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5.8

Mixed or average reviews- based on 738 Ratings

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  1. Jun 7, 2016
    2
    This game can be explained in four words lifeless, wasted potential and boring.

    When I first heard the idea of open world Mirror's Edge I was excited sadly this is just plain trash, you no longer can pick up weapons for some reason, the characters are terrible just awful, the story is short and awful, the combat is clunky and buggy, the world design is horrible and the parkour is ruined
    This game can be explained in four words lifeless, wasted potential and boring.

    When I first heard the idea of open world Mirror's Edge I was excited sadly this is just plain trash, you no longer can pick up weapons for some reason, the characters are terrible just awful, the story is short and awful, the combat is clunky and buggy, the world design is horrible and the parkour is ruined by even more linear levels than the first game when this is supposed to be open world.

    I am dumbfounded by how trash this game is, never buy this not even for a single dollar.

    EA- Making Things Worse
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  2. Jun 7, 2016
    3
    I'm a big RPG fan, I only play RPGs and MMORPGs, but my favourite game of all time was Mirror's Edge, the amazing architectonic and interior-design, the sounds, the way you feel like there's only you and the city, the secuturity guys were just like.. "extras", the Glass City felt incredibly big, the history was great, the characters too, just 5 of them, but they were amazing, I just lovedI'm a big RPG fan, I only play RPGs and MMORPGs, but my favourite game of all time was Mirror's Edge, the amazing architectonic and interior-design, the sounds, the way you feel like there's only you and the city, the secuturity guys were just like.. "extras", the Glass City felt incredibly big, the history was great, the characters too, just 5 of them, but they were amazing, I just loved it...

    Now, EA killed another great game that I really loved, the game is full of NPCs, that kill the feeling of being alone on a enormous city, I just hated this, the characters are just... bleh... it seems like another generic video-game, same with the history, at least, they kept the building and areas design I loved, but... that's all.

    After this, I'll just unistall the game from my PS4, and it will be on my library as another franchise-killer, I hope we'll get another Mirror's Edge "1" like game soon, if not, you'll better stick to the original one, an avoid this game.
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  3. Apr 19, 2018
    4
    Thought it would be a great game for sale,well it isn't even that
    positive
    + nice and fluid jumping and running + pretty good graphics + it has potential negative - dull story - almost every mission feels the same - combat is a joke,only a few brain cells are needed to do it - ending is also dull - fighting bad guys with guns and tasers ,while you have fists,like tf -
    Thought it would be a great game for sale,well it isn't even that
    positive
    + nice and fluid jumping and running
    + pretty good graphics
    + it has potential
    negative
    - dull story
    - almost every mission feels the same
    - combat is a joke,only a few brain cells are needed to do it
    - ending is also dull
    - fighting bad guys with guns and tasers ,while you have fists,like tf
    - checkpoints are horrible
    conclusion:
    Unfortunately ,the game is a big mess, i had some fun moments with this game,but the negative points overrun this game,which makes it a game as bad as school
    Only recommended for freerunners on a monthly ps plus sale,the rest can use it as toilet paper
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  4. Jan 27, 2020
    1
    The game gets very boring very fast and the fighting system is one of the worst i've ever gone trough.
  5. Nov 16, 2019
    3
    Is is impossible to destroy the brilliant atmosphere and gamedesign of original ME I thought, but I was so wrong, so wrong. ME Catalyst simply BORING!!!! Hove dropped it after one hour, better to replay original one fifth time.
  6. Jan 20, 2018
    4
    What a big mistake this game is
    the game a lot of problems for example bugs, glitches, uninterested characters, bad story, bad ending
    boring side quests, boring open world, boring main missions, cringe dialog and many more
    its so sad that the first one is way better the this i wished this would ve been better
    but its what a bad squeal is gonna be.
  7. Dec 1, 2020
    1
    This game can be explained in four words lifeless, wasted potential and boring.

    When I first heard the idea of open world Mirror's Edge I was excited sadly this is just plain trash, you no longer can pick up weapons for some reason, the characters are
  8. Feb 3, 2021
    3
    This review contains spoilers, click expand to view. To set things off,I have bought a month of EA Play,for playing EA games that were rated badly or that I had missed.The game was installed fast,and no issues such as crashing and lag appeared during the entire gameplay experience for me.
    The story is bad,easily forgetable and not very interesting.It began in a full of hope way,but,it's length and plot that followed ruined it,it is short,and there is nothing to keep you conected,about 20% through I started not to be interested anymore,but,I bought it,so I had to finish it.After reaching the end,I have to say that I was not impressed at all with the final scens and final of the story.It leaves the player in front of a dead end,with a single crack which could be a sequel.
    The gameplay was fun,for the first 30 minutes,then it became repetitive.Parkour is the core of this game and series.In this game,it is done about right,the only thing which ruins it is the huge amount of bugs and bad controls.In many points of the story,I had to take a deep breath and evaluate if to continue or not,as the bugs were ruining my experience during parkour.
    CThe combat is very bland,nothing special and certainly not something very enjoyable.I encountered many bugs during combat,and once again thought about ending the experience there.I personally would have liked to see a better combat system,including some kind of gun and better enemies.Also,boss fights would have been nice.At the final fight,you get to fight 2 sentinels(the elite unit of the game),certainly not difficult or enjoyable.Personally I would have enjoyed a fight against Cat,and a great ending afterwards.
    The skill system is not welcome and certainly bad,poorly executed in my opinion.Those abilities should be available from the start,with the gadgets being added during the story(titanfall 2 is a very good example of this),this would help avoid the massive amount of backtracking.The amount of collectibles is right away massive,probably not enjoyable for most players,certainly not for me.Side quests are not interesting,not much to keep you playing after finishing the main story.
    Graphics are straight away nice,no doubt on this matter.
    The map is small,with a lot of backtracking.It seems dead,not alive as such a world should be.The only sign of life is represented by the cars and flying vehicles around the map.
    Overall,the game will surely be loved by the fans of the franchise,but newcomers might not be attracted by it,as it is,in my opinion,bland.It would be a great game without the bugs,like holes in the map from which you cannot escape,and with a lot more content,along with a lively map.
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  9. Jan 7, 2019
    4
    In my opinion, the original game was tremendously better. The game is playable. It never crashed on me. That's all that redeems this joke of a game for me.
  10. Jul 22, 2016
    4
    They have tried a new idea by making the game open world but poorly executed, its just filler and boy is it boring filler. if you took away the open world and all you had was the linear levels like the first one a: it would be better and b: it would be 1/4 of the time to complete this game. the pros: the soundtrack fits the game brilliant its one of the things i like about the first one,They have tried a new idea by making the game open world but poorly executed, its just filler and boy is it boring filler. if you took away the open world and all you had was the linear levels like the first one a: it would be better and b: it would be 1/4 of the time to complete this game. the pros: the soundtrack fits the game brilliant its one of the things i like about the first one, very relaxing futuristic music. The graphics are good and the voice acting was very good.
    The cons: Graphics are sometimes not great when you stop to look at the detail textures, there isn't much there, i suppose you could say that the city is called crystal city so hence not much detail but the thing i noticed the most was if you stop and look at a wall and walk up to the wall (like at the bird mans place where i noticed it) the texture would drop in and then when i step back it would drop out again. Story is not great but neither was the first one so don't expect to have your mind blown or a gripping tale. I did find the linear levels a bit more enjoyable than the open world (it was BORING!) but the game is based around exploring the open world which involves parcel delivery service and speed run and well..... i didn't get very far in to this to discover all of it because i couldn't be bothered with wasting anymore of my time. The characters are cliche, the a.i are zombies, the hand to hand combat (yes no more guns) is great when your free running but awful when your just standing there trying to hit them like a robot. the free running is good but that is all there is and after 2 hours i was bored of free running.

