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5.8

Mixed or average reviews- based on 738 Ratings

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  1. May 30, 2019
    8
    If your looking for a deep rich story you should pass on this game, but if your like me and gameplay trumps all give this game a chance. Like the 1st game I hardly remember anything story wise but the gameplay is addictive and becomes 2nd nature very quickly. The sense of speed and scale that EADice created is something everyone should experience even if 1st person games aren't your thing.If your looking for a deep rich story you should pass on this game, but if your like me and gameplay trumps all give this game a chance. Like the 1st game I hardly remember anything story wise but the gameplay is addictive and becomes 2nd nature very quickly. The sense of speed and scale that EADice created is something everyone should experience even if 1st person games aren't your thing. The game looks fantastic and the sound of running to sliding down panes of glass is nothing short of spectacular. Will I pick up this game and play it again, no. But I did enjoy what it offered and would highly recommend picking this up to anyone that values gameplay over story. Expand
  2. Jun 19, 2019
    8
    Honestly, I finish this game a long time ago, and I don't have my game analysis paper with me right now :(

    But I give this game a score of 8 out of 10
  3. Jun 25, 2019
    0
    Ich bin ein großer Fan des ersten Teils und halt es für eines der besten Spiele die je gemacht wurden. Entsprechend Enttäuscht war ich vom zweiten teil. Ich Kritiken zum ersten Teil gelesen in denen Kritisiert wurde das, das Schießen nicht vernünftig umgesetzt war. Diese Kritiker haben Offensichtlich den Zweiten Teil entwickelt oder Maßgeblich beeinflusst. Schon beim ersten Trailer war zuIch bin ein großer Fan des ersten Teils und halt es für eines der besten Spiele die je gemacht wurden. Entsprechend Enttäuscht war ich vom zweiten teil. Ich Kritiken zum ersten Teil gelesen in denen Kritisiert wurde das, das Schießen nicht vernünftig umgesetzt war. Diese Kritiker haben Offensichtlich den Zweiten Teil entwickelt oder Maßgeblich beeinflusst. Schon beim ersten Trailer war zu vermuten das das Spiel komplett in die Hose geht. Aus diesem Grund habe ich es mir zum Release garnicht erst gekauft.

    Aber wieso?

    Ganz einfach das beste am ersten Teil war das Laufen je schneller desto besser. Jeden Sprung hinkriegen und jedes abrollen. Mit Wallruns abkürzungen laufen. Schlecht waren beim ersten teil die Kämpfe, weil sie einem komplett im flow unterbrochen haben und das Gameplay zerstören. Allerdings waren die Kämpfe im ersten teil nahezu komplett Überspringbar und grade das hat beim zweiten, dritten und vierten run den Reiz ausgemacht. Nichtnur die kürzeste Route zu finden sondern die schnellste wo man nicht Kämpfen muss.

    Dann kam der Trailer zum zweiten Teil und man sieht direkt das Faith am Kämpfen ist. Da frage ich mich wieso? Wieso wird versucht den schlechtesten Teil des Vorgängers eine größere Rolle zuzuweisen? Das ist wie zu erwarten voll in die Hose gegangen, weil man mit jedem Kampf eben aus dem Flow rauskommt.

    Die Openworld ist für ein solches Spiel eine Katastrophale Entscheidung, das besondere an jeder Karte wurde dadurch zerstört. Die Openworld wirkt unübersichtlich und längst nicht so fein Ausstrukturiert. Es wirkt so als wäre die hälfte des Teams gefeuert worden und man konnte sich deshalb nicht soviel mühe geben. Was für mich nicht nachvollziehbar ist. Da die Maps das Kernelement dieser Art von Spiel sind. Die meisten ME1 spieler wären vermutlich mit neuen Karten zufrieden gewesen

    Wer sich den Greifhaken ausgedacht, hat offensichtlich den ersten teil nicht gespielt. Beim ersten teil ging es darum alles zu perfekt wie möglich zu machen um Kontrolle über die Bewegungen der Charakters. Der Greifhaken nimmt einem diese Kontrolle weg.

