User Score
8.5

Generally favorable reviews- based on 5159 Ratings

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  1. May 23, 2019
    5
    Oh dear From Software, you made a bit of a boring and repetitive game didn't you? What a shame you didn't double down and actually make a different style of game altogether - whereas in reality, it's pretty much a watered down Dark Souls experience.
    Sure, you stripped out the online fun and the character-creator and the in depth RPG mechanics and various upgrade systems and numerous ways
    Oh dear From Software, you made a bit of a boring and repetitive game didn't you? What a shame you didn't double down and actually make a different style of game altogether - whereas in reality, it's pretty much a watered down Dark Souls experience.
    Sure, you stripped out the online fun and the character-creator and the in depth RPG mechanics and various upgrade systems and numerous ways to fight and explore the world.
    And sadly replaced it with a dull protagonist, and even duller story and lots and lots of interchangeable bosses that you can parry and counter to death.
    Well done From Software, well the f@*k done.
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  2. May 21, 2019
    6
    This is the first game i play from From Software. The aesthetic and the setting of this game drew me to it so i decided to give a shot.

    Unfortunately, i lost interest in the game after about 15 hours. It felt like the game boiled down to simply memorizing attack patterns for bosses. Once you understand the parry system and that almost ANYTHING can be parried no matter the size of enemy.
    This is the first game i play from From Software. The aesthetic and the setting of this game drew me to it so i decided to give a shot.

    Unfortunately, i lost interest in the game after about 15 hours. It felt like the game boiled down to simply memorizing attack patterns for bosses. Once you understand the parry system and that almost ANYTHING can be parried no matter the size of enemy. Trash mobs become a joke. Bosses mostly felt like a chore. If you're like me and have a very limited amount of time to play video games, you will likely not want to spend hours on a single boss and then you will cheese the encounter just to repeat the pattern. Due to the extreme difficulty though, it felt pretty good to beat the bosses.

    The progression doesn't feel worth it. You get some new attacks, but your mostly good with your first spinning attack combat art that you unlock. Many skills are just passives that make you deal more posture damage or the ability to carry more spirit emblems. It just doesn't feel worth it. Don't get me wrong, they're super useful, it's just boring. Of the skills you do get that alter the way you play, only mikiri counter and chasing slice. Honestly I am tired to death of the sound effect for executions without even completing the game.

    The threat of losing XP and money wasn't even tangible when I played, since you can just farm an area until you get a skill point, buy stuff for your hard earned money and then carry on without losing anything if you die. And there's the supposed "punishment" for dying which will lower your unseen aid. You will never have a use for unseen aid even if you keep your dragon rot at bay.

    The prosthetic tools are fun, but the "loaded" upgrades you get are simply not useful because you will very rarely get the breathing room to use them. The game also tells you very little about what uses many of the tools have and you will simply have to try them out while you die over and over. Some prosthetic tools do massive posture damage to bosses when you have the right upgrade, but good luck finding out how to do it. I'm amazed by how some players first though of some of the things, it's just convoluted.

    The different areas are varying, but the level design is not impressive. It is extremely linear with some verticality and often there are not many more ways to approach a situation than head on.