    If all you want is to free run (because that is all of the gameplay) for i don't know about 30 hours collecting every little thing and completing every side activity then you'll probably like this game. But for me they should of stuck to linear levels which would of been shorter but that is what made the first one great, that it wasn't stretched out with pointless filler. This open world has nothing to do except run around and complete boring objectives and collect pointless things which gets old really quick.
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  11. Jun 12, 2016
    3
    I was a HUGE fan of the original Mirror's Edge. Sadly, this game is a mere shadow of its former self. The decision to go open world was a wrong one and it makes what used to be a tight, focused game into a disjointed fetch quest. The problem with the game is that it's BORING. I buy a lot of games. Either I beat a game or I play through about half before I get distracted by anotherI was a HUGE fan of the original Mirror's Edge. Sadly, this game is a mere shadow of its former self. The decision to go open world was a wrong one and it makes what used to be a tight, focused game into a disjointed fetch quest. The problem with the game is that it's BORING. I buy a lot of games. Either I beat a game or I play through about half before I get distracted by another game and it goes on the shelf. I played this game for 3 hrs and I was done - no going on the shelf. I traded it in and thank goodness I got 33.00 back from Best Buy so it was only a 17.00 loss for me. Seriously, guys - just avoid this game. It's not even worth 10 bucks. You will get bored - fast. Expand
  12. Feb 26, 2017
    4
    é bem triste você gostar de uma franquia como mirror's edge e vê isso acontecer, os graficos desse jogo são otimos.. e é isso.. apenas isso que tem de bom, de resto o jogo peca em tudo. as partes de luta parece um teatro dos anos 80 você luta os seus oponentes e eles caem como um fantoche.. muito diferente do primeiro jogo onde você poderia usar ate armas.. dessa vez você está em perigoé bem triste você gostar de uma franquia como mirror's edge e vê isso acontecer, os graficos desse jogo são otimos.. e é isso.. apenas isso que tem de bom, de resto o jogo peca em tudo. as partes de luta parece um teatro dos anos 80 você luta os seus oponentes e eles caem como um fantoche.. muito diferente do primeiro jogo onde você poderia usar ate armas.. dessa vez você está em perigo eminente e sequer pegar uma arma para se defender você pode, os pulos e saltos que são algo crucial para o jogo nem sempre são precisos, tive muitas mortes atoa.. e passei bastante raiva, e o RELOADING É MUITO DEMORADO. então eu tentava ao maximo não morrer para não ter que ver a tela de loading por 30,40,50 segundos.. o mais decepcionante para mim nesse pacote foi a historia, bom.. que historia? o jogo praticamente não tem, todas as mortes que existem no jogo que deveriam te impactar não fazem nada, você não sente nada.. você simplesmente não se importa.. o jogo não é divertido a historia você nem presta atenção, o combate é ruim, e os pulos não são precisos.. e o jogo se importa mais para fazer uma sequencia do que manter uma boa historia e coerente.. simplesmente triste e patetico, eu queria dar 4.5 para esse jogo mas não dá para fazer isso aqui no metacritic entre 4 ou 5 é mais justo dar um 4 para esse jogo patetico Expand
  13. Oct 26, 2017
    3
    Mirror's Edge: Catalyst is a disappointing sequel to a cult classic, and one that had its own death sentence the moment it was announced that it was releasing directly prior to E3. The original Mirror's Edge in my opinion was rough in a few spots, but I admired it for giving the player a streamlined experience that focused on being entertaining rather than trying to be the biggest and theMirror's Edge: Catalyst is a disappointing sequel to a cult classic, and one that had its own death sentence the moment it was announced that it was releasing directly prior to E3. The original Mirror's Edge in my opinion was rough in a few spots, but I admired it for giving the player a streamlined experience that focused on being entertaining rather than trying to be the biggest and the best, and this entire aspect was completely reversed with Mirror's Edge: Catalyst. For whatever reason, Mirror's Edge Catalyst is actually an open-world game, which adds nothing to the experience save repetitive sidequests. Not one sidequest in this game stands out in my memory. Compare any of these sidequests with those of more developed open-world games. The Witcher 3's and Horizon: Zero Dawn's sidequests may not be extremely varied in terms of gameplay, but all of them remain interesting because of their engrossing stories. Final Fantasy XV may have had mediocre sidequests in general, but at least it made a few that felt substantial and taught the player something legitimately important about the game. Breath of the Wild had sidequests that were often boring, with a few exceptions, the most prominent one being From the Ground Up. However, the game more than makes up for the lackluster sidequests with the addition of Shrine Quests, each of which provides unique puzzles and encounters. The Elder Scroll's series's sidequests are often the reason to play the game. So many open world games provide useful and interesting optional content, but Mirror's Edge Catalyst uses an unnecessary volume of sidequests as a checklist to give the player. There is so little of the simple fun the original Mirror's Edge had that its sequel can't help but feel watered down. The best moments of the original in my opinion came from the concentration it took to speed through these streamlined levels. The addition of an open world and more open-ended levels in Mirror's Edge: Catalyst detracts from the experience of moving efficiently and fluently through a level because the game openly discourages you from doing such a thing by giving out constant distractions and alternate activities like they're going out of style. The combat also detracts from that experience because the consistently locks Faith in a room with twenty enemies who she takes out within a minute by pressing one button on the controller. The original game's combat was extremely flawed as well, but locking Faith in a room and forcing her to fight a group of enemies is exactly counter to the strengths of Mirror's Edge. This isn't to say there aren't high points. At certain times Catalyst manages to deliver moments which stand up to the original, for example the free-running, still feels fluid and natural, and does a good job making movement more interesting than it would have been otherwise. By no means was the original Mirror's Edge a flawless game either. I'd have a hard time saying that for me it should be given anything higher than a 6 out of 10, but Mirror's Edge: Catalyst is such a misunderstanding of what made the original great that I can't help but feel disappointed. So I'm going to give Mirror's Edge: Catalyst a 3 out of 10. Expand
  14. Jun 27, 2020
    0
    One of the worst games of my Life
    Don't waste your money
    Everything is bad in this game
  15. Mar 17, 2020
    4
    the most boring game in the world. All the main tasks help go there send the parcel. The only thing I liked was the fights but they get boring quickly.
  16. Jun 27, 2020
    1
    Very boring and repetitive mission and the world is just bland, also feels sluggish and the mechanic doesn’t feel satisfying when using
  17. Jun 13, 2016
    4
    let me start by saying I went into this game only knowing what I knew about the first game.

