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1.7

Overwhelming dislike- based on 6675 Ratings

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  1. Jun 13, 2023
    1
    To be completely honest, I can’t help but feel deceived by the current state of Diablo 4. It’s disheartening to see a game riddled with numerous issues and constant nerfs, giving the impression that it’s still in an experimental phase rather than nearing its release. Yet, we were expected to pay full price for this incomplete experience.

    The development team appears to be at a loss as
    To be completely honest, I can’t help but feel deceived by the current state of Diablo 4. It’s disheartening to see a game riddled with numerous issues and constant nerfs, giving the impression that it’s still in an experimental phase rather than nearing its release. Yet, we were expected to pay full price for this incomplete experience.

    The development team appears to be at a loss as to how to handle the game. They focus solely on nerfing various aspects like builds, dungeons, and drops, without providing any meaningful buffs or improvements. It feels like a one-sided approach that only diminishes the enjoyment of the game. Furthermore, the reduction in mob densities while neglecting changes to Nightmare difficulty is simply unacceptable. It’s nothing short of a disappointment.

    The user interface is subpar, making navigation and interaction a frustrating experience. The limited stash space is laughable, considering the vast amount of loot and items players encounter throughout the game. Additionally, the perplexing decision to restrict players to one build per character and impose costly respec fees is mind-boggling. The leveling process itself is so poorly designed that I question the sanity of anyone attempting to level multiple characters from the same class. It’s disheartening to see such oversights.

    Ultimately, the cost of changing builds is so insignificant that it would make more sense to have a simple button to switch between builds and charge a reasonable amount of in-game gold for it. It feels like a missed opportunity to provide a more dynamic and customizable experience for players.

    In conclusion, Diablo 4 is far from meeting the expectations of fans. The lack of substantial improvements, the numerous flaws in gameplay and design choices, and the overall disappointment in the user experience make it difficult to endorse this game wholeheartedly.
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  2. Jun 13, 2023
    9
    Que a Blizzard remova tudo o que veio de Diablo 3 que jamais deveria ter existido , por mais sobriedade menos sensura Diablo IV ainda pode ser melhor
  3. Jun 13, 2023
    10
    This review contains spoilers, click expand to view. Giving a 10 to balance the dishonest 1 and 2 ratings all over here. Real ranking would be around 9. I've played around 50 hours already, have a level 53 solo Necro that I built completely blind and is making for a very fun experience in world tier 3. Character feels extremely powerful and the payoff for optimizing gear reasonable without full on min/maxing, I can see a major difference when I get better gear. Level scaling does not prevent feeling powerful as many complain, I know this is the case because I am using a total off meta minion/shadow build and still blow through content. Story was great, there's always plenty to do and the people complaining about build diversity are just mad that the meta builds are particularly good rather than playing the game for fun. It's a beautiful world, the cosmetics and item power you get just for playing the game are satisfying and will work toward your build. Overall a very well made world with plenty to do for a somewhat casual player. Excited to see what updates and expansions will bring to the game. Expand
  4. Jun 13, 2023
    9
    Don't listen to all the no life, race to level 100, jobless sweats on here review bombing. This game is excellent and def worth it for those of us with actual responsibilities and little time to game. Perfect blend of nostalgia, complexity, and new features, mixed with some fun grinding. The store is what it is, pricey yeah, but such is gaming nowadays. I may pick up some things orDon't listen to all the no life, race to level 100, jobless sweats on here review bombing. This game is excellent and def worth it for those of us with actual responsibilities and little time to game. Perfect blend of nostalgia, complexity, and new features, mixed with some fun grinding. The store is what it is, pricey yeah, but such is gaming nowadays. I may pick up some things or whatever down the road. Wife was so curious she bought a copy for herself on her system and she is hooked. Expand
  5. Jun 13, 2023
    0
    Early Access Scam game

    hack and 'slow'

