User Score
4.8

Generally unfavorable reviews- based on 5473 Ratings

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  1. Aug 23, 2016
    3
    Welp, I had to change my rating. I could stomach all the promised missing features. I could stomach paying $60 for a $20 early access game. What I couldn't stomach was having the game lie to me. Everything about the game leads you to believe that when you reach the end all your hard work will have a reward. But when you get there? Nothing, just nothing. It's worse than a bad ending. Even aWelp, I had to change my rating. I could stomach all the promised missing features. I could stomach paying $60 for a $20 early access game. What I couldn't stomach was having the game lie to me. Everything about the game leads you to believe that when you reach the end all your hard work will have a reward. But when you get there? Nothing, just nothing. It's worse than a bad ending. Even a bad ending would have left me feeling like I achieved something. Like all my effort had a purpose. But instead, there's no ending at all. I'm exceptionally disappointed. Expand
  2. Aug 27, 2016
    2
    There just isn't a game here. You get about eight hours of entertainment before you realize there's nothing to do. Even with limitless exploration, there's almost nothing to explore. It's all the same. Maybe if they put back everything they took out, it would be worth it. This is a $10 game at best.
  3. Aug 11, 2016
    1
    Nothing more than a chore to play, micro managing everything. I did not expect such a shallow game for the money, i never want to see another fat lizard alien holding an iPad ever again. I regret buying this game.
  4. Aug 24, 2016
    2
    My review… of No man sky, well really, the games media defence force. 2/10

    I am sick to death of insecure games media fanbots, post NMS launch, telling us their offensive judgments on how NMS critics don't have enough imaginations, or they expected too much, or wanted perfection, or they wanted more then whats possible....offending unsatisfied gamers by treating them as unreasonable,
    My review… of No man sky, well really, the games media defence force. 2/10

    I am sick to death of insecure games media fanbots, post NMS launch, telling us their offensive judgments on how NMS critics don't have enough imaginations, or they expected too much, or wanted perfection, or they wanted more then whats possible....offending unsatisfied gamers by treating them as unreasonable, having impossible expectations, or are just naive. Blaming gamers instead of the game.

    The NMS defence force has been in overdrive telling every one how wrong they are. Employing counter-criticism pieces as a desperate act to publicly react against strong criticism of No Man's Sky, treating its critics as unreasonable and unreliable.
    They are Making comments acknowledging the games problems, but are coming off as an insincere. Making an obligation of acknowledging NMS problems, but making that point merely in passing, hoping to not return. And then go straight into slamming its critics as unreasonable.

    There has been a growing divide between media reviewers and gamers unsatisfied with a lot of games , and No Man's Sky has really brought it to ahead. The counter-criticism by the media has strongly demonstrated this divide more than ever before. Smug, entitled, insider, know nothing know it all's, telling everyone how wrong they are, deliberately antagonising and widening that gap.

