User Score
7.4

Mixed or average reviews- based on 2611 Ratings

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  1. Aug 27, 2019
    6
    This game had so much potential to be something great, but it is marred by bugs, design choices, and story structure. The first few hours were great, the rest of the game, not so much.

    You play Jesse Faden, a woman who is in search of her missing brother. She is led to the FBC which is a secretive government agency which secures, contains and protects against paranormal objects and
    This game had so much potential to be something great, but it is marred by bugs, design choices, and story structure. The first few hours were great, the rest of the game, not so much.

    You play Jesse Faden, a woman who is in search of her missing brother. She is led to the FBC which is a secretive government agency which secures, contains and protects against paranormal objects and events. If you have seen the SPC site in the internet, its essentially that. Within 5 minutes of entering the building you are made the director (boss) of the agency and its up to you to find your brother, defeat the paranormal entity infesting the building, and do everything your staff need you to do.

    The design of the game is a big letdown. Although the building the game is set in is TARDIS like with unlimited dimensions inside, and with the paranormal objects which fill the game and according to ingame lore can affect their environment, causing new dimensions (thresholds) to appear in the same area. you'd assume this would result in some variety of area design, but no. All areas are just grey concrete filled with desks, and/or pipes. The thresholds you see are limited to putting a few piles of clocks on the floor, or a quarry filled with black rock. Wasted opportunity, as the graphical quality isn't too bad, although more effort is put into flashy dust like effects and debris.

    Areas which contain enemies are overly dark, illuminated only by red light as the concrete walls swell and close in. Combine this with enemies who lack discernible differences in appearance except for glowing red spots, and it can be difficult to discern which enemy is which type (necessary for some option missions where you need to kill a certain type), and to determine which is the biggest threat. Combat was generally easy in my experience, only becoming difficult when you get swarmed with shielded regenerating health enemies, or if there was snipers with rocket launcher, for whom you get little warning their homing rockets is coming towards you. You do get the power to convert enemies to your side, but I found the AI lacklustre, as converted suicide bombers just stood pointlessly whilst there is enemies running around them.

    Mission structure tends to consist of go to place, find thing but thing isn't there, go somewhere else, find thing and boom, mission done. This becomes incredibly tedious, especially with the obtuse way the story is told to you. Between the story/mission structure and the level design, I was just getting bored.

    Actual gameplay is pretty good, with you combining gunplay with powers such as telekinesis and levitation for combat, and with the debris effects it can be really entertaining/ but repetitive, uninspired enemies and level design made this too, become boring and tedious to do the more i played.

    I cant really comment on sound design as the soundtrack is subtle in the midst of gameplay, so all I can really say was that it was there, but not good or memorable enough to be remembered.

    Playing on a ps4 pro, I experienced numerous frame rate drops, freezing, slow loading textures, and had to reload my save a couple of times as certain mission items would not load in. These issue may be fixed in a future patch, as is the norm these days.

