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5.0

Mixed or average reviews- based on 2595 Ratings

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  1. Sep 7, 2017
    7
    My main reaction to this game is the frustration of seeing how much missed potential there is for the franchise. There is so much more that Bungie can be doing with Destiny, and I was hoping they'd hit the nail on some of them with D2, but alas it's not the case. It's like no one at Bungie plays any MMOs that have really well designed customization and progression systems.

    * Why have
    My main reaction to this game is the frustration of seeing how much missed potential there is for the franchise. There is so much more that Bungie can be doing with Destiny, and I was hoping they'd hit the nail on some of them with D2, but alas it's not the case. It's like no one at Bungie plays any MMOs that have really well designed customization and progression systems.

    * Why have skill points if you can only spend on one part of the tree at the time? This is just an illusion of choice. Introduce real and meaningful alternative traits.
    * Why is the main character mute during the story? This fundamentally straightjackets the type of story that can be told, all for the incredibly misguided principle of Bungie's "not putting words in your character's mouth". Well, that only works if you can *say* something yourself. If you can't, well, then put *some* words in there or else we will just be the mute sidekicks and lapdogs that do what everyone else tells us to do.
    * No meaningful item use, gun customization (to offset lack of perk RNG), quest system, lack of real NPCs with stories and chat dialogue. All the *world building* that Destiny so sorely lacks.

    You could say that many of these things don't matter and that it's demanding too much. But the problem is that Destiny is consciously aiming to be a mixed MMORPG/shooter. If it *consciously* wants to inhabit that space, it automatically is on the hook for implementing the most basic systems that are expected in the respective genres.

    Aside from this, there are the little things that are just facepalm-inducing in this game.

    * Why no sparrow horns?
    * Why no post-mission stats?
    * Why only 4v4 in PvP? Why not have both 4v4 and 6v6 modes? 6v6 is incredibly fun most of the time!
    * Why cater **all** the game mechanics to be beholden to PvP, and refuse to have separate PvE and PvP systems? This results in inevitably twisted game mechanics. Whoever heard of a FPS where your shotgun is a "power" type weapon instead of a secondary? These are vagaries of Destiny PvP that have forced themselves onto the entire game. The collateral damage is that PvE is now a predominantly primary-only snoozefest, and every boss is basically like good ol' Rockets McDickface (though not as bad as the OG one).

    It's like Bungie decided to play whack-a-mole with all the little aspects of Destiny they wanted to improve, without stepping back for a second and looking at the big picture to see if the resulting changes would make *sense* when put together. There is a role for bottom-up game design, but you have to have **some** top-down design or else the result will be a hodgepodge of lateral and vertical changes, with little sense of improvement in overall direction towards the **vision** of the game.

    And oh god the story. It's much more fleshed out than in D1, that's for sure. But boy is it *cheesy*. That wonder I felt in the early stages of D1, of vast dystopian worlds with so much mystery and room for imagination, is now firmly out the window, and replaced with cheesy tropes, "rah rah our hero is the bestest", and overly excessive humour.

    In essence, there is a lack of vision for Destiny. There **was** a clear vision during the development of D1, but that was famously gutted at the last minute, and we are suffering from the consequences to this day. Is it a serious sci-fi story-driven shooter? Is it a competitive PvP game? Is it an RPG with meaningful loot and character progression? Or is it a tongue-in-cheek casual FPS (like Overwatch aims to be)? At this point, the answer is "a bit of this, a bit of that, but all mashed together and not doing any of them well."

    Instead, to make it work, Bungie forces artificial grind (ooh now we can only infuse using weapons of the same type, extra grind yay!) to *compensate* for the lack of meaningful quests, story, and so on, which themselves stem from a lack of true world building and clear-headed implementation of *basic* MMO game systems.

    As a D1 veteran who invested many hours in the game, and a long-term MMORPG and FPS fan who is begging for a true union of the two, it's frankly more than a little heartbreaking.
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  2. Sep 6, 2017
    6
    Bungie knows how to produce tons of eye candy and how to convert you into an addict. They have no idea how to write a story and interesting text that is beyond the quality of Transformers. The story is so unbelievably cheesy, it hurts. All the NPCs always tell you what a great guy you are and that they never could have done it without you! For **** sake! The rest of the game is the same D1Bungie knows how to produce tons of eye candy and how to convert you into an addict. They have no idea how to write a story and interesting text that is beyond the quality of Transformers. The story is so unbelievably cheesy, it hurts. All the NPCs always tell you what a great guy you are and that they never could have done it without you! For **** sake! The rest of the game is the same D1 RNG and mission grind as always. The new Tower is more interesting than the old, but you have to walk endlessly to do what you came for. In Warframe you can do most of your chores on board the ship, without loading into an MMO town. MMOs do it because you walk into a bigger world mostly seamlessly, while in D2 you still go to orbit. No walking out of the gate into the world.
    I guess the raid will be great again and that is the only thing really unique and goid about Destiny. It's all about finding 5 other people playing the raid to get top tier loot. Something they blew in TTK and won't this time. Since loot is RNG, you have to do it over and over again. Pull that lever sucker! PvP was what kept me doing D1 for a long time, because it was a blast with all the super abilities, but now it's a typical primaries only fight that some other titles do better. Bungie also has still not invested in dedicated servers and uses a P2P hybrid that sucks. That's why they kept it to 4vs4 battles this time. You really only need this game, if you are a D1 addict. All in all, D2 is the same slotmachine paired with an FPS D1 was.
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  3. Sep 10, 2017
    7
    Mechanically brilliant but pretty soulless and shocking unimaginative. Destiny 1.5? More like, the original Destiny was 0.5 and this is about 1.1.

    I played the heck out of D1 and whilst the quality of life is much better here, planets are more beautiful and slightly better designed, it's still just a corridor/occasional open-space shooter. There's no lore to speak of, it's all just a
    Mechanically brilliant but pretty soulless and shocking unimaginative. Destiny 1.5? More like, the original Destiny was 0.5 and this is about 1.1.

    I played the heck out of D1 and whilst the quality of life is much better here, planets are more beautiful and slightly better designed, it's still just a corridor/occasional open-space shooter. There's no lore to speak of, it's all just a grind, the strikes are virtually indistinguishable from one another and PvP is just completely pointless as it stands with a dearth of modes and boring maps.
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  4. Sep 6, 2017
    6
    So i've played closed to 5 hours of Destiny 2, reached level 9 and i must admit, i'm a little disappointed with it as an overall game.

    Firstly, the storyline, whilst an improvement from the first Destiny, is still an abhorrent rambling of nonsense. You're congratulated all the time and essentially have no ability to manipulate or change the story line. Secondly, the levelling
    So i've played closed to 5 hours of Destiny 2, reached level 9 and i must admit, i'm a little disappointed with it as an overall game.

    Firstly, the storyline, whilst an improvement from the first Destiny, is still an abhorrent rambling of nonsense. You're congratulated all the time and essentially have no ability to manipulate or change the story line.

    Secondly, the levelling system is just rubbish. 1 Skill Point acquired per level only to be presented with ONE option to use said still point. Why not just unlock the ability as you level as the skill points are utterly useless.

    The "global" events, whilst more frequent are the same every time. no variation or change. just the same boring crap. Again Bungie getting players to grind it out like a boss to get find anything decent.

    The crafting quality is literally basic as hell. On top of this, the entire Buy/Sell with suppliers is limited to basic generic items and god forbid they offer you more than 5 options at a time, most of which you wouldn't even consider if you were in desperate need.

    On a positive note, the graphics are truly stunning, especially in the cut scenes. some really terrific work here.

    Overall a very rinse and repeat effort here. One for the die hard Destiny fans. For those looking for a little more in both mental stimulus and storyline, this is not the game for you.
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  5. Sep 7, 2017
    7
    D2, while an improvement in some areas is still lacking in others. The game's story is actually existent, the lack of which I felt hurt the original game. I'm not far enough through it to say whether or not it is well written or executed. The game-play experience in PvE is a huge improvement. Overall there is more to do, and it is easier to find the things you want to do. The time spentD2, while an improvement in some areas is still lacking in others. The game's story is actually existent, the lack of which I felt hurt the original game. I'm not far enough through it to say whether or not it is well written or executed. The game-play experience in PvE is a huge improvement. Overall there is more to do, and it is easier to find the things you want to do. The time spent bouncing in and out of orbit has been drastically cut. Public events now have markers with timers. The map is now something useful. It is a great example of an improved user experience.

    My main gripes are with PvP in the Crucible. Matchmaking seems to take an eternity. I expect this to be improved. The biggest issue to me is that all PvP is now 4v4. Combined with the long time to kill it makes the game feel slow and awkward compared to the fast paced action of D1. If I wanted slow and tactical I'd go play R6 Siege.

    Overall, a better experience than D1, but it winds up just feeling like more of the same. I like it, but I don't love it. Maybe that will change with more updates(or inevitably DLC), but until then I'm feeling a 7.
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  6. Sep 6, 2017
    7
    ill start by quoting a review i saw here from a user named "RomeoSaint" it reads "Awesome game. Be aware of those harsh numbers. People are expecting a complete game right out the box" Why yes, romeosaint. people ARE expecting a complete game right out of the box. maybe theyre stupid to do so in 2017, or any year after 2010. years in which games are released half finished or broken andill start by quoting a review i saw here from a user named "RomeoSaint" it reads "Awesome game. Be aware of those harsh numbers. People are expecting a complete game right out the box" Why yes, romeosaint. people ARE expecting a complete game right out of the box. maybe theyre stupid to do so in 2017, or any year after 2010. years in which games are released half finished or broken and idiots still continue to preorder and fork out their hard earned cash for half jobs and held back content. where consumers are willing to pay 60 bucks for a quarter of a game and then an extra 30 for the rest of the game. what you are saying romeosaint, is that people should expect LESS than a complete game when theyre paying 60 bucks for it? okay bro, maybe youre right by todays standard. but jesus christ. its so wrong that what he has said is true. WHY SHOULDNT WE EXPECT A COMPLETE GAME RIGHT OUT OF THE BOX? i implore you guys to stop showing these hack companies that youre willing to pay for anything less than finished and quality products. let alone paying before the product is even released to read reviews. stop.

    anyway. im about 9 hours in, completed campaign. somewhat an improvement over destiny 1. somewhat. its unbelievably cheesy and wants to make you feel like youre the bestest guy in the world. the thing with this is, you KNOW while youre playing that all of this campaign is just a means to an end. a very bleak end. i was hoping for more, more than just an rng grind like destiny 1. obscene hours of gameplay just so you can reach the correct level to be ready for each raid which are released at bungies leisure. destiny 2 shouldve been the game that lived up to the promises of destiny 1. we were promised a lot. we didnt get it.

    all in all, i feel destiny 2 is a carbon copy of the first game with some minor texture upgrades and slightly better story telling. bungie is writing scripts that THE ENTIRE WORLD will be able to easily understand so as to increase its consumer base. these games wouldve benefited to no end from some advanced lore and adult themes. but no. must include children to maximise sales. its sad. we lose out on what couldve been an epic series of games just so everyone can easily win and understand and progress in the game. this is a husk of a game. nothing complex or challenging in the slightest. another sad day for gamers.
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  7. Sep 6, 2017
    5
    Its nothing more then €69 costing DLC

    Really would've loved some new stuff, but its just more of the same ol' stuff. Its a real waste, this game has amazing potential, they just refuse to live up to it
  8. Sep 7, 2017
    5
    What's been added in Destiny 2 is gimmicky to say the least. The campaign is still relatively short, the player interaction in this "MMO" is laughable compared to what you can find elsewhere in the genre, the framerate is still 30, the enemy diversity is pathetic (you can find more enemy types in a single zone in another MMO than you can find in the entirety of Destiny), the grind forWhat's been added in Destiny 2 is gimmicky to say the least. The campaign is still relatively short, the player interaction in this "MMO" is laughable compared to what you can find elsewhere in the genre, the framerate is still 30, the enemy diversity is pathetic (you can find more enemy types in a single zone in another MMO than you can find in the entirety of Destiny), the grind for random loot drops has returned, and the attempts at humor is cringeworthy. Most people who claim to enjoy Destiny 2 are simply addicted to it and can't look at it objectively. Expand
  9. Sep 23, 2017
    7
    Basically a remake of the first Destiny and does in places feel more like an expansion but it is a lot of fun, has some great visuals, weapons and interesting lore but something is missing and I'm not quite sure what it is. Maybe it just needs more to do in the world, more friendly npcs or factions as the planets feel very empty and robotic. No wildlife. No new enemy designs. The enemy AIBasically a remake of the first Destiny and does in places feel more like an expansion but it is a lot of fun, has some great visuals, weapons and interesting lore but something is missing and I'm not quite sure what it is. Maybe it just needs more to do in the world, more friendly npcs or factions as the planets feel very empty and robotic. No wildlife. No new enemy designs. The enemy AI is terrible. Single player campaign is cheaply executed. Raid finder modes not there since we're missing out if we don't know anyone or are part of a fireteam. Just ditch the raids and focus more on strikes which are better anyway. Rated this very low when it came out but I've realized it's much better than the first. It does better on some things and worse on others but what else in the shooter department has this much creativity without hindrances like Fallout 4's terrible base building add on that felt more like a chore. If you like science fiction and shooters this is great but please Bungie don't make it all about Eververse and pay to play or even just focusing on raids. Shaders should not be limited and just ditch the mods. Exotics too common and most of the time end up being the sames ones over and over. So much potential there it's just not being given any attention and instead focusing more on micro-transactions and whether or not you have raid fireteams. I get more enjoyment working with complete strangers in the strikes or crucible. It's like World of Warcraft when Blizz had enemies attacking the capital cities pre-Cataclysm. Those sorts of open events are way more interesting and offer more surprises than any raids. Raids are completely pointless and just a way for companies to cheat out solo players from epic loot and make you lazy by letting others carry you instead of bringing your own solo experience to the table. Expand
  10. Sep 19, 2017
    7
    Awesome game! An improvement in everything compared to d1. Especially the story and content. The world feels alive and the are much more to do. Graphics are really nice (ps4 pro) and the sound is perfect.

    EDIT - After the initial hype i have changed my score to a 7. There are so many bad things with this game i don´t even care anymore. Its a good run to power level 265 then nothing.
  11. Dec 5, 2017
    6
    Needs improving massively if it is to grab gamers attention for a longer spell. Destiny 1.5. Hopefully they can resolve these issues in the DLC. Please bring back 6v6 online multiplayer, games feel empty.
  12. Oct 18, 2017
    6
    Bungie really had something special with Destiny 1. The sequel, while built on an apparently new and improved game engine, feels like it has little to offer beyond simple good gunplay (even that doesn't feel quite as good as D1.) The lack of hardcore endgame content is a huge stain on the entire franchise, and the overall changes to loot progression (token slot system), combined with anBungie really had something special with Destiny 1. The sequel, while built on an apparently new and improved game engine, feels like it has little to offer beyond simple good gunplay (even that doesn't feel quite as good as D1.) The lack of hardcore endgame content is a huge stain on the entire franchise, and the overall changes to loot progression (token slot system), combined with an overall 'balancing' of power level (power level hardly matters for most activities) has resulted in a game that, while exciting and captivating at first, quickly loses most of it's steam once you finish the campaign.

    Whereas previously in Destiny 1, reaching end-game felt as though you were opened up to a variety of new, rewarding activities, Destiny 2 offers little to nothing.

    If you've never played Destiny 1 before, I may recommend picking up this game. You'll probably enjoy the campaign, playing some patrol, running the strikes, and getting a taste for Crucible. If you're a long-time D1 veteran, it's quite likely you'll find yourself disappointed and lacking in content.

