviated by increasing your inventory space, and that isn't particularly difficult to do.

    The Divine Beasts were very cool, however. Even if they were a bit easy along with the bosses, the scale and their puzzles made them fun. Plus, their locations introduced you to the fun races and some visually diverse areas. In particular, the Zora's Domain area was quite a site. The rewards for freeing the Divine Beasts were definitely worth it, too.

    Still, I just felt myself getting tired of playing the game. After I freed the fourth Divine Beast, I looked at the memories I hadn't recovered, the armor I still hadn't upgraded, the Great Fairies I still hadn't found, and just decided I was done. I realized at that point I just wanted the game to be over. With that, I ran to Hyrule Castle to try and actually beat the game.

    Since I mostly ran through Hyrule Castle, I can't give a fair criticism of it. However, it was visually impressive and pretty tense with the Guardians in place. The art style of Breath of the Wild led to very appealing areas, whether they were bright and clear or dark and corrupted. The art team certainly deserves a round of applause for their work on it.

    At the end of the day, Breath of the Wild was a good game, but it just couldn't seem to stop getting in its own way. There were just too many annoyances that added up. If you make the world smaller, rebalance the shrines to be more varied, change the weather systems, and get rid of the rapid weapon degradation, this game would be very close to being perfect. It's still a Zelda game for sure, but it's just not the most fun Zelda game, and it really should have been.
    Expand
  38. May 5, 2020
    8
    I enjoyed the game very much but I must say that if you aren't in the mood for some slow play climbing game then this game is not for you
  39. Mar 3, 2017
    8
    This is something magnificent. Excellent open world. The game enchanting with its atmosphere. Time for no flies. I started playing in the morning and woke up at night
  40. Mar 9, 2017
    8
    This review contains spoilers, click expand to view. It's completely not a perfect game because with the breaking weapons every five seconds and not so great horse riding and the fact that it is a Zelda title it does get in my opinion higher ratings than other games "Cough Skyward Sword not a 9.3 game Cough" but I think it's atleast 8/10 game. Expand
  41. Mar 10, 2017
    8
    The Legend of Zelda: Breath of the Wild is a culmination of the works and imagination by Nintendo that brings me that same feeling of adventure that Ocarina of Time did so long ago. It's a new step for the 3D Zelda line, one that strays from familiar linearity and allows the user to take the world on at their own pace.

    There are many things Nintendo does right, including large scale
    The Legend of Zelda: Breath of the Wild is a culmination of the works and imagination by Nintendo that brings me that same feeling of adventure that Ocarina of Time did so long ago. It's a new step for the 3D Zelda line, one that strays from familiar linearity and allows the user to take the world on at their own pace.

    There are many things Nintendo does right, including large scale exploration, engaging gameplay, dynamic weather, a fully interactive environment, and a physics engine that falls right into the middle of realistic and wacky. All of these elements work together to create a believable world, as well as an experience the rewards creativity while still maintaining a degree of accessibility. The game stops holding your hand soon after you activate the first Sheikah Tower.

    One thing the game does exceptionally well is providing a plethora of content everywhere you go. This was very overwhelming at first, as every time I set a goal I would find myself getting distracted by Korok puzzles, Shrines, and side quests. While most of the side quests are simple, many of which can be categorized under the fetch quest umbrella, others provide unique and meaningful rewards. Shrines take the place of Pieces of Heart, and reward you with spirit orbs that can be used in sets of four to upgrade your health or stamina. The variance in mechanics the Shrines provide are a welcomed addition. Korok puzzles are plentiful as well, all of which are simple environmental puzzles that upon completion reward you with a Korok Seed, an item that is used for increasing inventory space for weapons, shields, and bows.

    I have mixed feelings about the inclusion of the stamina meter, as well as weapon durability and dungeon design. The Stamina meter from Skyward Sword returns, and is used for climbing, gliding, and sprinting. For climbing and gliding, the inclusion of the meter is necessary as it helps to give a feeling a progression when upgraded. It keeps you grounded until you make a little progress so that you can take to the sky later. New heights can literally be reached once stamina is upgraded. For sprinting, however, the use of the stamina meter hinders movement, an artificial roadblock that slows my progression through the world that I find to be completely unnecessary given the size of the game's sandbox.

    Durability I found to be annoying in the beginning of the game, and I wouldn't be surprised if others are put off from proceeding through the game as a result of having to find a new set of weapons after every few enemy encounters. It's arguable that this design decision was intentional; a means of forcing the player to be more creative when approaching enemies. Not everyone is creative, however, and as a result this mechanic can be disabling to those who would rather run in and channel their inner Leeroy Jenkins. As you progress, durability does become less of an issue as you acquire more powerful and durable weapons.

    Dungeon design is excellent, but they are rather short and there are only 4 included in the base game, which is a shame considering some of the best puzzles in the game are included in them.

    Now for the bad:
    The Story: fairly weak and straight forward, a result produced by the game's openworld design. The entire time I was waiting for that "moment", the one that would force me to drop my jaw in awe, but it never arrived. The voice acting (in English) is bland, and many of the cast decisions the localization team made are questionable at best (looking at you, Yunobo). There are elements that are crucial to the lore of the series that are only vaguely referenced within the main quest, odd exclusions that in many respects worked against what the story was trying to convey.

    Sound Design: Brilliant. Nothing is too overbearing, and everything fits in. The music, on the other hand, leaves much to be desired, especially when compared to previous entries in the series. There weren't any tracks that actually gripped my attention, not like the classic MIDI tracks such as Gerudo Valley from OoT, the Overworld Theme from TWW, and the more recent Midna's Lament from TP.

    Performance: While docked, the game runs at a 900p native resolution, and a 720p native resolution while undocked. This was a poor decision by Nintendo in my opinion, and the game should have been locked to render at 720p native in both configurations. There are little to no framerate issues while undocked and running at 720p, but there is substantial inconsistency in the framerate rendering at a native 900p while docked. Probably partition errors as a result of upgrading the resolution. Hopefully this can be addressed in the future, and Nintendo provides a performance preference for those of us who prefer framerate over visual fidelity.

    All in all, The Breath of the Wild provides a unique and engaging user experience. While not perfect, it is one of the most notable games Nintendo has ever developed. 8.5/10.
    Expand
  42. Mar 3, 2017
    8
    I'm very sorry but the love for this game is based purely on the fact that it has Zelda in its name. It is a very good game but no more than that by todays standards, terrible voice acting, the framerate is awful, the combat gets repetitive after a few hours, the story isn't great either and climbing is just silly and unrealistic. However, the exploration is wonderful, combat is fun forI'm very sorry but the love for this game is based purely on the fact that it has Zelda in its name. It is a very good game but no more than that by todays standards, terrible voice acting, the framerate is awful, the combat gets repetitive after a few hours, the story isn't great either and climbing is just silly and unrealistic. However, the exploration is wonderful, combat is fun for the first few hours, the world is beautiful and brimming with content, there are many fun puzzles and the atmosphere is spot on, it isn't enough to warrant a 10/10 though. Expand
  43. Apr 18, 2020
    8
    Metacritic forces me to write a seventy-five character review so that I can have my notes listed without searching game by game.
  44. Mar 3, 2017
    8
    **** all you morons who have rated it and not even played it. There are copied reviews here too with different usernames. Why bother? I have only played a few hours but it looks good, sounds great and plays really nicely. Only criticism at the moment is there is a small amount of pop up and patchy graphics that fill in when you get closer.
  45. Mar 4, 2017
    8
    IMO Nintendo's games are on their own scale because we all expect excellence from a developer with infinite resources (EAD) and on that note this game is a solid 8.5. You can round up or down from that based on nit picking. For me my concerns proved true and there's hardly a story. On top of that the music is so sparse it feels like you could be playing on mute.

    Nintendo, like Konami
    IMO Nintendo's games are on their own scale because we all expect excellence from a developer with infinite resources (EAD) and on that note this game is a solid 8.5. You can round up or down from that based on nit picking. For me my concerns proved true and there's hardly a story. On top of that the music is so sparse it feels like you could be playing on mute.

    Nintendo, like Konami with MGSV, focused on satisfying but eventually repetitious gameplay. Both companies sacrificed tight narratives in doing so. This could be a modern curse for Open World games. In Nintendo's case they also withheld on voice acting which just makes them look cheap in today's market. For instance Mario (Mario 64) talks more but has less lines of dialog. It's 2017 and Link still doesn't have a voice? Charles Martinet is perfect for Mario and so many other Nintendo staples why hold Zelda back in this area?