    Story wise, it is pretty amazing, which makes me sad to abandon it. I will probably just watch a recap.
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  3. May 20, 2019
    10
    This review contains spoilers, click expand to view. A great game with a great story and incredible soundtrack background Without a doubt one of the best games of this year Expand
  4. May 20, 2019
    10
    Going into Sekiro I wasn't expecting the best I think it down to Activison being involved with the project that and I was alittle salty that it wasn't Bloodborne 2.
    But good lord I was so wrong about this game. Sekiro is a masterclass in both visual storytelling and satisfying melee combat with a progression system that whilst not as expansive as the Soulsborne games is still expansive
    Going into Sekiro I wasn't expecting the best I think it down to Activison being involved with the project that and I was alittle salty that it wasn't Bloodborne 2.
    But good lord I was so wrong about this game. Sekiro is a masterclass in both visual storytelling and satisfying melee combat with a progression system that whilst not as expansive as the Soulsborne games is still expansive resulting in different skill combinations (At least in the first playthrough).
    But why should you play Sekiro ? simple, it provides a rush of thrills unlike any game From Software have created thanks to the reworked combat that is almost like a rhythm game as timing the parries is key and knowing when to attack is important also.
    Sekiro also contains a large variety of bosses with their own unique movesets and hazards to avoid and every victory I had was always satisfying giving me a feeling I hadn't felt since finishing the Soulsborne games for the first time moments like Making a God Tier build in Demon's Souls, Defeating Ornstein and Smough for the first time on 0 Estus, Getting the DLC crowns in Dark Souls II, The moment everything gets Tilted in Bloodborne, And the first time fighting Soul Of Cinder as a fan of the series. Moments like this will stay with me and Sekiro has plenty of moments like that if not topping those experiences at times.
    Sekiro is not without it's faults though a good example being how overpowered the "Shinobi Firecrackers" are as I believe most if not all bosses have a flinch effect when the player uses these. Tools like the Sabimaru or the Folded Umbrella feel borderline underpowered with very limited uses in fact I only used the Purple Folded Umbrella on NG+ to make short work of the Shichimen Warrior boss who's projectiles can be easily countered with this tool.
    Also some bosses are straight up bad like The Divine Dragon and The Mist Noble who are basically just obstacles in the way of the player similar to something like Allant in Demon's Souls or The Congregation in Dark Souls II.
    Ultimately though Sekiro is a masterpiece of immesurable scale and should be something in your game library before the end of this generation and I hope we can get some expansion to the lore of Ashina and the characters that inhabit it although a Bloodborne 2 would be nice before that.
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  5. May 19, 2019
    8
    Great game, but for me it´s From Software´s weakest game this generation. It´s lack of RPG elements and progression hurts the experience in my opinion. However, there is a lot of fun to be had here. The combat is the best of the Soul games, and it sets the foundation for more to come.
  6. May 18, 2019
    8
    As a Dark Souls veteran, I found this game’s combat and environment infectious. It took the challenge to a whole new level beyond Souls and Bloodborne, and I’m never one to back down.

    The environment is beautiful. It’s inspired, and comprehensive, much like any souls game, but perhaps most similar in its’ singular theme to Bloodborne. What I mean by that is most of the areas do look to be
    As a Dark Souls veteran, I found this game’s combat and environment infectious. It took the challenge to a whole new level beyond Souls and Bloodborne, and I’m never one to back down.

    The environment is beautiful. It’s inspired, and comprehensive, much like any souls game, but perhaps most similar in its’ singular theme to Bloodborne. What I mean by that is most of the areas do look to be of the same world, unlike the stunningly different areas of dark souls, but within that, the vistas are highly varied with rooftops, castles, plains, jungles, caves, etc. Each new view is perhaps more beautiful than the last.

    While you never get a different primary sword to play with, you have plenty of abilities and arm attachment to vary up the combat and overall play experience. These can either be very useful or entirely useless depending on how you choose to play the game. I found it most fun to take full advantage of these abilities and learn to use them as needed as an extension of my base options. This kept the combat more interesting.

    The combat in the game is very polished, and actually very diverse, if you let it be. You can truly play most fights many different ways and they are all viable. You can play with a lot of vertical movement and jumps, or with only ground movement and heavy on parries, or you can play the fast shinobi, running around your enemy at high speed landing slices as you pass their flank at high speed. I think the latter can be highly fun, but also very dangerous, and works best when you have high confidence in an encounter and have really learned the enemy moveset. The point is you can fight many different ways and they all work, and that’s awesome.