    I no longer find myself excited for Tuesdays anymore ('reset day' for Destiny). I log on and stare at the Director (menu) for a couple minutes before sighing and putting on another game.

    I hope the DLC fixes the glaring endgame issues the game has, but at the same time, I'm really not happy with the idea of having to pay for DLC in order to experience the "complete game." Bungie took us down this road with D1; it's time for them to get things together.
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  13. Oct 12, 2021
    5
    I will write to you as shortly as possible Destiny 2 on the day of release was great as was the first part, but now in 2021 the game has slipped into the trash, let me explain to you why, for starters, when you reach a very high level, you cannot pass the levels simply, mobs can kill you easily, as if your level is just for show, as a badge no more , but about the pvp mode, I generallyI will write to you as shortly as possible Destiny 2 on the day of release was great as was the first part, but now in 2021 the game has slipped into the trash, let me explain to you why, for starters, when you reach a very high level, you cannot pass the levels simply, mobs can kill you easily, as if your level is just for show, as a badge no more , but about the pvp mode, I generally keep quiet, no matter what you have, which gun can kill you easily, but you can't, so now the game has slipped to the very bottom, please don't do destiny 3 Expand
  14. Dec 5, 2017
    5
    As a newcomer to the franchise, my feeling are mixed.

    Pros: - beautiful world crafting with lots of details; - different planets offer different feeling to their unique environments; - well done soundtrack that fits the world; - gun play is a masterpiece - perfectly balanced between hardcore-tough and too-easy, gives a feeling of rewarding player for mastering aiming skills; there
    As a newcomer to the franchise, my feeling are mixed.

    Pros:
    - beautiful world crafting with lots of details;
    - different planets offer different feeling to their unique environments;
    - well done soundtrack that fits the world;
    - gun play is a masterpiece - perfectly balanced between hardcore-tough and too-easy, gives a feeling of rewarding player for mastering aiming skills; there doesn't appear to be any input lag or mouse acceleration, and response is very much instant;
    - game is very polished and well optimized.

    That said, there are serious issues that drastically drag the score down:
    - in general - too much RNG (see below for examples)
    - RNG-based progression system that creates a feeling of completely unnecessary grind;
    - lack of built-in tools for dynamic fireteam creation for Nightfalls, Raids and other activities;
    - flawed Light Level system that relies too much on RNG;
    - from a perspective of a newcomer to the franchise, there is absolutely no effort put into explaining anything regarding universe - the player is pretty much dropped right in the middle of the action.

    Getting from LL 290 to 305 relies heavily on weekly-reset activities providing better gear (but these are then gone until Tuesday reset when you can do them again), or RNG-based exotic engrams that are then taken to a guy opening them for you, which gives you exotic gear.
    What kind of item you get is based - you guessed it! - on RNG. That translates to frustration, as the player is overwhelmed by the feeling progression is not based on any sort of measurable skill, effort-to-time ratio or otherwise, and is instead forced to rely heavily on luck, grinding and grinding and grinding for as long as it takes to get where you want.
    Even shaders - items allowing you to paint armour - are an RNG-based loot and worse yet, they're a combination of four colours (and some additional effects like gloss/shiny surface, carbon material etc.), which doesn't allow you to customize your gear outside of boundaries set by creators.

    This all boils down into a game that feels like a wasted potential, and I understand those saying so.
    Destiny 2 - while it has a lot to offer even despite its cons - feels fundamentally flawed and designed from the wrong perspective.
    It's not a game that has been designed to be fun and to invite a player to spend hours to work towards goals on a basis of transparent and understandable progression system (like - for example - having time consuming, but transparent requirements for crafting specific weapons - where progression rate is a function of time spent, not a function of probability).
    It's a game that feels like it has been designed with grinding mechanics at its core, on top of which some content was slapped in for good measure.

    All of this results in a game that has the potential of being absolutely great, but is dragged down by Bungie's lack of understanding of what it is that keeps players going.
    It is even more surprising when you consider an already-existing template that has it done just right, has an honest and transparent progression system, and is free to play - Warframe.
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  15. Sep 27, 2017
    5
    While the game has excellent music, graphics and unparalelled gunplay...

    The game is ultimately shallow and empty compared to its predecessor. The game provides you with many different activities to do with absolutely no reason to do any of them. The game is littered with time gates and restrictions. A loot game with no loot to chase or grind for. Getting exotic engrams feels hallow
    While the game has excellent music, graphics and unparalelled gunplay...

    The game is ultimately shallow and empty compared to its predecessor. The game provides you with many different activities to do with absolutely no reason to do any of them. The game is littered with time gates and restrictions. A loot game with no loot to chase or grind for. Getting exotic engrams feels hallow and useless as most of the time you get duplicate items.

    Imagine any other loot based game where all loot is the same and equal. Gone are random stat rolls, and character subclass customization. The end game here is cosmetic and walled behind the paywall of microtransactions. Activision is turning the end game of D2 to be the same as CoD. Just supply drops... IE Bright Engrams.

    PC users... pass on this. Don't waste your money. Bungie took 1 step forward and 3 steps back. D2 while fun for a few hours, is nothing short of a HUGE marketing campaign designed to swindle you out of your money.
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  16. Sep 18, 2017
    5
    Destiny 2 is simply a "behind the scenes" improved version of Destiny 1. A large marjority of the game world is recycled assets from the 1st game and there are very small improvements to the enemies themselves. The AI is just as horrible as the first game and there is no introduction of new enemy types. In fact there hasnt really been any new enemy types since vanilla Destiny. BungieDestiny 2 is simply a "behind the scenes" improved version of Destiny 1. A large marjority of the game world is recycled assets from the 1st game and there are very small improvements to the enemies themselves. The AI is just as horrible as the first game and there is no introduction of new enemy types. In fact there hasnt really been any new enemy types since vanilla Destiny. Bungie developed a genius but lazy way to bring new enemy types by re shading different areas (Taken, SIVA) of enemies and revealing them as a new race. In destiny 2 we have the same, boring, lifeless enemies that require almost no brainpower to defeat.The Story is improved from the first game however the campaign is extremely short and full of cringy cliches and one liners. It's Destiny 1.5 and the completed game that should have been Destiny 1. In my opinion Destiny 2 has the amount of content and changes that should be warranted in a Destiny 1 expansion. Other than some quality of life changes to increase the efficiency of "grinding time" which Destiny has and will always be about, its the same exact game as Destiny 1. I'm hoping the DLCs will breathe fresh new life into this cash cow and introduce more story, planets, unique and memorable activities, new enemies, and an encyclopedia system would be great (IN GAME) Expand
  17. Oct 8, 2017
    5
    One month in and over the last weekend I had more of my usual Destiny friends playing the Battlefront 2 beta than Destiny 2. It's not hard to understand why.

    While leveling was enjoyable, the story was about the same level as the story told in Destiny: Rise of Iron. Still fairly disjointed and hurried along, but overall OK. But end game is just a boring slog that's taken several steps
    One month in and over the last weekend I had more of my usual Destiny friends playing the Battlefront 2 beta than Destiny 2. It's not hard to understand why.

    While leveling was enjoyable, the story was about the same level as the story told in Destiny: Rise of Iron. Still fairly disjointed and hurried along, but overall OK. But end game is just a boring slog that's taken several steps back from all of additions and lessons learned by Bungie from the original three years of Destiny.

    The raid, in terms of mechanic design and level design, is probably the most boring raid Bungie has put out across both Destiny games. The loot from the raid isn't impressive in the slightest: Almost every weapon has a near identical non-raid equivalent and the armor no longer includes raid-related (or extra) perks, thus making it only worth collecting if you like the look of it. Most of my group who religiously ran VoG, Crota, King's Fall, and WotM regularly during Destiny 1 have no desire to keep running Leviathan. Bungie recently announced the forthcoming "prestige" difficulty raid will not increase power level and the rewards will also just be merely cosmetic. That has done little to enthuse my usual group to bother.

    Strikes feel absolutely unrewarding, especially since there's no heroic mode anymore. I spent an evening chain running strikes with a fireteam medallion (xp and loot drop booster) on and got 6 legendary engrams over the course of 4 hours. I could easily get that in half the time just by chain running public events. Sure, I had a ton of a Zavala vendor tokens, but everything he gave was duplicates, all significantly lower than my character level and none with a single +5 power mod. Back in Destiny 1, Bungie added strike-specific loot in order to give people interest in replaying strikes or farming specialty loot. Inexplicably, they chucked this completely out of Destiny 2. Most strikes will just drop boring, standard, blue-rarity gear and tokens, leaving no real reason to spend time chain running strikes any more.

    Nightfall strikes are no longer enjoyable. I miss the days of Nightfalls having weird, unique, and challenging modifiers. Instead those have largely been replaced with an uninteresting (and unfun) timer mechanic. Every D1 Nightfall mod was a million times better than Time Warp.

    Crucible PVP is just garbage. Dominated by weapons with high-caliber round perks (MIDA Multi-Tool, Uriel's Gift, etc.) and favors whichever team is better at camping and team shooting. The map Vostok, for example, is just a gigantic circlejerk at the middle cave regardless of mode. Stale, scout rifle/auto rifle meta with a handful of rocket and sword power ammo campers. Ooo and for this frustration I get what? MORE TOKENS. For more underpowered gear. Bungie just announced that Iron Banner is losing its only differentiating factor (it will no longer have power level advantages enabled) compared to regular Crucible? What's the point then? Also, the Crucible menu removes ALL choice from the player outside of choosing Quickplay or Competitive play. No choice in game mode and no private matches. If you don't like one particular game mode, well, that's tough, as Bungie's system gets to choose the mode, not you. Plus, it's still a peer-to-peer game with all of the easily exploitable network manipulation tricks that plagued Destiny 1.

    Bonus issue lightning round: Static loot made the loot side of the game boring as all hell. Mods are a welcome addition but tying power level to legendary mods that are pure RNG is absolute BS - then again, the way everything aggressively scales, to individual players, power level feels meaningless anyway. Not being able to get mods through other means (legendary shards, dismantling) is a major oversight. Most exotics don't feel interesting enough to call exotic. There's a small handful of exceptions like Sunshot or Wardcliff Coil. Bounties are gone, replaced by less interesting and more repetitive daily, per-planet, "challenges". Classes are dumbed down to the extreme: You get to choose one set of four talents or the other, no mixing or matching allowed. Tokens are the predominant award for EVERYTHING now. Tokens to turn into some other vendor rather than being rewarded for your activity. (Destiny 2: The Token King?)

    I bought the game two weeks late and my two characters are already 301 and 300 respectively from casual evening and weekend play. As previously mentioned, most of my clan is already playing other games again. I heard more enthusiasm in party chat about Battlefront 2 than the short term future of Destiny 2. It's pretty clear Bungie/Activision are targeting a more casual audience - one they hope will splash more cash in their microtransactions no doubt.
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  18. Sep 25, 2017
    5
    I enjoyed this game initially but have soured on it the further I play. Gunplay is still the highlight of the series and the story was solid, if not at least there. Downside is the removal of features from D1, continued lack of in-game lore, no real new activities to the endgame and an odd game-play direction (4v4 and ability cooldowns) for their PVP.
  19. Oct 5, 2017
    6
    Sadly It's just boring. The story is not any better and it just feels bland and contrived half the time. I am just trying to get through the story to get to the strikes, but they again make grinding mandatory. The side quests are copy pasted from the last game, but renamed. The loot is the same as last time, same few types of guns just slight stat changes, another copy paste. Even theSadly It's just boring. The story is not any better and it just feels bland and contrived half the time. I am just trying to get through the story to get to the strikes, but they again make grinding mandatory. The side quests are copy pasted from the last game, but renamed. The loot is the same as last time, same few types of guns just slight stat changes, another copy paste. Even the new areas are some more of the same. They are a bit more flushed out but at one point I could have sworn I was just back on Venus.

    The game mechanics are still spot on. Running and Gunning is satisfying. There is a lot more vertical jumping in this one which my titan had no problem with, but my friends warlock was struggling with (he may have just sucked at jumping, I never played warlock)

    If you didn't pick up Destiny 1, I would say give it a shot. You may get to feel a bit of wonder for 20 or 30 hours exploring the world for the first time. For any one that has played Destiny, then you have played Destiny 2.
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  20. Sep 10, 2017
    6
    How broken is the business model? Is it classic greed in its pure form? Both?

    I must agree with the review from "adrenillinmatt" (his score: 4) and several key points he raises, such as the concept of releasing an incomplete game w/ industry-opiate-addicted sticker prices of $60, consumers on stand-by for the game dlc, or later developments that further inflate the bottom-line price or
    How broken is the business model? Is it classic greed in its pure form? Both?

    I must agree with the review from "adrenillinmatt" (his score: 4) and several key points he raises, such as the concept of releasing an incomplete game w/ industry-opiate-addicted sticker prices of $60, consumers on stand-by for the game dlc, or later developments that further inflate the bottom-line price or investment of the experience, whichever you like to call it. It has really become this way for a shocking number of franchises and it's tricky how it flew under-the-radar long as it did. Also thanks to the user reviewer (adrenillinmatt) for highlighting things I didn't realize had become so widespread until I read them in black & white then reflected. Personally, I feel it's eye-opening enough 4mi I will never buy a game (pre-ordered) if there's any question or doubt as to whether it will be worth paying for (based on whatever developers hv2 present on release day).

    Another thing quite striking: isn't it a bit odd that these "pre-orders" always come with an "all sales final, no refunds" policy? Any store I go to purchase a physical disc of a game, I can return before playing, before its opened. There is some middle ground here in terms of digital downloads and knowing if an end-user acquires the game then asks to return it: whether the game has been downloaded or not. If it's been paid for and never downloaded, it's not possible then for someone to have access to the game yet, and still they would be stuck with it. According to every digital purchase I've made on the Xbox Store, they respond as if they have a zero-tolerance policy on refunding digital download content, period. The idea of buying games at the price point ceiling essentially for home entertainment (including porn) without yet knowing whether the game will even be liked, loved, hated, over or underwhelming...and so on, is extraordinarily bizarre and inexplicable. Unless you're making money off of them, ofc. But I was speaking about the consumer: me, you, everyone else.
    I've omitted a score simply because I haven't played enough of the game to (fairly) be critical of it. Any review of a partial-experience can never be equivalent to a proper, fully appreciated end-game end-user experience. However, that's not to say that the game as it is today, and what is accessible to the consumer rt nw shouldn't be reviewed. If the game is improved after the raid and nine are added-in, I would imagine negative reviews prior to would have an impact on sales until word-of-mouth potentially improves things. Any business minds/majors know whether that is a good, or bad business model? Doesn't seem ideal to hold back what ultimately could provide the icing on the cake for a quality game, if that's what they're telling themselves.
    Points raised in "adrenilinmatt" review at worst contain enough food for thought to spend a dinner with, at best will make us smarter consumers who know the best messaging is with our wallets when we're not happy

    >>after seeing my score was made for me at "zero" i revised my score to a tentative "6" (would go 6.5) even though I have much more of the game to play
    >>>It's unclear whether I bought the game more for social aspects, playing with many other gamer friends I know, or for the game itself. My gut tells me it isn't chiefly game content that got me here. Take the social environment out of the equation and it changes everything for me
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  21. Sep 16, 2017
    5
    Power level 285 review.

    Loved D1 when it originally hit, but after 400hrs I jumped ship because of the endless hamster wheel, rinse and repeat, that made me grow to really dislike it. Saying that, it was so unique and different to anything I played before, that those first 250hrs were really something special (especially The Vault) before I found myself feeling like an addict that
    Power level 285 review.

    Loved D1 when it originally hit, but after 400hrs I jumped ship because of the endless hamster wheel, rinse and repeat, that made me grow to really dislike it. Saying that, it was so unique and different to anything I played before, that those first 250hrs were really something special (especially The Vault) before I found myself feeling like an addict that needed a fix, rather than genuinely enjoying my time.

