Metascore
67

Mixed or average reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 43
  2. Negative: 2 out of 43
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  1. May 18, 2019
    85
    Rage 2 shines in its gunfights, driving sequences, and from the fun perks and upgrades that you can use. The open world is an invitation to exploration but still sometimes feels a bit empty.
  2. Jul 8, 2019
    80
    Rage 2’s nonsensical story is unbearable, and the unskippable exploration parts are mostly irritating and boring. Luckily, the shooting gameplay is so amazing that it’s easy to forgive these flaws. And while encounters can become repetitive, new weapons and abilities make sure there’s always some fun to be had.
  3. May 20, 2019
    80
    A pretty well done FPS game, with some problems with its structure as an open world game.
  4. May 20, 2019
    80
    Rage 2 is one of the year’s most disappointing titles. However, the shooting is some of the best this generation when you’ve finally dedicated enough time to unlock different abilities and poured a couple of upgrades into one of the best shotguns in gaming. Unfortunately, the middle chapter is full to the brim with busywork that taints the entire experience. At one stage, I was spending 10 minutes driving for a five minute firefight before getting back in a car for another 10 minute drive and a stilted vehicular combat section. Shooter fans deserve better.
  5. May 20, 2019
    80
    There simultaneously needed to be a lot more of Rage 2 and lot less; a lot more depth in its driving, story, and missions and a lot less repeated content and long stretches of empty landscape. With all of the fluff in between frenetic firefights, most of Rage 2‘s incredible moments are bookended by elements that are underbaked by comparison. But id’s knack for making impeccable first-person shooting mechanics makes Rage 2 succeed despite having faults that would doom a lesser shooter.
  6. May 18, 2019
    80
    If narratively shallow yet entertaining movies are popcorn flicks, Rage 2 is the ultimate popcorn game, and that’s okay. At no point during my 15 hours running rampant around its post-apocalyptic wasteland did I feel the need to know more about a character’s subplot, or question the antagonist’s motives. I was too caught up in the spectacle of carnage to care.
  7. May 15, 2019
    80
    Rage 2 is ugly, silly, and dated, and yet, I still enjoyed the hell out of most of my time with it. The game delivers the kind of low-stress, high-satisfaction fun you don’t often get from big-budget games these days. If you’re willing to check your brain at the title screen, I suggest you jump into this apocalypse now.
  8. May 13, 2019
    80
    Rage 2 sticks to its own nature of an open world sandbox game, offering a short plot but at the same time an incredible, genuine quality of action.
  9. May 13, 2019
    80
    RAGE 2 is probably one of Avalanche’s best games since Mad Max came out in 2015. The wildland offers plenty of content, and the fun is always there, thanks to the input of id software for everything FPS related, and Bethesda’s trademark humour (including those hilarious cheats).
  10. May 20, 2019
    78
    Overall, Rage 2 is definitely a step up from the original, with a bigger world that feels a lot more desolate (in a good way). It has a variety of lands to explore, unique bosses to run into, and a bevy of leveling trees that will keep you motivated throughout the gameplay. What it needed and didn’t get were a better story and less repetition. The game has grown, but it still has more than enough room to continue to grow.
  11. May 17, 2019
    75
    RAGE 2's unique visual style and genuinely fun gameplay mechanics ultimately outweigh a bit uninspired mission design, a disappointing story and at times flawed technical execution. If you can live with that, you'll absolutely have fun.
  12. 75
    Rage 2 has room to grow, but it's also a great game to pick up and play. Combat is visceral in all the right ways, and exploration is always rewarding. A few technical issues and a general sense of sameness keep it from pure excellence, but Rage 2 still represents a good time.
  13. May 13, 2019
    75
    Rage 2 is a great game for the right reasons. If you’re looking for a game with a phenomenal story, you’re in the wrong place. The story is boring to me, and rather short at 13 hours of leisurely gameplay. At the very least it doesn’t drop off the planet like Rage did. Gameplay is fun, and vehicle combat works well, giving you an open world Mad Max-esque experience that is simply enjoyable and hard to put down.
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  1. May 17, 2019
    So much of this promising collaboration between id and Avalanche is unremarkable - but it's salvaged by bloody, brilliant combat.
  2. May 17, 2019
    Rage 2 has moments of Good Stupid, but they’re outweighed by moments of Bad Stupid: uninspired and rote enemy encounters, not enouch reasons to use my powers, and a general disdain for its own fiction. For a game about being an overpowered Ranger who can punch people until they explode, I rarely felt powerful. Rage 2 promised me chaos in its lawless world that I alone could save with big guns, super powers, and a bitchin’ car, but by the end, I was still looking for it.
  3. May 17, 2019
    Rage 2 is pretty damn good... when it allows itself to be. When it's not being good, it's being frequently irritating and boring thanks to broken pacing and open world busywork. The frustration is that its high points are really cool, but they feel few and far between due to the stuttered pacing. A fundamentally good game actively diminished by poor design decisions.
User Score
6.1

