User Score
8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Nov 18, 2019
    10
    Um dos melhores jogos da geração, combate perfeito, lutas épicas, inimigos formidáveis e uma história bem sombria e original.
  2. Nov 18, 2019
    10
    Bit late with the review, as I finished the game within the same month of release. I even Platinumed the game twice on two seperate accounts.

    The story is very enjoyable and more easy to follow, than Dark Souls or Bloodborne. But to learn more about the world, talking, drinking Sake and reading item descriptions is important and adds to the story. The combat is so satisfying and
    Bit late with the review, as I finished the game within the same month of release. I even Platinumed the game twice on two seperate accounts.

    The story is very enjoyable and more easy to follow, than Dark Souls or Bloodborne. But to learn more about the world, talking, drinking Sake and reading item descriptions is important and adds to the story.

    The combat is so satisfying and enjoyable. While is a "My way or the highway" style of combat, this combat is done perfectly. No other game has a better and more satisfying combat style.

    Paired with a good soundtrack, an amazingly beautiful world and in my opinion great characters, this game is to me the Game of the Year.

    I would have given a 9.5, but as there is no .5, I went with a full 10.

    A negative point I can think of, is, that the mini bosses do repeat and there's not great variety, but the main story bosses (and an optional main boss) all feel important and the battlefields are fitting to the specific boss.

    While it's not an easy game, once you get the combat style, the game will feel more easy, than while you're still struggling with the combat style
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  3. Nov 17, 2019
    0
    Game of the year! Я обожаю творчество FromSoftware, являюсь фанатом. Если судить объективно, то эта игра является квинтессенцией различных эмоций. Вникнув в общую экспозицию, играющий не будет обделен отличными эмоциями, в том числе эйфарией от побед и азартом от дальнейших твистов. Боссы и неписи - отдушина игры. Новый шедевр с интересной концепцией ведения боя. Технически игра такжеGame of the year! Я обожаю творчество FromSoftware, являюсь фанатом. Если судить объективно, то эта игра является квинтессенцией различных эмоций. Вникнув в общую экспозицию, играющий не будет обделен отличными эмоциями, в том числе эйфарией от побед и азартом от дальнейших твистов. Боссы и неписи - отдушина игры. Новый шедевр с интересной концепцией ведения боя. Технически игра также великолепна. Expand
  4. Mar 24, 2019
    7
    To be honest, I loved Sekiro's setting, but that is not enough to make me liking this game. I played this game in about 11 hours until I randomly stoped playing, why? The difficulty destroyd my enjoment, aswell my progression was lost all the time when I died. I hate that when you die in the game, it has a impact to the world around you. Is 90 hour game full of frustration really worth theTo be honest, I loved Sekiro's setting, but that is not enough to make me liking this game. I played this game in about 11 hours until I randomly stoped playing, why? The difficulty destroyd my enjoment, aswell my progression was lost all the time when I died. I hate that when you die in the game, it has a impact to the world around you. Is 90 hour game full of frustration really worth the money? I don't think so. This is the last time I buying from devolper (From Software). Expand
  5. Nov 15, 2019
    9
    Sekiro is the next evolutionary step for FromSoft's games. Most players will be turned off due to it's punishing difficulty. The combat is amazingly fleshed out and challenges you to master it for rewarding gameplay. The world in this game is dark and interesting and is sure to keep your interest. A very solid game with a story i'd argue is better than any of their other games.
  6. Nov 1, 2019
    10
    Muy buena mecánica de combate.
    No es para todos pero con paciencia se hace disfrutable para todos.
  7. Nov 14, 2019
    10
    One of the best gaming experiences I have ever had. The gameplay is top notch. The combat feels like something out of real life and the music is absolutely perfect!
  8. Nov 11, 2019
    8
    What an awesome game, its the first game I played which was developed by from software and I just loved it. The game is difficult for sure but never I felt with a single boss that it was unfair and everytime I died (I died a lot) it really motivated me to try for that boss again. I do like theno stamina bar rpg feature as it makes the game more combat focused and you need to grind a lotWhat an awesome game, its the first game I played which was developed by from software and I just loved it. The game is difficult for sure but never I felt with a single boss that it was unfair and everytime I died (I died a lot) it really motivated me to try for that boss again. I do like theno stamina bar rpg feature as it makes the game more combat focused and you need to grind a lot less. I agree that rpg feature is fun and you get to try new builds and ways to beat up bosses but this was a refreshing change Expand
  9. Nov 11, 2019
    10
    cant say i was expecting any less from FS at this point , a game that although different from other FS games was just perfect , the music .. the graphics and the scenery .. but i owe it all to the combat ! , the combat style in this game is unique to say the least , it'll force you to adapt to it and harshly punish you if you didn't , and just the feeling when you go face to face clashingcant say i was expecting any less from FS at this point , a game that although different from other FS games was just perfect , the music .. the graphics and the scenery .. but i owe it all to the combat ! , the combat style in this game is unique to say the least , it'll force you to adapt to it and harshly punish you if you didn't , and just the feeling when you go face to face clashing with an opponent is a wonderful feeling ! .. no surprise here just another 10 ! Expand
  10. Nov 11, 2019
    3
    Well done production, controls, and overall gameplay. The difficulty design however creates needless 'grind' through repeating boss battles again and again and again until you finally get through it. Yes, your skills improve as you play, but the *way* in which the game is difficult is pointless. Specifically, overcoming most fights involve getting the timing of *that specific boss* down -Well done production, controls, and overall gameplay. The difficulty design however creates needless 'grind' through repeating boss battles again and again and again until you finally get through it. Yes, your skills improve as you play, but the *way* in which the game is difficult is pointless. Specifically, overcoming most fights involve getting the timing of *that specific boss* down - memorizing their moves and the reaction timings for each, through repeating the fight again and again. That is not skill, and it is not fun, and it does not mimic, for example, the learning of a martial art. Difficult for the sake of difficulty is not good design, it is lazy design. Expand
  11. Nov 10, 2019
    10
    This my first fromsoftware game i play first time i play it i thing it is very hard and it is i die a lot but evrey times i die i learn of my mistake i get platinum on this game and just yesterday i was in ng+7 and i end the game without dying once
  12. Nov 10, 2019
    0
    Sekiro como juego es una basura y muy mediocre, es un juego para un pequeño publico en específico. Tiene gráficos malos y mediocres, su historia no es interesante, el protagonista el lobo no tiene carísima y llega hacer un juego aburrido!
  13. Nov 10, 2019
    10
    Mais um grande jogo da fromsoft..ótima jogabilidade estilo souls pra quem gosta se passar raiva
  14. Nov 9, 2019
    10
    Wow I love this game, the only souls game which I platinumed which to be fair is because it is the easiest one out of the six souls games to get.

    The boss fights are amazing, on your first run you will get destroyed by them.....a lot but its the satisfaction of finally defeating them is perfect. The story although simple is effective and smart especially when you find out how to get
    Wow I love this game, the only souls game which I platinumed which to be fair is because it is the easiest one out of the six souls games to get.

    The boss fights are amazing, on your first run you will get destroyed by them.....a lot but its the satisfaction of finally defeating them is perfect.

    The story although simple is effective and smart especially when you find out how to get each of the four endings. The lore is still there and interesting but not the best.

    The characters once again are perfect just like most of the souls games.

    The combat and stealth is smooth and satisfying, the prosthetic tools and skills although may be used only for certain enemies or bosses they all have their purpose which is what they where intended for.

    I'm sure all souls fans have played this game, but I definitely recommend this to people who have the patience to find out the enemies moves to give this a try as well.

    Best Game of 2019 so far.
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  15. Oct 27, 2019
    10
    Миядзаки как будто чувствует, какой аспект соулс игр даётся мне хуже всего. И, сначала, он приучает меня играть за ловкача в Bloodborne ( хотя я до этого боялся этого делать и играть в первом и втором Соулсах за мага. Ну а в Sekiro он приучает меня правильно ставить репосты ( они же парирования) - их я вообще до Sekiro не понимал и боялся делать.Миядзаки как будто чувствует, какой аспект соулс игр даётся мне хуже всего. И, сначала, он приучает меня играть за ловкача в Bloodborne ( хотя я до этого боялся этого делать и играть в первом и втором Соулсах за мага. Ну а в Sekiro он приучает меня правильно ставить репосты ( они же парирования) - их я вообще до Sekiro не понимал и боялся делать.
  16. Oct 26, 2019
    10
    GOTY,a difficult game but with patience and perseverance this is one of the most rewarding games I have played.Maybe only Death Stranding can knock it off now.
  17. Oct 25, 2019
    10
    My first "Souls Born" game was DS3. I was an amazing game. Thought nothing could come close to that experience..... Then I played Sekiro, and I can honestly say that Sekiro is the better of the two games. Its hard to express the emotional rollercoaster this game puts you through with its rewarding and punishing combat difficulty, but its fantastic. Anyone who is thinking about pickingMy first "Souls Born" game was DS3. I was an amazing game. Thought nothing could come close to that experience..... Then I played Sekiro, and I can honestly say that Sekiro is the better of the two games. Its hard to express the emotional rollercoaster this game puts you through with its rewarding and punishing combat difficulty, but its fantastic. Anyone who is thinking about picking up Sekiro, but hasn't yet, do yourself a favor and buy it right away.. Its extremely fun, and the level design is top notch. Worth every cent of the $60 it cost me. Expand
  18. Oct 23, 2019
    10
    Amazing! Love the game so much. Spent over 600 hours playing it. Give it a try, you won't regret it!
  19. Oct 22, 2019
    8
    Nice game 8/10 definitely maybe a bit more. Bloodborne for me was 10/10. The problem of Sekiro are frustrating and repetitive bosses (Demon of Hatred is a pure pain, also 2nd Isshin after Emma). With no ability to call for help or come a bit OP later, you just need to learn the boss and have a good patience. NG+ cycles are not so fun to play, also some achievements are pure grindNice game 8/10 definitely maybe a bit more. Bloodborne for me was 10/10. The problem of Sekiro are frustrating and repetitive bosses (Demon of Hatred is a pure pain, also 2nd Isshin after Emma). With no ability to call for help or come a bit OP later, you just need to learn the boss and have a good patience. NG+ cycles are not so fun to play, also some achievements are pure grind unfortunately. Jump+hang mechanics sucks. Very limited customization of the character, from the prosthetic tools I used 2 maximum 3. I did Platinum yesterday and I feel relieved that I don't need to play it anymore. :) Expand
  20. Oct 21, 2019
    10
    This review contains spoilers, click expand to view. Epic game. Goty 2019