    In summary, this game had so much potential to be something amazing, it's a brand new IP with a unique setting and fundamentally good gameplay, but it is let down by a lack of imagination by the developers when it comes to sound, area, mission, story and enemy design. I hope that in the event of a sequel, more effort is given to these aspects and then we may have an amazing series in the future.
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  2. Aug 27, 2019
    9
    A Great game with a fascinating and mysterious story-line that with awesome game play and shooting system is one of the best games of 2019.
    Story = 10
    Graphic = 8.5
    Game play = 9
    Sound = 9
  3. Aug 27, 2019
    10
    Awesom new Remedy game. They know how to make strange and interesting games.
  4. Aug 27, 2019
    10
    A superb game with amazing graphics, athmosphere, physics, playabilty and action entertainment. The story is very good and interesting. Remedy from Finland knows what it's doing!
  5. Aug 27, 2019
    10
    Very intresting and beautiful game. Remedy good job! Игра мне крайне понравилась. Антураж великолепен. Сюжет очень интересный. Ну и боевка огонь) Надеюсь у Ремеди все будет хорошо)
  6. Aug 27, 2019
    10
    Remedy has made an awesome job with this one. It really shows that the shackles of the big publisher are off. Kudos!
  7. Aug 27, 2019
    10
    Very high quality action game. Unique story and excellent game mechanics. Beautiful graphics!
  8. Aug 27, 2019
    10
    This game is the best, story, graphics and all are so cool and well made! good job remedy
  9. Aug 27, 2019
    10
    This game is simply incredible. Don't expect a generic shooter, Control is so much more. It's a fresh approach to modern gaming and I definitely recommend this to anyone, who wants something special.
  10. Sep 5, 2019
    7
    I would give this an eight if it weren't for the staggering slowdown that crops up right in the thick of battle. It doesn't happen often, but c'mon, it's 2019. Otherwise, it is a fine third person shooter (telepathic shooter?) that makes me miss the old PS2 Psi-Ops more and more (why no next gen version or sequel of that game is a mystery). In game map is useless, and confusing, and someI would give this an eight if it weren't for the staggering slowdown that crops up right in the thick of battle. It doesn't happen often, but c'mon, it's 2019. Otherwise, it is a fine third person shooter (telepathic shooter?) that makes me miss the old PS2 Psi-Ops more and more (why no next gen version or sequel of that game is a mystery). In game map is useless, and confusing, and some on screen directional prompts would be helpful. Expand
  11. Dec 5, 2019
    5
    Pretty fun game with gorgeous graphics ( especially the cutscenes ).
    The powers are cool and the shooting feels okay.
    My biggest problem with this game is that I can't find out where to go, the map doesn't help much when it comes to describing where the quest objectives are, if they are on a different level compared to your current whereabouts. The enemy difficulty is also unbalanced,
    Pretty fun game with gorgeous graphics ( especially the cutscenes ).
    The powers are cool and the shooting feels okay.
    My biggest problem with this game is that I can't find out where to go,
    the map doesn't help much when it comes to describing where the quest objectives are,
    if they are on a different level compared to your current whereabouts.
    The enemy difficulty is also unbalanced, I suddenly come to an enemy
    that feels impossible to beat, although I had no big problems defeating enemies
    on my path leading up to that point. I have upgraded my **** but I still can't seem to
    advance past that boss fight.
    The story is confusing as all hell but I hope it will make more sense as I progress moe into the game.
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  12. Dec 9, 2019
    6
    I'm sorry to give a so so vote, I love the software house but control has some defects. Nice atmosphere indeed, clean graphic. The story could have give us something more, and so the gameplay with a more deep mechanisms of superpowers and skills tree.
    Some fights are way too much hard
  13. Dec 11, 2020
    7
    Средненький проект, но с лучшей физикой разрушения.
  14. Jan 1, 2021
    5
    What this game is all about ? The Telepathy Sekiro ?
    No reload checkpoint. Every time you die it will cost your resources, I do not remember what to call this, but those resources can be use to upgrade your character. Mean that, you are a gamer who usually have **** dies, you character will weak. For short, the boss hit you once, haft your health-bar, you hit the boss hard, just a little
    What this game is all about ? The Telepathy Sekiro ?
    No reload checkpoint. Every time you die it will cost your resources, I do not remember what to call this, but those resources can be use to upgrade your character. Mean that, you are a gamer who usually have **** dies, you character will weak. For short, the boss hit you once, haft your health-bar, you hit the boss hard, just a little bit 1% of it's health-bar. Wanna get your resources back ? No way. If you want to see a cut scene again, no way to do that. You want to hear dialogues again, the same answer.