    This game Bombed so **** hard. Graphics, they were ok I personally don't think the cinematic wasn't as good as the first one but the over all gloss of the game was pretty decent for a next gen game. Sound, sound is sound heard what I needed nothing more really. Music, the music was
    let me start by saying I went into this game only knowing what I knew about the first game.

    This game Bombed so **** hard.

    Graphics, they were ok I personally don't think the cinematic wasn't as good as the first one but the over all gloss of the game was pretty decent for a next gen game.

    Sound, sound is sound heard what I needed nothing more really.
    Music, the music was background noise, heard it, then forgot about it. There was no grand running points to kick off a sweet musical song like they had in the first .

    Story, story is below **** your faith with the runner group then the runner group that does jobs gets caught taken out now faith joins a resistance group that actually does **** like kill and blow up building's, idk about you but why the **** is the runners more important to take down, and omg the city is so empty there is no one around anywhere, well I did see some people doing construction but then again I'm sure they are there to complete the game since the dev group didn't manage to.

    Gameplay, the game has an identity crisis going on right now cause it wants to be a beat'em up but at the same time keep its running simulator feel at the same time, so your running around then the game says **** you run in a circle while fighting these **** and you cant progress until your done.
    unlike the first this game has a health bar or bar(s) with a 'runner's shield', which is just how many times can I get shot before my health starts to go down even though I have nothing besides the air to prevent these bullets from hitting me.
    And yes if you were never wanting it there's a leveling system in this game for some **** reason.
    the running is fueled as it can be not better then the first.
    combat is literally run around the area until you build up your shield then attack a guard, depending on the guard certain moves work on them but I mainly just slide kick them then side kick there head, then ran around some more and go at it again.
    Glitches, it felt like they copied some of the fault from Assassins creed with its free roaming cause I found myself not jumping to locations I need to go or jumping through the zip line instead of grabbing it. the worst was the end I felt at this point they rushed the game since I had a hard time opening 2 doors, I ran up around and even had faith put her hand on the door with no result, then when she finally opened it not 5 minutes later I found another door that wouldn't open, this one was faster to respond though.

    Overall, this game is a free roam, running simulator with an unneeded combat sections, lazy story, leveling system you really don't need to level, and a dev group that's probably thinking we ****ed up but still made millions.
    and by the end of it I turned off the game deleted it, and said 'oh lord in heaven please rid me of these thoughts from this game' and god reached down and gave me Final Fantasy VII.
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  18. Jun 20, 2016
    4
    In its day, ME was a bold attempt at something new, gameplay-wise and stylistically. It was unfinished, it was flawed - deeply so in parts -, but it was fresh, imaginative, a diamond in the rough. Although the game wasn't a big earner, it garnered a devoted cult following, a very enduring and vocal one at that, and that's the only reason EA opened their pockets and gave Dice the go aheadIn its day, ME was a bold attempt at something new, gameplay-wise and stylistically. It was unfinished, it was flawed - deeply so in parts -, but it was fresh, imaginative, a diamond in the rough. Although the game wasn't a big earner, it garnered a devoted cult following, a very enduring and vocal one at that, and that's the only reason EA opened their pockets and gave Dice the go ahead for a sequel.

    Eight years later, we got a bundle of missed opportunities. ME:C brings nothing new to the table, doesn't utilize its additions, is so bland in its design and storytelling, so devoid of variation in its gameplay, it's actually quite a shame to behold.

    Maybe the open world approach could have worked if there was anything interesting to do, but apart from the handful of main missions - which don't take long to play through, mind you - almost ALL side missions are timed runs with short, incredibly lame backstories that just don't make sense, given to you by lifeless quest-giver-robots that wait all day for a runner to pass by, only to give them something to get from A to B within a minute, because all of a sudden it's THAT urgent. It doesn't get lazier than this, it really doesn't. Okay, there are a couple of enjoyable, slower-paced room puzzles you can solve to unlock fast travel points, but as I said, it's just a handful. The rest of the open world activities consist of what Assassin's Creed loves to do in abundance: collect stuff lying on some rooftop for meager rewards. Wow, the creative department really went all out here.

    Remember wondering how Skyrim would manage to differentiate its regions within such a narrow cultural focus, and then marveling at how Bethesda did just that with aplomb when you first got your hands on the game? Yeah, no such luck here. The city of Glass looks incredibly samey (with one exception), and I'm actually convinced it looks less natural than it's 2008 predecessor. I don't know how they did that, given the technological advancement, but despite its art style, ME looks more real, more convincing, more like an actual place than ME:C, and it offered more visual variation, too. When ME:C gets the neon lighting theme going, you wouldn't even know by just looking that the game isn't supposed to be set in some kind of virtual reality. This artificiality exacerbates the world's lifeless and empty impression. It SHOULD look impressive, but somehow - again, despite its striking art style - it manages not to. And that's got nothing to do with the struggling framerate and the pop-ins. The graphics aren't on par with GTA 5 insofar as how many different textures you have in every single shot of the latter game. Here it's just white plastic, plastic, plastic as far as the eye can see, so it doesn't make sense to me why the engine is struggling so hard to keep up. To make things worse, the designers had no idea how to personalize their city. Again, think of GTA, think of Skyrim, think of the Witcher, to what lengths the designers went to give every location its own look, even if it was just something you never interact with, something you don't need for the game, something nine out of ten gamers just pass by. Those are works of art, made with lots of love. Here there's terribly little variation, most of the time you can't even tell where you are on the map, and I'm not talking about the art style that necessitates a certain degree of sameyness. A sandbox game has to immerse the players, make it easy for them to suspend their disbelief and convince themselves they are in an actual place. But Glass is just a thin facade for race tracks. No original thought, no clever idea, just the most basic distinctions to get by.