    Unfortunately, D2 doesn't have that "wow" factor anymore - it's literally just a new coat of paint, with some tiny new improvements.

    So after 1 week of going hard, I've got my Hunter to 285, have 18 exotics, completed/found everything on every map, played all the strikes, crucible, etc - basically everything you can do before hitting the hamster wheel again.

    The only thing left is the Raid. I've jumped in with some friends to have a look around, but haven't been able to finish it yet. I'll be happy if we can get through it, but sadly, everything else in the game has now dwindled into boring repetition.

    Once I've done the Raid, that's it. I'll have had my fun, got my money's worth, and got out without getting sucked into the mind-numbing void that this slot-machine game ends up becoming.
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  22. Sep 26, 2017
    5
    A former Destiny 1 Player, Reviewing this from a 4K TV on PS4 Pro.
    I can't score this more than a 5 for the below reasons;
    1) The game only runs at 30 frames per second. It feels choppy, sluggish, unresponsive at times. The turn speed cap on the game is horrendous, if someone jumps behind you, it's a nightmare to do a 180 and shoot them. (Games like Battlefield, COD, Overwatch,
    A former Destiny 1 Player, Reviewing this from a 4K TV on PS4 Pro.
    I can't score this more than a 5 for the below reasons;

    1) The game only runs at 30 frames per second. It feels choppy, sluggish, unresponsive at times. The turn speed cap on the game is horrendous, if someone jumps behind you, it's a nightmare to do a 180 and shoot them.

    (Games like Battlefield, COD, Overwatch, Lawbreakers to name but a few examples, all feel incredibly smoother game play wise compared to Destiny - the decision to go 4K @ 30FPS is the wrong one in my opinion, especially as it doesn't benefit the players who do not have 4K TV's or PS4 Pro yet. Instead, the game should either run at 1080p @ 60FPS, or if you have a PS4 Pro & 4K TV, you can turn the FPS down to 30FPS and run the game at 4K if you would like that option - myself personally, I prefer smoother gameplay, lesser graphics, ESPECIALLY on first person shooters where aiming is of such importance)

    2) The aim assist is possibly the strongest I've ever experienced on any FPS game, it feels like it's practically aiming for you. I put this down to the low frames per second, because the game doesn't run smoothly enough, if they took away the aim assist, you wouldn't be able to aim with any meaningful precision.

    3) There aren't enough new enemies, there are new planets, but they're not much different from the Destiny 1 planets, they just have different names.

    4) The story campaign is poor. People who say "Well the story is much better than Destiny 1" .. Well, yes, that;s true, but that's because Destiny 1 didn't have any story, it doesn't change the fact that Destiny 2's story is poor just because it's better than Destiny 1's non-existent story. The last boss fight on Destiny 2 is one massive anti-climax.

    The Good:
    The guns feel great to use, the sounds, the impacts, the music is brilliant, the quality of life improvements are much appreciated (such as not having to return to orbit to travel to where you want to go next)

    All in all though, I am bored of the game already and I don't enjoy playing it because of the 4 reasons I stated above. I was burnt out on Destiny 1, I couldn't handle going from smooth games such as Overwatch & BF1 back to the sluggish, slow, choppy feeling of Destiny, it just feels horrible like I am playing a PS3 game. I think Destiny 2 has improved in some areas, and got worse in others, it's all a matter of opinion what you prefer. As Destiny 2 isn't different enough from Destiny 1 for me, it just feels like I am playing the same game all over again from the beginning but with slightly improved graphics and quality of life improvements.
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  23. Sep 24, 2017
    5
    I wish I could like this game, but I'm not easily manipulated by fake "fun" game design. There's almost no improvements from the first game other than that the game looks slightly better. It's sad since I was hoping for the game devs to learn and actually make a good game, but it seems they are as cocky as ever.
    The full game is as short as the first one probably meaning that the real
    I wish I could like this game, but I'm not easily manipulated by fake "fun" game design. There's almost no improvements from the first game other than that the game looks slightly better. It's sad since I was hoping for the game devs to learn and actually make a good game, but it seems they are as cocky as ever.
    The full game is as short as the first one probably meaning that the real full game is locked behind the dlc which is scummy.
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  24. Sep 19, 2017
    5
    Playing on PS4 Pro, and im not a english speaker so..excuse my grammar.

    Pros - Game is fun and addictive, yes. - Gameplay feels great Cons: - Reharsh of Destiny 1, not even a new enemy class...ridiculous. - No new character class...and this is not "against the lore" its just laziness. - Cant choose Heroic Strikes, cant choose strikes dificult and any playlist. - Nightfalls are
    Playing on PS4 Pro, and im not a english speaker so..excuse my grammar.

    Pros
    - Game is fun and addictive, yes.
    - Gameplay feels great

    Cons:
    - Reharsh of Destiny 1, not even a new enemy class...ridiculous.
    - No new character class...and this is not "against the lore" its just laziness.
    - Cant choose Heroic Strikes, cant choose strikes dificult and any playlist.
    - Nightfalls are timed, really annoying.
    - Did not play the Raid though from what i read and saw the community hated, not fun at all.
    - Microtransactions are just for cosmetic stuff (shaders, armor sets that are low level and you will need to insude it, ships, sparrows), but still....there are microtransactions.
    - Graphics are not impressive at all.
    - 30 FPS.
    - History is lame with cringe dialogue up and down, makes you wonder what is the demographic of this game's audience.
    - Just like the 1st one, if you dont get the paid DLC the content will run thin in short time.
    - Again, MANDATORY PAID DLC.
    - Cant choose Crucible modes, its always a random playlist...
    - Speaking of Crucible, now there are only 4v4 modes...no more 6v6...i get that it makes more "tactical" gameplay, but still....we should have this option, certainly they are going go to implement on the next paid DLC to come.
    - Weekly objetives (milestones) that gives you armor and guns that are above your level (if you are high level like 270)...if you are done with this theres is NOTHING you can do (except for Raid) to have a chance to get a powerful gear, you are going tohave to wait a week to restart the process, how great is that.
    - DUPLICATES everywhere...legendary gear, exotic gear...prepare yourself to some heavy frustration (unless they fix this).
    - Maps (planets and moons, whatever) are dull and dont feel "open world" at all.
    - SERVER problems all the time (i have played since launch and im getting an error code at least once per day).

    - And many other things.

    If you dont believe my review and choose to believe those reviewers that are giving this game 10 just to "counteract" the mediocre reviews (mind you, theres no way you could be more fanboy than this) go ahead and buy this game...sure, you will definitely have a good time, as i said the gameplay is fun and addictive, but this game is just a "5" in my book.
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  25. Sep 12, 2017
    7
    When I first began playing Destiny 2, within the first few hours I think I would've given it a 9. Then as the glamour and spectacle of all the new wore off, the cracks began to show. While it's a wholly improvement over its predecessor in many ways, not having to go to orbit anymore, having a useable in-game map, and a story that is generally worth playing through, just to name a few,When I first began playing Destiny 2, within the first few hours I think I would've given it a 9. Then as the glamour and spectacle of all the new wore off, the cracks began to show. While it's a wholly improvement over its predecessor in many ways, not having to go to orbit anymore, having a useable in-game map, and a story that is generally worth playing through, just to name a few, there is so much wrong here. Just plain and simple. Right now I would give this game a 6 on account of everything I've been playing so far, but I think that'd be a bit harsh given room for updates and DLC that may remedy some of the things I'm currently frustrated with. So here are the things the game does wrong, just wrong: There is absolutely no way to communicate with anyone in the world outside of emotes. When I'm running around why isn't there some method of proximity chat that way I can communicate with the living people in this world? Which brings me to my next point. The world. The world is pretty good. Definite improvement over Destiny 1, but still somehow feels constrained. The EDZ is essentially a giant circle, with the entire center portion inaccessible. Titan is just straight up cookie-cutter **** I've seen in tons of other games, except for the giant waves. Also, on a side note, there are really no interesting creatures in the world for me to fight. If you're going to add literally only two new enemy types which by the way don't make you change the way you approach an enemy, (you just shoot them) why aren't there at least rogue creatures in the wild for instance? The lost sectors are a nice improvement, but they feel absolutely pointless after you've reached level 265. The highest loot they really dropped for me was the same damn rare gear that I've already got at least 50 times no exaggeration, at a level below my current power level. The game could easily recognize that I'm level 270 for instance, raise the difficulty of the monsters in the lost sector to give me a truly difficult challenge, and then reward me with some respectable purple loot a few notches above my current power level. To me this seems like the most basic thing ever, and yet Bungie gives you the easy-ass mini-dungeon that I can basically sleep walk through. All the strikes are boring and uninspired, and many of them reuse spaces from the world. Bungie decided to remove a lot of little things that made Destiny 1 for me at least, a bit more intricate. For instance, no more strange coins, no more materials required to upgrade your weapons such as helium filaments, wormspores, relic iron. (We saw this trend of downgrading back in Taken King expansion when Bungie removed sapphire wire and the other two materials required I’m spacing on, to upgrade your hunter, titan, or warlock armor pieces, and replaced it with armor materials). No more exotic shards, and no more having to upgrade your gear at all. It’s ready to go out of the box and for me at least this is too much instant gratification. And also you get exotic gear when you’re level 10? It doesn’t feel exotic when it’s handed out like candy after playing only a few story missions. I could go on forever, but I think I’ll just wrap up by saying Destiny 2 is in many ways an improvement. But also in so many ways it’s a huge step backward. It’s definitely dumbed down. The problem is no other game manages to mix such addictive and strong shooting mechanics with magic like Destiny does. So people will keep buying the games, buying the DLC, and robbing Bungie of a sense of urgency to make the game the way so many of us would like it. I didn’t even mention micro-transactions. All I have to say about that is shame on you bungie, and I never thought you’d go that low. My respect for this company has dropped considerably after they told everyone they would never include micro-transactions apart from cosmetic ones, and they went ahead and did just that. Expand
  26. Sep 7, 2017
    7
    i was expecting the hate on this game exactly like on the first one but dont bother to listen the game is just amazing . especially if you have a ps4 pro and an UHD tv just turn on the hdr from the settings and the game with those graphics , the atmosphere of the game and with the huge HDR effect on this specific game it is the most beautiful thing i have ever seen on a video game ever .i was expecting the hate on this game exactly like on the first one but dont bother to listen the game is just amazing . especially if you have a ps4 pro and an UHD tv just turn on the hdr from the settings and the game with those graphics , the atmosphere of the game and with the huge HDR effect on this specific game it is the most beautiful thing i have ever seen on a video game ever . also the game is way better than the first one in every way and ofc on the story line and the gameplay overall aswell Expand
  27. Sep 8, 2017
    5
    just a lazy cash grab, its essentially destiny 1 with slight tweaks. same old mind numbing campaign story style too. even the UI is pretty much identical. I've seen similar evolutions in a game from a simple patch... but this is meant to be a brand new full priced game.. let that sink in for a moment.
  28. Sep 9, 2017
    5
    It's a decent game, not great not bad. Just decent. If you have the extra money, go ahead. But it's probably better to wait some months for a better value. Specially when you know you will get DLC for about twice the price of the original price.
  29. Sep 16, 2017
    5
    If you were addicted to Destiny before, then you'll probably love Destiny 2. That is because while a slight improvement over the first game, Destiny 2 is by and large more of the same. For those like myself who jumped ship long ago, there isn't much reason to stick around past the main story. Worth a rental but save your money unless you absolutely must have more of the same Destiny grind.
  30. Oct 5, 2017
    5
    Destiny 2 is an improvement from Destiny 1, but worse than Destiny: The Taken King and Rise of Iron.
    Those two expansions added significant quality of life improvements over the original game, but Destiny 2 contains none of these.

    Destiny 2 at the moment isn't a game for fans of Destiny, it's a game for fans of an FPS.
  31. Oct 5, 2017
    6
    Same old destiny really. I don't get why everyone is saying it was better than Destiny 1... Maybe Destiny 1 vanilla, but Destiny 1 at the end of its life was great and had so much content and many things to do. Destiny 2 now feels like a massive downgrade and after 150 hours i don't really like playing it on my own cause its just the same old same old over and over and over again. WouldSame old destiny really. I don't get why everyone is saying it was better than Destiny 1... Maybe Destiny 1 vanilla, but Destiny 1 at the end of its life was great and had so much content and many things to do. Destiny 2 now feels like a massive downgrade and after 150 hours i don't really like playing it on my own cause its just the same old same old over and over and over again. Would have been better for me if it was just an expansion to destiny 1, or if they released content monthly with some sort of subscription. Expand
  32. Sep 25, 2017
    7
    This game is a huge giant nerf, and it can be downright frustrating. In pvp, auto rifles rule short, mid, and somewhat long distance encounters. Mida is effective, but many scout rifles barely tickle other players in pvp. Damage is also very inconsistent. Bungie opted to hide players' connection from us, but you know something is fishy when you are shooting a player and he is taking noThis game is a huge giant nerf, and it can be downright frustrating. In pvp, auto rifles rule short, mid, and somewhat long distance encounters. Mida is effective, but many scout rifles barely tickle other players in pvp. Damage is also very inconsistent. Bungie opted to hide players' connection from us, but you know something is fishy when you are shooting a player and he is taking no damage.

    The story is weak. I don't understand how it is considered good. Bungie introduces to Ghaul, and tries to make us sympathize for him, but his motivation are never clearly explained. He also kills his mentor without any precedent. My reaction to it was, "Wow. Really?"

    Nightfalls, Raid, and Trials no longer drop loot to help you reach max light. Everything always drops 10 levels below you. It gets the question, why even bother? The most challenging parts of the game should have been rewarding, but they aren't. Instead of getting loot drops for most activities, you get tokens. You then use these tokens to upgrade specific characters, but everything they give you is always lower light. Even the raid npc give you low light gear.

    It has plenty of content although most of it is easy. Once you reach light 265, most of it becomes irrelevant since it doesn't drop higher. Lost section were a missed opportunity. They should have been post story mode, 280 plus light, but nope.

    In truth, I will most likely play this game a lot because of the shear amount of friends who enjoy playing it, but it's average a best. Not an 8 out of 10 like reviewers are giving it.
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  33. Sep 17, 2017
    7
    The game differs very little from Destiny 1 in its' base form. It's fun to play with friends and kind of a boring grind to play by yourself. Visually striking with a concerted effort focused on level design and functionality. The microtransactions are annoying and the fact that people are upset is valid as publishers continue to take previously free amenities and put them behind a pay wallThe game differs very little from Destiny 1 in its' base form. It's fun to play with friends and kind of a boring grind to play by yourself. Visually striking with a concerted effort focused on level design and functionality. The microtransactions are annoying and the fact that people are upset is valid as publishers continue to take previously free amenities and put them behind a pay wall to wring every last cent out of the consumer. Basically if you have some friends and want to kill some time you could do a lot worse even if it becomes repetitive rather quickly. Expand
  34. Dec 8, 2017
    6
    this is not a bad game. however, such a premium price sets much higher expectations than what this game delivers. I paid $65 to get this game on sale, where as a game like Warframe is free. what do I get for that price?

    first off, lack of content. as you can tell, I included the season pass in the price of the game. that's because the vanilla version is a shell of a game. the expansion
    this is not a bad game. however, such a premium price sets much higher expectations than what this game delivers. I paid $65 to get this game on sale, where as a game like Warframe is free. what do I get for that price?

    first off, lack of content. as you can tell, I included the season pass in the price of the game. that's because the vanilla version is a shell of a game. the expansion passes are subscription fees masquerading as DLC. if the expansions were free, I would be giving this game a higher score. given the state of microtransactions in this game, they are clearly able to afford making the expansions free.

    next, what content we do get. this kind of cheesy dialogue is endearing in a Pokemon or Sonic game, yet somehow, it makes me cringe here. I honestly do not know why that is. as for gameplay, abilities do not matter enough, and the game is too focused on just guns for my liking.
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  35. Sep 17, 2017
    7
    I was a huge Destiny 1 fan so this will be from the perspective of someone who was more on the hardcore side. I had all of the expansions, cleared all of the raids multiple times, accessed all of the PvP content, and maxed out all of my characters in the first game.

