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5.0

Mixed or average reviews- based on 2595 Ratings

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  1. Sep 7, 2017
    7
    My main reaction to this game is the frustration of seeing how much missed potential there is for the franchise. There is so much more that Bungie can be doing with Destiny, and I was hoping they'd hit the nail on some of them with D2, but alas it's not the case. It's like no one at Bungie plays any MMOs that have really well designed customization and progression systems.

    * Why have
    My main reaction to this game is the frustration of seeing how much missed potential there is for the franchise. There is so much more that Bungie can be doing with Destiny, and I was hoping they'd hit the nail on some of them with D2, but alas it's not the case. It's like no one at Bungie plays any MMOs that have really well designed customization and progression systems.

    * Why have skill points if you can only spend on one part of the tree at the time? This is just an illusion of choice. Introduce real and meaningful alternative traits.
    * Why is the main character mute during the story? This fundamentally straightjackets the type of story that can be told, all for the incredibly misguided principle of Bungie's "not putting words in your character's mouth". Well, that only works if you can *say* something yourself. If you can't, well, then put *some* words in there or else we will just be the mute sidekicks and lapdogs that do what everyone else tells us to do.
    * No meaningful item use, gun customization (to offset lack of perk RNG), quest system, lack of real NPCs with stories and chat dialogue. All the *world building* that Destiny so sorely lacks.

    You could say that many of these things don't matter and that it's demanding too much. But the problem is that Destiny is consciously aiming to be a mixed MMORPG/shooter. If it *consciously* wants to inhabit that space, it automatically is on the hook for implementing the most basic systems that are expected in the respective genres.

    Aside from this, there are the little things that are just facepalm-inducing in this game.

    * Why no sparrow horns?
    * Why no post-mission stats?
    * Why only 4v4 in PvP? Why not have both 4v4 and 6v6 modes? 6v6 is incredibly fun most of the time!
    * Why cater **all** the game mechanics to be beholden to PvP, and refuse to have separate PvE and PvP systems? This results in inevitably twisted game mechanics. Whoever heard of a FPS where your shotgun is a "power" type weapon instead of a secondary? These are vagaries of Destiny PvP that have forced themselves onto the entire game. The collateral damage is that PvE is now a predominantly primary-only snoozefest, and every boss is basically like good ol' Rockets McDickface (though not as bad as the OG one).

    It's like Bungie decided to play whack-a-mole with all the little aspects of Destiny they wanted to improve, without stepping back for a second and looking at the big picture to see if the resulting changes would make *sense* when put together. There is a role for bottom-up game design, but you have to have **some** top-down design or else the result will be a hodgepodge of lateral and vertical changes, with little sense of improvement in overall direction towards the **vision** of the game.

    And oh god the story. It's much more fleshed out than in D1, that's for sure. But boy is it *cheesy*. That wonder I felt in the early stages of D1, of vast dystopian worlds with so much mystery and room for imagination, is now firmly out the window, and replaced with cheesy tropes, "rah rah our hero is the bestest", and overly excessive humour.

    In essence, there is a lack of vision for Destiny. There **was** a clear vision during the development of D1, but that was famously gutted at the last minute, and we are suffering from the consequences to this day. Is it a serious sci-fi story-driven shooter? Is it a competitive PvP game? Is it an RPG with meaningful loot and character progression? Or is it a tongue-in-cheek casual FPS (like Overwatch aims to be)? At this point, the answer is "a bit of this, a bit of that, but all mashed together and not doing any of them well."

    Instead, to make it work, Bungie forces artificial grind (ooh now we can only infuse using weapons of the same type, extra grind yay!) to *compensate* for the lack of meaningful quests, story, and so on, which themselves stem from a lack of true world building and clear-headed implementation of *basic* MMO game systems.

    As a D1 veteran who invested many hours in the game, and a long-term MMORPG and FPS fan who is begging for a true union of the two, it's frankly more than a little heartbreaking.
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  2. Sep 6, 2017
    6
    Bungie knows how to produce tons of eye candy and how to convert you into an addict. They have no idea how to write a story and interesting text that is beyond the quality of Transformers. The story is so unbelievably cheesy, it hurts. All the NPCs always tell you what a great guy you are and that they never could have done it without you! For **** sake! The rest of the game is the same D1Bungie knows how to produce tons of eye candy and how to convert you into an addict. They have no idea how to write a story and interesting text that is beyond the quality of Transformers. The story is so unbelievably cheesy, it hurts. All the NPCs always tell you what a great guy you are and that they never could have done it without you! For **** sake! The rest of the game is the same D1 RNG and mission grind as always. The new Tower is more interesting than the old, but you have to walk endlessly to do what you came for. In Warframe you can do most of your chores on board the ship, without loading into an MMO town. MMOs do it because you walk into a bigger world mostly seamlessly, while in D2 you still go to orbit. No walking out of the gate into the world.
    I guess the raid will be great again and that is the only thing really unique and goid about Destiny. It's all about finding 5 other people playing the raid to get top tier loot. Something they blew in TTK and won't this time. Since loot is RNG, you have to do it over and over again. Pull that lever sucker! PvP was what kept me doing D1 for a long time, because it was a blast with all the super abilities, but now it's a typical primaries only fight that some other titles do better. Bungie also has still not invested in dedicated servers and uses a P2P hybrid that sucks. That's why they kept it to 4vs4 battles this time. You really only need this game, if you are a D1 addict. All in all, D2 is the same slotmachine paired with an FPS D1 was.
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  3. Sep 10, 2017
    7
    Mechanically brilliant but pretty soulless and shocking unimaginative. Destiny 1.5? More like, the original Destiny was 0.5 and this is about 1.1.