    The dynamic soundtrack by Solar Fields (the project is actually just one man, Magnus Birgersson) serves the game really well, but didn't quite connect with me. Although Birgersson had also created the first game's music, I missed the underlying melancholy and character he'd put into it, as well as the themes which this outing seems to be lacking. This is strongly subjective, though, it's still a competent score. The sound is, too. The voice work, however, is in its best moments nothing to write home about, which shouldn't come as a surprise, given what the actors had to work with. But I will say that Faye Kingslee who voices Faith doesn't have any business near a microphone, except for doing cereal commercials. She sounds about as natural, convincing and captivating as Robert Carlyle in the Castlevania reboot.

    The story is yawn-inducingly predictable without a trace of imagination, and you can almost hear the pencil check off the genre's oldest clichés one by one. The whole premise which in more capable hands could have invoked Orwell and Huxley completely goes to waste. Instead we get absolutely nothing new or, God forbid, even thought-provoking, but trite, uninventive and horribly boring plot points that were considered old 20 years ago. Believe me, you have seen ALL aspects of this story a thousand times before. To add insult to injury, the dramaturgy - well, what little there is - is handled remarkably incompetently, with major plot points just falling by the wayside, never to be mentioned again, and redundant "plot twists" you see coming from a mile away - and which go absolutely nowhere and are probably just there because the trainee who wrote this has a book from 1987 where it says that a story needs this plot twist for some reason. It's surprising that something this dull and inept got greenlit for an A release in 2016.

    Believe it or not, the characters fare even worse: uninteresting, unlikeable cardboard-cutouts with as much personality as a guest character in an A-Team episode, with the main protagonist being the worst offender. When the game gives you no reason to like or at least be interested in the character it expects you to play for 7-8 hours (yes, that's actually all you need for the main story), it's got a fundamental problem. A good story and intriguing characters can turn a mediocre game into a truly enjoyable experience, but in this department Dice dropped the ball 50 floors deep.

    The parkour is good, in parts even great (although there are some points where the otherwise competent controls get inexplicably finicky), but here's the next problem: ME was a level-based game, which made for a more focused, stringent, complete-feeling overall experience. But for a sandbox game, running, jumping and sliding just gets you so far before you yearn for some variety, something to mix things up. You'll traverse slides, vents, boxes, pipes and ladders hundreds of times, and the magnetic grappling hook can only be used at a few pre-determined points - and that's pretty much it for the most part. Sure, in a first-person shooter you mostly shoot, too, but there's a whole lot of pacing involved. Suspensefully feeling your way forward, frantic all-out action, and a lot in between. Here there's just running at the top of your lungs and using half a dozen in-game objects over and over and over again. That's even bearable for a level-based game, concentrated in small doses, but in a sandbox the few things you can do feel like even less, and the lack of variety contributes to the world's feeling of emptiness. There's nowhere near enough core gameplay variation as there needs to be for an open world game.

    Which brings us to the combat, which is a necessary evil at best (in that it DOES give you variety) and ridiculous at worst. Evading the baddies and looking for a quick way out of the danger zone is exhilarating, but sometimes the game puts you into an arena and forces you to stand and fight, and this is where the simplistic, botched combat system rears its ugly head. Your most effective way of dealing with the opposition is to find a higher point to climb and jump down on your opponent, rinse and repeat. That makes for a good Monty Python skit, but not for a gripping combat system. I'm not sure what Dice aimed for here.

    That, of course, cannot be said for most aspects of the game. I can see the ideas behind most of the design choices - they're just not well executed and mostly devoid of imagination and creativity. And for such a beloved, once refreshingly original and daring franchise which seemed to be doomed because of financial underperformance, only to get another A release eight years later, that's just a crying shame. I wanted to give ME:C a 5 to get it out of the red zone because the parkour is fun for an hour or two, but the rest of the game is so remarkably lazy, uninventive, bland and forgettable, and with 2008's ME available for way less money and much more enjoyment, I just can't. One of the biggest disappointments of 2016.
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  19. Jun 20, 2016
    3
    This review contains spoilers, click expand to view. I was very excited about this game when it was announced a few years ago. I loved the first Mirror's Edge so much that I completed every achievement and beat every time entry, I could complete a level at repetition because of how often I played it. When Mirror's Edge Catalyst was announced, I lost it; I was ecstatic!

    But then I played it and did not like how I have to collect security chips, data chips, the memory globes...I want to run and parkour, not go scavenging hunting. I also didn't like how I wasn't able to commander my opponents weapon nor was I able to disarm them easily, I also did not enjoy how I had to "learn" my moves that I originally had the first time around in the first Mirror's Edge. Each level in the original Mirror's Edge was different than the last, unique; but this open world kept a repetitive streak going the same places through the same areas over and over.

    Another thing I was confused over was is this game a prequel or reboot? If it's a prequel, how does [SPOILERS] Faith's sister, Kat, go from CEO of KrugerSec to being just a cop? Also, it wasn't explained what the tattoo on her arm meant and why did Faith get a tattoo on her eye? And if it was a reboot.....no, no, no, no, no, no, no, no. No reboot is necessary for Mirror's Edge, it's a timeless game that I play now on my PC frequently still to this day; a reboot would be a declaration that the original Mirror's Edge wasn't good enough to build on, which would be a HUGE diss on the fans.
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  20. Jun 11, 2016
    2
    Sorry but for me, the controls are waaaaay strange, the story from the start just not interresting and the whole jump here follow the red there...... there is no free choice.

