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5.8

Mixed or average reviews- based on 738 Ratings

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  1. Jun 7, 2016
    7
    I'm here to give my honest review, not try and raise or lower the overall score. The fact that is happening to the user reviews for this games tells me that children should not be aloud to use the internet.

    I was a fan of the original. This game is more of the same with a story just as weak as the original. The gameplay is very good with some quirks just like the original. The AI is
    I'm here to give my honest review, not try and raise or lower the overall score. The fact that is happening to the user reviews for this games tells me that children should not be aloud to use the internet.

    I was a fan of the original. This game is more of the same with a story just as weak as the original. The gameplay is very good with some quirks just like the original. The AI is very bad just like the original. So like me if you liked the original you will probably enjoy this. 7.5 for me. Stupid internet.
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  2. Jan 13, 2017
    7
    For a game that was eight years in the making, Mirror's edge Catalyst has tried to keep a lot of the original spirit of the game alive. You play as Faith, going up against a city full of intrusive surveillance and leaping head long in to danger.

    Graphically it is beautiful game with very little in the way of frame rate drops and a very colourful vibrant setting. It also has a very large
    For a game that was eight years in the making, Mirror's edge Catalyst has tried to keep a lot of the original spirit of the game alive. You play as Faith, going up against a city full of intrusive surveillance and leaping head long in to danger.

    Graphically it is beautiful game with very little in the way of frame rate drops and a very colourful vibrant setting. It also has a very large world to explore with a plethora of easter eggs. The issue lies in how little it has evolved overall. This hybrid of sequel and remake makes it unfortunately neither fish nor fowl.

    We don't get any origins of Faith and Merc... As he's not in the game. As a fan who owns the original comic telling that origin to say it's a colossal disappointment is an understatement. It also is hampered by too many Batman/Spiderman gimmicks like the grappling hook. Doing them mid-run occasionally is one thing but often cutting huge sections of the map out due to overuse becomes boring.

    The story is also very predictable and one directional, complete with one of the most abrupt out of nowhere endings I have witnessed in a long time. The combat is laughable with often strafe kicks being way too overpowered. Though the idea of kicking enemies in to each other is quite nice.

    The biggest positive is that the gun play is totally removed from the game. In the more epic police parkour chases it feels very much Jackie Chan the videogame, which is awesome. The more puzzle centric levels such as the node rooms are a welcome change in pace with the player encouraged to be creative. The open world is very large and you are positively influenced to not follow the runner vision as 90% of the time, your own routes will be faster.

    As a fan of the original game it is frustrating to see classic settings like the shard way below their original glory, but it still plays unlike most games out there. It is very familiar and for fans of the original game that is no bad thing. But if you come to this game expecting a new evolution that truly makes it shine amongst the pile of first person shooters and action platformers.. Sorry to say but this is not that game.

    Overall if you enjoyed the original buy it and enjoy it. If you are not a fan of the original, this will not change your mind.
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  3. Mar 3, 2018
    7
    I played 14 hours of this game... 14 hours of frustration over the god-awful controls, 14 hours of a pretty mediocre story and 14 hours of frame-drops and bugs... The amount of times I died because of a bug or Faith being stupid and jumping off buildings instead of running on walls is massive... But there is still something about this game that makes me come back to it daily... The giantI played 14 hours of this game... 14 hours of frustration over the god-awful controls, 14 hours of a pretty mediocre story and 14 hours of frame-drops and bugs... The amount of times I died because of a bug or Faith being stupid and jumping off buildings instead of running on walls is massive... But there is still something about this game that makes me come back to it daily... The giant part of the City of Glass looks amazing with so much stuff to do after the game ends... The characters are amazing too... Even though there were just 4 GridNotes (The best parts of the game), I really enjoyed playing through the side missions... I didn't plan on finishing this game on 100%, but after spending 14 hours of my precious time playing this, I think I can spend a bit more...
    +Great characters
    +Fun missions
    +A large amount of, all though repetitive, after-game content
    -Boring story
    -Broken controls
    -Bugs... A LOT of Bugs...
    I'm giving the game a 7/10...
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  4. Mar 13, 2017
    7
    Despite its obvious flaws I enjoyed the original Mirrors Edge title and this sequel (or more accurately prequel) is an overall improvement. One of the originals biggest issues was the combat, particular the awkward shooting sections for which the controls simply weren’t up to the task. Catalyst does the sensible thing by completely removing guns from the equation and integrating the handDespite its obvious flaws I enjoyed the original Mirrors Edge title and this sequel (or more accurately prequel) is an overall improvement. One of the originals biggest issues was the combat, particular the awkward shooting sections for which the controls simply weren’t up to the task. Catalyst does the sensible thing by completely removing guns from the equation and integrating the hand to hand fighting into the parkour. Keeping your speed up now builds a ‘momentum meter’ that, as well as allowing you to dodge bullets, also makes your attacks more powerful. If you can get the timing right you can take down many of the enemies in one hit without having to interrupt your free running. Some of the sections where you have to fight enemies within a tight space still play a little awkwardly but the combat is much better than it was previously.