    I played the heck out of D1 and whilst the quality of life is much better here, planets are more beautiful and slightly better designed, it's still just a corridor/occasional open-space shooter. There's no lore to speak of, it's all just a
    Mechanically brilliant but pretty soulless and shocking unimaginative. Destiny 1.5? More like, the original Destiny was 0.5 and this is about 1.1.

    I played the heck out of D1 and whilst the quality of life is much better here, planets are more beautiful and slightly better designed, it's still just a corridor/occasional open-space shooter. There's no lore to speak of, it's all just a grind, the strikes are virtually indistinguishable from one another and PvP is just completely pointless as it stands with a dearth of modes and boring maps.
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  4. Sep 6, 2017
    6
    So i've played closed to 5 hours of Destiny 2, reached level 9 and i must admit, i'm a little disappointed with it as an overall game.

    Firstly, the storyline, whilst an improvement from the first Destiny, is still an abhorrent rambling of nonsense. You're congratulated all the time and essentially have no ability to manipulate or change the story line. Secondly, the levelling
    So i've played closed to 5 hours of Destiny 2, reached level 9 and i must admit, i'm a little disappointed with it as an overall game.

    Firstly, the storyline, whilst an improvement from the first Destiny, is still an abhorrent rambling of nonsense. You're congratulated all the time and essentially have no ability to manipulate or change the story line.

    Secondly, the levelling system is just rubbish. 1 Skill Point acquired per level only to be presented with ONE option to use said still point. Why not just unlock the ability as you level as the skill points are utterly useless.

    The "global" events, whilst more frequent are the same every time. no variation or change. just the same boring crap. Again Bungie getting players to grind it out like a boss to get find anything decent.

    The crafting quality is literally basic as hell. On top of this, the entire Buy/Sell with suppliers is limited to basic generic items and god forbid they offer you more than 5 options at a time, most of which you wouldn't even consider if you were in desperate need.

    On a positive note, the graphics are truly stunning, especially in the cut scenes. some really terrific work here.

    Overall a very rinse and repeat effort here. One for the die hard Destiny fans. For those looking for a little more in both mental stimulus and storyline, this is not the game for you.
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  5. Sep 7, 2017
    7
    D2, while an improvement in some areas is still lacking in others. The game's story is actually existent, the lack of which I felt hurt the original game. I'm not far enough through it to say whether or not it is well written or executed. The game-play experience in PvE is a huge improvement. Overall there is more to do, and it is easier to find the things you want to do. The time spentD2, while an improvement in some areas is still lacking in others. The game's story is actually existent, the lack of which I felt hurt the original game. I'm not far enough through it to say whether or not it is well written or executed. The game-play experience in PvE is a huge improvement. Overall there is more to do, and it is easier to find the things you want to do. The time spent bouncing in and out of orbit has been drastically cut. Public events now have markers with timers. The map is now something useful. It is a great example of an improved user experience.

    My main gripes are with PvP in the Crucible. Matchmaking seems to take an eternity. I expect this to be improved. The biggest issue to me is that all PvP is now 4v4. Combined with the long time to kill it makes the game feel slow and awkward compared to the fast paced action of D1. If I wanted slow and tactical I'd go play R6 Siege.

    Overall, a better experience than D1, but it winds up just feeling like more of the same. I like it, but I don't love it. Maybe that will change with more updates(or inevitably DLC), but until then I'm feeling a 7.
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  6. Sep 6, 2017
    7
    ill start by quoting a review i saw here from a user named "RomeoSaint" it reads "Awesome game. Be aware of those harsh numbers. People are expecting a complete game right out the box" Why yes, romeosaint. people ARE expecting a complete game right out of the box. maybe theyre stupid to do so in 2017, or any year after 2010. years in which games are released half finished or broken andill start by quoting a review i saw here from a user named "RomeoSaint" it reads "Awesome game. Be aware of those harsh numbers. People are expecting a complete game right out the box" Why yes, romeosaint. people ARE expecting a complete game right out of the box. maybe theyre stupid to do so in 2017, or any year after 2010. years in which games are released half finished or broken and idiots still continue to preorder and fork out their hard earned cash for half jobs and held back content. where consumers are willing to pay 60 bucks for a quarter of a game and then an extra 30 for the rest of the game. what you are saying romeosaint, is that people should expect LESS than a complete game when theyre paying 60 bucks for it? okay bro, maybe youre right by todays standard. but jesus christ. its so wrong that what he has said is true. WHY SHOULDNT WE EXPECT A COMPLETE GAME RIGHT OUT OF THE BOX? i implore you guys to stop showing these hack companies that youre willing to pay for anything less than finished and quality products. let alone paying before the product is even released to read reviews. stop.

    anyway. im about 9 hours in, completed campaign. somewhat an improvement over destiny 1. somewhat. its unbelievably cheesy and wants to make you feel like youre the bestest guy in the world. the thing with this is, you KNOW while youre playing that all of this campaign is just a means to an end. a very bleak end. i was hoping for more, more than just an rng grind like destiny 1. obscene hours of gameplay just so you can reach the correct level to be ready for each raid which are released at bungies leisure. destiny 2 shouldve been the game that lived up to the promises of destiny 1. we were promised a lot. we didnt get it.

    all in all, i feel destiny 2 is a carbon copy of the first game with some minor texture upgrades and slightly better story telling. bungie is writing scripts that THE ENTIRE WORLD will be able to easily understand so as to increase its consumer base. these games wouldve benefited to no end from some advanced lore and adult themes. but no. must include children to maximise sales. its sad. we lose out on what couldve been an epic series of games just so everyone can easily win and understand and progress in the game. this is a husk of a game. nothing complex or challenging in the slightest. another sad day for gamers.
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  7. Sep 6, 2017
    5
    Its nothing more then €69 costing DLC

