User Score
8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Apr 1, 2020
    10
    at this point I don't think fromsoftware can screw up all their games are a must play
  2. Mar 30, 2020
    10
    Greatest feudal Japan experience yet

    Fromsofts Magnum Opus and one of the greatest games of all time

    A must play for any action game fan
  3. Mar 26, 2020
    10
    The best game of the generation. After great Bloodborne, Feom Software went even further with focus on attack and its tremendously involving and fun.
  4. Mar 25, 2020
    10
    Fromsoft does it again, another masterpiece in its catalogue. Superb gameplay with the tightest mechanics I've ever seen. The story is pretty good as well and has decent replayability. Next up is Elden Ring!
  5. Mar 22, 2020
    10
    Up there with my fav games of all time. Like all soulsborne games it's just epic and the combat is spot on. Challenging but fair. Cannot recommend it enough
  6. Mar 22, 2020
    4
    Ok thi is not a souls like,so they said...
    Just take Dark Souls/Bloodborne/Nioh and take off all the cool staff like, level, personalization of the carachter, weapons, ecc....
    Copy and past Tenchu, and voilà.... Sekiro.... -_-
  7. Mar 21, 2020
    5
    How a game can be so good and so bad at the same time is confusing my brain. As usual, with From games, you have a game that never follows its own rules. Combat is infuriating. Forget any type of battle plan cause luck is the key here. Half the time, unless you you hit the button at the exact time it indicates then there is zero chance of success. You're combat is regimented but the AIHow a game can be so good and so bad at the same time is confusing my brain. As usual, with From games, you have a game that never follows its own rules. Combat is infuriating. Forget any type of battle plan cause luck is the key here. Half the time, unless you you hit the button at the exact time it indicates then there is zero chance of success. You're combat is regimented but the AI can slash through walls, turn during lunges, attack through your attacks, throw oil through walls, kill you straight from resurrection, yadda yadd yadda. They have spaced the buildings and walls just far enough apart that you can't jump from building to building or wall to wall, which you would think a ninja game would pride its self on. The roof will hang over just enough to stop you jumping. unless you hit the hang button exactly right then you'll pogo on a spot 5 or 6 times till it works. The camera is a joke and the lock on system has a mind of its own, if it works at all. Everything outwith the control and combat is beautiful. Kills are satisfying. The environments are stunning and you do want to progress but then you die and it's back 25 minutes. Love Hate is all I can say. Would have been top 5 if From hadn't done the controls. Expand
  8. Mar 20, 2020
    3
    It's just not fun.

    It's just that simple. Everything I liked about Soulslike games has either been dumbed down or removed. Combat is an complete **** requiring mashing the **** triggers and is so absolutely narrow that playing it is unrewarding. Controls suck a fat one; dodging can't dodge **** parrying is again a crapshoot, and perilous attacks are the worst idea From has ever had
    It's just not fun.

    It's just that simple. Everything I liked about Soulslike games has either been dumbed down or removed. Combat is an complete **** requiring mashing the **** triggers and is so absolutely narrow that playing it is unrewarding. Controls suck a fat one; dodging can't dodge **** parrying is again a crapshoot, and perilous attacks are the worst idea From has ever had except for all the other ones in this very game. Dying is now punished (a cardinal sin in Soulslike) with afflictions to NPCs, locking you out of quests until they're healed with a rare item, and half your XP and money with no opportunity to regain or store them.

    Perhaps the worst part of this game is how awkward it is; it's a Soulslike game clumsily fused with a Tenchu game and forces a single playstyle that frankly isn't all that fun or rewarding. I hated it. I hated every second of it, and it made we want to play Metal Gear Rising and The Surge 1 and 2 again.
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  9. Mar 20, 2020
    9
    One of the best action game of the generation. The visual and the combat system are both simply amazing.
  10. Mar 19, 2020
    0
    Awful game... It reminds me Nioh gameplay and also the graphics are to archaic's.. really I don't know what you guys see on this game . There are betters. This one it took me out to much expectoration for nothing... The menu it's like a kind of Bloodborne and old games of RPG. Nothing like Onimusha (leyendary one) or Tenchu... Very upset
  11. Mar 14, 2020
    10
    This review contains spoilers, click expand to view. Hardest, yet most rewarding game experience I've ever had. Best of the souls series here. Do NOT GIVE UP! It's worth the effort to git gud. Expand
  12. Mar 11, 2020
    1
    Poor storytelling, Bad map Design, Unjust gameplay mechanics and graphics that belong to the beginning of PS3-Xbox360 Era...
  13. Mar 11, 2020
    9
    Great mechanic and Boss design,Epic boss fights. what else does a person want in a game
  14. Mar 8, 2020
    0
    Terrível, jogo sem instruções iniciais, movimentos horríveis, parkour e se pendurar é ridículo, muito marketing em cima da um jogo nada prazeroso. Vc mais se irrita que joga. Não vejo porque um jogo ser irritante e repetitivo. Ganhar o melhor jogo do ano após God of war, Horizon é ridículo. As batalhas não são empolgantes. Ser extremamente difícil não torna o jogo bom ou "clássico" daTerrível, jogo sem instruções iniciais, movimentos horríveis, parkour e se pendurar é ridículo, muito marketing em cima da um jogo nada prazeroso. Vc mais se irrita que joga. Não vejo porque um jogo ser irritante e repetitivo. Ganhar o melhor jogo do ano após God of war, Horizon é ridículo. As batalhas não são empolgantes. Ser extremamente difícil não torna o jogo bom ou "clássico" da categoria. Não sugiro a compra, me senti roubado em ter comprado essa porcaria produzida. Expand
  15. Mar 2, 2020
    2
    Let's start by saying I love the Souls games. While this game has some okay features. Its not Souls, BB or even Nioh in my eyes. I enjoyed all of those titles and while they are all beatable... This game locks the player in non-stop boss battles of ridiculous length and difficulty (some bosses take the average player 50+ battles to learn how to kill them). I understand that some playersLet's start by saying I love the Souls games. While this game has some okay features. Its not Souls, BB or even Nioh in my eyes. I enjoyed all of those titles and while they are all beatable... This game locks the player in non-stop boss battles of ridiculous length and difficulty (some bosses take the average player 50+ battles to learn how to kill them). I understand that some players ego (Youtubers) rely upon it and that is fine. But making a game that is nearly unbeatable for a HUGE percentage of players (Look at the % of players with any ending trophies and remember 8% have all). A game that 10-15% of the players have any end game trophy while the company charges a premium for it does not make it suitable for financial support. From this day forward I will do my research on Fromsoft games and not jump in feet first. Its unfortunate because I love Souls. Expand
  16. Mar 2, 2020
    10
    This is quickly becoming one of my favorite games of all time. I came into this game with mixed expectations. As a soulsbourne veteran, i was worried about a game without customization, and parry/deflection based combat but it just simply works perfectly in this context. The combat quick paced combat is intense and satisfying. The removal of the stamina bar allows you to focus on the enemyThis is quickly becoming one of my favorite games of all time. I came into this game with mixed expectations. As a soulsbourne veteran, i was worried about a game without customization, and parry/deflection based combat but it just simply works perfectly in this context. The combat quick paced combat is intense and satisfying. The removal of the stamina bar allows you to focus on the enemy and what they are doing rather than staring at your green bar go up and down. To me, the combat with bosses reminded me of learning an intricate dance with ebb and flow. Most fights require an aggressive mindset where you chip away at the bosses posture, but you must also know the proper response to everything the boss can through at you including the perilous attacks. These unblockable but can usually be highly countered. When the opponent uses a thrust attack, you can dodge into it to perform a mikiri counter. These do massive pasture damage and allows you to continue your aggression. In true FromSoftware fashion the boss fights are incredible and beating them is a rush i haven't found in any other game developer. While i was sad to see weapon customization go by the way side, FromSoftware was able to prefect the katana is every way. This isnt to say customization is gone either. The game allows you to experiment with the prosthetic attachments, and includes FromSoftware's first to my knowledge skill tree.