    That being said, I loved most of the changes from Destiny 1 to Destiny 2. Almost everything was an improvement, from
    I was a huge Destiny 1 fan so this will be from the perspective of someone who was more on the hardcore side. I had all of the expansions, cleared all of the raids multiple times, accessed all of the PvP content, and maxed out all of my characters in the first game.

    That being said, I loved most of the changes from Destiny 1 to Destiny 2. Almost everything was an improvement, from storytelling to polish to the weapon balance and map design, both in PvE and PvP. The patrol zones are HUGE! I also love how the main characters all had a bigger role this time around, even more so than Taken King. There were some very awesome moments in the main story that really connected you with (some of) the characters and the skyboxes and visual environment designs are absolutely amazing. Bungie is top tier when it comes to attention to detail. Also, the music is 10/10. Seriously some of the best video game music and sound design I have ever heard. Bravo there.

    All of that said, I would be lying if I said that I didnt agree with the more casual audience feeling like this game looks/feels more like a DLC/Expansion than a sequel. I get the overall vibe that this game was made to fix and address a lot of the criticism of the first game. Dont get me wrong, that should definitely be number 1 on the list in the planning stages of ANY sequel, and I applaud Bungie for those efforts, but that should not be the sole intention of a sequel. For hardcore players, it truly does feel like we are playing the same game with a few added features and balance changes. I was personally disappointed that the subclasses were the same for the most part (with the exception of the one you start with) and that some of the customization was actually reduced in the skill trees. I understand that everyone used the same set of perks anyway in the first game, but I was hoping that would be addressed by buffing or modifying some of the weaker perks so that players still had options, not bunching them together and giving you one of two choices. Destiny, to me, was always about standing out and somehow being unique among your friends and everyone you come across, from gear to loadouts to builds. This time around I feel like any other 280+ Hunter. This may go away with time, but this is just my first impression.

    Overall, I like the direction Bungie is going and the game still feels like "Destiny", just not like a "Destiny 2" imo. Destiny is still one of the most unique games out there and there is nothing else quite like it at this point, which is what keeps bringing players like me back, despite the endless and sometimes frustrating grind. I have had some of my most fun gaming moments in this game and made some awesome friends. But I have to be honest and say that I was not as wow'd or surprised as I thought that I would be going into a brand new game. The things I liked I still like, and the things I didn't I dislike less. If you didnt like Destiny 1, (outside of the storytelling) you will probably still not like this one. If you're like me and loved the first, you will still like this one about on the same level.

    Bungie has the passion and the backing to make this game one of the best games of all time. I just dont think they are there yet.
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  36. Sep 25, 2017
    6
    When I first heard of the new Warframe Lite 2.0, I was very excited.
    It's the best AAA cashgrab i've ever played. Sure, it's an improvement on Destiny, but it's an improvement of vanilla Destiny, not the game we played at the end. Shooting, looting, graphics, and soundtracks are the best aspects of this game. The problem isn't Bungie adding nothing, it's them replacing everything. There's
    When I first heard of the new Warframe Lite 2.0, I was very excited.
    It's the best AAA cashgrab i've ever played. Sure, it's an improvement on Destiny, but it's an improvement of vanilla Destiny, not the game we played at the end. Shooting, looting, graphics, and soundtracks are the best aspects of this game. The problem isn't Bungie adding nothing, it's them replacing everything. There's so little in the way of new content.
    The AI is terrible. Enemies have a strange strategy of walking up to you to be a bigger target. The PvP has no direction, trying to be CS, Halo, and COD at the same time. It simply relies on teamshooting, with none of the thrilling speed-demon tactics that pull us in from the first game. All we hope for is that Bungie uses this cashgrab to better fund their next projects, but most likely it'll end up as promotion money for Cayde-6, the unnecessary comedic relief of Destiny. Until there's a discounted version with all the DLCs, you shouldn't buy this game.
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  37. Sep 6, 2017
    6
    Don't bother with this game, Not completed (DLC already mapped out) Same old destiny 1 mistakes and boring game play. Story felt like i was reading a child book.
  38. Nov 13, 2017
    7
    With an actual storyline and loads of endgame content, consistent loot and huge maps that contain many hidden areas with tons of side quests, Destiny 2's single player element is what 1 should have been. As far as PVP goes, I think Destiny 1 was more diverse. Competitive mode usually results in people rage quitting after a couple losses and you playing 1v4. I'd say PvE is a 8, PVP is 7. AWith an actual storyline and loads of endgame content, consistent loot and huge maps that contain many hidden areas with tons of side quests, Destiny 2's single player element is what 1 should have been. As far as PVP goes, I think Destiny 1 was more diverse. Competitive mode usually results in people rage quitting after a couple losses and you playing 1v4. I'd say PvE is a 8, PVP is 7. A big issue though is the rewards. There's so many reskins of weapons and armor it borders on pathetic. Exotics are't very exotic anymore and there's only a couple that are even worth using. There's no reason to keep playing if all the rewards for playing are garbage that you'll put in your vault to collect. Expand
  39. Sep 8, 2017
    5
    traded in enough said really if your into grinding over the same areas over and over again this is right up your street otherwise looks nice but all in all how do u make halo reach then these two lifeless husks of games really its just boring story is rubbish its just not a good game
  40. Sep 10, 2017
    5
    Does nothing to bring in anyone new to the franchise. If anything, the additional micro-transactions and failure to deliver new experiences will likely deter fans who had any hope left of this already fragile franchise.
  41. Sep 11, 2017
    7
    Excellent graphics and gun play, but they left out so much it just makes me think WTF. They've dumbed it down completely while adding nearly unbearable grinds/RNG elements. Nearly everything that was added with D1 expansions was stripped away or changed for no good reason (infusing is overly complicated now with zero guide). PvP is completely ruined now with their idiotic attempts atExcellent graphics and gun play, but they left out so much it just makes me think WTF. They've dumbed it down completely while adding nearly unbearable grinds/RNG elements. Nearly everything that was added with D1 expansions was stripped away or changed for no good reason (infusing is overly complicated now with zero guide). PvP is completely ruined now with their idiotic attempts at making it competitive. They missed so many opportunities (on purpose) to make this game better than D1. I'm sure by the end of the 3 or 4 DLC's, we'll have a complete game, and then it'll start all over with Destiny 3. Terrible job to everyone at Bungie minus the Art director/team. Expand
  42. Sep 11, 2017
    7
    When Destiny 2 was announced I was unsure if I would try it out. With Destiny you either loved it or you hated it. The story was virtually non-existent with most of it being on a website. It was a poor and lazy way to implement it, so when Bungie announced that Destiny 2 would have a proper story with all the lore available in game it was enough to convince me to give it a go.
    Visually
    When Destiny 2 was announced I was unsure if I would try it out. With Destiny you either loved it or you hated it. The story was virtually non-existent with most of it being on a website. It was a poor and lazy way to implement it, so when Bungie announced that Destiny 2 would have a proper story with all the lore available in game it was enough to convince me to give it a go.
    Visually Destiny 2 features an expansive game world that is beautifully designed with plenty of detail. Each of the 4 new areas feels unique from Each other and are packed with detail meaning you can play hour after hour without the game feeling too repetitive. Destiny 2 feels very polished as you might expect, with the controls and movement all well established. The gun play is spot on with weapons feeling unique and different across the various classes. Fans who played the first game to death will feel right at home. Bungie haven't strayed far from their original formula in Destiny 2 but they've made a lot of important changes that give the game a fresh feel to it.
    The story is very much front and centre in Destiny 2 and it kicks off in spectacular fashion. Whilst I'm not a fan of the pre-rendered cut scenes used in Destiny 2 it's a minor distraction in what is otherwise thrilling storyline. The voice acting is well done and the characters are interesting. I did struggle to really care for my mute character at first although now I'm at end game I'm finding myself feeling more connected to him. The plot is perhaps a bit safe and whilst it ends as strongly as it started I felt it was a bit flat for the middle third. Over all its a massive improvement over the first game and I love being able to dive into the lore connected to certain weapons, in game.
    The story will take you around 12 hours to finish, if you don't find yourself side tracked by other activities. Once you hit end game you've easily got hours upon hours of content to enjoy and of course you'll be trying to max out your character so you'll want to dive in to one of the many quests, strikes, Adventures, public activities and challenges. All this can be done with different characters too so if you want to get the most out of the game I'd suggest going for one of each class.
    The strikes are challenging yet fun and reward you well for your time as do most of the activities found across the games locations. PvP though was perhaps the biggest surprise for me. I've discovered that I'm fairly good a Destiny 2 when partaking in PvP and I think there's one very good reason for that. Through out my time playing Destiny 2 I often felt like I was playing a Halo game, Halo 3 to be exact. This becomes even more so whilst battling it out in the crucible against other players. I often expected to see Master Chief on my screen. This is in no way a bad thing as it just shows how good Destiny 2 is. I've loved every minute of my time playing the game and my experience with Destiny 2 could not be more different to the one I had with the first game.
    That's not to say it's all good news because it's not I'm afraid. Rather predictable it seems Destiny 2 has been Activisioned. This is where a great game is made and then the corporate suits take over and throw in their microtransaction crap. Destiny 2 gives players the option to buy silver which can then be exchanged for in game items. These items seem to be random but you can pick up shaders (more on them in a minute), mods that can affect your character (arguably introducing a pay to win aspect) and a bunch of other stuff. Now shaders used to be a "once you have it you can use it over and over again" type thing. In Destiny 2 however you can apply the shader once and if you discard that piece of armour then it's gone. You can use them on each piece of armour (1 shader per part) meaning if you want to use the same shader on your whole character you need 5 of them and more if you want matching weapons etc. Adding random drops to that equation in my eyes is nothing more than in game gambling. Remember that this is a 16 rated game in the UK but one that kids much younger play. Yes I agree that I'm awash with shaders and that they drop like rain drops in England BUT microtransactions are in there for a reason and the temptation is there. You'll have to go to the vendor to collect an engram you've earned in-game and that's where they try to tempt you by showing you all the goodies you might be able to getFortunately, the bad is far outweighed by the good in Destiny 2 and like I said, I hated the first game but Bungie have nailed it in Destiny 2.
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  43. Sep 7, 2017
    6
    For me it's more A 6.5 than a 6 but 6 works.
    So, Bungie knows how to make a game look great honestly the game looks great, ambience is great, music refines the feels. Only thing there is most buildings in the EDZ can't be explored kinda sad but whatever.
    The story is good definitely an improvement from destiny one's base game, cause you have an actual goal. But the ending of the main
    For me it's more A 6.5 than a 6 but 6 works.
    So, Bungie knows how to make a game look great honestly the game looks great, ambience is great, music refines the feels. Only thing there is most buildings in the EDZ can't be explored kinda sad but whatever.
    The story is good definitely an improvement from destiny one's base game, cause you have an actual goal. But the ending of the main story is just dumb (don't want to spoil it).
    The weapon system is also good but compared to d1 more focused on pvp. Bosses in the normal missions are fun, in the strikes just complete damage sponges with the lowered damage output it's annoying.
    I'm gonna trust bungie that the raid is gonna be great (like most of the d1 ones).
    Skill trees are significantly simplified. It's a good in the way of having an optimized build it's bad because of individualisation. It would be better if you could just use whatever you want (like in d1) than having the "optimized" build.
    It's also sad that all classes only got one "new" subclass the rest are basically the same as the old.
    But bungie good job it's a really fun game it's not perfect, it's good at best better than base d1 so let's hope the dlc make it better. And one more thing why not just give us a really good game at base instead of having an ok to good game to make it good with dlc...
    I'm a d1 addict might be a little bias ;)
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  44. Sep 8, 2017
    5
    While improving on the first game, it still has tons of lazy design choices and microtransactions that hold the game back. While a few more enemy types have been added, they are all still the exact same three factions. Your Destiny 1 character will not matter at all, and on top of that, the reasoning for it is lazily written. The skills have been dumbed down for mass market appeal. It'sWhile improving on the first game, it still has tons of lazy design choices and microtransactions that hold the game back. While a few more enemy types have been added, they are all still the exact same three factions. Your Destiny 1 character will not matter at all, and on top of that, the reasoning for it is lazily written. The skills have been dumbed down for mass market appeal. It's like the game's designers don't respect more mature players at all.

    But besides for that, the shooting and verticality of the levels are still excellent.. There's more story. More exploration. More Destiny.
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  45. Sep 7, 2017
    6
    When I played the first Destiny, I thoroughly enjoyed the multiplayer though was very disappointed by the campaign. It was very short, boring and doesn't give you any interest in any of the characters whatsoever. This time however, its the other way round. The campaign in this new instalment is definitely an improvement from the first one. The characters are more interesting (and funny),When I played the first Destiny, I thoroughly enjoyed the multiplayer though was very disappointed by the campaign. It was very short, boring and doesn't give you any interest in any of the characters whatsoever. This time however, its the other way round. The campaign in this new instalment is definitely an improvement from the first one. The characters are more interesting (and funny), starring Nolan North as the Guardian (big fan of his work), but the gunplay feels smoother, it is less repetitive and it has a much more engaging narrative and amazing graphics. So what is it that really lets this game down for me? The multiplayer. This is a big factor for me because once I complete the story I will be ready to spend the rest of my time with this game on the multiplayer like I did in the first Destiny as I did not give a s**t about the story. Unfortunately for me, that was simply NOT the case. When playing the open beta I was not impressed with the multiplayer. Was it the imbalanced classes, the boring game modes, the short and boring rounds or the broken mechanics such as the class abilities or the stiff turning controls? It was all of them! Though I still went and bought the game mainly for the campaign and because I though that this was just the beta stages of the multiplayer. I knew there would be more maps, classes and game modes which it does offer but all the problems are still there. All of the classes are very imbalanced with some being overpowered and others being underpowered (for example the Hunter is OP while the new Warlock is very underpowered). The entire game itself is a combination of Call of Duty Infinite Warfare and Halo 5. I hated Infinite Warfare and if you did than you will not enjoy this. I did enjoy Halo 5 however. In the first Destiny there was something in the multiplayer that made these two combinations work, with this game however it feels very wrong. Is it because of the futuristic entries into the COD series we've been getting such as Infinite Warfare or was it the disappointment with Halo 5. I could spend an hour of your time saying everything that is wrong or doesn't work in the multiplayer in detail, but to summarise it, it is average at best and boring, frustrating and imbalanced at worst. And for some reason the gunplay in the singleplayer feels really good, even when you team up with other players, but in the multiplayer, the Warlocks guns for example are P-Shooters. Either that or the enemies I fight are bullet sponges. When I say the multiplayer is frustrating its in times such as when I get killed by an enemy I should've killed because I started shooting them first with most of my bullets landing on their body. They obviously had more armour than I did, but with a better gun at the same time that is capable at getting headshots easier, which is probably why they were able to retaliate and kill me, but like I said the classes and weapons are so imbalanced and the abilities are so inconsistent. Overall I would not recommend buying this game just for the multiplayer unless you love the futuristic shooters such as Infinite Warfare, than I would say yes, but wait. If you wanna buy this game for the single player, even then I wouldn't recommend it. As much as I enjoyed this games campaign, it was annoying how you must always be connected to the internet even when you just want to play solo. That was the same problem that the original Destiny had. The campaign is about no more than 10 hours long. If you wanna buy this game for the single player than I suggest wait a couple of months for a couple of price drops, than you should pick it up as it is definitely worth paying attention to unlike the first destiny. It seems that the game got almost everything right with the single player improving from the original in almost every way, but they just ruined the multiplayer for me. The multiplayer in the first Destiny was not perfect but was very fun and enjoyable. I am disappointed how instead of taking everything good about the original Destiny's multiplayer and make it better, they almost completely f**ked it up, but at least flag capture was untouched, which is good because its my favourite in this game but bad because I wished they would've improved on it because I found it only decent in the first Destiny. I just hope that either they make some major changes to the multiplayer throughout the course of next year or that Destiny 3 will do everything they did right with the multiplayer from Destiny 1 and not like Destiny 2 and that the campaign is just as good as it is here, because so far, once I fully finish the campaign, this is a game that I will forget about a couple of weeks later until either I trade it in or until the multiplayer is reworked. If it is, then I may do a re-review and re-evaluate my opinion on the multiplayer because so far I am NOT impressed what so ever. This game is definitely another disappointment just like the original but in the opposite way. Expand
  46. Sep 10, 2017
    6
    Feels exactly like an expansion pack for Destiny 1. In fact, if you put the two games side-by-side, and I hadn't seen all the areas in each, I wouldn't be able to tell you which one is which. They play and look exactly the same, right down to the identical UI and lame space travel loading sequences that make you long for some actual space combat--something a proper sequel might haveFeels exactly like an expansion pack for Destiny 1. In fact, if you put the two games side-by-side, and I hadn't seen all the areas in each, I wouldn't be able to tell you which one is which. They play and look exactly the same, right down to the identical UI and lame space travel loading sequences that make you long for some actual space combat--something a proper sequel might have added. And for an expansion pack, it's mighty expensive.