    Really would've loved some new stuff, but its just more of the same ol' stuff. Its a real waste, this game has amazing potential, they just refuse to live up to it
  8. Sep 7, 2017
    5
    What's been added in Destiny 2 is gimmicky to say the least. The campaign is still relatively short, the player interaction in this "MMO" is laughable compared to what you can find elsewhere in the genre, the framerate is still 30, the enemy diversity is pathetic (you can find more enemy types in a single zone in another MMO than you can find in the entirety of Destiny), the grind forWhat's been added in Destiny 2 is gimmicky to say the least. The campaign is still relatively short, the player interaction in this "MMO" is laughable compared to what you can find elsewhere in the genre, the framerate is still 30, the enemy diversity is pathetic (you can find more enemy types in a single zone in another MMO than you can find in the entirety of Destiny), the grind for random loot drops has returned, and the attempts at humor is cringeworthy. Most people who claim to enjoy Destiny 2 are simply addicted to it and can't look at it objectively. Expand
  9. Sep 23, 2017
    7
    Basically a remake of the first Destiny and does in places feel more like an expansion but it is a lot of fun, has some great visuals, weapons and interesting lore but something is missing and I'm not quite sure what it is. Maybe it just needs more to do in the world, more friendly npcs or factions as the planets feel very empty and robotic. No wildlife. No new enemy designs. The enemy AIBasically a remake of the first Destiny and does in places feel more like an expansion but it is a lot of fun, has some great visuals, weapons and interesting lore but something is missing and I'm not quite sure what it is. Maybe it just needs more to do in the world, more friendly npcs or factions as the planets feel very empty and robotic. No wildlife. No new enemy designs. The enemy AI is terrible. Single player campaign is cheaply executed. Raid finder modes not there since we're missing out if we don't know anyone or are part of a fireteam. Just ditch the raids and focus more on strikes which are better anyway. Rated this very low when it came out but I've realized it's much better than the first. It does better on some things and worse on others but what else in the shooter department has this much creativity without hindrances like Fallout 4's terrible base building add on that felt more like a chore. If you like science fiction and shooters this is great but please Bungie don't make it all about Eververse and pay to play or even just focusing on raids. Shaders should not be limited and just ditch the mods. Exotics too common and most of the time end up being the sames ones over and over. So much potential there it's just not being given any attention and instead focusing more on micro-transactions and whether or not you have raid fireteams. I get more enjoyment working with complete strangers in the strikes or crucible. It's like World of Warcraft when Blizz had enemies attacking the capital cities pre-Cataclysm. Those sorts of open events are way more interesting and offer more surprises than any raids. Raids are completely pointless and just a way for companies to cheat out solo players from epic loot and make you lazy by letting others carry you instead of bringing your own solo experience to the table. Expand
  10. Sep 19, 2017
    7
    Awesome game! An improvement in everything compared to d1. Especially the story and content. The world feels alive and the are much more to do. Graphics are really nice (ps4 pro) and the sound is perfect.

    EDIT - After the initial hype i have changed my score to a 7. There are so many bad things with this game i don´t even care anymore. Its a good run to power level 265 then nothing.
  11. Dec 5, 2017
    6
    Needs improving massively if it is to grab gamers attention for a longer spell. Destiny 1.5. Hopefully they can resolve these issues in the DLC. Please bring back 6v6 online multiplayer, games feel empty.
  12. Oct 18, 2017
    6
    Bungie really had something special with Destiny 1. The sequel, while built on an apparently new and improved game engine, feels like it has little to offer beyond simple good gunplay (even that doesn't feel quite as good as D1.) The lack of hardcore endgame content is a huge stain on the entire franchise, and the overall changes to loot progression (token slot system), combined with anBungie really had something special with Destiny 1. The sequel, while built on an apparently new and improved game engine, feels like it has little to offer beyond simple good gunplay (even that doesn't feel quite as good as D1.) The lack of hardcore endgame content is a huge stain on the entire franchise, and the overall changes to loot progression (token slot system), combined with an overall 'balancing' of power level (power level hardly matters for most activities) has resulted in a game that, while exciting and captivating at first, quickly loses most of it's steam once you finish the campaign.

    Whereas previously in Destiny 1, reaching end-game felt as though you were opened up to a variety of new, rewarding activities, Destiny 2 offers little to nothing.

    If you've never played Destiny 1 before, I may recommend picking up this game. You'll probably enjoy the campaign, playing some patrol, running the strikes, and getting a taste for Crucible. If you're a long-time D1 veteran, it's quite likely you'll find yourself disappointed and lacking in content.

    I no longer find myself excited for Tuesdays anymore ('reset day' for Destiny). I log on and stare at the Director (menu) for a couple minutes before sighing and putting on another game.

    I hope the DLC fixes the glaring endgame issues the game has, but at the same time, I'm really not happy with the idea of having to pay for DLC in order to experience the "complete game." Bungie took us down this road with D1; it's time for them to get things together.
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  13. Oct 12, 2021
    5
    I will write to you as shortly as possible Destiny 2 on the day of release was great as was the first part, but now in 2021 the game has slipped into the trash, let me explain to you why, for starters, when you reach a very high level, you cannot pass the levels simply, mobs can kill you easily, as if your level is just for show, as a badge no more , but about the pvp mode, I generallyI will write to you as shortly as possible Destiny 2 on the day of release was great as was the first part, but now in 2021 the game has slipped into the trash, let me explain to you why, for starters, when you reach a very high level, you cannot pass the levels simply, mobs can kill you easily, as if your level is just for show, as a badge no more , but about the pvp mode, I generally keep quiet, no matter what you have, which gun can kill you easily, but you can't, so now the game has slipped to the very bottom, please don't do destiny 3 Expand
  14. Dec 5, 2017
    5
    As a newcomer to the franchise, my feeling are mixed.