    Ein Talentbaum, wo man abrollen erst freischalten muss. In einem Parkour spiel.

    An sich wäre Catalyst bestimmt "okey" gewesen, aber die Fußstapfen des Ersten Teils sind einfach zu groß. Wer den ersten teil kennt wird hier enttäusch werden. Wer den ersten teil nicht kennt und nicht weiß wie es z.b. in sachen Mapdesign viel viel viel besser geht, kann hier villeicht Spaß haben.

    Wieso ich 0 Punkte gebe ist daher sehr einfach. Ich wünschte das Spiel nie gespielt zu haben und nicht erleben zu müssen was sie daraus gemacht haben.
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  4. Sep 10, 2020
    4
    У игры есть только два плюса : музыка и графика. Остальное - слабые места. Поиграл часа полтора и удалил. Если сравнивать с первой частью - то это провал.
  5. Dec 21, 2020
    10
    An AMAZING futuristic freerunner game with a story. If you want to feel the power of parkour, but can't actually do it physically (like me), then get this game. Now.
  6. Nov 22, 2020
    6
    I thought the game started pretty strong, the story held my interest and i liked the characters we were introduced to. It unfortunately becomes very predictable and the characters dont become anymore fleshed out than their introductions. Very by the the numbers story telling.

    The free running and movement is fine, although i never felt like i managed to make it feel smooth, there is a
    I thought the game started pretty strong, the story held my interest and i liked the characters we were introduced to. It unfortunately becomes very predictable and the characters dont become anymore fleshed out than their introductions. Very by the the numbers story telling.

    The free running and movement is fine, although i never felt like i managed to make it feel smooth, there is a lot of starting and stopping. The way point marker you follow i thought was too slow and a lot of time was spent having to stop waiting for it to catch up to show me which way to go next.

    My main problem is the combat, its not fun, basic, not fluid and there is way too much of it.

    Overall its a pretty game and while predictable is still relatively fun as long as youre not expecting world class story telling. I'm still glad we got a squeal even if its not all i wanted, but i wouldn't be surprised if we don't see this franchise again for a long while.
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  7. May 18, 2020
    6
    Mirror’s Edge Catalyst is peak EA Games: a game that is not good but “good enough”. The irony is that the game is about fighting against the mediocrity of a corporate driven consumer lifestyle. If the studio behind this game had gut, they would have made the entire game a critique of EA.

    The blandness of the game starts immediately. The cutscenes are little more than people standing
    Mirror’s Edge Catalyst is peak EA Games: a game that is not good but “good enough”. The irony is that the game is about fighting against the mediocrity of a corporate driven consumer lifestyle. If the studio behind this game had gut, they would have made the entire game a critique of EA.

    The blandness of the game starts immediately. The cutscenes are little more than people standing around and talking to each other. I don’t understand why they couldn’t have been scripted in-game. The dialogue is also flat. This product shows zero passion. The story is forgettable. Even the setting, city rooftops, is one large level that you traverse back and forth until you are bored out of your mind with it.

    The gameplay is simple enough. You run, jump, and climb like an Assassin in an Assassin’s creed game, only slower, with less precision, and more deaths from falling. The player character will do you no favors. She does not reach out to grab a handhold or stop short of a precipitous ledge. Instead she falls to her death like the stiff puppets we used to expect from the PS2 generation.

    The levels could have helped with the rigid movement system. Sometimes they do and you can enjoy driving the player character around like a jumping, climbing race car. Then the developers mess this up too. One mechanic has you stop to attach a grappling hook to climb to higher places. Not everywhere like Rico from Just Cause or Spider-Man from ... Spider-Man. In Mirror’s Edge, you only grapple from certain places and only when at a dead stop. The same goes for pulling down select walls to open up new paths. This game has no commitment to the core premise. The gameplay additions reek of managerial overreach. I’m sure some passionate developer raised their hand and said “But shouldn’t the player keep running?”. And I’m sure they were told “Shut up and do your job.”