    I am directly asking those judgementalists, what were MY expectations for NMS, what is the limit of my imagination, and how that effected my NMS experience ? Can't do it, of course you can't. No one Can. So those positions are ridiculous arguments. And they are offensive.
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  5. Aug 12, 2016
    1
    A mile wide and and inch deep. The colours are great the graphics not so much. In fact the character models look like they have been made in a high school project. I appreciate the maths to randomly generate stuff...clever. But randomly generated rubbish is still rubbish. I was over this after 3 hours. Bored of sheer repetition and just bad gameplay mechanics. Played a further 15A mile wide and and inch deep. The colours are great the graphics not so much. In fact the character models look like they have been made in a high school project. I appreciate the maths to randomly generate stuff...clever. But randomly generated rubbish is still rubbish. I was over this after 3 hours. Bored of sheer repetition and just bad gameplay mechanics. Played a further 15 hours...just to get my money's worth. This game should be free on PSN not a full price title. Do not buy this full price. You will be disappointed Expand
  6. Aug 11, 2016
    5
    While the game presents the player with a huge game environment filled with an amazing range of flora, fauna & geology the gameplay isn't as deep. I would go to say it's as shallow as the game is vast. The mechanics of space combat, resource gathering & NPC interaction are simplistic & boring.
    After awhile the novelty of discovering a new planet or creature wanes, exposing the feeble game
    While the game presents the player with a huge game environment filled with an amazing range of flora, fauna & geology the gameplay isn't as deep. I would go to say it's as shallow as the game is vast. The mechanics of space combat, resource gathering & NPC interaction are simplistic & boring.
    After awhile the novelty of discovering a new planet or creature wanes, exposing the feeble game mechanics. It's a shame because the idea of the game is great but the actual experience isn't.
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  7. Aug 27, 2016
    0
    Sean Murray hyped up the game with fake promises and lies turning the real no man sky game into something that is not. The whole universe is lifeless. You see critters and fake flying ships and 1 npc in every space station and bunker then its just you. Thats it.
    The whole game you are only harvesting,micro managing the inventory, change into bigger ship with bigger inventory space. Repeat
    Sean Murray hyped up the game with fake promises and lies turning the real no man sky game into something that is not. The whole universe is lifeless. You see critters and fake flying ships and 1 npc in every space station and bunker then its just you. Thats it.
    The whole game you are only harvesting,micro managing the inventory, change into bigger ship with bigger inventory space. Repeat x1000 times. Repetitive, boring, shallow gameplay.
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  8. Aug 28, 2016
    0
    No multiplayer.
    No mountains.
    No deep caves.
    No deep sea exploration.
    No forests.
    No customizable FOV.
    No challenge.
    No interesting NPC.
    No story.
    No ending.
  9. Mar 22, 2018
    4
    Came back to re review after patches and I gotta say. It was never gonna be good. It was over promised and too ambitious for a small company and yeah, Sony pushed them hard and we all kinda go caught up in it. I feel bad for the team and i feel for the people like myself who bought and tried to defend it because it came from a small team. One day I hope to get a truly great experienceCame back to re review after patches and I gotta say. It was never gonna be good. It was over promised and too ambitious for a small company and yeah, Sony pushed them hard and we all kinda go caught up in it. I feel bad for the team and i feel for the people like myself who bought and tried to defend it because it came from a small team. One day I hope to get a truly great experience like what was promised prior to this games release. Expand
  10. Aug 11, 2016
    5
    No Man's Sky is a good game. For a limited time. As most likely stated by every reviewer, it gets very repetitive very quickly. It feels like an half-baked game or a demo of a game with a full triple-A $60 price tag slapped on top of it. In fact, I feel like that's exactly what it is. A glorified tech demo showcasing procedural generation across 18 quintillion planets. The combat feelsNo Man's Sky is a good game. For a limited time. As most likely stated by every reviewer, it gets very repetitive very quickly. It feels like an half-baked game or a demo of a game with a full triple-A $60 price tag slapped on top of it. In fact, I feel like that's exactly what it is. A glorified tech demo showcasing procedural generation across 18 quintillion planets. The combat feels stale and bland, the survival aspect is focus on heavily yet limited at the same time, and the crafting and gathering is dull and monotonous. If you look past all that, it is a good /exploration/ game. I would steer clear of everything else. Expand
  11. Aug 13, 2016
    0
    Just another tech demo or unreleased piece of crap that they think you'll buy for a fully-fledged game. Disappointing. Boring. And utterly not worth the 60$ you'll be paying for. I know I regretted it.
  12. Aug 11, 2016
    6
    No Man's Sky is an incredible game, yet not a very fun one. No Man's Sky will awe you when you first pick it up guaranteed. However after that 2 hours of joy and awe you'll frankly find yourself with nothing FUN to do. The worst best thing ever, wait for a price drop.
  13. Aug 13, 2016
    3
    Great potentials flushed down the drain.
    This game is in desperate need of any kind of enjoyable game mechanics. There is not a single enjoyable type of interaction with anyone or anything in this game. There sure could have been. I can imagine plenty on top of my head, how about animals that actually do anything? The only thing the animals will do is either stare at you, or give you a
    Great potentials flushed down the drain.