    They did not even tell us this is a hardcore game. You can not choose difficulty. No reload checkpoint. No guidelines.
    The map which will support you to find the way, do the tasks is almost useless. Even it has a map, it's still hard to no where you should go to next to reach the destination. If you have 15inches or 17inches monitor, you will have to run around to find what you need, and sometime, it won't be on the map, which mean the mark. I ran around for 10 minutes just find the way to the mark. Shooting,, flying, throwing stuffs into the Hiss is fun. The story is fine, just fine. Not worth buying if you are a person who use game to entertain or release your stress.
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  15. Dec 8, 2019
    8
    Control is one of those rare gems you stumble upon when they go on discount. It happened to me with the latest Prey and now with Remedy's new title and I really glad I did give it a go. While not perfect it's a breath of fresh air in a world of persistently samey IPs and yearly releases. I really loved the somewhat weird and mysterious story, the absolutely stunning art direction, the runControl is one of those rare gems you stumble upon when they go on discount. It happened to me with the latest Prey and now with Remedy's new title and I really glad I did give it a go. While not perfect it's a breath of fresh air in a world of persistently samey IPs and yearly releases. I really loved the somewhat weird and mysterious story, the absolutely stunning art direction, the run and gun mechanics that they managed to nail almost to perfection, the astonishing sound design and that Remedy vibe. What I absolutely did not enjoy was this artificial and forced difficulty. I'm talking checkpoints mostly.. i get that it's a nod to Souls-like games, but not everyone (far from that) likes or enjoys those games. I certainly don't. More than that, I don't have time to play the same challenge a hundred times, I only have a few hours after works to enjoy anything and I speak for all of us thirty-somethings out there. It makes me very angry at myself and the game to the extent that I'm about to drop it..which is unfortunate because there's a lot to love. I appreciate them making the main storyline fairly normal in difficulty, amount of backtracking and...dying. But the side missions/challenges are something. I still have three unfinished one just because even after giving them 20-30 tries I can't do it. It breaks my heart. All it takes is adding a difficulty level options. Call it "for **** or whatever, I don't care, it will make the experience so much better for many of us non-hardcore players. I will forgive the budget-level of cutscenes, oftentimes terrible framerates (I understand base PS4 is at the end of its life) and claustrophobic environments that can get boring soon. Really hoping something like that will get introduced in the upcoming dlcs. Thanks Remedy for doing games your way. Expand
  16. Oct 19, 2020
    7
    Control triumphs regarding its setting, which boasts a spooky atmosphere full of character. However, the game is marred with technical issues and a cold story that fails to engage on even a surface level. The checkpoint system is also very questionable, as it made playing the game feel like a chore on many occasions. Ultimately, I couldn't help but feel disappointed and I'm glad I got theControl triumphs regarding its setting, which boasts a spooky atmosphere full of character. However, the game is marred with technical issues and a cold story that fails to engage on even a surface level. The checkpoint system is also very questionable, as it made playing the game feel like a chore on many occasions. Ultimately, I couldn't help but feel disappointed and I'm glad I got the game on sale. Paying full price for this would have made me feel a little ripped off. Expand
  17. Aug 24, 2021
    8
    Классный сеттинг и в целом концепция Старейшего дома, сделано всё очень стильно, в том числе подача сюжета и всего происходящего.
  18. Aug 28, 2021
    7
    Don't get me wrong, it's a solid game, but something about it just feels... flat. It follows the open-world action themes nicely. Some the graphics and animation are fantastic. The abilities are fun to play with. But after it's all done I don't feel like I had a lot of fun or that would want to play it again. There are large areas to explore but they are devoid of life or any sort ofDon't get me wrong, it's a solid game, but something about it just feels... flat. It follows the open-world action themes nicely. Some the graphics and animation are fantastic. The abilities are fun to play with. But after it's all done I don't feel like I had a lot of fun or that would want to play it again. There are large areas to explore but they are devoid of life or any sort of animation really. Much of the back story had to be picked up in files found along the way and so much of the files are redacted that reading them felt like a chore. Some of the running around needed to complete tasks felt like a lot of effort when so much of the world felt empty. It often felt like a chore. Expand
  19. Apr 7, 2021
    7
    Sadly, I think I'm going to have to with the general consensus here or even a little below that.