    Full disclosure: I bought this game used for less than $5 from GameStop. EA will see none of my money. At this low of price, the entertainment value of writing this review is worth the cost of the game disc. Maybe I’ll sell it a garage sale for $2 once this whole Covid-19 thing is over. If I do, you should buy it. Then you can write your own review.
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  8. Mar 1, 2018
    4
    MEC wirft wirklich ALLES was ME1 zu einem Meisterwerk machte über einen Haufen.

    – Die Geschichte wurde hipsterisiert und aus dem sympathischen ersten Teil abgekupfert und an ein amerikanisches Teenagerpublikum angepasst – Die Art der Fortbewegung wurde beschleunigt mit Fantasiefähigkeiten wie z.B. Vorwärtsdash oder einen Greifhaken wie aus Assassins's Creed, darüber hinaus gibt es
    MEC wirft wirklich ALLES was ME1 zu einem Meisterwerk machte über einen Haufen.

    – Die Geschichte wurde hipsterisiert und aus dem sympathischen ersten Teil abgekupfert und an ein amerikanisches Teenagerpublikum angepasst

    – Die Art der Fortbewegung wurde beschleunigt mit Fantasiefähigkeiten wie z.B. Vorwärtsdash oder einen Greifhaken wie aus Assassins's Creed, darüber hinaus gibt es zig Aufwertungsmöglichkeiten deiner Fähigkeiten. Was MEC von einem DIRECT GAMEPLAY mit perfektem Pacing und immersiver Steuerung in ein beschissenes DAU-Casual-RPG verwandelt.

    – Das halb-lineare Leveldesign wurde mit einer offenen Welt ersetzt. Nun gibt es haufenweise Backtracking. Die Openworld sorgt dafür, dass das Pacing nicht-existent ist. Es gibt kein Pacing mehr. Auch gibt es immer wieder Leerlauf da man sich nicht von A über B bis hin zu Z bewegt, sondern von A nach H von H nach C von C nach B von B nach X usw.
    Darüber hinaus sind die vielen Nebenaufgaben ein Immersionskiller. Dann gibt es erzwungene Kämpfe die du nicht wie in ME1 überspringen kannst in dem du eine alternative Route wählst. Ja, richtig. MEC ist eine Open World mit WENIGER Freiheit als in ME1.
    Zudem hat die neue Offene Welt auch sämtliche wunderbaren Features die eine gute Open World braucht wie Sammelitems und belangloseste Nebenmissionen die teilweise konträr zur Hauptgeschichte laufen.

    – Das RPG-System zerstört den Flow. Du musst das Abrollen(!) erst freischalten z.B. Völlig absurd so eine Designentscheidung in einem Parcourspiel. Wundert mich, dass das Rennen von Anfang an freigeschaltet ist.

    – Die Animationen sind schlechter als in ME1, es wirkt auch als ob das FOV komisch verschoben ist, besonders zu sehen wenn Faith in die Hocke geht. Mir unerklärlich warum man da nicht einfach das aus ME1 übernommen hat

    – Faith Aussehen wurde völlig verändert. Die war wohl vorher zu pfannenkuchengesichtig und schlitzaugenhaft.

    – Man kann nicht mehr schießen. Das war zwar nie das Kernelement aus Teil 1 und man konnte es auch ignorieren, was auch oft die bessere Wahl war, aber die Freiheit zu nehmen eine Waffe zu benutzen die war doch schön. Das gibt es in MEC nicht mehr. Faith muss nun in den Kämpfen, die ja nun erzwungen werden, mit Fäusten in eine Schießerei begeben.