    Also just like Destiny 1, the game is STILL locked at 30fps. Why in the world do developers think 30fps is still perfectly okay for a first person shooter? It's not. It's jarring. If I play any number of other FPS games (Battlefield, Overwatch, CoD, RE7, Doom, Rainbow Six: Siege, etc) and then come back to Destiny 2, there shouldn't be a long period where my eyes need to adjust in order to enjoy it.
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  47. Sep 9, 2017
    7
    I'm not done the game, but I think I have enough info to make a review. The story is deeper than the original Destiny, and also gives the different characters in the game more of a personality. There's more things to do, there are side missions all around the area, but the game still has the grinding aspect that people didn't like in the first game. There are people saying it's a "DLC"I'm not done the game, but I think I have enough info to make a review. The story is deeper than the original Destiny, and also gives the different characters in the game more of a personality. There's more things to do, there are side missions all around the area, but the game still has the grinding aspect that people didn't like in the first game. There are people saying it's a "DLC" but they really don't know what they're talking about, every sequel could be considered a DLC, and it has double the content of the original. Overall, I would recommend Destiny 2 Expand
  48. Sep 6, 2017
    5
    Impressions so far (will update the score the more I play - if my opinion changes). It looks really bad on consoles. Playing on a PS4 Pro, the frame rate is what bothers me the most. The lighting can look OK at times, but the 30fps is just terrible for FPS games. The music often feels completely out of place with the scenes as well and a lot of the sound design feels flat an unimpressiveImpressions so far (will update the score the more I play - if my opinion changes). It looks really bad on consoles. Playing on a PS4 Pro, the frame rate is what bothers me the most. The lighting can look OK at times, but the 30fps is just terrible for FPS games. The music often feels completely out of place with the scenes as well and a lot of the sound design feels flat an unimpressive compared with other games like BF1 and CoD WW2. It's definitely an improvement over the first one, but whether I keep the game or not is still 50/50 for me. Expand
  49. Sep 11, 2017
    6
    This is a MMO masquerading as a single player experience. Every NPC talks about how special you are and how you are the only one that can help, which is hard to believe when there are dozens of other players running around you that were told the same thing. If I had been looking for a multiplayer experience, my score would be higher, but the single player experience is disappointingly lacking.
  50. Oct 6, 2017
    5
    The only things that Destiny 2 has going for it is its graphics and music, everything else is average at best. it improves on the first Destiny by including some sort of story and purpose to all the mindless shooting and grinding you'll be doing. However, the little improvement they made is ruined by the fact that they added micro transactions to a full priced game that's going to haveThe only things that Destiny 2 has going for it is its graphics and music, everything else is average at best. it improves on the first Destiny by including some sort of story and purpose to all the mindless shooting and grinding you'll be doing. However, the little improvement they made is ruined by the fact that they added micro transactions to a full priced game that's going to have paid DLC in the future, thus ruining the point of playing. Expand
  51. Sep 8, 2017
    6
    So after playing for a couple of days I think I am ready to give my review.

    The game's story begins with the last city on earth being invaded by the oversized alien species known as the cabal. They take over the city, capture the traveler, and take away your powers (or light as everyone calls it). But by some miraculous chance you find a fragment of the traveler outside the city and get
    So after playing for a couple of days I think I am ready to give my review.

    The game's story begins with the last city on earth being invaded by the oversized alien species known as the cabal. They take over the city, capture the traveler, and take away your powers (or light as everyone calls it). But by some miraculous chance you find a fragment of the traveler outside the city and get your powers back, so it is now up to you to fight against the cabal and take back the city.

    A good story but very cliche. I never really liked MMO's to be honest because the game never treats itself like one. As you play the story you meet up with Zavala, Ikora, and Cayde-6 and they treat your character like he is the only guardian left when there are thousands wandering the worlds. Nevertheless, I enjoyed playing through it much more than the first game.

    Engrams in this game don't need to be deciphered unless they are legendary (purple) or exotic (yellow). Common (white), uncommon (green), and rare (blue) can all be equipped once picked up. Loot is done better in this game as well.

    The only things I really didn't like were the fact I didn't get my sparrow til after I beat the whole campaign, so if you pick this game up you will be walking from one location to another for a majority of the game unless you find an abandoned enemy vehicle.

    The crucible was also something that was a disappointment. Instead of having game modes to pick from, you pick either quickplay or competitive and it puts you in a random game mode. This works for games like Overwatch but not this game. Players always leave when they get a mode they don't like.

    Ships still serve 0 purpose other than to be eye candy during loading screens. I mean seriously if you are not gonna have space battles then do not bother wasting valuable time on stuff like that when you could be using it to make a better game. I don't know why Bungie didn't think to just use teleporters or even something like a Stargate to move us around from planet to planet with loading screens in between.

    So Destiny 2 is an okay game but needs some work done on it. So get on it Bungie!
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  52. Sep 8, 2017
    6
    Pros:
    Better story then D1...albeit that ain't saying much
    Gunplay is as solid as ever! The Vistas are gorgeous! The Director/Map setup is really solid Lost Zones are cool (only when you find them for the first time) Bungie's way of encouraging folks to get off their sparrows and explore Having a story villain that has some depth Cons: In the process of adding things Bungie for
    Pros:
    Better story then D1...albeit that ain't saying much
    Gunplay is as solid as ever!
    The Vistas are gorgeous!
    The Director/Map setup is really solid
    Lost Zones are cool (only when you find them for the first time)
    Bungie's way of encouraging folks to get off their sparrows and explore
    Having a story villain that has some depth

    Cons:
    In the process of adding things Bungie for some reason removed some of the good things from D1..i.e. hard mode level as you level up
    Supers are just flat out boring...nothing new and in fact outside of their signature moves all the supers feel dumbed down (albeit i've only played on a Titan so far)
    Shaders...don't even get me started on Shaders
    Your Ghost does all the talking
    Scanning stuff that's supposed to give out lore...is just a complete waste of time...there doesn't seem to be a purpose behind it outside of just hearing your Ghost trail on
    Eververse is still here

    The game is not to much of a disappointment and it is still early...comparing apples to apples btwn D2 and D1 releases...D1 can't shake a stick at D2. I can't help but feel that some (if not most) of what's in D2 should've been in D1...but ahh well. Good game, leveling is boring...but still better then D1.
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  53. Sep 8, 2017
    6
    The problem with this game is the 30fps cap for consoles. Outher then that I like it alot. It works to play the PVE content but PVP is a complete mess with 30 fps. Someone made a comparison to Golden Eye on Nintendo 64. Its a good comparison.
  54. Sep 11, 2017
    7
    Pro's
    Mechanics gun-play is superb
    The game is visually impressive community is vast and full servers have been relatively stable for launch boss design is great campaign is a million times better than the original World activities are much improved. World design is super cool and way better than the original Cons UI was not improved from the original coordinating with
    Pro's
    Mechanics gun-play is superb
    The game is visually impressive
    community is vast and full
    servers have been relatively stable for launch
    boss design is great
    campaign is a million times better than the original
    World activities are much improved.
    World design is super cool and way better than the original

    Cons
    UI was not improved from the original
    coordinating with fireteams in public events can been frustrating due to instancing
    the optimal way to get to end game loot is grinding public events which is tiresome
    other than emotes there is no way to communicate with people outside a fireteam
    No heroic versions of strikes. Just normal and nightfall
    end-game currently exists of upgrading your gear with 2 extra light levels until you hit 260. Trade all your tokens in to get 265 and grind exotic milestones (yawn) at least make the best gear possible to get in strikes.
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  55. Sep 8, 2017
    6
    o fato de não vir com Clãs e nem RAID's faz com que jogadores que chegam no nivel 20 (máximo ate o momento) fiquem apenas repetindo assaltos e lutando no Crisol, espero que uma atualização chegue o mais rápido possível para adicionar isso que acredito que esteja ainda sendo polido para lançar em breve ou o jogo ira perder muitos jogadores assim como acontece com jogos que não tem grandeso fato de não vir com Clãs e nem RAID's faz com que jogadores que chegam no nivel 20 (máximo ate o momento) fiquem apenas repetindo assaltos e lutando no Crisol, espero que uma atualização chegue o mais rápido possível para adicionar isso que acredito que esteja ainda sendo polido para lançar em breve ou o jogo ira perder muitos jogadores assim como acontece com jogos que não tem grandes atrativos após a campanha. Expand
  56. Oct 9, 2017
    6
    Just to be upfront here: I did NOT play Destiny 1. At the time when it came out I was immersed in other games and other MMO's. The abundant amount of negative press the title garnered also didn't help. So when I say I enjoy this title, more than I thought I would I want it to be clear:

    -I had no prior experience with the 1st game -I am looking at the game with fresh eyes Even so,
    Just to be upfront here: I did NOT play Destiny 1. At the time when it came out I was immersed in other games and other MMO's. The abundant amount of negative press the title garnered also didn't help. So when I say I enjoy this title, more than I thought I would I want it to be clear:

    -I had no prior experience with the 1st game
    -I am looking at the game with fresh eyes

    Even so, things Bungie did that has anger the player base has made it to my ears (the one use shaders thing.) Which even outside the realm of the title and my "newness" to the franchise is a crappy thing to do, even moreso when it was an unlimited use item in the prior title.

    With that being said, D2 is solid, better than I thought it would be. 1st impression I got the moment I started was: alright....so this is Halo. That's not a bad thing, but Bungie really...you could have strayed a tad bit away from Halo. the hive is the flood, the fallen are the covenant. Hell, the big bad guy is just a Super Brute!

    Shooting is super tight. I'm in no way amazing at shooters, but man, is combat solid. Gun choices are really good, but just miss the mark of being amazing. Maybe this is better at endgame (as of this writing i'm maybe a tad shy of the halfway point), but I found some great and some garbage (I hate any type of pistol. I ignore them, even if they are a massive damage increase. The recoil is crap mostly).

    Missions feel organic as do public quests...though the latter have little diversification. Once you do one, it's the same thing over and over. Still, they feel frenetic enough to keep the fight fresh.

    The story....is interesting. The one thing I heard about the 1st title was how crap the narrative was. Well so far i'm fine with it. It's no pulitzer, but it is far from being dull. I genuinely feel like a hero fighting back against a universal threat though not just gameplay alone; the story supports it, thus making it all the sweeter as you fight the red war.

    The music is sweeping and epic which makes both combat and the story reach higher levels than if they might have developed either thing alone (working harder on the story or the combat). Instead the soundtrack passively makes BOTH that much better.

    As for classes, I went with the Warlock. Can't say much other than the builds at this point (as of this writing i'm only lvl 12) don't make that big of a deal. The dawnblade feels like just an elongated grenade (about 3 seconds longer than the one you have). It's a CD ability that can hurt lots of targets, but that's about it. What makes combat any different than the Voidwalker or stormcaller other than the CD. The talents in each subclasses tree are more or less the same thing for ALL of the specs, it's just the super that really is any different. Subclasses seem more "passive" than being "active." The other classes seem to be the same thing from what i've read.

    I have just one concern and that is the accessibility of endgame content for the solo players. I, like many, don't really want to join guilds and do strikeforce-like content (be online for this event and such-and-such time). I love big event fights though, like a raid or dungeons but not ones that demand hours and hours of time per week to complete. Sure an hour or 2 to do is fine, but 6? Must it be with a group of people that always work together? For me, that isn't fun or frankly what I think of as a good use of my time, not when I can obtain gear and content at my leisure other ways. I don't dislike working with others....I just hate the old and played-out long form grindfest raid system that every MMO employs. I don't want super easy either, not something that equates to a bullet sponge loot pinata; just something in the middle.

    Other than that, I have no real complaints. The game looks great, plays great and seems well put together. Had I played the 1st one, I would most likely had more to take issue with. For a new player, it's worth your time to jump in. If you were expecting Halo....you're getting it...just with a different skin.

    Update: After "endgame" playing....there is little reason to continue. Strikes are fine and within the aesthetic of rest of the game (war of attrition to victory) as is the crucible. The place where actual gear is (nightfall strikes and raid) make the same mistake every single MMO does: funnel content into a bit-sized area antithetical to the product it is.

    Why ALL of the gear/content/progression is shoved into this teeny-tiny portion of the product is beyond me. Couple that with inane timers in Nightfalls and a 6HOUR raid is astonishingly dumb. The game is a world shooter with a few single player instanced challenges, but those are vastly outweighed by random group, undisciplined skirmishes. Why condition people for this, only to stick the best stuff behind tight/focused/strike force battles that unlike EVERYTHING ELSE IN THE GAME?

    It's no wonder people rag on this game.
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  57. Sep 11, 2017
    7
    While a clear improvement over the last game, it is still leaves a lot to be desired. I had to reset myself from the overwhelming distaste that I had after playing the first Destiny. This game, adds to the formula in the right direction, but it still is missing so much. Destiny still fails to identify it it wants to be a Call of Duty or an MMORPG. Some pros and cons

    Pros: - They got
    While a clear improvement over the last game, it is still leaves a lot to be desired. I had to reset myself from the overwhelming distaste that I had after playing the first Destiny. This game, adds to the formula in the right direction, but it still is missing so much. Destiny still fails to identify it it wants to be a Call of Duty or an MMORPG. Some pros and cons

    Pros:
    - They got rid of those ridiculous scout missions and put in actual side missions that make more sense. That was long overdue.
    -People may rail against it, but I actually like the silent protagonist. The original character had no character or personality whatsoever and didn't feel like a good representation of me (especially since I created them).
    -The story while still meh is still the best one since TTK without a doubt.
    -The graphics are still beautiful (as they should be in a AAA game of this cost)
    -The NPCs seem to have a bit more personality in the banter of the quests. Make is not seem so vapid.
    -Super easy to level up (too super easy)

    Cons:
    -Bungie hit it out of the park when they added a sword in the TTK expansion. I would have loved to see them build on that with adding more melee weapons like a power axe, daggers, or something like that. A bow and arrow added to the weapons cache of the game would have been awesome. Instead the re-relegated the weapons system to the same old pistol, rifle, shotgun and you can only use a sword with the power up ability.
    -While they added side missions, I would have like to see them go somewhere with them. They end as soon as they start and are about as superficial as your average fetch quest in an MMORPG.
    -The global events are the exact same as Destiny 1 except in more frequency.