    There are many unpleasant elements here and there.
    They have nothing to do with game, so the planner is just stupid.
  6. Jun 13, 2023
    0
    Blizzard North releases Diablo 1 in 1997 = new players set the cult following with love and addiction. Blizzard North releases Diablo 2 in 2000 = Returning player base welcomes open arms and loves the next release with even more addiction. Blizzard North release Diablo II: Lord of Destruction in 2001 and current fans are even more addicted. Blizzard "team" wink wink finally releases dogBlizzard North releases Diablo 1 in 1997 = new players set the cult following with love and addiction. Blizzard North releases Diablo 2 in 2000 = Returning player base welcomes open arms and loves the next release with even more addiction. Blizzard North release Diablo II: Lord of Destruction in 2001 and current fans are even more addicted. Blizzard "team" wink wink finally releases dog **** cartoony easily hacked real money auction house Diablo 3 in 2012 as Lead Designer Jay Wilson talks down on original Diablo game developers on Facebook and later gets fired. Now.... Blizzard Team 3 and Albany releases yet another dog **** release as they ride the coattails of what "Diablo" the game used to be as they microtrans squeeze money for petty cosmetic stuff with no real development architecture. Most real Diablo player base left a while ago. Expand
  7. Jun 8, 2023
    8
    Fixed the servers, had a pretty rough start but overall, game state right now is pretty good.
  8. Jun 13, 2023
    1
    I wanted Diablo IV, not "Prime Evils Online" - the last thing we needed was another MMO with microtransactions out the wazoo and no true single player mode. Sadly I didn't realize how pervasive the "MMO-lite" elements were until it was too late to get a refund...
  9. Jun 13, 2023
    10
    Perfect ARPG without the extreme complexity of a spreadsheet ARPG. Few things need to be balanced/fixed but they are minor issues.

    Complaints about monetization are overblown hard, you have the foundation for hundreds if not over a 1000 hours laid out for box price without any microtransactions needed.
  10. Jun 13, 2023
    9
    My personal expression of Diablo 4 is 9/10.
    The game is great, and the D4 team did a fantastic job. The launch experience was fantastic; I had no queues.
    The graphics are 10/10, with a great visual impression and everything on point. The story is an 8/10; it's a great story, but I feel like having the option to choose our fate in the end, such as teaming up with Lilith or going with
    My personal expression of Diablo 4 is 9/10.
    The game is great, and the D4 team did a fantastic job. The launch experience was fantastic; I had no queues.

    The graphics are 10/10, with a great visual impression and everything on point.

    The story is an 8/10; it's a great story, but I feel like having the option to choose our fate in the end, such as teaming up with Lilith or going with Mephisto, would be great.

    The game-play is also an 8/10. I love it, despite some bugs and glitches. The map pin route is scuffed, but it doesn't significantly affect the game-play, and those issues can be fixed over time. Enemy scaling is a minor problem, but I have fun trying new talent builds and swapping items to overcome the challenges it poses. On the other hand, PvP is terrible, with high-level players grouping up and killing low-level players. However, I'm confident that this issue will be fixed.

    The endgame is a solid 10/10. In comparison to Diablo 3, where the endgame mainly consists of rifts, grifts, and bounty spam, Diablo 4 offers a much broader range of activities. Whispers, world bosses and events, Helltide, and side quests make the endgame much more interesting. Additionally, the talent tree, paragon system, and gearing are good.

    The system requirements are somewhat high, but considering all the artwork, effects, and other elements, it makes sense that a good system would be needed.

    PS.
    I have read numerous negative reviews, but the majority of them seem to be filled with baseless anger. The cost of the game is high, but considering we are in 2023 and the inflation rate, the price makes sense to me. As for in-game monetization, people are complaining about cosmetic items being available in the shop. However, these items are purely cosmetic and do not provide any power-ups for players. If you dislike seeing the shop tab, you can simply ignore it. Some reviewers have criticized the endgame as boring. My question is: Have they actually played the game? The endgame offers a wide variety of options for gearing up and leveling, and none of these activities are mandatory. If you don't enjoy engaging in all the activities provided by the endgame, you can simply focus on the "Champion's Demise" dungeon and repeatedly play that.
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  11. Jun 13, 2023
    1
    I was there at the D3 launch. This is better than that.. but somehow they made D3 into a good game, they dropped off EVERY aspect that made that game fun. This game is like other reviews have said. A long, powerless walk simulator with boring items, stories, quests, and everything else. 2 thumbs down blizzard. You have no reason to fail, yet you took every opportunity to.
  12. Jun 13, 2023
    10
    Have no idea what’s going with the negative reviews. Love the game! Gameplay, sound effects, music, story, the world!
  13. Jun 13, 2023
    0
    Motivation for so called ""Diablo"" 4 (""Diablo"" 3.2) = Greedy ActiBlizzard wanna milk the 10/10 children with Price+Shop+BattlePass+Expansions+......+........+........+.........to INFINITY!!!