    If you've played Fallout 3, 4 and MGSV you'll know what to expect. It's none of those games in terms of story but in gameplay it's satisfying just not ground breaking. Certainly not a 10.
    Expand
  46. Mar 4, 2017
    8
    Here's where all the professional reviews are biased towards Nintendo. Apparently 720P/900P and frame rate drops are acceptable. This would never happen if the game was for PS4 and certainly not on the Xbox One. Is this game good? Yes. Is this the open world Zelda users have been clamoring for? Yes. Is it fun? Sure.
    Is it 10/10? No, not in its current state, needs to be patched. If
    Here's where all the professional reviews are biased towards Nintendo. Apparently 720P/900P and frame rate drops are acceptable. This would never happen if the game was for PS4 and certainly not on the Xbox One. Is this game good? Yes. Is this the open world Zelda users have been clamoring for? Yes. Is it fun? Sure.
    Is it 10/10? No, not in its current state, needs to be patched. If technical issues are faults for Sony and MS, then they should be for Nintendo as well.
    Expand
  47. Mar 6, 2017
    8
    I'd give this game a 10, but the story and fighting aren't great. I love the large open world possibilities. It's the first time in years I've played a Nintendo game (not named Mario) that feels like it stacks up with Sony and Microsoft gaming. I think they should build on this with the Zelda series and that's why I give it a higher rating. Not that I didn't like the other ZeldaI'd give this game a 10, but the story and fighting aren't great. I love the large open world possibilities. It's the first time in years I've played a Nintendo game (not named Mario) that feels like it stacks up with Sony and Microsoft gaming. I think they should build on this with the Zelda series and that's why I give it a higher rating. Not that I didn't like the other Zelda titles, but they just didn't have that pop. You can add DLC for this game and probably improve everyone's opinion. Expand
  48. Mar 7, 2017
    8
    About 50 hours into the game, and I can say that the game is what you make of it. It's easy to miss a lot of detail, and hidden mechanics in this game if you don't look close enough or have any patients. Traveling through the open world can be tedious if you haven figured out how to tame a horse or regularly use fast travel, and enemy variety is a little small for my liking. For the mostAbout 50 hours into the game, and I can say that the game is what you make of it. It's easy to miss a lot of detail, and hidden mechanics in this game if you don't look close enough or have any patients. Traveling through the open world can be tedious if you haven figured out how to tame a horse or regularly use fast travel, and enemy variety is a little small for my liking. For the most part it is composed of mostly Bokoblins, Moblins, and Lizafos of different color variations, and after a while you find yourself just running around enemies instead of fighting them, because you've already beaten 100 of the same enemy type by then.
    Weapons are too fragile, while I understand a rusty sword breaking after a few hits, a Knights Great Sword should not break as easily as it does. Weapon movesets are actually pretty minimal, you have your Heavy weapon movset (Sledge Hammer, Great Swords, Axes) that all act the same way. Spears which even includes the Halberd, broad swords, and magic rods. Why would a Halberd be used the same way as a basic spear?
    Aside from those minor complaints, the game is absolutely beautiful (this from a PC gamer) and unfortunately has random frame drops which does erk, but I mostly play in handheld mode which suffers from less to no frame drops. The characters are likable, quests aren't super repetitive, but at time the rewards can be lackluster. The voice acting in this game is both good and bad. Some characters have perfect fit voice acting, while other characters (Zelda) seem like they tried to hard giving their performance which made it sound forced an unnatural.
    I would like to address some common complaints that have been going around and I noticed that most people who have complaints have only played a minimal amount of time.
    -"The game is Empty": It both is and isn't, and what I mean by that is that its very very easy to miss hidden secrets in this game if you arent paying attention. I am able to find something to do every minute or so. This might be collecting, cooking, fighting, making my way to an interesting spot, finding a Korok, hunting, taming a mount, doing a quest, solving a shrine, climbing a tower etc. However once you've found the korok or retrieved the enemy loot chest from areas over time the map gets more empty
    - "Many collectibles are useless": Well if you do not find the proper NPC they sure are. Like i said it is easy to miss things, and if you don't find NPCs the items can seem useless to a person who hasn't progressed through the game or doesn't take time to make elixirs or meals, and just wants to bulldoze through the story.
    - "Link is slow and getting from one place to another is slow and boring": Have you ever tried running anywhere? Of course its slow in the beginning and if you don't enjoy the things on the way it can be slow. However these individuals seem to have not played long enough to find a horse, or make use of the hundreds of teleport points on the map, not to mention the movement abilities you get further along in the game.
    - "Climbing is tedious": Yes it is, and it limits your ability to explore certain parts of the map, until you get more stamina or movement abilities of course. if you have good stamina and climbing gear climbing takes no time.
    - "The game holds your hand to much and you can beat it in an hour and a half": Umm good luck with that.

    Most complaints seem to stem from simply not playing the game long enough or thoroughly enough, other complaints are just obviously troll complaints, and there are of course legitimate complaints.

    The game is one the best I've played in recent history up there with Bloodborne, Horizen Zero Dawn, Overwatch, and TLOU. I would definitely recommend it to anyone who likes open world games and has the patience it takes to play similar games.
    Expand
  49. Mar 7, 2017
    8
    The Highs:
    +Nice Artstyle
    +Good Music +Shrines are cool and varied, never felt like they were really the same and used your abilities in new ways or combinations of each time +Most Sidequests are pretty neat, lots of them that use the game mechanics in interesting ways and in the case of the shrine quests they tend to be area puzzles or riddles. +Very fun toolset +The sidepieces for
    The Highs:
    +Nice Artstyle
    +Good Music
    +Shrines are cool and varied, never felt like they were really the same and used your abilities in new ways or combinations of each time
    +Most Sidequests are pretty neat, lots of them that use the game mechanics in interesting ways and in the case of the shrine quests they tend to be area puzzles or riddles.
    +Very fun toolset
    +The sidepieces for entering most dungeons are really fantastic, engaging and use your toolset in unique ways(which I wish were more emphasized in each of the respective boss fights for each dungeon)
    +One of the best open world map systems with customizable markers that you can have as many as you want for marking points of interest that the game doesn't do automatically

    The Middles:
    /The framerate may be a deal breaker for some, I thought it was serviceable for the most part but I can see it being a turnoff
    /No real "reward" for game completion, you're just spit out to the main menu after watching the credits(or post-credits scene if you earned it). The only difference I've seen is all my saves after I cleared that game the first being an auto save just outside the boss room in case I wanted to repeat the fight) have a star next to them. Considering how the secret post-credits scene goes I'm kinda surprised that there isn't any form of NG+, Second Quest or post-game content.
    /All of the characters save for Zelda and Link bear no strong ties to the plot, due to the open nature of approach. Kinda disappointed since there were a few characters that would've been nice to see show up for the "climax"
    /The voice acting is pretty okay, save for the one character who happens to have the most voiced dialogue seeming to lack any strong direction or emotion.

    The Lows:
    -The enemy variety is lacking, you'll see most of the enemy types in the first couple hours.
    -None of the boss battles feel super unique or well built, they play mostly the same and don't lean hard enough into each of their slightly unique elements.
    -The ending area feels very hollow, especially compared to the other dungeons of the game.

    Overall Summary: "The Legend of Zelda: Breath of the Wild" is a fresh take on the Zelda formula, incorporating exploration elements from the classic "The Legend of Zelda" with new modern game ideas often found in traditional open world games in addition to the iconic flair of the Zelda Universe. It succeeds in making an interesting world full of plenty of side characters, quests, and puzzles to keep you occupied but falls flat in most of the major story beats and set-pieces that are uninteresting and do not feel as unique as the rest of the games smaller segments. But with untold hours of gameplay and an interesting world to explore "The Legend of Zelda: Breath of the Wild" makes a strong mark on both its franchises history despite some shortcomings throughout.

    Arbitrary Numerical Score: 8/10
    Expand
  50. Mar 8, 2017
    8
    This is a solid title but nowhere near 98 !!

    It's just sad that people need to overhype this game so much because of the desire for a game that will likely never exist: a Zelda game as good as OoT.
  51. Mar 8, 2017
    8
    + Very full and satisfying world
    + Great puzzles and creativity
    + Complete freedom + Wandering around aimlessly is rewarded + Tons of stuff to do + Beautiful graphics + All the items you get are awesome + Super fun abilities that give you a lot of freedom in how you fight + Immersive storylines + Makes you feel small, between the enormous world you're shown right off the bat,
    + Very full and satisfying world
    + Great puzzles and creativity
    + Complete freedom
    + Wandering around aimlessly is rewarded
    + Tons of stuff to do
    + Beautiful graphics
    + All the items you get are awesome
    + Super fun abilities that give you a lot of freedom in how you fight
    + Immersive storylines
    + Makes you feel small, between the enormous world you're shown right off the bat, enemies that completely mess you up if you don't know what you're doing, and tons of items/discoverables. Gives you that unparalleled feeling of a new beginning
    + SHIELD SURFING!
    - FPS issues
    - The music we've come to expect from a Zelda game just isn't there
    - Some bosses/dungeons are frustrating to fight (camel specifically)
    Expand
  52. Mar 9, 2017
    8
    This is a worthy entry to the franchise. The sense of freedom and scale are really quite amazing. However, I cannot help but feel that the world seems rather empty. To be sure, it is a world at the brink of destruction, and it might be exactly the kind of feeling the developers wanted to convey, but nonetheless, I cannot help but notice that besides the stables, a few villages/towns andThis is a worthy entry to the franchise. The sense of freedom and scale are really quite amazing. However, I cannot help but feel that the world seems rather empty. To be sure, it is a world at the brink of destruction, and it might be exactly the kind of feeling the developers wanted to convey, but nonetheless, I cannot help but notice that besides the stables, a few villages/towns and the odd travelling merchant, Link leads a rather solitary life.
    Combat feels good, but not quite as tight as former entries to the series. But BotW marks a departure from the old Zelda formula so it is fair to give it a set of completely new mechanics as well.
    Overall, a really solid title, a worthy entry in the series, and an amazing first game for the Switch/last game for the Wii U.
    Expand
  53. Mar 10, 2017
    8
    This review contains spoilers, click expand to view. An excellent open world game. Low quality textures and severe performance issues somewhat mar what is otherwise and exceptionally beautiful game. The other games will explain how incredible the world is to explore and how engaging it is. I quite like the equipment destruction mechanic, as it encourages changing of weapons in the early game and keeps combat somewhat fresh even at the end of the game.

    Absolutely a recommended buy if you have a system that can play it.

