User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Oct 27, 2018
    2
    La verdad es que esperaba algo mejor, no digo que sea mal juego pero después del Ocarina of time siento que me ha quedado un vacío, no tengo nada en contra pero por mi parte me esperaba más.
  2. Jun 11, 2021
    2
    This game has similar or higher scores across the board than Red Dead Redemption 2, costs more (console included) than RDR2, and is a complete joke in comparison by every single metric. I think it's worth examining either the price of three-year-old Switch games (and the Switch console itself), or else the hilarious double standard to which Switch games are held.

    In a vacuum, BOTW has a
    This game has similar or higher scores across the board than Red Dead Redemption 2, costs more (console included) than RDR2, and is a complete joke in comparison by every single metric. I think it's worth examining either the price of three-year-old Switch games (and the Switch console itself), or else the hilarious double standard to which Switch games are held.

    In a vacuum, BOTW has a piss-poor soundtrack, washed out graphics, no story to speak of, and breakable weapons which make progression basically nonexistent no matter how long you suffer through it. In 2001, if all I could compare it to was GTA 3, I'd give it an 8 or 9 out of 10. In the 2020 market, with Genshin Impact doing all the stuff BOTW does better, without breakable weapons and for free, this game is crap and it boggles my mind how even the most devoted fanboy could give it above 6/10.
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  3. Oct 27, 2019
    2
    Es entretenido al principio
    La verdad esperaba mas de el por como todo el mundo habla de este zelda, pero la verdad me parecio una mezcla de okami y shadow of the colossus pero menos entretenido.
  4. Jun 27, 2020
    2
    I'm sorry, but I just don't get it. As a legend of zelda game, it fails to give me the same sense of wonder for the world and characters as other games in the series. As an open-world game, it almost feels like No Man's Sky in the sense that it's big, but with very little to do.

    It is a shame, because if the developing team spent more time on designing side quests and more interesting
    I'm sorry, but I just don't get it. As a legend of zelda game, it fails to give me the same sense of wonder for the world and characters as other games in the series. As an open-world game, it almost feels like No Man's Sky in the sense that it's big, but with very little to do.

    It is a shame, because if the developing team spent more time on designing side quests and more interesting characters, instead of focusing solely on making the world as big as possible, this would have been an amazing game the likes of Horizon Zero Dawn. I do have hope for the sequel, and really do hope they spend more time on an actual story and interesting side quests. I know a 2 may seem harsh, but that is my genuine opinion of the game.
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  5. Jul 1, 2020
    2
    +. A beautiful and colorful game.

    -. repetitive gameplay. The shrines are boring. The world feels dead. The weapon-break-system made me quit playing.
  6. Dec 23, 2020
    2
    Picture any other game at all ever as a reference: As our protagonist walks up to a brilliant landscape, a man approaches your player.... “Just walk and, yeah that was literally it, bye.” Seeing no challenge at your present location you go forward. Aha an enemy! Surely there will be a challenge. Nah just wack poof. Okay. Uh just march? Cuz so far Im bored from walking in circles, notPicture any other game at all ever as a reference: As our protagonist walks up to a brilliant landscape, a man approaches your player.... “Just walk and, yeah that was literally it, bye.” Seeing no challenge at your present location you go forward. Aha an enemy! Surely there will be a challenge. Nah just wack poof. Okay. Uh just march? Cuz so far Im bored from walking in circles, not finding anything from early exploration, and not driven by any story exposition or enticement. This is Breath of The Wild. If I’m comparing it to other open worlds, its pale and people look orange, and if I’m comparing it to the past Zelda games, it falls short in every iconic aspect. Tropes, damage, ESPECIALLY the exposition. You would wake in a village with problems, understanding your character is helpful and adept. You had a purpose in being there, a use for the location, each item meant something and characters were thoroughly memorable. Heck those games were frustrating, even annoying to me for the first few hours, but they pulled you in to keep you going and i mean 90% of the series fulfilled these aspects. This game is just empty empty empty. Empty of character, story, skill, and landscape. 2/10 because its not as directionless and canonically worthless as OG Awakening. Expand
  7. Jan 31, 2022
    2
    It's a bad game because it's boring, people are centered only in the graphics which are good and surprising at that time for a nintendo switch. But graphics don't make a game. It's boring how you have to go again and again to have the same **** of sword that gets broken after 4 kicks. It's boring to teleport and lose your horse. The playability of this game consists on the ruins which areIt's a bad game because it's boring, people are centered only in the graphics which are good and surprising at that time for a nintendo switch. But graphics don't make a game. It's boring how you have to go again and again to have the same **** of sword that gets broken after 4 kicks. It's boring to teleport and lose your horse. The playability of this game consists on the ruins which are basic and boring. Then the battles which are easy or you have to go back for a sword as you kick and it gets broken. No playability, I stopped after more than 20 hours , no woth it. Expand
  8. Jun 22, 2021
    2
    This review contains spoilers, click expand to view. Эта игра порадовала меня на старте игры, предложив многие возможности, и я этому был рад, но потом я дошёл до сюжета игры. И был очень разочарован.

    Первое что хочется отметить это квесты. Сама сюжетная линия просто отстой, состоит из пяти квестов протяжённостью 30-50 часов. Растягивали это квесты разработчики как могли, а именно принеси-подай квесты, сказать, что это самый скучный способ растянуть игру - ничего не сказать. Я даже боюсь вспоминать квест по восстановлению воспоминаний по фотографиям, т.е. приди на место которое указано на фото. Фото вроде бы двенадцать, но, побывав во всех местах, тебе дают тринадцатую, и на этом моменте у меня поехала крыша. Доп. квесты - тоже самое, принеси это, приготовь то, скажи этому. Я также упомяну, что за все эти квесты почти ничего не дают. Также игра была сделана криворукими геймдизайнерами, что я имею ввиду? А то что вещи и окружение с которыми можно взаимодействовать, не то чтобы не выделяются, но не дают понять, что их можно передвигать и тд. Что выливается в непонимание при прохождении первого чудовища, и если быть чуть слеповатым, то можно не увидеть возможность взаимодействия с ним через карту, кто понял - тот понял. Мир в этой игре действительно большой и одновременно пустой, точек интереса совсем мало, что также говорит о лени разработчиков.

    Плюсы в этой игре тоже есть, но их настолько мало, что минусы с головой их перекрывают, но я о них скажу. Первое что упоминают в такой ситуации это физика игры, какая она хорошая, почти симуляция. Ну и всё.

    Подводя свой итог, я хочу выразить непонимание тех игроков, что ставят 10/10, эта игра максимум заслуживает пятёрку, но не больше. Вспомните, что вы говорите, когда видите какую-то игру в которой есть такие же квесты? Как минимум чуть-чуть играете, пока не надоест и бросаете, а как максимум сразу же выключаете потому, что тратить время на такое поделие не решитесь. Так вот друзья делайте выводы сами, решайте сами, и не попадайтесь на уловки игрожуров и издательств.
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  9. Aug 21, 2021
    2
    Super stuffy game, dropped in the middle, now there is an opportunity to compare with Genshin Impact, which copied almost everything and it looks amazing
  10. Feb 17, 2022
    2
    I was excited to play this game, the mechanics felt good but then my items kept breaking whenever I would hit an enemy with my weapons, I understand that a stick might break but everything, The masters word? This is the one single factor that made me stop playing and sell this game almost immediately. I don't find going through menus to select a new weapon or running out of weapons fun atI was excited to play this game, the mechanics felt good but then my items kept breaking whenever I would hit an enemy with my weapons, I understand that a stick might break but everything, The masters word? This is the one single factor that made me stop playing and sell this game almost immediately. I don't find going through menus to select a new weapon or running out of weapons fun at all, not my kind of game. Fighting Guardians was fun, I'd like to see those battles get even more intense. Expand
  11. Jan 28, 2022
    2
    Personagens superficiais; História fraquíssima; Npcs não falam, apenas fazem barulhos chatos;
    Side quests irrelevantes;
    Inimigos repetitivos;
    Meu pai não consegue entender o que fazer no jogo e este parece não ter objetivo para ele.
  12. Jun 27, 2022
    2
    One of the most overrated and deceiving games of all time.

    In short, it is a sandbox game. Don't expect anything substantial, inspiring, or challenging like previous titles. Behind its pretty pretence and large 'open world', this game is empty, vapid and an absolute trainwreck of game design... Its superficial beauty is part of its marketing ploy and mass approval. Whilst
    One of the most overrated and deceiving games of all time.

    In short, it is a sandbox game. Don't expect anything substantial, inspiring, or challenging like previous titles.

    Behind its pretty pretence and large 'open world', this game is empty, vapid and an absolute trainwreck of game design... Its superficial beauty is part of its marketing ploy and mass approval.

    Whilst Nintendo's push towards an open world for Zelda may be a praiseworthy change, the execution is utterly horrific. Considering the depth of dungeons, characters, stories, items and rewards in previous titles, BOTW fails on all of these fronts throughout.

    There are no meaningful rewards. There is no plight or direction to the story. There are no substantial characters. Nintendo put so much effort into making the large map, the actual game is missing!

    People f-around with the game physics and speed-running this game more than actually playing it.

    The game is basically running around an empty sandbox: the same 3 enemy types, a stale shrine to find, and meaningless collectibles.

    The fact that people praise this game is a symbol of the broken mainstream gaming industry. People don't want art, or an actually good game. They want to think that they're playing a masterpiece when actually they're lying to themselves. This game is the eptiome of an illusion of a 'great game' - pretty graphics - "ooh you can climb!". They've probably never played more than a sub-par game in their lives with all the vapid mobile and 'triple A' titles. Zelda is meant to represent the heart of gaming. It is meant to symbolise the creation of a game for the love of creating a game in itself...

    A constricted, linear world fits Zelda because it helps to create a coherent narrative - to establish tension, to progress characters, to introduce new areas and dungeons at the right time. An open-world destroys all of this - you cannot help but play a sandbox.

    People complain Skyward sword was too constrictive... BOTW prove the opposite is 10 times worse. I actually enjoying Skyward sword, but its problem is the same as BOTW - a weak story and narrative. Relationships, turmoil, sadness, fear, anger, loss, love - there are so many stories to tell - so beautiful and inspiring that bring so much life - way more than an 'open-world' gimmick. To blend the different media of game design, story-telling, sound design... That is what Zelda accomplished with Ocarina of Time, Twilight Princess and Majora's Mask.