    Great music, great gameplay, great history, great graphics, great boss Battles, great character design.
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  21. Oct 21, 2019
    10
    I finally beat Sekiro, and I loved it.
    It took me a while, Sekiro is definitely a different kind of beast than its predecessors, but I must admit I had so much fun in failing over and over and over again, honing my skills, improving little by little... In the end, when I beat Demon of Hatred and Isshin, I felt like a god with katana.
    From Software is one of the best game developers of
    I finally beat Sekiro, and I loved it.
    It took me a while, Sekiro is definitely a different kind of beast than its predecessors, but I must admit I had so much fun in failing over and over and over again, honing my skills, improving little by little... In the end, when I beat Demon of Hatred and Isshin, I felt like a god with katana.

    From Software is one of the best game developers of this time, hands down. The craftsmanship is apparent at every corner, the game looks great, moves great, animations are seriously state of the art. Mechanically the game takes a bit from the Souls series, but not quite as much as Bloodborne did, it's a breath of fresh air and I cannot wait for their next title, Elden Ring at this point.

    At times ridiculously punishing and difficult, but ultimately satisfying experience. Now that I have finished it once, I already plan to run an NG+ run with all my hard earned perks and I sincerely believe it will not be my last playthrough of the game. Personally I think Sekiro is the second best game released in 2019 (for me it actually comes very close after Resident Evil 2 Remake) and one of the best games we've seen in a while.
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  22. Oct 15, 2019
    10
    Sekiro is a really good game in practically all the aspects that make an excellent from software game, the story is told way better than the previous games, is actually really inviting to see all the cutscenes, endings and know more about lore of this world , the gameplay this time focus on a single weapon that makes you want to dominate this sword close to perfection in order to have theSekiro is a really good game in practically all the aspects that make an excellent from software game, the story is told way better than the previous games, is actually really inviting to see all the cutscenes, endings and know more about lore of this world , the gameplay this time focus on a single weapon that makes you want to dominate this sword close to perfection in order to have the most beautiful boss fights in a video game, the main character is reliable if understand the way of Japanese character, this opinion is from someone that played and finish Bloodborne, Dark souls 2 and Dark souls 3 and I know that I am a veteran in this type of game but I highly recommend for those who really enjoy Japanese culture or a really hard and well-crafted game Expand
  23. Oct 15, 2019
    10
    Excellent, good game mechanics, quite a challenge even for experienced gamers. 100% recommended.
  24. Oct 13, 2019
    10
    Simply amazing...
    The story, the scenes in-game, the boss fights, the enemies, and gameplay. If you have a PlayStation and up for a challenge, this is a must-have.
  25. Oct 12, 2019
    0
    Совершенно не интересный для меня сеттинг, хоть и атмосферный. Но больше всего разочаровала боевка - это какой-то стритфайтер с мечом, не иначе.
    Один лязг оружия в ушах - удовольствия 0.
    Жаль потраченных денег. прошел с читами - сберег нервы
    Совершенно не интересный для меня сеттинг, хоть и атмосферный. Но больше всего разочаровала боевка - это какой-то стритфайтер с мечом, не иначе.
    Один лязг оружия в ушах - удовольствия 0.
    Жаль потраченных денег.
    прошел с читами - сберег нервы
  26. Oct 9, 2019
    10
    Just finished this gem, what an amazing game, no way to cheat you got to learn how to play and improve your skills else there is no way you can beat the boss. It really bringed me back to a different era where you actually had to learn how to play to win. If you are a gamer buy and play this game, u LL get angry you LL swear But once u have beaten at least you have learned something!
  27. Oct 8, 2019
    10
    Like fan of From software I must to say I love it, the gamplay, story and difficulty are amazing, I recommend this game to 100%.
  28. Oct 6, 2019
    10
    I must say that this game is not for casuals if you look at reviews and found some negative reviews because they can't play this game properly this game needs a lot of skills so you should think before buying this game, The player needs to parry every attack from enemies and more than that enemies have dangerous attacks that you need skill call Mikiri counter that you must use them inI must say that this game is not for casuals if you look at reviews and found some negative reviews because they can't play this game properly this game needs a lot of skills so you should think before buying this game, The player needs to parry every attack from enemies and more than that enemies have dangerous attacks that you need skill call Mikiri counter that you must use them in right times
    Overall this is game is perfect for people that love challenges I give this 10/10 but if you are a casual player this is not game that you looking for I give to casual players 3/10 - 0/10
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  29. Oct 5, 2019
    7
    Disappointing game for fans of the souls genre. Most bosses and subs feel artificially difficult rather than tough-but-fun. If you can get past the cons mentioned below, there is excitement to be had.

    Pros: visually remarkable, gameplay works well with the stooges, firecrackers and grappling hook impressed me mightily, exploring is fun, music and ambient sound are fitting, the horse
    Disappointing game for fans of the souls genre. Most bosses and subs feel artificially difficult rather than tough-but-fun. If you can get past the cons mentioned below, there is excitement to be had.

    Pros: visually remarkable, gameplay works well with the stooges, firecrackers and grappling hook impressed me mightily, exploring is fun, music and ambient sound are fitting, the horse dude boss fight was fun.

    Cons: every other boss/sub-boss seem boring or grindy, most of the arm gadgets are worse than useless, no multiplayer co-op, the rpg elements are forgettable at best, i can't be polite when describing the entire death mechanics (shockingly terrible), the rpg elements are weak mostly due to the dull actions you can learn (honestly feels like they were added to fill out button mapping).
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  30. Oct 4, 2019
    10
    Bem desafiador muito bom! Espero que venha dlcs para poder jogar muito mais!
  31. Oct 2, 2019
    9
    Sekiro is one in my opinion the best game of 2019. The story is a bit hard to relate to if you're not familiar with Japanese culture and history but the game's combat is where it truly shines! It's fun, challenging and incredibly satisfying. There are many different opponents and creatures to fight and they all have their own fighting styles but you don't have to learn boss patterns andSekiro is one in my opinion the best game of 2019. The story is a bit hard to relate to if you're not familiar with Japanese culture and history but the game's combat is where it truly shines! It's fun, challenging and incredibly satisfying. There are many different opponents and creatures to fight and they all have their own fighting styles but you don't have to learn boss patterns and move sets like in previous From software games. If you are generally good and persistent at the game you will win without having to remember anything, yet every encounter feels unique and different. If you like challenges and sheer fun this is the game for you! Expand
  32. Sep 28, 2019
    9
    This game is a masterpiece.

    Let's talk about progression. Some people like to grind levels before tackling a boss. Some people like tackling a boss with as few levels as possible. This doesn't exist in Sekiro. There is no underleveled or overleveled. Each boss is a challenge that must be defeated by skill alone. And maybe that's what people find frustrating - to lose means you weren't
    This game is a masterpiece.

    Let's talk about progression. Some people like to grind levels before tackling a boss. Some people like tackling a boss with as few levels as possible. This doesn't exist in Sekiro. There is no underleveled or overleveled. Each boss is a challenge that must be defeated by skill alone. And maybe that's what people find frustrating - to lose means you weren't good enough. The progression in Sekiro isn't in the form of levels, but your own physical skill. Your own strength, and not your character's strength, is what brings you victory. And to me, this brings me greater satisfaction than any other game I've played.

    There's a a major misconception about combat. This game isn't about having god-like reflexes. Every enemy gives you ample time to react. It's about learning to read your opponent. Each attack has an appropriate counter. You see the opponent's tell, and you respond accordingly, requiring unforgiving but precise timing. More than pure reaction time, it's about identifying the opponent's next move so you can counter it. Know the enemy and know yourself.

    However its virtues, the game isn't without flaws. The miniboss reskins are repetitive, and there aren't a great many number of bosses. Getting each of the 4 endings becomes a chore rather than an enjoyable experience. Once you've platted the game, there's little reason to continue playing unless you're attempting a charmless and/or demon bell run. After the first playthrough, breezing through each boss shows you just how much you've improved, but each subsequent playthrough loses the thrill of beating each boss for the first time.