    The actual free running itself is of course still great fun and there is still no other game that offers such fast paced, first person action. Giving players the option of how much assistance the “runner vision” provides is a nice touch that allows players of all abilities to jump, swing and slide their way around the environment feeling in complete control.

    At this point in the review a seven out of ten probably sounds like a bit of a low score, unfortunately however Catalyst still has a few issues preventing it from reaching its full potential and can be frustrating at times. As with the original Mirrors Edge it is still pretty easy to miss-time a jump, especially when the game tasks you with jumping between platforms at lower speeds, and the fact that death results in a 5-10 second loading screen doesn’t help matters. The switch to a more open world environment, complete with side missions and collectables, doesn’t really work either. Not only is the format completely overused these days but here its only purpose seems to be to artificially extend the length of the game. Safe houses to which you can fast travel can be unlocked but it sometimes feels as though you are spending as much time running to missions as you do actually completing them and. I’m all for player freedom in video games but Catalyst is at its best during the parts of the game where the gameplay is more tightly scripted The side quests that appear as little icons on your map (how original!) are not particularly imaginative and mostly consist of timed runs to deliver objects from one location to another. Not only do they become repetitive very quickly but failing a mission because you turned up one second late when delivering ingredients for a meal just makes no sense. Seeing NPC characters just standing around waiting for you also takes away from the immersion of the games world and story and serves to constantly remind you that you’re playing a video game.

    To be honest I can’t remember all that much about the plot of the original Mirror’s Edge and give it a few weeks I’m pretty sure I won’t remember much about this one either. Like the first title in the series you seem to be fighting against some giant, faceless corporation but a couple of hours into the game I started skipping most of the cut scenes as I had little to no interest in the games storyline.

    Overall then this is an improvement on the original but Catalyst still doesn’t truly realise the potential of its central concept.
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  5. Jul 31, 2016
    5
    Massive fan of the original - it was refreshing and new and although I know it wasn't perfect it was a success as far as I was concerned - it could've been built on and made better.

    Catalyst is a disappointment - the biggest problem is that it has gone open world and it needn't have. You have this big city to explore but it's dull and lifeless. The story is shallow and forgettable just
    Massive fan of the original - it was refreshing and new and although I know it wasn't perfect it was a success as far as I was concerned - it could've been built on and made better.

    Catalyst is a disappointment - the biggest problem is that it has gone open world and it needn't have. You have this big city to explore but it's dull and lifeless. The story is shallow and forgettable just like its characters. They included a pointless skills tree which once you have aren't enough points to you can buy skills such as being able to turn round on the spot.

    Fans of mirrors edge may enjoy it - I'm a fan of the series but this didn't do it for me at all.
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  6. Jan 30, 2017
    5
    This is a cool game, but there are so many flaws that bring it down. Most notable is the excruciating load times. If you happen to fall, and you will - ALOT, it's a good 20 seconds to bring you back. The main story is not exactly captivating and the side quests are insanely difficult. They are all timed (does anyone ever like timed missions?) and it is impossible to make even theThis is a cool game, but there are so many flaws that bring it down. Most notable is the excruciating load times. If you happen to fall, and you will - ALOT, it's a good 20 seconds to bring you back. The main story is not exactly captivating and the side quests are insanely difficult. They are all timed (does anyone ever like timed missions?) and it is impossible to make even the minimum time if you follow the guided path flawlessly. You are required to find an alternate route, but you don't know where your going until you fail the first (of many) attempts. Also, if its so urgent to deliver something in under 38 seconds, why are people just standing around on rooftops waiting for a runner to happen by?
    It's a shame because I really enjoy the aesthetic and the running. Let's hope the fix the flaws for the next one.
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  7. Oct 6, 2016
    6
    Extremely short and it doesn't leave you satisfied.

    There is almost no interaction aside from the "dialogue" (which was good), which at the end doesn't matter, there is absolutely /zero/ gameplay, the story was okay (aside from the terrible ending) and that's Firewatch.

    Simple and short.
  8. Jun 8, 2016
    7
    I feel as though they tried to make this reboot appeal to a wider audience.
    And in the process Catalyst losses the atmosphere and spirit that made the first a cult favorite.
    I felt as though the first game had the setting just right. The setting was futuristic but not in a Sci-fi way. It was of a foreseeable future which made the whole story that much more relatable. The colors were
    I feel as though they tried to make this reboot appeal to a wider audience.
    And in the process Catalyst losses the atmosphere and spirit that made the first a cult favorite.

    I felt as though the first game had the setting just right. The setting was futuristic but not in a Sci-fi way. It was of a foreseeable future which made the whole story that much more relatable. The colors were far more simplistic with contrasting primary colors.
    In contrast, the setting for catalyst is outlandishly sci-fi with overwhelmingly complex and abstract shapes and colors commonly seen in Space Sci-fi setting. It makes the whole setting so generic and not relatable.