    You are wasting your time if you buy BOTW. It leads to nowhere. I've personally tried modding the game after a first playthrough and it only creates a short bit of superficial excitement.

    What actually made previous Zelda games meaningful in the first place? It was the fact that a clear sense of struggle was established at the outset. You come across dungeons that pull you closer to the world and characters as a result. You acquire new items and gear you have earned. Each dungeon takes time to figure out the puzzles. The difficulty is in the form of puzzle-solving and by overcoming the puzzle you are rewarded highly both by gear, story and character development. You become emotionally invested in the game, and thus it feels alive because of these game design elements.

    In BOTW this is all missing. They are releasing a sequel to BOTW which I hope improves upon these elements but I doubt it. It seems games don't know how to tell stories like they used to. It is both a creative and technical feat that requires careful game design.

    If you want a good Zelda game to play, pick up Twilight Princess. Despite its slow start, it has all the proper elements that make it a real masterpiece of a game. Look at indie games, look at game critiques. The mainstream scene is an absolute mess imo.
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  13. Dec 10, 2022
    2
    The artistic side is very unique and beautiful but boy, the weapon system is frustrating. While you can explore the world at your own pace I don't really feel it alive at all.
  14. Jan 17, 2023
    2
    I have to say. I really wanted to like this game.
    But I don't like it.
    the gameplay. difficult. everything breaks immediately. 999999 times you open the menu there is no gameplay flow at all. then there are no real dungeons.... the stamina meter sucks. it is really zero hard but what is good about the game is this. the cooking the many ways to solve puzzles. I give that to the
    I have to say. I really wanted to like this game.
    But I don't like it.
    the gameplay. difficult.
    everything breaks immediately. 999999 times you open the menu
    there is no gameplay flow at all.
    then there are no real dungeons....
    the stamina meter sucks.
    it is really zero hard

    but what is good about the game is this.
    the cooking
    the many ways to solve puzzles.
    I give that to the game.

    but it's just not zelda anymore....
    and if someone says i should look at it detached from zelda, then i wouldn't have even played through it. but because of zelda i bit my way through it. but it just wasn't good.
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  15. Jan 23, 2023
    2
    Legend of Zelda: Breath of the Wild is a big open shallow world with no depth. It was a game where I have finished it once, and won't replay it, unlike Ocarina of Time, Twilight Princess, Majora's Mask, A Link To The Past, A Link Between Worlds, Zelda II: Adventures of Link.

    - Weapons break too quickly. The fact that weapons break makes me not want to use fancier weapons unless it is
    Legend of Zelda: Breath of the Wild is a big open shallow world with no depth. It was a game where I have finished it once, and won't replay it, unlike Ocarina of Time, Twilight Princess, Majora's Mask, A Link To The Past, A Link Between Worlds, Zelda II: Adventures of Link.

    - Weapons break too quickly. The fact that weapons break makes me not want to use fancier weapons unless it is for a big fight, which does not make the game fun.

    - While the graphics are good, I'm not a huge fan of the Wind Waker style art design.

    - Terrible story.

    - Terrible voice acting during cutscenes.

    - I don't like the "wink wink" humor, where they make references to previous Zelda games.

    - Link looks feminine and he swings a sword like a girl with palsy.

    - The "snappy" dialogue was annoying.

    - I got 1/4 of the way through the game and realized the whole game is just going to be more of the same shallow boring stuff that I did to that point. I wanted lots of mega-dungeons with special items in each that would unlock parts of the map that I couldn't travel in prior to those items.

    - There is no incentive to complete side quests since the reward tends to be more rupees rather than a bottle, or a piece of heart, or some item that would help in adventures.

    - The Yiga story started out serious, then evolved into a clown show. The fat Yiga leader made me cringe so hard. It made me pause to soak in how the makers of Zelda stooped this low in making such a corny scene out of something that was meant to be a bit more serious.

    The feeling I have is that people are blindly praising this game, blindly going along with the band-wagon of everyone else riding the hype. Maybe it would have been a good game without the Zelda name, but this is definitely not a Zelda game.

    Nintendo, please stop making Zelda games like this.
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  16. Feb 2, 2023
    2
    Yknow i've played this game back in 2017 and it really fricking sucks. I've given this game 10 chances to redeem itself over the years and I never got what the hype behind it was. i die constantly and the map is incredibly small, they hint that you can reach the castle but you die when you go off the platue?? also the shrines are inactive and I can't progress. worst game of the year
  17. Aug 2, 2023
    2
    A poor excuse for a Zelda game. No depth, lackluster characters, and not memorable overall. This and Totk are the Disney star wars movies of Zelda games.
  18. Aug 12, 2023
    2
    I like the combat enough, some great music tracks here and there, and the overall atmosphere itself is definitely where the game shines. The exploration is fun but the world feels pretty empty at times, as well as the Switch's limited graphics can make things look a little lacklustre. The story felt pretty barebones, none of the characters were particularly interesting. The dungeons wereI like the combat enough, some great music tracks here and there, and the overall atmosphere itself is definitely where the game shines. The exploration is fun but the world feels pretty empty at times, as well as the Switch's limited graphics can make things look a little lacklustre. The story felt pretty barebones, none of the characters were particularly interesting. The dungeons were very disappointing compared to what the Zelda series has put out in the past with the temples and other dungeon-like locations. As someone who plays mostly RPGs the durability system really didn't work for me, felt very arcadey. I get why people like it, but it didn't do enough for me. Expand
  19. Nov 19, 2019
    1
    A vacuous world with more minigames, collectibles and desperate attempts at charm than substance or fun. Plus, one of the absolute worst horse-riding mechanics I've experienced in a game yet. Even better when it's shoved into a finicky minigame.
  20. Mar 9, 2017
    1
    Oh Breath of the Wild, you had so much potential, where should I start…

    -The Good- • Graphics: Although the graphics are stylized which is usually something I dislike greatly, they actually pulled it off well in Breath of the Wild, it makes for a very beautiful game. • Wildlife: The wildlife is actually quite a bit of fun to hunt. • Voice Acting: There is actually voice acting, not
    Oh Breath of the Wild, you had so much potential, where should I start…

    -The Good-
    • Graphics: Although the graphics are stylized which is usually something I dislike greatly, they actually pulled it off well in Breath of the Wild, it makes for a very beautiful game.
    • Wildlife: The wildlife is actually quite a bit of fun to hunt.
    • Voice Acting: There is actually voice acting, not much of it, but what little there was I did like it.
    • Tutorial: Tutorial was unobtrusive, which was a nice change of pace after Wind Waker, Twilight Princess, and Skyward Sword.

    -The Bad-
    • UI: The UI is painful at best, they tried to set up a sort of quick weapon switch menu, but it just doesn’t feel natural to use. The main UI is pretty much standard, nothing amazing but nothing super bad either.
    • Weapons: Weapons break way to easy, it only makes the issues with the UI more noticeable because you have to keep opening it to assign your next weapon or shield.
    • Climbing: At first I thought this was pretty sweet, you can climb almost everything, but quickly the slow climbing speed got very annoying. You can jump to speed it up but it takes huge chunks out of your stamina and once that runs out you fall back down.
    • Swimming: Swimming suffers from the same issue climbing does, it’s too slow and you drown when you are out of stamina, luckily you don’t have to do it all that much.
    • Horse Riding: There is just something wrong with the controls here, it’s like half the time the horse doesn’t want to turn the way you want it to go.
    • Hyrule: Hyrule is massive with lots of area to explore; however, there simply isn’t much in it. It seems very empty. And in the end it ends up making the story events too spread out which quick starts making it boring.
    • Music: What music? Half the time it’s just silence filled with the clanking of your equipment.
    • Story: There is a little time bit of story, but it’s very tiny.
    • Shrines: Oh please no… No more, the first 3 shrines were okay, I totally expected real dungeons to show up after that figuring it was just the tutorial, but alas that isn’t the case. There are just more shrines, all of which share the same interior design of the other shrines.
    • History and Lore: Well, unless you count the machines that came out of nowhere there really is none.
    • Performance: I had many instances where the game stuttered or ran super slow on my Wii U, beings I paid the same amount as the Switch version I’d expect it to run just as well, it did not.

    In the end I didn’t really feel like this was a Zelda game, it felt more like they slapped Skyrim and Assassins Creed together and went for a very minimal story and worse climbing mechanics. The things the game did well are all done better by other games, and the things it did wrong it did horribly wrong.
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  21. Mar 13, 2017
    1
    900p/30fps on dock, has problems staying at 30fps while docked, runs fine in handled, but feels very clunky either way. not what I was hoping for from a zelda game.
  22. Jun 7, 2017
    1
    There's a 150 character minimum requirement to write this review. I can assure you that there aren't even that many different weapons/tools/monsters in the game-- take what we all know about open world games-- and you're left with repetitive monsters, the same dozen weapons more often than not.. There are only 120 shrines, all of which I've done. Trust me, if I saw a masterpiece in thisThere's a 150 character minimum requirement to write this review. I can assure you that there aren't even that many different weapons/tools/monsters in the game-- take what we all know about open world games-- and you're left with repetitive monsters, the same dozen weapons more often than not.. There are only 120 shrines, all of which I've done. Trust me, if I saw a masterpiece in this game, i'd have seen it by now.

    I'm going to write a 5,000 character review as to why this game is such a complete and utter disappointment-- perhaps it'll wake you all up as to how much of a let down this game really is when cross-compared to prior titles, AND no, this isn't nostalgia kicking in. Literally the only thing that carries you from start to finish in this game is the beautiful graphics, and that's not really all that impressive when we have other games out there that do it better.

    What would make this game a masterpiece to me? How about a real puzzle or challenge that requires tools other than a korok leaf or a torch? How about a real dungeon? How about the need to use anything other than your primary weapon to beat a normal monster? How about a bigger bestiary canon to the series? Where are Like-Likes, Stalfos Knights, Vires, Leevers, Terrorpins, Wallmasters, Floormasters, Poes, Invisible monsters, Zombies, Flying Tiles, Electric Jellyfish (Biri), Pengators, Tektites, Armos, Dark Link (not the costume), mini-bosses in general... Why are we stuck with this flat, yet gorgeous-- open world experience with flat tideless oceans with no sharks... decorated with awesome NPCs?

    More often than not you go about this big open world only running into color swaps of Lizalfos, Moblins, and Bokoblins. You know it's true when the monster shop only sells those THREE disguise masks. Having to fight the same three enemies over and over and over again is NOT fun.