    However, the main dungeons while fun are consistently far shorter than would have been ideal from a gameplay stance. The final boss is pretty much a joke, especially its final stage. Post game content is lacking too. If you can beat Ganon, there's one harder superboss and then nothing to do but find collectibles. Despite its huge world, the game feels frustratingly small.
    Expand
  54. Mar 11, 2017
    8
    Just wanna give my opinions on this game
    Firstly, yes i am a zelda and nintendo fanboy but i can still think normally
    ok, well this is surely an amazing game, its fun, works flawlessly for the majority and looks really nice but there are a few issues, every game has them and also this one some of which are: animals dissapearing after they detected you ... kinda breaks the immersion
    Just wanna give my opinions on this game
    Firstly, yes i am a zelda and nintendo fanboy but i can still think normally

    ok, well this is surely an amazing game, its fun, works flawlessly for the majority and looks really nice
    but there are a few issues, every game has them and also this one
    some of which are: animals dissapearing after they detected you ... kinda breaks the immersion for me quite a lot, weapons break way too fast most of the time, you are basically only looking for good weapons to deal with strong enemies, this shouldnt be a core aspect of the game
    the fps drops are ... well, they suck, especially since nintendo said these wouldnt be happening on the switch because of the improved hardware
    the missing dungeons are also ... idk ... it just feels weird to any zelda veteran and tbh, i really miss them, not saying the shrines are bad, the general idea is great, they are fun to solve and the options you have to solve them are great, its not always just one way, most shrines offer multiple ways to solve them, some can be really easily cheesed and that makes you feel especially good since you get a feeling of "heheh i did it in a way the devs probably never thought about"
    thats a part i love about this game, it gives you so much freedom in doing things the way you want to do it

    ok well, i guess my review is getting a bit out of hand here but this just keeps on flowing out :P

    tl;dr: its a great game, with its own flaws and issues but its def. the best zelda ever made imo, its far from being the best game ever made but its in the top spots of the best games, thats for sure
    Expand
  55. Dec 17, 2017
    8
    The Legend of Zelda is a franchise that resonates with a lot of gamers and is a franchise that is well recognized, is it the game that everyone says it is... game of the year... best game of 2017... well it's all down to personal interpretation and preference, all of the game systems in Breath of the Wild is not new or groundbreaking, it's systems already built and established in otherThe Legend of Zelda is a franchise that resonates with a lot of gamers and is a franchise that is well recognized, is it the game that everyone says it is... game of the year... best game of 2017... well it's all down to personal interpretation and preference, all of the game systems in Breath of the Wild is not new or groundbreaking, it's systems already built and established in other franchises released over the past decade. I personally feel the success is the franchise name in this world... if this game was released under another name I do question whether it would have been as successful as it is now.
    Lets start with the story, it's basic and simple... Ganon is free, ravaged the world and you need to eliminate him, it's simple and nothing has changed from this formula, as you start the game you're thrown in the world and after leaving the starting area you're in a massive sandbox, you can do whatever you like and you choose how to progress, certain areas of the maps are gated for progression, though it may seem like you can go there you can't, not without certain "protections" which come in the form of gear, you can tackle Ganon at any time throughout the adventure whether you wait to be fully over powered or go for the challenge very early.
    The majority of the game you spend exploring the world, the shrines dotted around act as puzzles and waypoints to encourage you to explore further, giving you reasons to go that far out or out of the way to see them, the rewards are beneficial to your character and all help in the long run.
    The combat system is great, anything you see in the world you can go to, physics are close to reality.. set a tree on fire.. wearing a heat blade helps in cold conditions and vice versa, it's just really well thought out.
    I personally did not like the games durability system.. I get why they did it but is it fun? I don't think so, weapons breaking and having replenish them all the time can be annoying, it does add complexity to the combat and encouraging you to use other weapons but I do ask if it's really necessary.
    One big grip for me is Hyrule Castle, it's such a big thing in the world and I wished they could have done more with it, it's just a place to go to kill Ganon and personally for me it doesn't have that grand feel, when compared to the master sword, it's more a symbolic thing for the final encounter.
    I enjoyed the game and put around 75 hours in, I did not complete every shrine or find every Korok seed (with the latter being too much of a grind) but did the essentials before taking on the final boss.
    Overall it's a solid title but it's nothing special, for me I enjoyed my time in Zelda but I wanted more depth in the story than just killing Ganon.
    Expand
  56. Mar 13, 2017
    8
    Its hard to review this game. In many ways, its a 10/10, but it also have problems, so I can't give it that personally. I have now finished the main story, but still has hours upon hours to explore. When I first sat foot in this gorgeous world, I was in awe. Sure, the graphics are outdated, and developed for the Wii U, but the graphical style is so amazing. But in the very start aswell youIts hard to review this game. In many ways, its a 10/10, but it also have problems, so I can't give it that personally. I have now finished the main story, but still has hours upon hours to explore. When I first sat foot in this gorgeous world, I was in awe. Sure, the graphics are outdated, and developed for the Wii U, but the graphical style is so amazing. But in the very start aswell you encounter the first frame drop. Really, it didn't matter then, but after many hours of playing you will witness a lot of frame drop. This isn't really that of a big deal tho.

    When I was finished with the tutorial area, I was totally lost. The world was so huge. And thats what I like about this game. The amazing world. There are so much to do. Everywhere. It might look empty, but its not. And you are given so many tools to explore the game.

    Fast forward after beating the 4 main dungeons, I was a little let down. These dungeons was amazing, but I would much more prefer themed dungeons instead. And the bosses were uninspired and bland. And after beating hyrule castle and ganon, that was the point the game dropped in score for me. It was a really boring boss fight aswell, and ganon had a stale design. This might just be me, I completed Dark Souls 3 about 1 month before BOTW release date. And, ofc, Dark Souls bosses were amazing, and interessting. So for me, these bosses where boring. I find it funny that I liked the mini bosses that are around the world more interessting then the 5 big bosses.

    And this is why I give it a 8/10. Due to uninspired bosses, frame rate issues, also, some of the main towns felt rushed compared to the others. Ones had amazing main quests, and some had non.
    Expand
  57. Mar 13, 2017
    8
    I really wanted to like this it's atmosphere graphical style and sound design are excellent as well the world was well made however as great as these pros are the cons of this game ruin it for me at least such frame rate which on the Wii u is closer to 20 more than 30 is unacceptable for 2017 console or not the artificial difficulty where even in late game enemy's are still one shotI really wanted to like this it's atmosphere graphical style and sound design are excellent as well the world was well made however as great as these pros are the cons of this game ruin it for me at least such frame rate which on the Wii u is closer to 20 more than 30 is unacceptable for 2017 console or not the artificial difficulty where even in late game enemy's are still one shot killing me yet even with good gear I do **** damage not to mention the weapon breaks less than through a battle this does not equal fun it's frustrating and that is breath of the wilds biggest sin Expand
  58. Mar 13, 2017
    8
    This review contains spoilers, click expand to view. This is a brilliant game, in some places flawless, but the frame rate issues make this game at times unplayable, and the horse mechanics do my head in. For the whole 80 hours I've played this, I probably spent 30 minutes on a horse because it was too frustrating to use.

    Also, coming off the main game for a second, I'm not a fan of what Nintendo is doing with the DLC, making you pay for a difficulty which is coming in the summer is an embarrassment, and the worst thing is is that people will pay for it because it's Nintendo.

    But overall, the story is great, graphically it's beautiful and the hundreds of secrets, dungeons, shrines, korok seeds and the many hours of adventure I put in to this game is worth while. I really hope Nintendo continues to do this with the Zelda franchise is the future.
    Expand
  59. Mar 13, 2017
    8
    The game has very good graphics.
    I spent days playing only this game, it has so many places to explore.
    I also like the game mechanics and controls, as well as weapons and spells.
    2 problems.
    1. weapons break to easily.
    2. Lots of unused space.
  60. Mar 13, 2017
    8
    This game is amazing, I'll give it that, but people seem to ignore some of it's flaws.

    Pros: - It's a HUGE open world. - The graphics are great, especially for a portable console. - The controls move very fluently - The fact that you constantly have to keep looking for weapons and arrows encourages people to look for better gear and to conserve them. - The numerous easter eggs
    This game is amazing, I'll give it that, but people seem to ignore some of it's flaws.

    Pros:

    - It's a HUGE open world.
    - The graphics are great, especially for a portable console.
    - The controls move very fluently
    - The fact that you constantly have to keep looking for weapons and arrows encourages people to look for better gear and to conserve them.
    - The numerous easter eggs you can find.
    - Environment is creative and colorful.
    - Has enough variety so that it makes you think.
    - The puzzles are creative.
    - Personally, the difficulty is just right for me. Not too hard, but not too punishing either. I can see where I made a mistake.
    Now here are the cons:

    - The frame rate can sometimes drop, but this is most noticeable in The Great Plateau. This will be likely fixed in an update.
    - Some people might get annoyed at the constant search for weapons and armor.
    - People might just not be a fan of open world games in general
    - The difficulty might throw some people off, especially children 12 and under.

    The pros definitely outweigh the cons, but I can see why people might not like the game as much.

    If you have the money and want to buy possibly the best Zelda ever made? Go right ahead. If you're tight on money at the moment, I would suggest waiting for more games to come out.
    Expand
  61. Mar 13, 2017
    8
    It's a fantastic game. Exploration is captivating and actually better done than most current-gen open world games. Shrines offer a good variety of short puzzles that keep the gameplay engaging and not a long slog like some previous Zelda dungeons (lolwatertemple).

    However, if exploration and open world are not your thing, I would reluctantly advise you to purchase another game. While
    It's a fantastic game. Exploration is captivating and actually better done than most current-gen open world games. Shrines offer a good variety of short puzzles that keep the gameplay engaging and not a long slog like some previous Zelda dungeons (lolwatertemple).

    However, if exploration and open world are not your thing, I would reluctantly advise you to purchase another game. While the games absolutely nails those aspects, there are a few things the game fell short for me in other departments.

    Combat: I see the merits and the frustrations of having durability on weapons. It forces variety in combat styles and gives more reason to explore and discover new weapons. However, new players might find the system off-putting, as the durability system constantly breaks low level weapons (you might get a few hit on an enemy before the weapon breaks, no joke). While this improves as your progress through the game, it still felt like there wasn't enough room for the weapons I found. The limited weapon space + high turnover rate of weapons can be frustrating at times. When it comes to actual combat, there are many different ways to tackle enemies. Throw bombs? Wait until they fall asleep? Shoot a fire arrow at that explosive barrel? Use magnises to drop a heavy boulder on them? The game allows for a variety of possibilities, and it's rather refreshing. However, when it comes to using weapons, the controls can feel unresponsive. Perhaps I have been spoiled by SoulsBorne, Bayonetta, DMC, and other hack n' slash/action rpgs, but the sword/stick/whatever combat feels archaic, for lack of better terms. Only one input to attack, and dodging is limited to running and blocking and ..well that's about it. See, while you can sidestep and backflip, the controls are unresponsive at times and the animation is s l o w. also, it's almost as though link backflips in place. He doesn't go anywhere. You're still going to get hit. I would've much rather had the rolls from the other zelda games than jump. I understand the jump is used for climbing walls, but you could substitute the roll with a "grab/latch" input when near a climbable wall.
    tl;dr close range combat feels clunky and unresponsive.