    Even the music in this game misses the mark in my opinion. Even though solar field is back for this game, it felt different from the last. The first game had a sense of sadness yet nostalgic and hopeful, silence, peace, sterility. A prime example is the "intro theme song" and "The Shard". This soundtrack for Catalyst just sounds too much like generic sci-fi and the theme song sounded like something out of an indie playlist. Very generic and anti-climatic. The game in general does not capture the spirit that the stole the hearts of gamers all over the world.
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  9. Jun 9, 2016
    5
    I played the first and thought it was quite fun so when I heard their was going to be a part two I was quite excited. When I got the game it did not take long to realize this game is just crap. The main character went from being fun in part one to being this robot thing in the second installment. Honestly I was looking forward to this game but now I I'm left with broken hopes and thoughtI played the first and thought it was quite fun so when I heard their was going to be a part two I was quite excited. When I got the game it did not take long to realize this game is just crap. The main character went from being fun in part one to being this robot thing in the second installment. Honestly I was looking forward to this game but now I I'm left with broken hopes and thought of could have been. DON'T GET THIS GAME. Expand
  10. Jun 16, 2016
    7
    Mirror’s Edge Catalyst has its good moments but unfortunately it has its bad moments - too often. Technically the game is great but on the content side it unfortunately leaves the feeling there should’ve been something more. As I was closing the final 15% of the game my overall feeling was good but for some reason they decided to put extra combat encounters in the last 15% of the gameMirror’s Edge Catalyst has its good moments but unfortunately it has its bad moments - too often. Technically the game is great but on the content side it unfortunately leaves the feeling there should’ve been something more. As I was closing the final 15% of the game my overall feeling was good but for some reason they decided to put extra combat encounters in the last 15% of the game which literally made me hate the game at some points. The combat is ok at best but most of the time it’s clumsy and frustrating and only manages to ruin the game.
    The story was somewhat uninspiring and towards the end the game started to drag a bit.
    I do still recommend the game if you liked the first one and enjoy the parkour action and exploring the city which offers a lot more freedom and alternative routes than the missions of the first game. If you want great action and parkour, buy Dying Light.
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  11. Oct 15, 2017
    6
    There is a good game at the core of Mirror's Edge. But it's hidden behind **** side missions, disconnected city layout & boring story. However, the main missions are super cool, especially if you switch runner's vision to classic.
  12. Oct 22, 2017
    5
    Story - This game is considered either a prequel or a reboot of the series. Either way, the story's setting is in an area called The City of Glass and a story line where the oppressive reign of the Conglomerates dominates everybody and limits their freedom. The protagonist is Faith Connors and her role is fighting against this Conglomerate and her fighting for the sake of freedom and herStory - This game is considered either a prequel or a reboot of the series. Either way, the story's setting is in an area called The City of Glass and a story line where the oppressive reign of the Conglomerates dominates everybody and limits their freedom. The protagonist is Faith Connors and her role is fighting against this Conglomerate and her fighting for the sake of freedom and her family and friends. Story imo is very typical you see in every futuristic or dystopian games. Some of the supporting cast are interesting like Icarus and Plastic, some are not like Noah. The main villain in addition is not highlighted much in the game for you to care or worry about him whatsoever. The MC however Faith for me is pretty likable cause of her fiery, daredevil and tomboyish attitude. However, everything in this aspect as a whole is so-so. Thus, a fair score of 5/10.

    Gameplay - Now, as someone who has played the linear style of the first game. I am disappointed that they made this game as an open world. It doesnt fit its game style and I didnt enjoy you keep on running in point A to B as well as taking repetitive side missions, fetch missions, etc. In addition, fast travel isnt obtained until the middle of the game where you wasted time traveling from it. Another issue is that the guideline that you follow is sometimes unreliable as well as the stupid enemy AI of the game and the oh-so-awful fighting mechanics in-game. You could see that I have a lot of complaints in here but there are still some positives like some of the missions are fun and also I rarely encounter any game breaking bugs/glitches or issues (though there are occasional crash in game) and in my opinion I still liked its parkour elements though to be honest it is inferior compared to the first game. Taking all my points into a score, I will give this part a bad score of 3/10.

    Graphics - The overall graphics of this game is on the plus side. I really loved how pretty and cool Faith's character model and design is as well as other characters like Icarus, Nomad and Noah, the other unnamed NPC though are just recycled with different coloring and accessories though, but thats minor. As to the environment, the city of glass is pretty especially in areas you take main missions, however, the open world of it is plain. Its...just...white with few other light colors. There are also very few or rare fps drops I encounter in-game thus I usually enjoy a free flow movements in game without annoying issues. Overall, A good score of 8/10.

    Sound - Voice acting, Its decent but most of the voice acting in game lacks emotions, feels like im talking to a robot when speaking to NPCs in game, however, Faiths voice is great, It really fits her rebellious attitude though I would recommend more strength in her voice. The music however is different, I loved the main ost of the game as well as its soundtracks. Thus, another good score of 7/10.