    NOTHING. Not a single thing about this game is challenging. There are no Helmasaurs with masks to remove, there are no Stalfos Knights that you can only kill with bombs. You can kill everything with the same crappy weapon and shields aren't even needed. So I cannot comprehend this hype summary that metacritic has put on the front page of this game. You do NOT need strategy for anything in this game. This is the most casual Zelda game, and it will never surpass Windwaker or Ocarina of Time in terms of how fun those games were. This is not Nintendo's best effort. How can you claim this game requires any strategy? It's a big DPS race. That's all it is!!! Nothing forces me to use the tool belt to kill it. Nothing forces me to use the knock down power of a korok leaf to make it vulnerable. Nothing requires specific elemental arrows to kill it either. If you think there's strategy involved just because Link is missing his dodge roll this time around, then perhaps you just need to git gud.

    Where is the immersion? Where are the mini-bosses? Why is Molduga the only one aside from those Hinox mini-boss pretenders... Perhaps the most puzzling question of all... Why doesn't Lynel have a mini-boss health bar? When people compare this to much more immersive games like Skyrim, Witcher, or Dark Souls... I have to wonder if they're out of their minds, OR if we've played the same game? This barely scratches the surface as to what I expect from a 10/10 hyped up open-world game. Dare I even say, No Man's Sky does open world better. (There goes this review's credibility, but who cares, it's a fun review..)

    Why is Amiibo on his Tool belt! Seriously? Get that dlc crap off of there and make a useful tool that utilizes the Joycon's HD Rumble feature. C'mon ffs. Why even put the feature in the controller if you aren't going to showcase it?! Selling this off for Arms soon.

    It's almost like Nintendo went from being way innovative to being basic. What's with the repeated mural story cutscene with different text and different music depicting Ganon being sealed away? For real?! That's how we tell stories now? Pushing the same freaking cutscene ten different times with a different narrative? They couldn't be bothered making any other historical cutscenes outside of the mural one, could they? Instead we had to find memories, half of which are of Zelda whining.

    Lastly, there is no meaningful mention of the Triforce. If this is a reboot of the series and a culmination of all the timelines, then they left a ton of story out and a ton of monsters. And does anyone else think its bizarre that after a hundred years and a bunch of dead hylians there are no graves around the villages? I guess dead people don't get gravestones.

    Nintendo, please remaster Ocarina of Time WITH rumble support. We want to play it like we used to with the Stone of Agony all revamped to work with the HD Rumble joycon feature.
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  23. Jul 17, 2020
    1
    Отвратительная игра. Оценки журнализтов это тщательное вылизывание большой Н. Не смог играть долбше 2-х часов. Просто вымораживает.
  24. Mar 1, 2021
    1
    I’m sorry but this is one of the most BORING games of all time! It’s not great at all. You have to walk/run for miles before getting to an objective once you leave the first area. There are no horses to be found. The landscape is also barren- nothing to see or do between getting from one quest to the next. Then there’s the stamina system which stinks. You have to climb mountains to get toI’m sorry but this is one of the most BORING games of all time! It’s not great at all. You have to walk/run for miles before getting to an objective once you leave the first area. There are no horses to be found. The landscape is also barren- nothing to see or do between getting from one quest to the next. Then there’s the stamina system which stinks. You have to climb mountains to get to your destination, but you have to be careful you have enough stamina to do it. You even use stamina when paragliding which is ridiculous. The fast travel system is also terrible depending on where you need to go- there’s not always one even to get back to a place you’ve been before. Then there’s the one hit kills by enemies which also stinks. It’s so easy to die in this game, and I’m a very experienced game player. Overall I found the whole thing very frustrating- it’s not fun. Everyone says it’s one of the best games of all time- but I don’t give it more than a 1/5 or 1/10. There are so many better rpg’s out there- so don’t waste your time or money on this one! Expand
  25. Mar 8, 2017
    1
    The game is very over rated. Aside from performance issues, mediocre graphics and stability issues, the game suffers from mediocre controls, the inability to remap the controls at all and random crashes. The high ratings for this game are simply because of its name. It's literally only in 900p FFS.
  26. May 26, 2017
    1
    Boring open world, bad controls, bad combat, hardly any story telling, hardly any voice acting and awful mini dungeons. The game doesnt care about your time. You run around in a boring and to find mini dungeons, which arent rewarding at all. Do not buy a switch for this.
  27. Mar 5, 2017
    1
    One thing we've all learned today. No matter how "respectible" a gaming website/magazine claims to be they all swoon and crumble over that unmerited, nostalgia-blighted, might of Nintendo. Zelda is a by-the-numbers RPG, nothing new, nothing special. Its quests are simple and dull, the story is average 90's kiddy Nintendo rubbish. Combat feels realy old. This is not modern, not new, its forOne thing we've all learned today. No matter how "respectible" a gaming website/magazine claims to be they all swoon and crumble over that unmerited, nostalgia-blighted, might of Nintendo. Zelda is a by-the-numbers RPG, nothing new, nothing special. Its quests are simple and dull, the story is average 90's kiddy Nintendo rubbish. Combat feels realy old. This is not modern, not new, its for people trapped in a 90's/2000's time-warp. This is 2017 ffs! I've been gaming since the micro computers of the 80's and I can tell you that this is definitely money for old rope. Now, did Nintendo buy good reviews? Probably not. But there are other ways to ensure great reviews than buying them (like Bathesda holding back future review copies to some websites?) Be nice or you'll miss out.... something's definitely amiss with all these "masterpiece" reviews. This game isn't a masterpiece. Its just another open world RPG... yes, yet another. Expand
  28. Mar 7, 2017
    1
    too much water Don't believe the hype. The world feels empty and unfinished like an early access game. Framerates are horrid on docked mode. I don ind low framerates but the random constant swings are too noticable. Looks like a ps3 era game so why is it so laggy?
  29. Dec 23, 2018
    1
    This review contains spoilers, click expand to view. absolute trash game , gameplay is repetetive and boring , dungeons dont really exist , instead theres only short shrines you beat in a minute , most of the game is filled with hills you cant climb if the rng decides to make it rain after it just snowed , or was sunny , or whatever other weather effect, once it rains you are screwed , no matter if you have a climbing outfit , lots of stamina , you have to sit down for 10-20 minutes , play something else , and then come back and see if the game decided to let you continue

    weapons break after a few swings , even bows , making most weapons just throw away things you collect all the time because you keep running out of them , arrows cant be farmed as much as you want , arrows enemies shoot arent obtainable after a set amount , shops dont restock once you are over a certain amount

    the base game is so short it can be beaten in a few hours , theres only 4 areas , which are short , instantly throw a boss in your face and then rinse and repeat until you beat them all , or you just realize you can go straight to the final boss and it wont make a difference, as you just have to fight the weak bosses there instead , but are able to skip the annoying stuff before them , the final boss himself is a joke as well , i had like 5 hearts and no good equipment when i first beat him
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  30. Apr 2, 2017
    1
    Both Nichegamer and Jim Sterling wrote better reviews, than I ever could and I agree with them. Game is nice, enjoyable and perfect for mobile/portable exp. But as a triple-a game, feels underdeveloped (5 years of dev cycle gives empty world and generic same dungeons?), full of performance issues (how 1st party game of hardware developer could have performance drops?) and questionableBoth Nichegamer and Jim Sterling wrote better reviews, than I ever could and I agree with them. Game is nice, enjoyable and perfect for mobile/portable exp. But as a triple-a game, feels underdeveloped (5 years of dev cycle gives empty world and generic same dungeons?), full of performance issues (how 1st party game of hardware developer could have performance drops?) and questionable gameplay decisions (to-much-break-items, obstruction by rain and cold etc.). Hailing it as second coming of Jesus will only damage game press and developer's names in long term. It's a decent arpg with ubisoft style open world. At least now Nintendo console got one too. It might be only one on switch, if cdprojekt don't bring Witcher to it. Expand
  31. Mar 4, 2017
    1
    Does not have BRs, graphics are outdated, I find it easier than others, game has constant losses of fps, but the story is very good is the only thing that saves in this game
  32. Mar 3, 2017
    1
    I was looking forward to this "game". But, omg, I can't play this anymore. It's so boring. Only 4 same dungeons. Nintendo, please, stop making 1.5 games for u'r consoles. And stop paying for positive reviews. It's so sad.
  33. Mar 4, 2017
    1
    THIS GAME IS NOT PERFECT

    It is insanity to me that people can play this game and give it a perfect 10/10 score when the most important element a video game should have is missing: FUN Simply put, this game is not fun. It is beautiful, it is breathtaking, it is large. Beyond large. So large it is breathtaking. But it is not fun. As a die hard Zelda fan since birth it baffles me that
    THIS GAME IS NOT PERFECT

    It is insanity to me that people can play this game and give it a perfect 10/10 score when the most important element a video game should have is missing: FUN
    Simply put, this game is not fun. It is beautiful, it is breathtaking, it is large. Beyond large. So large it is breathtaking. But it is not fun.
    As a die hard Zelda fan since birth it baffles me that people are too blindsided by the massiveness of the world in this game to see how bland and obnoxiously tedious every second of the game is. Let me explain why this game broke my heart into a million different pieces which I won't be able to pick up off the floor because this game no longer features heart pieces.

    - Initial reaction:
    Breath of the Wild was made for the Wii U. The concept of having the wii motion plus as a swinging sword in Skyward Sword was swapped for the concept of having a gamepad in front of you to act as your menu, your map, and to feature inventive ways of using items throughout the game. All of this was utilized when Nintendo designed Wind Waker HD for the Wii U. And all of this was scrapped for Breath of the Wild when Nintendo decided to have it released alongside the Nintendo Switch which doesn't offer a touch screen gamepad. So we were forced to wait an extra year and a half for a game to be dumbed down from it's original design. Within the first 5 minutes of playing this struck me as a huge let down but I knew the game would be so epic this major set back wouldn't matter. I was wrong.

    - Gameplay:
    Nearly every tried and true mechanic from the Zelda genre has been swapped out to fit what Nintendo clearly thinks of as "Mature" gaming mechanics. Instead of having a sword and shield you can upgrade you now have a plethora of weapons to loot off enemies which break after a very short usage... It's like being punished for playing the game. Even the Master Sword breaks.
    Link runs along with a stamina bar like he did in Skyward Sword. In fact he plays much like the Link in Skyward Sword except he's now in a world 800x the size meaning he is unbearably slow. Like snail dragging in quick sand kind of slow. The world is massive and you want to be able to scale every mountain, which you are forced to do at an unbelievably slow pace. The world also is not fun to explore. It's pretty to explore, but there is nothing to do that is actually fun because fighting, traveling, and item usage are all boring.