    Yet despite its flaws, I've never had a more profound dopamine rush playing a single player game. I'm torn between 9 and 10. This game is probably the best game I've ever played, and yet even if it is, can a game with such glaring flaws be a 10? Does an imperfect 10 exist?
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  33. Sep 27, 2019
    10
    From Soft have done it again, with new IP they have brought in new take on the souls like. Sekiro is very different from souls like game. First time, the game has story which every one can understand. The combat is completely different from other games, the enemy health bar is smaller but the posture bar is bigger and in your face to tell you that its the most important feature of combat.From Soft have done it again, with new IP they have brought in new take on the souls like. Sekiro is very different from souls like game. First time, the game has story which every one can understand. The combat is completely different from other games, the enemy health bar is smaller but the posture bar is bigger and in your face to tell you that its the most important feature of combat. There is a single weapon in game. There are now skills passive and active which you unlock via skill points. You earn skill points only by killing enemies and bosses. If you die, you loose half of XP earned. There is also currency now from which you can buy items. There is no other weapon but the prosthetic arm does the role of secondary weapon. There are different types and which can also be upgraded by collecting crafting materials. The bosses are all human level except for few bigger ones. Overall the game is not for everyone, if you can parry then this game is easy else its makes boss fight tough since you need to learn boss moves and see for a opening. Definitely this game is 10 of 10. Expand
  34. Sep 27, 2019
    10
    The best combat game i have ever played. The "deflect" is a revolution to the combat system. I had so much fun fighting the bosses, so i played all the way to NG+4 - completing all endings and get the Platinum trophy. The game will teach you how to be patient and effective in combat. Bloodborne and Dark souls will be a walk in the park after playing Sekiro. I predict deflect in Elder Ring.
  35. VTL
    Sep 24, 2019
    9
    This is From Software !!!! No soy objetivo en este juego, es from software, todo se ha de comprar... lo siento jejeje.
    PD: Es un gran juego objetivamente, no dificil, exigente en mecanicas.
  36. Sep 23, 2019
    10
    Una joyaaa!!!! Lo mejor d fromsoftware por lejos.. super rejugable y dificultad endiablada..
  37. Sep 23, 2019
    10
    Арт-хаус текущего поколоения консолей. Поэтичная, философская, тонкая игра о поиске своего пути. Непревзойденный сеттинг, глубочайший геймплей, фантастический дизайн локаций, Эфимерный мир, линейная, но все равно абрстрактная история, все такая же загадочная, как и все миры Dark Souls. Необъяснимая сложность. Игра, которую вы долго не забудете - много контента заложено в повторноеАрт-хаус текущего поколоения консолей. Поэтичная, философская, тонкая игра о поиске своего пути. Непревзойденный сеттинг, глубочайший геймплей, фантастический дизайн локаций, Эфимерный мир, линейная, но все равно абрстрактная история, все такая же загадочная, как и все миры Dark Souls. Необъяснимая сложность. Игра, которую вы долго не забудете - много контента заложено в повторное прохождение (привет Nier:Automata). Смогут ли From Software переплюнуть себя в Elnden Ring, или это лучшая игра souls-like геймлпея? Expand
  38. Sep 22, 2019
    10
    One of the best game of this decade..period..I dont know why period giving this negative review..
  39. Sep 20, 2019
    10
    Punishing, gorgeous, and profound. Miyazaki and team managed to create another unique non-Souls masterpiece to stand alongside Bloodborne. I played this game four times through and yearn to jump right back in.
  40. Sep 17, 2019
    10
    Amazing game.
    Fromsoftware showed us that they can do something different from Dark Souls and even so, present us a game with high quality content, this game is a masterpiece. The mechanics, the plot, the NPC's, boss fights and scenarios, everything about this game is beautiful!
    Sekiro gave me almost a hundred hours of pure amusement. No DLC's, no monetization, you only have to pay once
    Amazing game.
    Fromsoftware showed us that they can do something different from Dark Souls and even so, present us a game with high quality content, this game is a masterpiece. The mechanics, the plot, the NPC's, boss fights and scenarios, everything about this game is beautiful!
    Sekiro gave me almost a hundred hours of pure amusement.
    No DLC's, no monetization, you only have to pay once to get the full experience, that's very respectful to fans.
    Congrats, Fromsoftware, keep up the good work!
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  41. Sep 16, 2019
    5
    this game would obviously not benefit from a difficulty slider but that makes it unnacessible to a lot of people. Didnt care for the story or the setting though, if you want to play a challenging game I would recommend the souls series.
  42. Sep 14, 2019
    9
    Los nuevo de From Software llega con un tono diferente pero familiar.

    Se abandona la personalización de personajes para ofrecernos una historia más desarrollada con nombres y apellidos. La primera toma de contacto es asequible, pero poco a poco todo se complica por la exigencia de entender el combate y como funciona este. Bloqueo, deflect, ataque imbloqueable, estocada, mekiri,
    Los nuevo de From Software llega con un tono diferente pero familiar.

    Se abandona la personalización de personajes para ofrecernos una historia más desarrollada con nombres y apellidos.

    La primera toma de contacto es asequible, pero poco a poco todo se complica por la exigencia de entender el combate y como funciona este. Bloqueo, deflect, ataque imbloqueable, estocada, mekiri, barrido, agarre,..
    Entender todo esto de primeras es abrumador, pero cuanto mas juegues mas entenderas y más disfrutaras el combate. El cual es muy satisfactorio y mucho más directo que en los Souls.

    Los escenarios pueden pecar de falta de originalidad al encontrase todos en una misma región, y el ligero folclore que se añade tampoco llega a crear una gran diferencia.

    Posiblemente sea el juego más exigente del estudio. Aunque no creo que sea necesariamente el mejor.
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  43. Sep 14, 2019
    10
    Another masterpiece from From Software. Not really Soulslike, but still very very good.
  44. Sep 11, 2019
    6
    Didn't enjoy this game. Died too easily. Combat felt like a chore. Too many enemies. Wasn't having fun.
  45. Sep 10, 2019
    10
    2 Parts Assassins Creed Origins
    1 Part Spiderman PS4
    2 Parts Bloodborne
    add 2 dashes of Pre-Lawbringer For Honor
    Shake vigorously, double strain over Ice into tumbler
    then beat self over head with tumbler.
  46. Sep 10, 2019
    10
    Another masterpiece from From Software. Epic gameplay and new revolution from dark souls.
  47. Sep 8, 2019
    10
    W: Review in Italian
    Capolavoro assoluto da From.
    Dopo la serie dei souls e Bloodborne From torna con una nuova IP ambientata nel Giappone dell'era SenGoku. Il risultato? Clamoroso! Il gioco è assolutamente riuscito in ogni aspetto, a partire dal gameplay che prende in prestito molte delle meccaniche viste nei souls e in bloodborne per potenziarle ed approfondirle in un poetico e
    W: Review in Italian
    Capolavoro assoluto da From.

    Dopo la serie dei souls e Bloodborne From torna con una nuova IP ambientata nel Giappone dell'era SenGoku. Il risultato? Clamoroso!
    Il gioco è assolutamente riuscito in ogni aspetto, a partire dal gameplay che prende in prestito molte delle meccaniche viste nei souls e in bloodborne per potenziarle ed approfondirle in un poetico e magnifico scontro continuo all'arma bianca. Lo stile artiscito è di altissimo livello, sopratutto se apprezzate l'ambientazione Feudale Giapponese.
    Ottima anche la longevità e la sfida che viene proposta al giocatore.
    Consigliatissimo a tutti.
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  48. Sep 6, 2019
    2
    Es un genero de acción de aventura, pero la historia aburre esta muy enfocada a japon, no es para todos los jugadores tienes que amar a japon para aguantar su historia, lastima porque el gameplay estaba bien pero las historia es aburrida.
  49. Sep 4, 2019
    9
    Top de FromSoftware, gráficos y jugabilidad excelentes, un poco por debajo la banda sonora, pero un juegazo.
  50. Sep 4, 2019
    9
    It's a new learning these days for gamers. No use crying, gradually the game will show you that if you dont learn it, can't advance. The game rewards you for well done moves and severely punishes you for your mistakes. Several emotions in a game. Hate and peace in 5 seconds hahahah. The gameplay is great, and the graphics simple. Lots of exploration and use of ninja tools implemented perfectly.
  51. Sep 4, 2019
    6
    Este juego llegó a mis manos en forma de regalo de cumpleaños por parte de un amigo al que le gusta verme sufrir con los videojuegos de Fromsoftware.

    Mi decepción con este título parte del diseño pobre de los enemigos y lo poco aprovechada que está la maravillosa ambientación del mapeado, y si a eso le sumas los errores cometidos en los "flashbacks" (Se olvidaron de que en la Hacienda
    Este juego llegó a mis manos en forma de regalo de cumpleaños por parte de un amigo al que le gusta verme sufrir con los videojuegos de Fromsoftware.

    Mi decepción con este título parte del diseño pobre de los enemigos y lo poco aprovechada que está la maravillosa ambientación del mapeado, y si a eso le sumas los errores cometidos en los "flashbacks" (Se olvidaron de que en la Hacienda Hirata Sekiro aún no había perdido el brazo, por lo que el brazo protésico sobra).

    Me esperaba mucho más de este juego, pero el combate es aburrido (muy desafiante, pero aburrido al fin y al cabo), por mucho que intenten nivelarlo de alguna manera con herramientas shinobi sacadas literalmente de la manga.
    Sus puntos más fuertes son la historia y su ambientación, pero tampoco lo convierten en GOTY, ni mucho menos.

    En cuanto a su dificultad... consiste en saltar y machacar el botón derecho del ratón.
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  52. Sep 3, 2019
    10
    From Software enterga un gran juego, con una mecánica muy interesante, el gancho; el combate y dificultad impuestas por la saga Souls está presente, pero quizás es un poco más retador ya que tendrás que ajustarte al combate y no aún grindeo/leveleo. La verticalidad de este juego hace que el sigilo valga verdaderamente la pena, ya que puedes llegar a más zonas si espías o estudias a tuFrom Software enterga un gran juego, con una mecánica muy interesante, el gancho; el combate y dificultad impuestas por la saga Souls está presente, pero quizás es un poco más retador ya que tendrás que ajustarte al combate y no aún grindeo/leveleo. La verticalidad de este juego hace que el sigilo valga verdaderamente la pena, ya que puedes llegar a más zonas si espías o estudias a tu oponente con antelación. Expand
  53. Sep 3, 2019
    9
    Althought its a FromSoft game at it´s core, it goes beyond what From´s games goes in aesthetic and challenge.

