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4.8

Generally unfavorable reviews- based on 5473 Ratings

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  1. Aug 23, 2016
    3
    Welp, I had to change my rating. I could stomach all the promised missing features. I could stomach paying $60 for a $20 early access game. What I couldn't stomach was having the game lie to me. Everything about the game leads you to believe that when you reach the end all your hard work will have a reward. But when you get there? Nothing, just nothing. It's worse than a bad ending. Even aWelp, I had to change my rating. I could stomach all the promised missing features. I could stomach paying $60 for a $20 early access game. What I couldn't stomach was having the game lie to me. Everything about the game leads you to believe that when you reach the end all your hard work will have a reward. But when you get there? Nothing, just nothing. It's worse than a bad ending. Even a bad ending would have left me feeling like I achieved something. Like all my effort had a purpose. But instead, there's no ending at all. I'm exceptionally disappointed. Expand
  2. Aug 27, 2016
    2
    There just isn't a game here. You get about eight hours of entertainment before you realize there's nothing to do. Even with limitless exploration, there's almost nothing to explore. It's all the same. Maybe if they put back everything they took out, it would be worth it. This is a $10 game at best.
  3. Aug 11, 2016
    1
    Nothing more than a chore to play, micro managing everything. I did not expect such a shallow game for the money, i never want to see another fat lizard alien holding an iPad ever again. I regret buying this game.
  4. Aug 24, 2016
    2
    My review… of No man sky, well really, the games media defence force. 2/10

    I am sick to death of insecure games media fanbots, post NMS launch, telling us their offensive judgments on how NMS critics don't have enough imaginations, or they expected too much, or wanted perfection, or they wanted more then whats possible....offending unsatisfied gamers by treating them as unreasonable,
    My review… of No man sky, well really, the games media defence force. 2/10

    I am sick to death of insecure games media fanbots, post NMS launch, telling us their offensive judgments on how NMS critics don't have enough imaginations, or they expected too much, or wanted perfection, or they wanted more then whats possible....offending unsatisfied gamers by treating them as unreasonable, having impossible expectations, or are just naive. Blaming gamers instead of the game.

    The NMS defence force has been in overdrive telling every one how wrong they are. Employing counter-criticism pieces as a desperate act to publicly react against strong criticism of No Man's Sky, treating its critics as unreasonable and unreliable.
    They are Making comments acknowledging the games problems, but are coming off as an insincere. Making an obligation of acknowledging NMS problems, but making that point merely in passing, hoping to not return. And then go straight into slamming its critics as unreasonable.

    There has been a growing divide between media reviewers and gamers unsatisfied with a lot of games , and No Man's Sky has really brought it to ahead. The counter-criticism by the media has strongly demonstrated this divide more than ever before. Smug, entitled, insider, know nothing know it all's, telling everyone how wrong they are, deliberately antagonising and widening that gap.

    I am directly asking those judgementalists, what were MY expectations for NMS, what is the limit of my imagination, and how that effected my NMS experience ? Can't do it, of course you can't. No one Can. So those positions are ridiculous arguments. And they are offensive.
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  5. Aug 12, 2016
    1
    A mile wide and and inch deep. The colours are great the graphics not so much. In fact the character models look like they have been made in a high school project. I appreciate the maths to randomly generate stuff...clever. But randomly generated rubbish is still rubbish. I was over this after 3 hours. Bored of sheer repetition and just bad gameplay mechanics. Played a further 15A mile wide and and inch deep. The colours are great the graphics not so much. In fact the character models look like they have been made in a high school project. I appreciate the maths to randomly generate stuff...clever. But randomly generated rubbish is still rubbish. I was over this after 3 hours. Bored of sheer repetition and just bad gameplay mechanics. Played a further 15 hours...just to get my money's worth. This game should be free on PSN not a full price title. Do not buy this full price. You will be disappointed Expand
  6. Aug 11, 2016
    5
    While the game presents the player with a huge game environment filled with an amazing range of flora, fauna & geology the gameplay isn't as deep. I would go to say it's as shallow as the game is vast. The mechanics of space combat, resource gathering & NPC interaction are simplistic & boring.
    After awhile the novelty of discovering a new planet or creature wanes, exposing the feeble game
    While the game presents the player with a huge game environment filled with an amazing range of flora, fauna & geology the gameplay isn't as deep. I would go to say it's as shallow as the game is vast. The mechanics of space combat, resource gathering & NPC interaction are simplistic & boring.
    After awhile the novelty of discovering a new planet or creature wanes, exposing the feeble game mechanics. It's a shame because the idea of the game is great but the actual experience isn't.
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  7. Aug 27, 2016
    0
    Sean Murray hyped up the game with fake promises and lies turning the real no man sky game into something that is not. The whole universe is lifeless. You see critters and fake flying ships and 1 npc in every space station and bunker then its just you. Thats it.
    The whole game you are only harvesting,micro managing the inventory, change into bigger ship with bigger inventory space. Repeat
    Sean Murray hyped up the game with fake promises and lies turning the real no man sky game into something that is not. The whole universe is lifeless. You see critters and fake flying ships and 1 npc in every space station and bunker then its just you. Thats it.
    The whole game you are only harvesting,micro managing the inventory, change into bigger ship with bigger inventory space. Repeat x1000 times. Repetitive, boring, shallow gameplay.
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  8. Aug 28, 2016
    0
    No multiplayer.
    No mountains.
    No deep caves.
    No deep sea exploration.
    No forests.
    No customizable FOV.
    No challenge.
    No interesting NPC.
    No story.
    No ending.
  9. Mar 22, 2018
    4
    Came back to re review after patches and I gotta say. It was never gonna be good. It was over promised and too ambitious for a small company and yeah, Sony pushed them hard and we all kinda go caught up in it. I feel bad for the team and i feel for the people like myself who bought and tried to defend it because it came from a small team. One day I hope to get a truly great experienceCame back to re review after patches and I gotta say. It was never gonna be good. It was over promised and too ambitious for a small company and yeah, Sony pushed them hard and we all kinda go caught up in it. I feel bad for the team and i feel for the people like myself who bought and tried to defend it because it came from a small team. One day I hope to get a truly great experience like what was promised prior to this games release. Expand
  10. Aug 11, 2016
    5
    No Man's Sky is a good game. For a limited time. As most likely stated by every reviewer, it gets very repetitive very quickly. It feels like an half-baked game or a demo of a game with a full triple-A $60 price tag slapped on top of it. In fact, I feel like that's exactly what it is. A glorified tech demo showcasing procedural generation across 18 quintillion planets. The combat feelsNo Man's Sky is a good game. For a limited time. As most likely stated by every reviewer, it gets very repetitive very quickly. It feels like an half-baked game or a demo of a game with a full triple-A $60 price tag slapped on top of it. In fact, I feel like that's exactly what it is. A glorified tech demo showcasing procedural generation across 18 quintillion planets. The combat feels stale and bland, the survival aspect is focus on heavily yet limited at the same time, and the crafting and gathering is dull and monotonous. If you look past all that, it is a good /exploration/ game. I would steer clear of everything else. Expand
  11. Aug 13, 2016
    0
    Just another tech demo or unreleased piece of crap that they think you'll buy for a fully-fledged game. Disappointing. Boring. And utterly not worth the 60$ you'll be paying for. I know I regretted it.
  12. Aug 11, 2016
    6
    No Man's Sky is an incredible game, yet not a very fun one. No Man's Sky will awe you when you first pick it up guaranteed. However after that 2 hours of joy and awe you'll frankly find yourself with nothing FUN to do. The worst best thing ever, wait for a price drop.
  13. Aug 13, 2016
    3
    Great potentials flushed down the drain.
    This game is in desperate need of any kind of enjoyable game mechanics. There is not a single enjoyable type of interaction with anyone or anything in this game. There sure could have been. I can imagine plenty on top of my head, how about animals that actually do anything? The only thing the animals will do is either stare at you, or give you a
    Great potentials flushed down the drain.
    This game is in desperate need of any kind of enjoyable game mechanics. There is not a single enjoyable type of interaction with anyone or anything in this game. There sure could have been. I can imagine plenty on top of my head, how about animals that actually do anything? The only thing the animals will do is either stare at you, or give you a boring melee attack. How about an animal that spit fire, or shoot lightning bolts at you. Or a gigantic bird you could ride. Anything really. The aliens in the game dont do anything either, they dont even walk around for christ sake. They just sit in the outpost waiting to blurt random text at you. The combat with the sentinels are extremly lame and unsatisfying. There could also have been some other cool interaction included with NPCs, like training them to help you gather resources for example. Or breed animals, crossing different kinds to make new cool animals. Maybe there could have been things the alien could have done with the animals? Etc etc. Forget all of that, the animals dont even have proper collison-boxes to stop you from jetpacking right through them. The combat system in space is extremly simplistic and boring, no strategies like placing a mine or upgrading your ship to be much more suited for air fight than your opponents etc. Just aim and shoot and hope your shield dosent run out. There is never any reason to visit anything, leaving you with the feeling that no planet is really important to visit. They coud have made it so some planets had a really worthwhile thing getting but it was well protected, but nope. You will get bored with this games gameplay loop, which is basically mine this item at planet A so you can go to planet B and then warp to next solarsystem closer to the centre, in like maximum 5 hours. There is no multiplayer component to enjoy either, except maybe read what some user named an animal to on a planet. No way for you to build anything on any of the planets, to leave some kind of mark. And even if there was, how is going to find your remote planet? Probably no one. I bet this game will be just as lonely and deserted as its game universe is in 2-4 months from now. Im seriously doubting that hellogame can even save this game with patches as is now, as there is just so much lacking in this game.
    Buy something else...
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  14. Aug 21, 2016
    3
    I was never caught up in the hype for No Man's Sky, but one of my friends suggested I get it on launch so we could play together. I was excited, and when I started the game up, I enjoyed the first couple of hours, I explored my star system (all 2 planets and one moon). The issue is, that it started to falter once I reached my second star system, seeing nearly identical planets and poorlyI was never caught up in the hype for No Man's Sky, but one of my friends suggested I get it on launch so we could play together. I was excited, and when I started the game up, I enjoyed the first couple of hours, I explored my star system (all 2 planets and one moon). The issue is, that it started to falter once I reached my second star system, seeing nearly identical planets and poorly designed animals on said planets, it made me realize that the lack of genuine diversity and the reliance on procedural generation were the games biggest issues, it seems underdeveloped. There were only a few things to do in the game, for example shooting animals is punished and doing most anything else is purely dull, ironically I'm saying this as someone that likes boring work games (i.e. Papers Please). The language learning was dull and felt pointless, as most of the words you learn never show up in standard conversation. The game may be almost infinite in size, but it's absolutely shallow in design, showing a complete reliance on the procedural generation and providing one of the most forgettable experiences I've ever had with a game. I wouldn't recommend it, even as a case study for poor game design as it is not deep enough to really get any analysis out of, and is honestly only worth looking at for its almost deceptive advertising, including references to the seemingly non-existent multiplayer, the claim that you could land on comets and the actual well put together animals. Ignore this game, it is not worth your time, invest your time and money in other space sims on PC. Expand
  15. Aug 25, 2016
    4
    No Man's Sky - the first couple hours I enjoyed.
    No Man's Lie - before I started to wonder where all the missing features were that Sean Murray said were in the game.
    No Man's Cry - by the time I had reached the next system of planets everything dull planet becomes the same.
    No Man Don't Buy - I wouldn't call it a game, more like a tech demo that crashes a lot.
  16. Aug 17, 2016
    10
    Don't listen to the negative reviews, the game is original, fresh and addictive if you like exploration and discovery... usual negative reviews comes from people that are so used to play the same formula for years... I can honestly say this is one of the best gaming experiences I've had in the last decade, cannot stop playing it.
  17. Aug 29, 2016
    2
    If you want to pay $60 dollars for a game that runs terribly, has at most 5 hours of interesting content, an inventory system worse than Destiny's, combat worse than Minecraft's, numerous bugs/glitches, an insulting ending, and a developer that won't address the fact that they lied to everybody, then you should buy this game.
  18. Aug 31, 2016
    1
    After few hours of playing it starts to be extremely repetitive and boring. A big disappointment. Maybe the developers will further expand the game, but to make this game funny will be extremely difficult.
  19. Aug 17, 2016
    9
    Not a game for everyone, but I, for one, fell in love with the calming serenity of the vast, open space. Don't hurl yourself from one planet to the next, you'll only find peace and enjoyment in spending time with each world. Name them, actually read the lore given. Yes, you are all but utterly alone, but you can watch a beautiful sun setting over an azure ocean or lose yourself in theNot a game for everyone, but I, for one, fell in love with the calming serenity of the vast, open space. Don't hurl yourself from one planet to the next, you'll only find peace and enjoyment in spending time with each world. Name them, actually read the lore given. Yes, you are all but utterly alone, but you can watch a beautiful sun setting over an azure ocean or lose yourself in the depths of a cavern made perilous by small, fast predators. Don't be in a hurry to find the Galactic center and you will find your own in it's place. Expand
  20. Jul 24, 2018
    10
    Beware of reviews from the old version of the game!!