    Fun Factor - Honestly, I didnt really enjoyed this game. The open world did not fit its gameplay, repetitive side missions, average storyline and plain envionmen, numerous collectibles that is more of a hassle than to enjoy. Though I liked the timed challenges in the game and the parkour elements and main missions. It is not enough for me to say that it defeats the negative part of the game. Thus, a score of 4/10 in this aspect.

    Average score - 5.4
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  13. Jul 6, 2016
    5
    This game is such a disapointment. I was hoping this to be a really fine tuned of the original Mirrors Edge dated back on the 7th generation of gaming. I still play it on my pc from time to time because it was a fun experience. This game however feels tarnish with repetitive side quest that generates as much AC2 on their first time showcasing their side quest mechanics. The game is a boreThis game is such a disapointment. I was hoping this to be a really fine tuned of the original Mirrors Edge dated back on the 7th generation of gaming. I still play it on my pc from time to time because it was a fun experience. This game however feels tarnish with repetitive side quest that generates as much AC2 on their first time showcasing their side quest mechanics. The game is a bore to play and very predictable on its story but still enjoyable. Whats new about this game compared to the original is that the game is a "open-World" sandbox game. Reasons why I used quotations is because the game just seems more like a half-baked experiment rather than a complete world that has lively NPC, multiple pathways to venture towards to, and sublime scenery. I'm actually more pissed off that the game isn't linear because the story sure hell is; and in those moments playing the game, it feels better at home but it's sad that there is only so few of those moments. The gameplay is the only saving grace and it's mostly good with the exception of the AI being total idiots. This time, the developers took out the mechanic where you can disarm a hostile from their firearm and use it against them, making it an excuse to use the mediocure combat but if including during the free running, it makes the combat actually a bit more enjoyable. But with the horrid AI, the game lacks any depth and challenge as all you have to do it stun them with a hard attack and three hits with the normal attack to really just end the fight. The game is a huge disappointment with its lack of any depth mechanics, story, characters, and any other that makes the game stick out more. I'd say wait for a huge price drop like 20 or under. It's a nice game to try but to buy more than 20 is absurd. Expand
  14. Jun 9, 2016
    6
    Mirrors Edge Catalyst
    Soulless runner.
    Oh, This game is bad… I haven’t played the original so either I’m in the minority , or they messed it up Mirrors Edge Catalyst is a prequel to the original game, This tells the origins story of faith and her sister It starts out with faith being released from imprisonment and getting back to her runner ways… This is a bit of an open world
    Mirrors Edge Catalyst
    Soulless runner.
    Oh, This game is bad…
    I haven’t played the original so either I’m in the minority , or they messed it up
    Mirrors Edge Catalyst is a prequel to the original game,
    This tells the origins story of faith and her sister
    It starts out with faith being released from imprisonment and getting back to her runner ways…
    This is a bit of an open world game…which after a few hours you’ll realize this was a huge mistake…
    In this open world there are collectibles and side missions to do…
    But for the most part this open world is just a parkour time waster in between your missions…
    Every mission for the most part feels the same…
    Climb through vents, run past bad guys..
    rinse repeat…
    Because this is an open world.. every obstacle and path on the way to every mission is the same turning this into a repetitive grind to the credits…
    There are fast travels points, but they can only be unlocked after you hack certain points in the city.. and even before then you have to earn enough xp to unlock a skill or be far enough in the story to have the skill to reach these hackable spots…
    making me believe that the developers actually wanted you to grind through the same sections over and over…
    And the parkour is just not fun…
    it feels way too slow, like faith is a jogger rather than a runner…
    And none of the wall climbs or jump every feel satisfying and will sometimes feel like they aren’t working properly…
    Which leads to many deaths in this game…
    I rarely ever felt like dying was my fault…
    And unfortunately the checkpoints in this game are some of the worst I’ve ever seen
    The worst of all though is this games combat...
    speaking of worst ive ever seen
    The combat in this game is the most garbage and cheap feeling system I can remember suffering through…
    you have a light attack and heavy attack..
    Meanwhile enemies have batons, guns, and tasers…
    The batons and gun enemies aren’t too bad to deal with… but the taser guys block every light attack even when you could have clearly got a strike, leading you to have to spam the triangle button to defeat them,
    having to resort to spam attacks in combat is never a good sign…
    And there are a handful of sections where you have to defeat waves upon waves of enemies…
    And these taser guys are bullet sponges so if you focus on them you’re going to get shot or if you focus on the gun guys you’re going to get shocked…
    and once you do finally luck your way to the final waive… if one hidden enemy decides to start shooting while you take on who you think is last and they kill you,
    you have to start all the way from the beginning of the encounter…
    I really wanted to like this game..
    But I’m not even sure if its developers liked this game
    because ultimately it feels like it was built as a job and not as a passion...
    I give Mirrors Edge Catalyst
    a 6/10
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  15. Aug 13, 2016
    6
    I'm here to give my honest review, not try and raise or lower the overall score. The fact that is happening to the user reviews for this games tells me that children should not be aloud to use the internet.