    The hardest part of the game is turn of the "From´s Games" button inside your head and open the heart to something all new, similar to something we fondly remember. Damn, it´s hard, but gets harder as you try to play as any other From game. The combat is truly engaging, and
    Althought its a FromSoft game at it´s core, it goes beyond what From´s games goes in aesthetic and challenge.

    The hardest part of the game is turn of the "From´s Games" button inside your head and open the heart to something all new, similar to something we fondly remember. Damn, it´s hard, but gets harder as you try to play as any other From game.

    The combat is truly engaging, and turn out as a balanced and beaultifuly executed: it´s the cream a la cream of "git gud".

    As you are able to beat a tought boss fight (and some of my favorite ones ever are in this game) , watch a video of your own fight let you take note of how well are you playing and how the control of your character is absolute.

    It has it´s amount of flaws, as a large amount of repeated boss fights, some unbalanced areas and enemies and the sense of smaller and repetitive world, as it´s more grounded at real world. But as soon as dominate the combat, all became more fluid and cinematic.

    it´s at the same time one of the best and most innacessible game in the market, specially if you´re a veteran of From games. Or you learn it´s own ways (and die a lot) or you don´t go foward (dying a lot more).
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  54. Aug 27, 2019
    0
    The worst game ever, ZERO fun to play, bad combat mechanics, worst game of the year
  55. Aug 23, 2019
    0
    "Hey, I got you a video game" "Cool! Is it Tenchu?" "Nope." "Is it Dark Souls?" "Not quite." "Is it Ninja Gaiden?" "You wish." "Is it Prince of Persia?" "In your dreams. It's Sekiro: Shadows Die Twice" "What?"

    Hearing this game was originally going to be a Tenchu reboot, I was curious and extremely interested, which lead me to a huge letdown. This game tries to be all of those games
    "Hey, I got you a video game" "Cool! Is it Tenchu?" "Nope." "Is it Dark Souls?" "Not quite." "Is it Ninja Gaiden?" "You wish." "Is it Prince of Persia?" "In your dreams. It's Sekiro: Shadows Die Twice" "What?"

    Hearing this game was originally going to be a Tenchu reboot, I was curious and extremely interested, which lead me to a huge letdown. This game tries to be all of those games mentioned above, and pulls off almost none of it, save for maybe the slow, boring, Simon Says-like pattern combat of Dark Souls. It has some climbing and parkour-esque parts like Prince of Persia, but not nearly as creative or interesting. It has stealth kills like Tenchu, but you don't need them, so you may as well be playing Metal Gear Rising. The game just outright does not deliver on any front. The main character is about as much of a ninja as Raiden or Yaiba Kamikaze... I'm glad this was a free rental and not a purchase, or I would have died inside twice.

    Also, if you understand defensive options you have in video games, this game is not hard at all. Oh, and one button combat, lmfao.
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  56. Aug 22, 2019
    9
    All in all not my favorite FromSoft game but it´s definetly worth playing. Plays much different than the Souls-Series but in terms of difficulty it might be even harder.
  57. Aug 20, 2019
    10
    This was a master piece of a game, the Japanese art style and the overall combat of this game was phenomenal. I was never really into anime or anything but this game felt so anime.
  58. Aug 17, 2019
    7
    Ok, so the game is beautiful. I loved the game for a few days. Until I got up to about the Hirata Estates. I then realized that I hated it. Yes, Sekiro tried something new and I do not like the changes to the game. The prosthetic arm, for example, is underpowered. Many enemies are overpowered for no reason. And your reward for defeating them? Well, not much. I've read many reviewsOk, so the game is beautiful. I loved the game for a few days. Until I got up to about the Hirata Estates. I then realized that I hated it. Yes, Sekiro tried something new and I do not like the changes to the game. The prosthetic arm, for example, is underpowered. Many enemies are overpowered for no reason. And your reward for defeating them? Well, not much. I've read many reviews that sum up how I feel this game a lot better than anything I can say. It's too difficult and not fun. I don't enjoy this game like I did the SoulsBorne series of games. It is missing the RPG element of the game and it really takes something out of the game . Big step backwards for me. And why am I fighting giant roosters?

    Also, I think the rating system was hijacked to give this a 9. There is no way this game deserves a 9. Especially when one of the first boss battles is literally unwinnable and forces you to lose in order to progress the story. Ridiculous!

    Level design is repetitive and blocky. Get used to Japanese pagodas in every area. No upgrades, no armor, use the same sword the whole game! What? Ok, you get to eventually upgrade your prosthetics, but it isn't all that helpful.

    If you want to play a fun, Souls-like game, try God of War from 2018. Yes, this game really deserves a 9 or 10 out of 10. Unlike Suckiro. How is this even in the same league? FromSoftware and Cracktivision, take notes. This is how you make a fun yet challenging video game. You owe me $60 punks.
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  59. Aug 12, 2019
    4
    First of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching designFirst of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching design decisions probably solidified my poor review, as you are also prevented from farming up more health or damage in order to ease the difficulty. As a result, an otherwise huge fan of their games did not enjoy Sekiro very much at all. If you liked the game, more power to you, but for many players (including myself) the game is simply more frustration than fun. Frankly, with my experience, a 4/10 is pretty generous. Expand
  60. Aug 11, 2019
    10
    Another masterpiece by FromSoftware and Miyazaki showing the world how to make games. Absolutely incredible experience. The game has some of the best combat, story, music, and world design and boss fights in video game history.
  61. Aug 6, 2019
    10
    Game's a masterpiece in every aspect i can think of. The combat system, prosthetic tools, places one visits through the game, bosses, the story, graphics. Just an awesome experience. Would recommend 10/10!
  62. Aug 4, 2019
    10
    92

    Hikâyenin düzgün anlatılmaması haricinde bol boss savaşı, vuruş hissiyatı, keşif, boss savaslarından sonra yaşadığımız tatmin hissiyati, oynanış çeşitliliği gibi ögeler Sekiro: Shadows Die Twice'ı harika bir oyun yapıyor.
  63. Aug 2, 2019
    3
    I was so ready to love this game and overlook all its flaws, but after forcing myself to finish it, I have to say that it's not very good. There is a disconnect in combat when it's more beneficial to deflect than to attack, and it's a shame because at first the feeling of crossing swords is thrilling. But fairly soon the lack of depth in swordplay is obvious, and all you do is deflectI was so ready to love this game and overlook all its flaws, but after forcing myself to finish it, I have to say that it's not very good. There is a disconnect in combat when it's more beneficial to deflect than to attack, and it's a shame because at first the feeling of crossing swords is thrilling. But fairly soon the lack of depth in swordplay is obvious, and all you do is deflect until you deplete a bar and occasionally dodge.

    All the technical flaws from previous From Soft games are present here, but after 10 years it's just not cute anymore. Bad framerates but more importantly bad frame pacing do not gel with this game's fast combat. And although From Soft did a good job of applying its typical Souls aggro range into a neat stealth system, if you fool around you can make the A.I. do some truly stupid things.
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  64. Aug 2, 2019
    5
    This review contains spoilers, click expand to view. Sekiro is great in terms of graphics, animation, world design and atmosphere. It makes you want to keep playing more. What ruins it for me is gameplay mechanics and pacing. What happens is there is some short stealth gameplay before each boss. Then there is a boss- miniboss, which you will lose to(for sure) x times before you learn how he moves.
    You can basically lose to the boss as fast as seconds. Then u have to replay the stealth level to get to the boss. So it turns out to be like: Stealth (fun for the first couple of times, tedious after), boss- die x times in a matter of secs- repeat the process x times until you learn move set of the boss. That happens every 5-15 mins.
    There are points where you have to fight like 4-5 bosses/minibosses in a row (ashina castle). So final feeling is as if I am playing super meat boy where I fail to time botton press correctly,die, repeat for gazillion times until you do it. It is basically a boss fight game.
    Even if I really want to play, I can't after some point, as I know that every time I'll be playing the same boss over and over again until I meet the next one after a few minutes. You can easily get stuck for days in each of these bosses, and lose like 30-40 times easily.
    Fights are not fun as they usually end in a matter of seconds. You learn through endless repetition, instead of long epic fights.
    Fights are based on timing, and give no 2nd chances if you miss.
    Game is nearly unplayable for casual players.
    Game is completely unplayable for chilled players. You have to be on edge through the whole fight, to time every block and recognize each move.
    For souls fans, it is like there is a nameless king level fight, every 5 minutes.
    So even if I really wanted to like the game, it drives me away because when I turn on the ps4, I know that possibly tonight I' ll be playing a boss fight 30-40 times and then quit. Or maybe I win this one fast, but the next boss is after....2 mins!!! And then another!! I prefer to have fun with games. I don't have the need to prove to myself sth over masochistic repetition. Sekiro is coated in an atmospheric / immersing design, but plays out like super meat boy eventually, having an arcade like feeling at the end, where every atmospheric element is dispelled after you lose 5 times to the same boss (again saying this happens every 5-15 mins at best).
    So to close, pace is interrupted very very frequently by boss fights (ultimately a boss fight game), which require accurate flawless timing or endless repetition to overcome. Not my kind of fun, sorry.
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  65. Aug 1, 2019
    10
    One big adrenaline rush, full of intense battles, and beautiful scenery. For those looking into overcoming a challenge, this is definitely a title that shouldn't be ignored. Surely, it can be difficult, but not in the sense that it feels "unfair". The difficulty itself, lies in observation, as in figuring out how to properly approach the current situation that you're facing.
    Simply put;
    One big adrenaline rush, full of intense battles, and beautiful scenery. For those looking into overcoming a challenge, this is definitely a title that shouldn't be ignored. Surely, it can be difficult, but not in the sense that it feels "unfair". The difficulty itself, lies in observation, as in figuring out how to properly approach the current situation that you're facing.
    Simply put; this game is a pure blast from start to finish.
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  66. Jul 31, 2019
    4
    I have not finished the game and don't intend to. Having beaten all the Demons Souls, Dark Souls and Bloodborne, this is finally the From Software game that beats me to a point I don't want to even try anymore. The difficulty is just too much - for me.