    The game on launch 2 years ago was rocky, to say the least. It a put of people of people off from trying the game since. Which is a shame, as the subsequent updates added a lot to the game, and refined much of the gameplay. Now the 'NEXT' update has landed, the biggest one yet, it overhauls a lot of gameplay that people weren't
    Beware of reviews from the old version of the game!!

    The game on launch 2 years ago was rocky, to say the least. It a put of people of people off from trying the game since.

    Which is a shame, as the subsequent updates added a lot to the game, and refined much of the gameplay.

    Now the 'NEXT' update has landed, the biggest one yet, it overhauls a lot of gameplay that people weren't happy with, and adds a ton of new and awesome content.

    One of the best games I've played!
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  21. Aug 15, 2016
    1
    Commonly hit soft lock bug with the preorder ship locking me out of the main quest. Took me a solid 4 hours of trying random / reddit searching to progress the game.
  22. Aug 15, 2016
    2
    There's a certain hypnotic compulsion to keep wandering around, like the first hours in Minecraft when all your'e doing is mining. Then you realize that nothing really is changing. It's the same old on every planet and after a while they all look the same. Basically Progress Quest with a nicer skin. The PS4 interface is pretty mediocre. Starship combat is extremely difficult due to theThere's a certain hypnotic compulsion to keep wandering around, like the first hours in Minecraft when all your'e doing is mining. Then you realize that nothing really is changing. It's the same old on every planet and after a while they all look the same. Basically Progress Quest with a nicer skin. The PS4 interface is pretty mediocre. Starship combat is extremely difficult due to the interface and there are odd choices like changing the "shoot" button from the R2 trigger to the X depending on whether you're on land or in space. Expand
  23. Aug 15, 2016
    3
    Crashes constantly, is mind numbingly boring after your first few planets, survival elements include refilling a bar with fuel every so often. Bugs are aplenty, some of which are game breaking. And the ending once you reach the centre of the galaxy, is they break all your stuff and stick you back on a random planet to do it all over again. Absolute rubbish that represents everything wrongCrashes constantly, is mind numbingly boring after your first few planets, survival elements include refilling a bar with fuel every so often. Bugs are aplenty, some of which are game breaking. And the ending once you reach the centre of the galaxy, is they break all your stuff and stick you back on a random planet to do it all over again. Absolute rubbish that represents everything wrong with AAA gaming today.

    Do not buy this game.
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  24. Aug 15, 2016
    8
    It's basically the ambient music of video games. It's one where I feel like I can just be and not have to constantly be on my toes. I think once the folks who demand action and at least some violence in their games move on and people with open minds and less expectations get on board it will come into it's own as what I think is a first step towards new, expansive, open ended games moreIt's basically the ambient music of video games. It's one where I feel like I can just be and not have to constantly be on my toes. I think once the folks who demand action and at least some violence in their games move on and people with open minds and less expectations get on board it will come into it's own as what I think is a first step towards new, expansive, open ended games more focused on exploration and atmosphere and less on goal and skill oriented gaming. The way the game feels when I leave atmosphere and get out into space or breach atmosphere and land still continues to feel liberating, like "finally I am free to explore the Universe." It comes from a deep place. The smoothness of the transition is impressive. Other games where you would travel to and land on a planet you have loading screens in between outer space, orbit, landing/taking off. Games like Destiny or any Mass Effect. In No Man's Sky the effect is seamless and it's beautiful. Expand
  25. Aug 22, 2016
    1
    This review contains spoilers, click expand to view. This game is so incredible BOOOOOOOOOOOORING!
    and repetitive as hell, not to mention his pokemon graphic view
    this is not a game worth 60$, his price should be 5$ and developers of this game should beg you 2 days to buy it!
    I'M SO DISAPPOINTING OF THIS GAME :(
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  26. Aug 21, 2016
    6
    I am a software developer, I've been a gamer for a long time, and I've followed the development of NMS for a long time. I feel like I have a good general sense for what can be accomplished given X developers and Y years. I never believed that Hello Games (HG) could actually deliver everything they were promising. I went into this game with pretty moderate expectations, I think.I am a software developer, I've been a gamer for a long time, and I've followed the development of NMS for a long time. I feel like I have a good general sense for what can be accomplished given X developers and Y years. I never believed that Hello Games (HG) could actually deliver everything they were promising. I went into this game with pretty moderate expectations, I think.

    Nonetheless I am a bit disappointed. HG failed to execute as well as they needed to on the game's central mechanic: the procedural generation of worlds and lifeforms. They're all only superficially different in terms of appearance, and in terms of what there is to do on each world, there is virtually no difference.

    But the worst part is that each world is entirely uniform. On a real planet (Earth) there are deserts, jungles, alpine regions, ice caps, oceans, etc. In NMS, each planet has exactly one biome and there is no difference no matter where on the planet you go.

    I understand that procedural world generation is a hard problem, but they simply did not do this well enough to give the game lasting replayability. There is obviously no simulation of plate techtonics, solar activity, wind patterns (and the affect mountains, etc have on them), impact events, ocean currents, temperature, or anything like that (community-made map generators for Civilization IV, for example, did all that). It seems like they just roll a die and decide "this shall be a jungle world", then they roll another die and decide "all the trees on this planet will be red or orange", then they roll some more dice to decide what resources the planet has, etc. It doesn't seem like these things have much, if any, effect on each other, and they apply to the entire world equally. If you explore 1 square km of a planet, you've pretty much seen the whole thing.

    There are no mountains or oceans in NMS. The best you're gonna do are big hills and medium sized lakes. And apparently those lakes are filled with something other than water since they are still liquid even when the planet is -40 C.

    But I didn't give it a zero, so what's good? Well, it is maybe 15-30 hours of good fun until the sameness really starts to get to you. There is content here, but it's far from limitless like it was supposed to be. When you find the first planet that you're able to call beautiful, you really do get a great feeling of discovery. It's easy to spend a lot of time just running around and taking screenshots. And that's true on the second and third such planet, too. The fourth? Maybe a little bit. But it's all downhill from there as you realized none of them are actually that different.

    You can tell from pre-release demos and marketing material that the devs were playing builds that had a lot more content than what was released (and their failure to communicate that has justifiably upset a lot of people). The good news there is that perhaps it means we're going to get a more varied experience soon via patches. I just really hope they work on their procedural generation algorithms and give us worlds that are more worth exploring.
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  27. Aug 13, 2016
    9
    Loving the game. Then again, I did not get on the hype train and expect the game to be the Second Coming. I did not expect "Call of Duty in Space", or "Skyrim in Space", or any of the "you can be whatever you want in a huge universe" PR talks. I expected a cool little survival/crafting/exploration _INDIE_ game, and that's exactly what I've got. CRAFTING, COLLECTING, SURVIVING being the keyLoving the game. Then again, I did not get on the hype train and expect the game to be the Second Coming. I did not expect "Call of Duty in Space", or "Skyrim in Space", or any of the "you can be whatever you want in a huge universe" PR talks. I expected a cool little survival/crafting/exploration _INDIE_ game, and that's exactly what I've got. CRAFTING, COLLECTING, SURVIVING being the key words. Love spending hours visiting POIs on colorful planets, love to seek shelter from poison rains or heat storms, love to learn languages of the aliens word by word. Yes, inventory management is not the best, but definitely not the worst I've seen. As everyone and their dog say: NMS is not for everyone. Hopefully the PC performance problems will be fixed soon, but I am not hit hard by them, usually around 40+ FPS on HIGH settings on my mid-tier PC (GTX760, old i5-3570, 8G RAM) Expand
  28. May 15, 2018
    4
    I had a great time for the first few hours of the game. I enjoyed the style, music, and variety in planets. That's until the facade disappeared and it became a repetitive grind fest.
  29. Aug 18, 2016
    8
    My experience with NMS has been a net positive. It's gorgeous. The music and atmosphere is very compelling. I even enjoy in those moments when some feature of the game lets me down or doesn't take me far enough that HG seemed to be heading in a certain positive, creative direction. For example, much of what doesn't work seems to be part of a larger idea that they were trying to ship butMy experience with NMS has been a net positive. It's gorgeous. The music and atmosphere is very compelling. I even enjoy in those moments when some feature of the game lets me down or doesn't take me far enough that HG seemed to be heading in a certain positive, creative direction. For example, much of what doesn't work seems to be part of a larger idea that they were trying to ship but couldn't, which has some kind of trace appeal for me. It's one thing for a game to be broken and incomplete without direction. This seems to be a game launched early as a service to hype-biters, as well as a game that can be patched into pretty effectively to make good on some pre-launch promises.

    I love the look. I love the feeling that I'm in a deep, sprawling, endless universe. I lightly agree that the early game inventory management is a little pinched, but it graduates pretty quickly if you make sense of the stuff you should be looking for to upgrade your situation. I'm a fan of how playful the flora and fauna are presented to the player. The rhythm of visiting planets and experiencing vastly different terrestrial situations is nice. There are moments before breaking into the atmosphere of a world that are really full of a unique wonder. What could be down there?

    The bad. Repeated content isn't so hot, and I find this to be a clear issue with the NPC characters. There just isn't really enough there for me to grab at fully enough. At first, the whole game felt like this loose amalgamation of Star Control II, EO, Wing Commander, and Red Faction (to name a few). I encountered lonely aliens at far-end outpost worlds, and it felt like something really special. Now that I'm a few hours in, the magic is dulled. You can only encounter so many aliens needing some kind of arbitrary amount of X material or prodding reaction before it just isn't that fun anymore. Throw in the idea that there are a myriad repeat schematics to be had from said tasks, and you're just better off analyzing alien plant matter.

    Honestly.

    Space stations also need some work. Tied in with the idea that the repeated content just doesn't really work is the idea that the sole purpose of space station thus far seems to be waiting in the docking bay for NPCs to land so that you can buy up their cheap materials that turn a buck. Add in the idea that you can be sitting in said docking bays with multiple instances of the same character, and you've got yourself a gaming situation that feels a little rushed.

    All told, I love the game and where it seems to be headed via future patches and so on. I don't care at all about multiplayer and the games apparent lack thereof. In fact, I feel like the game is better for having no human interactions whatsoever. I don't mind the flying, so long as the flight axis is inverted. The combat is a little basic and weird, but it's passable. Space combat is specifically satisfying when you get into a groove.

    Altogether, it's an 8/10. The art direction takes it a far way, it has some room to grow, the exploration is unparalleled, the product taken out of the context of the hype and the pre-launch promise ring is impressive.