    I can't begin to explain how amazing the world building is in this game. All of the locations are beautiful and varied ranging from a corrupted temple of monks to a canyon of crazed monkeys. Everything was a joy to explore and fight my way through.
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  17. Mar 1, 2020
    10
    zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  18. Feb 26, 2020
    9
    This game is a master piece, I´m still playing it, the battles are awesome and some of them very difficult, lots of skills to learn, lots of exploration and very good gameplay. If you like a challenge, this game is a must
  19. Feb 26, 2020
    1
    Got this game because the guys at the store know I love the dark souls trilogy, and while the mechanics are similar, the game is just too hard. And I say that having played and beaten all the dark souls games (except 3 expansion). Suckyro just brings the cheese to a new level, you will constantly be doing the same exact thing over and over about 50 times per section. And there’s noGot this game because the guys at the store know I love the dark souls trilogy, and while the mechanics are similar, the game is just too hard. And I say that having played and beaten all the dark souls games (except 3 expansion). Suckyro just brings the cheese to a new level, you will constantly be doing the same exact thing over and over about 50 times per section. And there’s no redeeming point where you can actually make progress for a bit, the ENTIRE game is impossibly hard and just corny. I play games for a few hours a day, and this one I’m happy if I can reach a New checkpoint before I gotta leave for work. I give this game 0 buttholes Expand
  20. Feb 23, 2020
    10
    Graphics 9/10
    Gameplay 10/10
    Plot 8/10
    Pains 45/10
    This is my incorruptible and honest opinion
  21. Feb 22, 2020
    4
    **** **** game riding on the fame of the memes, from software is the Apple of videogames, we all know that the product is mediocre at very best but has that notoriety that is big due to all the memes and the git gud cirle jerk who have accomplished nothing special and feel like they have to like this game just because is hard.
    took me hours to beat it just like the rest of from software
    **** **** game riding on the fame of the memes, from software is the Apple of videogames, we all know that the product is mediocre at very best but has that notoriety that is big due to all the memes and the git gud cirle jerk who have accomplished nothing special and feel like they have to like this game just because is hard.
    took me hours to beat it just like the rest of from software games but **** me, at some point I realized that I (no joke) spent more time trying to fight the controls (mainly enemy lock) than fighting the actual enemies.
    Would not reccomend spend more than 10 of whatever currency you have on this.
    STOP FANBOYING is ruining games, doesn't matter if you a fan of the genre, stop being a **** and give the actual rating it deserves, no game is 0 or 10 so **** off
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  22. Feb 18, 2020
    10
    un gran juego que genera que los jugadores de series como dark souls o bloodborne deban aprender de nuevo a jugar un titulo de FromSoftware.
  23. Feb 17, 2020
    9
    Sono un giocatore adulto, 42 anni, che aveva abbandonato il gamepad per ben vent'anni. Ho ripreso a giocare solo nel 2019 e ciò non mi ha impediato di accettare la sfida di Sekiro. Sì, perchè, va detto subito che il viaggio proposto nel periodo Sengoku giapponese da Fromsoftware è a tutti gli effetti una sfida! Bella, coinvolgente, profonda nel combat sistem e appagante. Le ambientazioniSono un giocatore adulto, 42 anni, che aveva abbandonato il gamepad per ben vent'anni. Ho ripreso a giocare solo nel 2019 e ciò non mi ha impediato di accettare la sfida di Sekiro. Sì, perchè, va detto subito che il viaggio proposto nel periodo Sengoku giapponese da Fromsoftware è a tutti gli effetti una sfida! Bella, coinvolgente, profonda nel combat sistem e appagante. Le ambientazioni sono magnifiche, le mappe attraverso cui ci si sposterà sempre diverse e originali così come i mob, i miniboss ed i Boss. Ognuno avrà una peculiarità diversa ed un diverso modo per combaterlo. I combattimenti con alcuni boss a volte potranno durare anche 3 o 4 ore, ed a scriverlo pare una follia, in realtà la follia sta nel fatto che quelle ore passate a battrli NON SONO FRUSTRANTI, come invece avveniva a volte con i vecchi giochi From... Anzi! Dopo ogni morte si ha subito voglia di riprovare ancora, ancora e ancora... Straconsigliato!! Expand
  24. Feb 16, 2020
    1
    This game is not friendly towards players new to the genre. There will be a lot of dying before you realize that the game is all about dying and memorizing different moves, you really have to play exactly the way developers want you to in order to progress.
  25. Feb 13, 2020
    10
    Incredible game. My only problems are that I wanted a little more content and that most of the abilities aren't really useful.
  26. Feb 10, 2020
    8
    Hmmm, this is a tough one to review for me. Played all the Soulsbornes (including DeS) through NG+++ and through Way of the Demon on Nioh. I guess I would consider this one a natural progression of the formula for a stealth version of From's stuff with a different twist on the combat. That combat, along with said stealth and quick vertical world traversal was quite enjoyable and a niceHmmm, this is a tough one to review for me. Played all the Soulsbornes (including DeS) through NG+++ and through Way of the Demon on Nioh. I guess I would consider this one a natural progression of the formula for a stealth version of From's stuff with a different twist on the combat. That combat, along with said stealth and quick vertical world traversal was quite enjoyable and a nice change of pace. Overall I really enjoyed the game, but not quite as much as the others. It took me quite a while to complete, but kinda for the wrong reasons. Having to fight some bosses over and over and over (and over) again in order to progress at some points became more tiring than rewarding for some of the fights. I certainly don't want easy mode, but this particular game of From's seems to be much more trial and error than adapting mid-fight and overcoming. With deflecting, dodging, blocking, attacking, and jumping there is just too much to negotiate with some of these bosses until you memorize the patterns. Then you need to execute it near flawlessly to achieve victory. Now do that 3 or 4 times per boss with more movesets, higher aggression, lightning, poison, projectiles, fear, and/or fire tacked on each time. It can be very rewarding, but it can be very tedious and almost unfun. A bit of both, I guess. The system works well, it just feels like too much system sometimes. And that is AFTER it all clicks. The size of the game area-wise is not that big, and areas are repeated with different enemies after triggering certain events. This was not a big issue, but a few more areas would've been nice. The one thing I missed most was the risk/reward of pushing on at the expense of souls to get further. The "bonfires" are pretty close here and you just straight-up lose half experience upon death. It works, but the stakes just aren't as high in that department. Story was fine, but I do prefer the cryptic style of Souls. Overall I loved it and appreciate From doing something a bit different. Expand
  27. Feb 6, 2020
    10
    This review contains spoilers, click expand to view. After over 30 hours I finally completed this beast, and I can say I have not felt the extreme rush upon beating The Sword Saint since I first clashed with the likes of Gwyn and Orphan. Absolutely brutal, completely unforgiving, and super satisfying to best, Sekiro has takes the crown from Bloodborne as my favorite From Soft game. Absolutely perfect. Expand
  28. Feb 3, 2020
    10
    Игра топ 10 из 10 без минусов.Сюжет из игры в игру от фромов растет .Боевка-2000 из 10.Лучше боевку НЕЛЬЗЯ БЫЛО СДЕЛАТЬ.графика при бюджете выглядит иногда лучше дес стренджет,у которой бюджет намного лучше.Еще открытый мир с системами туннелей как в бладборне.И самое главное-тупым казуалам места нетгтупоголовым казИгра топ 10 из 10 без минусов.Сюжет из игры в игру от фромов растет .Боевка-2000 из 10.Лучше боевку НЕЛЬЗЯ БЫЛО СДЕЛАТЬ.графика при бюджете выглядит иногда лучше дес стренджет,у которой бюджет намного лучше.Еще открытый мир с системами туннелей как в бладборне.И самое главное-тупым казуалам места нетгтупоголовым каз
  29. Jan 27, 2020
    10
    This isn't even Fromsoft's final form. I suspect much more from them in the future from games like Elden Ring and beyond, but my god is this game perfect in every way.