    My main complaint is that if you're used to Dark Souls games, the level design is quite different here. With Dark Souls you could
    I have not finished the game and don't intend to. Having beaten all the Demons Souls, Dark Souls and Bloodborne, this is finally the From Software game that beats me to a point I don't want to even try anymore. The difficulty is just too much - for me.

    My main complaint is that if you're used to Dark Souls games, the level design is quite different here. With Dark Souls you could usually clear out the areas once to find all the loot and then - if you die - run to the boss in less than a minute. This made the experience tolerable, as you had to only engage repeatedly in what you failed at - the boss.

    But in Sekiro, you'll find many areas with mini bosses ("stronger enemies") embedded within a mob of normal enemies. To engage these mini bosses - who at least in the beginning are very strong compared to you (I haven't progressed very far) - you need to first clear out the entire area of normal enemies, or you'll soon find yourself against a mob and a mini boss. This means 5-10 minutes of meticulous sneaking and clearing out the area so you can try again. And die. And then do the same thing again. It's rather frustrating.

    In Souls games, you could level up to get stronger and try again. No such mechanism here. You can only level up through prayer beads that you get by killing mini bosses. You need four of them for an upgrade to vitality or posture. Too bad if you have hard time beating the first four...
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  67. Jul 30, 2019
    2
    Leider haben die Entwickler es mit dem Schwierigkeitsgrad übertrieben...Ich habe alle Souls-Spiele und auch Bloodborne gesuchtet und mehrmals durchgespielt. Aber dieses Spiel ist Mist.
    Seid Wochen versuche ich einen Boss zu legen und trotz verschiedener Herangehensweisen bin und bleibe ich Chancenlos. An dieser Stelle muss ich jetzt aufgeben und spiele lieber andere Games.
  68. Jul 29, 2019
    0
    Dear Hidetaka Miyazaki,
    You certainly do have your talents, but please don’t get too puffed up. Believe it or not, we’re well aware you can make an extremely hard game, in this case, nearly unplayable game, but try to understand you don’t need too much intelligence to do that. To tell a story that will touch people’s hearts though, you do, therefore I advise you come up with a different
    Dear Hidetaka Miyazaki,
    You certainly do have your talents, but please don’t get too puffed up. Believe it or not, we’re well aware you can make an extremely hard game, in this case, nearly unplayable game, but try to understand you don’t need too much intelligence to do that. To tell a story that will touch people’s hearts though, you do, therefore I advise you come up with a different strategy to visualize your ideas, however abstract they are, instead of remaking the same game over and over again. I’m sorry to be the one to ruin this for you, but you can in fact make a bad game, as opposed to your twitter post, because with this effort you lost a lot of Souls funs who might not be coming back on the first day Elden Ring is released, including myself. And I don’t care whether it’s George Martin or whoever you’re teamed up with for the next game.
    I’m rating Sekiro 0 out of 10, because most of it is purely a potboiler.
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  69. Jul 29, 2019
    9
    Really liked the game, played it twice, at first i was struggling and almost put the game down but i continued playing and it was a lot of fun, this game really needs you to git gud, my biggest advice in playing this game is don't give up
  70. Jul 26, 2019
    10
    So much more than just the new Souls game, Sekiro stands on its own as a beautiful, challenging and immersive videogame experience. Instantly one of my favourite recent games, it will stay with me for a long time. The overall presentation of the game is impeccable - the world is gorgeous, the soundtrack is grandiose and animation is smooth. From sakura-filled mountainscapes to eerie sunkenSo much more than just the new Souls game, Sekiro stands on its own as a beautiful, challenging and immersive videogame experience. Instantly one of my favourite recent games, it will stay with me for a long time. The overall presentation of the game is impeccable - the world is gorgeous, the soundtrack is grandiose and animation is smooth. From sakura-filled mountainscapes to eerie sunken valleys and huge Sengoku castles, Sekiro is without a doubt my favourite medieval Japan setting in a game (something we've seen a resurgence of recently). The interface is streamlined, HUD uncluttered and is a joy to behold.

    But, as an action game, the emphasis has to be on gameplay - it's slick, brutal and rhythmic with a huge amount of freedom in your moment-to-moment actions in lieu of a reduced focus on RPG stats/builds. Learning to deflect and counter enemy attacks at lightning speed while maintaining an aggressive playstyle is key to succeeding in this game. Your aim is to break the enemy's posture (similar to stamina) either by continually attacking them/deflecting their attacks or by chipping away their vitality with slashes which ultimately reduces their posture recovery. It's a polished, near-perfect system that works two ways - you need to keep an eye on your own posture as powerful enemies smash you with halberds, their fists and sword flurries. It's immensely satisfying and I can honestly say it's my favourite combat system in recent memory.

    Instead of making your way from boss to boss, Sekiro mixes it up with a heightened focus on mini-bosses and general level layouts. You'll make your way through huge, vertically expansive area taking out soldiers with stealth, and fighting upwards of 30 mini-bosses which makes the stretches between main bosses much more engaging and less transitional. Stealth is ALWAYS a good option and in fact, you'll truly struggle taking everything head-on. It's worth sneaking around, scoping the areas and picking off sentries before battling the main foe in a true test of your abilities. It's a tough game to say the least, but has that irresistible charm that keeps you trying once more for that unbeatable feeling of satisfaction in the end. If you die, you lose half of your money and experience points, but this can always be planned for (keep your money in bags, grind to secure your next experience level), but adds a familiar punishing element to the game. Of course, as the game's title says, Shadows Die Twice. You can resurrect yourself once on death (twice on occasions) if you're near to beating an enemy, a tactical ploy which can really help or hinder you. The consequences of dying go beyond your own suffering - NPCs in the world will become sicker the more you die, adding in-game hurdles when a merchant is too sick to trade with you or a quest is locked. You can periodically heal them, but it never truly goes away so be careful!

    The main gimmick of the gameplay is Sekiro's prosthetic arm, which can be fitted with a grappling hook, axe, foldable shield, firecracker launcher, and many other gadgets. These turn the tide of battles and add another exciting element to battles. Upgrades increase their duration, damage, effectiveness or even functionality, and reward you experimenting with different unusual techniques. Skill trees replace most RPG features (stats are upgraded as you beat bosses), and is actually quite intuitive. It reminded me a lot of God of War (PS4) in that adding skills genuinely impacts on the game and improves the combat experience. Thrust counters, posture-recovering strikes, extra prosthetic functions, better posture damage, all contribute to an already deceivingly tactical system.

    Finally, the story is great. It is direct, while maintaining a host of hidden lore tidbits that expand the more philosophical and paranormal aspects of the game. The characters are likable, the voice acting (Japanese and English) is fantastic and the whole thing has a hard-to-describe melancholy to it unlike anything I've experienced. This may be due to the beautiful environments and gravity of the central task in the story, but it is different to the dread of Bloodborne or depression of Dark Souls. I absolutely loved the way the story heads in the end and the small extras on the side have kept me pondering for days after completion (which there are 4 ways to end).