    Motivation for DIABLO+DIABLO2 = Just the PURE LOVE for Games and the RPG-GENRE.
  14. Jun 13, 2023
    0
    Overall the game is an okay first playthrough but gets very boring and repetitive at level 70+.

    Endgame - literally the only activities are: running nightmare dungeons, grinding normal dungeons (if they dont nerf them all) completing legion, world boss, helltide when available. Items --- The uniques feel terrible -- cant reroll affixes and a rare is better in most instances. There
    Overall the game is an okay first playthrough but gets very boring and repetitive at level 70+.

    Endgame - literally the only activities are: running nightmare dungeons, grinding normal dungeons (if they dont nerf them all) completing legion, world boss, helltide when available.

    Items --- The uniques feel terrible -- cant reroll affixes and a rare is better in most instances. There are only a few meaningful stats on all gear -- CDR, Crit Chance, Crit Damage....very boring mechanics. The ability to only re-roll one affix on your items feels bad. The in-ability to trade that GG item you find for a common resource (gold) is annoying. You can't actually trade with anyone in game....you must use 3rd party sites and shady means.

    3rd Party Tools --- Instead of building mechanics into the game and keep the player in the Diablo window we are forced to go to third party sites to view the next helltide, view the next world boss, view the mysterious chest location, trade items meaningfully.
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  15. Jun 13, 2023
    9
    Reading through some of these bad reviews, it seems like there are a lot of people here looking to just hate on a Blizzard product. I enjoy some hack and slash action after a long day at work. Game looks good, feels good on my pc controller, and the story is pretty interesting.
  16. Jun 13, 2023
    1
    As someone who played D3 almost every season after RoS and PoE for 7500 hours, i felt the responsibility to give my opinion on topics that have the most misinformation about after playing the game 12 hours a day since early access launch.

    Casual Friendliness This is a huge lie. The game actively punishes casuals by pushing level scaling and unintuitive item stats and legendary
    As someone who played D3 almost every season after RoS and PoE for 7500 hours, i felt the responsibility to give my opinion on topics that have the most misinformation about after playing the game 12 hours a day since early access launch.

    Casual Friendliness

    This is a huge lie. The game actively punishes casuals by pushing level scaling and unintuitive item stats and legendary powers. As their nature a casual player tends to make mistakes and misunderstand mechanics in the game. For example, you would think that when you die to a fire damage you need more fire resist but currently resistances are the worst stat to get on any piece of gear.

    Also leveling was so slow even for me and i am a hardcore gamer and i cant think of someone who plays the game a couple hours a day and manage to hit 100 before getting bored. Even 90 must feel like a dream for them.

    Game Dev Competence

    Diablo 4 is a huge mess. UI is completely garbage. I cant believe this game went through Q&A and got an approvel for this garbage UI. Inventory management is very bad. There are no search function for anything in the game.(?) This is a huge game there should be search bar on almost every UI panel. Social interface is very hard to use. Chat is also very very bad. And why do we even have trading in the game if we don't have any platform to advertise and sell our items?

    The game have been on multiple endgame beta tests and even after all those testing many huge broken mechanics have made it into the game. Most uniques and legendaries are boring because of bad game design. Only good ones are generally goes like " you have #% increased damage if you do X" and you pick a skill that can make use of all these modifiers and all the other stuff you do is literally useless. Tying the player damage to stuff like vulnerable, close/distant, slowed/cc'ed is just plain stupid. Of course these stuff has place in ARPGs but they shouldnt be the main source of your damage for every class and build. Maybe having a small number of niche build that makes clever use of these mechanics could be fun but this current system is very bad. Also, you stack so much different multipliers that it all becomes abstract and hard to imagine. Even PoE has an easier to understand damage calculation.