    I strongly regret buying this game
  21. Jun 8, 2016
    4
    In short:

    Backtracking Simulator 2016 In detail: I'm so very disappointed with this title; I really had faith (haha) that it would be just as good if not better than the original. It's beautiful, no doubt about it, and it runs fantastically, as most DICE games do, but holy crap the rest of it can't hold up. Game play is repetitive in the worst way, the combat is unreasonably
    In short:

    Backtracking Simulator 2016

    In detail:

    I'm so very disappointed with this title; I really had faith (haha) that it would be just as good if not better than the original. It's beautiful, no doubt about it, and it runs fantastically, as most DICE games do, but holy crap the rest of it can't hold up.

    Game play is repetitive in the worst way, the combat is unreasonably hard in some places, and the story can be guessed very easily! Another huge disappointment is the open world; I thought it'd be awesome but I found it very tedious to have to walk back and forth across the map 30 or so times just for the main missions.Fast travel would be fantastic!

    Overall I cannot recommend this game at this price, period. Wait for a sale for like $20 or so. It's a shame, really it is.
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  22. Aug 30, 2017
    0
    I'm a heavy Mirrors edge fan here is the deal I will be clear and no ****

    If I have to compare this to old 2008 one I say CATALYST: Negative: -Faith she talks too much, she have lot of stupid friends she is a stupid super hero -Plastic -Nomkad :ica. ohh who? ICARUS -The story was better in 2008 it was hardly predictable, unlike this, and a bad romance thing here and there
    I'm a heavy Mirrors edge fan here is the deal I will be clear and no ****

    If I have to compare this to old 2008 one I say
    CATALYST:

    Negative:
    -Faith she talks too much, she have lot of stupid friends she is a stupid super hero
    -Plastic
    -Nomkad
    :ica. ohh who? ICARUS
    -The story was better in 2008 it was hardly predictable, unlike this, and a bad romance thing here and there
    -MAGRope was uninteresting and ugly, why a runner need this!? I have no clue its not feel I play as a real runner
    -the cameras around the city and the BAGS(secret ones) have a really irritating sounds
    -no more 2d cg-s
    -Badly optimized frostbite is a p.o.s engine, it would be better with UE4
    -ugly characters Icarus (irritating useless guy who always around faith, and talking in radio and he's in faith ass)..,noah (Antonio banderas and retired Nathan drake mixed bad merc copy-cat) nomad ( a lover boy who wants love faith and make ugly graffities) :( no characters was even come close to jackknife or merc,or hell any runners, faith from 2008.
    -Most voice acting/actors is so bad especially faith voice is so bad like she didn't even care the act, jules de jongh was perfect in 2008.
    -no tattoo signal =emblem on runners artistic (concept) is **** up in characters too, now most of the runner use sunglass, and everyday natural cloth and hairstyle and no woman important runner only faith..
    **** up artistically the whole game, (city,characters) drones,drones everywhere, everywhere i look I see drones welcome to the stupid futuristic drones world.
    -Well most but not all Music is SO UGLY! what happens with solar field? they make a awesome work back on 2008!
    -fighting system is irritating! its way worse in every aspect than 2008 was, cmon i kick the enemy once and he is DEAD!? plus the gamebugs every enemy is stuck in the wall!
    -Graphics is so bad, every character except the important ones is washed out! the level textures is washed out!, i swear mirrors edge 2008 have a better graphics!
    -Rhianna Pratchett did a great job on 2008 unlike the new writer
    -Icarus most of time he is there you are, the game would be better with faith alone doing the game missions.
    -wow they did it they gived faith a bigger ass.... That was really important right EA/DICE!? ehhh
    catalyst is nothing more just a artistically **** up and downgraded version of 2008. Congrats EA/DICE you know how to ruin something good, and special, you really good with that.
    -If you are a real mirrors edge fan you not buy this game, at least not full price.
    so we waited for this ugliness 8 year!? bravo EA/DICE! BRAVO

    Positive:
    -Reboot, but at least this nothing to do with 2008 so 2008 was not ruined by this.
    -DOGAN! he was interesting (WHAT ELSE IS THERE!)
    -some side mission, open world.
    -isabelle kruger was interesting as well
    -Gabriel kruger
    -some music but not all its not a great job like in 2008 was.
    - the story wasn't bad but still like I said up there 2008 was better.
    -The game have some memorable moments with faith and dogan, faith and isabelle kruger
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  23. Jun 7, 2016
    4
    Disappointment of the decade. Awful lifeless characters, Awful level design, Awful story, Awful combat mechanics,.. But it looks graphically really good (if we forget that face and head design of the characters is very unnatural and inhumane) and it sounds fairly good. Gameplay in general seems OK but there's this constant feeling of something being wrong. This game also really didn't needDisappointment of the decade. Awful lifeless characters, Awful level design, Awful story, Awful combat mechanics,.. But it looks graphically really good (if we forget that face and head design of the characters is very unnatural and inhumane) and it sounds fairly good. Gameplay in general seems OK but there's this constant feeling of something being wrong. This game also really didn't need to be open world title. Open world stuff is just huge wasted potential in this game because it isn't properly being utilised. But oh god, the architecture of the city and graphics are so good. Expand
  24. Jun 7, 2016
    0
    This is a very boring game... an extremely boring game... one of the most boring games that I have ever played. The first person parkour is good for like the first hour but gets repetitive very quickly. Each and every mission in this game has you free running from point A to point B and then maybe free running again to point C. And when it asks you to take on a bunch of guards it's evenThis is a very boring game... an extremely boring game... one of the most boring games that I have ever played. The first person parkour is good for like the first hour but gets repetitive very quickly. Each and every mission in this game has you free running from point A to point B and then maybe free running again to point C. And when it asks you to take on a bunch of guards it's even worse because of the god-awful combat. The story is easily the game's weakest point because the writing feels it was done by some emo teen who's high on some really strong substance. Voice acting is as average as you'd expect, in fact the only good bit is the side quests which offer some unique challenges similar to the first game.

    So basically the whole revolves around just one concept and that is parkour, and doing that for extended periods of time leads to pure insanity because it's just so monotonous. And even if you are okay with repetitive free running, having all the best moves locked behind a progression tree just sucks. Bad design choices are evident everywhere as you play this game so just don't.
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  25. Jun 11, 2016
    2
    Don't buy this game. They didn't test it before releasing. It's full of frustrating **** cuz too many things were poorly designed. Also, graphics on PS4 is eww. Textures loading in your face, **** shadows, low res skin textures, frame drops.. awful.
    Clearly raw and untested product.
  26. Jun 18, 2016
    3
    This review contains spoilers, click expand to view. I was a huge fan of the first game, beat everything and got everything. This game was a huge disappointment for the following reasons:

    1. The game is ridiculously short, and by short I mean there are 5 main missions. You can beat the game in a day if you wanted to. There are only 4 side missions and NONE of them do anything story related or anything besides just give you XP.