    This game is in desperate need of any kind of enjoyable game mechanics. There is not a single enjoyable type of interaction with anyone or anything in this game. There sure could have been. I can imagine plenty on top of my head, how about animals that actually do anything? The only thing the animals will do is either stare at you, or give you a boring melee attack. How about an animal that spit fire, or shoot lightning bolts at you. Or a gigantic bird you could ride. Anything really. The aliens in the game dont do anything either, they dont even walk around for christ sake. They just sit in the outpost waiting to blurt random text at you. The combat with the sentinels are extremly lame and unsatisfying. There could also have been some other cool interaction included with NPCs, like training them to help you gather resources for example. Or breed animals, crossing different kinds to make new cool animals. Maybe there could have been things the alien could have done with the animals? Etc etc. Forget all of that, the animals dont even have proper collison-boxes to stop you from jetpacking right through them. The combat system in space is extremly simplistic and boring, no strategies like placing a mine or upgrading your ship to be much more suited for air fight than your opponents etc. Just aim and shoot and hope your shield dosent run out. There is never any reason to visit anything, leaving you with the feeling that no planet is really important to visit. They coud have made it so some planets had a really worthwhile thing getting but it was well protected, but nope. You will get bored with this games gameplay loop, which is basically mine this item at planet A so you can go to planet B and then warp to next solarsystem closer to the centre, in like maximum 5 hours. There is no multiplayer component to enjoy either, except maybe read what some user named an animal to on a planet. No way for you to build anything on any of the planets, to leave some kind of mark. And even if there was, how is going to find your remote planet? Probably no one. I bet this game will be just as lonely and deserted as its game universe is in 2-4 months from now. Im seriously doubting that hellogame can even save this game with patches as is now, as there is just so much lacking in this game.
    Buy something else...
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  14. Aug 21, 2016
    3
    I was never caught up in the hype for No Man's Sky, but one of my friends suggested I get it on launch so we could play together. I was excited, and when I started the game up, I enjoyed the first couple of hours, I explored my star system (all 2 planets and one moon). The issue is, that it started to falter once I reached my second star system, seeing nearly identical planets and poorlyI was never caught up in the hype for No Man's Sky, but one of my friends suggested I get it on launch so we could play together. I was excited, and when I started the game up, I enjoyed the first couple of hours, I explored my star system (all 2 planets and one moon). The issue is, that it started to falter once I reached my second star system, seeing nearly identical planets and poorly designed animals on said planets, it made me realize that the lack of genuine diversity and the reliance on procedural generation were the games biggest issues, it seems underdeveloped. There were only a few things to do in the game, for example shooting animals is punished and doing most anything else is purely dull, ironically I'm saying this as someone that likes boring work games (i.e. Papers Please). The language learning was dull and felt pointless, as most of the words you learn never show up in standard conversation. The game may be almost infinite in size, but it's absolutely shallow in design, showing a complete reliance on the procedural generation and providing one of the most forgettable experiences I've ever had with a game. I wouldn't recommend it, even as a case study for poor game design as it is not deep enough to really get any analysis out of, and is honestly only worth looking at for its almost deceptive advertising, including references to the seemingly non-existent multiplayer, the claim that you could land on comets and the actual well put together animals. Ignore this game, it is not worth your time, invest your time and money in other space sims on PC. Expand
  15. Aug 25, 2016
    4
    No Man's Sky - the first couple hours I enjoyed.
    No Man's Lie - before I started to wonder where all the missing features were that Sean Murray said were in the game.
    No Man's Cry - by the time I had reached the next system of planets everything dull planet becomes the same.
    No Man Don't Buy - I wouldn't call it a game, more like a tech demo that crashes a lot.
  16. Aug 17, 2016
    10
    Don't listen to the negative reviews, the game is original, fresh and addictive if you like exploration and discovery... usual negative reviews comes from people that are so used to play the same formula for years... I can honestly say this is one of the best gaming experiences I've had in the last decade, cannot stop playing it.
  17. Aug 29, 2016
    2
    If you want to pay $60 dollars for a game that runs terribly, has at most 5 hours of interesting content, an inventory system worse than Destiny's, combat worse than Minecraft's, numerous bugs/glitches, an insulting ending, and a developer that won't address the fact that they lied to everybody, then you should buy this game.
  18. Aug 31, 2016
    1
    After few hours of playing it starts to be extremely repetitive and boring. A big disappointment. Maybe the developers will further expand the game, but to make this game funny will be extremely difficult.
  19. Aug 17, 2016
    9
    Not a game for everyone, but I, for one, fell in love with the calming serenity of the vast, open space. Don't hurl yourself from one planet to the next, you'll only find peace and enjoyment in spending time with each world. Name them, actually read the lore given. Yes, you are all but utterly alone, but you can watch a beautiful sun setting over an azure ocean or lose yourself in theNot a game for everyone, but I, for one, fell in love with the calming serenity of the vast, open space. Don't hurl yourself from one planet to the next, you'll only find peace and enjoyment in spending time with each world. Name them, actually read the lore given. Yes, you are all but utterly alone, but you can watch a beautiful sun setting over an azure ocean or lose yourself in the depths of a cavern made perilous by small, fast predators. Don't be in a hurry to find the Galactic center and you will find your own in it's place. Expand
  20. Jul 24, 2018
    10
    Beware of reviews from the old version of the game!!