    There were no glitches or bugs that I encountered. The combat was masterfully perfected and polished. Every perfect counter felt like I earned it. The difficulty fairly increased linearly with my character progression
    This isn't even Fromsoft's final form. I suspect much more from them in the future from games like Elden Ring and beyond, but my god is this game perfect in every way.

    There were no glitches or bugs that I encountered.

    The combat was masterfully perfected and polished. Every perfect counter felt like I earned it. The difficulty fairly increased linearly with my character progression and personal skill. I almost felt from Fromsoft was reading my mind. They knew perfectly when to hand me the next challenge. That's not to say that I did not find this game challenging. IT WAS PROBABLY THE HARDEST FROMSOFT GAME I HAVE EVER PLAYED. Mostly due to the fact that most Dark Souls games can over come difficulty by summoning. This game you are solo the entire time. you must overcome all challenges yourself.

    The narrative this game handed me was detailed enough to not feel like a Dark Souls game. They left some points unexplained to make room for the sequel, but handed me juicy bits of story to keep me interested in the unfolding of the narrative. Overall this was the most full fleshed out story I've seen from a Fromsoft game.

    The soundtrack beautifully complimented each area and encounter. It's one of the most impactful and memorable scores from their library I have played.

    The graphical detail was exquisite for a console title. I played this on the PS4 Pro and held 60fps most of the time. It will drop to 45fps in intense areas, but that did not impact my personal experience. The game looked beautiful throughout my entire playthrough.

    Overall I would say this game overwhelmingly deserves it's GOTY award. It's a masterpiece that Fromsoft has not achieved since the original Dark Souls. The gameplay, narrative flow, and difficulty curve perfectly flow together to make this an incredible title for their fan base.
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  30. Jan 17, 2020
    10
    complex, exciting, beautiful ... only for those who are ready to endure torment and enjoy the victory.
  31. Jan 20, 2020
    10
    The game is very good. She dragged me into the world of masochism, almost passed the game, emotion overwhelmed me. IMPOSSIBLE
  32. Jan 20, 2020
    0
    Overly patched, the game seems to have become unplayable with patches.

    It is a very good game, but the balance of just one boss has gone too far. There is simply one boss that you need to kill in order to progress which can not be killed with the latest patches (and there is literally nothing left for me to do in the game), no techniques, side steps or abilities work, none of the
    Overly patched, the game seems to have become unplayable with patches.

    It is a very good game, but the balance of just one boss has gone too far. There is simply one boss that you need to kill in order to progress which can not be killed with the latest patches (and there is literally nothing left for me to do in the game), no techniques, side steps or abilities work, none of the youtube walkthroughs work (as the patches have not only addressed the obvious bugs) but patched out the techniques you could use to exploit a weakness, by making the boss hyper aggressive, air borne and makes the summons hang about to agro you during the fight. I may return and play the game unpatched, but right now there are other games to move onto. Dissapointing as I was enjoying it and had been killed 20-30 times on some of the earlier bosses, but there is a limit when the game stops being fun, and is not about gitting gud.
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  33. Jan 19, 2020
    2
    another massively overrated game by fromsoftware, sekiro looks and feels much better than dark souls games and bloodborne but the story is still uninteresting and it's gameplay and combat system is unforgivingly and horribly difficult and frustrating to the point it's unplayble for me. and I refunded it. there is a narrow line between challenge and intentional difficulty and sekiro isanother massively overrated game by fromsoftware, sekiro looks and feels much better than dark souls games and bloodborne but the story is still uninteresting and it's gameplay and combat system is unforgivingly and horribly difficult and frustrating to the point it's unplayble for me. and I refunded it. there is a narrow line between challenge and intentional difficulty and sekiro is just hard without being even a little fun.
    miyazaki games make me question my self do we play games to have some fun and relax after a hard day or die 999 times trying to defeat one boss. I definitely choose the first one, critics should stop giving high scores to from software games for no reason.

    + nice artistic design
    + a protagonist who talks!

    - too hard, unplayable and no option to reduce difficulty
    - clunky and terrible controls
    - bad physics
    - story is not interesting
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  34. Jan 15, 2020
    4
    I finished the game 5 times now, four times on the ps4 pro and one time on the regular PS4. The reason it gets only 4 points is because technically, it’s a shame to even release a game like that. The frame pacing on the regular consoles, not the enchanced ones, is a disaster. It completely interrupts the flow, inputs are often not registered and in intense boss fights, this is nerveI finished the game 5 times now, four times on the ps4 pro and one time on the regular PS4. The reason it gets only 4 points is because technically, it’s a shame to even release a game like that. The frame pacing on the regular consoles, not the enchanced ones, is a disaster. It completely interrupts the flow, inputs are often not registered and in intense boss fights, this is nerve wrecking. On the PS4 Pro the experience was good, stable frame times, around 40 FPS and the combat system was smooth. It was a gorgeous experience, one of the reasons why I unlocked the platinum.

    But it just don’t understand how stubborn Developer have to be, to be releasing a game, that has 2013 visuals, and not even vaguely polish it for running smoothly on 30 FPS on the base consoles.
    I am saying all this because not everyone has an enchanced console like the One X or PS4 Pro.