    2. The side delivery missions are infeasible, I thought at first that I needed to get more upgrades, I got every single upgrade and repeatedly tried many different delivery missions. Even when I did all that and got to the destination as physically possible, I still never make it.

    3. THERE IS NO POINT TO DO ANYTHING EXCEPT THE MAIN MISSION. I touched on this in my first point but getting all the data leaks, access hubs, security towers; there simply is no impact to the story or game for doing these things, just a way to make the game appear longer then it is.

    The animations and the combat system are the only good things but even then, the combat is still limited and there are a lot of **** moments with the combat.

    I'm now going to talk about spoilers from here down:

    The story was beyond predictable, the second I saw Icarus when getting out of jail, I knew he was working for the enemy, Its beyond obvious. The second I saw Noah I knew he was going to die and it would be a dramatic witnessing of Faith seeing the death. Birdman along with other side characters are never resolved in the story, they are simply NPCs put there to give you time wasting quests. THE ENDING WAS BEYOND RETARTED! so what happened to Dogen, what happened to Gabriel Kruger? She says everything just went back to the way it was? THEN WHY EVEN PLAY THE GAME IN THE FIRST PLACE?! There is a reason movies no longer do the "It was just a dream" ending because they realized the audience hated it and would say "Then what was the point?" Faith's sister goes back to Kruger's company after she found her long lost sister for no reason. Then instead of having the arm chip grafted to her arm, we find out its just a tattoo this whole time.....

    TL;DR this game is DEFIANTLY NOT WORTH IT, I spent 60$ on it and the pre-order, the pre-order rewards were **** and the game itself is worth 10$. If you were a fan of the original YOU WILL HATE THIS GAME.
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  27. gns
    Jun 19, 2016
    3
    I'm big fan of mirror's edge and ea games but this game is bad. Before the game was released, I had expected a lot. especially landscape of huge city and the graphics. but when i run this game, I was really disappointed. because graphic and modelling of characters are really bad. it seems like the game Garry's mod 10 years ago.
    and physics engine fail. when faith is running, shadow also
    I'm big fan of mirror's edge and ea games but this game is bad. Before the game was released, I had expected a lot. especially landscape of huge city and the graphics. but when i run this game, I was really disappointed. because graphic and modelling of characters are really bad. it seems like the game Garry's mod 10 years ago.
    and physics engine fail. when faith is running, shadow also have to shake but it doesn't. It looks really weird.
    this game running at 60 fps. but in my opinion, running at 30 fps w/ better graphic is much better for PS4.
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  28. Jun 9, 2016
    2
    I'm a HUGE fan of the original Mirror's Edge. Mirror's Edge Catalyst is a major disappointment. Everything about this game seems forced: skill/combat tree, open world gameplay, and NPC combat. The original ME kept the game play simple but fresh with a great story and levels that provided a ton of variety (subway mission, ship mission, the shard, etc.). This game feels like a monotonousI'm a HUGE fan of the original Mirror's Edge. Mirror's Edge Catalyst is a major disappointment. Everything about this game seems forced: skill/combat tree, open world gameplay, and NPC combat. The original ME kept the game play simple but fresh with a great story and levels that provided a ton of variety (subway mission, ship mission, the shard, etc.). This game feels like a monotonous slog through the glass city where each mission has me repeating the same path to reach my destination...zzzzzzzzz! After completing a few main quest missions I soon realized that I was blazing though the main quest (its only 6 hours long...WTF!!!) so I felt compelled to do some side missions in order to make the game experience last longer. This wouldn't be a bad thing if the side missions had any depth to them but they are boring, one-dimensional turds. The combat element is just plain forced and stupid. I'm supposed to combine my parkour with combat maneuvers to deliver some awesome fighting sequences but in reality, I just stand toe to toe with the enemy and kick them until their health meter expires. Rarely does the game give me the opportunity to combine parkour with combat skills. And what's with the new Focus 'shiled' that protects Faith. I gain my shielding by continuously moving around but if a stop (like in combat) it disappears rapidly. So lame.

    Conclusion: save your money and don't buy this game.
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  29. Jun 20, 2020
    3
    Wow, talk about ruining a series. EA must have hated making this kind of game, because it's just plain awful. It's incredibly boring. You'd be better off just playing the first game again and forgetting this exists.
  30. Jun 7, 2016
    0
    This game is a perfect example of how to f*** up an awesome concept. This sequel is worse than its predecessor in almost every way. Thanks EA, great job as usual.
  31. Jun 7, 2016
    0
    bad game, too bad and why is this released on 9 june in europe? why? EA f up a good game ( This game is a perfect example of how to f*** up an awesome concept. This sequel is worse than its predecessor in almost every way. Thanks EA, great job as usual. )
  32. Jun 8, 2016
    1
    They`ve **** up almost every single aspect I loved in the first game.
    1. Movement is a complete trash. I don`t "feel" my character. Unrealistic jumps are good bonus to a completely wasted movement system, which pushes you to sleep, not giving you any adrenaline moments.
    2. A boring, dull, simple as hell **** of a story with endless cut-scenes. 3. Open world. This ugly **** trend is a
    They`ve **** up almost every single aspect I loved in the first game.
    1. Movement is a complete trash. I don`t "feel" my character. Unrealistic jumps are good bonus to a completely wasted movement system, which pushes you to sleep, not giving you any adrenaline moments.
    2. A boring, dull, simple as hell **** of a story with endless cut-scenes.
    3. Open world. This ugly **** trend is a product of EA`s corporate machine. It has no sense but to annoy you to death.
    4. They`ve **** up one of the strongest parts of original game - an intro sequence.

    Verdict - Waste of money.
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  33. May 10, 2017
    1
    Five words: Fly Trap mission.. Defeat KrugerSec.

    1 out of 10 points.