    Sekiro has some tiny flaws, namely the annoying and gimmicky 'apparition' enemies, inconvenient merchants, very grindy higher level skill acquisition and occasional camera-caused deaths, but these are so minor when compared to the rest of the game. I've enjoyed this game more than anything played this year. It is a near-masterpiece in my eyes and should never be boiled down to its changes from the Souls series. Its merits are numerous, it's streamlined to a particular gameplay style which helps everything stay tight and focused, and it's incredibly fun. Judge it on its own, as everything should be.
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  71. Jul 20, 2019
    9
    Incredible like other Fromsoftware games :
    Gamplay is faster now in sekiro and story is good too but camera is bad in small location its the only sekiro proplem however enemys are not as good as the other Fromsoftware games . Sekiro is somthing else and you shouldnt look at this game like soulsborne series . From my idia sekiro was harder than bloodborn but not darksouls 3 . Sekiro is
    Incredible like other Fromsoftware games :
    Gamplay is faster now in sekiro and story is good too but camera is bad in small location its the only sekiro proplem however enemys are not as good as the other Fromsoftware games . Sekiro is somthing else and you shouldnt look at this game like soulsborne series . From my idia sekiro was harder than bloodborn but not darksouls 3 . Sekiro is much abut combat system and skills and the amazing posture system and there is no vitality system .
    Just go and play this amazing game . And in the end : 1 ) bloodborne
    2 ) sekiro 3 )dark souls 3 My top 3 Fromsoftware games .
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  72. Jul 5, 2019
    7
    Я прошел новый проект From Software, сквозь слезы и боль, что является типичным для игр студии, только вот... второй раз проходить его не буду, хотя первую часть Dark Souls прошел до нг+7, а третью - до +5. В Sekiro не тянет вернуться, и это - главная её проблема. Она всем хороша в первые 2-3 часа игры, однако потом начинаешь разбираться в механике и вместе с этим понимать, что сложностьЯ прошел новый проект From Software, сквозь слезы и боль, что является типичным для игр студии, только вот... второй раз проходить его не буду, хотя первую часть Dark Souls прошел до нг+7, а третью - до +5. В Sekiro не тянет вернуться, и это - главная её проблема. Она всем хороша в первые 2-3 часа игры, однако потом начинаешь разбираться в механике и вместе с этим понимать, что сложность игры неоправданно (именно, неоправданно) завышена. Sekiro не заставляет игрока работать головой, искать тактику, строить билды (хотя последние всегда раздражали в SoulsBorn-серии) и находить разный подход к противникам. Нет, SDT предлагает просто попадать в тайминги противников, раз за разом умирая на очередном боссе, дабы выучить его мувсет. А после того, как игрок его выучил, - идеально попадать в ритм боя минут 5 подряд. Звучит не очень весело, а играется - уж тем более. Нет, в игре есть интересные противники вроде огромной обезьяны или дракона, но таковых очень и очень мало. Бои же с большинством - однообразны, а потому излишняя их сложность скорее отталкивает. И это невероятно обидно, ведь сеттинг Sekiro мне нравится гораздо сильнее, чем тот, что есть в DS или BB, но возвращаться на путь Шиноби желания нет никакого. Expand
  73. Jul 15, 2019
    7
    I thought that I was in for something incredible since this was the first From Software's game that looked and felt so polished and finished. But then I started to slowly realize that one of the main aspects that makes a souls-like game great, the different approaches you can have in combat are all gone, and you are left alone with a sword and parrying mechanics. So if you're not good atI thought that I was in for something incredible since this was the first From Software's game that looked and felt so polished and finished. But then I started to slowly realize that one of the main aspects that makes a souls-like game great, the different approaches you can have in combat are all gone, and you are left alone with a sword and parrying mechanics. So if you're not good at that, avoid this game if you don't want to get too frustrated. Otherwise, the game's really good in almost every aspect. Expand
  74. Jul 14, 2019
    10
    It has been years since the game lingered so long on my mind after I finished it. This is truly a masterpiece.
  75. Jul 12, 2019
    10
    A Master Piece, visual stunning, frenetic gameplay... FromSoftware you´re great!
  76. Jul 8, 2019
    7
    Overall decent game, with some gripes.
    Gameplay is fluid, fast, and satisfying (most of the time).
    The atmosphere, setting, music, and lore are amazing --beautiful. Combat is where the game seems to struggle. Deflecting is key to combat, however the game does a poor job of enforcing that early on. Dodging is a poor defensive choice mid/late game, serving mostly as repositioning and
    Overall decent game, with some gripes.
    Gameplay is fluid, fast, and satisfying (most of the time).
    The atmosphere, setting, music, and lore are amazing --beautiful.
    Combat is where the game seems to struggle.
    Deflecting is key to combat, however the game does a poor job of enforcing that early on. Dodging is a poor defensive choice mid/late game, serving mostly as repositioning and less as an actual evasion for enemy attacks, many of which are very fast with heavy tracking.
    Generally once you figure out the game's tricks it stops being a challenge outside of bosses, becoming tedious and frustrating due to the limited methods of improving yourself.
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  77. Jul 5, 2019
    10
    This review contains spoilers, click expand to view. Actually, I created the account to tell my honest experience of Sekiro Shadow Die Twice. It is absolutely a stunning game. I am really proud of myself because I really beat the hardest game ever created after the dark souls 3.
    Fromsoftware you have done an amazing job to keep our adrenaline level sky-high during the entire gameplay. When it comes to the final moments of a boss fight, my heart is pounding like jumping out of the body. Now we are fully equipped shinobis to take part in the DLC or Sekiro 2.
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  78. Jun 29, 2019
    8
    This game is very entertaining in its on right. It has a lot going for it gameplay wise and the visual very compelling. Combat can be approached in different ways depending on your playstyle can chose to be stealthy or going head to head with the ennemies. The game gives you the means to power up your character accodingly. Skill points let you learn new abbilities depending on the branchThis game is very entertaining in its on right. It has a lot going for it gameplay wise and the visual very compelling. Combat can be approached in different ways depending on your playstyle can chose to be stealthy or going head to head with the ennemies. The game gives you the means to power up your character accodingly. Skill points let you learn new abbilities depending on the branch you pick; you can find, equip, and upgrade ninja tools that serve as secondary weapons with limited use. Upgrading your character's physical attribute is also possible by finding specific items. The level design in this game really shines as it demonstrates multi layered areas with plenty of branching paths. And it works hand in hand with the agility of the protagonist to make you feel like a true shinobi once you have become famiar with the controls. Like other games from this developer exploration is rewarded with items from the useful consumable to a brand new prohestetic tool.

    Visually the game manages to give a unique personality to each area. The lighting is especialy efficient and changes dynamicaly as you move in and out of the buildings. The animations are fluid and allow you to read you opponents attacks which is a crucial part of the game. My only beef with the game is the steep learning curve. Most Souls veteran will forgive this aspect but the uniniciated will surely have a hard time geting comfortable with the game as there is no way to change the difficulty. The bosses are especially brutal. Overall I would call this a very well crafted game if a bit unwelcoming at first.
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  79. Jun 28, 2019
    8
    It is a brilliant and beautiful yet brutal game. It is my first FromSoft game and I was daunted but intrigued by the whole mythology surrounding these games. I have enjoyed it. It does force you to 'git gud' though and sometimes is like butting your head against a brick wall until you overcome the boss or exploit a weakness. The trademark difficulty will deter most but a cynic will seeIt is a brilliant and beautiful yet brutal game. It is my first FromSoft game and I was daunted but intrigued by the whole mythology surrounding these games. I have enjoyed it. It does force you to 'git gud' though and sometimes is like butting your head against a brick wall until you overcome the boss or exploit a weakness. The trademark difficulty will deter most but a cynic will see that it is to hide the fact that there is not a lot of game here. Grinding is VERY time consuming and an absolute necessity. Rules change with every passing enemy. You will be battered mercilessly and it will make the kill all the more satisfying when you finally get lucky. Its one for the hardcore masochist gamers. From a personal perspective it makes me miss Tenchu. Expand
  80. Jun 25, 2019
    10
    I've played and beaten every From game since Demon's Souls and Sekiro is tied for my favorite next to Bloodborne. It is frustrating that the gaming community is so toxic that people arbitrarily will review bomb such a flawless game as Sekiro, but unfortunately there are a lot of bad reviews that fall into one of two camps:
    1) The wrong person bought this game. Someone who isn't interested
    I've played and beaten every From game since Demon's Souls and Sekiro is tied for my favorite next to Bloodborne. It is frustrating that the gaming community is so toxic that people arbitrarily will review bomb such a flawless game as Sekiro, but unfortunately there are a lot of bad reviews that fall into one of two camps:
    1) The wrong person bought this game. Someone who isn't interested in a very challenging game that requires resourceful attention and application of all of the game mechanics and practice. This game will exercise your wits, strategy, reflexes and patience. If that sounds unenjoyable then why buy it?
    2) People who have become overly attached (obsessed) with one particular title in the Souls series and doesn't want From to stray from the formula. We've already had 4 incredible souls games that adhered to the same mechanics. Sekiro is extremely refreshing in this regard, and allows you to focus more on the action and the story than navigating confusing menus. The new movement options are excellent.
    If you don't fall into either of the two camps above you will enjoy this game. If you do you shouldn't blame From for creating a game tailored to a specific audience.
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  81. Jun 18, 2019
    8
    Sekiro Shadows Die Twice is a great game, but it is not a Dark Souls or a Bloodborne, for some people this can be something good and for others, it can be something bad. I had some mixed feelings at times, but most of it was enjoyable. My main issue with this game is the exploration. It IS cool to use the grappling hook and to jump, but once you reach high and/or hidden areas there isSekiro Shadows Die Twice is a great game, but it is not a Dark Souls or a Bloodborne, for some people this can be something good and for others, it can be something bad. I had some mixed feelings at times, but most of it was enjoyable. My main issue with this game is the exploration. It IS cool to use the grappling hook and to jump, but once you reach high and/or hidden areas there is nothing really good there. At 90% of the time all you will find exploring the map is consumable items, the other 10% of the time you will find another Shinobi Prosthetic, even that is not that great. The only prosthetics that I had really used on my gameplay were the Firecraker, the Umbrella and the Axe, I didn't found a good reason to use the other ones most than a few times or just to test them. At the end of the day, Sekiro is a good game, but I can say to you that I am really happy that Elden Ring is going to be a full Soulsborne game and not a Sekiro like game. Expand
  82. Jun 15, 2019
    9
    It’s a very good game but is it a very difficult it’s a challeng for hardcore gamer
  83. Jun 13, 2019
    9
    This game is awesome. You really have to learn how to approach a battle and it feels amazing when you finally defeat the bosses, your heart rate skyrocket. I recommend it if you are willing to spend hours learning and dying but after some time mastering the moves and facing strong enemies without any fear.
  84. Jun 9, 2019
    10
    I've played every soulsborne game and loved each of them. This might be my most engaging gaming experience since the original Dark Souls.
    Typically I opt for the largest shield possible and a heavy set of armor with a huge sword. Sekiro is not the type of character I typically play through a fromsoftware game with. Initially I found it hard to get into for that reason. Some bosses can
    I've played every soulsborne game and loved each of them. This might be my most engaging gaming experience since the original Dark Souls.
    Typically I opt for the largest shield possible and a heavy set of armor with a huge sword. Sekiro is not the type of character I typically play through a fromsoftware game with. Initially I found it hard to get into for that reason. Some bosses can just decimate your health if you make a wrong move. There's a huge focus on movement, timing and parrying. There's also a greater importance attached to usable items. Gradually I became addicted though and this game has completely dominated my thoughts.
    What also makes Sekiro stand out for me is how visually impressive the world is, the unique and interesting enemies you encounter and how much fun it is to explore each area. It's fascinating to find new paths and follow them as you search for mini bosses, merchants and secrets.
    The story is also pretty interesting and it's surprisingly straightforward for a fromsoftware game. I never felt confused about my objective or where I need to go next.
    2019 has been a pretty great year already but Sekiro is currently my game of the year. Maybe that'll change but for now I'm just completely blown away by this game,
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  85. Jun 7, 2019
    3
    Tedious. Plodding. Punishing. Arbitrary. If any of these descriptors get you excited to drop $60, go for it. If not, I'd advise a rental first.