    Pros: - beautiful world crafting with lots of details; - different planets offer different feeling to their unique environments; - well done soundtrack that fits the world; - gun play is a masterpiece - perfectly balanced between hardcore-tough and too-easy, gives a feeling of rewarding player for mastering aiming skills; there
    As a newcomer to the franchise, my feeling are mixed.

    Pros:
    - beautiful world crafting with lots of details;
    - different planets offer different feeling to their unique environments;
    - well done soundtrack that fits the world;
    - gun play is a masterpiece - perfectly balanced between hardcore-tough and too-easy, gives a feeling of rewarding player for mastering aiming skills; there doesn't appear to be any input lag or mouse acceleration, and response is very much instant;
    - game is very polished and well optimized.

    That said, there are serious issues that drastically drag the score down:
    - in general - too much RNG (see below for examples)
    - RNG-based progression system that creates a feeling of completely unnecessary grind;
    - lack of built-in tools for dynamic fireteam creation for Nightfalls, Raids and other activities;
    - flawed Light Level system that relies too much on RNG;
    - from a perspective of a newcomer to the franchise, there is absolutely no effort put into explaining anything regarding universe - the player is pretty much dropped right in the middle of the action.

    Getting from LL 290 to 305 relies heavily on weekly-reset activities providing better gear (but these are then gone until Tuesday reset when you can do them again), or RNG-based exotic engrams that are then taken to a guy opening them for you, which gives you exotic gear.
    What kind of item you get is based - you guessed it! - on RNG. That translates to frustration, as the player is overwhelmed by the feeling progression is not based on any sort of measurable skill, effort-to-time ratio or otherwise, and is instead forced to rely heavily on luck, grinding and grinding and grinding for as long as it takes to get where you want.
    Even shaders - items allowing you to paint armour - are an RNG-based loot and worse yet, they're a combination of four colours (and some additional effects like gloss/shiny surface, carbon material etc.), which doesn't allow you to customize your gear outside of boundaries set by creators.

    This all boils down into a game that feels like a wasted potential, and I understand those saying so.
    Destiny 2 - while it has a lot to offer even despite its cons - feels fundamentally flawed and designed from the wrong perspective.
    It's not a game that has been designed to be fun and to invite a player to spend hours to work towards goals on a basis of transparent and understandable progression system (like - for example - having time consuming, but transparent requirements for crafting specific weapons - where progression rate is a function of time spent, not a function of probability).
    It's a game that feels like it has been designed with grinding mechanics at its core, on top of which some content was slapped in for good measure.

    All of this results in a game that has the potential of being absolutely great, but is dragged down by Bungie's lack of understanding of what it is that keeps players going.
    It is even more surprising when you consider an already-existing template that has it done just right, has an honest and transparent progression system, and is free to play - Warframe.
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  15. Sep 27, 2017
    5
    While the game has excellent music, graphics and unparalelled gunplay...

    The game is ultimately shallow and empty compared to its predecessor. The game provides you with many different activities to do with absolutely no reason to do any of them. The game is littered with time gates and restrictions. A loot game with no loot to chase or grind for. Getting exotic engrams feels hallow
    While the game has excellent music, graphics and unparalelled gunplay...

    The game is ultimately shallow and empty compared to its predecessor. The game provides you with many different activities to do with absolutely no reason to do any of them. The game is littered with time gates and restrictions. A loot game with no loot to chase or grind for. Getting exotic engrams feels hallow and useless as most of the time you get duplicate items.

    Imagine any other loot based game where all loot is the same and equal. Gone are random stat rolls, and character subclass customization. The end game here is cosmetic and walled behind the paywall of microtransactions. Activision is turning the end game of D2 to be the same as CoD. Just supply drops... IE Bright Engrams.

    PC users... pass on this. Don't waste your money. Bungie took 1 step forward and 3 steps back. D2 while fun for a few hours, is nothing short of a HUGE marketing campaign designed to swindle you out of your money.
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  16. Sep 18, 2017
    5
    Destiny 2 is simply a "behind the scenes" improved version of Destiny 1. A large marjority of the game world is recycled assets from the 1st game and there are very small improvements to the enemies themselves. The AI is just as horrible as the first game and there is no introduction of new enemy types. In fact there hasnt really been any new enemy types since vanilla Destiny. BungieDestiny 2 is simply a "behind the scenes" improved version of Destiny 1. A large marjority of the game world is recycled assets from the 1st game and there are very small improvements to the enemies themselves. The AI is just as horrible as the first game and there is no introduction of new enemy types. In fact there hasnt really been any new enemy types since vanilla Destiny. Bungie developed a genius but lazy way to bring new enemy types by re shading different areas (Taken, SIVA) of enemies and revealing them as a new race. In destiny 2 we have the same, boring, lifeless enemies that require almost no brainpower to defeat.The Story is improved from the first game however the campaign is extremely short and full of cringy cliches and one liners. It's Destiny 1.5 and the completed game that should have been Destiny 1. In my opinion Destiny 2 has the amount of content and changes that should be warranted in a Destiny 1 expansion. Other than some quality of life changes to increase the efficiency of "grinding time" which Destiny has and will always be about, its the same exact game as Destiny 1. I'm hoping the DLCs will breathe fresh new life into this cash cow and introduce more story, planets, unique and memorable activities, new enemies, and an encyclopedia system would be great (IN GAME) Expand
  17. Oct 8, 2017
    5
    One month in and over the last weekend I had more of my usual Destiny friends playing the Battlefront 2 beta than Destiny 2. It's not hard to understand why.