    Overall great game on PC, PS4 Pro and one X. For the base consoles I can definitely not recommend.
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  35. Jan 14, 2020
    10
    Absolutely perfect game for me. I love everything in this game! The art direction, the 4 endings, the main character (Sekiro) and all others like Genichiro, Emma, Lord Isshin Father Owl, the japanese theme, the difficulty in this game, the combat style (more than bloodborne and dark souls 3) and for all these reasons i rate it 10 out of 10 and i have Platinum in this game!
  36. Jan 13, 2020
    0
    ставлю 0 потмоу что управление очень сложное, игра не интересная, постоянно какие то преграды тупорылые, мне не нравится, убивают тупо с 1 кинжала, игру купил и сразу потом слил на торговой площадке. Мне не зашло чисто субъективизм. Может другим нравится, но это гг хардкорный хардкор, мне такое не по душе. Тупые катсцены.ставлю 0 потмоу что управление очень сложное, игра не интересная, постоянно какие то преграды тупорылые, мне не нравится, убивают тупо с 1 кинжала, игру купил и сразу потом слил на торговой площадке. Мне не зашло чисто субъективизм. Может другим нравится, но это гг хардкорный хардкор, мне такое не по душе. Тупые катсцены.
  37. Jan 10, 2020
    5
    the one who designed the headless fight knows the hardships of life how u r enemy knocks u down everytime u try to get up that fight was inspired by that but it's so frustrating !
  38. Jan 10, 2020
    4
    Love Soulsbourne, but I did not enjoy this and gave up on it about 25-30hrs in. My main problem was the lack of variety in combat. I never really felt like I was battling an enemy - rather i was closing distance and then playing a rhythm game. I hate to say it, but I wouldn't bother with a From game again unless they return to the souls formula with greater variety in combat/weapons.
  39. Aug 24, 2019
    2
    Poor game, but as a dark soul or bloodborne challenge it is ok, nothing else, I do not recommend ....
  40. Jan 5, 2020
    9
    One of the best FromSoftware games, there is finally a plot and gameplay and game dynamics are much better
  41. Jan 4, 2020
    9
    From sofware consigue reinventarse haciéndote aprender de nuevo a jugar bajo sus normas.
    El mejor combate con espadas que se ha hecho en la industria nunca, un diseño de niveles soberbio y una dificultad medida al milímetro hace, si bien no el mejor juego de la marca, el mejor juego que han hecho a nivel de combate. Una de las pegas sobre los otros trabajos de la empresa es que apuestan
    From sofware consigue reinventarse haciéndote aprender de nuevo a jugar bajo sus normas.
    El mejor combate con espadas que se ha hecho en la industria nunca, un diseño de niveles soberbio y una dificultad medida al milímetro hace, si bien no el mejor juego de la marca, el mejor juego que han hecho a nivel de combate. Una de las pegas sobre los otros trabajos de la empresa es que apuestan por la cantidad en vez de por la calidad en cuanto a jefes, los hay muy buenos pero abundan muchos jefes del montón que lo único que tienen de especial es que son duros de matar y ya. En resumen en un estilo que todos copian y podría tener síntomas de estancamiento Miyazaki consigue reinventarse e ir un paso más allá de lo que hacía hasta ahora, un juego imprescindible.
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  42. Jan 3, 2020
    9
    Sekiro is a great game with a new story and a more vibrant colorful mood compared to the other series. The game feels hard in the beginning, but when you get the hang of parrying it becomes almost 'easy'. But difficulty aside, the game is beautiful, with a lot of verticality and a sense of freedom in exploration without being a really open (/empty) world. It manages to strike a goodSekiro is a great game with a new story and a more vibrant colorful mood compared to the other series. The game feels hard in the beginning, but when you get the hang of parrying it becomes almost 'easy'. But difficulty aside, the game is beautiful, with a lot of verticality and a sense of freedom in exploration without being a really open (/empty) world. It manages to strike a good balance overal. The only downsides for me are the lack of different weapons, no magic, no cosmetic possibilities and a protagonist whose not all that interesting or deeply developed. I love FromSoftware's games and this one is a great and new addition! Expand
  43. Jan 2, 2020
    7
    Fromsoftware echa una mirada al pasado para fusionar la saga "Souls" con Tenchu, dando lugar a un juegazo en toda regla.
  44. Dec 31, 2019
    10
    Such a great game I ever played, it might be the best action-game of all time. Unbelievable gameplay and perfect narrative based on true Japanese myths. Fascinating experience awaits
  45. Dec 30, 2019
    2
    This review contains spoilers, click expand to view. The majority of the game is fun and challenging but it doesn't seem like From Software think players should learn things progressively and definitely not all customers deserves to finish their product. I can understand hard games. But usually hard games gives you a learning window for specific skills required to not get one shot'd by bosses before you actually face them. Genichiro for example. There is no enemy before him that launches the same lightning attack for his last form so you can practice return lightning skill before the boss fight. Instead you have to die repeatedly trying to figure out how since it pretty much kills you in one hit if you mess up the execution. Sure you can look up videos and guides. But that should not be a part of the gameplay experience. I would not recommend this game to anyone other than the most hardcore masochist. Expand
  46. Dec 30, 2019
    1
    Theo game has poor motifs tô be dificult, and the aprentice corner is injustified.
  47. Dec 23, 2019
    10
    a masterpiece . great combat , great level design and atmosphere , great characters , great story and lore , this game has everything a game should be from the most important thing like gameplay to the story thank you miyazaki-san thank you fromsoftware for creating this masterpiece , looking forward to elden ring , because you never stop to amaze us
  48. Dec 29, 2019
    10
    Great game and I enjoyed playing it! The environments and characters design is well done and the clashing swords combat is what makes the game enjoyable. It got the game of the year and it deserve it.

    Personal note: I wish it was a bit easier.
  49. Dec 29, 2019
    10
    Amazing game. High quality as usual with FROM software. High learning curve but once you get it, it's incredible. Beautiful graphics, immersive world design, intuitive controls, excellent A.I, haunting music. Prepare to hone your reflexes to lightning speed. If somebody didn't like the game it's because they didn't want to put in the time to learn how to actually play it
  50. Dec 28, 2019
    7
    First, this is a good game.
    1) Best art design I can expect from Fromsoftware. The art design is absolutely breath-taking, both graphic and music.
    2) Very interesting combat system. Some may say this isn't like previous soulborne games. However, basically those games are all about when to dodge and when to hit, and sekiro changed it into when to deflect, when to jump, when to use your
    First, this is a good game.
    1) Best art design I can expect from Fromsoftware. The art design is absolutely breath-taking, both graphic and music.
    2) Very interesting combat system. Some may say this isn't like previous soulborne games. However, basically those games are all about when to dodge and when to hit, and sekiro changed it into when to deflect, when to jump, when to use your umbrella, etc. I think this is some kind of upgrade.
    3) There's no level system. You spend skill points on actual skills. Some people may not happy about this, but the level design will actually ruin the difficulty design of a game. And here I'm actually fighting instead of farming XP for 3 hours.
    4) The story is always astonishing, and I can gather more info in this game now. After the first playthrough, I can tell the basic events happened in this game. But there's still more info requires my attention. While in Dark Souls or Bloodborne, I need to watch YouTube videos to help me figure out what the heck had happened.

    Bad:
    1) Frame drop on PS4. This is absolutely a demanding game or they just did't do enough tweaks. The frame drop is a big problem. On ps4 sometimes the frame drops down below 40 and most of the time it's fixed between 40 - 60. Don't worry there's no dramatic frame drop in any boss fight but this is annoying.
    2) Stealth system doesn't work as I expected. This stealth system is not bad, but sometimes enemies can hear you through any kinds of walls. Sometimes enemies can see you thousands miles away. Even though you hit them while hanging at the cliff, they won't attack. I know this is the first time FS actually put the stealth system into a game, but dude it's lame.
    3) This game is QTE after multiple playthrough. Enemy attack is not THAT various. Once you figure out what enemy will do and what is exactly helpful, this game is QTE to you. It's still tough I admit, but way more easier. But this only happens after multiple playthrough and this is not really a big deal.
    4) Useless skills. As I mentioned you spend XP on actual skills. However, there's a lot of skills actually unhelpful. They are useless. You may find them helpful but in the end I unequipped all the skills and tools except my umbrella.