    Reward to Difficulty ratio

    This is absulutely non-existent. As everything else in the game this is very unintuitive. Anyone who plays any game would think that doing harder stuff would reward you with better stuff. It doesn't have to be strictly items but Diablo 4 fails to build any good reward structure. After getting to WT4 (world tier 4) there is no reason for you to do harder stuff to get items. Even doing open world events might be a better alternative to doing nightmare dungeons. Nightmare dungeons should be the best place to both get gear and xp but they only give you glyph levels and after maxing out your glyphs they are completely obsolete.

    It is idiotic that doing harder stuff doesnt reward you with higher item power. Someone who just hit WT4 could find an 816 item power weapon while another person walking around with an 800 item power weapon at lvl 100... Doing harder content should reward higher item power on average.

    Overall the game feels like it has been made by people who has no idea about concepts like ARPG, itemization, power progression, etc...

    Class Design / Build Diversity

    Because of how they designed the itemization the build diversity suffers a lot. Every stat on items are essentially just defensive or offensive multiplier of some sort. There are no interesting choices that alter how your abilities or your class mechanics work. Every item affix or legendary power are just multipliers to your damage. When i saw the plus levels to skills i was kinda excited but they are just multipliers too. I know there are some exceptions but they are very very limited. This show that the dev team is very unimaginative and passionless. If the person who designed the druid class was responsible for all the classes maybe the game would be a lot better. They have the most interesting and fun legendary powers and builds.

    I was hoping paragon boards would become the main thing you build around but they are just like items too. Most legendary paragon nodes dont even get picked by players while the only ones people pick are the damage or defansive multipliers. There is nothing to build around in paragon boards they are just there for the dev team to be able to artificially pad the play time by increasing the max level.

    I'm not even gonna talk about the skill twig.

    Some smaller stuff

    Stash capacity is a joke
    World bosses should be a lot harder and give better rewards
    Riding a horse feels horrible
    Monster density in dungeons should be increased and standardized
    NM dungeon affixes are very annoying in a boring way and because you can choose not to do them it forces you to salvage and recraft instead of actually playing the game
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  17. Jun 13, 2023
    0
    For me the story is not worth the 70USD, it can be good but to sell me a full priced game with battle pass, ingame store or skins and add to that possible DLC or classes .... Stupid server crashes for hardcore players, a P2W release event "with early access" is fine they want to make money as a service but don't sell me the **** skins at that price being a full price AAA game.
  18. Jun 13, 2023
    4
    i's a big fan of blizzard entertainment, but lately Blizzard continues to disappoint. Selling the game with beta access and some early day access is from my point of view a bad decision for fans of the game, especially if the beta shows major balancing problems with the classes. I don't need to remind the people how bad barb was initially in the beta, or how the druid came out beforei's a big fan of blizzard entertainment, but lately Blizzard continues to disappoint. Selling the game with beta access and some early day access is from my point of view a bad decision for fans of the game, especially if the beta shows major balancing problems with the classes. I don't need to remind the people how bad barb was initially in the beta, or how the druid came out before launch. It's not hard to run math though a simulator and see how numbers turns out, or put a dps parser in the development builds and see how classes do. This from my point of view and experience as a QA tester only show lack of competence and bad management. To me this proves there was little to no competency, a lack of experience in this are or no planning whatsoever.

    I'll be comparing this with it's predecessors, D2 and D3 as well as PoE.

    Gameplay 8/10 - it's solid, nothing to say here, it could use minor improvements, some problem from not being able to disable text like vulnerable, zoom when using mount, not having map overlay, better contrast, some less shiny menus which don't burn your eyes when looking at them.

    Graphics 8/10 - it's very good, way better than its predecessors and PoE.

    Itemization: 3/10 - it's that bad. There is little to no choice here. Items help but they seem niche, made only for certain builds. There are no items which work well for multiple builds. D2 had runewords, which made some best in slot items, relatively easy to achieve as long you get the right runes, otherwise you go for Legendaries. There was a lot of choice in D3 with item legendary powers which modified skills or the way they worked. None of that here to encourage another build. Also no trading here. Trading with the party doesn't count, because you have no items are worth anything to another class or very little are. Thanks blizzard, it's limiting whatever and reducing social aspect. Why not make items soulbound directly? I'm guessing creative talent is lacking here to make items really good or have multiple aspects which can be used by multiple classes?