    Story: this is probably the most subjective thing, so I'll keep it short. The story wasn't bad, but it wasn't very captivating. There wasn't much of a sense of fulfillment or achievement in progressing through the story and completing the few dungeons the game has to offer. Compared to previous Zeldas, I found the narrative lacking.

    Progression: In BoTW, you progress at your own pace. This is both fantastic and disappointing, depending on how you look at it. In modern day gaming, people seem to think linearity in games is bad. I feel that this is true in some titles, but Zelda has always handled this well. Completing dungeons gave a sense of accomplishment in previous Zelda titles because of the tools and weapons you would acquire that would allow you to advance to the next segment of the game, and allowed for more variety in puzzles. In BoTW, there are no tools to be acquired for progression. You want to fight Ganon immediately? You can! You don't want to do that dungeon/shrine? Then don't! This freedom is liberating to an extent, but then as you play, you begin to question: what's the point of exploring this mountain? To get to the top and find a korok seed I don't care about? To find a weapon that'll break while fighting some enemies shortly after? The excitement of exploration wears off after a while, and when that's gone, this game has little else to offer.

    In the end, this game is definitely worth buying and playing through the end. However, it does have it's flaws and at times I wonder; This game is amazing, but is it an amazing ZELDA game? Because there were many times playing this where I actually forgot I was playing a Zelda game. Take what you will with that information.
    Expand
  62. Mar 14, 2017
    8
    A Flawed Masterpiece

    Breath of The wild is a great game with some glaring issues that keep it from truly becoming the 10/10 masterpiece it deserves to be. But first, game reviewers, REPEAT AFTER ME. Content Does Not Equal Quality. The open world, is frankly, way too open. The obvious counter-argument to this is horses can make you travel faster, but too many parts of the world
    A Flawed Masterpiece

    Breath of The wild is a great game with some glaring issues that keep it from truly becoming the 10/10 masterpiece it deserves to be.

    But first, game reviewers, REPEAT AFTER ME.

    Content Does Not Equal Quality.

    The open world, is frankly, way too open. The obvious counter-argument to this is horses can make you travel faster, but too many parts of the world are unnavigatible for that to be actually true. The greatest asset of this game, It's exploration, is hampered when you see something in the distance and you just want to GO there. But you can't by horse, and you have to slog along with Link's unbearable running distance.

    Another HUGE problem with the open world, is the you can't remember it all. This may not seem like a problem at first, this becomes a huge problem later on, in a big story important fetch quest. but this leads into another problem,

    The Tunnel Vision.

    If you didn't know already, Breath of the Wild has a floating marker on your mini map witch guides you in the direction you need to go. In a game that has hints about where to go next and a world that's obviously meant to be explored without a marker telling you where to go, this is a huge problem. Removing the marker would be a HUGE BENEFIT to this game overall.

    One thing that really would help are a notes system for when you get tips from NPC's that don't get files under sidequests.

    But for one little chunk of that game, the space of time between beating all the dungeons, and looking for [spoilers!] to [spoilers!], and without a marker telling you where to go, the game comes SO CLOSE to be coming the "secrets around every corner and putting the pieces together yourself" Zelda 1 sequel you never knew you wanted.

    Good things
    - Dungeons
    - Shrines
    - Combat
    - Did I mention how good the combat was?
    - Also dungeons. Again.

    td;lr: Make world smaller, Remover marker, bada bing bada boom 10/10.
    Expand
  63. Mar 14, 2017
    8
    The game is very good and has lived up to expectations.
    The graphics are outdated though the style makes it look better that it should.
    Personally I don't think that the weapon durability mechanic is great, I feel like when I'm in a fight, at the wrong moment my weapon breaks and it is very annoying. The story is rich with lore. The trial system is very different and rewards you. The
    The game is very good and has lived up to expectations.
    The graphics are outdated though the style makes it look better that it should.
    Personally I don't think that the weapon durability mechanic is great, I feel like when I'm in a fight, at the wrong moment my weapon breaks and it is very annoying.
    The story is rich with lore.
    The trial system is very different and rewards you.
    The world map is truly open world and has a wide range of activities.
    The different mounts are cool and different.
    Difficulty could be challenging at times, maybe could throw younger/newer players off.

    That's all I can say - this review is just my overview of what I think though I haven't fully played the game yet.
    Expand
  64. Mar 14, 2017
    8
    Breath of the Wild is obviously the best in the series, as it is the most recent. As was the last Zelda, until this Zelda.
    The game is wholly immersive and widely entertaining, its the little things in the game that can build excitement.
    However it is also the little things that can detract from a game enough that the little things become a constant irritation like an itch under a
    Breath of the Wild is obviously the best in the series, as it is the most recent. As was the last Zelda, until this Zelda.
    The game is wholly immersive and widely entertaining, its the little things in the game that can build excitement.

    However it is also the little things that can detract from a game enough that the little things become a constant irritation like an itch under a plaster cast.

    All in all, a great game.
    Expand
  65. Mar 15, 2017
    8
    This is to me a very good game. The game play is reminiscent of the original Legend of Zelda, and the new mechanics integrated into the game. The controls were very smooth when I was playing it, and returning features such as the stamina bar are improved. The visuals are one of the best parts of the game, and this game is more open-world than almost any other Nintendo game. There are someThis is to me a very good game. The game play is reminiscent of the original Legend of Zelda, and the new mechanics integrated into the game. The controls were very smooth when I was playing it, and returning features such as the stamina bar are improved. The visuals are one of the best parts of the game, and this game is more open-world than almost any other Nintendo game. There are some problems though, such as frame rate drops on the switch in docked mode, and the occasional small spike of lag. These problems were fixed in portable mode, but the battery life is much lower when playing BOTW in portable mode. To top it all off, the story is very intriguing, and makes you want to rediscover Link's past. If this is a sign of switch games to come, I am very hopeful for the future of the system. Expand
  66. Mar 16, 2017
    8
    This review contains spoilers, click expand to view. I just beat the game today, i enjoyed it overall and it is an excellent game, however no game is perfect, and I was majorly disappointed with the dungeons and bosses, to me it was an extreme lack of creativity when it came to all the gannon's you fight, they pretty much were all the same just with a different weapon and were very easy, even dark beast gannon was somewhat disappointing, it looked great but only had one attack, the yugi clan basically let you win, and another thing to me that is extremely important to every zelda game, is the music, which when beating the game i had barely any songs that left a heavy footprint, which never happens when it comes to a zelda game at least for me. As a game I give it 9/10, as a zelda fanboy, i give it 8/10 Expand
  67. Mar 16, 2017
    8
    An immersive game for wanderlust gamers. Though I love the game I cannot give it a perfect 10. The weapons are too fragile overall, understandable that a twig would break after a few hits but not so much with a claymore. Beyond the weapons being fragile, the story (without wishing to spoil) can feel just a little underwhelming. Otherwise the combat is passable and the characters can be endearing.
  68. Sep 15, 2017
    8
    Breath of the Wild is a phenomenal game, full of content, plot and characters. I have enjoyed the majority of the time I've spent playing this game. However there are two major problems with this game. First, unsurprisingly, is breakable weapons. It is a terrible idea, terribly implemented which really hurts this game. Secondly is the English Zelda voice acting, I'm from the UK and theBreath of the Wild is a phenomenal game, full of content, plot and characters. I have enjoyed the majority of the time I've spent playing this game. However there are two major problems with this game. First, unsurprisingly, is breakable weapons. It is a terrible idea, terribly implemented which really hurts this game. Secondly is the English Zelda voice acting, I'm from the UK and the voice is incredibly irritating, so much so that I've changed the voice language to Italian! Expand
  69. Mar 21, 2017
    8
    Maybe I'm being picky or maybe I'm just failing to embrace the change but my main excitement on past Zelda games was entering a new dungeon to explore, completing puzzles, unlocking a new skill/weapon along the way, to ultimately find a mini boss waiting to challenge you before moving on to the dungeons main boss where you use your new weapon/skill to kill them, the formula was simple andMaybe I'm being picky or maybe I'm just failing to embrace the change but my main excitement on past Zelda games was entering a new dungeon to explore, completing puzzles, unlocking a new skill/weapon along the way, to ultimately find a mini boss waiting to challenge you before moving on to the dungeons main boss where you use your new weapon/skill to kill them, the formula was simple and I loved it. However I feel somewhat cheated with BOTW, don't get me wrong BOTW does not fail to impress but I feel like it left the true Zelda fan in me a little disappointed.

    The dungeon formula has been replaced by hundreds of shrines which are great fun, but feel a little lacking, most are scattered with chests filled with nothing more than rupees or mediocre weapons which will break after a few battles or I already have something better and none have any kind of challenging boss or enemy's so there is nothing substantial to actually completing them other than to improve your health and stamina meter which obviously helps but it doesn't feel entertaining because of this, The guardians you take back are a little closer to what I expect but I had all of them completed in less than a couple of hours and there are only four of them, again no real challenge and an end boss of no real importance or difficulty, the format for these is essentially the same across, shot, slash, repeat.

    My main entertainment came in walking around and actually spending countless hours exploring the land, since this is such an open world you can go almost anywhere and explore anything, the content seemed great as it didn't feel empty in any way and I always found something interesting but I feel like I always come back to a lack of main content, there is so much stuff on the side going on to keep the world feeling alive but lacks the main stuff that made Zelda format so fun. Rewards for side quests and exploring usually come in the form of rupees or something equally boring so I tend to forget why I bother with some of it.

    Finally my last gripe comes in the form of the horse, I never once used one because they are simply frustrating to use or they are never there when I need them, you can whistle for them but if they are always out of range and don't hear it, one point for realism but what use is that if I need to travel quick? I ultimately end up running across the landscape without my trusty steed and then rely heavily on shines for teleport points, rendering the horse pointless but guess that's a preference.