    – Die Charaktere. Wo Faith' Schwester in Teil 1 noch zerissen in ihren Gefühlen als Polizistin war, die Korruption ausblendend die überall herrscht ist sie jetzt eine unsympathische Abziehfigur wie aus einem Comic (und zwar keinem guten Comic). Das gilt für jeden Charakter. Alle wurden runtergedummt.

    Wie gesagt das alles schadet einem kompaktem und vom Pacing lebenden Spielerlebnis.
    MEC spielt sich eher wie eine RPG-Sandbox mit belanglosen Zwischensequenzen als ein Parcourspiel das einem im einen Abschnitt Adrenalin hochtreibt und anderen Abschnitt schön, mehr oder weniger entschleunigt, nach einem Weg suchen lässt mit eher Klettereinlagen als Rennen und Walljumps wie in den schnellen Abschnitten.

    Der Soundtrack von Teil 1 war auch besser. Der Minimal-Chillout-Techno-Mix aus ME1 war einfach perfekt.
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  9. Aug 5, 2017
    7
    The first Mirror's Edge, that came out around 9 years ago, was a simple experimental game by developer DICE, to see how a first-person parkour game could be handled. It was a decent game, but didn't have nearly enough content to be a great game. However, some years later, DICE has returned to try to make a sequel to the first underwhelming game, powering it on the amazing new Frostbite 3The first Mirror's Edge, that came out around 9 years ago, was a simple experimental game by developer DICE, to see how a first-person parkour game could be handled. It was a decent game, but didn't have nearly enough content to be a great game. However, some years later, DICE has returned to try to make a sequel to the first underwhelming game, powering it on the amazing new Frostbite 3 engine, that powered BF4 and Star Wars Battlefront. First off, just like most DICE titles these days, the graphics are really impressive. And the parkour mechanics are just as good, if not better than they were in the original Mirror's Edge. But, for some reason, DICE removed the ability to disarm guards, which makes combat a lot harder. Also, the story is even more bland than the original, and is pretty short too. Not to mention the barren and boring open-world. This game is not worth the money. Sorry for the short review. My heart was just not in this. Expand
  10. Mar 6, 2017
    6
    I can understand why some are giving this game such poor reviews but that most seems to come from frustration. This game was good but undoubtedly disappointing. I'll start by discussing the cons.

    - cons 1. The open world system is unnecessary and encourages the player to revisit old areas again and again between missions. 2. The campaign is quite short (maybe around 7 or 8 hours).
    I can understand why some are giving this game such poor reviews but that most seems to come from frustration. This game was good but undoubtedly disappointing. I'll start by discussing the cons.

    - cons

    1. The open world system is unnecessary and encourages the player to revisit old areas again and again between missions.
    2. The campaign is quite short (maybe around 7 or 8 hours).
    3. The side quests are filler but that's quite typical of most games these days.
    4. The story is quite bad, probably an improvement over the original but still very dull.
    5. The side characters are dull and lifeless. Often they have only one characteristic and this defines them. 'Plastic' is a particularly strong example of this.
    6. The combat, this is probably the biggest issue. The combat system doesn't work well and in a number of areas you are forced to fight instead of running away. Often I found myself repeatedly jump kicking enemies because it was the only thing that worked. Fights are too difficult and they're simply something to get past. It just doesn't make any sense that the main character can take on rooms of guards with guns and tasers. You can't use guns this time either unfortunately
    7. The rpg elements are just tacked on and don't offer much to the game. The biggest example of this which stands out is learning how to roll when you land, a skill which you started with in the original game.
    8. The scenery is quite lifeless. As the game progresses it becomes clear you're trying to save people from something (i'm still not sure what exactly it was). But the city feels empty of people and character. It'd be a huge improvement to drop the open world design and instead break it down into levels which feature areas which differ strongly in terms of theme. Hopefully we never see a sequel but rather a spiritual successor which takes the smooth gameplay and puts it into a much better environment.