    Now about the combat difficulty.. well it’s hard. Very hard. And it’s different. Just because you are good at Souls does not mean you will have anything close to resembling an easy go at this game. The main issue with the combat is, it can be broken. There are ways to attack enemies with highly aggressive approaches that I think break the intended flow of combat on most bosses. With that said, just don’t look up guides. I did not get any guide help and found the fights to be absolutely thrilling. One boss took me 8 hours to beat, and I regret none of it. I got to the point where I knew every move and how to address each one in sequence when to dodge when to parry when to use certain abilities, it became a complicated dance. It was an absolutely thrilling challenge that I’ve never had to quite that extent in any other game.

    This combat comes with a downside due to the game’s design. Some bosses have a sort of “final form” once you’ve beaten them that you have to contend with. The issue is, if you best them in a proper fashion, it is a long, difficult process, and then out of nowhere there is a whole new moveset. Learning their previous moveset took hours, and even if you come in to the final form with full health never taking a hit, they can dispose of you nearly instantaneously. That is when the game, for me, goes from thrillingly difficult, to stiflingly difficult. It’s a mechanic that was present in DS and BB, an enrage form, but those games were much more forgiving, and so you could push through it without as much effort.

    If you take the easy way out and find combat guides, the combat becomes easier, but also very one-dimensional. You don’t quite cheese the encounters, but you certainly limit their scope, and it doesn’t feel like the way the fight was meant to be encountered. I’d suggest trying each fight on your own, it’s a much better experience.

    The lesser, non-boss enemies can likewise be extremely difficult, with certain levels having chains of enemies that are absolutely brutal. The variance among enemies, however, is lacking compared to DS and BB, with most feeling quite similar being almost all humans. It’s my biggest letdown.

    Finally, there are enemies which require a certain consumable in order to be hit. This consumable can only be dropped from certain enemies and at very low rates. This is similar to other consumable requirements in other games, but it just goes too far here. It is ridiculously tedious to farm and the end result is you farm for an hour to get a few minutes of fighting in which.. just sucks when it takes so long to properly learn boss fights. It’s my understanding they have done some rebalancing to fix this, though I cannot comment on this as I have not played since the patch.

    All in all, it’s an amazing game, and worth the money and then some. It’s not perfect, and it’s not quite the best experience FromSoftware has to offer, but it is beautiful, mostly well designed, and enjoyable, if you enjoy a challenge that is.
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  7. May 18, 2019
    6
    I love the souls games and bloodborne is possibly my favourite ps4 game but this just seems over the top grinding and not alot of fun was really looking forward to it aswell but oh well time to trade it in.
  8. May 18, 2019
    2
    Shameful clone of Nioh.

    They even copy the overall musical theme (yeah saying that they're japanese tune is not an excuse). They clone the design, locations, literally everything. You would not be able to distinguish the two games if they were not set in two slightly different japanese periods, so the overall architecture is just slightly different. The only difference is that combat
    Shameful clone of Nioh.

    They even copy the overall musical theme (yeah saying that they're japanese tune is not an excuse). They clone the design, locations, literally everything. You would not be able to distinguish the two games if they were not set in two slightly different japanese periods, so the overall architecture is just slightly different.
    The only difference is that combat in Nioh is thousands of times better than this mess.

    However, given the big name of From Software, they're able to get away with it just fine. Very, very shameful to do something like that in my opinion.

    The game itself has literally nothing. It's just a bad version of Bloodborne, with even less weapons (i.e. no weapons at all), armors (no armors at all), and items (no items at all).

    Most likely this took like 2 weeks for From Software to develop, they just stripped Bloodborne to the bare minimum to call it a game, reskinned it after the success of Nioh (deserved success, it's a masterpiece) and put it on the market.

    I really don't understand the high scores...don't waste your money like I did. It's a very bad game, filled with the usual From Software bugs, which here are even more extreme. There are countless instances of enemies standing in front of a wall doing nothing.

    The game is to be played stealthy, in theory. In practice most enemies can see you through walls, breaking your stealth.