    Ultimately what I am trying to say is there isn't a huge amount wrong with this game in reality, but it lacks in what I expect in a Zelda game, it's sucked away countless hours and I have very minor and nit picky gripes but for a true Zelda fan especially one that expects a more traditional format this will leave you a little disappointed. gone are the days of the hookshot, ironboots and mirror shields, I do miss it and I will go back to others in the series to get my fix but BOTW is here to stay. Get ready for a bright and colorful adventure filled with interesting characters, puzzles and lore, but the clever boss battles, weapons/equipment and dungeons are gone :(
    Expand
  70. Mar 23, 2017
    8
    this game do not deserve a 10 at all because of all his technical problem.
    10 fps in the master sword zone
    a lot of empty place

    still a really good and pleasant to play
    a masterpiece for a zelda maybe idk, a masterpiece of videogame no but still worth
  71. Mar 29, 2017
    8
    To start off, this game is a must buy if you own a nintendo switch. It has a beautiful soundtrack, a pleasant art style (note I was complimenting the art style, not the graphics quality), and fantastic gameplay mechanics. This is the first zelda game I had played since Oracle of Ages on my gameboy, and overall, I was happy with the quality of the game. However, I felt as if the story wasTo start off, this game is a must buy if you own a nintendo switch. It has a beautiful soundtrack, a pleasant art style (note I was complimenting the art style, not the graphics quality), and fantastic gameplay mechanics. This is the first zelda game I had played since Oracle of Ages on my gameboy, and overall, I was happy with the quality of the game. However, I felt as if the story was lacking. It's as if the world was almost too open, with a lot of empty space. There are some tedious mechanics in the game, such as weapons breaking after 5-6 hits. Also, with no way to track the durability of these weapons, except a large message saying that it's about to break, which isn't as useful as it sounds when you're right in the middle of heated combat, it can become annoying. However, once you get used to "switch"ing (see what I did there)to different weapons, it does become easier. Also, the graphics can sometimes become compressed when looking at a large open scene, which can affect your immersion. The climbing mechanic is surprisingly simple, which is good, and there are some fun abilities like shield surfing, which can make the game a whole lot more fun once you use them. Originally, I was going to give this game a nine, however, after reading that Nintendo will be offering a "hard mode" as dlc, which is something that should be in the game for free or not at all, I had to knock the score down to an eight, offering a difficulty setting as paid dlc, is absolutely ridiculous. Overall though, I would file this game under "excellent", and highly recommend it to anyone who hasn't played it yet. Expand
  72. Apr 5, 2017
    8
    BotW is a truly phenomenal game, but it's by no means the perfect game the press makes it out to be. There are so many fun and intriguing things to do in a beautiful and full world. It's chock full of Nintendo's signature charm, and despite spending 75+ hours in game, I'm constantly thinking about getting back.

    That being said, the game suffers from framerate hitches on Switch (a patch
    BotW is a truly phenomenal game, but it's by no means the perfect game the press makes it out to be. There are so many fun and intriguing things to do in a beautiful and full world. It's chock full of Nintendo's signature charm, and despite spending 75+ hours in game, I'm constantly thinking about getting back.

    That being said, the game suffers from framerate hitches on Switch (a patch improved but didn't remove this issue), an absolutely horrible item durability system, underdeveloped UI around items and inventory management, and a slow and unguided start that could bore players before they got into the meat of things.

    I wonder how I'd feel about the game without my preexisting love of Hyrule. I wouldn't hesitate for a second to recommend the game to someone, but it'd come with some "things you should know" tips. With the issues mentioned above, I can't help but think the press is grading this with their rose-colored goggles on. Great game, but definitely not a perfect 10.
    Expand
  73. Apr 21, 2022
    8
    Very good history, amazing motion and combat controls. I think could be more dungeons and castles quests. The open world is fantastic but could be improve with duengons quests (like Elden Ring did). Looking forward the sequel!
  74. Apr 17, 2017
    8
    This review contains spoilers, click expand to view. I own Master Edition and beat the game with all 120 shrines. I am a very huge fan of Zelda and Nintendo. This game is great, but not perfect and has clear flaws. Overall this game struck me as the "Metroid Other M" of the Zelda series. I'd give it an 8/10 generously.

    [The words below should not impact your opinion of the game]

    Things that improve gameplay in my opinion: Open world, complete anything in any order, complete 100% freedom, very smart advanced AI, stunning graphics, challenging bosses, abundance of characters and quests.

    Things that detract from gameplay in my opinion: Distanced character relationships, little reward for completing a puzzle, lack of concrete and engaging lore, lack of structure to puzzles.

    My personal opinion on what could be done to improve the game: Do not allow link to eat during fights, replacing the 120 shrines with full dungeons which would leave us 8 full dungeons, korok seeds could effectively replace shrines, and build a better relationship with the characters that are alive.
    Expand
  75. Apr 13, 2017
    8
    This review contains spoilers, click expand to view. 8/10
    This is a beautiful, enjoyable open world game which indeed does surpass other titans in the genre in artistic design, mechanics, and the like as the 10/10 critics have pointed out. It is addictive, engaging, and enthralling at times. I was glued to my couch for a month until I finished the main storyline today. It does indeed feel like a Zelda game, while being a big departure from past titles in many ways, namely becoming a full-fledged RPG. I enjoyed it immensely and it will go down as a top fifteen personal favorite. So why not 10/10 like other reviewers. Why will I focus my review on negative points mainly? Well, for one, reviewers have already accentuated the positives, at times to the point of embellishment. Secondly, there are a few elephants in the room most don’t want to notice. These are diminished presence of “dungeons” or “levels”, poor musical score, meager and repetitive beastiary, and technical limitations.
    I can’t help thinking of what a missed opportunity there was for this game and for Nintendo. They designed a beautiful open world, perhaps the best ever, so why not create more dungeons/levels with more elaborate design in to the story and experience? I can only imagine how satisfying the main story and overall experience would have been there been more layers than just four divine beasts (shrines are not levels). Zelda has (with exceptions) always had levels separate from the main overworld, but these levels should be a highlight of the experience. And here they weren’t. They were brief and unfulfilling. Indeed, when I discovered the four divine beasts were all I needed (or didn’t need) to tackle Hyrule Castle and Ganon, it was a massive letdown. When I completed one of the divine beasts the disappointment was palpable. Perhaps another set of levels could have revealed themselves in the story after the four divine beasts were conquered. My theory is that Nintendo intended for more levels/dungeons. But either budget constraints or time became an issue, with the release of the Switch imperative to the company’s continuity. Secondly, the lack of music throughout much of the game was being lauded by critics as a strength, however I disagree. Video games, like films, can use music to set tones, build suspense, inspire the player/viewer, move emotions, and create lasting memories of the game for years to come. The sound design was great, and some of the music was stellar for short periods, but overall it was shallow and absent through too much of the journey. A Link to the Past invokes musical memories for me as this game never will. Another issue lie in diversity of enemies. I found that the number of beasts encountered was FAR too small for such an expansive area. Once you armor yourself up and learn fighting mechanics, the enemies become easy and repetitive, and much too easy to avoid. There are a few exceptions, such as the Lynels, but these can be conquered fairly easily later in the game with the right defense. Some popular reviewers commended the quality of the enemies in this game, but I must ask those reviewers, have they played a Dark Souls game? (I draw a comparison because they are both RPGS) Finally, and perhaps the biggest elephant in the room, is the technical limitations of the hardware and how it affected the game. If you have played current generation RPGs on a PC with NVIDIA hardware at high settings, or even RPGs on a PS4, Zelda looks to be a full generation behind. The game is still absolutely beautiful to behold, but frame rates and level of detail do not compare to other highly rated modern RPGs. The draw distances were poor, towns were small and sparsely populated, the open world was fairly empty, and graphical details were not up to par with contemporaries. Some will take issue with this criticism---“games are about gameplay, artistic design, etc.”, which I agree with in part. But the greatest games have pushed the envelope technically, which this game did not. I don’t believe this game was groundbreaking as some reviewers have stated, but has taken familiar gameplay elements and designs to higher levels.
    Despite my criticisms, I am happy and relieved that BOTW turned out as it did. I was expecting a failure, as I did not expect the Open World to be so satisfying and to make up for many of its shortcomings. I hope the success of this game, and hopefully of the Nintendo Switch (I don’t foresee this), will put some cash in the coffers of Nintendo so they can once again become a competitor in the technical arena, and that the next Zelda game will be a true innovator, as Ocarina of Time and Mario 64 were when they were released. But history has told us that Nintendo’s financial success (The original Wii) has not let them close the gap on their competitors technically. However, the fingers of this ex-Nintendo fanboy remained firmly crossed.
    Expand
  76. Apr 19, 2017
    8
    having a lot of fun with this although i cant help feel like it's more of a collection a side dishes rather than a good meal.
    the majority of the game is spent searching for and completing shrine trials some of which are incredibly satisfying others are just trivial and boring. the worst of them are combat trials which are all exactly the same you enter the room and fight one robot of
    having a lot of fun with this although i cant help feel like it's more of a collection a side dishes rather than a good meal.
    the majority of the game is spent searching for and completing shrine trials some of which are incredibly satisfying others are just trivial and boring. the worst of them are combat trials which are all exactly the same you enter the room and fight one robot of varying difficulty.
    the best part of this game for me is traversing hyrule from horses to paragliders or surfing down hills on your shield, getting around in this game is an absolute blast
    Expand
  77. Apr 19, 2017
    8
    This game isnt great but it is fun! The soundtrack is settle but good for the game. Gameplay gets repitive but not to the point its unbaring. Story is so so but the open world is fantastic. Overall this game is very fun but dont expect to connect to ths game on an emotional level.
  78. Apr 19, 2017
    8
    This game is solid. The world is expansive, there is lots to do, the story is decently immersive, and
    only following the main quests will get you maybe 60+ hours of play; including side quests, etc. can get it up to maybe around 100+. Even with this being said, the weapon durability system made every weapon seem very brittle, only lasting maybe 1-2 fights, and there were occasional fps
    This game is solid. The world is expansive, there is lots to do, the story is decently immersive, and
    only following the main quests will get you maybe 60+ hours of play; including side quests, etc. can get it up to maybe around 100+. Even with this being said, the weapon durability system made every weapon seem very brittle, only lasting maybe 1-2 fights, and there were occasional fps drops in the more intensive areas. A solid 8-9/10.
    Expand
  79. Jul 19, 2017
    8
    This review contains spoilers, click expand to view. I loved this game but, it is no perfect I would't say it was a perfect game it does deserve a 10 but, I have one problem the story.
    The story is not the best combat,riding horses, and exploring are cool but, the story needed to be better the boss fight would of been harder if you didn't get all of the beasts. My favorite feature was the cooking of items! I love zelda it is one of my favorite game series. Some people are complaining about the graphics" it looks like it was made it the 2006." What do you expect! It is on a tablet on on a PS4 pro! Again I love this game it looks like dlc might reveal most about the story so i will wait for that pack.
    Expand
  80. May 15, 2023
    8
    This masterpiece completely and single handily, blew out the competition of open world gaming, with excellent visuals, incredible landscapes and towns. All washed down with the fantastic musical score.
    10/10.
  81. Aug 26, 2017
    8
    BOW is a great open world RPG. The world is huge and can be intimidating. The map offers directions but let you choose where to go, what to do. I like combat in general, cooking, buying a house and items. Making upgrades. The story is fun and the voices over are amazing. The music is quite good and the sounds are just perfect. However it is not an easy game. It can be very frustrating whenBOW is a great open world RPG. The world is huge and can be intimidating. The map offers directions but let you choose where to go, what to do. I like combat in general, cooking, buying a house and items. Making upgrades. The story is fun and the voices over are amazing. The music is quite good and the sounds are just perfect. However it is not an easy game. It can be very frustrating when you get in an area too strong for you. Certain shrine puzzles are very easy, others plainly annoying. Some of them rely on the Gyro gimmick (I skipped all of them). Most extra powers like magnetism-freeze and such are fun. But the photograph stuff is something I totally disliked. The radar is a hit and miss. You can mark your map with a series of icons. Getting a horse and keeping him alive isn't fun at all...it's not especially interesting and I find it boring. So I did the entire game on foot, in the air and teleport. Of all the region, the Gerudo desert region was the most frustrating and difficult. Not because of the NPC and story, but it has a knack for killing you. It still a great RPG in my book and you want to do all the small things in the game. But it's not perfect...like any games of this scope it has annoyances, some poor choices of gameplay...It should be noted that fighting ennemies gives you items, but no experience at all. I kind of found that it was useless to fight everything after a while, since there was very little point in doing so. I give it a 85% Expand
  82. Jun 30, 2017
    8
    I'm a huge Zelda fan, as are most people like me who jumped up and down in excitement at the idea of new Zelda game that was...gasp...Open world! It's a big departure from the franchise in a lot of ways, but it does not disappoint (much). Bottom line is this game will keep you rapt for MANY hours of play time and has a TON of content to offer in the form of places to explore, enemies toI'm a huge Zelda fan, as are most people like me who jumped up and down in excitement at the idea of new Zelda game that was...gasp...Open world! It's a big departure from the franchise in a lot of ways, but it does not disappoint (much). Bottom line is this game will keep you rapt for MANY hours of play time and has a TON of content to offer in the form of places to explore, enemies to fight, puzzles to solve, and side quests. I won't ramble on, but I would like to touch on the hits and misses of this game:

    Hits:
    1) Open world. Map is huge and beautiful
    2) Graphics. Beautiful, realistic yet very "cartoon". Fits perfect for the game.
    3) Game play feels very open-ended and not boxed in like most other Zelda titles, though there are definitely easier and harder dungeons. If you try to go for the Gerudo area in the beginning with 3 hearts, for example... well good luck to ya!
    4) Combat systems and controls very good. Aiming the bow and arrow by tilting the controller in 2 axis works amazingly well. Controller has 3 axis gyros which will be used in some of the puzzles.
    5) Many hours of game play in the main quest + side quests. Probably 40 hours on the short end and 80+ if you have your fun with it.
    6) Climbing ability is awesome and very freeing. No more awkwardly hopping up slopes of mountains like Skyrim (man that sucked, right?!).

    Misses (and these are big misses!):
    1) Weapon durability is LUDICROUS. Like, I don't even know how this part made it past testing. Some of the bows wear out and explode after shooting 5-6 arrows.. Seriously? The melee weapons generally last 1-2 enemies, which is just over the top. It's just plain frustrating and annoying having to constantly be throwing away weapons and finding new ones, especially when the fancy "powered up" weapons break hella quick.
    2) Lightning physics. In some areas, lightning storms happen like ALL THE FREAKING TIME and will destroy you. I went out of my way to get the "Rubber Tights" (LOL), which are supposedly electro-resistant and a lightning hit still sucks 10 hearts or more out of me and makes me drop my **** Also, if you're in the sky on your paraglider, you can get struck by lightning. Physics 101 fail. No ground, no electricution. Derp.
    3) Where the hell is the iconic Zelda music? It's so sparse. You only get music maybe 10% of the time. Feels like Nintendo rushed this title out and skimped on soundtrack.
    4) Nintendo has done away with hearts, but you cook your meals... Ths is cool, but they also allow you to shoot completely innocent animals and eat them, as it, for example, shows a little icon of a beautiful fox turning into a steak. WTF, Nintendo... This is not very Zelda IMO. It's a fantasy world. We need not bring the ugliest aspects of humanity into it.
    5) Related to point (4), docile animals like does (that's a female deer for those not in the know) will run and charge at you when startled and sometimes hurt you and knock you down. Major fail. That's not how things work. Deer are afraid of people. They will run away. It's like Nintendo is trying to make it easier for disturbed little children to go out and torture the neighbor's cat after a session of gaming.
    6) The dungeons are a bit repetitive. Find the sometimes-annoyingly hidden "terminals", activate the devine beast, fight a Ganon variation, have a snack, move on.
    7) Koroks to find everywhere, but no payoff. There's apparently literally HUNDREDS of them. I've found like..... 15..... accidently. Woot. Or not.
    8) Graphics choke up bad sometimes. Not a lot, but when they do it can be BAD, like locked up or dipping to sub 1 fps in a combat. No bueno for a new system.

    Hope that sums it up. If you have a Switch, of course buy this game. Don't even think twice about it. Play it, enjoy it, and hope Nintendo fixes some of this crap in the next round. I'm not giving this game a 10 though, as way too many have. It's not perfect. It's a damn good game though. I'm settling squarely on 8.0, though I'd say maybe more an 8.5 if I had decimal capabilities on here.
    Expand
  83. Jul 19, 2017
    8
    No, Breath of the Wild is certainly not the best game of all time, probably not even the best Zelda game there is. (Besides the obvious Ocarina of time and Majoras Mask, i even like Twilight Princess more) Nevertheless, it still is an amazing game. I have played through the game with all Shrines and quests to do and even collected about 700 Korok seeds. It really doesnt feel like a ZeldaNo, Breath of the Wild is certainly not the best game of all time, probably not even the best Zelda game there is. (Besides the obvious Ocarina of time and Majoras Mask, i even like Twilight Princess more) Nevertheless, it still is an amazing game. I have played through the game with all Shrines and quests to do and even collected about 700 Korok seeds. It really doesnt feel like a Zelda game at all, but that doesnt take away from the fun. The game convinces not through its amazing but admittedly short story, but through its amazingly open world. If you do not like exploration and finding your own fun in games, then this is definitely not for you. There is infinitely much to do and everything can be done in different ways. It does suffer from some problems though. The fact that weapons break, and very easily too, seems to exist just to exist, but for no other particular reason.

    The general controls and combat are a bit hard to pick up at first ( jump on x? ugh.. ), but pretty good later on. There are lots of different ways to approach encounters, so combat gets boring rather slowly.

    As expected of Nintendo the music is amazing and fits perfecty when it has to (Miphas Theme, Guardian Theme)

    I played the game on the Switch and never ever had to deal with any problems like crahses framedrops or other bugs, but i know that they exist. Ive played about equally much in handheld mode and docked with my Pro controller, though i think i actually like the handheld mode more. 720p in handheld mode and 900p on TV with 30fps on both seems pretty bad for 2017 and it might bother a lot of people, but i think the it still looks beatiful and smooth in-game.

    In conclusion, It's an amazing open-world game with some flaws that might vary from big to nonexistant from person to person.

    Would reccomend anyone with a switch or a Wii U to go pick it up, but dont buy the console just for the game if you dont have them. You could just save your money or buy a pizza instead.
    Expand
  84. Feb 23, 2018
    8
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  85. Aug 18, 2017
    8
    If you're a traditional old school Zelda fan, this game might shake you up a bit because it isn't what you're used to in a Zelda game However if you're more of an open world rpg fan, and still love the charm that comes with a Zelda game, then this game is a total winner.

    It's not a game without issues though, which is why i gave it an 8. It's got frame rate issues in certain places,
    If you're a traditional old school Zelda fan, this game might shake you up a bit because it isn't what you're used to in a Zelda game However if you're more of an open world rpg fan, and still love the charm that comes with a Zelda game, then this game is a total winner.