    Build customization: 3/10: Oh, the joy of exploring a multitude of character builds in this game! It's absolutely breathtaking how every class offers such an overwhelming abundance of choices. I mean, who needs simplicity and balance when you can drown in a sea of endless options? It's like being lost in a maze with no exit, but hey, at least we have countless ways to get lost, right? Pure gaming bliss! Except for the sorcerer there are very few other builds for other classes, and the builds feel pretty much the same. THAT's a big problem, at least get build which feel different, like D2, D3 and PoE.

    There was synergy between multiple stats like Str (multiplier), skill damage, skill runes or runewords, or skill synergy (adding to other skills gets a bonus for another skill). Here there is little to nothing in the skill tree, choice and improvement, there is an opportunity to play something, but it's just another skill branches with combinations, and the combinations are limited. in D2 you had at least 3 types per class, D3 was focused on one skill and each class 3 or more skills focused on thanks to itemization. Here builds are limited and there's a big difference between then because of no end game plan or testing. At least put them on paper and calculate, make graphs and see what words with the numbers game, don't go by ear. PoE gets to incredible numbers but the builds there are so many of them and you need to work for them. There is no work here, just respec and get some items.

    I feel bad for the people who got caught in the honey trap to give good reviews based on the beta or server slam. The beta was not good, it proved the game had balancing problems, first patch fixes that, and first major patch after release nerf the classes again. Also Dynamic scaling of mobs is really unimaginative, and makes mobs feel like damage sponges.
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  19. Jun 13, 2023
    0
    Play the game without the influence of click-bait youtube videos and this game is at worst a 8/10 even if you are someone who pay alot of attention to what could be improved, which probably will be within new seasons.
  20. Jun 13, 2023
    2
    Feels really bad that I fell for the FOMO scam 4 day early access and got bored of the game before the actual release. Game feels like a mobile game ported to console. Just play POE.
  21. Jun 13, 2023
    1
    I have gathered legendaries twice and picked them up around 5 pm each time. The game promptly logs me out or disconnects. Blizzard is either having server issues or installing a patch again. I log back on, and I have lost my quest progress, been reset at least 30 minutes, AND lost all my legendaries, and all gear gathered in those 30 minutes.

    Story is 9/10 Gameplay is 5/10 I'll
    I have gathered legendaries twice and picked them up around 5 pm each time. The game promptly logs me out or disconnects. Blizzard is either having server issues or installing a patch again. I log back on, and I have lost my quest progress, been reset at least 30 minutes, AND lost all my legendaries, and all gear gathered in those 30 minutes.

    Story is 9/10
    Gameplay is 5/10

    I'll finish the story and move on.
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  22. Jun 13, 2023
    10
    Great game. Been playing it non stop for hours, and I can’t wait to get my mount.
  23. Jun 13, 2023
    5
    Let's be honest, its not absolutely terrible and it's not perfect. More builds need to be competitive and renown is a WoW-like hamster wheel because they don't trust their game to be played enough on its own. They had 10 years to make this great and it falls well short.

    Diablo at its heart is a dungeon crawler with hack and slash with experimentation on the side. Altars of Lilith and
    Let's be honest, its not absolutely terrible and it's not perfect. More builds need to be competitive and renown is a WoW-like hamster wheel because they don't trust their game to be played enough on its own. They had 10 years to make this great and it falls well short.

    Diablo at its heart is a dungeon crawler with hack and slash with experimentation on the side. Altars of Lilith and renown are a big negative for me.