    I was a fan of the original. This game is more of the same with a story just as weak as the original. The gameplay is very good with some quirks just like the original. The AI is
    I'm here to give my honest review, not try and raise or lower the overall score. The fact that is happening to the user reviews for this games tells me that children should not be aloud to use the internet.

    I was a fan of the original. This game is more of the same with a story just as weak as the original. The gameplay is very good with some quirks just like the original. The AI is very bad just like the original. So like me if you liked the original you will probably enjoy this. 7.5 for me. Stupid internet.
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  16. Aug 21, 2016
    7
    Mirror's Edge: Catalyst is one of those games simple approach, but it works and love. The artistic design of the game (a dream of fans of Apple, as I saw in a video XD) and use the Frostbite engine create a game that looks amazing. The controls feel them improved with respect to the Mirror's Original Edge, but what I like is that you now have multittud of options that give you a lot moreMirror's Edge: Catalyst is one of those games simple approach, but it works and love. The artistic design of the game (a dream of fans of Apple, as I saw in a video XD) and use the Frostbite engine create a game that looks amazing. The controls feel them improved with respect to the Mirror's Original Edge, but what I like is that you now have multittud of options that give you a lot more length to this title compared to the first game, which ended in a very short time. I especially like to play online challenges created by players, and try to surpass the mark of others.

    It is a game for you to enjoy the platforms, especially you enjoyed the first game. A game that has, as far as I played, managed to overcome the major mistakes of the first game, and one that gives us, though not remain as the best of the year has its charm sure many will enjoy.

    ==================

    Mirror's Edge: Catalyst es de esos juegos de planteamiento sencillo, pero que funciona y encanta. El diseño artistico del juego (un sueño de fanaticos de Apple, como vi en un video XD) y el uso del motor Frostbite crean un juego que se ve increible. Los controles los siento mejorados con respecto al Mirror's Edge original, pero lo que mas me gusta es que ahora tienes multittud de opciones que le dan mucha mas duracion a este titulo en comparacion con el primer juego, que se terminaba en muy poco tiempo. En especial me gusta el poder jugar los retos online creados por los jugadores, y tratar de superar la marca de los demas.

    Es un juego para el que disfrute de las plataformas, y en especial que haya disfrutado del primer juego. Un juego que, hasta donde he jugado, ha logrado superar los errores mas importantes del primer juego, y nos entrega uno que, aunque no quede como el mejor del año, tiene su encanto que seguro muchos disfrutaran.
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  17. Dec 5, 2017
    6
    First game was better, it was something new.
    This reboot is just ok with boring story, clumsy fight and 720p.
    Art is beautiful, parkour is best segment of game and main character is easy to love, at least her look.
  18. Oct 4, 2017
    7
    Deutsche Review - Kritik

    Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. Regeln
    Deutsche Review - Kritik

    Der folgende Test ist in 5 Kategorien zusammengefasst. Diese 5 Kartegorien ergeben die Gesamtpunktzahl von 0 - 100 Punkten. Um einen passenden Userscore zu geben wird auf oder abgerundet. Bei 84 Punkten ergibt das einen User Score von 8. Bei 86 einen von Userscore von 9. Falls eine 85 kommt entscheide ich ob ich es eher positiv oder negativ nehme. Regeln verstanden?
    Dann sind hier meine Punkte.

    Mein persönlicher Score = 67/100
    Mein User Score = 7/10
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  19. Nov 22, 2020
    6
    I thought the game started pretty strong, the story held my interest and i liked the characters we were introduced to. It unfortunately becomes very predictable and the characters dont become anymore fleshed out than their introductions. Very by the the numbers story telling.

    The free running and movement is fine, although i never felt like i managed to make it feel smooth, there is a
    I thought the game started pretty strong, the story held my interest and i liked the characters we were introduced to. It unfortunately becomes very predictable and the characters dont become anymore fleshed out than their introductions. Very by the the numbers story telling.

    The free running and movement is fine, although i never felt like i managed to make it feel smooth, there is a lot of starting and stopping. The way point marker you follow i thought was too slow and a lot of time was spent having to stop waiting for it to catch up to show me which way to go next.

    My main problem is the combat, its not fun, basic, not fluid and there is way too much of it.

    Overall its a pretty game and while predictable is still relatively fun as long as youre not expecting world class story telling. I'm still glad we got a squeal even if its not all i wanted, but i wouldn't be surprised if we don't see this franchise again for a long while.
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  20. May 18, 2020
    6
    Mirror’s Edge Catalyst is peak EA Games: a game that is not good but “good enough”. The irony is that the game is about fighting against the mediocrity of a corporate driven consumer lifestyle. If the studio behind this game had gut, they would have made the entire game a critique of EA.