    Bear in mind - particularly you knee-jerk "git gud" apologists - I am a HUGE From Software fanatic. I've played everything since Demon's Souls (including DLCs) to completion. I *like* difficult games. But let's put a little more thought into
    Tedious. Plodding. Punishing. Arbitrary. If any of these descriptors get you excited to drop $60, go for it. If not, I'd advise a rental first.

    Bear in mind - particularly you knee-jerk "git gud" apologists - I am a HUGE From Software fanatic. I've played everything since Demon's Souls (including DLCs) to completion. I *like* difficult games. But let's put a little more thought into this - difficulty is not the only measure of a game's quality.

    To be fair, we were all aware that this wouldn't be a Soulsborne sequel. But its being a From game, I remained optimistic. What's been delivered falls short of expectations. First criticism: it's extremely one-note. It's a parry/riposte game at its core, and that's about all it is. If you don't dig that one mechanic... well, you do now, because it's what you WILL be doing for the next 60 hours or however long it takes. Oh by the way, frame rate is a little dodgy on PS4, so this timing-intensive mechanic will be routinely undermined by... um, timing. There's also a stealth component for those of you who like crouching in grass and moving very slowly.

    From's siren song of "hard but FAIR" cannot be sung for this game. Fans may tell you otherwise, but the game is frequently arbitrary, and never in your favor. E.g. In the middle of a boss battle, if you stray a few feet too far, the boss might lose interest in you for a moment, and magically regain all of his health and "deathblow" points. (I'm not talking about posture, which enemies regain as a matter of course when you're not engaged.) Your own health and resurrection points? Yeah, not so much. tl;dr - the game cheats. It's already hard as nails; it really needn't cheat.

    Finally, there just isn't enough variety here to make it worthwhile. I happily endured all of From's previous games because, in between the steep challenges, there was such a thrill in unfolding the world and all the RPG systems. Well, this isn't an RPG, and in absence of RPG incentives, the world feels kind of empty. You flit about with your grappling hook - novel at first, but eventually this undermines any sense of structure or mystery. Skill trees offer some interesting upgrades, but also a lot of obvious filler. ("Ooh instead of carrying 15 of these items, I can now carry *16*." I am not making this up. Minimum amount of flair.) The boss to non-boss ratio is much, much higher than in Soulsborne, or in fact any game I've ever played (excepting Shadow of the Colossus, which was famously all-bosses.) If you enjoyed the exploration and slow burn of Soulsborne as much as (or like me, more than) the boss battles, then Sekiro is going to bore you to tears. Graphics are a mixed bag. The writing and voice acting are quite dull.

    In summary: not feeling it. Except for the tendinitis, arthritis, etc.
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  86. Jun 5, 2019
    8
    FromSoftware always tends to amaze people and this time they did it again! Sekiro: Shadows die twice is an amazing game! It has awesome soundtracks which fit right into the atmosphere, it has quite possibly the most realistic samurai swordplay in all of gaming! The boss fights are glorious they are tense, challenging and epic. Sekiro's story is not that great but its certainly not bad itsFromSoftware always tends to amaze people and this time they did it again! Sekiro: Shadows die twice is an amazing game! It has awesome soundtracks which fit right into the atmosphere, it has quite possibly the most realistic samurai swordplay in all of gaming! The boss fights are glorious they are tense, challenging and epic. Sekiro's story is not that great but its certainly not bad its pretty damn good!

    Verdict: In the end Sekiro is an amazing challenging game from the awesome Japanese devs FromSoftware. If your into challenging games with glorious gameplay, boss fights and an intriguing story than you should definitely buy sekiro!
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  87. Jun 3, 2019
    8
    Story telling, artistry, graphics, and mechanics is 9/10.
    Replay value was disappointing. I didn't want to go through any other playthroughs.
  88. Jun 1, 2019
    2
    Terrible. They took out all customisation of weapons and outfits, no magic, no multiplayer. So you get 25% of the content for the same bargain full price.

    Just parry, more parry and when you are sick of parrying? Well suck it up buttercup you play how we tell you. The bosses are dull in comparison to anything in DS, DS3 and BB. The difficulty is what it is, we all buy these for the
    Terrible. They took out all customisation of weapons and outfits, no magic, no multiplayer. So you get 25% of the content for the same bargain full price.

    Just parry, more parry and when you are sick of parrying? Well suck it up buttercup you play how we tell you. The bosses are dull in comparison to anything in DS, DS3 and BB.

    The difficulty is what it is, we all buy these for the difficulty.

    There's 4 different endings but who cares, this is a one and done game. Never to be played again, even streamers have abandoned it after a month or two which is incredible considering how popular DS3 and BB still were 3 and 4 years later.

    Looks beautiful though so have 2/10 for the graphics.
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  89. Jun 1, 2019
    10
    One of the best games I ever played, and for sure best game of From. Game mechanics are perfectly fit for me and I realy enjoy playing this game. The Mixture of difficult, rewarding system and stealth mechanics are my favorite in games, so this game couldnt've gone wrong. Although it has one disadvantage, its shorter than previous from games. I know its probably because this game was farOne of the best games I ever played, and for sure best game of From. Game mechanics are perfectly fit for me and I realy enjoy playing this game. The Mixture of difficult, rewarding system and stealth mechanics are my favorite in games, so this game couldnt've gone wrong. Although it has one disadvantage, its shorter than previous from games. I know its probably because this game was far too difficult for most of players, but for me it was just perfect. Expand
  90. May 31, 2019
    10
    Great game from a mastermind
    I was consistently frustrated playing Sekiro, but when something clicked, everything sort of fell into place and there was an incredible sense of accomplishment. My frustration was at my own lack of patience or understanding in how a fight worked. I often found that when things clicked with me, I could go from dying early on in an encounter, to beating it
    Great game from a mastermind
    I was consistently frustrated playing Sekiro, but when something clicked, everything sort of fell into place and there was an incredible sense of accomplishment. My frustration was at my own lack of patience or understanding in how a fight worked. I often found that when things clicked with me, I could go from dying early on in an encounter, to beating it barely taking any damage at all. Pushing through to discover the next location was stunning and always worth the perseverance. Unraveling the next thread of the story was fascinating.
    Read more at https://www.playstationlifestyle.net/2019/03/21/sekiro-shadows-die-twice-review/#hlT2bb0GoodT9Urk.99
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  91. May 31, 2019
    10
    Another Fromsoftware masterpiece.This game is a breath of fresh air but still has the souls formula in terms of difficulty and progression.This game can not be placed in the soulsborne genre due to many differences in gameplay,the combat in sekiro is one of the best i seen and is soo fun, it may be more complex than the past fromsoft games but it is soo beautiful and addictive.DeflectingAnother Fromsoftware masterpiece.This game is a breath of fresh air but still has the souls formula in terms of difficulty and progression.This game can not be placed in the soulsborne genre due to many differences in gameplay,the combat in sekiro is one of the best i seen and is soo fun, it may be more complex than the past fromsoft games but it is soo beautiful and addictive.Deflecting attacks and responding to different "Perilous Attacks" never gets old.Note that this game (like most fromsoftware games) is pretty difficult,but never to the point where it is unfair in my opinion.This game is probably my favorite fromsoftware game to date.

    I just wished that there was more boss variaty because most bosses are reskins or you fought them before.Nevertheless, this is a great game for TRUE FROMSOFTWARE FANS!
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  92. May 31, 2019
    10
    Only for those that are strong, Sekiro has a very steep learning curve but once you get it, the combats and explorations are unique.
  93. May 30, 2019
    10
    This a launcher new line games from software And this game is very cool even in spite of its unjustified severity
  94. May 29, 2019
    9
    Sekiro :shadows die twice is one of the best gaming experiences I have had till date,it easily reaches my top 5 of most satisfying games.
    The combat is fluid responsive and hectic,you truly feel like a shinobi fighting against everything else to save your master at all costs,the game brings out the best from 'from softwares' level design,the world feels interconnected and cohesive,with
    Sekiro :shadows die twice is one of the best gaming experiences I have had till date,it easily reaches my top 5 of most satisfying games.
    The combat is fluid responsive and hectic,you truly feel like a shinobi fighting against everything else to save your master at all costs,the game brings out the best from 'from softwares' level design,the world feels interconnected and cohesive,with each deathblow you get to feel the mechanics of the game tightening itself around you if that makes sense,the game latches itself on to you and the feeling of satisfaction that comes from beating a 'from software' game is still there and it plays a good part in giving you the ultimate shinobi experience.
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  95. May 28, 2019
    3
    I can't believe this was made by the same people that made dark souls and bloodborne.

    DS + Bloodborne: customizeable gear, useable consumeables, different builds, different armor, different weapons, decently rich and cool story. Sekiro: No customizable armor, no customizable weapon, no costume changes for the entire game, cool environment, boring story, no builds, worthless
    I can't believe this was made by the same people that made dark souls and bloodborne.

    DS + Bloodborne: customizeable gear, useable consumeables, different builds, different armor, different weapons, decently rich and cool story.

    Sekiro: No customizable armor, no customizable weapon, no costume changes for the entire game, cool environment, boring story, no builds, worthless prosthetics that deal almost no damage and you get maybe 10-20 of them (aka almost none per life).

    Sekiro is a boring block/parry fest. You don't really even need to move because the enemies lock on so well (and never miss) you just stand there and either: A) jump over perilous attack, requires no movement B) roll into jabs to block jabs, requires little movement. C) Parry everything else by mashing L1. SUPER boring game once I realized this.

    Most bosses can insta-kill you and take barley any damage making the game quite boring and frustrating. Healing is terrible and the consumables are not worth using compared to bloodborne or dark souls.

    I killed every single boss by doing the two following boring things, the list you saw above: Parry/jump/block and strike OR run around enemies in circles waiting for openings to chip away at health.

