Metascore
67

Mixed or average reviews - based on 43 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 43
  2. Negative: 2 out of 43
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  1. LEVEL (Czech Republic)
    May 31, 2019
    40
    Rage 2 works when there is lots of shooting, but struggles heavily with uninteresting activities, repetitive boss fights and with a story that isn't really a story. [Issue#295]
  2. May 24, 2019
    40
    The outside looks good, but the moment you get close enough to interact with anything, it never ceases to reveal just how shallow it is. The missions, the few that actually exist, end the same way and are quite frequently unimpressive, the wasteland looks great but is boring to traverse and explore, and the few things that are good, like the combat, are mired with systems that are either a hassle to get access to or a hassle to deal with. It’s been a while since I have been genuinely disappointed with a game in almost every way. I don’t like this feeling. And neither will you.
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  1. May 17, 2019
    So much of this promising collaboration between id and Avalanche is unremarkable - but it's salvaged by bloody, brilliant combat.
  2. May 17, 2019
    Rage 2 has moments of Good Stupid, but they’re outweighed by moments of Bad Stupid: uninspired and rote enemy encounters, not enouch reasons to use my powers, and a general disdain for its own fiction. For a game about being an overpowered Ranger who can punch people until they explode, I rarely felt powerful. Rage 2 promised me chaos in its lawless world that I alone could save with big guns, super powers, and a bitchin’ car, but by the end, I was still looking for it.
  3. May 17, 2019
    Rage 2 is pretty damn good... when it allows itself to be. When it's not being good, it's being frequently irritating and boring thanks to broken pacing and open world busywork. The frustration is that its high points are really cool, but they feel few and far between due to the stuttered pacing. A fundamentally good game actively diminished by poor design decisions.
User Score
6.1

Mixed or average reviews- based on 698 Ratings

User score distribution:
  1. May 14, 2019
    10
    It's like every other ID software game, you have to be in it for the combat. I rate it an 8/10 but put 10/10 to counter balance a bit. ForIt's like every other ID software game, you have to be in it for the combat. I rate it an 8/10 but put 10/10 to counter balance a bit. For some background i am typically a fan of most fps games like far cry as well as doom and Wolfenstein. It feels just like the previous rage but better in every way which is exactly what i was hoping for. The game runs perfect on PS4 and i haven't had a single issue so far. If you have similar tastes in games to what i have mentioned i would highly recommend picking up the game. Full Review »
  2. May 15, 2019
    4
    Boring. Lacks good story and writing. Feels like farming Ubisoft games, but worse. Open world is boring. AI is stupid. Shooting mechanic feels good.
  3. May 14, 2019
    9
    If you love story-driven, no-gameplay, casual and pointless snot about love, tears and "Baron stories" - this masterpiece isn't for you.If you love story-driven, no-gameplay, casual and pointless snot about love, tears and "Baron stories" - this masterpiece isn't for you.

    Generally, this is just excellent game that actually achieve it's own aims and targets. You get infinite madness, based on flexible and smooth shooter mechanics with deep upgrade system. Skill-based gameplay and the art of destroying enemies.

    • Great amount of customization, upgrades, abilities, opportunities and skills in game. This game takes all the experiences from the best single-player shooters and does one of the best experiences for last years. I really enjoy both opening and using new abilities. Unique feeling of how "you were" and how you are now after a couple of enhancements- just gives you very satisfying feeling. It makes you research and rethink your own gameplay style, reinventing it over and over again until it comes to your ideal style.

    • Really satisfying and cozy art-direction, and vision of post-apocalyptic madness. At the same time some levels and company moments of the game are having pretty serious atmosphere, which also feels good. Plot is basic but it's actually what such games need. Characters are simple, but have unique charisma each.

    • Driving options aren't really variable, but generally took the best from Avalanche's Mad Max Experience and is a good addition to dilute infantry shooting with some death-race elements or just to effectively destroy enemies in bases, which is fun according to how unique is each machine unit by shooting, driving and abilities criterias + deep customization. Don't wait for it to become the main mechanics. It's just very satisfying addition.

    • Good controls over the hero, intuitive interface, stylish glitch effects, okay-plot that absolutely fits games aims. This game is about gameplay-fun, mad-max-like vibe and good art-direction.

    • Design of the world is also understandable. Some people believe if you made Open World - it has to be about adventure, exploring, RPG and life simulation. Well, I love this way but there's another concept. RAGE2 didn't even ever try to pretend to be like RPG-open world about exploration. Open World here plays a role of an option for you to replace load times between company missions on activities, so you could have even more shooting and driving fun, collect resources, find upgrades and do side-quests. Just to have some free-time fun still based on same shooting/driving experience. No more, no less. And if you understand open world the way it's meant to be understood - you won't really complain about it. It achieves it's aims.

    I love taking over bases, find and open stuff which increases my hours of core game experience. A very good time spending between main story lines. So don't wait from open world stuff it didn't aim and promise to achieve. It's an opportunity to have some more fun for you IF YOU WISH (because no one makes you grind the world, it's optional). Maybe if you give this game a chance - sequel could potentially enhance it's open world concept into something you actually wait for. With personal quests, research, exploration and life simulation. Yet - suggested concept perfectly fits game's design.

    For me Rage2 successfully achieved all goals devs actually wanted to achieve. Don't judge games for stuff it doesn't even has as a target to bring anyone

    Minuses:

    • Why didn't you give console versions more manual control options? I mean, it's 2019 year, it's time to take console shooting a bit more serious with giving more opportunities to player. Deadzone, responsive curve, acceleration etc. These options should be available for shooter-core games.

    • Game really lacks like sandbox sabotage mechanics, to wreak some chaos from the shadows. Kinda stealth but not necessary in a primitive orthodox meaning. At least something very basic. It just kinda feels generic: entering battles one way over and over again, while you can always take at least couple of enemies without warning. I don't ask for deep-stealth experience, cuz game is about different rhythm. But at least to have detection mechanics, so until being detected I could play a bit with stuff to enter the battle with prepared actions or by neutralizing key enemies, leaving secondaries around to fight traditional way.

    • IDK why so bad optimization on base PS4. I personally play on PS4 Pro. But you know, ps4 pro, xone x and cross-gen in general shouldn't even exist and your primary priority should be the base console performance. Although, effects, art and physics in the game are very good - overal graphics visually don't even try to use even 70% of base PS4 powers... At least I have 60fps on Pro... My friends have 30fps, blurry image, v-sync etc. Please, polish the game while you have time.

    I want this masterpiece franchise to become popular and have sequels. And I really wish you to fix some issues AFAIK, because some people might not want to get the game because of it
    Full Review »