    Shortly after I started the game, I was like "Dude this is awesome! I can see why this won GOTY!" But while Control's strengths like story, setting, lore, characters, acting, and world-building become apparent almost immediately, its flaws take a little more playtime to get to you, but
    Sadly, I think I'm going to have to with the general consensus here or even a little below that.

    Shortly after I started the game, I was like "Dude this is awesome! I can see why this won GOTY!"

    But while Control's strengths like story, setting, lore, characters, acting, and world-building become apparent almost immediately, its flaws take a little more playtime to get to you, but then they REALLY get to you.

    After a certain point, I was just IMMENSELY annoyed by the combat. I don't play shooters a lot and consequently, I'm not very good at them, but I was actually doing fine up until a certain point in the game (maybe about two thirds in) where the difficulty curve just TOTALLY takes off. And not just that, the way the game achieves this is purely with brute force, namely sending more and more and more enemies after you and giving them more and more and more health to the point that it becomes bloody ridiculous. Even if you take difficulty completely out of it (I eventually activated Assist Mode), the combat just becomes a tedious grind. The game progresses like this: Corridor, open space with combat, corridor, open space with combat etc. etc. ad nausea. Worse yet, enemies even continue to spawn in "old" areas that you re-visit, which you have to do quite a lot. I normally quite like this style of Metroidvania gameplay, but not if I have to fight five waves of 8 enemies each with insane amounts of health (sometimes they're even regenerating health). The game doesn't allow for any chill exploration, it just keeps ramming the combat down your throat until you're utterly sick of it. There are puzzles in the game as well, but they rarely go beyond "Put block into socket".

    The environment, while interesting at first and creating a unique atmosphere, is really all gray concrete throughout the entire game. Until you get to "The Foundation" DLC, that is, where the endlessly repeating gray concrete is swapped out for endlessly repeating caves with red sand. This DLC also contains the worst sequence of the game BY FAR, where you're just going from platform to platform in an empty void, pointlessly fighting off dozens of enemies and putting blocks into sockets, just so you can activate more platforms where you can do the same thing all over again. It almost seems like this level was designed to combine all the worst flaws of the game into one terrible experience and I was just BEGGING for it to be over. Thankfully, I had already turned myself invincible with Assist Mode at this point, because otherwise I would have had to spend even more time here and I honestly don't know if I had been able to tolerate that and keep playing.

    The game also absolutely DROWNS you in mods, to the point where I was opening up my inventory to deconstruct them every 10 mins. Finally, I said "You know what? F*** it!" and completely stopped bothering with them altogether. It would've been nice to at least be able to upgrade the number of mods you can carry throughout the game, but apparently, nobody at Remedy thought of that.

    There's also A LOT of reading material in this game, to the point where I asked myself if I don't want to just read a book instead lol. It's all optional of course, but the world-building contained in these files is a huge part of the game's appeal, so it's kind of a "Damned if you do, damned if you don't" scenario.

    Boss fights: There really are no boss fights. I mean, technically there are, but they're just normal stronger enemies with more health. There's not even a real boss fight at the very end of the main game, just even more hordes of normal enemies, in case you haven't gotten sick of them yet. Very disappointing, especially considering what could have been done in this regard considering the game's story and the possibilities with the PSI-combat.

    I realize that all of this sounds like Control is just a big, boring, grindy mess, but it does have very strong redeeming qualities: I love the generally weird vibe,the acting and writing (except for Jesse's inner monologue, that is often just plain stupid), the lore, untangling the mystery of it all. And while somewhat repetitive, the Oldest House can still be a fascinating location to explore and you're constantly wondering what revelation you'll be stumbling upon next. The Psi-abilities are fun and generally well executed (sometimes they can be a little janky) and the Service Weapon with its different functions and modding abilities allows for a personalized approach to combat. I just wish that there was more of the genuinely awesome and weird stuff in this game (the Ashtray Maze is the absolute highlight) and less of the repetitive shooting of the same few enemy types literally 5,000 times over.