    5/10 seems fair
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  24. Jun 13, 2023
    4
    Sadly, I feel most of this games. Attraction is held up by nostalgia. I never played any Diablo game, so I’m not basing it off. Any other Diablo game. I play video games. I don’t wanna half to go on some online forum and look up a specific build so that my character is playable. Forget what anyone says about every bill being playable because they aren’t. People who defend this aspect saySadly, I feel most of this games. Attraction is held up by nostalgia. I never played any Diablo game, so I’m not basing it off. Any other Diablo game. I play video games. I don’t wanna half to go on some online forum and look up a specific build so that my character is playable. Forget what anyone says about every bill being playable because they aren’t. People who defend this aspect say that every build can’t be viable because it’s just a shadow ball getting fired at enemies versus a fireball is dumb because every build should I have a different unique play style. If they aren’t viable, don’t have them in the game. There is no sense of balance if you’ve made no attempt at balancing. Moreover, once you spec for this specific build, just so that you can play the game, they end up nurfing it forcing you to go back on the Internet and weigh the benefits of another build or you just have to put up with what you’ve worked to gain in the game being erased. There are some mechanics like being able to avoid attacks that I like but they could’ve been done a lot better. Anytime you get into a boss fight. The only real noticeable difference is mechanics where you have to kill side mobs that either make the boss stop doing a special attack or causing the boss to be completely invulnerable. I’m all for boss is having different phases. For this to be a AAA game my expectations were a lot higher than the game delivered on. It’s definitely not worth 70 - $100. I’m sure the game has monetization shop items and stuff where they try to milk you for more money but the game base isn’t worth this amount of money, so I’m not inclined to want to spend even more money on it. I would like a refund myself. I’ve already started playing other games and enjoy them a lot more. Expand
  25. Jun 13, 2023
    10
    Well Well Well, what do we have here Diablo 4 ?
    I played the beta and continue to play the game now as it sells for 70 euros.
    very good artwork the graphics are nice to look at with some little problems but nothing too bad to cry about. The game is no p2w, since there is no upgrade to get with cash shop, only skins ! and considerating that they´ve used the same system of transmo that
    Well Well Well, what do we have here Diablo 4 ?
    I played the beta and continue to play the game now as it sells for 70 euros.
    very good artwork the graphics are nice to look at with some little problems but nothing too bad to cry about.
    The game is no p2w, since there is no upgrade to get with cash shop, only skins ! and considerating that they´ve used the same system of transmo that diablo 3 had.
    The game has great combat moments and a lot of friendly community momments.
    Don't believe people saying that the game is like a Diablo immortal 2 because i believe they didn't even played the game for more than 2 hours.

    For people that are worried about the 3 days of early acces of the game that people bought, just to let you know that people will mostly play in the 1st season for everybody will be at the same lvl at the end.
    Don't get fooled by the predatory monetizing, just some haters that think the game have microtransactions everywhere, only skins. which are just an image to you.

    For me 70 euros is plenty ok, i played the game a lot and still enjoy it !
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  26. Jun 13, 2023
    4
    This game is a game that should entertain you for thousands of hours so:
    Campaign - 8 (12-20 hours playtime at best)
    Content/Endgame/Gameplay Loop/ARPG Systems - 2 (the rest of the time you ll spend in D4 if you are an ARPG fan, if you are a campaign/story andy idc). Endgame is booring and unfinished unpolished. Ganeplay loop? Same 2 builds that feel bad. No variety. For a 70$ game? Pathetic
  27. Jun 13, 2023
    10
    All abilities and clases feel great. You can clearly understand when you are in endgame and when your character scales. About 400 hrs of content for the average player. Lots of gun, cant wait for season to try out new clases
  28. Jun 13, 2023
    0
    I love this game so far. It will be 10/10 when they make characters stop deliting after disconnects
  29. Jun 13, 2023
    6
    First of all, I'm not a hater of the game, I hope that Blizzard will work on it over time.
    The story was good up to act 5 which felt like a chore to me, especially when I was already 53 when I finished the act 2 because I cleaned the first 2 zones completely and felt the need to rush the campaign to unlock the T3 difficulty while I just wanted to explore the map. T3 should be unlocked at
    First of all, I'm not a hater of the game, I hope that Blizzard will work on it over time.
    The story was good up to act 5 which felt like a chore to me, especially when I was already 53 when I finished the act 2 because I cleaned the first 2 zones completely and felt the need to rush the campaign to unlock the T3 difficulty while I just wanted to explore the map. T3 should be unlocked at lvl 50, not after the campaign because what's the point of having such a huge world to explore if you're block the difficulty behind the campaign.

    Limited trade : I really don't like the idea of not being able to trade my perfect roll legendary that I can't use in my build. Some people will say it encourages RMT and ... I don't care, that's not my job to fight against bots, it's Blizzard job, they're taking the easy way out by removing a key feature of ARPG for a lot of people.