    Biggest con:

    -Building off what was said earlier, I don't get what Destiny is trying to be. Its formula makes no sense. It has less content than your average open world game, yet tries to make everything seem so social and open. Its an MMO with barriers (which is dumbfounding). With most MMOs (doesn't have to be RPGs) you have a wealth of content that you can spend your time doing even if it is mediocre. There is so much that Destiny could offer. I realize they are trying to make money, but still. How about a real crafting system for weapons and armor? How about battalions (guilds) instead of randomly being matched with someone you'll never meet again? As I stated earlier, how about an expansion of the weapons rather than just pistol, rifle, shotgun, grenade launcher? More raids? Longer side missions? More planets (its the future, even No Man's Sky got that right)? Different enemies? Long strikes? More of a sense of danger (Seriously, I never get worried in a fire-fight. There is a wealth of ammo everywhere)? Monthly events (and I mean real events).

    It just really seems like Bungie is going out of its way to make the smallest product that they can, hype it up, watch the money rake in, and pocket the money off the game and the $500 million loan. There are some basic things even the most superficial of gamers could ask for that would be a good idea, but Bungie seems content with just limiting itself which is sad honestly because this game has the map to be something amazing. It just isn't being done.
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  58. Sep 27, 2017
    7
    The "professional" review groups mostly got this one wrong. The reason I know that is because there was no way anyone could play the end-game content and press weren't given much in the way of advanced screenings of the game. So how could they rate the entirety of this game? It's an FPS that tries to be an RPG, though it mostly flops on the later. Destiny 2 is smooth and precise in most ofThe "professional" review groups mostly got this one wrong. The reason I know that is because there was no way anyone could play the end-game content and press weren't given much in the way of advanced screenings of the game. So how could they rate the entirety of this game? It's an FPS that tries to be an RPG, though it mostly flops on the later. Destiny 2 is smooth and precise in most of what it does, it just regularly does those things without a lot of true feeling - most of the campaign felt numb despite the dire situation that humanity is put in. I don't know why Destiny 2 falls short of expectations as the fanbase has been very vocal about what they (we) want out of the sequel, which arguably came too soon. This is a very shallow RPG at-best so it's really all on the shooter side of things that the game makes its hay, and it occasionally does. There's an outline of a great game here. It plays like one, it looks like one, but it never feels like one. Destiny 2, like Destiny, is fairly hollow. Had it not been for The Taken King, I think Destiny would have been abandoned long ago. Perhaps quality DLC can save what is arguably the briefest narrative and weakest RPG experience of AAA gaming in history (that's subject to debate, but I'm mad at this game so I'm gunning for it right now), but why the heck do we need DLC to save a game? Is it because it's under the Activision umbrella? Who knows, it's just not that good. Expand
  59. Feb 1, 2018
    5
    I just finished the free trial. Combat is fun but there is no story. As a player new to the franchise, I had no idea what the storyline was. I figured I pick it up as I went along, but I never did get a sense of being involved with any characters or any ultimate goal. My favorite new release to date is Zero Dawn.
  60. Dec 29, 2017
    6
    Lets be honest is this game worth $90?... no. Is it a bad game?.. no. The game-play is fun. The grind is annoying (to me) but some like it. The main story needs more depth, more explanation of whats going on and more mini side quests. A bigger selection of guns and armor variants are needed. The three main characters do a great job at acting and sell the story. As for multiplayer the raidsLets be honest is this game worth $90?... no. Is it a bad game?.. no. The game-play is fun. The grind is annoying (to me) but some like it. The main story needs more depth, more explanation of whats going on and more mini side quests. A bigger selection of guns and armor variants are needed. The three main characters do a great job at acting and sell the story. As for multiplayer the raids are fun do to with friends. If you do not possess friends get some because its going to be boring. Expand
  61. Sep 15, 2017
    6
    Positives:
    The soundtrack (which is by far my favorite aspect of the game) is so stellar it’s jarring. The audio in general (from guns to a planet’s ambient soundscape) is immersive and suiting.
    The various environments are enchanting yet properly exhibit the magnitude of an enormous sci-fi war. Most “skyboxes” look glorious, though extensively littering the playable sandbox with
    Positives:
    The soundtrack (which is by far my favorite aspect of the game) is so stellar it’s jarring. The audio in general (from guns to a planet’s ambient soundscape) is immersive and suiting.

    The various environments are enchanting yet properly exhibit the magnitude of an enormous sci-fi war. Most “skyboxes” look glorious, though extensively littering the playable sandbox with innumerable crates/boxes and foliage still does not successfully hide how barren it can sometimes feel. Regardless, the landscape is a considerable improvement over vanilla Destiny.

    Level design is, overall, an upgrade from the first Destiny; although it still could use some renovations – objective routes could be even clearer, and, in my opinion, arenas could be even more interactive (this includes player controlled hazards/vehicles/turrets/environmental platforms) and further optimized to fully utilize a guardian’s abilities/mobility (more scenic parkour/platforming segments).

    Nearly all instances of voice acting matched the persona of their characters and was delivered quite well (looking at you Nathan Fillion).

    Gunplay, which is nearly completely identical to the first Destiny, is topnotch. Responsive, intuitive, and visually appealing (with respects to controller capabilities); it shines with a AAA polish.

    Negatives:
    The enemy A.I. is appalling. Perhaps the game’s MMO element creates a bit of lag inhibiting their awareness, or maybe they were designed to be extra passive as to make players feel super stealthy, but repetitively dancing a few inches behind them really makes me feel as though they aren’t really the threat that the story tries to convince me of. The pathing is equally horrendous (watching 100+ enemies funneling through a tight corridor to seemingly blind fire worse than bad guys from a Schwarzenegger film made me feel both humored and disappointed). The impression of engagements was anything but engaging.

    Post Taken King, most developments of “core gameplay” in Destiny’s sequel seemed fairly minimal. Really should expect more with a $60 price tag (as opposed to cheaper DLC) – particularly because there was certainly room for notable improvement (even from a creative standpoint, like completely new alternative classes).

    I did not find the “grind” too enjoyable. The monotony of easily slaying abysmal A.I. became a killjoy, especially after completing the story missions. Though the recent raid was fun, it came a bit late, and was not nearly a good enough payoff for the hours it took plowing through the same public events whilst praying to the RNGod’s for something beneficial. The threat of boredom is tenfold to solo players.

    The writing, from the plot to the dialogue, was unoriginal, tacky, and meek. I would assume most are content that there is at least an attempt at a story in Destiny 2 since there was an obvious lack of one in the first, but that doesn’t excuse how meager it is— being relatively better (story wise) does not inherently make it good. I’ve read plenty of free fan stories and theories discussing the Destiny universe that were leagues better than the oversimplified clichéd nothingness we paid for.

    Narrow F.O.V. 30 FPS. (Console capabilities really do hurt the potential experience in this regard).

    Various bugs (i.e. invisible enemies/players)/glitches/crashes.

    Aesthetically, endgame characters never really looked as “cool” as I wanted them to (nor as they probably could be) even with the shaders. I often felt various enemies looked much better than I ever could.

    Microtransactions/Consumable shaders. Greedy, unnecessary, and ultimately makes some consumers feel skeptical of being treated wallet-friendly by Bungie/Activision in the future.

    Story was much too short (took me 4.5/5ish hours casually). I’m expecting expensive DLC to satisfy that shortcoming.

    I would’ve liked to have experienced a newer and wider assortment of enemies/bosses.

    On PVP: some gun balancing issues, p2p is suboptimal, I’m not sure why 6v6 had to be dropped (even as an option) entirely, and arenas could be enhanced artistically (perhaps even redesigned for better combat flow).

    Conclusion: I was absolutely looking forward to purchasing this game on PC (despite my better judgment). Now I could care less, the console copy is enough.
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  62. Dec 6, 2017
    7
    A clumsy but fair step in the right direction!

    Not the greatest game in the world, but definitely a step in the right direction after the complete mess of Destiny 1. PVP is fun, however with too few maps and no more Clusterf**k 6v6 which is a shame. Campaign is around 4-6 hours casually played. Had a couple beers and actually enjoyed myself however the game begins amazingly well. Falls
    A clumsy but fair step in the right direction!

    Not the greatest game in the world, but definitely a step in the right direction after the complete mess of Destiny 1. PVP is fun, however with too few maps and no more Clusterf**k 6v6 which is a shame. Campaign is around 4-6 hours casually played. Had a couple beers and actually enjoyed myself however the game begins amazingly well. Falls off pretty hard and becomes repetitive by the middle, then becomes great again in the ending. However the final boss is really poorly written... "Gary" as he's affectionally known by the destiny community, he's more cute than scary. 7/10, Good and sold effort! However it didn't set my pubes on fire. Perhaps in Destiny 3.
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  63. Dec 4, 2017
    5
    Destiny 2 was a game that led us to a grinding game and I was sad about it. Only if the grinding system had gone away, the game would have been good enough. When it comes to missions, strikes and Crucible, it's very repeated at times that makes players only give short time to play this game over time becouse we will be bored fast. And not to forget, these microtransactions destroyd theDestiny 2 was a game that led us to a grinding game and I was sad about it. Only if the grinding system had gone away, the game would have been good enough. When it comes to missions, strikes and Crucible, it's very repeated at times that makes players only give short time to play this game over time becouse we will be bored fast. And not to forget, these microtransactions destroyd the game EVEN more. It looks like Destiny 2 isn't complete, but it has content that RPG player will like. Expand
  64. Oct 28, 2017
    6
    After 20 hours,You're running out of content,but these 20 +/-hours are very cool and fun,but for a fun and interesting game,need some company,at least 1 person,because solo play is very boring and not interesting
  65. Sep 22, 2017
    5
    Leider, its over. So schwach, so blod, so simple. Is it the game for 10.jahrige ? Es sieht so aus. Wozu effekte, wen fehlt etwas wichtiges. Wen the game spielt praktisch selbst. Und der mute / und probably / hero mit einem nidrigem level von inteligence ? Wahrum ist in der Spiel keine wirklich interesante Person ? Wozu das alles ? Einzige Antwort : Geld, mehr und mehr . Bye Destiny.
  66. Oct 16, 2017
    7
    Though it feels more like DLC than a full-fledged sequel, Destiny 2 has a worthwhile campaign which is enough for the asking price. Though many would argue otherwise, due to its short length and missteps relating to the first game. Including not being able to ride your space motorcycle (aka sparrow) until after you complete the short campaign. Played in short bursts, the multiplayer canThough it feels more like DLC than a full-fledged sequel, Destiny 2 has a worthwhile campaign which is enough for the asking price. Though many would argue otherwise, due to its short length and missteps relating to the first game. Including not being able to ride your space motorcycle (aka sparrow) until after you complete the short campaign. Played in short bursts, the multiplayer can either become tedious and stay that way, or rise and become an fun action shooter, depending on individual preference. Though every aspect of the game is an improvement from the first, there are certain elements which should be inexcusable. Raids are still not available in matchmaking, as well as other events. There's little to do after the story is over, but enough if you've been enthralled by the fast-paced gameplay. Expand
  67. Nov 4, 2017
    7
    To entice new players to DESTINY 2 appeared a single company. It has a very nice video, but the story itself is very weak. Anyway the story in movies is often different, he in our history. And guardians that the loss of light for the entire game did nothing! For a story to pass the game, just not worth it.

    In DESTINY 2 wonderful music. In the beginning of the story, going through the
    To entice new players to DESTINY 2 appeared a single company. It has a very nice video, but the story itself is very weak. Anyway the story in movies is often different, he in our history. And guardians that the loss of light for the entire game did nothing! For a story to pass the game, just not worth it.

    In DESTINY 2 wonderful music. In the beginning of the story, going through the mountain, direct your breath away from such wonderful music. So, the game looks quite nice.

    We all play in DESTINY 2 because of the gameplay. And great! Bungie always does a wonderful shoutarou mechanics. To shoot, use abilities is incredibly nice. Thanks gameplay game addictive. You are immersed in gameplay and don't notice that ****

    DESTINY 2 - a machine devouring time. It's fun to play. It would be interesting to participate in various PVE battles. PVP is very high quality. The game is addictive. DESTINY 2 is definitely very good. But apart from endless killing of mobs there's nothing in it.
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  68. Sep 16, 2017
    7
    It was a good game in comparison to the previous. They re worked a lot of things making them better and worse but even so the enjoyability of the game is far better than before. Unless you were using a ps4 pro then you were playing the sony game instead. The loot system is actually viable now in that it doesn't take days to make progress. Tho the actual story is still hidden away and it'sIt was a good game in comparison to the previous. They re worked a lot of things making them better and worse but even so the enjoyability of the game is far better than before. Unless you were using a ps4 pro then you were playing the sony game instead. The loot system is actually viable now in that it doesn't take days to make progress. Tho the actual story is still hidden away and it's a shame because it's really interesting lore but to know it your main option is to watch YT lore videos.

    Also, they butchered my favorite hunter arc subclass :(
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  69. Nov 16, 2017
    7
    I played lots of the first Destiny and I must say that I thoroughly enjoyed it. The first 3 expansions were immensely enjoyable and I had a blast grinding out loot and playing strikes. When Rise of Iron came out, this is when Destiny took a turn for the worse. While the new areas were interesting, the introduction of a currency system and the overall lack of meaningful additions left meI played lots of the first Destiny and I must say that I thoroughly enjoyed it. The first 3 expansions were immensely enjoyable and I had a blast grinding out loot and playing strikes. When Rise of Iron came out, this is when Destiny took a turn for the worse. While the new areas were interesting, the introduction of a currency system and the overall lack of meaningful additions left me empty after beating the main quest. Fast forward to Destiny 2, and once again, it started off very strong. The storyline is a huge step forward from the first game, with beautiful worlds and some interesting story missions. However, after probably 30-50 hours of grinding to light level 280, it hit me: I'm not having much fun anymore. I almost feel burnt out by the grindy mechanics with this game. After maybe 2 months, I put the game down and moved onto other games. Plus, the expansion of the microtransaction system from the first game is not a welcome addition and while it is mostly cosmetic only, its setting a bad precedent for the future of gaming. In short, Destiny 2 had the potential to revitalize the franchise but it ends up falling short by being too similar to the first game. Expand
  70. Mar 11, 2022
    5
    A free to play jajaja this is a lie,if You want the true game we need to Buy expensive DLC.
  71. Jan 15, 2018
    6
    - graphics are great
    - gameplay is OK
    - story is weak, cheesy and short - crucible (PvP) felt very generic - end game not interesting for me I got it for free with my graphic card and I enjoyed the game a bit but I don't think it's worth more than 20$. I think mixing FPS and mmorpg together has some potential. I prefer first person to third person so I preferred that game to The
    - graphics are great
    - gameplay is OK
    - story is weak, cheesy and short
    - crucible (PvP) felt very generic
    - end game not interesting for me

    I got it for free with my graphic card and I enjoyed the game a bit
    but I don't think it's worth more than 20$.
    I think mixing FPS and mmorpg together has some potential.
    I prefer first person to third person so I preferred that game to The Division.
    But I think both games lack some elements to become successful.
    To be relevant, this game would have needed a better and longer story and a more refined PVP or some interesting/challenging end game things to do.
    For now, it's just yet another shooter.
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  72. Sep 16, 2017
    7
    It's remarkable the difference a coherent plot makes. Gameplay wise Destiny 2 is not much different to Destiny 1 (which is not a bad thing as the gunplay was great) but it now feels like it has some form of direction and a world that makes more sense.