    The combat, as pointed out by many many users, feels random at best. Forget the strategy and rewarding gameplay of Dark Souls. This is something inbetween Lord Of The Fallen and The Surge. Sometimes something happens, you have no idea why. You acquire new skills, they're completely useless against enemies.

    Nothing does any damage at all. Shuriken? No damage (in Nioh you could do a ninja build killing a boss only with shurikens). Axe? No damage (I hit a boss in the face with the axe, no damage at all). The fire crap? No damage.
    Basically the shinobi arm is just a gimmick that you will soon forget about, because it's completely useless against bosses and mini-bosses, no item you can ever mount there will do any sort of damage.
    Of course there's no healing and each and every boss and miniboss will always oneshoot you, no matter what.

    Deflecting simply does not work, it requires timings so precise that it's impossible to achieve with the absurd amount of input lag the game suffers from. You have L1 pressed, you release it, you press R1, the game acts as you pressed R1+L1. This is the first time ever I see this in a game.

    The only strategy that works for bosses and mini-bosses is to look up online what is the trick to cheese them, because most of them are vulnerable to some sort of buggy AI behavior. You need to execute exactly the outlined movements, always the same, always in the same exact way. Just hitting the boss with your sword won't do any damage.

    Where's the fun in that? It's not even a matter of difficulty (I can go over Dark Souls 1/2/3 and Bloodborne easily), it's just too much repetitive. If you played Lords Of The Fallen, you know what I mean.

    What a wasted opportunity.
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  9. Apr 26, 2019
    9
    This is first and foremost a From Software title. What it is not is a Soul Borne game. This is the mistake that most people are making going in to this game. This game is a credit to how good the developers at From Software really are. They have made genre that has set a standard in the gaming industry that most hardcore gamer's have come to respect. Sekiro is proof that the developersThis is first and foremost a From Software title. What it is not is a Soul Borne game. This is the mistake that most people are making going in to this game. This game is a credit to how good the developers at From Software really are. They have made genre that has set a standard in the gaming industry that most hardcore gamer's have come to respect. Sekiro is proof that the developers don't have to keep making the same kind of game to make a good game. Sekiro has the difficulty of a Souls game and a few other of its traits but for the most part it is it's own thing. It sets out to be a trying test of your skills and patience Samurai game and it does it 100% ! Sekiro is set in dark war torn Japan that is very realistic with a touch of fantasy thrown in. In that it is still a very beautiful fully realized world. It aims to test your skills at every turn, which it does very well. This is the kind of game when you take out a mob or kill a mini boss you feel as if you have just conquered something great. If you have patience and the want to be pushed to your limit Sekiro is for you. When you come out on the other side you can actually feel proud because you have accomplished something that so many will give up on. Prepare to not have your hand held! Expand
  10. May 16, 2019
    9
    It is a very good game. Very challenging and entertaining. Their mini bosses reach levels of demand even higher than some bosses. Very good game. 100% recommended
  11. May 15, 2019
    10
    If you pay attention there are soo many details. The challenge is very satisfying to experienced gamers. From software should not change a thing. Currently I'm stuck but breaking that barrier is the point. Learn, grow and be the story
  12. May 15, 2019
    7
    As someone that is not a Souls-Borne veteran (but wants to try them eventually).. I came into this game knowing it would be difficult and defeating - but OH MAN.. I've played plenty of games that left me scratching my head and admitting defeat but this game was different.. At a certain point its just not that much fun to replay the same boss that many times and the payoff when you finallyAs someone that is not a Souls-Borne veteran (but wants to try them eventually).. I came into this game knowing it would be difficult and defeating - but OH MAN.. I've played plenty of games that left me scratching my head and admitting defeat but this game was different.. At a certain point its just not that much fun to replay the same boss that many times and the payoff when you finally do is short-lived since there are 4 more in the next area.
    Overall, I had fun.. the story is interesting, the environments are cool, and the game play is rewarding for people that spend the time to learn it.. but I'm never going to look back at this game and say.. "Ya, i'm going to replay this game because I enjoyed screaming at the top of my lungs every few minutes while waking up my son in the middle of the night.. "
    Good game for hardcore gamers that like the challenge but probably not for people with high blood pressure that just want to be a damn ninja.
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  13. May 14, 2019
    10
    Ok , so, ... if you dont like hard and challenging games, please just stop reading.