    Great game. I'll play it for a while.
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  30. Aug 31, 2016
    10
    I have played 30-40+ hours in this game. I realize it's not for everybody, and that some people won't like it - not just because it didn't live up to the hype but because it isn't a game for everyone. However, it is a game for some people (like me) and if it's a game for you, you'll love it. I think the art direction is great and I haven't lost the joy of landing on new planets. There'sI have played 30-40+ hours in this game. I realize it's not for everybody, and that some people won't like it - not just because it didn't live up to the hype but because it isn't a game for everyone. However, it is a game for some people (like me) and if it's a game for you, you'll love it. I think the art direction is great and I haven't lost the joy of landing on new planets. There's still things I haven't done. Perhaps the best way to explain it is this quote by Sean Murray: "What we did set out to do, for just one moment you play the game, you land on a planet and you feel embedded there, that this is a real place. It's something you've discovered for yourself and you have a moment of wonder, and for me that is unique to games that we can do that and I think totally justifies the game." If that sounds interesting - this game is more than worth it. Expand
  31. Aug 23, 2016
    1
    Should be titled as No Man's Lie. Everything that was suppose to make this game epic was never delivered. Go through all the interviews with the devs and the promises they made. You'll see none of that is in the finished product.
  32. Aug 16, 2016
    6
    Really didn't live up to expectations.

    I was hoping for some sort of story-line to the game but there's literally nothing apart from get to the centre of the galaxy ( which gets boring and repetitive) or keep going to different atlas interfaces (which also, gets boring and repetitive). The planets are pretty much the exact same just with different colours and skins. Animals on each
    Really didn't live up to expectations.

    I was hoping for some sort of story-line to the game but there's literally nothing apart from get to the centre of the galaxy ( which gets boring and repetitive) or keep going to different atlas interfaces (which also, gets boring and repetitive). The planets are pretty much the exact same just with different colours and skins. Animals on each planet also look the same. Game constantly crashes when uploading discoveries and warping and landing and the textures just take too long to load at points. The colouring of the game is an eye killer also.

    However, good that this is the first of its kind in the genre of game and hopefully there will be similar games but executed much better in future. Did enjoy for a bit but once I got platinum on the game there's nothing else to do apart from keep warping to the centre of the galaxy.
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  33. Aug 16, 2016
    9
    Tomara que melhore, eu espero realmente que se transforme em um starbound 3d. Todos que jogam starbound sabe que a proposta daquele jogo é realmente interessante, assim como NMS, mas que NMS tem muito potencial. Imaginem um sistema de craft e de sobrevivencia neste jogo, sobreviver neste jogo é facil, se colocar uns boss. Deixem o modo como esta para quem gosta, e criem um modo maisTomara que melhore, eu espero realmente que se transforme em um starbound 3d. Todos que jogam starbound sabe que a proposta daquele jogo é realmente interessante, assim como NMS, mas que NMS tem muito potencial. Imaginem um sistema de craft e de sobrevivencia neste jogo, sobreviver neste jogo é facil, se colocar uns boss. Deixem o modo como esta para quem gosta, e criem um modo mais hardcore com sistema de boss no estilo starbound. Expand
  34. Nov 29, 2018
    10
    Update: They had the foundation and built upon it. Thank you Hello Games. Score of 8 changed to 10

    It's unfortunate that this game falls flat on it's face from the get go. It has MASSIVE potential to be an amazing Space Faring Sim on PS4. The folk at Hello Games did a great job, but I feel the game is not finished, yet alone half finished. The hype surrounding this game was it's
    Update: They had the foundation and built upon it. Thank you Hello Games. Score of 8 changed to 10

    It's unfortunate that this game falls flat on it's face from the get go. It has MASSIVE potential to be an amazing Space Faring Sim on PS4. The folk at Hello Games did a great job, but I feel the game is not finished, yet alone half finished.

    The hype surrounding this game was it's downfall. Many items/features/options that were shown and stated did not appear in the final release of the game. I hope they are coming (and for free, good to deliver on what you promise). I plan to hold on for a little to see where this takes me.

    So far, it's a game I play when I am tired of the violence of the other games I play. Something to chill with in the evening, keeping me busy exploring the systems I have already discovered. Not something you can play for hours and hours on end like most other games.

    The foundation for an amazing game is laid, let's see if Hello Games decides to build on it, or leave it flat.
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  35. Aug 20, 2016
    7
    Imagine, if you will, that Destiny and Minecraft had a baby. Well that baby would be the most overhyped game in quite a while, rimshot. And yet somehow, both of those statements accurately describe No Man's Sky. No Man's Sky was first announced by Hello Games, to it's own detriment at this point, back in 2013 and it set the internet on fire with it's promise of an entire universe worth ofImagine, if you will, that Destiny and Minecraft had a baby. Well that baby would be the most overhyped game in quite a while, rimshot. And yet somehow, both of those statements accurately describe No Man's Sky. No Man's Sky was first announced by Hello Games, to it's own detriment at this point, back in 2013 and it set the internet on fire with it's promise of an entire universe worth of planets to explore, space battles to fight, and aliens to encounter. The game ultimately delivers on most of it's promises, but unless a game with as much hype as No Man's Sky literally comes down from on high providing simultaneous cures for AIDS and cancer while ending world hunger, it will be panned by the very same people who did the hyping in the first place.

    No Man's Sky starts you out on a random planet with a broken down spaceship and a laser mining tool. You are given the objective to fix the ship so you can get off the planet. After you do that you need to find parts to fix the ship's pulse drive so you can fly faster through space. After that... Well after that pretty much everything is up to you. The game does have an ultimate objective of trying to reach the center of the universe, but whether or not you decide you want to pursue that goal is entirely up to you.

    The planets you discover in No Man's Sky are huge and nicely diverse. One planet is about the size of your typical sandbox game, if not bigger, and then you remember that there's a whole universe of these planets to discover and you start to get a feel of the scale Hello Games was going for. Some planets have lush environments, filled with diverse plant and animal life in every shape and color you can imagine. The animals themselves all belong to different species, with some breeds of animals even belonging to the same species. You could spend hours or even days trying to catalog all the different types of life you find on just one of these planets. Other planets are desolate and barren, with just rocks and minerals waiting for you to come and extract them from the ground. After you finish on one planet and point your ship at the next planet in the sky, a notification comes up telling you that it would take multiple hours to reach it if you decided to take it slow the entire time. Again, the scale of the game comes to the forefront.

    You also meet with three different races of aliens along your travels. The Vy'keen, Korvax, and Gek have all set up outposts on the planets that you are free to come and visit. They also preside over the space stations floating above certain planets. With the help of knowledge stones and monuments that you can find on the planets as well, you will slowly but surely learn the languages of these three races. It's extremely satisfying to go from talking to an alien early in the game and having no idea what he's trying to communicate to you, to learning many of their words and being able to piece together their sentences. The aliens you come across are looking for assistance with something, and if you correctly give them what they need you will be rewarded with a blueprint, which you can use to build better accessories for you, your ship, or your weapon.

    The building of the accessories, however, is where the game's annoyances begin to crop up. The only items that stack in your inventories are the elements such as iron and plutonium. Other non-elemental items will each take up a slot in your inventory space. So if you have a blueprint that calls for, say, 5 of a certain item, you will need to have 5 spaces free for that item PLUS a 6th spot to actually construct the item itself. As you progress through the game and have better and better items taking up valuable inventory slots, you become more and more frustrated at the extremely questionable decision to not allow item stacking.

    Another annoyance is with the aforementioned outposts. The plant and animal life is so diverse on each planet that it's disappointing to see that every outpost is nothing more than a copy/paste of each other on every single planet. There are some variants within the outposts themselves, but really there's only about 4 basic types that you will continue to see over and over. Even the ones that have the potential to unlock something cool are let down by repetition. As an example, you occasionally find observatories that tantalize you into unlocking them and finding a new location among the stars. However, the puzzle to unlock them is ALWAYS the same, and they ALWAYS lead you to a ruin that isn't even on a different planet. The potential for something great was there but it was severely missed.

    If I'm going to continue harping on annoyances then I must mention the game's upload system. When you're exploring a planet you have the option of scanning all the plants and animals and then uploading them, sharing your discoveries with the world. You even get money for doing so, so there's certainly incentive and you want to do it. Yet inexplicably the game doesn't simply upload your finds automatically. There isn't even an option to upload everything at once. So you must tediously go through your entire records page uploading every plant, animal, and save point that you've found. Either that or completely break the flow of the game to pause every 5 seconds after you find something new to upload it. This is a massive oversight that I cannot actually believe got through any sort of quality control.

    Before you decide whether or not you want to play No Man's Sky you must be completely honest with yourself about what type of gamer you are, because ultimately that is what will determine how much enjoyment you get out of the game. Are you the type that craves a story driven narrative, with characters who change over the course of their adventure? Do you like action, with every minute of the game giving you more things to shoot at and blow up? Do you like choosing your own path at your own pace, free from any sort of constraints a game might place you? All these desires are perfectly valid to have, but only those who identify with option 3 will enjoy No Man's Sky. Those people will find hours upon hours of a diverse universe to explore and enjoy.
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  36. Aug 12, 2016
    1
    I registered an account so that I could register a review.

    If this were a $20 game, it'd be pretty strong.

    As a $60 game, it's a $20 game masquerading as a AAA $60 title. It's repetitive and boring. It benefitted tremendously from some really exceptional trailer design that portrayed it as something it simply isn't. It's empty, vapid, dull, annoying...ugh, I wish I hadn't bought this.
  37. Aug 13, 2016
    3
    Actually a rather boring game. Would work well as a screen saver, or a beautiful time-waster for loading screens, but as a AAA game it's not very good. RNG will usually fail relative intentional craft, and that completely happens here. Planets are largely the same, which is not what you would want from this kind of game - you'd want variety.
  38. Aug 15, 2016
    5
    It's a game for few. Most of the bad reviews, I mean, the real bad ones (0-5) are basically from people who were expecting something else.
    The game is indeed a huge sandbox with a small recipe, but boy, it sticks with you and makes you come back every day for something else.
    The game should be smaller, definitely. It is a far too big game for a far too big goal, with little variation and
    It's a game for few. Most of the bad reviews, I mean, the real bad ones (0-5) are basically from people who were expecting something else.
    The game is indeed a huge sandbox with a small recipe, but boy, it sticks with you and makes you come back every day for something else.
    The game should be smaller, definitely. It is a far too big game for a far too big goal, with little variation and if you don't keep going, it can make you feel a bit bored.

    But one thing pople writing bad review are forgetting, is that this is the first of it's kind. No game has ever done this before. A huge thumbs up for Sean Murray and Hello Games team and I can't wait to see what the future brings for future updates a maybe a sequel.
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  39. Aug 15, 2016
    1
    I like many others was captivated my the promise of the initial trailer. This was going to be a game changer, something we'd still he talking about in twenty years. So imagine my dissapointent after one hour of playing when i realised the game had nothing to offer.

    Big games are nothing new, hell i remember "lords of midnight" on the ZX spectrum in the 80's with its 150000 screens or
    I like many others was captivated my the promise of the initial trailer. This was going to be a game changer, something we'd still he talking about in twenty years. So imagine my dissapointent after one hour of playing when i realised the game had nothing to offer.

    Big games are nothing new, hell i remember "lords of midnight" on the ZX spectrum in the 80's with its 150000 screens or so. Thats was a technical masterpiece as well, but heres where hello games have royally screwed the pooch, that game was fun, engaging, stirred your senses, all the things nms doesnt do.

    save your souls, for this game has none...