    While leveling was enjoyable, the story was about the same level as the story told in Destiny: Rise of Iron. Still fairly disjointed and hurried along, but overall OK. But end game is just a boring slog that's taken several steps
    One month in and over the last weekend I had more of my usual Destiny friends playing the Battlefront 2 beta than Destiny 2. It's not hard to understand why.

    While leveling was enjoyable, the story was about the same level as the story told in Destiny: Rise of Iron. Still fairly disjointed and hurried along, but overall OK. But end game is just a boring slog that's taken several steps back from all of additions and lessons learned by Bungie from the original three years of Destiny.

    The raid, in terms of mechanic design and level design, is probably the most boring raid Bungie has put out across both Destiny games. The loot from the raid isn't impressive in the slightest: Almost every weapon has a near identical non-raid equivalent and the armor no longer includes raid-related (or extra) perks, thus making it only worth collecting if you like the look of it. Most of my group who religiously ran VoG, Crota, King's Fall, and WotM regularly during Destiny 1 have no desire to keep running Leviathan. Bungie recently announced the forthcoming "prestige" difficulty raid will not increase power level and the rewards will also just be merely cosmetic. That has done little to enthuse my usual group to bother.

    Strikes feel absolutely unrewarding, especially since there's no heroic mode anymore. I spent an evening chain running strikes with a fireteam medallion (xp and loot drop booster) on and got 6 legendary engrams over the course of 4 hours. I could easily get that in half the time just by chain running public events. Sure, I had a ton of a Zavala vendor tokens, but everything he gave was duplicates, all significantly lower than my character level and none with a single +5 power mod. Back in Destiny 1, Bungie added strike-specific loot in order to give people interest in replaying strikes or farming specialty loot. Inexplicably, they chucked this completely out of Destiny 2. Most strikes will just drop boring, standard, blue-rarity gear and tokens, leaving no real reason to spend time chain running strikes any more.

    Nightfall strikes are no longer enjoyable. I miss the days of Nightfalls having weird, unique, and challenging modifiers. Instead those have largely been replaced with an uninteresting (and unfun) timer mechanic. Every D1 Nightfall mod was a million times better than Time Warp.

    Crucible PVP is just garbage. Dominated by weapons with high-caliber round perks (MIDA Multi-Tool, Uriel's Gift, etc.) and favors whichever team is better at camping and team shooting. The map Vostok, for example, is just a gigantic circlejerk at the middle cave regardless of mode. Stale, scout rifle/auto rifle meta with a handful of rocket and sword power ammo campers. Ooo and for this frustration I get what? MORE TOKENS. For more underpowered gear. Bungie just announced that Iron Banner is losing its only differentiating factor (it will no longer have power level advantages enabled) compared to regular Crucible? What's the point then? Also, the Crucible menu removes ALL choice from the player outside of choosing Quickplay or Competitive play. No choice in game mode and no private matches. If you don't like one particular game mode, well, that's tough, as Bungie's system gets to choose the mode, not you. Plus, it's still a peer-to-peer game with all of the easily exploitable network manipulation tricks that plagued Destiny 1.

    Bonus issue lightning round: Static loot made the loot side of the game boring as all hell. Mods are a welcome addition but tying power level to legendary mods that are pure RNG is absolute BS - then again, the way everything aggressively scales, to individual players, power level feels meaningless anyway. Not being able to get mods through other means (legendary shards, dismantling) is a major oversight. Most exotics don't feel interesting enough to call exotic. There's a small handful of exceptions like Sunshot or Wardcliff Coil. Bounties are gone, replaced by less interesting and more repetitive daily, per-planet, "challenges". Classes are dumbed down to the extreme: You get to choose one set of four talents or the other, no mixing or matching allowed. Tokens are the predominant award for EVERYTHING now. Tokens to turn into some other vendor rather than being rewarded for your activity. (Destiny 2: The Token King?)

    I bought the game two weeks late and my two characters are already 301 and 300 respectively from casual evening and weekend play. As previously mentioned, most of my clan is already playing other games again. I heard more enthusiasm in party chat about Battlefront 2 than the short term future of Destiny 2. It's pretty clear Bungie/Activision are targeting a more casual audience - one they hope will splash more cash in their microtransactions no doubt.
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  18. Sep 25, 2017
    5
    I enjoyed this game initially but have soured on it the further I play. Gunplay is still the highlight of the series and the story was solid, if not at least there. Downside is the removal of features from D1, continued lack of in-game lore, no real new activities to the endgame and an odd game-play direction (4v4 and ability cooldowns) for their PVP.
  19. Oct 5, 2017
    6
    Sadly It's just boring. The story is not any better and it just feels bland and contrived half the time. I am just trying to get through the story to get to the strikes, but they again make grinding mandatory. The side quests are copy pasted from the last game, but renamed. The loot is the same as last time, same few types of guns just slight stat changes, another copy paste. Even theSadly It's just boring. The story is not any better and it just feels bland and contrived half the time. I am just trying to get through the story to get to the strikes, but they again make grinding mandatory. The side quests are copy pasted from the last game, but renamed. The loot is the same as last time, same few types of guns just slight stat changes, another copy paste. Even the new areas are some more of the same. They are a bit more flushed out but at one point I could have sworn I was just back on Venus.

    The game mechanics are still spot on. Running and Gunning is satisfying. There is a lot more vertical jumping in this one which my titan had no problem with, but my friends warlock was struggling with (he may have just sucked at jumping, I never played warlock)

    If you didn't pick up Destiny 1, I would say give it a shot. You may get to feel a bit of wonder for 20 or 30 hours exploring the world for the first time. For any one that has played Destiny, then you have played Destiny 2.
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  20. Sep 10, 2017
    6
    How broken is the business model? Is it classic greed in its pure form? Both?