    If you like hard and challenging games, keep going !
    If you like from software, keep going !
    If you like feudal japan, then 立ち止まるな !

    Truly a masterpiece !
    ( 本当に傑作!)
  14. May 14, 2019
    9
    Another amazing game made by Fromsoft. If you think this is a Dark Souls game you are wrong. It's a different combat system that is demanding. I struggled at first and it took me a day or two to "get it" once it clicks though it is very satisfying. If you are having trouble then go explore another path. You can always come back. It can feel very demanding at times but if I can beat theAnother amazing game made by Fromsoft. If you think this is a Dark Souls game you are wrong. It's a different combat system that is demanding. I struggled at first and it took me a day or two to "get it" once it clicks though it is very satisfying. If you are having trouble then go explore another path. You can always come back. It can feel very demanding at times but if I can beat the game then so can you. Expand
  15. May 13, 2019
    10
    Just play this game, its THAT good. Ignore the haters and easymode askers. Game is a great challenge and completely beatable.
  16. May 13, 2019
    10
    FromSoft you did it again im so glad to about this HARD game.
    it has more advanced battle system than Darksouls series.
    most slow physical users will telling dissatisfaction coz of this Great game is So Hard.
    If YOU go to get through it SEKIRO is Best of Best game
  17. May 11, 2019
    8
    After playing all the From Software previous Demon Souls, Dark Souls, and Bloodborne games I was expecting something quite special with this, and I wasn't disappointed! Sekiro is quite a different beast from its predecessors, so if you go in and play the game fresh you will be in for one fantastic adventure. It can be quite an unforgiving game at times, even when it gives you a chance toAfter playing all the From Software previous Demon Souls, Dark Souls, and Bloodborne games I was expecting something quite special with this, and I wasn't disappointed! Sekiro is quite a different beast from its predecessors, so if you go in and play the game fresh you will be in for one fantastic adventure. It can be quite an unforgiving game at times, even when it gives you a chance to die twice, but the excitement and relief after beating another mini boss or a main boss is quite something. But I feel at times you do come to quite a hard wall with some bosses and only the most patient and persistent gamers will get through it. Expand
  18. May 10, 2019
    10
    I would give this game a 9 but i just can't. It is so rare to see a game this polished and playable today. Tried alot of them. ARK, PUBG, HUNT, TARKOV. Those were all Early-A games and the hype has been on that trail along time. It was just refreshing.

    Game might be hard, but everything is when you don't know how to handle things. It's still more forgiving to a new player than a Dark
    I would give this game a 9 but i just can't. It is so rare to see a game this polished and playable today. Tried alot of them. ARK, PUBG, HUNT, TARKOV. Those were all Early-A games and the hype has been on that trail along time. It was just refreshing.

    Game might be hard, but everything is when you don't know how to handle things. It's still more forgiving to a new player than a Dark Souls game because Sekiro does not require as much setups. It requires you to undertand the mechanics and truly test you.

    Everything below a 7 in a rating on this game is clearly wrong. Expecting things to be something there not is a sin of your own mind. Rating a game is about you not comparing the title to others or your skill with what you managed in other situations.

    I will claim that the phasing in this game is so good it puts alot of games to shame.
    And like most things in life, if you just "Stay a while and listen" most things becomes obvious.
    The game even got a Tutorial were you can practice your mechanics with ease.