    Biggest let down this year
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  40. Aug 15, 2016
    1
    Frankly seems like a bare bones tech demo more than a game. Thus the 60 price tag is abhorrent. This game plays at being massive when in reality it is very small. Been to one planet been to them all. Interaction with sentients is so minimal and basic this game leaves you bored to death in about an hour.
  41. Aug 15, 2016
    3
    I played NMS for 2 hours...my only question is...what is there to do? I walked around the planet, mined stuff, killed tiny aliens I came across, fixed my ship, and flew to neighboring planets that look the exact same except different color. Where I then mined the same stuff to upgrade whatever. This is minecraft in space, but there's way more to do in minecraft and it's not $60. I hopeI played NMS for 2 hours...my only question is...what is there to do? I walked around the planet, mined stuff, killed tiny aliens I came across, fixed my ship, and flew to neighboring planets that look the exact same except different color. Where I then mined the same stuff to upgrade whatever. This is minecraft in space, but there's way more to do in minecraft and it's not $60. I hope people who shelled out that much for this game actually enjoyed it.

    I would rate this 4/10...but the fact they're asking for AAA price for this lackluster indie experience....
    I'll give it a 3.
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  42. Aug 16, 2016
    10
    Grandioso! Está a anos-luz da mediocridade dos grandes exitos comerciais que nos impingem actualmente. Não é um jogo para todos nem é um jogo qualquer. É uma experiencia imersiva e unica para quem gosta de liberdade e exploração. Tem erros? Tem. Mas são muito maiores as suas virtudes. Dou 10 para combater a profunda injustiça dos muito zeros que aqui foram dados por pessoas que nuncaGrandioso! Está a anos-luz da mediocridade dos grandes exitos comerciais que nos impingem actualmente. Não é um jogo para todos nem é um jogo qualquer. É uma experiencia imersiva e unica para quem gosta de liberdade e exploração. Tem erros? Tem. Mas são muito maiores as suas virtudes. Dou 10 para combater a profunda injustiça dos muito zeros que aqui foram dados por pessoas que nunca souberam o que o jogo verdadeiramente é: FANTASTICO! Expand
  43. Aug 17, 2016
    8
    Space sandbox game, if you like to explore, do some trading and manage resources then you will like this game. Those looking for deep combat, or something faster pace just won't. Its a niche game that was sold to the masses.
  44. Aug 17, 2016
    9
    Most of you gonna hate this game, but a small part of you will just love it, no half measure. This game is for people who seeks for exploration, contemplation and upgrades maniacs. If you know Out There for mobile, then you have a 3D copy of it. The repetitive side isn't a problem since there are so many ways to evolve in this almost infinite universe. You feel lonely, right, but that'sMost of you gonna hate this game, but a small part of you will just love it, no half measure. This game is for people who seeks for exploration, contemplation and upgrades maniacs. If you know Out There for mobile, then you have a 3D copy of it. The repetitive side isn't a problem since there are so many ways to evolve in this almost infinite universe. You feel lonely, right, but that's exactly the point : you probably are the only human in a remote corner of the galaxy, surrounded by aliens that you don't understand.
    The immersion is incredible for those who can appreciate that, for those who doesn't want action everywhere, scenario guidance, for wanderers.
    Still, the game needs some improvement. Ergonomic like marking a location, having aliens walking in space stations, and esthetics's like having a solid solar system with ... a sun, space events like asteroids belt, and more interactive fauna like in the trailer. It could also be fun to see species already discovered on other planets. But these details don't mess the game.
    So, before buying this game, think twice to the kind of player you are. If you recognize yourself in what's written above, don't hesitate. If not, just never buy it.
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  45. Aug 17, 2016
    9
    All votes under 5 are wrong; this is not the first game with bugs on pc, people have to calm down and wait the next patch. No Man's Sky is different from other games, and we can't judge it without recognising that a team of only 10 people has realised it, and Sony didn't financially support them; probably, if they had delayed the game to 2017 they could have added things that now will beAll votes under 5 are wrong; this is not the first game with bugs on pc, people have to calm down and wait the next patch. No Man's Sky is different from other games, and we can't judge it without recognising that a team of only 10 people has realised it, and Sony didn't financially support them; probably, if they had delayed the game to 2017 they could have added things that now will be considered "free dlc", features that now are missing and give the game the feeling of a large canvas. I like this canvas, others not; those should wait the next patches. Expand
  46. Aug 17, 2016
    2
    This review contains spoilers, click expand to view. No Man's Sky feels unfinished in pretty much every possibly way. It is unacceptably below the standard of a game for its price, and feels like little more than a crude galaxy simulator.

    At the most basic level it is painful to play because both the on-foot and in-ship controls feel absolutely terrible. Movement on foot is slow. Infuriatingly so. Spaceships are slightly more satisfying to pilot but are extremely clunky and allow little room for aerial acrobatics of any kind. Aiming and shooting with your multitool or ship cannons is equally appalling. I don't think I've ever played a game with less impressive FPS handling.

    If the worlds of No Man's Sky were compelling, the handling issues would feel like a frustrating hindrance to discovering awesome things - perhaps an intentional design feature to create the immersive feeling of clunky primitive space technology. However, the worlds of No Man's Sky are impressively unimpressive after the first few hours of gameplay. The novelty of exotic plants and animals quickly wears off as you begin to see the same plants, the same obvious resource spawns, the same points of interest. There are no meaningful plant ecosystems; I have been to forest planets that are covered in a single type of tree, all of which look exactly identical. The wildlife of No Man's Sky is even less remarkable. The creatures are sometimes cute, sometimes scary-looking, and sometimes humorously bizarre, but in no instance ever are they compelling or believable as real inhabitants of their world. They don't appear evolved or adapted in any way that would suggest a relationship with their environment or the other creatures of their biomes. They act like very simplistic automatons.

    So you struggle with bad controls through environments that aren't interesting. These issues might be forgivable if, through the void, the game managed to articulate some message or provided some other meaningful aesthetic or gameplay-based experience. However, it rarely does. The "intelligent" aliens you encounter are flat automatons that cannot move and allow only a few interactions, none of which resemble conversation. They just stand there. You cannot ask an alien about its life or its people. You cannot observe it to see what its life is like. You can only trade with it, appease it, or displease it. Interactions with a single alien then influence the opinions of every character of that race, as if they were all the same person. There are not meaningful differences between the alien races, either. One is "warlike", another is "smart", and another is "merch-y". The story of the game is equally nonexistant. It delivers no profound message.

    On top of this bleak soullessness, there are almost no gameplay features or objectives to speak of. In order to progress, you must tediously collect resources, and progressing just unlocks more of the same. The most exciting game feature is collecting words in alien languages, which I clung to like a liferaft of depth or meaning until it, too, proved trite. Other that you can pretty much only collect resources, travel, or pick fights with robots that pose no threat to you.

    At its very best, what No Man's Sky offers is a new aesthetic experience. Flying down into an atmosphere and seeing it burn against the windshield of your ship as the planet's surface grows in detail is an experience I had never had before. Landing in a jungled planet in your cool ship, feeling like Luke Skywalker, those moments made the game enjoyable. However, the total lack of substance or depth makes it uninteresting and potentially offensive. The simple inconvenience and time-consuming nature of piloting your character makes playing feel like a waste of time. I wanted to stop playing out of boredom about two hours in, but pushed onwards. I was briefly engaged for a few hours on a moon I liked, but now after fifteen hours of gameplay I have to say that I am exhausted and have no interest in continuing.
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  47. Aug 17, 2016
    9
    I find No Man's Sky to be a highly refreshing experience. This is not a game for hardcore completionists or those looking for a compelling story. Go ahead and try crushing this game, it is literally trying to take on the universe. My back ground is in Computer Science and Philosophy and I'm also an avid student of science so I am sympathetic to this game and I can easily get lost in it.I find No Man's Sky to be a highly refreshing experience. This is not a game for hardcore completionists or those looking for a compelling story. Go ahead and try crushing this game, it is literally trying to take on the universe. My back ground is in Computer Science and Philosophy and I'm also an avid student of science so I am sympathetic to this game and I can easily get lost in it. I really appreciate the technology here as what Hello Games has done will have a profound impact on the future of video gaming forever. Hello Games have delegated some of the responsibility of game design to algorithms. Not an original concept, but damn, it's the size of a universe. As some one familiar with computer programs, I'm amazed this game even works, let alone provide a gaming experience of any kind. I do agree this game was over hyped, and is not quite what anyone thought it would be; but for the love of Zeus, it's only a team of 13 people! So far, many believe this game lacks depth and is way too tedious. I can certainly see that and this game is not for everyone or even the majority of people. I feel that if you have a scientific mind, then you will appreciate this game(but that is not a requirement for enjoyment). The wonder of discovery, the awe-inspiring moments, and the challenge to try to come to grips with the enormity of the universe is why I love No Man's Sky. It accomplishes what good Science Fiction does, inspire future discoveries and innovation. It is overpriced for what it offers considering what the majority of people want from a video game, but it is worth it for me. A game with a deep story, great combat, graphics conducive to immersion, and choices that truly matter is something I and many other gamers adore and crave. This game doesn't nail all of that and I understand the feeling of hollowness people feel about this game. They want more. That is a feeling I can respect. Play his game casually, in the dark, with some good quality headphones (if you can) and you may appreciate it more. I also love sharing what I find with my friends, but I suppose good friends can make anything fun. However, it provides the feeling of being a explorer, which is one of the beautiful parts of being a human and a trait that was once celebrated in America. This game is a bit ahead of the curve in some areas but does fall short in others. I am excited to see what else they add to the game and what other games are going to be like that are inspired by this one. No Man's Sky will contribute a lot to the video game industry and the scientific community as a whole. It is not only a game, it is a computer generated experiment and the users are the observers. For now, I am content to spend a few hours every now and then exploring a universe sized game.It's great therapy. Expand
  48. Aug 17, 2016
    1
    This game is repetitive/boring and over-priced.

    Most planets look the same with very minor alterations in textures. Space battles are hard to navigate and reloading your shields/guns is un-necessarily stressful. It's extremely lonely (I know it's a survival game, but even other survival games have some good interaction) and the interactions you do have with aliens are dull and lifeless.
    This game is repetitive/boring and over-priced.

    Most planets look the same with very minor alterations in textures. Space battles are hard to navigate and reloading your shields/guns is un-necessarily stressful. It's extremely lonely (I know it's a survival game, but even other survival games have some good interaction) and the interactions you do have with aliens are dull and lifeless. Nothing about this game is rewarding or fun from beginning to end.

    Apparently the developers are patching in a base building mechanic, however with a game that has no multiplayer... or should I rephrase 'with a multiplayer that's not really accessible because the world is too big to find anybody' (Which is even worse if you think about it) and lifeless NPC's, do you really think that base building will be any fun or a rewarding experience?

    *NO SPOILERS INCLUDED*
    I have seen the ending and I am honestly glad that I spoiled this game for myself and stopped without investing any more time into it.

    This game is a pointless waste of your precious time.
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  49. Aug 19, 2016
    2
    This is a scam, simply and plainly.

    The "exploration" in this game becomes boring after leaving the first planet and getting to another and realizing you have to do the same in EVERY. SINGLE. ONE. There's no point in finding new creatures or new things if everything is made of the same parts. I have found around 10 animal species and 3 of them had the same turtle shell. Also,
    This is a scam, simply and plainly.

    The "exploration" in this game becomes boring after leaving the first planet and getting to another and realizing you have to do the same in EVERY. SINGLE. ONE.

    There's no point in finding new creatures or new things if everything is made of the same parts. I have found around 10 animal species and 3 of them had the same turtle shell.

    Also, animals are obviously stitched together, it's like some kind of Frankestein freak.

    Having to control how many time you have left because your suit is degrading CONSTANTLY is tiring. Having to mine iron to repair your ship is tiring. Having to wait because your mining ray has overheated is tiring. Having to run constantly from sentinels because yes is tiring.

    Speaking of sentinels. WHY. Simply WHY. Why do you put a thing that discourages you from exploring in a game that is supposedly about exploring?