    I must agree with the review from "adrenillinmatt" (his score: 4) and several key points he raises, such as the concept of releasing an incomplete game w/ industry-opiate-addicted sticker prices of $60, consumers on stand-by for the game dlc, or later developments that further inflate the bottom-line price or
    How broken is the business model? Is it classic greed in its pure form? Both?

    I must agree with the review from "adrenillinmatt" (his score: 4) and several key points he raises, such as the concept of releasing an incomplete game w/ industry-opiate-addicted sticker prices of $60, consumers on stand-by for the game dlc, or later developments that further inflate the bottom-line price or investment of the experience, whichever you like to call it. It has really become this way for a shocking number of franchises and it's tricky how it flew under-the-radar long as it did. Also thanks to the user reviewer (adrenillinmatt) for highlighting things I didn't realize had become so widespread until I read them in black & white then reflected. Personally, I feel it's eye-opening enough 4mi I will never buy a game (pre-ordered) if there's any question or doubt as to whether it will be worth paying for (based on whatever developers hv2 present on release day).

    Another thing quite striking: isn't it a bit odd that these "pre-orders" always come with an "all sales final, no refunds" policy? Any store I go to purchase a physical disc of a game, I can return before playing, before its opened. There is some middle ground here in terms of digital downloads and knowing if an end-user acquires the game then asks to return it: whether the game has been downloaded or not. If it's been paid for and never downloaded, it's not possible then for someone to have access to the game yet, and still they would be stuck with it. According to every digital purchase I've made on the Xbox Store, they respond as if they have a zero-tolerance policy on refunding digital download content, period. The idea of buying games at the price point ceiling essentially for home entertainment (including porn) without yet knowing whether the game will even be liked, loved, hated, over or underwhelming...and so on, is extraordinarily bizarre and inexplicable. Unless you're making money off of them, ofc. But I was speaking about the consumer: me, you, everyone else.
    I've omitted a score simply because I haven't played enough of the game to (fairly) be critical of it. Any review of a partial-experience can never be equivalent to a proper, fully appreciated end-game end-user experience. However, that's not to say that the game as it is today, and what is accessible to the consumer rt nw shouldn't be reviewed. If the game is improved after the raid and nine are added-in, I would imagine negative reviews prior to would have an impact on sales until word-of-mouth potentially improves things. Any business minds/majors know whether that is a good, or bad business model? Doesn't seem ideal to hold back what ultimately could provide the icing on the cake for a quality game, if that's what they're telling themselves.
    Points raised in "adrenilinmatt" review at worst contain enough food for thought to spend a dinner with, at best will make us smarter consumers who know the best messaging is with our wallets when we're not happy

    >>after seeing my score was made for me at "zero" i revised my score to a tentative "6" (would go 6.5) even though I have much more of the game to play
    >>>It's unclear whether I bought the game more for social aspects, playing with many other gamer friends I know, or for the game itself. My gut tells me it isn't chiefly game content that got me here. Take the social environment out of the equation and it changes everything for me
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  21. Sep 16, 2017
    5
    Power level 285 review.

    Loved D1 when it originally hit, but after 400hrs I jumped ship because of the endless hamster wheel, rinse and repeat, that made me grow to really dislike it. Saying that, it was so unique and different to anything I played before, that those first 250hrs were really something special (especially The Vault) before I found myself feeling like an addict that
    Power level 285 review.

    Loved D1 when it originally hit, but after 400hrs I jumped ship because of the endless hamster wheel, rinse and repeat, that made me grow to really dislike it. Saying that, it was so unique and different to anything I played before, that those first 250hrs were really something special (especially The Vault) before I found myself feeling like an addict that needed a fix, rather than genuinely enjoying my time.

    Unfortunately, D2 doesn't have that "wow" factor anymore - it's literally just a new coat of paint, with some tiny new improvements.

    So after 1 week of going hard, I've got my Hunter to 285, have 18 exotics, completed/found everything on every map, played all the strikes, crucible, etc - basically everything you can do before hitting the hamster wheel again.

    The only thing left is the Raid. I've jumped in with some friends to have a look around, but haven't been able to finish it yet. I'll be happy if we can get through it, but sadly, everything else in the game has now dwindled into boring repetition.

    Once I've done the Raid, that's it. I'll have had my fun, got my money's worth, and got out without getting sucked into the mind-numbing void that this slot-machine game ends up becoming.
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  22. Sep 26, 2017
    5
    A former Destiny 1 Player, Reviewing this from a 4K TV on PS4 Pro.
    I can't score this more than a 5 for the below reasons;
    1) The game only runs at 30 frames per second. It feels choppy, sluggish, unresponsive at times. The turn speed cap on the game is horrendous, if someone jumps behind you, it's a nightmare to do a 180 and shoot them. (Games like Battlefield, COD, Overwatch,
    A former Destiny 1 Player, Reviewing this from a 4K TV on PS4 Pro.
    I can't score this more than a 5 for the below reasons;

    1) The game only runs at 30 frames per second. It feels choppy, sluggish, unresponsive at times. The turn speed cap on the game is horrendous, if someone jumps behind you, it's a nightmare to do a 180 and shoot them.