    + Graphics:
    Amazing. It's beautiful and there are no load times for anything. However there is a constant stutter and frame rate whenever you're around moving objects... Like grass. Grass is everywhere, by the way. So the game almost feels like a Sega Saturn game and the disc is skipping. Again, HOW can you give a game a perfect score when it just IS NOT PERFECT!?

    - Sound:
    The absolute worst feature of the game. Did they even make a score to this game? There seems to be a slight patter of piano in the distance behind you which plays softly among the never ending clatter of your weapon hitting your shield. The painful sound of Link walking is only comparable to water boarding. They added voice actors which is cool except the American actors sound extremely cheesy and amateur and there is no switching to Japanese voice acting, which if you've seen the Japanese trailer you know is amazing. And if you thought the sound effect of having one heart remaining in previous Zeldas was bad it's nothing compared to the sound effect of when you're near a shrine. Which is all the time.

    - Overall
    Speaking of shrines, there are no longer dungeons. There are shrines. 100's of them and they all have the same skin and are kind of like one puzzle you would find in a typical Zelda dungeon. You have to solve 4 of them, and then go to a goddess statue to have her give you more stamina or a heart container. YEP, there are NO heart pieces in this game! However there is an endless supply of food, materials, bugs, animals to kill, and a bunch of other things that the Zelda world did not need. There are 4 bigger shrines which are all very similar and probably the best part of the game.
    In general this game is just a giant middle finger to anyone who loves Nintendo and specifically the Zelda franchise. I'm convinced these perfect score reviews are all hired interns with Nintendo to ensure their stock doesn't plummet farther than it already has. And I hate saying this about Nintendo, I honestly LOVE NINTENDO. Sadly, these reviews mean the Zelda franchise will keep these horrendous changes, so thanks to all of you who made it impossible for us to ever have another Ocarina of Time or Wind Waker!!!
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  34. Mar 4, 2017
    1
    El zelda por lo que yo vi tiene un mapa muy grande pero esta muy vacío, como que le falta mas vida, mas animales, aves, más enemigos, esta todo demasiado separado y queda mucho espacio libre, no es estable tiene bajadas de fps, gráficamente no es la gran cosa. Dudo mucho que sea el mejor juego del año como dicen alguno y las notas que les ponen todas las review son exageradas, se nota queEl zelda por lo que yo vi tiene un mapa muy grande pero esta muy vacío, como que le falta mas vida, mas animales, aves, más enemigos, esta todo demasiado separado y queda mucho espacio libre, no es estable tiene bajadas de fps, gráficamente no es la gran cosa. Dudo mucho que sea el mejor juego del año como dicen alguno y las notas que les ponen todas las review son exageradas, se nota que estan compradas, no podes ponerle semejante nota cuando el juego no se la merece, sólo porque se llama zelda le ponen esas notas y no le critican nada, si fuera otro juego le darían con todo. Expand
  35. Mar 4, 2017
    1
    This game is very flawed!

    To quote a famous metacritic user. "Zelda has been died for years it was almost died when I was 6 and right now I am 10"(BryanM.) In recent years people have been hyping the return of the dying Zelda franchise. with recent release of this game many calling this best game of all time. i am here to give my opinion. if this game released maybe 10 years ago
    This game is very flawed!

    To quote a famous metacritic user. "Zelda has been died for years it was almost died when I was 6 and right now I am 10"(BryanM.) In recent years people have been hyping the return of the dying Zelda franchise. with recent release of this game many calling this best game of all time. i am here to give my opinion.

    if this game released maybe 10 years ago than possibly could be considered decent. but now with rising popularity of modern open world games this feels outdated. menus pathetically clunky and slow , frame rate drops at levels worse than sonic 06, gameplay the same as previous titles in series. the hole game is outdated. probably because of the multiyear delays that have effected this titles release.

    for example,, in modern openworld games like minecraft menus are quite easy to navegate around. in games like fallout 4 gameplay is deep and varied, and skyrim has very content filled world.

    positives-
    - feels like zelda.
    - the old guys beard looks cool.
    - overworld is big (can be considered a negative thing)
    Thats pretty much it....
    Cons-
    - overworld is empty
    - plot is barebones generic
    -graphics are ps2 quality.
    -puzzles are simple and bland
    - content locked behind paywalls.
    - interesting mechanics are instead tedius
    -HUGE framerates drops throughout the ENTIRE game.
    -music is forgettable unlike.

    overall this title is incompetent and overrated. just wait for the skyrim switch port.
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  36. Mar 4, 2017
    1
    20 FPS or less in dock mode @ 1080p... WTF Nintendo!! 350USD?? Is not optimized, is slow, takes a long time to load... the game is not perfect, bad experience!!!!!
  37. Mar 20, 2017
    1
    This review contains spoilers, click expand to view. The game has several major flaws. The final boss is too easy to defeat and can be reached without defeating the 4 main bosses. The number of bosses is half of the amount in previous Zelda games-- 4 beast bosses in the current game compared to 7-8 bosses of older Zelda games. The frame rate drops to staggering levels very often. The overall color of the game and environment is pale and there is lots of glare.

    The final boss and ending were disappointing. There was no dialogue-- both Link and Gannon were mute. The final form of Gannon, when defeated, did not explode after an animation build up . Symbolic to an anticlimactic ending, the defeated Gannon merely vanished and faded. This felt conflicting and inadequate.
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  38. Apr 13, 2017
    1
    A lot of what needs to be said has already been said but wanted to reinforce some of the faults (mainly so that we don't see a game like this again in Zelda series).

    Pros: • Combat, for those that enjoy twitchy dodge and parry soulsborne mechanics (like me) you can basically dominate this game and it feels very rewarding. • Graphics are beautiful. Normally don't like this sort of art
    A lot of what needs to be said has already been said but wanted to reinforce some of the faults (mainly so that we don't see a game like this again in Zelda series).

    Pros:
    • Combat, for those that enjoy twitchy dodge and parry soulsborne mechanics (like me) you can basically dominate this game and it feels very rewarding.
    • Graphics are beautiful. Normally don't like this sort of art style but its very suiting to the game.
    • Exploration. You can climb/traverse practically anything in the game. Perilous path on your way to that tower? Stock up on stam pots and climb the mountain up instead.

    Cons:
    • Story and characters feel very shallow. Main story characters are very underdeveloped which leaves you wanting for more. How can you expect players to like any of the characters when you give them only 10 lines.
    • Music is very underwhelming for a Zelda game
    • Waiting times are ridiculous. Upgrading a piece of armor? watch cutscene. Discover shrine? Cutscene. Cooking food? cutscene. Korok seed? Cutscene. Wouldn't be complaining except you have to do it so many times it gets obnoxious.
    • Everything just seem so repetitive. The 4 main dungeons are basically giant puzzles. The bosses are practically the same, shoot the eye, get in for damage, repeat with 1 or 2 minor new gimmicks. The champion stories are practically identical, there's an king and an underling, somehow related to the champions of old. It just seems lazy. Majority of side quests are your run of the mill "fetch my sister a baked apple" or help us kill these boars. Monsters are basically copy pasta with new skins.
    • Performance. Not that we didn't already expect this given the specs on both the Switch and Wii U. It's frequent enough to actually ruin immersion (straight up freezes at certain parts).
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  39. Aug 24, 2017
    1
    Well to start off with the good. I enjoy the games open world it truly seems endless and I get lost in the vast beauty that this game has to offer. the character voice acting in some parts was pretty awsome honestly surprised me a little because I was not expecting that. On to the terrible. First off limited inventory is insanely annoying but I could live with. Battle mechanics WhereWell to start off with the good. I enjoy the games open world it truly seems endless and I get lost in the vast beauty that this game has to offer. the character voice acting in some parts was pretty awsome honestly surprised me a little because I was not expecting that. On to the terrible. First off limited inventory is insanely annoying but I could live with. Battle mechanics Where mostly terrible because the controls where something different and it got annoying. Example, lock on to an enemy with your weapon out with shield raised, if you accidentally push too hard on the left move wheel on the controller you will crouch and lose guard I have died several times cause of that. alot of times when I go and find enemies I fight them then theres always one that hits me one time and I am dead. Then another terrible aspect is the weapon and shield breaking. heck fire I swing my sword 5 times and it breaks during battle. I spend more time switching weapons and shields out then I do exploring the game. and its very annoying when you are fighting a hard enemy then your sword randomly breaks and you are too focused on the battle to notice the message pop up saying your sword broke then you try to strike well tough luck that enemy hits you one time, you just died. and love it when my shield breaks(Sarcasm). I would be blocking an enemies attack then my shield breaks. good lord this game has way to many weapon and shield breaks. it it lasted a lot longer I would enjoy the game more. til then I am debating on returning this to the Game stop and telling them my horror story Expand
  40. Jan 2, 2018
    1
    Awful Story, lack of difficulty, no satisfaction when totally annihilating all the bosses, at some moments frame rates drop, and along with too easy shrines. Also for the shrines and bosses, WTF is this????
  41. Jan 18, 2018
    1
    I Don't understand how a game so mediocre gets so much love. I'll start bluntly by saying that this game has more issues and problems you'll find than having fun. The auto save feature rarely happens and by rarely i mean every 40 minutes or so you'll have to manually save. That means pause the game go save menu wait a few seconds and you'll be doing that over and over. Not to mention thatI Don't understand how a game so mediocre gets so much love. I'll start bluntly by saying that this game has more issues and problems you'll find than having fun. The auto save feature rarely happens and by rarely i mean every 40 minutes or so you'll have to manually save. That means pause the game go save menu wait a few seconds and you'll be doing that over and over. Not to mention that there are entire places that you can't even save, so if you have to leave to go somewhere or die you'll have to start over from about 40 minutes back. Patheltic. The combat is horribly broken. If you so much as touch an enemies fingernail you'll die. Why? Because **** you thats why. This game isn't hard it's just repetitive bs. Don't waste your time playing something just because of the name if you wanna play a good zelda game go play Ocarina of time not all zelda games are amazing as the fanbois claim. Expand
  42. Oct 28, 2018
    1
    If I could fun up this game in a single sentence it would be... The developers spent their whole time making a beautifully crafted world with classic 3D Zelda combat but forgot to make the actual game. The problem with this game is, in short, that it's missing everything that makes the classic zelda games good. Dungeons? There are none. There are 4 "divine beasts" that are dungeon like,If I could fun up this game in a single sentence it would be... The developers spent their whole time making a beautifully crafted world with classic 3D Zelda combat but forgot to make the actual game. The problem with this game is, in short, that it's missing everything that makes the classic zelda games good. Dungeons? There are none. There are 4 "divine beasts" that are dungeon like, however are so short they're beaten within 15m each or less. Epic boss fights? Again there are none. The bosses of the 4 dungeons and Gannon at the end are so stupid simple. Mash attack and win. Progression of tools to help you explore? Nope. No hook shot, no boomerang (there is one as a swd replacement you can throw but it's lackluster). Pretty much all your progression is just given to you at the start. You get 4 unlocks , once each for the divine beasts but they're minimal. ..... So... What DOES this game have? A bunch of armor sets that you upgrade through a boring gring fest. A giant world to explore. A bunch of boring sidequests. A tonne of "shrines" which are essentially "pieces of hearts" or stamina (running, climbing) but the shrines are 2-5m anicdotes which tease you. A giant, beautiful world to explore. I can't say how disappointed I am with this game. I wanted to love it sooooo much, but there is no challenge, no significant puzzels, no bosses, no emotional investment in the characters. It's such a let down because there is sooooo much potential here , but , as I already said, they focused so hard making this amazing world and making the game mechanics work, they forgot to make dungeons and bosses. Expand
  43. Mar 16, 2018
    1
    Getting rid of the A-Items, Bosses, classic Dungeons, Soundtrack and linear but packed overworld is not creating a good Zelda-Game, nor a good game in general.
  44. May 12, 2018
    1
    Zelda, by way of Ubisoft.