    There is no reward on exploring more than getting to name things in the remote case some other player gets to the same planet as you and see the ridiculous name you gave it.

    Also, the lack of multiplayer and the constant lies and overhype from the dev, Sean Murray. 60 dollars for this mess is a total rip off.

    They played us, and nobody should be ok with that.
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  50. Aug 19, 2016
    1
    They say that there is way too many things to do ,but there is not, you have a spaceship but the mechanics of the game is bad, you cant feel the experience of using a spaceship, it just feels like a rock is moving. What is the point of going to one planet gather some resources then go to another one and it goes on like that until you die. I would expect building your own spaceship , orThey say that there is way too many things to do ,but there is not, you have a spaceship but the mechanics of the game is bad, you cant feel the experience of using a spaceship, it just feels like a rock is moving. What is the point of going to one planet gather some resources then go to another one and it goes on like that until you die. I would expect building your own spaceship , or station things like that I mean more content. This game could be much better. Expand
  51. Aug 20, 2016
    3
    No story + no missions + no characters = not a game
    This is a simulation at best. It feels like the they released the map of a really huge mmo mid-development for people to play around in and debug. The "gameplay" (I hesitate to call it that) consists of mining resources and crafting materials, for the sole purpose of mining more resources and crafting more materials. These features are
    No story + no missions + no characters = not a game
    This is a simulation at best. It feels like the they released the map of a really huge mmo mid-development for people to play around in and debug. The "gameplay" (I hesitate to call it that) consists of mining resources and crafting materials, for the sole purpose of mining more resources and crafting more materials. These features are done well enough but don't constitute a full release video game, much less one with a AAA price. I was completely bored and done with it in less than 6 hours, will now be selling to gstop while it still has value
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  52. Aug 21, 2016
    10
    No Man's Sky has been hyped rightly or wrongly for years making people imagine a game totally different than Hello Games were making/talking about. though I have dreamt about being a sci-fi space explorer since I was but a boy the game pretty much was everything I was hoping for, yes at launch the PC port was not the best but a patch was quickly made and really improved the FPS andNo Man's Sky has been hyped rightly or wrongly for years making people imagine a game totally different than Hello Games were making/talking about. though I have dreamt about being a sci-fi space explorer since I was but a boy the game pretty much was everything I was hoping for, yes at launch the PC port was not the best but a patch was quickly made and really improved the FPS and buggyness. I can see why people don't like the menu design but it easy to get use too (if your not fussy) same goes for the hold mouse click, gameplay wise its fun and chill the music really immerses you in every world you explore and yes its an exploration game so the whole repetitiveness is a given for me the diverse worlds I met on my journey,so far has kept me playing like so many others.some planets are really hard to survive on and if you get stuck without the right materials to charge up Shields and life support you could face a quick demise. Trading isn't complicated and even fun for some people. Inventory upgrades are easy to come by if you're exploring planets. wildlife are weird and so alien you could spend a while just looking at there behaviours but they are buggy as hell but thats the charm of this game, you can just sit there and laugh at this t-rex looking thing with 5 legs and a horn sliding around or walking like a Monty Python sketch. Its a game you can dip in and out of you don't need to play it for 12 hours each day just take your time and enjoy a few hours chilling. No Man's Sky is pretty pricey to some people but in all honesty its worth it makes you feel like an explorer lost in a foreign galaxy looking for home. Expand
  53. Aug 21, 2016
    10
    I usually play games like Dark Souls, Destiny and The Witcher so this game is really different for me. But I really like that you can basically screw around in an infinite number of planets, alone, for hours. It's pure escapism. That's ultimately what video games are for me. I don't need to be accomplishing anything and in this game you don't have to accomplish anything, you can be aI usually play games like Dark Souls, Destiny and The Witcher so this game is really different for me. But I really like that you can basically screw around in an infinite number of planets, alone, for hours. It's pure escapism. That's ultimately what video games are for me. I don't need to be accomplishing anything and in this game you don't have to accomplish anything, you can be a wanderer, explorer, leap to the farthest edges of the galaxy, try to get to the center, follow "the Atlas" or just free range. You can hunt pirates, attack freighters... basically your time is your own. I love that. The scenery is also amazing and varied from system to system, and the farther out you go, the more interesting it becomes. This is a long play, many hours and months and I imagine, could be years of play game if Hello decides to do more stuff with it. But I could just keep going for a long time as it is. Just my cup of tea. Expand
  54. Aug 22, 2016
    1
    This review contains spoilers, click expand to view. Разработчики просто пидорасы халтурные, какой на дворе нахрен год? чтобы на консоли игры вылетали так часто я еще не видел! вообщем это просто кал, а не игра, слава богу что взял диск и сбагрил его быстро, прежде чем что-то создвать играйте в это сами где-то неделю! если вас начинает тошнить, то игра кал и стоить ее передылывать с нуля! Expand
  55. Aug 23, 2016
    1
    This game is by far the worst thing i ever played... "you can do whatever you want" ...running around and mine, until you get tired, fly to a new planet, and basically rinse and repeat, buy/sell crap..
    Huge universe, with nothing to do in it.. This game is oceanwide, but puddle deep. 12 hours gameplay, and you find out how awful this game is. the survival part is way too easy, inventory
    This game is by far the worst thing i ever played... "you can do whatever you want" ...running around and mine, until you get tired, fly to a new planet, and basically rinse and repeat, buy/sell crap..
    Huge universe, with nothing to do in it.. This game is oceanwide, but puddle deep. 12 hours gameplay, and you find out how awful this game is. the survival part is way too easy, inventory system (slot based, not weight based), is complete garbage, and shows how rookie this company is.. this game is something between watching grass grow, and watch paint dry . dunno which one..
    Your company has 15 employees, and you change the same as bigger game companies with 750 employees for a game...Happy games got rich with false promises.. well done..
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  56. Aug 24, 2016
    2
    No Man's Sky cost almost $90 in Canada and the graphics look like a ps2 game. DO NOT BUY THIS GAME.
    Hello Games created the biggest scam in video game history.
  57. Aug 28, 2016
    10
    This is my ideal game. I can get ridiculously high, melt into the couch, and lose my entire weekend to exploring all the little details of a single planet.

    It's really a shame that people got their hopes up about any features beyond the exploration, because that alone is completely satisfying to me. I've put in enough hours already to justify paying $60, and I've only had it for two
    This is my ideal game. I can get ridiculously high, melt into the couch, and lose my entire weekend to exploring all the little details of a single planet.

    It's really a shame that people got their hopes up about any features beyond the exploration, because that alone is completely satisfying to me. I've put in enough hours already to justify paying $60, and I've only had it for two weeks.

    If you're someone who just likes to chill and enjoy the atmosphere and scenery, this game has more than enough to offer. You're not a badass action hero, just an insignificant lone explorer taking in the wonders of the universe, and that's a refreshing departure from your typical AAA game.
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  58. Aug 28, 2016
    9
    No Man's Sky is an unusual game - it's not combat focused, it's not construction focused, it's exploration focused. If you have ever had a sense of wonder at exploring the universe, and wished you could witness amazing sights like a planet taking up the entire sky above you, it is the game for you.

    If you want a game which is about progression, narrative, and action, it is not the game
    No Man's Sky is an unusual game - it's not combat focused, it's not construction focused, it's exploration focused. If you have ever had a sense of wonder at exploring the universe, and wished you could witness amazing sights like a planet taking up the entire sky above you, it is the game for you.

    If you want a game which is about progression, narrative, and action, it is not the game for you.

    9/10 due to some minor annoyances, but otherwise a great game.
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  59. Aug 29, 2016
    10
    Such an incredible game with a lot of depth, You can play for hundreds of hours and still find things to do.
    It's such a massive and beautiful space simulator.
    Every planet is unique, every alien is new. The game is about exploring and discovering, and it delivers on that very well. Every new system feels like an adventure, the worlds are gorgeous and vast. You can leave your mark on an
    Such an incredible game with a lot of depth, You can play for hundreds of hours and still find things to do.
    It's such a massive and beautiful space simulator.
    Every planet is unique, every alien is new. The game is about exploring and discovering, and it delivers on that very well. Every new system feels like an adventure, the worlds are gorgeous and vast. You can leave your mark on an entire galaxy, you can learn amazing lore within the species we encounter.

    It's a beautiful game, it's so fun. But it's not for everyone.
    It's not a fast paced shooter, it's not an mmo. It's a very well made space experience.
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  60. Aug 29, 2016
    8
    I've been playing NMS since launch and I've really enjoyed my time with it. It's a very chill exploration game that doesn't give you any special instructions other than to go explore, and maybe head in this general direction if you want to. Whether or not you'll like this game completely depends on your personality. If you want constant white-knuckle action, then this game probably isn'tI've been playing NMS since launch and I've really enjoyed my time with it. It's a very chill exploration game that doesn't give you any special instructions other than to go explore, and maybe head in this general direction if you want to. Whether or not you'll like this game completely depends on your personality. If you want constant white-knuckle action, then this game probably isn't for you. But if you're looking for a create you own chill adventure scenario, then you might just fall in love. Expand
  61. Aug 8, 2018
    8
    No Man's Sky: Next is a huge update for a wonderful space exploration and survival game. This update provides great new graphical enhancements and a whole host of new activities to enjoy in game. Whilst there are still some technical hitches these are relatively minor when compared to the huge amount of content which has been provided by Hello Games.
  62. Aug 11, 2016
    0
    An empty world with bad graphics. Mineral mining simulator. Sony is dishing out crap. I returned my copy to the store. Should have been a $20 downloadable indie game.
  63. Aug 11, 2016
    0
    I wouldn't call this a game. It's basically just a massive open world MINERALS SIMULATOR; without the atmosphere you'll find in worlds created by hand. After a while you start to recognize the patterns - but with different colors and thats when the game falls flat. If you've seen some hours of gameplay on YouTube you've pretty much seen 90% of the game. Sorry really wanted to like thisI wouldn't call this a game. It's basically just a massive open world MINERALS SIMULATOR; without the atmosphere you'll find in worlds created by hand. After a while you start to recognize the patterns - but with different colors and thats when the game falls flat. If you've seen some hours of gameplay on YouTube you've pretty much seen 90% of the game. Sorry really wanted to like this game...

    Would have given 3 but Sean Murray lied me into preordering the game.
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  64. Aug 9, 2016
    9
    Some people might get bored, but I'm not one of them. I'm not exactly sure what I was expecting, but what I got was a really fun exploration and survival game that I've played for about 8 hours today. The thing that bugs me the most about the game as it is today are the texture pop/pixel-ins that you get when flying close to a planet.
  65. Aug 11, 2016
    4
    Have been waiting for ever for this game and am a total fan of the genre going back to Elite on my Commodore 64 lol. I have to admit I was really enjoying the first hour or two, it still felt like it was going to deliver. Every time I went to a new area I thought, this is going to be it, this is when it starts....but it just never did. I think the developers have built a fantastic universeHave been waiting for ever for this game and am a total fan of the genre going back to Elite on my Commodore 64 lol. I have to admit I was really enjoying the first hour or two, it still felt like it was going to deliver. Every time I went to a new area I thought, this is going to be it, this is when it starts....but it just never did. I think the developers have built a fantastic universe but ran out of time to actually put a game into it. Hopefully a few patches over the next few months takes care of that and I will come back again with a higher score. Expand
  66. Aug 11, 2016
    4
    The most dissapointing videogame I've ever played... Seriously... It is only selling a lot because of all the 'free' advertising that is receiving from so many online magazines.

    The game turns out boring and repetitive after 4 hours.