    My last words will be "Git Gud". People who can't stand knowing they have to become better sometimes to reach certain satisfactions will never accept that their not good enough either. You can't be good enough with everything in life, check out Tetris.
    So yeah...Git gud.
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  19. May 10, 2019
    0
    I was anticipating a sneak/attack game with the fighting refinement that has become synonymous with From Soft. Ultimately, I am disappointed with the lazy level design, the fighting system that completely breaks down during two or three boss battles and the complete disregard for balance. It will be the first From Soft game I sell back because of one simple concept - games should be fun.I was anticipating a sneak/attack game with the fighting refinement that has become synonymous with From Soft. Ultimately, I am disappointed with the lazy level design, the fighting system that completely breaks down during two or three boss battles and the complete disregard for balance. It will be the first From Soft game I sell back because of one simple concept - games should be fun. It plays like the developers are trying to one-up themselves and instead of making a hard, but awesome game, they make an easy game with a couple of extra hard choke points to stall players... If they wanted to frustrate players, well done. If they wanted to make a game that would get rave reviews because of a polished and relatively accessible first few hours of game-play, well done. If they wanted to recreate the magic of DS, they failed. If they wanted to make a fun game, they failed. Expand
  20. May 9, 2019
    3
    A very disappointing game. The game started very good but the further I progressed the game just became a kill boss after other boss game. They could have created just a arena and fight 53 bosses in a row and you would hardly know the difference. I seems that they have rushed through the game development and just threw in some bosses (and several times the bosses are exactly the same). IA very disappointing game. The game started very good but the further I progressed the game just became a kill boss after other boss game. They could have created just a arena and fight 53 bosses in a row and you would hardly know the difference. I seems that they have rushed through the game development and just threw in some bosses (and several times the bosses are exactly the same). I hope their next game will be from the same quality as Bloodborne again. Expand
  21. May 9, 2019
    10
    This was my first fromsoftware game, and it was brilliant. Great character design feeling of freedom in where you go despite being quite linear, and the combat is fantastic as long as you're prepared to fail before succeeding
  22. May 8, 2019
    9
    simple y definitivamente otro excelente titulo por parte de FS, la unica pega es el farmeo, en este caso de experiencia pues como en los anteriores por cada punto, se necesita mas y mas experiencia para la próxima
  23. May 8, 2019
    10
    Also meiner Meinung nach das beste Spiel der FromSoftware Reihe.