    And, oh yeah, there's also still quite a number of bugs 1.5 years after release. Nothing game-breaking, but definitely noticeable.
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  20. May 20, 2020
    7
    Очень интересная и неоднозначная игра. Вроде бы с одной стороны в игре очень богатый лор, интересный и увлекающие тебя геймплейные механики, отличный саундтрек и действительно загадочная атмосфера, но с другой стороны тебя это увлекает недостаточно из-за своеобразной подачи сюжета игра заинтересовывает тебя недостаточно, она как-то наскучивает и приедается. Но, если вы сможете преодолетьОчень интересная и неоднозначная игра. Вроде бы с одной стороны в игре очень богатый лор, интересный и увлекающие тебя геймплейные механики, отличный саундтрек и действительно загадочная атмосфера, но с другой стороны тебя это увлекает недостаточно из-за своеобразной подачи сюжета игра заинтересовывает тебя недостаточно, она как-то наскучивает и приедается. Но, если вы сможете преодолеть этот минус, то вас ждёт действительно потрясающая игра, на которую не жалко тратить своё время, в целом рекомендую к покупке
    (Важное замечание для обладателей PS4 Slim, игра местами фризит и дико просаживается по фпс, местами чуть ниже 20, но это совсем редкость)
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  21. Jul 16, 2021
    7
    This game, although good overall, with very smooth third person shooting, interesting story, characters, voice acting and a very good song near the end...has huge performance issues which makes it unplayable some times and at some specific places.
  22. May 31, 2021
    1
    Très décevant pour ma part. L’ambiance e est bonne mais on ne sais pas toujours où aller… le bestiaire est plutôt pauvre. Et au final j’ai préféré arrêter de jouer que de perdre mon temps à continuer sans intérêt…
  23. Oct 21, 2019
    6
    Solid art style, story and environment, but easy deaths along with bad check pointing and load time hurts the momentum and flow. Recommended rental.

    The game’s story isn’t anything new - shadowy government and inter dimensional beings similar to Stranger Things - but it’s well executed. You’re along for the ride with the main antagonist’s inner dialogue and interacting with the
    Solid art style, story and environment, but easy deaths along with bad check pointing and load time hurts the momentum and flow. Recommended rental.

    The game’s story isn’t anything new - shadowy government and inter dimensional beings similar to Stranger Things - but it’s well executed. You’re along for the ride with the main antagonist’s inner dialogue and interacting with the environment. Story is also told using other media like human actors, puppet shows and audio recordings. It’s solid. I completed in maybe dozen hours more or less and reached a new game plus to continue.
    The single, semi-open world is also done well. You can interact with most objects around by shooting and destroying them. I get the sense that a good amount of effort in design and “under the hood” type stuff is going on to allow a stable world to interact with. But the design of the world - a secret government building isn’t that fun to traverse. You are rewarded for exploring, if you have the right key cards and abilities, and there are secrets and gun mods to pick up. But the bland office settings can be confusing and dull if you run back and forth too much; but you are rewarded. There are also puzzles with answers that aren’t instantly apparent, but I think it comes down to design choice and the game does not hold your hand or tell you exactly what to do, so I don’t count that as a negative. It asks the player to think.

    The biggest problem is that your character can take huge damage quickly. Sometimes you won’t see what’s outside of your field of vision and the controls can be a bit stiff to reacting quickly. So in a few hits you’ll be dead. And then you have to sit through a 20+ second load time. If you’re dying a bunch and having to repeat the process, it’s frustrating enough to consider not playing anymore and that’s the biggest knock. You can also fall to your death easily.