    Great potential, worse execution.
  67. Aug 10, 2016
    7
    Only about 6 hours in but I'm having fun with the exploring and survival elements. I could see me putting a solid 50 hours into this before it starts getting repetitive but at the same time I've been looking for a good a nice change up from the norm of killing aliens, terrorists, and zombies I've been on a streak off.
  68. Aug 11, 2016
    2
    Really,really boring gameplay,repetitive, fake multiplayer,and graphics from a PS2 game.Please dont wast your time and money with this garbage overhyped.It's like a minecraft from space,buit very worst
  69. Aug 10, 2016
    2
    Cool concept, but the gameplay is just one big grind. You mine resources to fuel various things which allow you to mine more resources allowing you to mine more stuff. Each planet is basically a new skin but the gameplay remains the same on each. You do the same thing over and over and over again with a different backdrop. It's cool for a few hours, but it gets old quickly. There's veryCool concept, but the gameplay is just one big grind. You mine resources to fuel various things which allow you to mine more resources allowing you to mine more stuff. Each planet is basically a new skin but the gameplay remains the same on each. You do the same thing over and over and over again with a different backdrop. It's cool for a few hours, but it gets old quickly. There's very little game in this game. Expand
  70. Aug 10, 2016
    0
    I don't know what the hell Sean Murray is thinking. Did Hello Games even playtest this for more than a few hours? Murray is too caught up on his procedural universe as an accomplishment he forgot to design a game. When consumers have to ask the question "What do you do in this game?", you know you're in trouble. I won't even mention the misinformation vagueness that continues fromI don't know what the hell Sean Murray is thinking. Did Hello Games even playtest this for more than a few hours? Murray is too caught up on his procedural universe as an accomplishment he forgot to design a game. When consumers have to ask the question "What do you do in this game?", you know you're in trouble. I won't even mention the misinformation vagueness that continues from Murray.
    The game has no story, but there is a reason why Sony was harsh against early leaks and stream impressions from this game -- it was because they did not want the bad word-of-mouth to spread before the hype machine squeezed all the dollars from the suckers that buy this game at $60.

    The game is like an ocean a mile wide, but only an inch deep. Change your studio to Goodbye Games and pack it up.
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  71. Aug 10, 2016
    4
    After playing for 6 hours i am bored. Game play is repetitive. Controls that help you navigate are not mentioned except online.no apparent auto navigation on planet even if you've ben there before have to take 10 minutes to fly there

    Planets are very similar. A big yawn
  72. Aug 12, 2016
    0
    No Man's Sky does an extremely poor job of hiding it's mechanics. Many games hide how they work to achieve a sense of wonder. The Walking Dead Season 1 (widely accepted as a great game) was a game based of choice and consequences. After playing the game for a second time and making the opposite decisions, I realized the end results didn't change at all. It doesn't make it a bad game, asNo Man's Sky does an extremely poor job of hiding it's mechanics. Many games hide how they work to achieve a sense of wonder. The Walking Dead Season 1 (widely accepted as a great game) was a game based of choice and consequences. After playing the game for a second time and making the opposite decisions, I realized the end results didn't change at all. It doesn't make it a bad game, as the first playthrough was amazing.
    No Man's Sky was hyped to basically be an infinite playground of wonder and discovery. The thing is, the underlying design and mechanics are so obvious that it is a constant struggle to suspend disbelief in order to feel immersed. I've seen many people call the game "relaxing" but how could a game be relaxing when you need to work so hard to like it? A first impression review said it well: you get out of the game what you put in. But this is supposed to be a game. A "relaxing" one at that.
    When you see reused assets, the same weather effects with different labels, lack of physics or any other glaring sign of bad game design, it is on you, the player, to make an excuse to yourself to keep enjoying the game.
    I did not find the game fun at all.
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  73. Aug 9, 2016
    9
    I truly am amazed how stupid people's expectation are of this game. It seems like they expected some kind of realistic universe simulator. Instead of the survival exploration game with resource gathering & trading elements that it was told it would be.

    It's as if you told them, "I'm going to sell you this candy bar", and they expect that you throw in the candy factory as well. People
    I truly am amazed how stupid people's expectation are of this game. It seems like they expected some kind of realistic universe simulator. Instead of the survival exploration game with resource gathering & trading elements that it was told it would be.

    It's as if you told them, "I'm going to sell you this candy bar", and they expect that you throw in the candy factory as well.

    People are entitled to their own option. However silly they may seem to me. So I wouldn't rule out any of the negative reviews you will come across. The game is not without its flaws, and I would be lying if I said I didn't have a bias towards the game. Furthermore, this game type is not for everyone, which is what I believe causes such a wide range of the mix reviews that are out there.

    Some small annoyances the game have are:

    - the lack of changing your POV

    - the widescreen display shot that happens often which you have to wait for it to go away until you can start doing things again

    -the inability to change the controller scheme (seriously who presses R3 instead of L3 in order to sprint!?)

    -a few bugs that can take you a little out of the immersion

    Nevertheless even with those issues, which I hope they fix, the game is absolutely amazing. The ability to completely loose myself in this game as I run around finding many new points of interest, flying in or out of the atmosphere, finding new star systems to explore, and simply learning the language in order to understand the different NPC's they have in the game. The progression feels real as you unlock more slots to your suit, find new and better ships, and new multi-tools which make it easier to gather resources.

    I think if you are on the fence about NMS, and watching a gameplay videos of someone playing doesn't appeal to you, then this is just not your game. It doesn't make it a bad one, simply one tailor for a certain kind of person. Then again that is just one man's opinion.
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  74. Aug 10, 2016
    2
    Got this game with high expectations, but after a couple of hours the lack of variety and the surfeit of repetition combine with the rough graphics and clunky UI to deliver a very very poor experience. Yes you will go 'wow' when you start on the first planet, again when you first go into space and again when you open the galactic map and use the hyperdrive. But trust me, this becomes staleGot this game with high expectations, but after a couple of hours the lack of variety and the surfeit of repetition combine with the rough graphics and clunky UI to deliver a very very poor experience. Yes you will go 'wow' when you start on the first planet, again when you first go into space and again when you open the galactic map and use the hyperdrive. But trust me, this becomes stale and boring very quickly. The game is as empty as the outer space it's procedurally generating. Don't experience buyers remorse, save yourself and pick this up 2nd hand at what will be a bargain bin game in a few months as floods of buyers trade in over the coming weeks. Expand
  75. Aug 10, 2016
    1
    No Man's Sky does an extremely poor job of hiding it's mechanics. Many games hide how they work to achieve a sense of wonder. The Walking Dead Season 1 (widely accepted as a great game) was a game based of choice and consequences. After playing the game for a second time and making the opposite decisions, I realized the end results didn't change at all. It doesn't make it a bad game, asNo Man's Sky does an extremely poor job of hiding it's mechanics. Many games hide how they work to achieve a sense of wonder. The Walking Dead Season 1 (widely accepted as a great game) was a game based of choice and consequences. After playing the game for a second time and making the opposite decisions, I realized the end results didn't change at all. It doesn't make it a bad game, as the first playthrough was amazing.
    No Man's Sky was hyped to basically be an infinite playground of wonder and discovery. The thing is, the underlying design and mechanics are so obvious that it is a constant struggle to suspend disbelief in order to feel immersed. I've seen many people call the game "relaxing" but how could a game be relaxing when you need to work so hard to like it? A first impression review said it well: you get out of the game what you put in. But this is supposed to be a game. A "relaxing" one at that.
    When you see reused assets, the same weather effects with different labels, lack of physics or any other glaring sign of bad game design, it is on you, the player, to make an excuse to yourself to keep enjoying the game.
    I did not find the game fun at all.
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  76. Aug 27, 2016
    2
    After paying full price for this game on release day, I had high hopes.
    I played it solidly for 4 5 days, hoping that something amazing was around the corner. I farmed gold, platinum etc and after saving 4.5mil I bought a ship. That was where my adventure ended.
    No Man's Sky is a disgrace. It has less content than a £10 indie game and less gameplay than conkers. The people scoring
    After paying full price for this game on release day, I had high hopes.
    I played it solidly for 4 5 days, hoping that something amazing was around the corner. I farmed gold, platinum etc and after saving 4.5mil I bought a ship. That was where my adventure ended.

    No Man's Sky is a disgrace. It has less content than a £10 indie game and less gameplay than conkers.

    The people scoring this game higher than a 2 or 3 are just trying to justify their purchase. In fact this game is so bad, I sold my PS4. I cannot believe Sony allowed this piece of low quality shovelware to be released. It shows that owners of the PS4 are so desperate for exclusives that they will buy anything that comes out.
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  77. Aug 10, 2016
    8
    The game is exactly what I expected, a lot of exploration with some survival elements. I've found a planet made of rocs with absolutely no life except plants, another planet with deep seas and hidden ancient ruins..I've played only few hours but I love it, it doesn't look like a randomly generated game... everything seems "handmade".

    A few things would have made this game perfect: a
    The game is exactly what I expected, a lot of exploration with some survival elements. I've found a planet made of rocs with absolutely no life except plants, another planet with deep seas and hidden ancient ruins..I've played only few hours but I love it, it doesn't look like a randomly generated game... everything seems "handmade".

    A few things would have made this game perfect: a multiplayer mode, a wider variety of plants and animals (and different reactions from them), a deeper interaction with aliens, huge alien monsters to fight (they may exist somewhere, but in 6 hours of gameplay I've only seen relatively small animals and they were all pacific).

    I hope that with future patches this will turn out one of the best games ever made.
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  78. Aug 11, 2016
    6
    BACKGROUND: I didn't live the hype, so take this review as coming from the average gamer. It went completely under my radar until days before the launch. I found the screenshots nice looking and the idea of having infinite planets interesting, so I bought it.

    No Man's Sky is underwhelming. Beautiful colors, amazing soundtrack, a heavy sense of loneliness in the vastness of the universe.
    BACKGROUND: I didn't live the hype, so take this review as coming from the average gamer. It went completely under my radar until days before the launch. I found the screenshots nice looking and the idea of having infinite planets interesting, so I bought it.

    No Man's Sky is underwhelming. Beautiful colors, amazing soundtrack, a heavy sense of loneliness in the vastness of the universe. But its vastness is filled with mundane tasks and NPC that might as well be just posters because you can't really interact with them. You are the only one doing something in this universe and even you don't know what's that exactly. It has some bugs but nothing like FO4. They don't ruin the experience, just break the immersion a bit.

    Planets are really diverse but what's on them isn't. It's always some monolites, the outpost, the storage upgrade, the broken ship and the antennas. Then you collect some resources and travel to the next planet or star until you're killed by bandits.

    I'll keep trying but I see this game getting old pretty quickly, unfortunately. It opens up a new range of promising possibilities for game development, though. Let's hope its legacy remains positive to the industry.
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  79. Aug 11, 2016
    2
    Aburrido, estamos de acuerdo que no iba a ser un juego de acción , pero explorar en planetas practicamente iguales solo cambiando la posición de las cosas , exclusivamente para coger minerales y con una interacción minima sobre el entorno pues me parece una pasada para 60 Euros, entre 20 y 30 euros hubiera sido un precio más justo.
    No hace falta que los juegos basen su jugabilidad en los
    Aburrido, estamos de acuerdo que no iba a ser un juego de acción , pero explorar en planetas practicamente iguales solo cambiando la posición de las cosas , exclusivamente para coger minerales y con una interacción minima sobre el entorno pues me parece una pasada para 60 Euros, entre 20 y 30 euros hubiera sido un precio más justo.
    No hace falta que los juegos basen su jugabilidad en los tiros , que por cierto no me divierten, pero yo busco en un juego de exploración de mundo abierto cosas que hacer y este se me hace muy repetitivo.
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  80. Aug 29, 2016
    0
    I wanted so badly to like this thing but it is completely unlovable. There is no storyline, there is purpose, there is no fight. There is only THE GRIND. And the entire thing was sold to us on a pile of lies. I'm adding Sean Murray to my "God I really want to put him in the face" list.
  81. Aug 13, 2016
    9
    I landed my ship on a giant rock formation as I eyed my prize below it and I jumped down. I then immediately realized my mistake. I was falling too far. I landed my ship on a FLOATING rock formation and it was far too high up to use my jetpack to get back to it. I was now on a hostile planet with Sentinels attacking me everywhere I went and the air was toxic so I was slowly dying everyI landed my ship on a giant rock formation as I eyed my prize below it and I jumped down. I then immediately realized my mistake. I was falling too far. I landed my ship on a FLOATING rock formation and it was far too high up to use my jetpack to get back to it. I was now on a hostile planet with Sentinels attacking me everywhere I went and the air was toxic so I was slowly dying every second. I had to figure out a way to get my ship back.