    This feels like Farcry tried to be Zelda. It has a lot of the quirky Zelda things, it has the art design, it has the characters, but there's things that are deeply wrong. For starters, there's no dungeons. They've removed them, as far as I can tell and I'm like four hours in. No dungeon, in a Zelda game. Instead, what they've done is cut everything away from
    Zelda, by way of Ubisoft.

    This feels like Farcry tried to be Zelda. It has a lot of the quirky Zelda things, it has the art design, it has the characters, but there's things that are deeply wrong.

    For starters, there's no dungeons. They've removed them, as far as I can tell and I'm like four hours in. No dungeon, in a Zelda game. Instead, what they've done is cut everything away from them, except puzzle room, and turn them into shrines.

    No bossfights, no thematic change to them, no new opportunities from finding new items or completing them. Every shrine is essentially the same and there's 42 of them, so far they have all ended the same way and only two have had me do anything more complex than a physics puzzle and that was just memorize their floors and teleport back to sort them. Also these two are on the way before you unlock the camera, so I had to go online and cheat the floor pattern, because I messed one of them up. Greaaat game design.

    Speaking of the slate, now instead of new items and abilities and everything that was to the Zelda experience, you are off the bat, within the first 20 to 40 minutes given: bombs, ice power, magnet power, stasis power and a hangglider. Five dungeons worth of equipment, hours of play, are given to you in the starting area. These are the last real utilities you will get.

    Instead now, you manage weapons, shields and bows, and food. They break, all the time. You will swing the early weapons, 3-4 times and they break. This is pretty irritating. You upgrade slots and HP by randomly finding leaf guys or following beeps to a shrine.

    Honestly I don't feel like going on and i feel I've made my point. This is the least Zelda-esque of all Zelda games, maybe even Spirit Tracks. This game is so beyond anemic. I will just drop some unsorted comments here.

    There's 120 to collect, but they just give you more stamina or health, what was always quite dramatically given to you after a boss fight, traditionally in Zelda. (I guess there's armor unlocked at the end, but who really cares.)
    There's NINE HUNDRED korok seeds, which just upgrade your inventory slots, which is useful since you'll go through a ton of weapons, greaaat. I've found about 4, randomly in the wilderness. And that's what this game is, everything just barfed out in one big world zone. The closest thing to this would be the gold skulltula's from Ocarina, but even those were often found together, along the way and later versions reduced the number of those considerably.
    It is pretty telling too, that all the story goes on in the past. The current world is open and generic, it feels brain dead and lacking. You'll fight the same enemies over and over for really no reward besides parts or their crummy weapons. It wants me to find 11 places from pictures Zelda left on her iPhone and after the first one, there's no hint as to where. I don't want to travel around and find them. That sounds like busy work, like most of the game.

    I don't want to go on, in this rant of a review or the game. This is a Zelda in the way Hyrule Warriors is, brand only. What this should have been is another big concept change, like Wind Waker. Or something as dense and foreboding as Majora's Mask, this time with a larger budget and not rushed. I haven't even mentioned the farce that is Amiibos in this game, and if I was to type it out, I'd probably want to sell my Nintendo Switch. It is that much of a joke. It is not only ineptly handled and impossible to find (people are making fake ones out of circuit stickers!), but DLC at the absolute, ABSOLUTE worst.

    This series used to be about completing dungeons and heroic tasks, and being rewarded with new tools in the world. Now you just upgrade your health or inventory space. It was based of the childish play Shigeru Miyamoto, wandering and pretending to be a hero. I think it is pretty clear he wasn't in charge of this, or involved at all.

    What we have here, is Zelda pretending to be Farcry.

    My Disappointment Is Immeasurable.jpg
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  45. Aug 8, 2018
    1
    Highly disappointing. Puzzles are way too simple, enemy variety is non existent, no one asked for weapons breaking, story was made out to be a huge thing in trailers etc and then was just totally non existent when you play the game. By having all runes available from start it barely feels like you're making any meaningful progress - the only things are shrines and korok seeds. Once you getHighly disappointing. Puzzles are way too simple, enemy variety is non existent, no one asked for weapons breaking, story was made out to be a huge thing in trailers etc and then was just totally non existent when you play the game. By having all runes available from start it barely feels like you're making any meaningful progress - the only things are shrines and korok seeds. Once you get a few decent weapons/shields/bows and the master sword both of these things are irrelevant as the cooking system is incredibly unbalanced making having more hearts mean nothing other than them being a requirement to get the master sword, and more inventory space, while nice, isn't worth looking for 900 seeds only to get nothing worthwhile at the end. Bosses are easily the worst in the entire series, especially the final boss which barely even makes any attempt at attacking you. It just sits there taking a beating, occasionally shooting a laser in front of itself, not even a laser aimed at you. Characters were boring or annoying, dungeons (divine beasts) were boring and all recycled the same theme as the shrines and the same puzzles as the other divine beasts. World is totally unrealistic, can go from stormy mountains to rainforest with no attempts at blending anything - it just feels like everything was thrown wherever it could fit. To its credit though, the combat system itself is quite easily the best in any 3d zelda game; its just a shame there's nothing worth using this combat system against. Expand
  46. Jan 23, 2020
    1
    I really wanted to like this game like (almost) everyone else. But I can't. I grew up with the series. "Links Awakening" was my very first Video game. But "Breath of the Wild", in my opinion, has nothing to do with The Legend of Zelda. I can understand why people love this game and I'm really happy for everyone who does. For me, it's the most boring game I've ever played. It feels likeI really wanted to like this game like (almost) everyone else. But I can't. I grew up with the series. "Links Awakening" was my very first Video game. But "Breath of the Wild", in my opinion, has nothing to do with The Legend of Zelda. I can understand why people love this game and I'm really happy for everyone who does. For me, it's the most boring game I've ever played. It feels like it's a giant sandbox with no true purpose. After about 25 hours into the game, I had to stop. Expand
  47. Jun 1, 2023
    1
    Good game spoiled by horrible and sadistic game design choices and hardware limitations
  48. Nov 16, 2019
    1
    Graphics are not good. It looks so bad they could have released this on a ps2 and probably would get away with it
  49. Jan 16, 2019
    1
    If it were possible to give a 2 word review, I'd say: "Absolutely Empty". The world feels super huge for no real purpose.

    It looks ok but not that awesome, the music is decent but forgettable, plot isn't even a plot (I wouldn't even be able to spoil anything since it has absolutely no developpment, you're given a situation and it wont change), characters are walking clichés. Coming
    If it were possible to give a 2 word review, I'd say: "Absolutely Empty". The world feels super huge for no real purpose.

    It looks ok but not that awesome, the music is decent but forgettable, plot isn't even a plot (I wouldn't even be able to spoil anything since it has absolutely no developpment, you're given a situation and it wont change), characters are walking clichés.

    Coming to what's supposed to be the main point of this game: exploring. It just feels purposefully limited. The game wants you to explore by not giving you any precise objectives but will also prevent you from reaching some places because, well, you're still supposed to explore specific places first. Stamina, which is supposedly made to prevent you from climbing absolutely anything, just feels like a pain when it forces you to run for 3 seconds and then walk twice as much time to get it back, everything is just SO SLOW. Don't even consider riding a horse to go faster and forget about stamina, they are terribly designed and tend to get stuck for stupid reasons, such as being near a wall. You can also drown if you swim for too long, which makes sense (even though you drown after swimming up to 50 meters but eh), so if you want to move on water, there's boats ! And of course, they're also really slow and way too large to be usable, getting stuck in weird places for no reason. Fighting is very repetitive, and since it's rarely mandatory and breaks your weapon, avoiding monsters often tends to be the best thing to do. Puzzles are designed in order to be understandable by toddlers.
    Everything in the game feels slow. Dialogue is slow (and most likely useless), reaching a place is slow, climbing is OVERLY SLOW; I even got the feeling that skipping a cinematic was slow.
    It also feels like there is too much of everything. If you hide 900 Korok seeds, it's impossible to be creative in hiding all of them. If you try to create 100 different shrines with very limited ways of resolving them, they will all feel the same. Controls aren't intuitive at all, and even menus hardly make sense. You basically have a real "menu" with your equipment, saving, etc. and a second one with the map and a page that gives information about what you've gathered. Wouldn't just having one menu with everything listed in it be easier to use? This is hard to describe but it just isn't natural when you get your hands on it.

    And more importantly: There is no feel of progression through the game.