    TL;DR: Sekiro preserves the all the advances in the previous soulsborne games and sometimes exceeds them, but frame drop on PS4, lame stealth system and tons of useless skills disappointed me.
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  51. Dec 28, 2019
    9
    Un excelente juego de parte de FromSoft. Las mecanicas de combate estan muy pulidas y es muy satisfactorio hacer contrataques. La dificultad es desafiante pero no imposible. La direccion de arte es bellísim al igual que la saga Souls. Ademas posee una historia muy buena y con personajes entrañables.

    Lo unico malo que le veo es que en algunas ocasiones la camara se desvía y la hit box
    Un excelente juego de parte de FromSoft. Las mecanicas de combate estan muy pulidas y es muy satisfactorio hacer contrataques. La dificultad es desafiante pero no imposible. La direccion de arte es bellísim al igual que la saga Souls. Ademas posee una historia muy buena y con personajes entrañables.

    Lo unico malo que le veo es que en algunas ocasiones la camara se desvía y la hit box falla con algunos enemigos que se mueven muy rápido
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  52. Dec 28, 2019
    1
    Boring repetitive garbage. So mad I spent money on this trash can fire. Playstation needs to change their return policy.
  53. Dec 28, 2019
    10
    No need to explain about this game. You have to play and will notice it’s the best game of this year!

    I like the way to keep using only one Katana with various skill styles and different sub-weapons... it is hard but made me to get over the difficulties.

    Thank you FronSoftware!!
  54. Dec 27, 2019
    5
    Playing an Activision game was the very first punitive element in this game.
  55. Dec 26, 2019
    0
    The worat game I've ever played, I have no idea how this game got a high rank, it's so hard to play plus they made it seem impossible to kill bosses with Samurai Spider Man.
    What a waste of money.
  56. Dec 25, 2019
    5
    Weak, very weak in comparison to number of mechanics and game play styles in Dark Souls. Few sword attacks, few tools that can be used rarely and a LOT of useless skills that make you feel stupid because of your decision and amount of time you spent to get them. All the time I felt that my time is not respected, hours of game play to become stronger, but no... you are not so strong andWeak, very weak in comparison to number of mechanics and game play styles in Dark Souls. Few sword attacks, few tools that can be used rarely and a LOT of useless skills that make you feel stupid because of your decision and amount of time you spent to get them. All the time I felt that my time is not respected, hours of game play to become stronger, but no... you are not so strong and never will be.
    Weak, very weak art in comparison to BloodBorne. There was a few nice, but not breath-taking places, there were only several memorable but painful bosses.
    I didn't feel the presence of magic like in other Miyazaki games, nothing except concentration and feeling tired from the game already on the third hour. I've finished the game because I've waited for something that has never arrived.
    Bosses, oh these bosses. Too often, too alike, some are unreasonably strong - you rarely will be able to play the game, all the time you will just run for another attempt to defeat a boss. Some times even the same re-skinned boss, and here I mean many these "some times". It is obvious for me that the development time spent on game was not enough, so it was artificially enlarged.
    There are few things that I liked: Ashina Castle, Senpou temple, and few bosses, first fight and secret of win. But this game did not bring me the joy, this game did not become center of my relaxation time as it was before with Dark Souls.
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  57. Dec 23, 2019
    3
    From Dark Souls to Mario Kart, the main and only measure of any game is whether it’s fun. Sekiro is not fun. Its simpleton bashing is too easy, and it’s bosses are too hard. But instead of being hard in a DS way, where joy comes from finding and exploiting a weakness of it, it’s hard in a blunt way: you need to train yourself to click appropriate buttons in a split second. Unlike DS, thisFrom Dark Souls to Mario Kart, the main and only measure of any game is whether it’s fun. Sekiro is not fun. Its simpleton bashing is too easy, and it’s bosses are too hard. But instead of being hard in a DS way, where joy comes from finding and exploiting a weakness of it, it’s hard in a blunt way: you need to train yourself to click appropriate buttons in a split second. Unlike DS, this game offers no alternative weapons, no alternative damage buffs (apart from confetti, which only comes in handy against 2 (!) apparition bossed). Sekiro offers prosthetic tools as an alternative, but they require a scarce resource to use, and you can only carry so many, making them unsustainable choice. All in all, the only way you can defeat later game bosses is by training yourself like a dog to press every button with perfect timing, chipping their health tiny bit by tiny bit. One wrong move and the boss will wipe the floor with your 10 health bar upgrades in a split second. From across the room. But all the above could be forgiven and ignored. DS had ridiculous bosses and broken fights (DS2 marauders trio from a DLC, anyone?), but you could always get over them by bringing your mates with you. A hard game with no multiplayer requires some next level design prowess, and From Software falls short of this plank. This game is fun at the beginning, but it soon goes to simply frustrating. Frustration is no fun. Expand
  58. Dec 23, 2019
    8
    I won't lie, at first I really didn't like this game, as cool as it looked, it just wasn't sinking in for me, it felt trivial and never seemed to get easier. However once I realised I was playing the game wrong it started to really grow on me quite quickly. Many people critiquing this game mainly base their argument around the games combat, saying it's linear and and not free in how youI won't lie, at first I really didn't like this game, as cool as it looked, it just wasn't sinking in for me, it felt trivial and never seemed to get easier. However once I realised I was playing the game wrong it started to really grow on me quite quickly. Many people critiquing this game mainly base their argument around the games combat, saying it's linear and and not free in how you want attack an enemy, whilst this is true to an extent, this is mainly because the game is not meant to be played like Dark Souls, you are a shinobi your greatest weapon is stealth, and the game really hones this aspect yet it doesn't force you to be stealthy (you'll probably start being stealthy when you die a lot) but it is rarely ever necessary.

    Sekiro is a linear game, not in the sense that you'd think. If this is your first playthrough the game should be linear, there is not much direction unless you do the route provided and you'll probably do that on your first run as it can be quite confusing, in one area there are a bunch of overpowered enemies but in the other area you don't know where to go, this all comes down to a lack of information so when playing for a second, third or even fourth time the world is really your oyster.

    As aforementioned many people seemingly dislike the combat in this game however I really enjoy it, almost as much as Bloodborne, its very fluid and intense, just few mistakes could end your life after a perfect run. Even though many say it is repetitive and linear there are a lot of skills to be unlocked: that should be unlocked, to make the experience more thrilling and more catered towards your style of combat. If you expect to only struggle with the bosses in this game, you're wrong, despite being perfectly capable of running through most enemies, I actually struggled more with some enemy sections of the game then bosses. This is mainly because bosses require skill and groups of enemies require patience and awareness.