    The game on launch 2 years ago was rocky, to say the least. It a put of people of people off from trying the game since. Which is a shame, as the subsequent updates added a lot to the game, and refined much of the gameplay. Now the 'NEXT' update has landed, the biggest one yet, it overhauls a lot of gameplay that people weren't
    Beware of reviews from the old version of the game!!

    The game on launch 2 years ago was rocky, to say the least. It a put of people of people off from trying the game since.

    Which is a shame, as the subsequent updates added a lot to the game, and refined much of the gameplay.

    Now the 'NEXT' update has landed, the biggest one yet, it overhauls a lot of gameplay that people weren't happy with, and adds a ton of new and awesome content.

    One of the best games I've played!
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  21. Aug 15, 2016
    1
    Commonly hit soft lock bug with the preorder ship locking me out of the main quest. Took me a solid 4 hours of trying random / reddit searching to progress the game.
  22. Aug 15, 2016
    2
    There's a certain hypnotic compulsion to keep wandering around, like the first hours in Minecraft when all your'e doing is mining. Then you realize that nothing really is changing. It's the same old on every planet and after a while they all look the same. Basically Progress Quest with a nicer skin. The PS4 interface is pretty mediocre. Starship combat is extremely difficult due to theThere's a certain hypnotic compulsion to keep wandering around, like the first hours in Minecraft when all your'e doing is mining. Then you realize that nothing really is changing. It's the same old on every planet and after a while they all look the same. Basically Progress Quest with a nicer skin. The PS4 interface is pretty mediocre. Starship combat is extremely difficult due to the interface and there are odd choices like changing the "shoot" button from the R2 trigger to the X depending on whether you're on land or in space. Expand
  23. Aug 15, 2016
    3
    Crashes constantly, is mind numbingly boring after your first few planets, survival elements include refilling a bar with fuel every so often. Bugs are aplenty, some of which are game breaking. And the ending once you reach the centre of the galaxy, is they break all your stuff and stick you back on a random planet to do it all over again. Absolute rubbish that represents everything wrongCrashes constantly, is mind numbingly boring after your first few planets, survival elements include refilling a bar with fuel every so often. Bugs are aplenty, some of which are game breaking. And the ending once you reach the centre of the galaxy, is they break all your stuff and stick you back on a random planet to do it all over again. Absolute rubbish that represents everything wrong with AAA gaming today.

    Do not buy this game.
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  24. Aug 15, 2016
    8
    It's basically the ambient music of video games. It's one where I feel like I can just be and not have to constantly be on my toes. I think once the folks who demand action and at least some violence in their games move on and people with open minds and less expectations get on board it will come into it's own as what I think is a first step towards new, expansive, open ended games moreIt's basically the ambient music of video games. It's one where I feel like I can just be and not have to constantly be on my toes. I think once the folks who demand action and at least some violence in their games move on and people with open minds and less expectations get on board it will come into it's own as what I think is a first step towards new, expansive, open ended games more focused on exploration and atmosphere and less on goal and skill oriented gaming. The way the game feels when I leave atmosphere and get out into space or breach atmosphere and land still continues to feel liberating, like "finally I am free to explore the Universe." It comes from a deep place. The smoothness of the transition is impressive. Other games where you would travel to and land on a planet you have loading screens in between outer space, orbit, landing/taking off. Games like Destiny or any Mass Effect. In No Man's Sky the effect is seamless and it's beautiful. Expand
  25. Aug 22, 2016
    1
    This review contains spoilers, click expand to view. This game is so incredible BOOOOOOOOOOOORING!
    and repetitive as hell, not to mention his pokemon graphic view
    this is not a game worth 60$, his price should be 5$ and developers of this game should beg you 2 days to buy it!
    I'M SO DISAPPOINTING OF THIS GAME :(
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  26. Aug 21, 2016
    6
    I am a software developer, I've been a gamer for a long time, and I've followed the development of NMS for a long time. I feel like I have a good general sense for what can be accomplished given X developers and Y years. I never believed that Hello Games (HG) could actually deliver everything they were promising. I went into this game with pretty moderate expectations, I think.I am a software developer, I've been a gamer for a long time, and I've followed the development of NMS for a long time. I feel like I have a good general sense for what can be accomplished given X developers and Y years. I never believed that Hello Games (HG) could actually deliver everything they were promising. I went into this game with pretty moderate expectations, I think.