    In all, it’s a solid 6 other than the death check pointing and to a smaller extent, less than fluid controls. I wouldn’t be satisfied paying full price. It’s a good backlog game when you have no big games to play.
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  24. Nov 15, 2019
    8
    This game might of been one of the most surprising games of 2019!

    I wasn't a big fan of Remedy's Quantum break but loved the combat. Well this game for the most part improves on the problems I had with Quantum break and has a pretty satisfying ending which I can't wait to see with what they do with the DLC season coming up. The strongest part of this game is three things the combat,
    This game might of been one of the most surprising games of 2019!

    I wasn't a big fan of Remedy's Quantum break but loved the combat. Well this game for the most part improves on the problems I had with Quantum break and has a pretty satisfying ending which I can't wait to see with what they do with the DLC season coming up.

    The strongest part of this game is three things the combat, atmosphere and immersion. The physics when shooting your weapon or using your abilities is amazing and adds to the already impressive combat which is the thing that kept me coming back for more. The atmosphere is amazing I loved it, this may of been my favorite thing about the game to be fair, this game must be experience with the head set or surround system on. I was pretty immersed throughout the game and that's why I enjoyed it as well, I couldn't put my remote down.

    I also loved the bosses and the lore as well, the only problem with the bosses though are that there aren't enough, I believe that there is about 8 bosses and 5 of them are in side missions which is a shame. There isn't even really a boss in the story after the 5th mission which was pretty sad. There is a lot of things to collect to fill in the blanks and that adds to the lore as this game is pretty cryptic thankfully, this adds a more realistic touch to the game which was appreciated.

    Exploration is also rewarded which is enjoyable but isn't my favorite thing in this game to do.

    The problem in this game for me is mostly the side quests. The side quest are quite tedious being practically fetch quests (apart from the boss fight missions) which is boring and quite generic, I completed them all and didn't find much fun out of them. The bureau alerts are random (i think) and they spawn few and far between and they can be failed, this sucks for trophy collectors as sometimes it can take up to two hours to get one. The board contermeasures as well give you mods (which can be useful) but I found myself bored doing them after they get more difficult the harder the enemies are to find which just made it boring and that's when I found myself putting down the remote and stop playing until the DLC releases.