    Everything else about this game is arguably brilliant, ts unique graphics and setting is a nice change, giving a new light to everything helping to exaggerate darker areas. The sound design is fantastic giving life to the era at which the game is set and helping to add tension and emotion where without the sound and music it would be lacking. All of the designs are great and unique, clearly having a great influence by its sengoku time period. The story is intriguing the characters have a personality, even Wolf despite being a shinobi, and its overall an experience I hope to have again.
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  59. Dec 23, 2019
    4
    very boring gameplay as u just use 1 sword spaming parries all the time and nothing more . Most trick weapons are useless and u pretty much keep using 2 of them for the entire game.Finally the story is nowhere near dark souls or bloodborne. It is a very bad mehhh compared to those other dark fantasy titles
  60. Dec 22, 2019
    9
    Sekiro reinvents the Souls formula. Excellent game, wonderful photography work, fantastic combat. And absurdly difficult bosses. A game that doesn't forgive anyone who doesn't accept to play the way it was meticulously planned to.
  61. Dec 22, 2019
    8
    Gran juego , no es tan accesible cómo los souls pero hay que tener paciencia
  62. Dec 21, 2019
    0
    Este jogo me irrita, é impressionante o pq o jogo n tem uma dificuldade fácil
  63. Dec 20, 2019
    10
    HERMOSO,INCREÍBLE,BRUTAL Sin duda un juego que no debe faltar en tu culto de gamer
  64. Dec 17, 2019
    10
    This game is actually really good and fun. It's incredibly challenging though. It took me about 2 weeks on the last boss, but I'm my second play though it took me 2 tries.
  65. Dec 15, 2019
    10
    Норм игра меня вштырила на процентов 80 . П.С кабан бесит я ему рога на жопу натяну когда его убью !!!
  66. Dec 14, 2019
    10
    GAME OF THE YEAR 2019!

    Sekiro: Shadows Die Twice shocked a lot of people by winning this years game of the year award, and it’s honestly well deserved. The game is extremely difficult with a steep learning curve. Many people and casual journalists will say this game is bad because of how hard it is. Many will be unable to complete this game due to its difficulty. However, if you have
    GAME OF THE YEAR 2019!

    Sekiro: Shadows Die Twice shocked a lot of people by winning this years game of the year award, and it’s honestly well deserved.

    The game is extremely difficult with a steep learning curve. Many people and casual journalists will say this game is bad because of how hard it is. Many will be unable to complete this game due to its difficulty. However, if you have the time and patience to master the phenomenal combat of this game, you’ll discover just how rewarding and satisfying this game is. Don’t give a game a negative score just because you’re not good at it. It’s a beautiful game, one of the best I’ve ever played and I can’t wait for a sequel.
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  67. Dec 13, 2019
    10
    Love it thats all.......



    ..................
    Ps4 tu Ia ir the generation
  68. Dec 13, 2019
    10
    Just another masterpiece from From Software. The game is difficult at the beginning but then you learn and find a keys to each enemies. You understand power of parry and power of prosthetic and fights become just spectacular and all these things in stylish atmospheric world like in all other Souls games
  69. Dec 13, 2019
    10
    Jogo muito bom recomendo a todos a jogarem, muito emocionante os chefes muito fortes
  70. Dec 12, 2019
    0
    Disappointment all around. Stay away from this game, it's unworthy of its accolades.
  71. Dec 12, 2019
    0
    This game is for expert gamers not casual like me!! At least add a difficulty setting,that dragon rot Is bull. This game is garbage!!!dont get me wrong I could beat it but I would have 2 be willing to die 9 kajillion times to do it no thanks no fun in that!!
  72. Dec 10, 2019
    10
    me he pajeado tantas veces con los graficos que he tintado la play de blanco, maremia que pasada de juego wa chuparsela al ke lo inbentò pork es la poia
  73. Dec 7, 2019
    10
    You love bloodborne?
    Dark souls? If you want a very hard f*cking game this game is for you and it's ready to make you f*cking cry when you saw genihchiro say hi from me and be ready to have a good s*x
  74. Dec 4, 2019
    10
    В этой игре прекрасно всё: боёвка, сеттинг, лор. 1000/10. Парирование на кончиках пальцев.
  75. Dec 3, 2019
    10
    Absolutely incredible game , my GOTY for 2019. From Software cannot lose. You ARE a shinobi, they nailed it! The world is wonderfully realized like From Software usually does. The combat is addicting. This is the best sword combat game ever!

    There are many different shinobi tools and styles , two people could approach a combat situation completely differently! Parrying is an absolute
    Absolutely incredible game , my GOTY for 2019. From Software cannot lose. You ARE a shinobi, they nailed it! The world is wonderfully realized like From Software usually does. The combat is addicting. This is the best sword combat game ever!

    There are many different shinobi tools and styles , two people could approach a combat situation completely differently!
    Parrying is an absolute joy and feels great when you nail it. There are cryptic NPC quests like in souls. Various endings. Death and respawning mechanics are great.

    I guess some people are mad they did not get another rehashed dark souls? They are mad its hard? there is no way you can give this game a 0 thats insulting.

    This is a masterpiece. I cannot wait for From Software's next game, another new IP!
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  76. Dec 2, 2019
    0
    Please don't believe what the other people say. If you like this game sure it will your best game. If you don't like this game, sure it will your worst game. I personally don't like this kind of game. Since I was completed this game on PC with trainer. If I switch off the "unlimited health" on the trainer, sure until today still stuck on the first boss. This game is the most difficult gamePlease don't believe what the other people say. If you like this game sure it will your best game. If you don't like this game, sure it will your worst game. I personally don't like this kind of game. Since I was completed this game on PC with trainer. If I switch off the "unlimited health" on the trainer, sure until today still stuck on the first boss. This game is the most difficult game in the world.

    If you want to attack me, just come. Before you come attack, did you ever rate 0 to Death Stranding? A game only for minority and not for all public gamers. Did I rate 0 to this game before? No, right? Did I attack this game before? No, right?

    So how is your feel when a game that being attacked such like Death Stranding? If one day later, Sekiro being attacked by many players and being told that this game is the most difficult game in the world.
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  77. Dec 2, 2019
    10
    Un juego con un sistema de combate adictivo y super frenetico nada tiene que ver con dark souls pues en sekiro el que sube de nivel eres tu como jugador y no tu personaje dentro del juego,sublime, para mi el juego del año 2019
  78. Dec 2, 2019
    10
    200hrs+ in, and I can say Sekiro is From at it's finest. It's awesome how one studio can keep a formula for so long, bringing actual innovations on each new game. The game's is super tight, and the combat is SO SATISFYING. Bosses are few compared to other Souls entries, but really unique. The world is just plain beautiful, and I don't even need to say anything about the soundtrack because200hrs+ in, and I can say Sekiro is From at it's finest. It's awesome how one studio can keep a formula for so long, bringing actual innovations on each new game. The game's is super tight, and the combat is SO SATISFYING. Bosses are few compared to other Souls entries, but really unique. The world is just plain beautiful, and I don't even need to say anything about the soundtrack because FromSoftware.