    Nonetheless I am a bit disappointed. HG failed to execute as well as they needed to on the game's central mechanic: the procedural generation of worlds and lifeforms. They're all only superficially different in terms of appearance, and in terms of what there is to do on each world, there is virtually no difference.

    But the worst part is that each world is entirely uniform. On a real planet (Earth) there are deserts, jungles, alpine regions, ice caps, oceans, etc. In NMS, each planet has exactly one biome and there is no difference no matter where on the planet you go.

    I understand that procedural world generation is a hard problem, but they simply did not do this well enough to give the game lasting replayability. There is obviously no simulation of plate techtonics, solar activity, wind patterns (and the affect mountains, etc have on them), impact events, ocean currents, temperature, or anything like that (community-made map generators for Civilization IV, for example, did all that). It seems like they just roll a die and decide "this shall be a jungle world", then they roll another die and decide "all the trees on this planet will be red or orange", then they roll some more dice to decide what resources the planet has, etc. It doesn't seem like these things have much, if any, effect on each other, and they apply to the entire world equally. If you explore 1 square km of a planet, you've pretty much seen the whole thing.

    There are no mountains or oceans in NMS. The best you're gonna do are big hills and medium sized lakes. And apparently those lakes are filled with something other than water since they are still liquid even when the planet is -40 C.

    But I didn't give it a zero, so what's good? Well, it is maybe 15-30 hours of good fun until the sameness really starts to get to you. There is content here, but it's far from limitless like it was supposed to be. When you find the first planet that you're able to call beautiful, you really do get a great feeling of discovery. It's easy to spend a lot of time just running around and taking screenshots. And that's true on the second and third such planet, too. The fourth? Maybe a little bit. But it's all downhill from there as you realized none of them are actually that different.

    You can tell from pre-release demos and marketing material that the devs were playing builds that had a lot more content than what was released (and their failure to communicate that has justifiably upset a lot of people). The good news there is that perhaps it means we're going to get a more varied experience soon via patches. I just really hope they work on their procedural generation algorithms and give us worlds that are more worth exploring.
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  27. Aug 13, 2016
    9
    Loving the game. Then again, I did not get on the hype train and expect the game to be the Second Coming. I did not expect "Call of Duty in Space", or "Skyrim in Space", or any of the "you can be whatever you want in a huge universe" PR talks. I expected a cool little survival/crafting/exploration _INDIE_ game, and that's exactly what I've got. CRAFTING, COLLECTING, SURVIVING being the keyLoving the game. Then again, I did not get on the hype train and expect the game to be the Second Coming. I did not expect "Call of Duty in Space", or "Skyrim in Space", or any of the "you can be whatever you want in a huge universe" PR talks. I expected a cool little survival/crafting/exploration _INDIE_ game, and that's exactly what I've got. CRAFTING, COLLECTING, SURVIVING being the key words. Love spending hours visiting POIs on colorful planets, love to seek shelter from poison rains or heat storms, love to learn languages of the aliens word by word. Yes, inventory management is not the best, but definitely not the worst I've seen. As everyone and their dog say: NMS is not for everyone. Hopefully the PC performance problems will be fixed soon, but I am not hit hard by them, usually around 40+ FPS on HIGH settings on my mid-tier PC (GTX760, old i5-3570, 8G RAM) Expand
  28. May 15, 2018
    4
    I had a great time for the first few hours of the game. I enjoyed the style, music, and variety in planets. That's until the facade disappeared and it became a repetitive grind fest.
  29. Aug 18, 2016
    8
    My experience with NMS has been a net positive. It's gorgeous. The music and atmosphere is very compelling. I even enjoy in those moments when some feature of the game lets me down or doesn't take me far enough that HG seemed to be heading in a certain positive, creative direction. For example, much of what doesn't work seems to be part of a larger idea that they were trying to ship butMy experience with NMS has been a net positive. It's gorgeous. The music and atmosphere is very compelling. I even enjoy in those moments when some feature of the game lets me down or doesn't take me far enough that HG seemed to be heading in a certain positive, creative direction. For example, much of what doesn't work seems to be part of a larger idea that they were trying to ship but couldn't, which has some kind of trace appeal for me. It's one thing for a game to be broken and incomplete without direction. This seems to be a game launched early as a service to hype-biters, as well as a game that can be patched into pretty effectively to make good on some pre-launch promises.