    The game also has weird technical problems. I experienced FPS drops a bunch of times on a brand new Switch in Dock Mode (which sounds like the most powerful way to run this game atm), and really long loading screens.
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  50. Apr 16, 2023
    1
    Having to eat specific food right at the start of the game but not being able to cook unless you know where the cooking pots are but wont point me to any of them, also immediatly making you go into the cold but not warning you how to do it and survive, i died five times at the start and had to look up a walkthrough within the first ten minutes, why no waypoints you think i want to spend anHaving to eat specific food right at the start of the game but not being able to cook unless you know where the cooking pots are but wont point me to any of them, also immediatly making you go into the cold but not warning you how to do it and survive, i died five times at the start and had to look up a walkthrough within the first ten minutes, why no waypoints you think i want to spend an hour just exploring the start area, and stealth is almost useless by the time i see monsters and attempt to sneak they already spotted me, not able to roll cant run and jump because the buttons they chose and cant run and spin camera, walking simulator but the character cant run more than an asthmatic, this game seems like it was designed for a character that was already maxed out of health and stamina, overhyped and overpriced especially given its been out several years. Expand
  51. Jun 14, 2023
    1
    I don't get the hype this game is still getting.

    Like, it's open world is pretty empty and boring to explore, there's a lot of grind (shrines, seeds), combat is meh, just 1 button attack spam, parry & dodge, not to mention constantly breaking weapons & shields, the same recycled enemies everywhere, boring story with cheap voiceovers and undeveloped characters, music is a let down
    I don't get the hype this game is still getting.

    Like, it's open world is pretty empty and boring to explore, there's a lot of grind (shrines, seeds), combat is meh, just 1 button attack spam, parry & dodge, not to mention constantly breaking weapons & shields, the same recycled enemies everywhere, boring story with cheap voiceovers and undeveloped characters, music is a let down compared to old Zeldas with epic OSTs.

    I'm giving it 1 because of good visuals, artstyle. Otherwise I'm deeply dissapointed. There are way better open world games, or RPGs, or "souls like" games than this, even on Switch.
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  52. Jun 22, 2019
    1
    the game is incredibly repetitive and over-hyped. there's literally nothing special about this game.
  53. Jan 5, 2021
    1
    While the game is epic in design and feel, it is way too massive. I’ve tried unsuccessfully to get into it and am at least 10 hours of play time in and the combination of constant breaking of weapons, impossible to find dungeons, too complex controls has me finally calling it. This game sucks. I’m an adult with limited time...this is too long to get going

    I’m sure if I could get and
    While the game is epic in design and feel, it is way too massive. I’ve tried unsuccessfully to get into it and am at least 10 hours of play time in and the combination of constant breaking of weapons, impossible to find dungeons, too complex controls has me finally calling it. This game sucks. I’m an adult with limited time...this is too long to get going

    I’m sure if I could get and find a few dungeons and add a heart or two I’d think differently but I don’t want to have to watch YouTube videos to play a game.

    I’m a big Zelda fan, this is the most sweeping one to date but is a massive disappointment Give me the Link between worlds, minish cap, links awakening styles all day every day

    This ain’t a Windwaker or Skyward Sword either

    A bummer
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  54. Oct 3, 2020
    1
    I will start by saying that I have played every Zelda game, even the off-brand CD-i Games, And I have loved most of them, and at least liked all of them. This game is my least favorite zelda game by far. This game could have been so much more. It feels like they made a game, and just slapped "zelda" on it, without including what made LoZ great. Dungeons: There aren't any. The divine beastsI will start by saying that I have played every Zelda game, even the off-brand CD-i Games, And I have loved most of them, and at least liked all of them. This game is my least favorite zelda game by far. This game could have been so much more. It feels like they made a game, and just slapped "zelda" on it, without including what made LoZ great. Dungeons: There aren't any. The divine beasts just feel like shrines that are in a machine instead of an underground stone structure. The shrines/beasts themselves are very linear, but too small to make up for it. A lot of previous LoZ dungeons were linear, but you would get a cool item and have secrets to find. the shrines and korok seeds are the "rewards." There is no sense of accomplishment. Many people dislike the durability, but I actually find that to be one of the good things about the game. However, where are the tools and various items you aquire? Instead they give you a few tools within the first 20 minutes. IMHO, if I can fight the final boss and win within the first 2 hours of playing a game, that is a waste of my money. There is no feeling that link is becoming a better hero throughout the game. The only LoZ that had a worse story was link's crossbow training (lol). The characters had no depth to them, and it felt like the towns were there just for you to look at while walking up to the town leader to progress. This game focused everything on looks, and somehow ended up with an empty world still, and looks don't equate to gaming experience (just play OoT. Very angular graphics, phenomenal gameplay.) A lot of people praise the combat, but this game's combat is trash compared to TP and WW. The combat could be a lot better however with one thing: BUTTON MAPPING. They changed controls for SS, but that was for the wii, makes sense to be different. They then switched their controllers to have the same button placement as before, and then switched the controls. Why can't i swing my weapon with B? They said, let's make a LoZ game that's like an elder scrolls game, but we'll make the controls different than either of those. The controls are so unintuitive, it ruins the game. after beating the game to 100% twice (all shrines and all seeds, which is a waste of time), I still find myself pressing the wrong buttons constantly. I'm also very used to FromSoftware games as well, so It isn't a muscle memory thing. The button that feels like it should do something, it does something completely different. This could have been completely avoided if we could change the controls (you can switch jump to B and run to X,, but I don't want run to be x or b, or for jump to be x or b, so). It's a zelda game. Attack is B, period. with how many times I want to run and then jump, why can't the buttons be next to each other? The bosses suck. reskins of the same MF. And then, somehow fighting the final boss at full health right after leaving the plateau is easier than the other 4 you fight. If you say tools, bosses and dungeons aren't the reason you play Zelda, then you're an idiot and should play different games that are made for running around with no goal. They threw out everything that made me love zelda. I will check as much gameplay as possible before buying another zelda game (the reviews are clearly not reliable) because if the new zelda games are going to be more like this than previous titles, then I will have to say goodbye to playing zelda. Expand
  55. Aug 3, 2021
    1
    This review contains spoilers, click expand to view. always the same story, the same opponents everywhere. a beautiful open world that is simply empty and inanimate. great epic weapons that just break. a nice but boring Game. Expand
  56. Oct 10, 2022
    1
    This game **** blows and is so overrated. Unreal that it has a score like this. Try a real game like RDR2
  57. Jun 21, 2021
    1
    Its an incomplete game, with a tedious combat system that is all about dodge and flurry, all the exploration that you do will only give you korok seed or a generic temple that is in its overwelming majority is generic and boring to solve, the main story is awful, the sidequests are nonexistant and blatantly bad, there are 10 types of monsters in this gigantic game, that make the combatIts an incomplete game, with a tedious combat system that is all about dodge and flurry, all the exploration that you do will only give you korok seed or a generic temple that is in its overwelming majority is generic and boring to solve, the main story is awful, the sidequests are nonexistant and blatantly bad, there are 10 types of monsters in this gigantic game, that make the combat even more boring and the map filled with the same kind of monster camp all over it. The only good part of the game is the exploration for the sake of exploration, some puzzles of the exploration are cool, and some are not. The 4 main-temple are short but well made and fun, show what the generic temples could be... the Master sword dlc is faaaaaar better than the entire game. I'm not trolling here, Nintendo gave an incomplete game and people were all "wow, so different"... I was with really high hopes for the game being a zelda fan and the reviews, and got an meh experience... If you forget all about game and just go relax for the view and the sake of exploration you'll like this game, but the lack of variety of monsters and real rewards makes exploring nonrewarding, so its just exploration for the sake of exploration ... The game don't deserve the 1 note that I gave, it could be a 5 because the exploration for the sake of exploration, but I really feel strange knowing that this is a opinion of a minority and almost no one sees that way.... I wonder if the game was made by EA or other company if the reviews would be the same..... Expand
  58. Sep 8, 2020
    1
    The worst RPG ever. Expectations: interesting old school game similar with Morrowind or another open world title.
    Reality: bad gameplay, boring plot and grind-grind-grind. HORSES!!! I hate horses in this game
  59. Dec 6, 2020
    1
    This review contains spoilers, click expand to view. Столько рекламы, столько шума, конечно же и ожидания были соответствующие, проиграв несколько часов, я думал что засну просто, игра однообразна, скучная. Добавить больше здесь нечего. Expand
  60. Apr 9, 2021
    1
    This review contains spoilers, click expand to view. Nothing new, same game again.
    Feels like copy-paste from other zeldas zzzzzzzzzz
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  61. Apr 25, 2021
    1
    Assolutamente noiosa la storia e il gioco per quanto molto carino da giocare non ha meccaniche così innovative soprattutto dopo che tutti lo hanno decantato come il top..
  62. Apr 26, 2021
    1
    Very disappointing game for me. Empty world, no dungeons, just boringness. Yeah, u feeling free in this open world. But there is no content.
  63. May 10, 2021
    1
    Overzealous Swine-flus known as fanboys ruin every experience of every Zelda game I've played. That's right! FANBOYS ruined the Zelda series!
  64. Mar 3, 2023
    1
    É um dos melhores jogos de todos os tempos, se não for o melhor! Mas não possui tradução em português.

    It's one of the best games of all time, if not the best! But there is no translation in Portuguese.