Mixed or average reviews- based on 698 Ratings

User score distribution:
  1. May 14, 2019
    10
    It's like every other ID software game, you have to be in it for the combat. I rate it an 8/10 but put 10/10 to counter balance a bit. ForIt's like every other ID software game, you have to be in it for the combat. I rate it an 8/10 but put 10/10 to counter balance a bit. For some background i am typically a fan of most fps games like far cry as well as doom and Wolfenstein. It feels just like the previous rage but better in every way which is exactly what i was hoping for. The game runs perfect on PS4 and i haven't had a single issue so far. If you have similar tastes in games to what i have mentioned i would highly recommend picking up the game. Full Review »
  2. May 15, 2019
    4
    Boring. Lacks good story and writing. Feels like farming Ubisoft games, but worse. Open world is boring. AI is stupid. Shooting mechanic feels good.
  3. May 14, 2019
    9
    If you love story-driven, no-gameplay, casual and pointless snot about love, tears and "Baron stories" - this masterpiece isn't for you.If you love story-driven, no-gameplay, casual and pointless snot about love, tears and "Baron stories" - this masterpiece isn't for you.

    Generally, this is just excellent game that actually achieve it's own aims and targets. You get infinite madness, based on flexible and smooth shooter mechanics with deep upgrade system. Skill-based gameplay and the art of destroying enemies.

    • Great amount of customization, upgrades, abilities, opportunities and skills in game. This game takes all the experiences from the best single-player shooters and does one of the best experiences for last years. I really enjoy both opening and using new abilities. Unique feeling of how "you were" and how you are now after a couple of enhancements- just gives you very satisfying feeling. It makes you research and rethink your own gameplay style, reinventing it over and over again until it comes to your ideal style.

    • Really satisfying and cozy art-direction, and vision of post-apocalyptic madness. At the same time some levels and company moments of the game are having pretty serious atmosphere, which also feels good. Plot is basic but it's actually what such games need. Characters are simple, but have unique charisma each.

    • Driving options aren't really variable, but generally took the best from Avalanche's Mad Max Experience and is a good addition to dilute infantry shooting with some death-race elements or just to effectively destroy enemies in bases, which is fun according to how unique is each machine unit by shooting, driving and abilities criterias + deep customization. Don't wait for it to become the main mechanics. It's just very satisfying addition.

    • Good controls over the hero, intuitive interface, stylish glitch effects, okay-plot that absolutely fits games aims. This game is about gameplay-fun, mad-max-like vibe and good art-direction.

    • Design of the world is also understandable. Some people believe if you made Open World - it has to be about adventure, exploring, RPG and life simulation. Well, I love this way but there's another concept. RAGE2 didn't even ever try to pretend to be like RPG-open world about exploration. Open World here plays a role of an option for you to replace load times between company missions on activities, so you could have even more shooting and driving fun, collect resources, find upgrades and do side-quests. Just to have some free-time fun still based on same shooting/driving experience. No more, no less. And if you understand open world the way it's meant to be understood - you won't really complain about it. It achieves it's aims.

    I love taking over bases, find and open stuff which increases my hours of core game experience. A very good time spending between main story lines. So don't wait from open world stuff it didn't aim and promise to achieve. It's an opportunity to have some more fun for you IF YOU WISH (because no one makes you grind the world, it's optional). Maybe if you give this game a chance - sequel could potentially enhance it's open world concept into something you actually wait for. With personal quests, research, exploration and life simulation. Yet - suggested concept perfectly fits game's design.

    For me Rage2 successfully achieved all goals devs actually wanted to achieve. Don't judge games for stuff it doesn't even has as a target to bring anyone

    Minuses:

    • Why didn't you give console versions more manual control options? I mean, it's 2019 year, it's time to take console shooting a bit more serious with giving more opportunities to player. Deadzone, responsive curve, acceleration etc. These options should be available for shooter-core games.

    • Game really lacks like sandbox sabotage mechanics, to wreak some chaos from the shadows. Kinda stealth but not necessary in a primitive orthodox meaning. At least something very basic. It just kinda feels generic: entering battles one way over and over again, while you can always take at least couple of enemies without warning. I don't ask for deep-stealth experience, cuz game is about different rhythm. But at least to have detection mechanics, so until being detected I could play a bit with stuff to enter the battle with prepared actions or by neutralizing key enemies, leaving secondaries around to fight traditional way.

    • IDK why so bad optimization on base PS4. I personally play on PS4 Pro. But you know, ps4 pro, xone x and cross-gen in general shouldn't even exist and your primary priority should be the base console performance. Although, effects, art and physics in the game are very good - overal graphics visually don't even try to use even 70% of base PS4 powers... At least I have 60fps on Pro... My friends have 30fps, blurry image, v-sync etc. Please, polish the game while you have time.

    I want this masterpiece franchise to become popular and have sequels. And I really wish you to fix some issues AFAIK, because some people might not want to get the game because of it
    Full Review »