    The blandness of the game starts immediately. The cutscenes are little more than people standing
    Mirror’s Edge Catalyst is peak EA Games: a game that is not good but “good enough”. The irony is that the game is about fighting against the mediocrity of a corporate driven consumer lifestyle. If the studio behind this game had gut, they would have made the entire game a critique of EA.

    The blandness of the game starts immediately. The cutscenes are little more than people standing around and talking to each other. I don’t understand why they couldn’t have been scripted in-game. The dialogue is also flat. This product shows zero passion. The story is forgettable. Even the setting, city rooftops, is one large level that you traverse back and forth until you are bored out of your mind with it.

    The gameplay is simple enough. You run, jump, and climb like an Assassin in an Assassin’s creed game, only slower, with less precision, and more deaths from falling. The player character will do you no favors. She does not reach out to grab a handhold or stop short of a precipitous ledge. Instead she falls to her death like the stiff puppets we used to expect from the PS2 generation.

    The levels could have helped with the rigid movement system. Sometimes they do and you can enjoy driving the player character around like a jumping, climbing race car. Then the developers mess this up too. One mechanic has you stop to attach a grappling hook to climb to higher places. Not everywhere like Rico from Just Cause or Spider-Man from ... Spider-Man. In Mirror’s Edge, you only grapple from certain places and only when at a dead stop. The same goes for pulling down select walls to open up new paths. This game has no commitment to the core premise. The gameplay additions reek of managerial overreach. I’m sure some passionate developer raised their hand and said “But shouldn’t the player keep running?”. And I’m sure they were told “Shut up and do your job.”

    Full disclosure: I bought this game used for less than $5 from GameStop. EA will see none of my money. At this low of price, the entertainment value of writing this review is worth the cost of the game disc. Maybe I’ll sell it a garage sale for $2 once this whole Covid-19 thing is over. If I do, you should buy it. Then you can write your own review.
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  21. Aug 5, 2017
    7
    The first Mirror's Edge, that came out around 9 years ago, was a simple experimental game by developer DICE, to see how a first-person parkour game could be handled. It was a decent game, but didn't have nearly enough content to be a great game. However, some years later, DICE has returned to try to make a sequel to the first underwhelming game, powering it on the amazing new Frostbite 3The first Mirror's Edge, that came out around 9 years ago, was a simple experimental game by developer DICE, to see how a first-person parkour game could be handled. It was a decent game, but didn't have nearly enough content to be a great game. However, some years later, DICE has returned to try to make a sequel to the first underwhelming game, powering it on the amazing new Frostbite 3 engine, that powered BF4 and Star Wars Battlefront. First off, just like most DICE titles these days, the graphics are really impressive. And the parkour mechanics are just as good, if not better than they were in the original Mirror's Edge. But, for some reason, DICE removed the ability to disarm guards, which makes combat a lot harder. Also, the story is even more bland than the original, and is pretty short too. Not to mention the barren and boring open-world. This game is not worth the money. Sorry for the short review. My heart was just not in this. Expand
  22. Mar 6, 2017
    6
    I can understand why some are giving this game such poor reviews but that most seems to come from frustration. This game was good but undoubtedly disappointing. I'll start by discussing the cons.

    - cons 1. The open world system is unnecessary and encourages the player to revisit old areas again and again between missions. 2. The campaign is quite short (maybe around 7 or 8 hours).
    I can understand why some are giving this game such poor reviews but that most seems to come from frustration. This game was good but undoubtedly disappointing. I'll start by discussing the cons.

    - cons

    1. The open world system is unnecessary and encourages the player to revisit old areas again and again between missions.
    2. The campaign is quite short (maybe around 7 or 8 hours).
    3. The side quests are filler but that's quite typical of most games these days.
    4. The story is quite bad, probably an improvement over the original but still very dull.
    5. The side characters are dull and lifeless. Often they have only one characteristic and this defines them. 'Plastic' is a particularly strong example of this.
    6. The combat, this is probably the biggest issue. The combat system doesn't work well and in a number of areas you are forced to fight instead of running away. Often I found myself repeatedly jump kicking enemies because it was the only thing that worked. Fights are too difficult and they're simply something to get past. It just doesn't make any sense that the main character can take on rooms of guards with guns and tasers. You can't use guns this time either unfortunately
    7. The rpg elements are just tacked on and don't offer much to the game. The biggest example of this which stands out is learning how to roll when you land, a skill which you started with in the original game.
    8. The scenery is quite lifeless. As the game progresses it becomes clear you're trying to save people from something (i'm still not sure what exactly it was). But the city feels empty of people and character. It'd be a huge improvement to drop the open world design and instead break it down into levels which feature areas which differ strongly in terms of theme. Hopefully we never see a sequel but rather a spiritual successor which takes the smooth gameplay and puts it into a much better environment.