    Sekiro and Bloodborne are the reason I vouch for any new IP from these guys. Keep 'em comin'.
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  79. Dec 1, 2019
    9
    The best game from "from soft". The only problem is that the game is a little confusing in some parts and you don't know what should you do, staying a little lost.
  80. Nov 30, 2019
    8
    (Very short/simple review) Learn how to hit that L1 , LB, button at the right time, and you will have a good time. Simple and very plain.
  81. Nov 30, 2019
    10
    Игра очень манит своим жестоким стелсом, игра прекрасна, пейзажи,гейплей, все сделано с любовью, игра по настоящему сложная, в целом From Software постарались.
  82. Nov 29, 2019
    0
    Garbage after BB.Weak camera, no playing with others, itd wasze od time and your money.
  83. Nov 28, 2019
    10
    Sekiro: shadow die twice è il canto del cigno di un autore capace come il maestro Miyazaki e di uno studio talentuoso come From Software. Gameplay ed ambientazione inarrivabile.
  84. Nov 27, 2019
    9
    I came into this game not liking it very much. It was soooo different from the other souls game. But after some time in and beating lady butterfly, I finally understood how I was supposed to play. I felt the swordplay so keenly once I got into rhythm and improved on deflecting and posture damage. When I finally understood the gameplay, I began to enjoy the world more. Sekiro and the peopleI came into this game not liking it very much. It was soooo different from the other souls game. But after some time in and beating lady butterfly, I finally understood how I was supposed to play. I felt the swordplay so keenly once I got into rhythm and improved on deflecting and posture damage. When I finally understood the gameplay, I began to enjoy the world more. Sekiro and the people he interacts with hold a lot of meaning. You genuinely care about them. I haven't felt that way for a long time, which was back in demon souls and in ds1 .

    The world is not only beautiful but detailed and interactive. Sooo many ways to explore as a shinobi. Crawling under spaces or soaring through the air by grappling. I love how much it feels like you're an actual shinobi. Especially when you have so many arm upgrades to choose from too. The best thing is you can literally beat any boss without them but they're still there if you want to fight a certain way. Customizing your playstyle is very appealing. My favorite was the umbrella and mist feathers since I resort to being defensive to contain my panic moments. Music was ok. I probably only liked about 5 tracks and so that's a little disappointing for me because I care very much about the ost of every souls game. And I only didn't like the fact that they reused a lot of bosses and areas. Wish I could have explored more places and fight some more different bosses. Ptsd of a certain giant ape... Solid game. Loved it very very much. Close second to my favorite souls game which is still BloodBorne. Although I'd pick sekiro gameplay over any other souls game. And this is coming from someone who initially hated it. I'd give it 8.5/10 but since I can only pick whole numbers it'll be a 9 on metacritic.
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  85. Nov 26, 2019
    9
    Me ha encantado, he sufrido mucho con algunos jefes finales pero después de morir 20 veces al combatir con ciertos jefes y aprenderte sus movimientos, surge una verdadera danza se espadas, es muy satisfactorio y además va muy fino, no me he podido despegar del mando
  86. Nov 26, 2019
    10
    Improves the combat formula from previous games, making it more dynamic. More forgiving 'bonfire' placement. Best action game out there.
  87. Nov 26, 2019
    10
    The best game I have played this generation. The game tests your skill. It's so satisfying to parry and kill bosses. Learning the moves and destrying the boss your next turn is just amazing. The story is fantastic and the combat is just the best I've seen in years.
  88. Nov 24, 2019
    4
    I can force myself to get killed 50 times in order to kill a boss, but what's the point of a game, if it's not fun and enjoyable?
  89. Nov 24, 2019
    8
    This is awesome game. As all other FromSoftware games, this game for sure is worth playing. Gameplay is much more complicated and harder than previous of FromSoftware games, but the most important it is still interesting and rewarding to kill boss/mini-boss. I would put 10/10 on this game if it wasn't two things. Last boss is ultimately hard, which is much harder than anything you do in DSThis is awesome game. As all other FromSoftware games, this game for sure is worth playing. Gameplay is much more complicated and harder than previous of FromSoftware games, but the most important it is still interesting and rewarding to kill boss/mini-boss. I would put 10/10 on this game if it wasn't two things. Last boss is ultimately hard, which is much harder than anything you do in DS or Bloodborne or even every single one in Sekiro before last one. I never killed last boss, but anyway I am feeling rewarding from playing rest of the game. For everyone afraid about parry mechanic. If you are DS veteran and you can manage to play them, don't worry. I have killed every single mini boss and lore boss up to last one, and every single one of them has some bug, which can lead to win. You just need to master exploits if you cant master parry. But believe me, this game deserve to be exploited :). Something else which I didn't like is that there is no any character progression. Only progression is passive hp increase and attack power increase after bosses. This is bad, because if in DS/Bloodborne you could always level up and grind few levels before boss, to make it easier, here you have no choice... boss is designed for the level which you are and more or less you can't skip it (few times , you may choose one boss before another, but nothing else). This make your character progress pointless, because bosses progress with you. Anyway in the end of the day, the game is really interesting and few times it challenged me to learn and to become better in order to complete challenges. And one last thing. Parry is the most unrewarding mechanic versus bosses. Except if you don't parry him perfectly, it is much more unrewarding than soulsborne. It often neither give you time to counter attack boss and if boss is not damaged it even don't add too much to his posture. For me posture of boss, should be permanently decreased by successful parry, or at least to give some reward even while boss is on full health. Expand
  90. Nov 23, 2019
    1
    Fome, repetitivo no es difícil es solo pillarle el truco común de comunes xd que gane resident evil 2
  91. Nov 23, 2019
    9
    Welcome to Mr. Balbool reviews,
    Firstoff I know I'm late to this but all those early reviews criticisms are just unjustified, sekiro never said it was an rpg. It's not suppose to be a grindfest where u can upgrade ur character to **** and face tank the boss like a degenerate as in sekiro there's no guaranteed way u get your money back after death and if ur stuck at a boss either perfect
    Welcome to Mr. Balbool reviews,
    Firstoff I know I'm late to this but all those early reviews criticisms are just unjustified, sekiro never said it was an rpg. It's not suppose to be a grindfest where u can upgrade ur character to **** and face tank the boss like a degenerate as in sekiro there's no guaranteed way u get your money back after death and if ur stuck at a boss either perfect his moveset counters or giveup cuz it's not getting any ezer

    Their's a stealth system that's very rewarding but they need to remove useless items for it like ceramic shard that brings no substance to the gameplay at all, the point of them is to distract the ais so you can backstab them or separate them from their gang to an easier 1v1 but I never found a scenario where they didn't get alerted by me or I rather just use the shuriken prosthetic. Fromsoftware fix your dumb*** alert range or remove this trash from the game.

    30 new varied minibosses that are challenging, but no longer am I excited to fight one further in the game cuz I've seen the same god damn model twice before, Sekiro has so many reused models. For the 30 bosses that their are in the game it feels like 60 and it burns u out real quick.

    Another point is in Ashina after divine realm things tend to become very laggy as too much is going on

    My last point is the prosthetic tools tree, from my understanding at first: get tool u want to upgrade, get materials then upgrade simple right? Nah. you want to upgrade this tool get another tool first, oh yeah i forgot to tell u u need to upgrade that one too before actually upgrading the one u wanted in the first place. I was close to the ending of the game and I had only upgraded my tool twice just cuz these limitations. Even MHW had a better weapon tree that this.