    + pros

    1. Graphically the game is quite good.
    2. The level design isn't fantastic but it's pretty good.
    3. The game is mostly fun. I really enjoyed running and jumping my way through missions. Aside from the combat the gameplay was good. First person parkour is a pretty unique idea and something that's not seen often in gaming so if you feel like something different it's worth playing.
    4. The unlockable gear was probably the only thing added which benefits the game. You unlock a grappling hook allowing you to swing across to other buildings and pull down items above you. This added a little something which kept the gameplay fresh.

    I wish I could think of more pros but sadly that's it for me. So to sum up, if you feel like something different and you can get a cheap copy then i'd recommend playing this. It's definitely fun... aside from the combat... the other flaws were mostly avoidable... but not that awful fighting system.
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  11. Mar 30, 2020
    7
    If you love pakora in video games then this is what you want I can set this site it isn't as good as the first one
  12. Aug 11, 2018
    5
    What we seem to have here is the framework of a great game being trialled on a decent game. By this, I mean that there are many concepts that could be improved upon.

    The first is the open-world concept that has become so commonplace now that it seems games will struggle to succeed without it. An open world is great in theory, allowing you to traverse rooftops and skyscrapers (which
    What we seem to have here is the framework of a great game being trialled on a decent game. By this, I mean that there are many concepts that could be improved upon.

    The first is the open-world concept that has become so commonplace now that it seems games will struggle to succeed without it. An open world is great in theory, allowing you to traverse rooftops and skyscrapers (which concurrently convey the excellent visuals). Navigating said rooftops however is where the game falls on its face slightly. It seems Mirror's Edge is taking inspiration from Deus Ex by presenting players with various paths and options to the goal, but this is undermined by some paths leading to dead-ends, whilst others are simply too slow. The idea of DE's multiple paths is that each path can suit different playing styles (stealth, shooting etc.), whereas ME forces you to stick to free-running. Therefore having multiple paths to the goal seems redundant.

    The second is that the open world itself is filled with monotonous collectables and side-quests. I quite liked stealing the chips and other serendipitous items that gave you experience points, but the missions almost had me giving up on the game completely. They are insanely repetitive in terms of content and difficulty. Most missions seemed to be trial and error to find the best path, rather a test of my skills in the game.

    The story has received criticism, but I think this is where the game actually shines, because the story allows you to see some fantastic visuals and different locations, as well as having a diverse range of missions. It's not very thought-provoking, but most people are here for the free-running experience, and this might just be what the game does best.

    Controls have improved massively over the previous game. Fighting is much more intuitive and wall-running isn't the temperamental death-sentence it was in the original. It's still not perfect, but again it makes me want to play another sequel.