    + pros

    1. Graphically the game is quite good.
    2. The level design isn't fantastic but it's pretty good.
    3. The game is mostly fun. I really enjoyed running and jumping my way through missions. Aside from the combat the gameplay was good. First person parkour is a pretty unique idea and something that's not seen often in gaming so if you feel like something different it's worth playing.
    4. The unlockable gear was probably the only thing added which benefits the game. You unlock a grappling hook allowing you to swing across to other buildings and pull down items above you. This added a little something which kept the gameplay fresh.

    I wish I could think of more pros but sadly that's it for me. So to sum up, if you feel like something different and you can get a cheap copy then i'd recommend playing this. It's definitely fun... aside from the combat... the other flaws were mostly avoidable... but not that awful fighting system.
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  23. Mar 30, 2020
    7
    If you love pakora in video games then this is what you want I can set this site it isn't as good as the first one
  24. Aug 11, 2018
    5
    What we seem to have here is the framework of a great game being trialled on a decent game. By this, I mean that there are many concepts that could be improved upon.

    The first is the open-world concept that has become so commonplace now that it seems games will struggle to succeed without it. An open world is great in theory, allowing you to traverse rooftops and skyscrapers (which
    What we seem to have here is the framework of a great game being trialled on a decent game. By this, I mean that there are many concepts that could be improved upon.

    The first is the open-world concept that has become so commonplace now that it seems games will struggle to succeed without it. An open world is great in theory, allowing you to traverse rooftops and skyscrapers (which concurrently convey the excellent visuals). Navigating said rooftops however is where the game falls on its face slightly. It seems Mirror's Edge is taking inspiration from Deus Ex by presenting players with various paths and options to the goal, but this is undermined by some paths leading to dead-ends, whilst others are simply too slow. The idea of DE's multiple paths is that each path can suit different playing styles (stealth, shooting etc.), whereas ME forces you to stick to free-running. Therefore having multiple paths to the goal seems redundant.

    The second is that the open world itself is filled with monotonous collectables and side-quests. I quite liked stealing the chips and other serendipitous items that gave you experience points, but the missions almost had me giving up on the game completely. They are insanely repetitive in terms of content and difficulty. Most missions seemed to be trial and error to find the best path, rather a test of my skills in the game.

    The story has received criticism, but I think this is where the game actually shines, because the story allows you to see some fantastic visuals and different locations, as well as having a diverse range of missions. It's not very thought-provoking, but most people are here for the free-running experience, and this might just be what the game does best.

    Controls have improved massively over the previous game. Fighting is much more intuitive and wall-running isn't the temperamental death-sentence it was in the original. It's still not perfect, but again it makes me want to play another sequel.