    Kann ich nur empfehlen!
  24. May 7, 2019
    4
    All the rpg elements have been stripped out of the game leaving a action game which you can acquire new attacks in. The boss fights are overly difficult compared to bloodborne or souls because many of the battles rely on you have very good timing to parry attacks. And it just becomes annoying unlike previous games where if you died it felt like your fault, and you could go away and levelAll the rpg elements have been stripped out of the game leaving a action game which you can acquire new attacks in. The boss fights are overly difficult compared to bloodborne or souls because many of the battles rely on you have very good timing to parry attacks. And it just becomes annoying unlike previous games where if you died it felt like your fault, and you could go away and level up or get new weapons or shields and etc and come back. Here you just have to keep bashing your head against the wall and hope for the best. The parry and break stance mechanic you need to beat bosses just feels cheap and annoying because there is no way most bosses can ever be beaten on first try like in their other games and it takes so long to wear some of them down and then a lot of times that can one hit you and you have to start over from a spawn point that takes 5-10 minutes to reach the boss again.. I just could not be FD after about 10 hours in and moved on to other games that are actually fun to play. Its a shame as there was massive potential here if they just spent time balancing the boss fights and adding a character build system to give players options. Expand
  25. May 7, 2019
    9
    I have finished all Fromsoftware RPG´s since Demons Souls, and Sekiro, regardless of not being a "real rpg", but a hack and slash game with litle RPG elements, maintains the quality level of previous games, with many and many dark souls elements, like the "bonfire" checkpoints and extremely hard and rewarding boss fights. It´s definetly an addictive game and will not disappoint theI have finished all Fromsoftware RPG´s since Demons Souls, and Sekiro, regardless of not being a "real rpg", but a hack and slash game with litle RPG elements, maintains the quality level of previous games, with many and many dark souls elements, like the "bonfire" checkpoints and extremely hard and rewarding boss fights. It´s definetly an addictive game and will not disappoint the Fromsoftware fans. Expand
  26. May 7, 2019
    10
    Ich verstehe nicht wie man als Bloodborne oder Dark Souls Fan dieses Spiel nicht leiden kann. Es ist auf seine eigene Art und Weise absolut ebenbürtig. Ich für meinen Teil habe dieses Feeling beim Zocken welches ich nur bei From Software Games bekomme, deshalb 10/10!!!
  27. May 6, 2019
    10
    Anyone who says that the game is too short is probably rushing the bad ending and not exploring the world.
    This game is as close to a masterpiece as we will see in 2019. The combat is tight, the lore is fascinating and inspired by actual events in Japanese history. The game is clean and crisp. I've had no issues with frame drops or glitches. While the graphics aren't perfect, or as clean
    Anyone who says that the game is too short is probably rushing the bad ending and not exploring the world.
    This game is as close to a masterpiece as we will see in 2019. The combat is tight, the lore is fascinating and inspired by actual events in Japanese history. The game is clean and crisp. I've had no issues with frame drops or glitches. While the graphics aren't perfect, or as clean as other 2019 titles, I've never considered graphics to be the determining factor in making a game. Honestly the best part of this game for me is the lore. While I love the demands of the combat system, and I will address complaints about that in a moment, and how it has a low entry point in the beginning but ramps up nicely lately, the lore knocks it out of the park for me. With every boss beaten and new area unlocked the world get more and more pleasantly weird.
    I'm seeing people complain about the combat system, there's no combat or play-style variety, you can't build your character how you want, so on and so forth. Apparently these players didn't get that far into the fighting style trees or arts. Just because Sekiro doesn't let you cheese the game with over leveled health bars and wearing the highest poise armor in the game doesn't mean its bad. The game has immense variety in both how you approach enemies and the various tools you use to sway the fight one way or another. Also QTE? I don't see one single QTE in the game, this is seriously confusing.
    Ultimately the game is probably the most welcoming From Soft title to come out in a very long time. The game starts out simple yet the further you progress into the game the more options you have for handling mobs and bosses. The game demands mastery of a variety of skills rather than just being alright at one thing, and punishes you when cannot attempt to rise to the challenge. There's a lot to be learned in this game, and the more you learn and master the more you can enjoy the nuance of the system. Also one last thing, if you go into combat playing re-actively you will be crushed by later bosses. This game is about balance, if you don't get that then fights will be very boring and you will get crushed.
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  28. May 4, 2019
    10
    Bloody brilliant, yeah at the start its harder than dark souls but once you get into the deflecting and general game mechanics your golden. What a ride, A must play
  29. May 3, 2019
    10
    The game has a good chunk of what you would expect from a Souls game: High but extremely fair difficulty, amazing animation and movesets from enemies, a LOT to be discovered around the main story (evironment storytelling is back) and bosses that will always test what you have learned so far.

    I like to compare SEKIRO to real life, you will fail a lot at something, but each time you fail
    The game has a good chunk of what you would expect from a Souls game: High but extremely fair difficulty, amazing animation and movesets from enemies, a LOT to be discovered around the main story (evironment storytelling is back) and bosses that will always test what you have learned so far.

    I like to compare SEKIRO to real life, you will fail a lot at something, but each time you fail you will get a little step closer to overcoming your obstacles, until you finally do and you just feel really proud of what you just did.

    The only bad thing in SEKIRO is that it does not have the variety the other Souls games have (you can't change your clothing and main weapon), but as FROM SOFTWARE stated, this is NOT a Souls game.
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  30. May 3, 2019
    10
    Great game! If you're thinking of trying this game, expect the game to be difficult.. This game will test you, and will keep testing you.
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.