    Overall, despite my frustrations, if you minimise your participation in the side missions, I think this can still be a pretty decent game, and I'd definitely embrace another sequel. The premise and concept of free-running will always make for an interesting game, and with further improvements we could have an excellent sequel.
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  13. Jun 25, 2019
    4
    Not as interesting as I thought it would be and a little clunky compared into how I generally hold the controller. If your interested and find it at a low price might not be a bad purchase but it’s fine
  14. Nov 30, 2020
    5
    В далёком 2009 году я прошел Mirror’s Edge на XboX 360 и офигел. Ничего подобного я не видел! Игра меня просто заворожила своим необыкновенным сеттингом, что ли. Необычный геймплей, необычная графика, необычный простор да это необыкновенно просторная игра, даже миссии в канализации просторны! Короче игра мне очень понравилась, прошел её раза три в том числе на PC.
    Конечно продолжения
    В далёком 2009 году я прошел Mirror’s Edge на XboX 360 и офигел. Ничего подобного я не видел! Игра меня просто заворожила своим необыкновенным сеттингом, что ли. Необычный геймплей, необычная графика, необычный простор да это необыкновенно просторная игра, даже миссии в канализации просторны! Короче игра мне очень понравилась, прошел её раза три в том числе на PC.
    Конечно продолжения ждал ииииии "дождался"... даа!!?
    Вот я не знаю DICE читать не умеет? Отзывы на оригинал были очень положительные. Бери и делай продолжение на тех же щах только гуще. Нет. Мы сделаем полный перезапуск, потому, что первая часть была неудачным экспериментом! DICE КТО ВАМ ЭТО СКАЗАЛ!!?
    Короче Mirror’s Edge: Catalyst.
    Вся история первой части полетела в унитаз. Я не спорю новая история не плоха, но зачем было делать вид, что Mirror’s Edge 2009 года не было?
    При всём при этом разрабы угробили ту свободу, воздушность и простор оригинала. Они завязали весь геймплей на открытый, но очень странный мир. 80% времени вы будете бегать по одним и тем же крышам, примерно в центре карты, выполняя какие то дебильные доп. задания.
    В игре зачем то поменяли геймплей. Теперь Фэйт не может использовать огнестрельное оружие (иногда очень хочется) и может сражаться только в ближнем бою. При этом почти все враги вооружены. При всём этом открытом мире, на одном уровне, примерно 10х10 метров, меня заперли с десятками вооруженных бойцов. Пришлось тупо отсиживаться за укрытиями и копить силы, что вообще противоречит концепции игры.
    В игре появилась прокачка, да. В первой части у нас всё это было по умолчанию.
    Да подтянули графику, лицевую анимацию, но кому это нужно если при этом игра потеряла свою главную фишку, атмосферу свободы!
    Резюмирую. Не знаю зачем нужно было перезапускать удачную игру? Надо было сделать лишь полноценное продолжение оригинала с похожим геймплеем и новыми фишками. Всё.
    Оценки говорят сами за себя. И теперь поднять эту "серию" из небытия будет ох как не легко!
    Хотя прошёл до конца, скажу честно: игра просто скучна.
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  15. Jan 15, 2020
    6
    As much as I love the original Mirror's edge, I couldn't find myself very engaged with this reboot. It's not bad, just very average.
  16. Jun 28, 2023
    6
    Ha sido un juego entretenido, gana por la movilidad y el disfrute de ir corriendo por el mapa.
    La historia para mi no es muy relevante, ya que lo principal del juego es la movilidad y lo vistoso que se ve.
    Tiene bastante contenido y misiones las cuales hacen que disfrutes del mapa.
  17. Nov 23, 2022
    5
    Se deja jugar si insistes, por se un juego diferente y en recuerdo de lo buenos que fue el primer juego. En general es bastante mediocre, con una IA torpe, misiones repetitivas y un entorno plano a más no poder
  18. Jul 14, 2022
    6
    Вполне годный сиквел интересной по своей механике игры. Паркур от первого лица до сих пор цепляет, хоть и механика не потерпела серьезных изменений. Управление подкачало и часто подводит. Сюжет не цепляет звезд с неба, но держит хоть какой-то интерес. Миссии однообразны, разнообразие пытаются внести побочки. ЧВполне годный сиквел интересной по своей механике игры. Паркур от первого лица до сих пор цепляет, хоть и механика не потерпела серьезных изменений. Управление подкачало и часто подводит. Сюжет не цепляет звезд с неба, но держит хоть какой-то интерес. Миссии однообразны, разнообразие пытаются внести побочки. Ч
  19. Oct 10, 2020
    6
    Visualswise, I think the sterile plastic glass look is suitable for a dystopian setting. But im missing real landmarks, like u have em in every other OW Game titles. The World is a constant labyrinth with no distinct corners or places. I know it s difficult to create them in a "rooftop" world, but i really miss them. Also, the hub doesnt feel "at home".
    The other aspect is the blandness