    This meant that I would have to trek across the planet, scouring it for an outpost somewhere where I could summon my ship. Only problem is that on a planet-sized planet devoid of life you never know how long that could take.

    I started off towards the very first question mark spot I had in my viewer as my suit's hazard protection rapidly decreased and if that runs out then your health quickly goes down. No problem, I just need to charge it up, except that I don't have any zinc to do so and this planet seems to have a zinc deficiency.

    For the next 2 hours I fought sentinels, found caves to stay in and replenish my suit, found many upgrades and new blueprints to make the rest of my journey smoother, and swam in extremely radiated oceans until I found an actual outpost. It was probably my 20th question mark I had come across and it was an amazing feeling to finally summon my ship and be able to say I survived the entire ordeal.

    The coolest thing about this is that the game created this experience for me based on my own accident and it was great. It is littered with this kind of stuff. I never know what I might find next and I can't wait to see where updates take it in the next year.
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  82. Aug 13, 2016
    8
    This is not a game for everyone. If you expect blowing things up, base building and attacking the wildlife, then it may not be for you. Who knows, maybe it is? I created my own adventure. I traversed the stars, learned new languages, failed at space combat, and finally found a wrecked spacecraft that was better than mine....yet I screwed up and didn't transfer my fully charged hyperdriveThis is not a game for everyone. If you expect blowing things up, base building and attacking the wildlife, then it may not be for you. Who knows, maybe it is? I created my own adventure. I traversed the stars, learned new languages, failed at space combat, and finally found a wrecked spacecraft that was better than mine....yet I screwed up and didn't transfer my fully charged hyperdrive so I had to scour a barren planet for resources.

    The adventure is what you make it. This game will give you certain threads to lead you on easily. Don't take them. Explore. Read the stones, and translate. It's worth it.

    The only thing about the game that sticks in my craw is the repetitive nature of the planets, flora and fauna. It's like they basically used the Lego model to put them all together. I would love to see an earth-like planet with cities and politics. Otherwise, this game is a paradigm shift in what a video game should be,
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  83. Aug 26, 2016
    9
    I really like this game! Can't understand why it has got such a low score, I like the bright and colourful design which reminds me of the covers of all those sci fi books I use to read in my youth. I'm having great deal of fun exploring different planets and upgrading my gear on my way to the centre of the universe. Would have been a 10 but for a few minor glitches.
  84. Aug 18, 2016
    3
    £37/$60 for an indie tech demo. I'll let that sink in.

    I wanted to love this game, small English studio, massive size. But the delivery is awful. The sheer size of this game could be scaled back slightly in favour of some actual content. I can break down the game play into mine/fly/buy a ship if you are lucky. The lack of any map/records. An example of the issue I have is the
    £37/$60 for an indie tech demo. I'll let that sink in.

    I wanted to love this game, small English studio, massive size. But the delivery is awful.

    The sheer size of this game could be scaled back slightly in favour of some actual content. I can break down the game play into mine/fly/buy a ship if you are lucky.

    The lack of any map/records. An example of the issue I have is the "crashed ship" discovery. Which is brilliant, you find a new ship better than your current one, then as you realise you need a part from the space station you realise you cannot tag the location to get back there (if you can I cannot find a way to do it) to repair the new ship. Also the galactic map is incredibly difficult to navigate on PS4.

    No actual missions at all other than "Path of Atlas" and "get to the middle". Nothing, no one wants you to collect some shiny objects and come back (because you will not know where you you should come back to).

    Scanning flying creatures. I have spent probably half the time I have played this game hunting for the "last creature" on the planet and then trying to scan it, but it flies so you can't. Flying creatures seem un-scannable, hours spent holding the scanner to the air only to have the little buggers just laugh and fly slowly away.

    The next is the upgrading of inventory. Exo suit upgrades increase every time so you need more and more money. Ships go up from under 1 million for 22 slots, to multi million for a couple more slots. Multi tools again require more mining and money which is fine but leaves very little motivation to keep playing.

    The game is devoid of anything to do, it is just a big expanse, a huge expanse of nothing but the same orbs with ever so slightly different plants/animals/resources but nothing different. No motivation to do anything.

    The hype surrounding this bears no resemblance to the game that came out. I don't even care if Hello games lied about the multi player (that would have ended up as a PvP fight every time without fail), the issue for me is the lack of any content within a huge expanse of supposed content.

    Base building and freighters... What is the point of having a base when you cannot find the system is on, let alone the planet.

    Some other things:

    the height of the player - the promo image looks like a child and I guess it is a child because your head height is the same as the bar/console/gek knee. Even the gek who seem like a tiny race are massive compared.

    Three races - 18 Quintillion planets and three races...

    Walking speed - for a walking simulator the speed you walk is awful.

    Button layout PS4 - run, scan and melee should be swapped with each other.

    I will add to this as I remember.

    Again, I want to love it, really want to love it. I just cannot bring myself to.
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  85. Aug 16, 2016
    0
    repetitive , repetitive, repetitive. Black desert online level if grinding or maybe destiny 1.0. Nope Nope Nope.
    As a gamer it will take your about 2 hours to get totally bored.
  86. Aug 27, 2016
    3
    The most important thing you need to know about this game, besides whether or not the devs broke promises or failed to deliver vital features, is that the galaxy map UI is utter **** You will find this the worst map UI you've ever seen in any game, 4x or otherwise, and it will make it impossible to "free-roam" or sandbox this game at all, unless you enjoy just randomly jumping from oneThe most important thing you need to know about this game, besides whether or not the devs broke promises or failed to deliver vital features, is that the galaxy map UI is utter **** You will find this the worst map UI you've ever seen in any game, 4x or otherwise, and it will make it impossible to "free-roam" or sandbox this game at all, unless you enjoy just randomly jumping from one system to the next. Forget trade, forget backtracking, you will never be able to control your journey with this awful UI. Expand
  87. Aug 15, 2016
    1
    I have seen a lot of press on this game, on the huge "procedurally generated" universe, and the unlimited exploration options. Both of these facts are true. I have read much about the flow of the UI, the flight controls, etc, all being intuitive rather than being a hassle and I can agree with that. It was easy to learn and use the basic gameplay/controls, the graphics are cute even thoughI have seen a lot of press on this game, on the huge "procedurally generated" universe, and the unlimited exploration options. Both of these facts are true. I have read much about the flow of the UI, the flight controls, etc, all being intuitive rather than being a hassle and I can agree with that. It was easy to learn and use the basic gameplay/controls, the graphics are cute even though they appear dated, and the sounds are okay. Okay, now that I have said something good about the game. Let me tell you the rest.

    This is a game of boredom with all the challenge, risk and excitement of a game of solitaire.

    You start, alone, the only member of your species (you cannot see yourself and all others you encounter see you as being alien, plus the game gives you credits for meeting them, as they are ALIENS) with no other data, no story-line, no compelling reason to do anything. Game hints will let you fix the ship crashed next to you. Of course, fixing stuff is basically walking around and patiently mining and hunting without any challenge other than boredom. So, you fix your ship, you get to take off! Now you are in space, you can fly to another planet and mine it or explore it. Bored of the planets in that system? Hyperdrive will take you to the next system and you can rinse, lather, repeat.

    Tired of planets? Check out a space station per system (or an alpha station) or fly around ships that only exist to shoot at pirates. Want to fight pirates? Not sure why, you make more cash walking around and mining with plasma grenades and the combat is simple and boring.

    Tired of mining? Hunting for rare parts to make other parts to make other parts? Learn a language! One word at a time, through repetitive menus.

    Tired of learning languages? Just move around and every 15 minutes you will complete some sort of journey item(distance traveled, words learned, aliens met) and the game will cut screen for 30 seconds to tell you.

    Traveling to another system? Go get a soda, it is slow.

    Oh, yeah, traveling. You can see how long it will take at your current speed to get somewhere, but can you skip the interim and just hop there? Nope, regardless of how many times you have been there, you will manually have to do it again. Walking, Spring, Jet Packing, Pulse Engine'ing, etc. it is all the same thing.

    You would think that on a planet you would keep an electronic map with areas visited and such, but nothing exists of that nature. A universe with interstellar travel and no mapping tech?

    Oh hey, I am bored, I can approach that animal and feed it carbon, it will poop diamonds! That was interesting once, not the 20th time.

    So, yeah, so far the only goal is to explore and reach the center so you can start all over again. After fighting the crappy inventory system, the vague tech tree and the mind numbing mining I am not sure why anyone will be that much of a masochist.

    This is a great UI, once they make a game it might be impressive. Running around trying to keep my ship and spacesuit fueled is a spreadsheet, not a game.
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  88. Aug 16, 2016
    8
    It's important to note a few things about No Man's Sky: it's done by a small team who wanted to make a giant universe in the style of 60s-70s sci-fi cover art, it's not created to be a mass-market product, and yet it was sold to people as a mass-market product that should check all usual "game" boxes.

    This works so well as a kind of snowglobe-esque homage to space opera universes, with
    It's important to note a few things about No Man's Sky: it's done by a small team who wanted to make a giant universe in the style of 60s-70s sci-fi cover art, it's not created to be a mass-market product, and yet it was sold to people as a mass-market product that should check all usual "game" boxes.

    This works so well as a kind of snowglobe-esque homage to space opera universes, with on-point color schema, beautiful sound design, and a killer soundtrack, if the snowglobe was constantly changing around and you could do a *couple* of things to interact with it.

    It's also an actual artwork - the creators intend to express a love of discovery and the feeling of loneliness within infinite possibilities, like if you're the new guy in a big city and just don't get what's going on. It also really hits on the idea that beauty can strike you in weird ways when you're also racing to survive.

    If you want a great space simulator, don't get this game. If you want a great crafting game, don't get this game. If you want the best procedural generation of all time with wildly varied creatures, still don't get this game, because that's a little limited at the moment. But if you're all about exploring the weirdness of infinity, driven by a simple system to keep things interesting and a broad but well-written text based story, go for it. I did, and I think it's a good time.
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  89. Aug 24, 2016
    1
    This feels like they built a world for a game but haven't built a game in it yet. There is nothing to do except wander through a repetitive landscape, and when you realize there is nothing to do you fly to another world with another repetitive landscape and nothing to do.
  90. Aug 17, 2016
    0
    You can't build, You cannot change anything in the game. It feels like a game in development that will never be finished. Less to do than Space Engineers but a higher price. Wait for this to his 20 dollars or less. Not worth 60 dollars. A complete let down. Sean Murray changed his stance and now additions will cost money as well. I feel like I fell for a Peter Molyneux lie hook line and sinker.
  91. Aug 20, 2016
    3
    i never hyped this game so i wen't in without watching any trailers or gameplay. i wanted to be amazed but got bored in 30 mins, is not inmersive since textures are pretty much trash and interface is horrible
  92. Aug 20, 2016
    0
    Definitely not worth the price, it's the same ol repetitive thing over and over and over again. This game is made out of a bunch of lies and I guarantee you'll have a lot more fun playing Minecraft.
  93. Aug 12, 2016
    5
    No Man's Sky, undoubtedly one of the most hyped games of 2016 is a procedurally generated game focused on exploration and survival. Many of the reviews given on this game all levitate around the same problem, repetition, and the games lack to live up to the hype based around it. My personal experience with NMS was great all the way up to when I found out how to basically do/find everythingNo Man's Sky, undoubtedly one of the most hyped games of 2016 is a procedurally generated game focused on exploration and survival. Many of the reviews given on this game all levitate around the same problem, repetition, and the games lack to live up to the hype based around it. My personal experience with NMS was great all the way up to when I found out how to basically do/find everything the game had to offer. I've put around 10 hours into this game and at the point that i am at, I have came to the conclusion that I am doing the same thing over and over again praying to find a better ship, multi-tool or anything to spice the game up and make it more exciting. Sean Murray continuously talked about how the game is all 100% procedural and you will never find the same creature, plant, and planet more than once in the game, but i found my self travelling to other planets and finding the same (or very similar) animals and plants. The game is also very, very, very repetitive. I'd sit there mining plutonium (one of the most common elements in the game) for 30 minutes and i'd end up using it in less than 30 seconds just so i can f*cking get off the planet. I've traveled to one galaxy, I'd meet a certain AI species (Gek, Vykeen, etc), then once i'm done exploring that galaxy I've traveled to another galaxy and found that the same species was in the new galaxy and i'd just end up leaving immediately because there is nothing new to see!