    Despite it's improvements, the tag line I gave Destiny 1 of "everything a AAA game aspires to be, but that isn't a compliment" remains
    It's remarkable the difference a coherent plot makes. Gameplay wise Destiny 2 is not much different to Destiny 1 (which is not a bad thing as the gunplay was great) but it now feels like it has some form of direction and a world that makes more sense.

    Despite it's improvements, the tag line I gave Destiny 1 of "everything a AAA game aspires to be, but that isn't a compliment" remains very much in place for it's sequel has continued with the season pass for expansions Destiny 1 had (though there's slightly more hope for their worth this time around) and has fully embraced and expanded upon the micro transactions that were introduced mid way through the original's lifetime. They're not quite game breaking but their inclusion isn't particularly welcome.

    Long story short, if you didn't like how Destiny 1 played then Destiny 2 won't change your mind, but the sequel elevates some of the frustrations of the original (namely it's underwhelming plot and setting) and gives you plenty more interesting things to do.
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  73. Oct 16, 2017
    5
    Destiny 2 feels different from Destiny 1 as you will instantly notice that your abilities and movement are familiar but with fundamental differences to the feel of gameplay. The story is fun the first time and you may enjoy engaging with this new world. The world looks more serene and beautiful as you have planets with interesting NPCs who can drop you some cool armor and emblems.

    I
    Destiny 2 feels different from Destiny 1 as you will instantly notice that your abilities and movement are familiar but with fundamental differences to the feel of gameplay. The story is fun the first time and you may enjoy engaging with this new world. The world looks more serene and beautiful as you have planets with interesting NPCs who can drop you some cool armor and emblems.

    I personally like the new PvP as there is space for casual (quick play) and competitive crucible. The end game mode, Trials of the Nine has a different dynamic altogether. It is also harder to go flawless as you are no longer shown mercy. The Third Spire, the new Trials social space is my favourite place to hang out at as it has a great system of progression and looks and feels out of this world, in every sense.

    The new social spaces in general are a big improvement and credit to Bungie for making it more fulfilling with its own set of quirks and entertainment.

    The strikes aren't so much fun because the repetitiveness kicks in pretty quickly and the incentive for doing them is diminished as you can get your hands on equally good loot by finishing public events that take 2-5 minutes to complete compared to strikes going over 10-15.

    The ease of obtaining loot has me considering quitting altogether because there is no fun in playing the game if you are handed high end loot so easily and with little effort. The raid was fun the first time but you will quickly notice how high the bar has been set by classical raids like the Vault of Glass or Kings Fall from D1.

    I hope they makes some big improvements with the DLC because the excitement only lasted for two weeks before I saw how hollow this game was and the lack of innovation this game has. There is so much missing potential and as a Destiny 1 Alum, I feel like Bungie has become too lazy and they are not utilizing the amazing potential this game has right now.
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  74. Oct 25, 2017
    5
    If you want an honest opinion about the 2nd Destiny game just read all the reviews below 7...
    Sadly they are true. Of course this game has some positives, good graphics..
    But compared to the 1st one it's not even a step up...
    So much frustration...
  75. Oct 6, 2017
    5
    Could be fun to pass the campaign but there is nothing more. Everything after that is boring without any reason! You power up to kill more powerful enemies so you can power up more. Other thing is that game never become more challenging. At begin you have bad weapons and weak enemies, a and later great weapons with powerful enemies. Killing them when you are level 1 is same challengingCould be fun to pass the campaign but there is nothing more. Everything after that is boring without any reason! You power up to kill more powerful enemies so you can power up more. Other thing is that game never become more challenging. At begin you have bad weapons and weak enemies, a and later great weapons with powerful enemies. Killing them when you are level 1 is same challenging like on higher levels! Expand
  76. Sep 21, 2017
    6
    After 2 weeks with the game, I'm rather disappointed. On the surface everything has been adjusted. The reboot and losing your Light/Subclasses was rather pointless when you can re-obtain them within a few hours. There is no real struggle in this game. The subclass storyline quests were quick and rather dull, unlike when they released the new 3 Subclasses in the original game. Lore isAfter 2 weeks with the game, I'm rather disappointed. On the surface everything has been adjusted. The reboot and losing your Light/Subclasses was rather pointless when you can re-obtain them within a few hours. There is no real struggle in this game. The subclass storyline quests were quick and rather dull, unlike when they released the new 3 Subclasses in the original game. Lore is hidden even more now. Without the Grimoire to reference, there's really nothing here except a few paragraphs of nonsense regarding certain armor. Considering to get the most out of the game, many players will level up 3 characters (one of each class). There should have been alternate confrontations for each class to make the storyline a little more compelling, but once again your character is just another mute protagonist getting told what to do via Radio. The Vanguard characters were teased to have a bigger role in the story did absolutely nothing. I was expecting for them to fight beside them in this so-called struggle for Humanity, yet they only showed up for small scripted cameos.

    The Enemies are exactly the same. AI hasn't changed and while there are a couple of new abilities and types of enemies, they all deal with you the exact same way. The only "challenge" is the Nightfall strike and it's Prestige version and the only difference is that the enemies non-stop shoot at you, have more health and you take more damage. The Modifiers are interesting, but just add only a few new mechanics that don't really offer to much of a challenge.

    Public Events are quite often and easy to access, however there is no change to the encounters (with the exception of triggering the Heroic modifier). Strikes are fun, however not worth the time in terms of rewards. There are no strike exclusive gear to obtain. The amount of Duplicate Legendaries and Exotic gear is unheard of. While some of the gear will help you level up your power, you're completely stuck at times when that engram isn't the desired slot you wanted.

    Crucible is a mixed bag. If you enjoy team shooting, then this might be for you, but it gets old real quick. Trials of the Nine Matchmatching is a joke. Being paired against players who went Flawless already should not happen. There should be brackets. There is no competition when an Amateur goes against a Professional in any Sport/competition, so why allow it here? Bungie pushing towards ESports is an utter joke. This game will never be taken seriously in any competitive community.

    Lastly, the Raid. The one thing that Destiny has in terms of PVE content over other shooters and unfortunately, the Leviathan does not deliver. As a flagship Raid for the sequel, I find the Raid rather disappointing. Only one Boss encounter really bothered me and those who I raid with. I have completed the Raid 7 times since release and never feel satisfied. While the confrontations cycle per week is refreshing, the gear rewards are sub-par and I'm experiencing multiple duplicates already (4 hunter cloaks, 4 Assault Rifles, 2 Sniper Rifles, 3 SMG). The Underbelly of the Leviathan is interesting at first, but then you realize that it is a timesink just to open chests that you earned throughout the Raid. Not to mention you only receive more tokens and a chance for an Exotic (that you probably already have).

    This is an expensive Expansion, not a true sequel. The Honeymoon is over and now there's really nothing to do other than Nightfalls and weekly "Milestones" which are the exactly same quests just in different areas. Quality of life has improved, yet there are many steps backwards. The Vault is a mess and mods are implemented poorly. There should have been an in game tutorial regarding Legendary mods and how they boost power level to your gear. If they focused on 60 FPS on consoles, then I'd consider this a sequel, but this is more of the same. Polished, yet soulless.

    If you're wondering, I am a 303 Warlock, 304 Hunter, 303 Titan. Destiny 1 Alpha player from Day 1, beat all Challenge mode Raids in D1, Flawless in Trials of Osiris multiple times. Fan of the game, but not sure I'm going to jump through the hoops again hoping the game will improve. If there is 6-7 more years of this, I'm probably going to tap out after the Season pass of D2 ends. This is ultimately not worth your time hoping that the Universe was going to be an MMO. I ask those who rated this high after the first few hours they put into game: Does the game still give you that excitement after just 2 weeks? Yes, there are some hidden secrets probably not found yet, but overall, this game has fall flat already.
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  77. Oct 27, 2017
    5
    So, my friends and I have been playing Destiny since the original release years ago. You could tell the game was a mish mash of problems due to a troubled studio with employment problems and trashing of storylines and such. Bungie is not the greatest place to work for, I would imagine. It took them years to get to where Destiny 1, Year 3 was and even then, it wasn't the best it could be.So, my friends and I have been playing Destiny since the original release years ago. You could tell the game was a mish mash of problems due to a troubled studio with employment problems and trashing of storylines and such. Bungie is not the greatest place to work for, I would imagine. It took them years to get to where Destiny 1, Year 3 was and even then, it wasn't the best it could be. This game has been half-assed from the beginning but still our friends managed to drudge online for a raid or to play the SIVA event after maxing out our characters.

    Destiny 2 had a great, short-lived story with cinematics and all that...then it was over. You moved to multiplayer events and it was the same or worse and became a drudge faster than Destiny 1. I can't even imagine where to begin with the PC version other than it's a platform full of aimbot hacks you can purchase and other cheats. That's just the cherry on the cake of another Bungie game that was rushed or half-assed just to comply with a 3 game contract. The employees are liars and Deej is the biggest one. I think we need a raid to kick Deej's ass for making this game sound more than it actually is.

    This game is in a a 5 alarm 911 state and I predict the PC version will die faster than the console version...and it will die with inept Bungie employees sitting around a table scratching their asses wondering if this is a game they would actually be excited to play themselves. I don't really think so. Fix it or get out of the software business. You make great guns but that's about it. Warframe is free and it's starting to draw more players because of your disappointment.
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  78. Sep 25, 2021
    5
    After spending 1,940 hrs combined hours of Destiny, I have witnessed friends leaving, vaulting of content, dreaded sunsetting (Obsolete gear), and massive grinding experience. The situation Bungie is currently experiencing is nothing new as other game studios face similar situations. Maintaining interesting content for their player base is no easy feat, and it is easy to disappoint. ThoughAfter spending 1,940 hrs combined hours of Destiny, I have witnessed friends leaving, vaulting of content, dreaded sunsetting (Obsolete gear), and massive grinding experience. The situation Bungie is currently experiencing is nothing new as other game studios face similar situations. Maintaining interesting content for their player base is no easy feat, and it is easy to disappoint. Though game developers that learn from feedback and criticism most certainly produce a phenomenal game. Bungie does listen to feedback but the changes are related to in game complaints such as nerfs to weapons/gear, subclasses, and cheating in competitive game modes. The changes that I desire are more exotic questlines, secret dungeons, and community events. They have done these during (Black armory and Season of the Dawn) 2018-2019, and never revisited the following content. During the first 2 years of Destiny 2 raids often released having 6 raids total. Currently Bungie is releasing a frequency of 1 raid per year, and now releasing raids in form of legacy raids that contain minor changes to mechanics. It is very difficult to bring friends or new time players to the game since a lot of their content is paywalled, and vaulted. After spending 7 years playing Destiny, and I grow weary of this game's current path. Right now I do recommend to wait as Bungie is currently planning changes during the Witch Queen Expansion year of 2022. Expand
  79. May 16, 2019
    6
    This review contains spoilers, click expand to view. The most frustrating thing about this is not how mediocre the game is, but how good it could be. Playing through the campaign offered some of the game's best moments. The diverse worlds of Titan, Nessus, and Io were fun to explore and featured some amazing scenery and music. Then there's the fighting on the Almighty, which I thought was one of the coolest parts of the game. The gunplay is pretty good, although the enemy AI isn't great, as they rely more on sheer numbers or high HP to get you. Anyway, the fun and excitement quickly dry up later on as you're revisiting the same places, grinding away for random loot. Things get old rather quickly. I also wonder how much total money one has to drop to truly get the full experience of Destiny 2. Seems like it'd be a lot. Expand
  80. Oct 27, 2018
    7
    not a great game, but not a terrible one on any way. the story mode is kinda weak, but it's a fun game after all. i've just finished the campaign, but i feel this is one of those games that actually starts when it ends the story mode, so i might probably come back and edit, as soon as i play the rest of the things
    but something that wont change: the graphics sceneraies of the planets are
    not a great game, but not a terrible one on any way. the story mode is kinda weak, but it's a fun game after all. i've just finished the campaign, but i feel this is one of those games that actually starts when it ends the story mode, so i might probably come back and edit, as soon as i play the rest of the things
    but something that wont change: the graphics sceneraies of the planets are **** awesome and beautiful
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  81. Jul 4, 2018
    6
    Fun raids/strikes and exploring the beautiful open world (albeit very small) aren't enough to make up for the disappointing and uninspired campaign along with the unoriginal and boring PvP experience. Wondering around the The Traveler and just taking in the sights/sounds was an absolutely amazing experience though.
  82. Dec 19, 2017
    6
    As someone who despised what Bungie did with the first Destiny, I must say that its sequel was a pleasant surprise. It feels like an improvement in every possible way from the story to the multiplayer. It's still not perfect and has a lot of the same problems that plagued the original, but it's hard to knock such an improvement.
  83. Oct 10, 2017
    5
    I thought it will be much better game than original Destiny. Unfortunately it isn't. It's too simple, contains not too much new content, many the same armor and weapons with different skins and colors. The main plot is absolutely boring and disappointing. Only the first mission is fine and the very beginning of the second one. Rest of it is just a disaster. The endgame? It's nothing. TheyI thought it will be much better game than original Destiny. Unfortunately it isn't. It's too simple, contains not too much new content, many the same armor and weapons with different skins and colors. The main plot is absolutely boring and disappointing. Only the first mission is fine and the very beginning of the second one. Rest of it is just a disaster. The endgame? It's nothing. They added many new features which, at the first sight, look interesting, but after some time you discover that they just stole the whole fun in the game. I miss grinding from D1. It was annoying in many aspects but it was better than no grinding at all, what we can see in D2. Anyway I'm really upset that it's not possible to get a refund for the season pass. I bought it and I regret that. Expand
  84. Oct 13, 2017
    6
    Destiny 2? More like Destiny 1.5.

    Destiny 2 at its peak with the Rise of Iron was a near perfect experience and a shining example of how properly implemented expansions can turn an otherwise mediocre game into one hell of an experience. Unfortunately, Destiny 2 is using the same formula as its predecessor. Bungie is giving us the same great game-play, somewhat of an improved story,
    Destiny 2? More like Destiny 1.5.

    Destiny 2 at its peak with the Rise of Iron was a near perfect experience and a shining example of how properly implemented expansions can turn an otherwise mediocre game into one hell of an experience.

    Unfortunately, Destiny 2 is using the same formula as its predecessor. Bungie is giving us the same great game-play, somewhat of an improved story, great soundtrack, and fantastic graphics, but then completely ruins it by skipping out on the quality of games modes and huge amount of player choice that made its predecessor great. The variety in weapon perks that kept players coming back even after reaching max light level; just to find the perfect “god” roll is gone. Strikes have been reduced to a random playlist only and can’t be individually selected, not that you’ll do any because their rewards are more easily earned by participating in public events. Strike scoring and strike specific loot have been removed. The raid is a good time, but lacks “challenging” puzzles. Lastly, the raid only awards you with one legendary item. In my eyes that isn’t worth the 3 to 4 hour play through.

    Now for PVP. PVP is now 4 versus 4 only. 4v4 is not for everyone. Other games do 4v4 better. Such as Halo and CS go. All matches are limited to two random playlists meaning players can’t select the kind of matches they enjoy. For example, if you want to play Clash only, that is not an OPTION! When Destiny 1 first launched player were unhappy with Crucible. We, the fans, caused such an uproar, Bungie eventually changed Crucible for the better. With Destiny 2, Bungie decided to do exactly what they did in the first year of Destiny 1. Bungie is forcing PVE players to play through 10 PVP matcher per week if they want maximize their power level gains. This needs to be balanced. If I am a PVE player, I should have the option to only play PVE and should reap the same benefits of a PVP/PVE player.