    Visualswise, I think the sterile plastic glass look is suitable for a dystopian setting. But im missing real landmarks, like u have em in every other OW Game titles. The World is a constant labyrinth with no distinct corners or places. I know it s difficult to create them in a "rooftop" world, but i really miss them. Also, the hub doesnt feel "at home".
    The other aspect is the blandness of the world. Lack of NPCs with real stories. Imagine what potentials there are in a dystopian world like the one of glass. But u dont get to feel like ur in an dystopian world. Pls add more side stories that amplifies the dystopian society.
    The story is good enough (though the characters are very cliche). I find it intriguing enuff. But they should present/tell it more "intriguingly". E.g. very important plot element are just revelead by radio call on the go, when ur "run" is in progress. Most of the time I overhear important parts of it. I wish they would tell the story by more cutscenes in exciting dialogues. If motion cap is to expensive, then use the game engine to create cutscenes. But as I said, the Story itself is good.
    oh man, this game really has potentials. Pleeeeaasse EA give Dice more budget next time around (as i believe that was the problem), should u opt for a sequel (hopefully)
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  20. Dec 17, 2020
    3
    First of all - it is not open world - there are just few predefined routes merging together. Gameplay is ok, story - also. Characters are totaly lame - extremaly cringy and in real life if was were at the party with them I've would go somehere else. World looks worse then previous one. Some things looks almost offencive to player - like in this rich areas there are cube sculptures - it isFirst of all - it is not open world - there are just few predefined routes merging together. Gameplay is ok, story - also. Characters are totaly lame - extremaly cringy and in real life if was were at the party with them I've would go somehere else. World looks worse then previous one. Some things looks almost offencive to player - like in this rich areas there are cube sculptures - it is compleatly clear that someone made few cubes is 3D software and put them randomly - like 15 seconds work. These might me placeholder not update during development. In general this game looks like it was done with least effort possible. Expand
  21. Apr 18, 2021
    9
    The game is incredible from the graphics gameplay story everything is incredible but it is too short and I wish it gets a prequel soon because I'm eager to know what happened before the events of the game.
  22. Jan 9, 2023
    7
    Mirror's Edge Catalyst is a highly enjoyable action-adventure game featuring fluid parkour mechanics, an engaging story, and stunning visuals. It is a must-play for fans of the genre. But the story in this game is not as strong as the original Mirror's Edge. Despite this, the game is still a thrilling and well-crafted experience that is worth playing for fans of the genre.
  23. Sep 10, 2021
    4
    Great **** I give it a 4 out of respect.
    Nothing to do with 1, in which the missions were linear and fun, to survive you had to flee from the police doing parkour but not in this one, since many times (many) you will have to fight against them, see if they have given you importance that there are even upgrades and combat skills. Also, for some stupid reason they have decided to completely
    Great **** I give it a 4 out of respect.
    Nothing to do with 1, in which the missions were linear and fun, to survive you had to flee from the police doing parkour but not in this one, since many times (many) you will have to fight against them, see if they have given you importance that there are even upgrades and combat skills. Also, for some stupid reason they have decided to completely change the look of the game and make it futuristic with absurd technology.
    The story seems to me at least regrettable and extremely forgettable, the characters have given me a **** **** at no time have I had even a minimum of empathy with any of them.
    The only good thing about the game that improves on the previous one in addition to the graphics and movements is the free world, which was lacking in the first one.
    In summary, if you have played the first one, I do not recommend it at all, but if you are new to the series, you might like it (although it is difficult).
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  24. Nov 4, 2021
    5
    A bland middle of the road game that is just serviceable enough. The story doesn't really go anywhere and is just meh. Thankfully you can just run through the campaign quickly and move on to something better.
  25. Oct 25, 2021
    10
    The game gives exactly what a fan of this series would want. Fun and challenging runs, a strong aesthetic. Fast-paced gameplay. Can be improved on the plot side, having a more engaging story behind would make it even better. But worth playing nonetheless. hope they'll make another one.