    Final Verdict: No Man's Sky is a game that has a unique idea, but unfortunately, doesn't have enough content (and im not talking about the 18 Quintilian planets that you'll really only end up finding maybe 20 unique ones) to support the hype that was built around it. I personally do not enjoy games that are solely based around gaining resources over and over and over again until you've hit the point when you ask if you should really even bother with it anymore? If you enjoy games where you can explore and survive for an endless amount of time, go ahead and buy this game. If you do not enjoy having to invest a long amount of time into a game, No Man's Sky is not for you.

    Also, did I mention there's no multiplayer?
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  94. Aug 13, 2016
    9
    This game is not for everyone. Period. Yet those that it is for will get absolutely lost in it. Yes the flight combat is kinda sh*tty, but hey at least it's in the game *cough* battlefront *cough.* And yes the inventory system is a bit fiddley, but at least it takes a minor amount of skill to understand how to use it. This game relies heavily on the expectations you bring into it, a lotThis game is not for everyone. Period. Yet those that it is for will get absolutely lost in it. Yes the flight combat is kinda sh*tty, but hey at least it's in the game *cough* battlefront *cough.* And yes the inventory system is a bit fiddley, but at least it takes a minor amount of skill to understand how to use it. This game relies heavily on the expectations you bring into it, a lot like Destiny, and if you weren't sucked totally into the hype train, or a hater from day one, it's a very fun game. You'll hear this a lot, but it is a rather lot like Minecraft. You will spend a lot of time mining, or moving onto another planet. When the vastness of the universe finally sinks in, and that you realise you'll never see that planet again, it is disheartening. But then you land and it's a cooler planet and it starts again. Don't just assume with this game, but take time, and look at how much of a masterpiece it is. It's no Witcher, but it is still a lot better then you think. Expand
  95. Aug 13, 2016
    1
    - You can't build anything.
    - You can't see anyone besides NPCs that don't even move at all.
    - You can't effect the planets in any way beside mine their resources. - All the planets have the same resources and they looks the same. - All all the planets almost the same, so more hot or toxic but they feel the same. - you can't do with NPC's nothing beside buying or selling resources to
    - You can't build anything.
    - You can't see anyone besides NPCs that don't even move at all.
    - You can't effect the planets in any way beside mine their resources.
    - All the planets have the same resources and they looks the same.
    - All all the planets almost the same, so more hot or toxic but they feel the same.
    - you can't do with NPC's nothing beside buying or selling resources to them.
    - all the space station looks EXACTLY the same, same doors and same NPC.
    - the game is boring as hell after 3-4 hours.
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  96. Aug 13, 2016
    8
    Although a bit pricey at this moment and with some issues sure to be ironed out, I enjoyed my brief time with the game. The scope, scale and wonder of it are not to be missed, especially if you love space and the idea of space exploration. It is a collectible driven adventure where you make the story. If that sentence does not appeal to you, then you won't like the game. Simple as that.Although a bit pricey at this moment and with some issues sure to be ironed out, I enjoyed my brief time with the game. The scope, scale and wonder of it are not to be missed, especially if you love space and the idea of space exploration. It is a collectible driven adventure where you make the story. If that sentence does not appeal to you, then you won't like the game. Simple as that. But that's ok :) Have fun, never stop searching. Expand
  97. Aug 15, 2016
    8
    I love open-world games. I love space. Exploring the universe, one moon, planet, star system at a time. Is perfect for me. I have been waiting since they released the first trailer, and I haven't been disappointed with the story, the planets, the sometimes infuriating inventory micro-management. Where the game is currently failing is in Three Main Areas: [1] STABILITY - the game has hardI love open-world games. I love space. Exploring the universe, one moon, planet, star system at a time. Is perfect for me. I have been waiting since they released the first trailer, and I haven't been disappointed with the story, the planets, the sometimes infuriating inventory micro-management. Where the game is currently failing is in Three Main Areas: [1] STABILITY - the game has hard crashed on the PS4 multiple times. In one play session it happened 4 times. I think I blew it up mining a massive resource pile, and exceeded the systems ability to manage the environmental change. Stopped short of strip mining the final time. [2] DATA LOSS - On the 4th day there was a late night crash. So I went to bed, started up the next day and had lost all progress. Normally this would be devastating. I had moved too fast, poorly handled the opening game play and was considering restarting that day, so I took it in stride. Ready to restart. That said, I DO NOT want to do it again. So I need to find a way to make sure I have a backup of my save. [3] TUTORIAL - The tutorial agenda isn't well balanced and handles disruption poorly. Second time around I knew I needed to build Warp Cores, and planned for it, building some items early. After getting the an early recipe for a component. I was forced to rebuild the pieces I already had to get them checked off and progress. Right now I am sitting on one tutorial that requires repair of the Visual Scanner, which I did long ago (right after I got the material, even before repairing my ship).
    CONCLUSION: I love open world games so much and Hello Games delivered a game that fits exactly what I was looking to play. I am willing to overlook the initial startup pains of a new game. (I think it's more stable than several of the Bethesda games I enjoyed.) Solve the Stability and Data Loss issues and this is a 10.
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  98. Aug 16, 2016
    10
    This has been quite the adventure and it just started. 35 hours in. If you are interested if you should try this game out... which why else would you be reading this, then here is what I can say about it.

    1) The vastness is incredible! The awesome experience of warping to a new solar system and zipping and burning through re-entry then landing all within a minute is mind bogglingly cool
    This has been quite the adventure and it just started. 35 hours in. If you are interested if you should try this game out... which why else would you be reading this, then here is what I can say about it.

    1) The vastness is incredible! The awesome experience of warping to a new solar system and zipping and burning through re-entry then landing all within a minute is mind bogglingly cool and still after this many hours is probably the best experience.

    2) It's also very lonely and makes you feel insignificant. Couple this feeling with the fact that it compels you to move forward instead of stick around in one place or find every inch of a map, and you get a very unnerving feeling playing this game. This is where you start to see the hate and frustration from a lot of reviewers. "THERES NOTHING TO DO!!" or "ALL I DO IS GRIND CREDITS THIS IS STUPID". You have to have a little self reflection with this game and realize how programmed you are by other games. Want to get the best ship? ok knock your self out. Want to name planets after dirty limericks, go for it. Want to carve your own version of Mt. Rushmore, why not. But you will not get a game that presents a perfect "get to the castle" railroading playthrough. Instead it all comes down to letting go of whatever you think is the point and make your own point and be ok with making a new one:)

    For example I was so focused on money for the first 10 hours. I found a planet with rare materials and I started to grind like crazy... until I realized, "What the F*@& and I getting all this money for?" the moment I let go of that self designed goal I realized how fun other things around me were. Like a desolate water planet I started cliff diving from thousands of feet high to snag pearls and explore the bottom of the ocean.

    Why? Because its fun.

    3) I have seen a lot of bugs from other reports but I must be lucky as I have had either none or they were so small that I can't even remember them. The "phasing in" of the landscape is a mild eye sore and is my guess on why the ship cannot be flown too close to the surface of a planet. I am guessing that at higher speed like a starship the details all phase in too slowly.

    4) You get attached to planets and wildlife. This is compounded by the realization that as you start to adventure out into the galaxy, there is no easy way to map your way back. But I take a few screenshots and leave some names of planets and learn to let go. I do hope that an update in the future will make a waypoint system that is more user friendly because like I said, you kind of make your own story in the universe and I would love the challenge of getting back to my first planet later on.

    All in all, you have plenty of info out there about the game and the praises and complaints. It's certainly a different experience. I will sum up to say this game creates the same feeling that some of my favorite sci fi books did. It's a slow weird burn of a game.
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  99. Aug 17, 2016
    3
    Yes I bought into the hype.
    And I'm not interested in discussing if it was the Sony hype machine or if Sean Murray flat out lied (which he did).
    This is just about the game, and the game is not worth AAA money, this is a 20£ indie game at best. I think if it would have been sold at around that price maybe a good number of people wouldn't be this mad. Because it is missing a lot of
    Yes I bought into the hype.
    And I'm not interested in discussing if it was the Sony hype machine or if Sean Murray flat out lied (which he did).
    This is just about the game, and the game is not worth AAA money, this is a 20£ indie game at best. I think if it would have been sold at around that price maybe a good number of people wouldn't be this mad.
    Because it is missing a lot of features Sean Murray either clearly stated would be in or kind of hinted at in with his vague answers on the billion interviews he did.

    The game is simply boring, the problem with procedural generation is that in a very large scale like this, if the "bucket of parts" is too small (which it clearly is) you suddenly end up with everything looking the same... and... everything does look the same. Besides color scheme changes and a couple of texture changes it's amazing how everything just looks like copy paste in terms of planets and their environment.

    I don't mind single player walking/survival sims if they have a decent story, rewarding mechanics and sufficient variety to keep me entertained (Don't Starve / The Flame in the Flood / etc). NMS party piece which is that vast huge universe where anything is possible is just a grindfest where in reality not that much is possible at all.

    I definitely do not recommend anyone buying this game full price right now. Wait it out, maybe with some more content patches (let's hope they're not paid DLC) and at about half the current price it will be a decent game.
    I don't think it will ever be a great game, it just doesn't have the core structure to allow it.
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  100. Aug 18, 2016
    10
    This is one of my favorite games ever. yes, it was over hyped, but I see the potential, hopefully the devs add all the content we were "promised" to begin with.
Metascore
71

Mixed or average reviews - based on 96 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 96
  2. Negative: 1 out of 96
  1. May 8, 2020
    80
    While I’m sure developer Hello Games is still tweaking things and perhaps even creating more content for No Man’s Sky, the current state of affairs is a strong one. This galactic opus still offers an infinite amount of content for those who want to lose themselves among the stars, but now also contains a concrete throughline that will satisfy a wider array of players. It can be irritating at times, but it’s also full of stunning moments and the satisfaction of building a virtual life among the stars. Four years after launch, it’s finally a journey worth taking.
  2. Feb 10, 2017
    60
    The world of No Man's Sky is insanely vast and beautiful, but there’s nothing to do in it! There’s no goal, no destination, no ending, nothing!
  3. Dec 1, 2016
    60
    While No Man's Sky is engrossing for the first few hours, repetition starts to set in and the proceedings grow dull. The developers stated that they plan to add significant features such as base building which could dramatically change the game for the better. There's a promising foundation present, so it's possible to envision a more substantial game down the line. As it currently stands, though, our excitement to cross the universe faded sooner than we expected.