    Balance/bugs : There are huge disparities between classes which isn't helped by the bugs but that's not something engraved in stone, it's gonna change, yeah the actual balance is pretty bad and we're only one week into the game. Balance is especially bad if you're not playing a strength class in late game but that's an "easy" fix (comparatively to other problems about design of the game itself)

    Itemization : I didn't know what to think about it during the beta but now that I've seen it up to late game, I would rather go back to usual stats, I don't like the "close/distant/vulne" stats. They add no real value and are hard to quantify in effectiveness. I have around 1500hrs in PoE and 3000hrs in D3 and those stats still confuses me.

    Scaling (with a bit of itemization) : I get the idea behind it, being able to play with your friends and all but to me, I feel pretty bad chasing the same item I already have, just with +10ilvl. I like the idea that, if I can kill a monster in 2 hits at lvl 20 and I doubled my damage 10 lvls later to OS that same monster. That's how I feel myself more powerful, seeing change over time.
    At the moment, the game on that point feels more like a cookie clicker. That's especially true after lvl 70+.

    The mount : It's getting stuck on everything ... You can't sprint in town, in fact it's the same speed as if you were walking.

    Stash : We need a gem and an aspect inventory, they're taking way too much space for something WE NEED to have, idk why it's not already in the game while we already have a ressource inventory.

    And yet, even with all of this flaws, I'm still rating 6/10 because I truly think it's a good base for a game and I have seen much much worst of a launch ... but I wouldn't recommend it atm, especially if you're into playing all day long, as a casual, yeah maybe because you'll most probably won't encounter the late game problems before they fix those.
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  30. Jun 13, 2023
    6
    Soulless, mindless, joyless... Diablo IV is a devolution of the franchise into an endless grind. Loot has always been central to the series, but in D4 the enemies are constantly leveling with you as you progress. This means the shiny new weapon/armor/trinket you picked up isn't going to turn you into a killing machine, but will allow you to do the same percent of damage to the enemiesSoulless, mindless, joyless... Diablo IV is a devolution of the franchise into an endless grind. Loot has always been central to the series, but in D4 the enemies are constantly leveling with you as you progress. This means the shiny new weapon/armor/trinket you picked up isn't going to turn you into a killing machine, but will allow you to do the same percent of damage to the enemies around you that you've been doing since the beginning. There's no progression of power over your enemies, you're just treading water. You'll unlock new powers, sure, but you'll end up spamming the same basic attack to build up some form of power, which you'll then use to fuel your other basic attack. Repeat as needed. Sprinkle in a couple other abilities on cooldown, and there's your endless loop.

    There's nothing strategic about gameplay. There's no different approach or creative planning. There's only avoiding telegraphed attacks when they happen, which becomes almost impossible when the screen is filled with enemies.

    Diablo IV quickly loses its luster in the early hours of the game, and never really grows beyond what you learn in the starting zone. There are other "Diablo clones" that do the Diablo formula better, for less money, that won't dissapear once Activision decides it's time to shut down the servers.

    If you must buy it now, get the $70 (cheapest) version. The more expensive versions only come with cosmetics that don't add to the gameplay and at least to me, aren't worth the money,
    Expand
Metascore
86

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 34
  2. Negative: 0 out of 34
  1. Mar 25, 2024
    50
    There's a fair bit to like about Diablo IV — best-in-class sound design, intriguing character classes, fantastic graphics and occasionally addictive gameplay all feel like the series in its prime. However, even the best parts are let down by an undercurrent of frustrating design choices: the cynical inclusion of a Battle Pass, a bloated open world, repetitive mission structure and progression that too often feels meaningless cast a long shadow that let the latest Diablo title down. Future Seasons may refine what's here, but many of its issues sadly feel baked into the core experience. All but the most die-hard fans may wish to wait for a substantial sale on this one.
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    80
    The visuals are probably what excited me the most. The way the game looks and the atmosphere makes me feel like I'm playing the old Diablo again. On steroids and on a quadruple screen TV, but the feeling is still there. [Issue#328]
  3. PLAY
    Sep 17, 2023
    80
    Diablo is back, and taking no prisoners. The top-quality, lengthy campaign will be enough for some, while the endgame should prove a welcome obsession for others. [Issue#30, p.84]