    Es uno de los mejores juegos de todos los tiempos, ¡si no el mejor! Pero no hay traducción al portugués.
  65. Jul 20, 2023
    1
    Open World: The Game
    This game is simply dreadful and encompasses all the things I hate about open world games, while adding a few other game mechanics that only make the game worse. The game started out okay but once I got out of the tutorial area things went downhill quickly. Any attempts to further progress the story was met with a swift end by any number of enemies that will one shot
    Open World: The Game
    This game is simply dreadful and encompasses all the things I hate about open world games, while adding a few other game mechanics that only make the game worse. The game started out okay but once I got out of the tutorial area things went downhill quickly. Any attempts to further progress the story was met with a swift end by any number of enemies that will one shot you and you will randomly encounter these enemies just trying to get from point A to point B. Getting more hearts and stamina in this game is a chore. You have to complete a trial which you have to find first just out in the wild with no real easy way to locate them. Then you have to complete 4 of them to get 1 more heart or a minimal increase to links stamina wheel. I lost my patience doing these trials really quickly. Link needs stamina to pretty much do anything running, swimming and climbing all consume stamina and Link has so very little of it that trying to get anywhere takes so long that I would just rather turn the game off. There is cooking in this game because of course. Cooking is also an activity that takes forever. You first have to find a cooking pot and ingredients again randomly out in the wild. You then have to navigate some menus before adding ingredients one at a time to links hands before tossing the ingredients in the cooking pot which the ingredients will dance around for a bit before you get the meal you cooked. The meal you cook typically gives you health or stamina and thats pretty much it. It all just wastes your time everything in this game is just a waste of your time. There is a weapon durability system that is awful makes me not even really want to fight anything. The only thing enemies drop are monster parts that can be used in cooking to make elixirs that give you buffs. No recovery hearts. No rupees. No anything that I play The Legend of Zelda games for. There are certain areas that you cant go to without appropriate clothing or food buffs because the areas are to hot or to cold. Just a very unfun game. I tried doing some sidequests but the only rewards I got were weapons and shields. Since these shatter like glass anytime I try to use them I just didnt bother anymore. Returned the game for a refund after playing for roughly 8 hours and the only reason I'm not giving the game a 0/10 is because the game works and the graphics are actually pretty nice. Everything else about Breath of the Wild is terrible.
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  66. Apr 20, 2022
    1
    Putting myself through all it's filler puzzles dungeons just to get enough hearts to survive and play was a pain. Sometimes the filler puzzle dungeon would have a hammer or item I'd loot from a chest in the dungeons that would be needed to fulfill the puzzle. Often I would not be able to complete the puzzle before the item broke. I saved in the dungeon halfway since I was struggling withPutting myself through all it's filler puzzles dungeons just to get enough hearts to survive and play was a pain. Sometimes the filler puzzle dungeon would have a hammer or item I'd loot from a chest in the dungeons that would be needed to fulfill the puzzle. Often I would not be able to complete the puzzle before the item broke. I saved in the dungeon halfway since I was struggling with the puzzle and when I went to reload I could not loot a new weapon to try again.. I rate this game low for it's filler dungeons and even lower for making trying to save within them screw you over more! I paid full price for a very old game and I really don't like it. Expand
  67. Jun 14, 2022
    1
    i hate this game it sucks it not fun and hard to learn and most of the time you dont know where you are
  68. Sep 6, 2022
    1
    as a lifelong zelda fan i hated this, first off there only 4 very bland and easy :dungeons" (shrines don't count) this is just skyrim with zelda characters which if i want to play then ill play skyrim, but if i want to play zelda i want it to be good i really hope botw stops with the sequel in the same way mario galaxy did. the story is nonexstint btw
  69. May 12, 2023
    1
    This review contains spoilers, click expand to view. It has not been able to progress from its predecessor, Breath of the Wild. I feel like I'm being forced to repeat what I did in the last game. I feel like I'm wasting my time and getting bored with the scanty maps when I'm playing. Expand
  70. May 12, 2023
    1
    Nintendo no innovo nada, sigue vendiendo el mismo juego pero sus usuarios NINTIENDEN
  71. May 11, 2023
    1
    I really wanted to love it.
    Sadly the empty world, the bad combat and the repetitive nature of it just can’t grab my attention.
  72. May 12, 2023
    1
    this game is nice is very beatiful :))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
  73. May 13, 2023
    1
    The lack of the Brazilian Portuguese language make me give this note. Our country is such a important market in the video game industry so I think it's unacceptable that a game from a big company as Nintendo didn't came with at least Portuguese subtitles.
  74. Jun 26, 2023
    1
    managed to stay awake the first 2 hours of the game, then it was boring AF, had to quit and start playing something else.
  75. Jul 20, 2023
    1
    I promise I’ve tried and tried because of the great reviews. But not my kind of game. I don’t find it engaging or interesting. The quests and temples were tedious. I wish I could enjoy it as much as most people.
  76. Aug 10, 2023
    1
    Empty world, bad graphics, non-existent story, temples with underwhelming rewards, extremely overrated.
  77. Aug 11, 2023
    1
    Not my type of game. The building feels very gimmicky. Too cartoonish which is a missed opportunity with today's graphic potential.
    Feels very much like Genshin Impact, though does almost every aspect poorly.
  78. Mar 3, 2017
    0
    Everywhere new things to discover, amazing story and "wunderschöne" graphic
    thx nintendo
    This can be the best game ever if the DLC are the last 2 Prozent
  79. Apr 2, 2023
    0
    Yet another nintendo game nostalgia baiting that has very little content and is full of time wasting mechanics like degrading equipment. Can't even get all the way through a single playthrough due to so much downtime traversing empty areas just to encounter the same easy enemies with terrible AI over and over again. Pretty much everything in this game is just a gimmick that is forced onYet another nintendo game nostalgia baiting that has very little content and is full of time wasting mechanics like degrading equipment. Can't even get all the way through a single playthrough due to so much downtime traversing empty areas just to encounter the same easy enemies with terrible AI over and over again. Pretty much everything in this game is just a gimmick that is forced on you in some areas and has little to no use in others. Pretty standard for nintendo games in the last 10 years. Expand
  80. Jan 9, 2020
    0
    This could honestly be one of the worst games I’ve ever played. This game was probably fun for about 30min then it was all downhill from there. Had to stop playing after about 5-10hrs because it was so painfully bad. I don’t think I’ve ever not finished a game until this one.

    This game is literally just a giant sandbox with 0 purpose. You can face the final boss immediately, there is no
    This could honestly be one of the worst games I’ve ever played. This game was probably fun for about 30min then it was all downhill from there. Had to stop playing after about 5-10hrs because it was so painfully bad. I don’t think I’ve ever not finished a game until this one.

    This game is literally just a giant sandbox with 0 purpose. You can face the final boss immediately, there is no leveling system, no equipment you get to keep, there is literally 0 reason to kill or do anything in this game. Everything feels completely pointless other than just so you can mess around and kill time. The weapon breaking system where everything breaks after 3 hits has got to be the dumbest **** I’ve ever seen put into a game. Who ever came up with this idea should be shot. There is no leveling system to help you get stronger other than finding shrines for hearts which is more work that it’s worth (which is a theme in this game) so every enemy literally one shots you (again meaning there is 0 reason to even fight anything)

    It’s really pretty dumbfounding how bad and flawed this game is. None of these devs should have jobs in the video game industry for approving this dumpster fire. The only idiots who like this game are Zelda fan boys, and Minecraft nerds who just want to frolick around a a sandbox with no real guiding purpose.
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  81. Mar 4, 2017
    0
    Very disappointed and returning game after 8 hours of play. maybe young children will like it but I just could not keep playing the oversimplified quests and puzzles as the game holds your hand throughout. no decisions or strategy involved.
  82. Mar 5, 2017
    0
    Zelda really ought to move faster, especially on his snowboard. It's too slow and boring. Nintendo is wasting my time by making me wait for their slow animations to complete. Do they think I have all day? I don't, and I'm not about to waste what little free time I have on watching this slow character plod about in a way that only serves to artificially extend the games length.

    It's also
    Zelda really ought to move faster, especially on his snowboard. It's too slow and boring. Nintendo is wasting my time by making me wait for their slow animations to complete. Do they think I have all day? I don't, and I'm not about to waste what little free time I have on watching this slow character plod about in a way that only serves to artificially extend the games length.

    It's also really hard to be immersed in the Zelda universe when he can climb up completely flat surfaces by grabbing non-existent hand holds. It's gotten so bad I actually have to pretend to grab the rougher bricks and act as if I will fall if I grab the flat surfaces. I shouldn't have to go to this much effort to make the game work in a realistic way.

    Overall, great game ruined by some easily fixable problems. I hope you're listening, Nintendo.
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  83. Mar 3, 2017
    0
    I am submitting my third review of this after nearly 14 hours of gameplay, and have decided to change my vote again to a zero, and I will explain.

    This game in enthralling to begin, the idea of link in an open world is amazing, but it does get a little bit inconsequential after you get the glider, and outside of purposefully looking for little hidden things (that arent that hidden) I
    I am submitting my third review of this after nearly 14 hours of gameplay, and have decided to change my vote again to a zero, and I will explain.

    This game in enthralling to begin, the idea of link in an open world is amazing, but it does get a little bit inconsequential after you get the glider, and outside of purposefully looking for little hidden things (that arent that hidden) I dont really find much of a use in travelling the vast plains or exploring the nooks and crannies of a valley. It's a lot of looting small things of value and killing easy enemies.

    I dont want to spoil much else, and there are some slightly new and cool mechanics to be found. These, however, dont touch the other issues.

    The FPS drops are massive. And I mean massive.

    May be a good game to grab down the road, but unless you're a hardcore zelda fan, this isnt worth the 390 youll spend on the Switch and this game. Sorry folks.
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  84. Mar 3, 2017
    0
    It feels like i'm playing some crappy version of minecraft. It's all mindless busywork with pointless collectibles. The bosses are uninteresting being the same AOE attacks, little enemy variety, music is terrible, shrines and dungeons are both too easy and short. It just feels really boring, Like they tried to do Zelda 1 without understanding that the game worked because every screen wasIt feels like i'm playing some crappy version of minecraft. It's all mindless busywork with pointless collectibles. The bosses are uninteresting being the same AOE attacks, little enemy variety, music is terrible, shrines and dungeons are both too easy and short. It just feels really boring, Like they tried to do Zelda 1 without understanding that the game worked because every screen was interesting and filled with stuff to do. I felt like I was exploring a vast open world more playing Wind waker. While wind waker had nothing to do at sea BOTW just feels like busywork. exploration isn't rewarding and the game in general isn't interesting. Its just so bland. Good for kids who don't buy many games and like to put lots of time into something to really get their monies worth, but for everyone else it's far from a must play. And the switch version is nearly identical to the WIIU so it's not a killer app. Here's hoping mario odyssey will be better Expand
  85. Jul 27, 2023
    0
    Im returning my switch bc of this garbage of a game. It looks and feels like a hobbyist made it and someone slapped a zelda logo on top. Replace the logo and the chars with no names and you get what this game actually is. A wasteland made of basically nothing
  86. Apr 11, 2023
    0
    Don't get how people play switch, friend of mine gave me for some days a switch because I wanted to test out this game, I was so giant fan of Nintendo until Wii which was the end of Nintendo for me, don't understand how people can look at so bad screen and giant pixels in 2022or even now 2023, my phone haves like triple the pixels, just can't look at this screen, this game looks so badDon't get how people play switch, friend of mine gave me for some days a switch because I wanted to test out this game, I was so giant fan of Nintendo until Wii which was the end of Nintendo for me, don't understand how people can look at so bad screen and giant pixels in 2022or even now 2023, my phone haves like triple the pixels, just can't look at this screen, this game looks so bad felt like it looks worst Zelda ocarina of time, which was a masterpiece back in the day, crazy how Nintendo can get so much sales in 2023 with this hardware and games. Expand
  87. Mar 7, 2017
    0
    This game runs like trash on both Wii U and Switch. It's 2017 and having a 30fps game is bad enough, but when the frames routinely drop below 20 you have a serious problem. This is all despite the fact that the visuals are already incredibly simplistic and look like they could easily be from a game released in 2006. It's pretty amazing that Nintendo refuses to join up with modernThis game runs like trash on both Wii U and Switch. It's 2017 and having a 30fps game is bad enough, but when the frames routinely drop below 20 you have a serious problem. This is all despite the fact that the visuals are already incredibly simplistic and look like they could easily be from a game released in 2006. It's pretty amazing that Nintendo refuses to join up with modern technology.