    Overall, despite my frustrations, if you minimise your participation in the side missions, I think this can still be a pretty decent game, and I'd definitely embrace another sequel. The premise and concept of free-running will always make for an interesting game, and with further improvements we could have an excellent sequel.
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  25. Nov 30, 2020
    5
    В далёком 2009 году я прошел Mirror’s Edge на XboX 360 и офигел. Ничего подобного я не видел! Игра меня просто заворожила своим необыкновенным сеттингом, что ли. Необычный геймплей, необычная графика, необычный простор да это необыкновенно просторная игра, даже миссии в канализации просторны! Короче игра мне очень понравилась, прошел её раза три в том числе на PC.
    Конечно продолжения
    В далёком 2009 году я прошел Mirror’s Edge на XboX 360 и офигел. Ничего подобного я не видел! Игра меня просто заворожила своим необыкновенным сеттингом, что ли. Необычный геймплей, необычная графика, необычный простор да это необыкновенно просторная игра, даже миссии в канализации просторны! Короче игра мне очень понравилась, прошел её раза три в том числе на PC.
    Конечно продолжения ждал ииииии "дождался"... даа!!?
    Вот я не знаю DICE читать не умеет? Отзывы на оригинал были очень положительные. Бери и делай продолжение на тех же щах только гуще. Нет. Мы сделаем полный перезапуск, потому, что первая часть была неудачным экспериментом! DICE КТО ВАМ ЭТО СКАЗАЛ!!?
    Короче Mirror’s Edge: Catalyst.
    Вся история первой части полетела в унитаз. Я не спорю новая история не плоха, но зачем было делать вид, что Mirror’s Edge 2009 года не было?
    При всём при этом разрабы угробили ту свободу, воздушность и простор оригинала. Они завязали весь геймплей на открытый, но очень странный мир. 80% времени вы будете бегать по одним и тем же крышам, примерно в центре карты, выполняя какие то дебильные доп. задания.
    В игре зачем то поменяли геймплей. Теперь Фэйт не может использовать огнестрельное оружие (иногда очень хочется) и может сражаться только в ближнем бою. При этом почти все враги вооружены. При всём этом открытом мире, на одном уровне, примерно 10х10 метров, меня заперли с десятками вооруженных бойцов. Пришлось тупо отсиживаться за укрытиями и копить силы, что вообще противоречит концепции игры.
    В игре появилась прокачка, да. В первой части у нас всё это было по умолчанию.
    Да подтянули графику, лицевую анимацию, но кому это нужно если при этом игра потеряла свою главную фишку, атмосферу свободы!
    Резюмирую. Не знаю зачем нужно было перезапускать удачную игру? Надо было сделать лишь полноценное продолжение оригинала с похожим геймплеем и новыми фишками. Всё.
    Оценки говорят сами за себя. И теперь поднять эту "серию" из небытия будет ох как не легко!
    Хотя прошёл до конца, скажу честно: игра просто скучна.
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  26. Jan 15, 2020
    6
    As much as I love the original Mirror's edge, I couldn't find myself very engaged with this reboot. It's not bad, just very average.
  27. Jun 28, 2023
    6
    Ha sido un juego entretenido, gana por la movilidad y el disfrute de ir corriendo por el mapa.
    La historia para mi no es muy relevante, ya que lo principal del juego es la movilidad y lo vistoso que se ve.
    Tiene bastante contenido y misiones las cuales hacen que disfrutes del mapa.
  28. Nov 23, 2022
    5
    Se deja jugar si insistes, por se un juego diferente y en recuerdo de lo buenos que fue el primer juego. En general es bastante mediocre, con una IA torpe, misiones repetitivas y un entorno plano a más no poder
  29. Jul 14, 2022
    6
    Вполне годный сиквел интересной по своей механике игры. Паркур от первого лица до сих пор цепляет, хоть и механика не потерпела серьезных изменений. Управление подкачало и часто подводит. Сюжет не цепляет звезд с неба, но держит хоть какой-то интерес. Миссии однообразны, разнообразие пытаются внести побочки. ЧВполне годный сиквел интересной по своей механике игры. Паркур от первого лица до сих пор цепляет, хоть и механика не потерпела серьезных изменений. Управление подкачало и часто подводит. Сюжет не цепляет звезд с неба, но держит хоть какой-то интерес. Миссии однообразны, разнообразие пытаются внести побочки. Ч
  30. Oct 10, 2020
    6
    Visualswise, I think the sterile plastic glass look is suitable for a dystopian setting. But im missing real landmarks, like u have em in every other OW Game titles. The World is a constant labyrinth with no distinct corners or places. I know it s difficult to create them in a "rooftop" world, but i really miss them. Also, the hub doesnt feel "at home".
    The other aspect is the blandness
    Visualswise, I think the sterile plastic glass look is suitable for a dystopian setting. But im missing real landmarks, like u have em in every other OW Game titles. The World is a constant labyrinth with no distinct corners or places. I know it s difficult to create them in a "rooftop" world, but i really miss them. Also, the hub doesnt feel "at home".
    The other aspect is the blandness of the world. Lack of NPCs with real stories. Imagine what potentials there are in a dystopian world like the one of glass. But u dont get to feel like ur in an dystopian world. Pls add more side stories that amplifies the dystopian society.
    The story is good enough (though the characters are very cliche). I find it intriguing enuff. But they should present/tell it more "intriguingly". E.g. very important plot element are just revelead by radio call on the go, when ur "run" is in progress. Most of the time I overhear important parts of it. I wish they would tell the story by more cutscenes in exciting dialogues. If motion cap is to expensive, then use the game engine to create cutscenes. But as I said, the Story itself is good.
    oh man, this game really has potentials. Pleeeeaasse EA give Dice more budget next time around (as i believe that was the problem), should u opt for a sequel (hopefully)
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  31. Jan 9, 2023
    7
    Mirror's Edge Catalyst is a highly enjoyable action-adventure game featuring fluid parkour mechanics, an engaging story, and stunning visuals. It is a must-play for fans of the genre. But the story in this game is not as strong as the original Mirror's Edge. Despite this, the game is still a thrilling and well-crafted experience that is worth playing for fans of the genre.
  32. Nov 4, 2021
    5
    A bland middle of the road game that is just serviceable enough. The story doesn't really go anywhere and is just meh. Thankfully you can just run through the campaign quickly and move on to something better.
  33. Jun 29, 2022
    7
    load times is too long and the world is too big and not as exciting as it should have been
Metascore
69

Mixed or average reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 50
  2. Negative: 0 out of 50
  1. Dec 1, 2016
    60
    While there’s nothing else out there that can deliver the thrill of racing across this vast city and scaling massive buildings using insane parkour techniques, the sense of wonder isn’t as strong as before. Catalyst is held back by a horrendous combat system and a lackluster story that takes itself too seriously. If you can get past its flaws, you’ll find Mirror’s Edge Catalyst is still a modest platformer.
  2. Sep 7, 2016
    65
    Catalyst is an example of how bigger doesn't always have to mean better. Some games don't benefit from becoming an open world adventure and should stick to what worked well, even amazing in the original. Catalyst unfortunately, traded quality for quantity.
  3. Edge Magazine
    Aug 26, 2016
    60
    The game's huge assortment of side missions and time trials, along with Gridnode runs, represent its most appealing offerings as you hone your route and - for the most part - focus on nothing but running. [Issue#296, p.108]