    The rest of these words are only to fill out the necessary 150 characters, Without that mission, the game would have recieved 6/10 for lacklustre story, nice graphics and generally ok feeling at free run. Hand to hand system is sooo bad.
  34. Jun 13, 2016
    2
    I rate this game low because it defines a generation of gamers that want to have their hands held. This game refuses to challenge your mind in any significant way, it took YEARS to come out and it looks like absolute rubbish. Do not buy this.
  35. Jun 23, 2017
    4
    Back in 2008, a small team at DICE released their small game 'Mirror's Edge.' Known mainly for its aesthetic qualities, it also provided a fun linear game that encouraged momentum and on-the-spot strategic thinking as you were constantly met with new environments where a simple error could result protagonist Faith to plummet off a Skyscraper to her timely death. While the game was rich inBack in 2008, a small team at DICE released their small game 'Mirror's Edge.' Known mainly for its aesthetic qualities, it also provided a fun linear game that encouraged momentum and on-the-spot strategic thinking as you were constantly met with new environments where a simple error could result protagonist Faith to plummet off a Skyscraper to her timely death. While the game was rich in this regard, the story severely lacked and struggled to keep players interested. But this never took them out of the game's universe as the gameplay mechanics held the player's general investment.

    Mirror's Edge: Catalyst takes on the concept and developments made in the original game, consisting of already distinguished characters Faith and Noah, while changing other familiar faces such as Icuras. It was clear that from the pre-release footage given that there was a large emphasis on story, with in-game engine scenes, introducing more characters and providing players with further backstory into Faith's past. Technical aspects such as gameplay mechanics were also carried over, bringing new announces such as the grappling-hook and mag-rope which introduced new manoeuvres, and changing the overall playing style. Design choices were also used similarly, having set environments be presented by allocated colour schemes with the use of brightly lit surroundings. But after my experience with Catalyst, I feel that DICE have taken a step back with this rendition; by introducing Faith to a new player-base in an open-world combat forced system with the addition of cluttered gameplay idioms, and a story that is corny as is uncompelling, DICE have truly lost the true beneficiaries of Mirror’s Edge and have instead referred to a modern game-design checklist.

    4/10
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  36. Jun 25, 2019
    0
    Ich bin ein großer Fan des ersten Teils und halt es für eines der besten Spiele die je gemacht wurden. Entsprechend Enttäuscht war ich vom zweiten teil. Ich Kritiken zum ersten Teil gelesen in denen Kritisiert wurde das, das Schießen nicht vernünftig umgesetzt war. Diese Kritiker haben Offensichtlich den Zweiten Teil entwickelt oder Maßgeblich beeinflusst. Schon beim ersten Trailer war zuIch bin ein großer Fan des ersten Teils und halt es für eines der besten Spiele die je gemacht wurden. Entsprechend Enttäuscht war ich vom zweiten teil. Ich Kritiken zum ersten Teil gelesen in denen Kritisiert wurde das, das Schießen nicht vernünftig umgesetzt war. Diese Kritiker haben Offensichtlich den Zweiten Teil entwickelt oder Maßgeblich beeinflusst. Schon beim ersten Trailer war zu vermuten das das Spiel komplett in die Hose geht. Aus diesem Grund habe ich es mir zum Release garnicht erst gekauft.

    Aber wieso?

    Ganz einfach das beste am ersten Teil war das Laufen je schneller desto besser. Jeden Sprung hinkriegen und jedes abrollen. Mit Wallruns abkürzungen laufen. Schlecht waren beim ersten teil die Kämpfe, weil sie einem komplett im flow unterbrochen haben und das Gameplay zerstören. Allerdings waren die Kämpfe im ersten teil nahezu komplett Überspringbar und grade das hat beim zweiten, dritten und vierten run den Reiz ausgemacht. Nichtnur die kürzeste Route zu finden sondern die schnellste wo man nicht Kämpfen muss.

    Dann kam der Trailer zum zweiten Teil und man sieht direkt das Faith am Kämpfen ist. Da frage ich mich wieso? Wieso wird versucht den schlechtesten Teil des Vorgängers eine größere Rolle zuzuweisen? Das ist wie zu erwarten voll in die Hose gegangen, weil man mit jedem Kampf eben aus dem Flow rauskommt.

    Die Openworld ist für ein solches Spiel eine Katastrophale Entscheidung, das besondere an jeder Karte wurde dadurch zerstört. Die Openworld wirkt unübersichtlich und längst nicht so fein Ausstrukturiert. Es wirkt so als wäre die hälfte des Teams gefeuert worden und man konnte sich deshalb nicht soviel mühe geben. Was für mich nicht nachvollziehbar ist. Da die Maps das Kernelement dieser Art von Spiel sind. Die meisten ME1 spieler wären vermutlich mit neuen Karten zufrieden gewesen

    Wer sich den Greifhaken ausgedacht, hat offensichtlich den ersten teil nicht gespielt. Beim ersten teil ging es darum alles zu perfekt wie möglich zu machen um Kontrolle über die Bewegungen der Charakters. Der Greifhaken nimmt einem diese Kontrolle weg.

    Ein Talentbaum, wo man abrollen erst freischalten muss. In einem Parkour spiel.

    An sich wäre Catalyst bestimmt "okey" gewesen, aber die Fußstapfen des Ersten Teils sind einfach zu groß. Wer den ersten teil kennt wird hier enttäusch werden. Wer den ersten teil nicht kennt und nicht weiß wie es z.b. in sachen Mapdesign viel viel viel besser geht, kann hier villeicht Spaß haben.

    Wieso ich 0 Punkte gebe ist daher sehr einfach. Ich wünschte das Spiel nie gespielt zu haben und nicht erleben zu müssen was sie daraus gemacht haben.
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  37. Sep 10, 2020
    4
    У игры есть только два плюса : музыка и графика. Остальное - слабые места. Поиграл часа полтора и удалил. Если сравнивать с первой частью - то это провал.
  38. Mar 1, 2018
    4
    MEC wirft wirklich ALLES was ME1 zu einem Meisterwerk machte über einen Haufen.

    – Die Geschichte wurde hipsterisiert und aus dem sympathischen ersten Teil abgekupfert und an ein amerikanisches Teenagerpublikum angepasst – Die Art der Fortbewegung wurde beschleunigt mit Fantasiefähigkeiten wie z.B. Vorwärtsdash oder einen Greifhaken wie aus Assassins's Creed, darüber hinaus gibt es
    MEC wirft wirklich ALLES was ME1 zu einem Meisterwerk machte über einen Haufen.