    In conclusion, Destiny 2 is a good game until you hit level 20, then it becomes a hollow shell of its former self. It’s sad that Destiny 2 won’t truly shine until the upcoming expansions. It’s sad that Bungie ripped out player’s choice. I am extremely disappointed with the state Destiny 2 is currently in. My advice would be to get the game after all the expansions have released.
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  85. Oct 13, 2017
    7
    Destiny 2 is a good game. not a great game, but it's a good one, and it can get you hooked. compared to vanilla Destiny at launch, Destiny 2 has more quality content, though compared to Destiny 1 now, after it's gotten all its expansions, there's less stuff to do in Destiny 2. there are less planets, but there's more to do on these planets other than the occasional public event thatDestiny 2 is a good game. not a great game, but it's a good one, and it can get you hooked. compared to vanilla Destiny at launch, Destiny 2 has more quality content, though compared to Destiny 1 now, after it's gotten all its expansions, there's less stuff to do in Destiny 2. there are less planets, but there's more to do on these planets other than the occasional public event that happened at complete random and patrols. there are lost sectors which work as mini dungeons, and there's adventures that are as long as the missions in Destiny 1.

    the strikes feel awesome when played, too bad there's only 5 strikes in the game right now. 2 on earth, and 1 on the other planets. one strike has you going through a bunch of Cabal excavation drills to take out a big fallen mind so the Cabal can't use it against humanity. sounds more epic than it is. basically everything described sounds more epic than playing it.

    the game is definitely an improvement over the first game, though Ikora and Zavala both don't have a lot of character, and are therefore boring as hell. Cayde-6 is everyones favorite, and for good reason. he gets time to develop as a character, unlike the other two who are basically one dimensional characters. Zavala is a brute that fights for justice, Ikora is clever, but in this game she feels regret for not doing anything. Cayde-6 is the comic relief of this game.

    games pretty, not much else to say there. i think this has gone for long enough (5000 characters?! who wants to read 2 pages full of "reviewing"? might as well watch a Joseph Anderson video on Fallout 4. **** long as hell), so i'm gonna call it here. i recommend it, but i can see why some people don't like the game, but hey. Curse of Osiris comes out in December and adds Mercury to the roster, so that's nice.
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  86. Oct 1, 2017
    6
    Destiny 1.5 has great gameplay and great music.
    Yes, the story is better than its predecessors but its still very boring and has no replay value. Endgame is boring as well, no randomly generated areas, no difficulty settings, no motivating itemisation, no real engaging charakter progression after max level (pushing lightlevel feels unsatisfying), monotonous pvp, list goes on and on. its a
    Destiny 1.5 has great gameplay and great music.
    Yes, the story is better than its predecessors but its still very boring and has no replay value. Endgame is boring as well, no randomly generated areas, no difficulty settings, no motivating itemisation, no real engaging charakter progression after max level (pushing lightlevel feels unsatisfying), monotonous pvp, list goes on and on. its a pity because the game has so much potential.
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  87. DDP
    Sep 19, 2017
    7
    The game itself is great, high quality and everything. They made few errors tho. The loot is good until you hit 260, after that unless you have a huge clan you won't progress with more than 1 or 2 items a week. the nightfall assaults are completely different from the first game, not fun to play as you have 10 minutes to end them and the time recovery mechanics are mental XD. making thisThe game itself is great, high quality and everything. They made few errors tho. The loot is good until you hit 260, after that unless you have a huge clan you won't progress with more than 1 or 2 items a week. the nightfall assaults are completely different from the first game, not fun to play as you have 10 minutes to end them and the time recovery mechanics are mental XD. making this speed runs very stressing. They could keep many of the 1st game mechanics, they didn't, a pity, would still suggest if you have friends to play with. I'm sure that with time the game will be eventually great. Expand
  88. Dec 21, 2017
    6
    Not a bad game but not great either, feels way to much like it was a DLC to the first one then something entirely new. I must say I did enjoy it anyway mostly because of the coop, otherwise it feels hollow. The main plot is boring and way too short, it's a pay to play game if you want more (DLC), there is not a lot of diversity in the loot and once you hit lvl20 you have to grind to getNot a bad game but not great either, feels way to much like it was a DLC to the first one then something entirely new. I must say I did enjoy it anyway mostly because of the coop, otherwise it feels hollow. The main plot is boring and way too short, it's a pay to play game if you want more (DLC), there is not a lot of diversity in the loot and once you hit lvl20 you have to grind to get new stuff. I don't think I'll spend anymore money into this franchise, I refuse to buy an half finished game. Expand
  89. Sep 12, 2017
    6
    Really funny game. Lot of activities to perform and enjoy. Better with friends and collaborate with them.
  90. Jul 25, 2018
    7
    El Rey de los Poseídos>>>>>Destiny 2>Señores de Hierro>>>Destiny

    Destiny 2 mejora en muchos detalles, pero por el camino pierde la esencia y parte del encanto del original. incomprensible que dejen de lado los hilos de la historia del primero que piden a gritos ser continuados, además de los fallos tremendos en el doblaje. es más de lo mismo, esa droga que te pica con tus colegas a
    El Rey de los Poseídos>>>>>Destiny 2>Señores de Hierro>>>Destiny

    Destiny 2 mejora en muchos detalles, pero por el camino pierde la esencia y parte del encanto del original.

    incomprensible que dejen de lado los hilos de la historia del primero que piden a gritos ser continuados, además de los fallos tremendos en el doblaje.
    es más de lo mismo, esa droga que te pica con tus colegas a repetir cosas hasta mejorar al muñeco

    Les ha costado, pero hay matchmaking para ocasos e incursiones, es largo el tiempo de espera, porque no todo el mundo quiere jugar con lastre jajaja

    En cuanto al competitivo todo sigue igual, los enemigos ya se mueren después de que te hayan matado, cacarearon con el 4vs4 y una mejor conexión, pero ahí va fatal como siempre el 6vs6
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  91. Sep 22, 2017
    7
    This game, at it's core is good. It's just every thing else is just mediocre. I do have to give a hand to bungie though they did fix a bunch of core flaws of the first game such as grenades. If you didn't like the first one I wouldn't recommend this at all but if you spent countless hours on the first destiny and aren't burned out, this is a solid installment in the destiny franchise
  92. Mar 6, 2018
    7
    I dont like Destiny 1. It is boring game with sad mechanics, bad story. You must play cloned missions over and over again, shooting stupid copypasted enemies, and have not any fun. Destiny 2 much more better! First, we have good cinematic campaign with nice story and heroes. Dont trust peoples, who say that campaign is short. Second, we have awesome pretty locations. Third, we have goodI dont like Destiny 1. It is boring game with sad mechanics, bad story. You must play cloned missions over and over again, shooting stupid copypasted enemies, and have not any fun. Destiny 2 much more better! First, we have good cinematic campaign with nice story and heroes. Dont trust peoples, who say that campaign is short. Second, we have awesome pretty locations. Third, we have good action and shooting. Game run on my console without bugs, droops of fps and any other problems. It is not masterpiece, but it is very good and interesting game. Expand
  93. Nov 4, 2017
    6
    Don't listen to the haters , but do also not listen to the people who gave Destiny 2 a 10.
    I also want to say , that this is not my full review , there still needs to come a raid and trials of the nine(so, not a final score).
    The graphics are amazing aswell as the sound effect and acting.But it runs on 30fps on ps4,Xbox one which is a shame , but you can ignore that fact because this
    Don't listen to the haters , but do also not listen to the people who gave Destiny 2 a 10.
    I also want to say , that this is not my full review , there still needs to come a raid and trials of the nine(so, not a final score).
    The graphics are amazing aswell as the sound effect and acting.But it runs on 30fps on ps4,Xbox one which is a shame , but you can ignore that fact because this game is so fun.

    The raid is awesome and beautiful and huge , but theirs only one boss, but the puzzles are great , and I like a challenge and I am telling you, the raid is weird , bu ofcourse cool
    Now trials of the nine , well its better then ever , the 4v4 works , the map is awesome and the difficulty got nerved , wich is good in my case , because I only went 1 time flawless in destiny 1 ( year 2 ).
    the only thing i gotta admid is that the new trials weapons look pretty boring , but (the one i have ) are very good and op
    Oh yeah I forgot to mention the microtransactions , bungie made it now even worse with the new 1 time use shaders
    But don't worry the glimmer cap has increased so I can buy shaders on every moment I want to , but it still sucks in my opinion.
    Destiny 2 is after almost 2 weeks still awesome

    The campaign is good but not perfect , the enemy AI is **** and almost the entire campaign is easy as hell, but its still really fun with in my opinion enough variety ( per example , riding in a tank).
    The story is great , only a little bit repeat of ' we can do it so, get your ass up '
    ,infact destiny 2 has more story already in the first mission then destiny 1 combined
    The patrol and open world is amazing , they could have not done that better , there is literally everywhere something to do ( public events , adventures, finding chests,......)
    However , is it just me or does nessus and io look almost the same?
    Now pvp , its very fun but watch out because their are now a lot of teamshots wich is annoying, pvp is also now way more competitive wich means you will have to adapt your playstile a bit
    I wich there was at least 1 mode of 6v6 but missing,I do not

    Overall destiny 2 deserves the 8 for now , I hope the dlc's bring much content and exotics!!

    EDIT 10 october 2017

    Destiny 2 is running out of content if you did your milestones your pretty much done for the week unless you still need raid and trials of the nine gear
    Iron banner just dropped but its nothing special
    After this week i realised a few things that should be added or be different
    - grenade launchers are useless , only a couple are good in pve and mediocre at best in pvp , I ask for an extra blast radius and impact
    - public events are now repetitive as hell more should be added even a more difficult level of public events
    --the strike playlist is very weak ,most of them are fun ( especially the pyramidian strike), but there are way to few
    - we got trials of the nine , nightfall strikes , raids, why are there not extra hardcore stuff?
    I dropped the score to a 6 just because the endgame is very weak
    Because it is focused on these god damn casual players
    Its still fun , but bungie please add good dlc's and not something like the dark below
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  94. Jan 23, 2018
    5
    This is the most meh of meh games I've played in a while. A ton of hours put into it to get through the dreadful narrative followed by blind religious like devotion to grinding for exotics, and then, when you realize that you can only have 2 exotics on your character at once, you trade it in to gamestop for $22, earning back all but 5 dollars of your investment, but fortunately I also gotThis is the most meh of meh games I've played in a while. A ton of hours put into it to get through the dreadful narrative followed by blind religious like devotion to grinding for exotics, and then, when you realize that you can only have 2 exotics on your character at once, you trade it in to gamestop for $22, earning back all but 5 dollars of your investment, but fortunately I also got a free month of Playstation Plus for that 5 dollars. All in all not a negative experience but not an overwhelmingly positive one either. Expand
  95. Oct 21, 2017
    7
    This review contains spoilers, click expand to view. I'll start with the positives. Great Music which does not get enough credit. Good graphics. Fun shooting and multiplayer but story and characters? It was bad to see a game with this much potential fall into the drain. Don't get me wrong I still have fun playing it but I barely know anything about the characters and most of them are pretty boring. The only flushed out character is the Ghaul who dies in the end anyway. But he had more personality in him than half the characters. When someone mentions a character I actually look them up to find out who are they talking about. It's a game I hate to love but I think seven is still too generous of a score I love this game don't get me wrong but purely on story mode NO ONE SHOULD BUY IT. Expand
  96. Apr 24, 2021
    6
    A good game, but needs fixes. The story is good, and so are the graphics and gameplay. The newer areas were all detailed and awesome. The downside are the weapons and armor. They feel either underpowered or overpowered, and are too hard to get. It makes a good game not as good as it could be if it was fixed.
  97. Oct 1, 2017
    7
    First of all, I am not some hardcore destiny player who will find every detail to critisize. I played D1 for the campaign and always had a general understanding of how Destiny worked.

    When D2 was released, I chose to play it the way it's suppose to be played and I did enjoy it. The story was decent and flowed very well. Setting and details on the PS4 PRO look amazing and I'll always
    First of all, I am not some hardcore destiny player who will find every detail to critisize. I played D1 for the campaign and always had a general understanding of how Destiny worked.

    When D2 was released, I chose to play it the way it's suppose to be played and I did enjoy it. The story was decent and flowed very well. Setting and details on the PS4 PRO look amazing and I'll always love a decent PvE FPS.

    But here's what I did not enjoy as a 'semi-new' destiny player:

    1. For an FPS, it felt somewhat unnatural. Movement felt slow, sliding didn't flow well, and turning was more of a frustration than anything. Despite that, eventually you get used to it and it won't bother you. It was just something that pissed me off right off the bat.

    2. I get the idea of fireteams and bungie wanting you to come in with teams because a lot of the end game task do require communication. If you are someone who doesn't like playing with others, does a lot of solo, or doesn't care to go on the bungie site and find fireteams.. you're not going to get the full experience of the D2 end game.

    3. Once you get to that ~300 light level (currently at 303) and you've done your weekly milestones. There's really nothing to do but grind (and yes all you intense D2 players.. I know that's the point) but for those who don't care to do that, you may find yourself playing the game less and less. I'll play every tues - wed (SOMETIMES thursday) and get the milestones done and then move onto a new game. If crucible had more of an incentive or something, trust me i'd be on that but there's nothing for you there.

    Don't get me wrong, I love the game but there are some things to watch out for if you don't really know what you're getting into.
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  98. Oct 30, 2017
    6
    mircropagos excesivos, cero inovaccion , juego repetitivo, online pesimo , version fisica del juego con un disco de papel , un intento mas por extorcionar a los usuarios porfavor no lo compren regalen mejor su dinero a una casa hogar lodejaras de jugar en menos de 48 hrs
  99. Mar 18, 2018
    5
    It's really just....mediocre. I loved it the first 2 weeks, but I find myself saying "What can I do now?" It really doesn't have any type of endgame to keep you interested after 2 weeks. Hopefully the DLCs can redeem it, but if Battlefront II turns out to be godly then i likely won't even play them...
  100. Mar 3, 2019
    6
    Macht mir großen Spaß. Der PvE Teil. Der Zwang zu PvP und das mit Abstand schlechteste Matchmaking sorgen regelmäßig für Kotze bei mir im Mund. Meide ich wie die Pest. Im Grunde kann ich das Spiel empfehlenb wegen toller Arbeit die drin steckt. Für PvP gibt's bessere Spiele.
Metascore
85

Generally favorable reviews - based on 95 Critic Reviews

Critic score distribution:
  1. Positive: 89 out of 95
  2. Negative: 1 out of 95
  1. Jan 23, 2018
    35
    Even if Bungie backtracks on some of these horrendous missteps, there’s evidence that the dev team is either flailing around without a clear idea of the experience they want to present, or even worse, they’re happy to offer the least amount of mediocre content possible until the player base starts pushing back. When free-to-play titles like Warframe and Let it Die seem monumentally more generous and offer vastly more entertainment value than a triple-A sixty dollar release built with a budget large enough to feed whole continents, it’s clear that something has gone horribly wrong.
  2. Dec 11, 2017
    90
    It’s this sense of streamlined player experience that really defines Destiny 2. Where the first game had you grinding for hours just to experience increasingly diminishing returns, this is a sequel that trims away its processor’s frustrations, firmly putting fun first.
  3. Oct 19, 2017
    90
    Destiny 2 is tough to compare to other shooters or games, but it is evidently a better title than part 1. The campaign is longer, the progression makes more sense, the structure is more satisfying and the sheen and splendor on the various planets entices even more. Destiny is comparable with its predecessor after the add-on The Taken King, and is therefore a more solid foundation for the coming months of content.