  26. Nov 10, 2021
    10
    I just finished playing the game for the 7th time. And Honestly I don’t get why some people think this game is boring and not good.. it’s so fun to play the game if you like running and jumping of buildings etc, the graphic design was AMAZING, the city is beautiful (mostly the city of glass, I just love how it looks) the game gives me kind of a futuristic vibe, and I just get this happyI just finished playing the game for the 7th time. And Honestly I don’t get why some people think this game is boring and not good.. it’s so fun to play the game if you like running and jumping of buildings etc, the graphic design was AMAZING, the city is beautiful (mostly the city of glass, I just love how it looks) the game gives me kind of a futuristic vibe, and I just get this happy feeling inside of me when I’m playing it
    I can agree that the combat is kinda bad (it’s ok for me) but it should have been some guns Faith can use, cause honestly sometimes I failed with the fighting when it was too many, but it wasn’t extremely bad where I thought to myself that just can’t play anymore. And I can also agree that there was kind of repetitive missions but they were all fun tho so it didn’t really bother me.. though I think the story should have been longer, but the ending gave me the feeling that there is gonna be a Mirrors edge 3, because Faith didn’t successfully finish her job and what she wanted to achieve.. but I think that would be a great story for ME3, and it would be cool if they made it more cyberpunk, more interactions with people, and online where you can meet other friends at skyscrapers, that would be so cool! And I just hope there is gonna be a new one where EA and Dice listen to every critique and what the fans want, because I think that it would sell better now that it have been so many years since Catalyst! Though some gamers are really picky with their games and really judgemental. I have to say tho that it was emotional and the story line was really good, sad that Noah died.. but I loved Faith’s character, cause she’s a rebel kind of girl who wants to stop this “Dictator” type of man and government to free people to make their own choices. Overall the game was really good imo, I think EA and dice should really considered making a ME3!
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  27. Nov 28, 2021
    10
    One of the best games i have played in my life. Improved everything on the original fingers crossed for a 3rd one coming soon.My biggest suggestion is play it like its a video game not a cinematic masterpiece. Just ignore the stories put on some good fast paced music (my suggestion being rap) and just run.
  28. Jan 8, 2022
    10
    I've played many games, and this is one of the best game I ever played. Unlike any other combat games, this is just a relaxing and thrilling parkour game.
    Even you are looking for more battle, try dying light or something. This game is just to underrated
  29. Jan 18, 2022
    0
    Inverted X axis camera control is not present in this game, thus impossible to play for me.
  30. fiv
    May 5, 2022
    10
    Open world and you can parkour? Shut the **** up and take my money! I love mirror's edge!
  31. Jul 13, 2022
    8
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  32. Jun 29, 2022
    7
    load times is too long and the world is too big and not as exciting as it should have been
  33. Jun 26, 2023
    8
    Solid game! Much improved mechanics over the first game and maintains all the other aspects that made the first Mirror's Edge great. I highly recommend this game on PS4!
  34. Aug 11, 2023
    10
    E encanta sus mecanicas realistas de parkour y su historia bien desarrollada
Metascore
69

Mixed or average reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 50
  2. Negative: 0 out of 50
  1. Dec 1, 2016
    60
    While there’s nothing else out there that can deliver the thrill of racing across this vast city and scaling massive buildings using insane parkour techniques, the sense of wonder isn’t as strong as before. Catalyst is held back by a horrendous combat system and a lackluster story that takes itself too seriously. If you can get past its flaws, you’ll find Mirror’s Edge Catalyst is still a modest platformer.
  2. Sep 7, 2016
    65
    Catalyst is an example of how bigger doesn't always have to mean better. Some games don't benefit from becoming an open world adventure and should stick to what worked well, even amazing in the original. Catalyst unfortunately, traded quality for quantity.
  3. Edge Magazine
    Aug 26, 2016
    60
    The game's huge assortment of side missions and time trials, along with Gridnode runs, represent its most appealing offerings as you hone your route and - for the most part - focus on nothing but running. [Issue#296, p.108]