    – Die Geschichte wurde hipsterisiert und aus dem sympathischen ersten Teil abgekupfert und an ein amerikanisches Teenagerpublikum angepasst

    – Die Art der Fortbewegung wurde beschleunigt mit Fantasiefähigkeiten wie z.B. Vorwärtsdash oder einen Greifhaken wie aus Assassins's Creed, darüber hinaus gibt es zig Aufwertungsmöglichkeiten deiner Fähigkeiten. Was MEC von einem DIRECT GAMEPLAY mit perfektem Pacing und immersiver Steuerung in ein beschissenes DAU-Casual-RPG verwandelt.

    – Das halb-lineare Leveldesign wurde mit einer offenen Welt ersetzt. Nun gibt es haufenweise Backtracking. Die Openworld sorgt dafür, dass das Pacing nicht-existent ist. Es gibt kein Pacing mehr. Auch gibt es immer wieder Leerlauf da man sich nicht von A über B bis hin zu Z bewegt, sondern von A nach H von H nach C von C nach B von B nach X usw.
    Darüber hinaus sind die vielen Nebenaufgaben ein Immersionskiller. Dann gibt es erzwungene Kämpfe die du nicht wie in ME1 überspringen kannst in dem du eine alternative Route wählst. Ja, richtig. MEC ist eine Open World mit WENIGER Freiheit als in ME1.
    Zudem hat die neue Offene Welt auch sämtliche wunderbaren Features die eine gute Open World braucht wie Sammelitems und belangloseste Nebenmissionen die teilweise konträr zur Hauptgeschichte laufen.

    – Das RPG-System zerstört den Flow. Du musst das Abrollen(!) erst freischalten z.B. Völlig absurd so eine Designentscheidung in einem Parcourspiel. Wundert mich, dass das Rennen von Anfang an freigeschaltet ist.

    – Die Animationen sind schlechter als in ME1, es wirkt auch als ob das FOV komisch verschoben ist, besonders zu sehen wenn Faith in die Hocke geht. Mir unerklärlich warum man da nicht einfach das aus ME1 übernommen hat

    – Faith Aussehen wurde völlig verändert. Die war wohl vorher zu pfannenkuchengesichtig und schlitzaugenhaft.

    – Man kann nicht mehr schießen. Das war zwar nie das Kernelement aus Teil 1 und man konnte es auch ignorieren, was auch oft die bessere Wahl war, aber die Freiheit zu nehmen eine Waffe zu benutzen die war doch schön. Das gibt es in MEC nicht mehr. Faith muss nun in den Kämpfen, die ja nun erzwungen werden, mit Fäusten in eine Schießerei begeben.

    – Die Charaktere. Wo Faith' Schwester in Teil 1 noch zerissen in ihren Gefühlen als Polizistin war, die Korruption ausblendend die überall herrscht ist sie jetzt eine unsympathische Abziehfigur wie aus einem Comic (und zwar keinem guten Comic). Das gilt für jeden Charakter. Alle wurden runtergedummt.

    Wie gesagt das alles schadet einem kompaktem und vom Pacing lebenden Spielerlebnis.
    MEC spielt sich eher wie eine RPG-Sandbox mit belanglosen Zwischensequenzen als ein Parcourspiel das einem im einen Abschnitt Adrenalin hochtreibt und anderen Abschnitt schön, mehr oder weniger entschleunigt, nach einem Weg suchen lässt mit eher Klettereinlagen als Rennen und Walljumps wie in den schnellen Abschnitten.

    Der Soundtrack von Teil 1 war auch besser. Der Minimal-Chillout-Techno-Mix aus ME1 war einfach perfekt.
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  39. Jun 25, 2019
    4
    Not as interesting as I thought it would be and a little clunky compared into how I generally hold the controller. If your interested and find it at a low price might not be a bad purchase but it’s fine
  40. Dec 17, 2020
    3
    First of all - it is not open world - there are just few predefined routes merging together. Gameplay is ok, story - also. Characters are totaly lame - extremaly cringy and in real life if was were at the party with them I've would go somehere else. World looks worse then previous one. Some things looks almost offencive to player - like in this rich areas there are cube sculptures - it isFirst of all - it is not open world - there are just few predefined routes merging together. Gameplay is ok, story - also. Characters are totaly lame - extremaly cringy and in real life if was were at the party with them I've would go somehere else. World looks worse then previous one. Some things looks almost offencive to player - like in this rich areas there are cube sculptures - it is compleatly clear that someone made few cubes is 3D software and put them randomly - like 15 seconds work. These might me placeholder not update during development. In general this game looks like it was done with least effort possible. Expand
  41. Sep 10, 2021
    4
    Great **** I give it a 4 out of respect.
    Nothing to do with 1, in which the missions were linear and fun, to survive you had to flee from the police doing parkour but not in this one, since many times (many) you will have to fight against them, see if they have given you importance that there are even upgrades and combat skills. Also, for some stupid reason they have decided to completely
    Great **** I give it a 4 out of respect.
    Nothing to do with 1, in which the missions were linear and fun, to survive you had to flee from the police doing parkour but not in this one, since many times (many) you will have to fight against them, see if they have given you importance that there are even upgrades and combat skills. Also, for some stupid reason they have decided to completely change the look of the game and make it futuristic with absurd technology.
    The story seems to me at least regrettable and extremely forgettable, the characters have given me a **** **** at no time have I had even a minimum of empathy with any of them.
    The only good thing about the game that improves on the previous one in addition to the graphics and movements is the free world, which was lacking in the first one.
    In summary, if you have played the first one, I do not recommend it at all, but if you are new to the series, you might like it (although it is difficult).
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  42. Jan 18, 2022
    0
    Inverted X axis camera control is not present in this game, thus impossible to play for me.
Metascore
69

Mixed or average reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 20 out of 50
  2. Negative: 0 out of 50
  1. Dec 1, 2016
    60
    While there’s nothing else out there that can deliver the thrill of racing across this vast city and scaling massive buildings using insane parkour techniques, the sense of wonder isn’t as strong as before. Catalyst is held back by a horrendous combat system and a lackluster story that takes itself too seriously. If you can get past its flaws, you’ll find Mirror’s Edge Catalyst is still a modest platformer.
  2. Sep 7, 2016
    65
    Catalyst is an example of how bigger doesn't always have to mean better. Some games don't benefit from becoming an open world adventure and should stick to what worked well, even amazing in the original. Catalyst unfortunately, traded quality for quantity.
  3. Edge Magazine
    Aug 26, 2016
    60
    The game's huge assortment of side missions and time trials, along with Gridnode runs, represent its most appealing offerings as you hone your route and - for the most part - focus on nothing but running. [Issue#296, p.108]