    Very boring game. Please never do this again fromsoft.

    Replays: (times I started a new game or new game plus)
    Dark souls 3: 50
    Bloodborne: 50+
    Sekiro: 0...

    Can you tell which one was fun and repayable?
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  96. May 28, 2019
    10
    Game of the year so far for me. Coming in as a massive Souls fan, the combat takes A LOT of getting used to... but when it clicks it feels great. Apart from the combat though, the exploration elements make a Souls-fan feel quite at home and as with all From Soft games it is DRIPPING with atmosphere.

    As with all these games I like to take my time and 'live' the experience, so after
    Game of the year so far for me. Coming in as a massive Souls fan, the combat takes A LOT of getting used to... but when it clicks it feels great. Apart from the combat though, the exploration elements make a Souls-fan feel quite at home and as with all From Soft games it is DRIPPING with atmosphere.

    As with all these games I like to take my time and 'live' the experience, so after pumping about 50 hours in I have now reached the endgame area and feel like I have a proper understanding of the mechanics and the narrative. The story is great, with a few little twists and turns which take it into some very dark areas (both figuratively and literally). The story is conveyed in a far more matter-of-fact way than the Souls games but there is still a lot of environmental storytelling and lore to research... ie the things going on in Fountainhead Palace are not explicitly explained but having researched a bit further, is both interesting and disturbing.

    Difficulty-wise, I find the areas themselves a bit easier than that faced in the Dark Souls and Bloodborne games (probably due to the heavily utilised stealth mechanics) but the boss fights (where the player is unable to use stealth) are significantly tougher. I would place Owl Father above all other bosses faced in Soulsborne and apparently Sword Saint Ishin (whom I am yet to face) is even tougher. It literally took me 8 hours and 20 minutes of getting my *** kicked (and around 50 deaths) until I finally prevailed... not looking forward to Ishin! There are also more bosses than other From Soft games due to there being 'mini'-bosses too.

    There are four different endings, two of which will probably require some research to ensure that each obscure step is completed at the right time in order to achieve each. So replayability is definitely there too. The only thing I would say is it can be a little too tough for some people with a few of my friends struggling to beat an early mini-boss that is WAY before the actual first boss AND WAY easier. That aside though, I cant wait for the DLC.
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  97. May 26, 2019
    5
    First things' first - do not let anyone fool you - Sekiro is a mechanically streamlined Soulsborne game, with unforgiving difficulty. That's not inherently a bad thing; it just so happens that in this case - it is. It looks, moves and plays like a Soulsborne game, but lacks in every single departments when stacked against its superior brethren.

    Combat focuses on deflection more than
    First things' first - do not let anyone fool you - Sekiro is a mechanically streamlined Soulsborne game, with unforgiving difficulty. That's not inherently a bad thing; it just so happens that in this case - it is. It looks, moves and plays like a Soulsborne game, but lacks in every single departments when stacked against its superior brethren.

    Combat focuses on deflection more than even Bloodborne did, and where Posture used to diminish a Stamina bar that also managed strikes and running, Posture is now the only game in town. This means that managing your own Posture is extremely easy, whilst breaking the enemy's is extremely effective, significantly diminishing threats to your person if you are prepared. That, in turn, removes a lot of the excitement of meeting new foes - they will rarely surprise you, and often, their dull moveset will only vary in timing.

    Structurally, Sekiro does a lot less than Soulsborne games. By removing the outrageous fantasy settings of its older, wiser siblings, Sekiro is now a game of very few visual themes - everything is a goddamn Pagoda in a forest, be it dark, well lit, partially underwater or covered in Sakura blossom. It's all the same design. Gone are the fantastic sprawls, the magnificent views, the disjointed hellscapes - it's all Pagodas, making exploration dull and uninspiring. What's jarring is that this is still a fantasy game, but with barely a smidgen of imagination and complex design of other Soulsborne games. 90% of the time, you are in or on a pagoda. 75% of the enemies are a human with a sword. All caves are caves, all ravines are ravines - maybe toss in a Buddha statue to give it some diversity. In Sekiro there is nothing quite imaginative, twisted or whimsical - like Dark Souls 2's fixation on castles and knights were somewhat overbearing, Sekiro crushes overbearing by cranking up pagodas, bland ravines and samurais to 11.

    What Sekiro lacks in twisted dark and macabre level design, it tries to make up with Spider-Man style swinging. Given how clunky movement is in these games, it's surprisingly functional, and makes traversal a breeze... but is that a good thing? I remember how, when the truly fantastic Enslaved: Odyssey to the West came out, it was panned for the climbing sections being on-rails and sticky, unlike other games with climbing mechanics at the time (Uncharted, Tomb Raider etc.), removing a sense of urgency and risk. I think this critique applies equally to Sekiro - traversal is no longer a challenge, no longer engaging the player, with hook points popping up on the HUD to prompt a button press to zoom out to the next area. It does give a sense of verticality, but that does not make for good or challenging level design. Players just zoom around until the next action segment without a second thought to their unimpactful environment, which played such a massive role in previous games.

    There isn't much to say about steath. It often feels like cheating by how much easier it makes certain segments, but is another point to make towards calling Sekiro a Soulsborne game - the AI is so absurdly Soulsborne by how awful and plain it is in its very core, that stealth segments are a bit of a joke, and simply a mechanic that does not work.

    Finally - the paper thin plot is again, that of breaking immortality. I don't mind hearing this story told over and over in Soulsborne games, where the world is rich and the details are oozing from everything - but the more Sekiro tries to tell its bland story, the more it becomes a cringy, lightweight retread.

    And finally - the bosses and minibosses in Sekiro are just awful. Prepare to fight each mini-boss three times or more, and some major bosses, too. Huge life bars make for annoying, boring trial-and-error driven combat that provides no breaks to players. Combine that with a lack of flexibility, lack of leveling-up, lack of robust abilities, lack of multiplayer, and that leaves you with simply beating these highly specific and incredibly boring skill-checks that are there to prevent you from breezing through the easy main game by challenging you to memorize their moveset, rather than improvise, adapt and beat them by using raw skill, luck, overall preparedness or a well-rounded character. If you do not rehearse Sekiro's battles, you will fail - full stop. That's not fun, that's just repetition.

    I ended up beating Sekiro twice, and enjoying my second playthrough more once I got over all that disappointment. It is not a particularly bad game. But it looks, plays and has the same pedigree as truly great games, which is why Sekiro being so medicore in every single aspect brings such shame upon it. Am I angry Sekiro is "Not a Soulsborne game"? No - I would love to see From try their hand at other games. But Sekiro IS a Soulsborne game - a bland, uneven, uninspired, unimaginative, slightly boring, frustrating, repetitive and downgraded Soulsborne game with an automatic hookshot. And that just sucks.
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  98. May 25, 2019
    10
    Listen... I am late to the whole to the whole Dark Souls thing and Im sorry I have no Dark Souls pedigree. I always avoided them due to their 'punishing' difficulty. Then I started with Bloodborne which slowly became one of my favorite games of all time. So I was excited about Sekiro. Um yeah.... its tough, unforgivably tough, more so than any game I've ever played. But I stuck with itListen... I am late to the whole to the whole Dark Souls thing and Im sorry I have no Dark Souls pedigree. I always avoided them due to their 'punishing' difficulty. Then I started with Bloodborne which slowly became one of my favorite games of all time. So I was excited about Sekiro. Um yeah.... its tough, unforgivably tough, more so than any game I've ever played. But I stuck with it remembering that Bloodborne started out like that for me (not to the same degree but in principle). I also assumed that the bosses in the first memory were chronologically the first bosses I were to encounter. So the Drunkard beat me down a dozen times but then I was able to finally defeat him. Virtually seconds away a heart attack I exhaled and continued. OH but what I didn't know i that the real stage boss was right around the corner. Madam Butterfly stomped my ass dozens of times. I tried again and again and again and FINALLY a final deathblow. It was possibly the most fist pumping jump up and down video game moment of my life. I almost passed out. Then I realized that wasn't supposed to be the first bosses. So yeah. Good story. But experiences like that are so rare in games and Ive had them in spades playing this game. Expand
  99. May 25, 2019
    2
    It's ok if you want to make a hard game, but when you do make sure you give players the best tools so we can do the job fairly. This is not the case with sekiro. This is the game where the developer still want your money and do whatever they want to players without consent. I know you can deflect, parry and dodge the attacts, but pretty much most of times it's about rock paper scissors.It's ok if you want to make a hard game, but when you do make sure you give players the best tools so we can do the job fairly. This is not the case with sekiro. This is the game where the developer still want your money and do whatever they want to players without consent. I know you can deflect, parry and dodge the attacts, but pretty much most of times it's about rock paper scissors. Most tools and moves are pretty much useless too, only some of them are useful, and i don't understand why a badass shinobi like wolf/sekiro needs 3-5 second pause to drink his potion while the enemy in front of him is going haywire. Also some technical issues like camera and unresponsive control {PS4 version played), especially when you fight a boss in a confined space the camera just going haywire and i don't even know the position of the boss is, next thing i know i got slashed from behind and walah...DEAD. I clocked this game for 70 hours and i spent most of those hours on bosses. Yeah yeah i know you the badass gamer will say "You suck man", But you probably don't have family or a job, but i do. The reason i played this game is because of the hype and i don't want to waste money on the game i already bought. Lastly this is gonna be the first time and the last time i play fromsoftware game. Thanks fromsoftware for wasting 70 hours of my time. Expand
  100. May 24, 2019
    7
    Однообразные мобы. Незапоминающиеся боссы.. Отсутствие вещей и оружие.Дибильный протез,вернее задумка интересная, но по большому счёту кроме крюка, практической пользы мало. Как любителю соулс серии игра не зашла.
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.