    It's not a game without issues though, which is why i gave it an 8. It's got frame rate issues in certain places, that weapon degradation is punishing along with climbing in the rain. The 4 main dungeons all look the same and the story is told in small pieces...but at least (the story) can be improved upon with DLC.
    Expand
  86. Feb 8, 2022
    8
    It is a very good game but I have some complaints, regarding the core mechanics this game nails it, traversing the world and the freedom that you have doing so, combat, cooking, crafting, enemies all of that is perfect, but what does make this game not perfect? THE STORY AND THE WORLD, first and most important the story its pretty neat but it's not great nor memorable (The only memorableIt is a very good game but I have some complaints, regarding the core mechanics this game nails it, traversing the world and the freedom that you have doing so, combat, cooking, crafting, enemies all of that is perfect, but what does make this game not perfect? THE STORY AND THE WORLD, first and most important the story its pretty neat but it's not great nor memorable (The only memorable or important parts is the begging, the end and the zora's domain, heck you can even skip everything in between and go directly for Ganon's head in your first hour and complete the game) very few characters have little to no background for many of them (Little background: The champions, No background: every other character pivotal or semi important to the story) regarding the world that was the biggest let down for me starting with thing to do, yes there are some secondary quest and hidden quest but for a world so big and so fun to traverse those do not make up for it, there's only like 3 villages and some camps around the map everything else is filled with mindless shrines and korok seeds for me that was the biggest mis opportunity, finding bosses or high level enemies in open areas instead of a cool dungeon (Zelda style, a linear dungeon like Skyrim's would be pretty bad for zelda's genre) with a secondary mission and a reward attached to it; But thanks to that Im really hyped for BOTW 2 I strongly believe the sequel is going to be FAR superior that the first game they have a very big room for improvement story wise and world wise. P.S I didn't played the extra DLC maybe it has more story but if a game's core story depends on DLC I don't want nothing to do with it. Expand
  87. Sep 10, 2017
    8
    This game is, without a doubt, the best Zelda game since arguably, ever. This game features a sprawling world, fantastic visuals, a heartbreaking story, and one of the best experiences in gaming. The first area, the "great plateau" acts as this games tutorial but it is far from that as it is a rather a preview of what's to come as it is a sprawling landscape with multiple environments keptThis game is, without a doubt, the best Zelda game since arguably, ever. This game features a sprawling world, fantastic visuals, a heartbreaking story, and one of the best experiences in gaming. The first area, the "great plateau" acts as this games tutorial but it is far from that as it is a rather a preview of what's to come as it is a sprawling landscape with multiple environments kept into a tiny circle. It teaches the player what to do without forcing them to do it and only makes you do four things to leave. And once you do leave, oh boy it's fantastic, There are 120 shrines, 70 side quests and 900 korok seeds. Along with a main story that will have you trekking through the vast world and boarding Divine Beasts which basically act as this game's dungeons. And my oh my are they fantastically designed. They, along the open world itself, force you to make use of your environment to solve the puzzles and finish the dungeon. The shrines act like this too but are usually 1-4 room mini dungeons and I love those just as much. I'm 103 shrines in and still love everything about hunting them down and solving the puzzle for a spirit orb. It's just so satisfying!

    However, amidst my praises are a few shortcomings, the game has a ton of places that are very long and open, namely the desert and the snowy mountains. And while they aren't completely empty, with shrines and side quests, they still feel like they drag. The music in this game is also not nearly as great as previous titles, even if it is still pretty solid. There are too many "test of strength" shrines. Seriously, there are 20 of those. Dial it back Nintendo. And lastly, it rains too damn much in this game, I like that you can't climb while it rains, it adds realism but my God I want to at least progress and it's hard when I have to sit and wait for the rain to stop.

    My very last complaint would have to be centered around Link himself, Link is usually meant to be the "link" between the player and the game, hence his name, but in this game his name is actually Link and you can't name him. While I know this was done so that they could use voice acting, I still feel like he doesn't feel like a link between us anymore. And if they were going to make him a straight up character, he should've at least talked. Some of the other Champions don't have a lot of character development either but I hope that's fixed in future DLC.

    Overall, this game is a strong 8/10. One of the best games I've played and definitely the best Zelda game I've played. If you haven't played the game yet--what are you doing?
    Expand
  88. Sep 22, 2017
    8
    I'm not usually a fan of the Zelda series of games, due to their mainly narrow and hand-holdy design regarding exploration and free-roam. So naturally, when I'd heard that BoTW eliminates most of those archaic design choices, It piqued my interest.

    I do have gripes about the weapon system, some of the design choices regarding side-quest content, and much of the repetitiveness in combat.
    I'm not usually a fan of the Zelda series of games, due to their mainly narrow and hand-holdy design regarding exploration and free-roam. So naturally, when I'd heard that BoTW eliminates most of those archaic design choices, It piqued my interest.

    I do have gripes about the weapon system, some of the design choices regarding side-quest content, and much of the repetitiveness in combat. But I'm otherwise enjoying my time in Hyrule.
    Expand
  89. Oct 29, 2017
    8
    Семки есть? А если найду?

    (The Legend of Zelda: Breath of The Wild) Последнее, старое-новое похождение остроухого в зелёном трико придерживается трём правилам. Не напрягать новичков хитросплетениями лора, давать им и фанатам делать всё, что вздумается и ловко втюхивать и тем, и другим мысль, что тут никому, ничего не навязывают. И игруле это откровенно удаётся с помощью, ну просто
    Семки есть? А если найду?

    (The Legend of Zelda: Breath of The Wild)

    Последнее, старое-новое похождение остроухого в зелёном трико придерживается трём правилам. Не напрягать новичков хитросплетениями лора, давать им и фанатам делать всё, что вздумается и ловко втюхивать и тем, и другим мысль, что тут никому, ничего не навязывают. И игруле это откровенно удаётся с помощью, ну просто безукоризненного геймдизайна. К примеру вот Линк только краем глаза увидел как кто-то валит деревья, и бац! Ты уже сам, как оголтелый, вырубил пол Хайрула, попутно забравшись вон на ту возвышенность, на которой как-будто невзначай тебя ждала очередная пещера с испытанием. Но перед этим, напевая "Долби мой лёд, но не замерзай", замутил горяченького во вроде бы просто удачно расположившемся котле, для того чтобы не замёрзнуть пока будешь забираться на эту Ганонову гору. TLoZ:BoTW - игра механика от которой ожидаешь тошноты уже на первом десятке набежавших часов, но на третьем просто понимаешь, что она не может надоесть, при том, что дорога к титрам открыта уже на старте.
    Expand
  90. Oct 29, 2017
    8
    Sere sincero, al hacer esto me siento bastante mal porque soy fan de la saga, sin embargo y con todo y la gran libertad, pienso que es el 2do peor zelda que he jugado, dejando como ya es normal a Adventure of Link detras (no cuento CDi), me parece que la formula, no compenetra muy bien con la saga, con esto no digo que sea divertido, solo siento que lo es mas con el sistema de skywardSere sincero, al hacer esto me siento bastante mal porque soy fan de la saga, sin embargo y con todo y la gran libertad, pienso que es el 2do peor zelda que he jugado, dejando como ya es normal a Adventure of Link detras (no cuento CDi), me parece que la formula, no compenetra muy bien con la saga, con esto no digo que sea divertido, solo siento que lo es mas con el sistema de skyward sword, ocarina of time, majoras mask y twilight princess, ademas de eso solo tengo 1 queja mas, la historia no me parece de la calidad de la saga, no tiene un trasfondo o algun giro que aunque no sea tan impactante podria ser impresionante como es en los demas. Expand
  91. Nov 11, 2017
    8
    I think Legend of Zelda Breath of the wild deserves an 8 out of 10 Because the game was not perfect but with the minimal glitches. It was enjoyable and the story was pretty good. with all of the shrines you rarely ever had nothing to do in the world. you could head straight for Ganon or you could get all of the divine beasts controlled. some characters from old games like Impa and kingI think Legend of Zelda Breath of the wild deserves an 8 out of 10 Because the game was not perfect but with the minimal glitches. It was enjoyable and the story was pretty good. with all of the shrines you rarely ever had nothing to do in the world. you could head straight for Ganon or you could get all of the divine beasts controlled. some characters from old games like Impa and king Rhoam but they were not the same from the other games. all in all Legend of Zelda Breath of the wild deserves a 9 this is favorite series so I'm trying not to be bias Expand
  92. Feb 1, 2020
    8
    If you're craving an adventure, it would be hard to go wrong with this one.

    Combat is kinda awkward, so I found myself playing more as an archer than a swordsman.
    But the world is so lovely, and the soundtrack is a beautiful piano affair that punctuates the quiet peace of a world undisturbed.
  93. Nov 20, 2017
    8
    Breath of the Wild is yet another series-turned-RPG game that has some of the best exploration aspects ever put into a video game. The score is great, and the mechanics are innovative, but the game is deeply let down by a lackluster plot and world. The game is always verging on boring, as the entire map is an empty sandbox with hardly any characters, and the story is nonexistent. DespiteBreath of the Wild is yet another series-turned-RPG game that has some of the best exploration aspects ever put into a video game. The score is great, and the mechanics are innovative, but the game is deeply let down by a lackluster plot and world. The game is always verging on boring, as the entire map is an empty sandbox with hardly any characters, and the story is nonexistent. Despite these major flaws, BotW ranks up there with the best of the series. Expand
  94. Dec 2, 2018
    8
    This Zelda is for sure completely different in regards to past core games in the series. Very open world and takes lots of exploration. The main dungeons and puzzle solving has been split up into mini versions call shrines and will take about 5-10 mins per one. Even the main divine beast dungeons will take 30 mins max for any veteran Zelda player. Overall it is a nice change of pace beingThis Zelda is for sure completely different in regards to past core games in the series. Very open world and takes lots of exploration. The main dungeons and puzzle solving has been split up into mini versions call shrines and will take about 5-10 mins per one. Even the main divine beast dungeons will take 30 mins max for any veteran Zelda player. Overall it is a nice change of pace being able to do any thing you want. Even if you become a master at it you can go and fight Ganon straight away. There are a variety of side quests to keep you busy. You'll probably find yourself going to a target location to only find yourself side tracked with things you find along the way. You will find yourself having to hoard weapons as they do break often. I didn't really have a problem with that as you come across plenty to have in your inventory. One big problem is the rain and how it hinders your progression from climbing anything in the game. Overall the gameplay is pretty tight. Music department is pretty much just a relaxing tone through the entire game. I did enjoy most of the music and I recommend checking out the OST if you get a chance. Story is pretty interesting and the first Zelda game to have full force voice acting. The voice acting isn't top notch but isn't terrible either. All in all it was a joyful experience and some what of a memorable one. I ended up with over 100 hours in the game within a six month period. Expand
  95. Dec 3, 2017
    8
    Es un juego de 10 la única pega que le pongo es que la historia y/o narrativa es de suspenso y a mi personalmente en esta clase de juegos es un apartado importante, todo lo demás perfecto ......va a ser difícil desbancar al the witcher 3 que sigue siendo el rey.
  96. Mar 7, 2019
    8
    Excellent entry in the series. Nintendo finally cut the crap with this one. Hopefully this means that the days of needing to stand up and waggle your arms around like an idiot to play a game are long gone. It's not perfect, the music leaves much to be desired and the repetitive cutscenes become exhausting. I have a moral objection to publishers making you pay extra for DLC that should haveExcellent entry in the series. Nintendo finally cut the crap with this one. Hopefully this means that the days of needing to stand up and waggle your arms around like an idiot to play a game are long gone. It's not perfect, the music leaves much to be desired and the repetitive cutscenes become exhausting. I have a moral objection to publishers making you pay extra for DLC that should have been included in the original purchase, this is unfortunately a bandwagon that Nintendo is jumping on as well Expand
  97. Dec 29, 2017
    8
    The Zelda series has been one my favorite video game series and Breath of the Wild is my second favorite. The game starts you on the Great Plateau which is a 1-hour tutorial area that shows you how to find shrines, and which one to get to first. It also has many interactive things with enemies, food, boulders, and other objects. Once you get off the Plateau, you have the entire Hyrule toThe Zelda series has been one my favorite video game series and Breath of the Wild is my second favorite. The game starts you on the Great Plateau which is a 1-hour tutorial area that shows you how to find shrines, and which one to get to first. It also has many interactive things with enemies, food, boulders, and other objects. Once you get off the Plateau, you have the entire Hyrule to explore; you do not even need to get to the first objective, you could just kill Ganon or explore. The land is also gorgeous and very large. There are lots of side quests you can do; you can do all the shrines, and get all the korok seeds. (There are a lot of koroks.) This game is a masterpiece, but I cannot give it a perfect score. The main story was kind of disappointment at the end, especially the end boss fight. The dungeons are all the same puzzles and look very similar. The Switch version is very optimised, but there are some small drops in framerate which detract from the experience especially in Korok Forest. Although, it got better when the patches came out but still not perfect. (Wii u version has lots of drops.) Even with those problems, Breath of the Wild is a fantastic open world game, and you will have hours of fun. (At least, 100 hours of fun.) Expand
  98. Oct 13, 2020
    8
    Groundbreaking but not flawless