    (Games like Battlefield, COD, Overwatch, Lawbreakers to name but a few examples, all feel incredibly smoother game play wise compared to Destiny - the decision to go 4K @ 30FPS is the wrong one in my opinion, especially as it doesn't benefit the players who do not have 4K TV's or PS4 Pro yet. Instead, the game should either run at 1080p @ 60FPS, or if you have a PS4 Pro & 4K TV, you can turn the FPS down to 30FPS and run the game at 4K if you would like that option - myself personally, I prefer smoother gameplay, lesser graphics, ESPECIALLY on first person shooters where aiming is of such importance)

    2) The aim assist is possibly the strongest I've ever experienced on any FPS game, it feels like it's practically aiming for you. I put this down to the low frames per second, because the game doesn't run smoothly enough, if they took away the aim assist, you wouldn't be able to aim with any meaningful precision.

    3) There aren't enough new enemies, there are new planets, but they're not much different from the Destiny 1 planets, they just have different names.

    4) The story campaign is poor. People who say "Well the story is much better than Destiny 1" .. Well, yes, that;s true, but that's because Destiny 1 didn't have any story, it doesn't change the fact that Destiny 2's story is poor just because it's better than Destiny 1's non-existent story. The last boss fight on Destiny 2 is one massive anti-climax.

    The Good:
    The guns feel great to use, the sounds, the impacts, the music is brilliant, the quality of life improvements are much appreciated (such as not having to return to orbit to travel to where you want to go next)

    All in all though, I am bored of the game already and I don't enjoy playing it because of the 4 reasons I stated above. I was burnt out on Destiny 1, I couldn't handle going from smooth games such as Overwatch & BF1 back to the sluggish, slow, choppy feeling of Destiny, it just feels horrible like I am playing a PS3 game. I think Destiny 2 has improved in some areas, and got worse in others, it's all a matter of opinion what you prefer. As Destiny 2 isn't different enough from Destiny 1 for me, it just feels like I am playing the same game all over again from the beginning but with slightly improved graphics and quality of life improvements.
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  23. Sep 24, 2017
    5
    I wish I could like this game, but I'm not easily manipulated by fake "fun" game design. There's almost no improvements from the first game other than that the game looks slightly better. It's sad since I was hoping for the game devs to learn and actually make a good game, but it seems they are as cocky as ever.
    The full game is as short as the first one probably meaning that the real
    I wish I could like this game, but I'm not easily manipulated by fake "fun" game design. There's almost no improvements from the first game other than that the game looks slightly better. It's sad since I was hoping for the game devs to learn and actually make a good game, but it seems they are as cocky as ever.
    The full game is as short as the first one probably meaning that the real full game is locked behind the dlc which is scummy.
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  24. Sep 19, 2017
    5
    Playing on PS4 Pro, and im not a english speaker so..excuse my grammar.

    Pros - Game is fun and addictive, yes. - Gameplay feels great Cons: - Reharsh of Destiny 1, not even a new enemy class...ridiculous. - No new character class...and this is not "against the lore" its just laziness. - Cant choose Heroic Strikes, cant choose strikes dificult and any playlist. - Nightfalls are
    Playing on PS4 Pro, and im not a english speaker so..excuse my grammar.

    Pros
    - Game is fun and addictive, yes.
    - Gameplay feels great

    Cons:
    - Reharsh of Destiny 1, not even a new enemy class...ridiculous.
    - No new character class...and this is not "against the lore" its just laziness.
    - Cant choose Heroic Strikes, cant choose strikes dificult and any playlist.
    - Nightfalls are timed, really annoying.
    - Did not play the Raid though from what i read and saw the community hated, not fun at all.
    - Microtransactions are just for cosmetic stuff (shaders, armor sets that are low level and you will need to insude it, ships, sparrows), but still....there are microtransactions.
    - Graphics are not impressive at all.
    - 30 FPS.
    - History is lame with cringe dialogue up and down, makes you wonder what is the demographic of this game's audience.
    - Just like the 1st one, if you dont get the paid DLC the content will run thin in short time.
    - Again, MANDATORY PAID DLC.
    - Cant choose Crucible modes, its always a random playlist...
    - Speaking of Crucible, now there are only 4v4 modes...no more 6v6...i get that it makes more "tactical" gameplay, but still....we should have this option, certainly they are going go to implement on the next paid DLC to come.
    - Weekly objetives (milestones) that gives you armor and guns that are above your level (if you are high level like 270)...if you are done with this theres is NOTHING you can do (except for Raid) to have a chance to get a powerful gear, you are going tohave to wait a week to restart the process, how great is that.
    - DUPLICATES everywhere...legendary gear, exotic gear...prepare yourself to some heavy frustration (unless they fix this).
    - Maps (planets and moons, whatever) are dull and dont feel "open world" at all.
    - SERVER problems all the time (i have played since launch and im getting an error code at least once per day).

    - And many other things.