    This game is basically Skyrim-lite. There are very few outfits/armor to collect, leading you to running around a world and visiting shrines fruitlessly. It's fun at first but fatigue and repetition set in quickly once you realize the only reason to continue grinding shrines is to get an upgrade to health or stamina. That's it, there's no skills to level, or other perks. Just those two. Character customization depth goes out the window.

    What's worse is Nintendo decided to lock several iconic armor sets behind Amiibo microtransaction paywalls. Even though they are in the game you can't unlock them unless you go out and buy several $10-$30 toys, assuming you can even find them. Companies like Capcom get torn apart for egregious locked-out content like this, yet Nintendo once again gets a free pass, because Zelda apparently.

    Your horse Epona and Wolf link are also locked behind Amiibo figures. Good luck getting those without spending money on toys.

    These 10/10 reviews are laughable and truly show just how much credibility all these "journalists" have. They should be critiquing a game without bias. There's no way this game is close to being perfect, and if it wasn't a Zelda game it would have a MUCH lower score. Journalists should be reliable for an objective review and critique of a game and instead they let their own fandom get in the way of being honest with their readers.

    I wonder how many more years Nintendo can survive based on this incredible blind loyalty. Guess we'll have to wait and see.
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  88. Mar 4, 2017
    0
    The game is really basic and underwhelming from what you would expect from 2017 game for 50 pounds.
    Sure there are some nice features, some interesting spells as well, but that is not really a game changing aspects of it. Sure you we could ride a horses, and the horses are really nice made, but eh you guess it, other games also have nice made horses...
    The world is huge, too bad its
    The game is really basic and underwhelming from what you would expect from 2017 game for 50 pounds.
    Sure there are some nice features, some interesting spells as well, but that is not really a game changing aspects of it. Sure you we could ride a horses, and the horses are really nice made, but eh you guess it, other games also have nice made horses...
    The world is huge, too bad its empty, and stuff renders really close to us, fog is also annoying and almost taking all the joy from the open world. There are also really few dungeons to play in, and almost all of them have the same bosses.
    As that being said, there are really few enemies you fight against, most of them are just recolors, the AI of the enemies is non existent, sometimes they could kill themselves when fighting on a hills...
    The animations are really hard to describe, sometimes they are as smooth as a silk sheet on the other time are clunky as hell and characters teleport their limbs around, this feels really weird. The amount of fighting moves is not high either.
    Graphics are the graphics you would expect from the free MMORPG game, not from high price stuff like this. Even though the graphics arent really exclusive, the game could have significant fps drops, sometimes even stutter when fighting many enemies at once, this is unacceptable for the price of the game as high as 50 pounds. Is this game in alpha stage? Because i cant tell, the game feels unfinished for me.
    My score is 2, the game doesnt deserve more, simply because it is stuck in time somewhere between 2009 and 2010, for the price like this you would expect something much more. Why would you play underdog Wii u, when you could play something much more advanced for the same or similar price???
    Both console and the game are not worth their price, i regret all pennies i spend on this, would have buy some league of legends skins instead...
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  89. Jul 27, 2017
    0
    The new engine this is built on is amazing, it allows for intractability with the environment that gamers have been dreaming of for years.

    The music is great, the art is great. The writing and puzzle design are both pretty good, for a Zelda game. There are a dozen little details and embellishments that overall add to the depth of the experience. Then the weapon durability
    The new engine this is built on is amazing, it allows for intractability with the environment that gamers have been dreaming of for years.

    The music is great, the art is great.

    The writing and puzzle design are both pretty good, for a Zelda game.

    There are a dozen little details and embellishments that overall add to the depth of the experience.

    Then the weapon durability mechanic ruins it all. I dont like to say it but the 0 of my score reflects the 0 actual fun that I had playing this game, it was a complete waste of time and money.

    All the other great steps forward and features of this game are completely wasted by the fact that everything you pick up will break practically as soon as you use it. Pick up a cool new lightning sword? Well you better not actually use it because it will just immediately fall apart. Pick up a neato frost spear? Well you dont actually have room for it in your inventory along with the lightning sword and all the trash weapons you have to rely on for 90% of the game. Want to have enough inventory space to actually hang on to the neat stuff that someone on the design team worked hard on? Well to do that you have to indulge Nintendo in their insane obsession with collecting things and go find 450 magical fairy poos. You cant even buy or sell weapons, and what this system has devolved to is forums of people sharing locations and tricks to farm the weapons they want because the game mechanic is so asinine. Its awful, so many people worked so hard and did such a good job on this game, but actually playing it is just tiresome because to actually play with the resources you want you have to look up information online which totally destroys the magic.
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  90. Mar 23, 2017
    0
    Worst zelda game ever, 15 fps 720p garbage. Boring combat system, no dungeons, stamina meter and durability on weapons...ugh. Graphics are like 10 years out of date, half the characters have no voice acting? Nintendo still stuck in 2001 I guess...
  91. Mar 7, 2017
    0
    This game seriously has performance issues. It's the worst I've seen in a while. Don't know how those professional reviewers ignore and gave those absurd scores. If this game didn't have Zelda label in front of it. Expect to see full of 79-80 score.
  92. Jun 13, 2017
    0
    Boring uninspired game. Don't listen to fanboys praising this terrible game because they want to justify their purchase of bad console! But mark my words this game will be forgotten in a year!
  93. Mar 3, 2017
    0
    Bad enough that there are fps drops on the Wii U version, but having a new console release in 2017 where the fps for a game with these visuals can drop below 20 fps, hard to enjoy an amazing story and world when your eyes are constantly being disturbed which breaks immersion.
  94. Mar 3, 2017
    0
    Disappointing...
    I really expected more from this game, I prefer other games in the franchise, besides that visually makes me weird.
    I really hope my opinion will change over time.
  95. Mar 3, 2017
    0
    One of the most boring games I ever played. I dont know how much did Nintendo payed to the media for all those tens but in my opinion this game may have succeeded 10 years ago, it's like 3 generations ago game.
    The open world is everything the same, boring and without anything especial.
  96. Mar 3, 2017
    0
    Overrated game, boring, gamecube graphics and runs at 20fps
    The witcher 3 copycat but budget dont waste your money and better buy anohter game, this is why nintendo is over
  97. Mar 3, 2017
    0
    What a pathetic game. Weapon menu is so pathetic and outdated. The world is super empty and there is literally nothing to do. The story is also a big mehhh, and the characters are recycled old Zelda characters.
  98. Mar 3, 2017
    0
    Not worthy of the Zelda franchise.

    Despite offering a huge world to explore its largely empty and devoid of interest. The shrines are mini puzzles and become incredibly boring early with journeying between them even more so. Its also one of the only ways to increase your hearts/stamina so your essentially forced to do these side quests. Dungeons are gone. You have shrines that are
    Not worthy of the Zelda franchise.

    Despite offering a huge world to explore its largely empty and devoid of interest. The shrines are mini puzzles and become incredibly boring early with journeying between them even more so. Its also one of the only ways to increase your hearts/stamina so your essentially forced to do these side quests.

    Dungeons are gone. You have shrines that are very short puzzles rewarding an item you can trade for hearts or stamina. Probably is they all look the same with bland interiors. There are 4 mechanical creatures that are slightly longer versions of shrines but the only real dungeon is hyrule castle.

    Its also annoying that the inventory is micro management heavy, item break often so your constantly swapping. You can expand your inventory but again it involves finding seeds and trading them in. If the world was more interesting this might have been fun.

    The climbing mechanic isn't fun. Its tedious and repetitive. The towers you have to climb are essentially less interesting versions of the towers from far cry 4.

    So disappointed. I've put it down and don't think I'll bother finishing it. There's just nothing to keep my interest.
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  99. Mar 5, 2017
    0
    Mi experiencia personal ha sido poco satisfactoria, puesto que venía de un elevado nivel de emoción y hype debido a los trailers de Nintendo. Pero todo se quedó en una mera ilusión.

    La música ambiental ha sido realmente sosa, lejos quedaron los OST de Lost Woods o Dark World, ahora es simplemente música de piano deconstruída. La historia es realmente sencilla con personajes blandos y
    Mi experiencia personal ha sido poco satisfactoria, puesto que venía de un elevado nivel de emoción y hype debido a los trailers de Nintendo. Pero todo se quedó en una mera ilusión.

    La música ambiental ha sido realmente sosa, lejos quedaron los OST de Lost Woods o Dark World, ahora es simplemente música de piano deconstruída.

    La historia es realmente sencilla con personajes blandos y olvidables. He visto películas porno con mayor trama argumental que en este juego.

    Mi recomendación personal es que si buscáis un mundo abierto, este no es un juego óptimo, puesto que el mundo se siente vacío.

    Un saludo desde España.
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  100. Mar 6, 2017
    0
    Really look uninspired and rushed to hit the stores. Another average title from a classic franchise which has been milked till last drop of milk. Is easy for a normal videogame fan who has been follow this for the last 30 years to understand that. Same way nintendo helped revigorate a stuck industry with innovated ideias on their games, they are know doing kinda the same the old 70sReally look uninspired and rushed to hit the stores. Another average title from a classic franchise which has been milked till last drop of milk. Is easy for a normal videogame fan who has been follow this for the last 30 years to understand that. Same way nintendo helped revigorate a stuck industry with innovated ideias on their games, they are know doing kinda the same the old 70s companies were back then: being stuck on their comfort zone. Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]