    Pros: audio and the core gameplay mechanics Audio in this game is some of the best I've ever heard. Plug in a pair of headphones and immediatly get immersed in the world. The more somber music does a great job of delivering a few accents here and there without overpowering the amazing sound design. Core Gameplay: This includes so many aspects, but
    Groundbreaking but not flawless

    Pros: audio and the core gameplay mechanics
    Audio in this game is some of the best I've ever heard. Plug in a pair of headphones and immediatly get immersed in the world. The more somber music does a great job of delivering a few accents here and there without overpowering the amazing sound design.

    Core Gameplay: This includes so many aspects, but most importantly the movement system and Link's abilities. Breath of the Wild gives the player all the tools they need for near limitless exploration and experimentation.
    The fact that you can climb every mountain or swim through every river as long as you have enough stamina (which can be buffed via gear and consumables!) makes similar games feel archaic in comparison. Looking at other open world games like Horizon Zero Dawn it is laughable how many invisible barriers you come across and how limited the climbing system actually is.
    Link's abilities are amazing for the fact that they are physics based and can be utilized in every situation you can think of. There is a lot of depth in how you can interact with those abilities and use them in creative ways.
    Another interesting but not perfect gameplay mechanic is that even most of your gear functions as a consumable. By forcing you to constantly switch up your load out the game encourages experimentation and prevents players from snatching up high level gear early which would trivialise all of the low level areas. You can of course still do that but when your weapon breaks after two combat encounters you are back to using level appropriate gear. However, there are some faults in the execution of this system, which leads me to the games weaknesses.

    Cons: inventory management and a lack of motivators.

    Inventory management is a hassle. Every time you want to heal or want to switch weapons or when your weapon breaks or if you want to use an ability you got to pull up some kind of menu. The Nintendo Switch simply doesn't have enough buttons to cycle through all the stuff you'll need during gameplay efficiently. As a result the controls are surprisingly complex and gameplay doesn't always go as smooth as I like. Within one combat encounter that takes maybe 40 seconds it is not unusual for me to pull up some kind of menu 6 times or more. That's me pulling up a menu screen every 5-10 seconds. This absolutely needs to be streamlined in future entries of the Zelda series.

    The biggest weakness however is the lack of motivators. Breath of the Wild is a game that has its core mechanics built entirely around exploration. So how come the game world is so empty and has little reward? I understand that people might be motivated to explore for different reasons. Some may explore to collect loot, some may explore to find content (e.g. lore or side quests) and some may explore simply to appreciate the game world. In my opinion Breath of the Wild nails none of these motivators.
    Let's look at loot: most of the loot you will find are basically just consumables to replace the consumables you spent or to increase your inventory to store said consumables. To actually grow permanently stronger it is recommended to complete shrines and quests which have a lot of empty space inbetween.
    OK, so how about content? Let me be quite frank. There is very little chance that you might stumble across a quest giver or some interesting story event by accident. Yet again, most of the areas are empty except for some cookie-cutter enemies and consumable items here and there.
    So, if there is no story reward or rare loot to be excpected when going off the beaten path then surely there must be some beatiful/interesting vistas to be discovered that make the journey worth it, right? This is of course very subjective but I don't think Breath of the Wild is a particularly pretty game. It has a good art style that can hide some of the technical shortcomings. But the game still remains barren and rarely impresses visually. And the most impressive stuff is usually part of the main quest anyway.

    All in all I believe Breath of the Wild is an innovative approach to exploration and experimentation in video games. However it is a bit held back by the technical limitations of the Wii U and Nintendo Switch. I can only assume that they needed to spread out the content over so much empty space because the consoles would not have been able to handle a more dense and complex game world. As a result the strong core mechanics hace to carry the game through some of the more boring parts while traversing the game world
    Expand
  99. Mar 26, 2018
    8
    This review contains spoilers, click expand to view. In a nutshell, this game is for adventurers and those who love to explore. The game rewards those who explores every nook and cranny of the world, and if you're not a skilled player, punishes you for not doing so. I say those who do so are rewarded, and those who do not are punished because the way you find your stamina vessels and heart containers are by exploring and completing Shrines that are littered throughout the massive game world. From obvious locations, such as at ground level in random places, to the top of the Twin Peaks. Some are easy to complete, and others will have you scrambling the internet to figure out how to complete them. There are still Shrines in earlier parts of the game I doubt I will ever complete, either because they are incredibly annoying, or simply because I don't have the patience to search every nook and cranny of the world.

    There are over 900 Korok seeds around the world you can use to expand your inventory. These are incredibly precious, as inventory space is hard to come by due to the new breakable equipment mechanic. There are 120 possible Shrines to explore as you make your way around the game world. There are a ton of side quests that will yield extra rupees, gems, and other items. There are treasure chests placed all throughout the world in those places you don't think to look at while playing a video game, such as at the bottom of a pond, or in a cave behind a destructible wall. Needless to say there is enough to do in this world to keep you busy. There are those who have put in 100+ hours into the game who have yet to make it to their first Divine Beast. I've even read about individuals with 500 hours into the game who has yet to finish off and destroy Calamity Ganon. We'll return to that later.

    However, with that being said, the story is just as bad as the exploration is good. There's not much that is fleshed out, and what little story we do get in BOTW becomes predictable. You start out waking up from a 100 year nap and found out Calamity Ganon is on the loose and terrorizing the world. You meet up with the last King of Hyrule, and while you are finding all this out the only thing comes into mind is how amazing this adventure is going to be. Unfortunately, all that type is short lived. You learn how to glide after doing the tutorial island, and from there you are told you need to find the four Divine Beasts, as they are the secret to weakening Calamity Ganon so he can be defeated. In fact, skilled players can completely ignore this and go straight to Calamity Ganon, and the main story is over as quickly as it begins.

    Without question, BOTW is the best exploration and adventure simulator that has ever been made, but lacks the character of previous Zelda games.
    Expand
  100. Feb 27, 2018
    8
    This review contains spoilers, click expand to view. Breath of the Wild is a strong entry in the Zelda series. The open world aspect of the game is refreshing and mixes up the formula of past 3D Zelda titles, as well as takes the series back to it's roots. The fact that you can go anywhere and do anything gives you an immense sense of freedom and encourages exploration. You can literally climb any surface, swim any river, and reach anything you see in the distance. You can even go straight to the final boss fight without accomplishing anything else in the game. The "tutorial" part of the game on the Great Plataea is extremely well done. The player is given a taste of what adventuring in Hyrule really feels like and sets the player up to succeed with tasks and challenges that flow very well in the narrative and doesn't feel like a tutorial in itself.
    Where the game falters is that the scope of Hyrule is so vast that the story is left wanting. Nintendo is first and foremost about game play (and this game plays extremely well), but you never bond with any of the characters outside of Zelda. There is no character development or any relational bond with anyone other than Zelda. There is so much time spent in game exploring and discovering new areas that if there's not a relational component to the story and characters to keep you engaged, then the main story is easily pushed to the side. I like how we are taken along an adventure with Link as he recovers his memories. We discover bits of his past along the way until we have a clear picture of what happened 100 years ago. But that's just it. The champions that Link knew 100 years ago are gone. Zelda is gone. We don't go through this adventure with anyone by our side. We have no one to latch on to and to grow with. The champion descendants found in each location play no part in the end. They are simply there and then have no relevance, with the former champions (who we have never interacted with) are shoe-horned back in. In the end the final confrontation with Ganon doesn't hold a lot of weight because we aren't fighting for people we care about. There's no one that we can latch onto, that we grew with, who we want to save. It's only Zelda (who we never spend game time with).
    My other issue with the game is there seems to be missing a Zelda charm seen from other 3D entries. Not having unique, puzzle solving dungeons leaves a huge void. The four divine beasts were short and quiet generic. The bosses for each divine beast were boring as well. They were all variations of a phantom Ganon. The shrines scattered across Hyrule didn't scratch the dungeon itch either. A lot of them were very similar. Again, these elements took a back seat to exploration and the vastness of Hyrule. Story-wise it would have made sense for there to have been dungeons. Ganon had 100 years to build up his forces. There could easily have been "dungeons" throughout Hyrule were Link needed to defeat Ganon's generals and lieutenants.
    Over-all this game is a solid Legend of Zelda title and did a lot to mix things up for the better. It's by no means perfect and suffers on the story-side. The exploration and game play are excellent and I immensely enjoyed each of the 165 hours I put into this game.
    Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]