    I love the look. I love the feeling that I'm in a deep, sprawling, endless universe. I lightly agree that the early game inventory management is a little pinched, but it graduates pretty quickly if you make sense of the stuff you should be looking for to upgrade your situation. I'm a fan of how playful the flora and fauna are presented to the player. The rhythm of visiting planets and experiencing vastly different terrestrial situations is nice. There are moments before breaking into the atmosphere of a world that are really full of a unique wonder. What could be down there?

    The bad. Repeated content isn't so hot, and I find this to be a clear issue with the NPC characters. There just isn't really enough there for me to grab at fully enough. At first, the whole game felt like this loose amalgamation of Star Control II, EO, Wing Commander, and Red Faction (to name a few). I encountered lonely aliens at far-end outpost worlds, and it felt like something really special. Now that I'm a few hours in, the magic is dulled. You can only encounter so many aliens needing some kind of arbitrary amount of X material or prodding reaction before it just isn't that fun anymore. Throw in the idea that there are a myriad repeat schematics to be had from said tasks, and you're just better off analyzing alien plant matter.

    Honestly.

    Space stations also need some work. Tied in with the idea that the repeated content just doesn't really work is the idea that the sole purpose of space station thus far seems to be waiting in the docking bay for NPCs to land so that you can buy up their cheap materials that turn a buck. Add in the idea that you can be sitting in said docking bays with multiple instances of the same character, and you've got yourself a gaming situation that feels a little rushed.

    All told, I love the game and where it seems to be headed via future patches and so on. I don't care at all about multiplayer and the games apparent lack thereof. In fact, I feel like the game is better for having no human interactions whatsoever. I don't mind the flying, so long as the flight axis is inverted. The combat is a little basic and weird, but it's passable. Space combat is specifically satisfying when you get into a groove.

    Altogether, it's an 8/10. The art direction takes it a far way, it has some room to grow, the exploration is unparalleled, the product taken out of the context of the hype and the pre-launch promise ring is impressive.

    Great game. I'll play it for a while.
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  30. Aug 31, 2016
    10
    I have played 30-40+ hours in this game. I realize it's not for everybody, and that some people won't like it - not just because it didn't live up to the hype but because it isn't a game for everyone. However, it is a game for some people (like me) and if it's a game for you, you'll love it. I think the art direction is great and I haven't lost the joy of landing on new planets. There'sI have played 30-40+ hours in this game. I realize it's not for everybody, and that some people won't like it - not just because it didn't live up to the hype but because it isn't a game for everyone. However, it is a game for some people (like me) and if it's a game for you, you'll love it. I think the art direction is great and I haven't lost the joy of landing on new planets. There's still things I haven't done. Perhaps the best way to explain it is this quote by Sean Murray: "What we did set out to do, for just one moment you play the game, you land on a planet and you feel embedded there, that this is a real place. It's something you've discovered for yourself and you have a moment of wonder, and for me that is unique to games that we can do that and I think totally justifies the game." If that sounds interesting - this game is more than worth it. Expand
Metascore
71

Mixed or average reviews - based on 96 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 96
  2. Negative: 1 out of 96
  1. May 8, 2020
    80
    While I’m sure developer Hello Games is still tweaking things and perhaps even creating more content for No Man’s Sky, the current state of affairs is a strong one. This galactic opus still offers an infinite amount of content for those who want to lose themselves among the stars, but now also contains a concrete throughline that will satisfy a wider array of players. It can be irritating at times, but it’s also full of stunning moments and the satisfaction of building a virtual life among the stars. Four years after launch, it’s finally a journey worth taking.
  2. Feb 10, 2017
    60
    The world of No Man's Sky is insanely vast and beautiful, but there’s nothing to do in it! There’s no goal, no destination, no ending, nothing!
  3. Dec 1, 2016
    60
    While No Man's Sky is engrossing for the first few hours, repetition starts to set in and the proceedings grow dull. The developers stated that they plan to add significant features such as base building which could dramatically change the game for the better. There's a promising foundation present, so it's possible to envision a more substantial game down the line. As it currently stands, though, our excitement to cross the universe faded sooner than we expected.