    If you dont believe my review and choose to believe those reviewers that are giving this game 10 just to "counteract" the mediocre reviews (mind you, theres no way you could be more fanboy than this) go ahead and buy this game...sure, you will definitely have a good time, as i said the gameplay is fun and addictive, but this game is just a "5" in my book.
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  25. Sep 12, 2017
    7
    When I first began playing Destiny 2, within the first few hours I think I would've given it a 9. Then as the glamour and spectacle of all the new wore off, the cracks began to show. While it's a wholly improvement over its predecessor in many ways, not having to go to orbit anymore, having a useable in-game map, and a story that is generally worth playing through, just to name a few,When I first began playing Destiny 2, within the first few hours I think I would've given it a 9. Then as the glamour and spectacle of all the new wore off, the cracks began to show. While it's a wholly improvement over its predecessor in many ways, not having to go to orbit anymore, having a useable in-game map, and a story that is generally worth playing through, just to name a few, there is so much wrong here. Just plain and simple. Right now I would give this game a 6 on account of everything I've been playing so far, but I think that'd be a bit harsh given room for updates and DLC that may remedy some of the things I'm currently frustrated with. So here are the things the game does wrong, just wrong: There is absolutely no way to communicate with anyone in the world outside of emotes. When I'm running around why isn't there some method of proximity chat that way I can communicate with the living people in this world? Which brings me to my next point. The world. The world is pretty good. Definite improvement over Destiny 1, but still somehow feels constrained. The EDZ is essentially a giant circle, with the entire center portion inaccessible. Titan is just straight up cookie-cutter **** I've seen in tons of other games, except for the giant waves. Also, on a side note, there are really no interesting creatures in the world for me to fight. If you're going to add literally only two new enemy types which by the way don't make you change the way you approach an enemy, (you just shoot them) why aren't there at least rogue creatures in the wild for instance? The lost sectors are a nice improvement, but they feel absolutely pointless after you've reached level 265. The highest loot they really dropped for me was the same damn rare gear that I've already got at least 50 times no exaggeration, at a level below my current power level. The game could easily recognize that I'm level 270 for instance, raise the difficulty of the monsters in the lost sector to give me a truly difficult challenge, and then reward me with some respectable purple loot a few notches above my current power level. To me this seems like the most basic thing ever, and yet Bungie gives you the easy-ass mini-dungeon that I can basically sleep walk through. All the strikes are boring and uninspired, and many of them reuse spaces from the world. Bungie decided to remove a lot of little things that made Destiny 1 for me at least, a bit more intricate. For instance, no more strange coins, no more materials required to upgrade your weapons such as helium filaments, wormspores, relic iron. (We saw this trend of downgrading back in Taken King expansion when Bungie removed sapphire wire and the other two materials required I’m spacing on, to upgrade your hunter, titan, or warlock armor pieces, and replaced it with armor materials). No more exotic shards, and no more having to upgrade your gear at all. It’s ready to go out of the box and for me at least this is too much instant gratification. And also you get exotic gear when you’re level 10? It doesn’t feel exotic when it’s handed out like candy after playing only a few story missions. I could go on forever, but I think I’ll just wrap up by saying Destiny 2 is in many ways an improvement. But also in so many ways it’s a huge step backward. It’s definitely dumbed down. The problem is no other game manages to mix such addictive and strong shooting mechanics with magic like Destiny does. So people will keep buying the games, buying the DLC, and robbing Bungie of a sense of urgency to make the game the way so many of us would like it. I didn’t even mention micro-transactions. All I have to say about that is shame on you bungie, and I never thought you’d go that low. My respect for this company has dropped considerably after they told everyone they would never include micro-transactions apart from cosmetic ones, and they went ahead and did just that. Expand
  26. Sep 7, 2017
    7
    i was expecting the hate on this game exactly like on the first one but dont bother to listen the game is just amazing . especially if you have a ps4 pro and an UHD tv just turn on the hdr from the settings and the game with those graphics , the atmosphere of the game and with the huge HDR effect on this specific game it is the most beautiful thing i have ever seen on a video game ever .i was expecting the hate on this game exactly like on the first one but dont bother to listen the game is just amazing . especially if you have a ps4 pro and an UHD tv just turn on the hdr from the settings and the game with those graphics , the atmosphere of the game and with the huge HDR effect on this specific game it is the most beautiful thing i have ever seen on a video game ever . also the game is way better than the first one in every way and ofc on the story line and the gameplay overall aswell Expand
  27. Sep 8, 2017
    5
    just a lazy cash grab, its essentially destiny 1 with slight tweaks. same old mind numbing campaign story style too. even the UI is pretty much identical. I've seen similar evolutions in a game from a simple patch... but this is meant to be a brand new full priced game.. let that sink in for a moment.
  28. Sep 9, 2017
    5
    It's a decent game, not great not bad. Just decent. If you have the extra money, go ahead. But it's probably better to wait some months for a better value. Specially when you know you will get DLC for about twice the price of the original price.
  29. Sep 16, 2017
    5
    If you were addicted to Destiny before, then you'll probably love Destiny 2. That is because while a slight improvement over the first game, Destiny 2 is by and large more of the same. For those like myself who jumped ship long ago, there isn't much reason to stick around past the main story. Worth a rental but save your money unless you absolutely must have more of the same Destiny grind.
  30. Oct 5, 2017
    5
    Destiny 2 is an improvement from Destiny 1, but worse than Destiny: The Taken King and Rise of Iron.
    Those two expansions added significant quality of life improvements over the original game, but Destiny 2 contains none of these.

    Destiny 2 at the moment isn't a game for fans of Destiny, it's a game for fans of an FPS.
Metascore
85

Generally favorable reviews - based on 95 Critic Reviews

Critic score distribution:
  1. Positive: 89 out of 95
  2. Negative: 1 out of 95
  1. Jan 23, 2018
    35
    Even if Bungie backtracks on some of these horrendous missteps, there’s evidence that the dev team is either flailing around without a clear idea of the experience they want to present, or even worse, they’re happy to offer the least amount of mediocre content possible until the player base starts pushing back. When free-to-play titles like Warframe and Let it Die seem monumentally more generous and offer vastly more entertainment value than a triple-A sixty dollar release built with a budget large enough to feed whole continents, it’s clear that something has gone horribly wrong.
  2. Dec 11, 2017
    90
    It’s this sense of streamlined player experience that really defines Destiny 2. Where the first game had you grinding for hours just to experience increasingly diminishing returns, this is a sequel that trims away its processor’s frustrations, firmly putting fun first.
  3. Oct 19, 2017
    90
    Destiny 2 is tough to compare to other shooters or games, but it is evidently a better title than part 1. The campaign is longer, the progression makes more sense, the structure is more satisfying and the sheen and splendor on the various planets entices even more. Destiny is comparable with its predecessor after the add-on The Taken King, and is therefore a more solid foundation for the coming months of content.