    And as usual since the dark ages fromsoftware didn't fix the camera but at this point wtf

    All these minor issues add up to Sekiro not being the successor of Bloodborne but more like the predecessor of something upcoming that's promising.
    Conclusion - you can appreciate the classic detailed world storytelling, more subtle but still complex story, more open maps with the new grappling hook, secret shinobi walls/boss phases, one of the best ever combat systems and your character can physically jump now so that's a +
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  92. Nov 22, 2019
    5
    This game walks a fine line between satisfying and challenging and pointlessly difficult. Somewhere around hour four of the castle boss, I questioned whether or not I actually enjoyed this game or if I was just too stubborn to stop playing. what everybody loves about the souls games is the satisfying combat, the exploration and staff building, and the impressive creature design on majorThis game walks a fine line between satisfying and challenging and pointlessly difficult. Somewhere around hour four of the castle boss, I questioned whether or not I actually enjoyed this game or if I was just too stubborn to stop playing. what everybody loves about the souls games is the satisfying combat, the exploration and staff building, and the impressive creature design on major bosses. None of that is present in this game. Most of the bosses are small stature and built entirely around a parry system, which renders the one form of weapon upgrades in this game (prosthetic arm) pretty useless since as long as you are timing your blocks and aggressively attacking back correctly you never have to do anything except l1 and r1 the entire fight. aside from that it's just about spending hours upon hours dying to the same boss over and over again as you memorize which attacks are to be parried and which are to be jumped etc. and then not even feeling true satisfaction because almost immediately after that, you'll venture forth and encounter a boring mini boss that can also beat the ever-living crap out of you. And because all character upgrades are locked behind major boss victories, there's very little to no point in grinding experience because that doesn't power your character up it just gives you passive or active abilities in your talent trees, but none of which are particularly ultra-powerful in the first place. There's also an unseen side effect to removing armor upgrades, weapon upgrades, weapon augments, stat building etc. Exploration in this game just doesn't carry the same fun factor of the other from software games. You can only pick up so many ceramic shards(rocks in dark souls)before you just stop getting excited about exploring. Other than shards or healing overtime items, the only thing you pick up is arm crafting material which doesn't matter because you never have to use the arm for the most part, or spirit buffs that do things like increase posture stamina or increase attack power but none of which buff you significantly much.. so there's just no real excitement in exploring. None of the rewards are very exciting for the quests. There's no covenants there's no armor there's no super secret ultimate box or weapons there's just spirit augments and crafting material and rocks. I love uncovering new area but knowing that there was never going to be anything really cool was a huge disappointment. Overall... Not their best game. It's still most definitely a from software game so it is always worth playing through, but it lacks so much in comparison to their others, and the difficulty being tied to timing blocks renders combat almost entirely irrelevant aside from hitting l1 to block at the right time which creates someone of a boring and repetitive experience. I looked forward to new bosses in the other games. unless I just dreaded them because they're not large in stature, they're not very impressive, they're just different forms of humanoids that launch an all-out assault of attacks against you that you have to hit l1 the right time a couple dozen or so times to beat Expand
  93. Nov 21, 2019
    10
    Just because the simple yet revolutionary gameplay, it merits a 10!it never gets boring
  94. Nov 21, 2019
    10
    Jogo épico, fases muito bem construidas, seguindo o estilo souls, jogo incrível.
  95. Nov 20, 2019
    8
    Because of the thematic and atmosphere, this game is my From Software favorite a hard and for some frustrating game that when accomplished it's very fulfilling, you level up your skills and weapons instead of just your stats being more about techniques that a power measure, semi open world with backtracking adjusted to your level as you come back around after certain story points talkingBecause of the thematic and atmosphere, this game is my From Software favorite a hard and for some frustrating game that when accomplished it's very fulfilling, you level up your skills and weapons instead of just your stats being more about techniques that a power measure, semi open world with backtracking adjusted to your level as you come back around after certain story points talking of the story it haves bifurcations that change the end and a new game plus that keep things interesting and doesn't make the game become tedious. Expand
  96. Nov 20, 2019
    8
    Interesting story, great visuals and engaging combat that is slightly let down by repetitive enemy encounters towards the last third of the game.
  97. Nov 20, 2019
    10
    the game mechanics is just outstanding, the fight is so emersive that sometimes you can forget the breath. The characters moves are just perfect. The music, the voices sound (in Japanese) are so well projected. English is not my strong so I'm gonna stop right here
  98. Nov 20, 2019
    9
    Although it feels impossible time to time, the satisfaction of delivering that last deathblow is amazing! There are some missing point which i cannot fully tell, but overall it’s a great experience!
    Note: It better be played in Japanese!!
  99. Nov 18, 2019
    9
    Sekiro: Shadows Die Twice is the natural evolution of Soulsborne games, taking two steps towards the Tenchu series.

    Sekiro is a ninja redemption story set in a more fantastic version of feudal Japan. Unlike FromSoftware's previous franchises Dark Souls and Bloodborne, Sekiro takes a more direct approach to storytelling. Rather than creating your own character the player controls a
    Sekiro: Shadows Die Twice is the natural evolution of Soulsborne games, taking two steps towards the Tenchu series.

    Sekiro is a ninja redemption story set in a more fantastic version of feudal Japan. Unlike FromSoftware's previous franchises Dark Souls and Bloodborne, Sekiro takes a more direct approach to storytelling. Rather than creating your own character the player controls a nameless shinobi sworn to protect his master, a young prince of Ashina, armed (no pun intended) with a katana and an increasing arsenal of tools attached to a prosthetic arm. The story is carried by conversations between the characters rather than picking up scattered pieces of lore from item descriptions and vague references. Although Sekiro still manages to leave the more obscure mysteries for the player to solve on his own - or at least look it up later on a YouTube channel dedicated to FromSoftware lore.

    Sekiro's gameplay consists of equal parts sneaking around, ambushing enemies and epic sword fights. Nearly all enemies in the game can only be defeated by a shinobi deathblow, an instant kill ability that triggers once the player fills the enemy's stagger bar by landing blows and deflecting attacks in swift succession. Sekiro also introduces a vertical element to the combat where the correct answer to certain situations is to jump above the enemy attacks rather than simply dodging out of the way. More importantly, it relies very heavily on mastering the deflection mechanic similiar to parrying in the Soulsborne games. A last second block of your katana awards you with an opening to go on the offensive as well as building up a significant amount of stagger. Once the mechanics click for the player the combat turns into a fast, satisfying clash of swords where the shortest path to victory is perfecting the correct set of inputs required to stagger your foe. Additionally the player has access to a variety of upgradeable tools and consumable items that offer unique interactions with different types of enemies from shattering shields with an axe to scaring the hell out of beasts with firecrackers. Especially when dealing with the more challenging enemies like bosses you are almost expected to find a weakness to exploit for an easier victory.

    Much to the dismay of the more casual players (and certain professional game critics) Sekiro doesn't only not have a difficulty settings, it also removes the option to grind for experience and overlevel the game's content by not having character attributes. On the other end of the spectrum, however, the news are much better: Sekiro has not one but two different ways to increase the challenge (and rewards) even further.

    While Sekiro: Shadows Die Twice lacks the sheer build variety of Dark Souls, mastering the almost rock-paper-scissors like combat is much, much more satisfying than ever before in a Soulsborne game. Even though Bloodborne holds a special place in my heart as the greatest FromSoftware game made so far, I might consider Sekiro its equal.
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  100. Nov 18, 2019
    9
    Juegazo aunque algunos enemigos que eran jefes se repiten :v pero es lo de menos aunque si hubiera preferido que se pudiese crear tu personaje
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.