    This game is amazing but the fetch quest side missions are boring. With an amazing atmosphere, combat system and boss fights, this make this the most surprising game of 2019.
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  25. Jan 1, 2020
    7
    In terms of technology level, this game is great. Magnificent indoor scenes and objects capable of throwing and destroying make this game very impressive in the first few hours. BUT! Unfortunately it becomes boring after that. Obviously this game takes a lot of experiences from other great games, Dark souls, Nioh, The legend of Zelda, Castlevania, for instance. However, I feel that theyIn terms of technology level, this game is great. Magnificent indoor scenes and objects capable of throwing and destroying make this game very impressive in the first few hours. BUT! Unfortunately it becomes boring after that. Obviously this game takes a lot of experiences from other great games, Dark souls, Nioh, The legend of Zelda, Castlevania, for instance. However, I feel that they only learnt bad things from them. Especially boss fights, extremely boring. No unique designs, no impressive skills. Only attemptions to increase the difficulty by a mass of enemies. And, I cant control the time or the place of the battles. This game names CONTROL, but I felt I cant control anything by myself. Expand
  26. Dec 7, 2019
    10
    One of the best, most unique games to come out in quite awhile. Trippy, creepy, super challenging with great story and actors. A dream like tour of the weirdest x files clearing house of monsters. Gameplay is great, the level ups are super cool and absolutely necessary as the battles are fierce and unforgiving.
  27. Aug 23, 2021
    6
    2 words are sufficient to describe this...."Boring f*ck". Overrepetitive and unoptimised piece of garbage this game is. Not a single moment was there where I didnt want to uninstall this trash
  28. Dec 12, 2020
    10
    great game, interestinh story and lore, thank you Remedy, i love your games. 10/10
  29. Jul 21, 2020
    10
    Unique game and gameplay with incredibly beautiful surroundings.
    One of the best games i have played in a while.
  30. Jun 30, 2020
    8
    I don't even know how to begin to describe this game. Fresh and bizarre, in a good way, are some of the words I'd use to describe it. The visuals, imagery, gameplay, narrative are 10/10. The only thing I disliked is that the plot is pretty complicated and it doesn't explain it very well and it becomes boring after a certain point to endlessly fight the same enemies over and over whereverI don't even know how to begin to describe this game. Fresh and bizarre, in a good way, are some of the words I'd use to describe it. The visuals, imagery, gameplay, narrative are 10/10. The only thing I disliked is that the plot is pretty complicated and it doesn't explain it very well and it becomes boring after a certain point to endlessly fight the same enemies over and over wherever you go. It would've been nice if it at least gave you the possibility to pick the difficulty. I highly recommend it to anyone who is looking for something new in a game. Very good game overral. Expand
  31. Aug 7, 2020
    9
    Really brilliant game. Story is difficult, but very good, with mystical atmosphere. Graphics are one of the best EVER. But the most brilliant part is.... PHYSICS and GAMEPLAY. But save system is bad.
  32. Jul 6, 2020
    9
    Buena trama gráficamente muy bueno aun que da unos bajones de cuadros cuando hay demasiadas partículas en pantalla y hubiera estado genial un doblaje en latino pero en inglés se disfruta igual, juegazo
  33. Jul 27, 2020
    9
    Well this was just fantastic. The campy story paired with fun (and challenging) gameplay)—the Ashtray Maze alone makes this game a 10/10!
  34. Aug 30, 2020
    7
    I really liked how this game trying to be different than the typical shooter out there, the setting is very unique and cool, although sometime I do feel like it lacks variety. The the pacing is not very good, it's super slow and boring as hell during the beginning, as the pace starting to get better and the story gets more interesting lead to a disappointing ending. The progression of thisI really liked how this game trying to be different than the typical shooter out there, the setting is very unique and cool, although sometime I do feel like it lacks variety. The the pacing is not very good, it's super slow and boring as hell during the beginning, as the pace starting to get better and the story gets more interesting lead to a disappointing ending. The progression of this game is also not good, you unlocks abilities by discovering secret locations that is hidden away and the game doesn't give you hints or clues to these location, so you may finish the game without unlocking or fully upgrade all abilities. Also, too much loading screen and backtracking, the performance is pretty bad pre-patch. The physic is amazing and the graphic is also very good. Expand
  35. Aug 26, 2020
    7
    I loved the gameplay and things you can do but the timeline of the story was different from remedy’s games i liked game but it has to many problems with the story
  36. Sep 17, 2021
    5
    In control you play is a woman that controls stuff, the game should be smooth, the problem is that the game runs on 6 fps on the PS4. Lots of frame drops, bad voice acting, bad characters. Not recommended at all
  37. Jul 27, 2021
    8
    Прошел игру на пк и сделал вывод, что игра хорошая. Геймплей на высоте, персонажи так себе, физика супер, сюжет с пивком сойдет.
  38. May 26, 2021
    7
    The navigation is poor in this game. The most fun starts after 4-5 hours of the game. The plot was too complicated, I didn’t catch all the twists, to be honest. This game is not bad, but is not great also
  39. Jun 20, 2021
    9
    +sehr interessante/mysteriöse Welt
    •gameplay ist ok
    •Charaktere sind mäßig komplex
    - Textur bugs
  40. Dec 21, 2019
    5
    The weird and interesting in Control is overshadowed by extremely frustrating and dull combat. There seems to be a need in Remedy games to stuff them with enemies to shoot at - this has ruined this game this time. I would have much preferred this is there was a lot less repetitive combat and more of the weird!
  41. May 24, 2020
    6
    so after i bought astral chain instead of this game because i felt that i wont like it i bought it 8 months later for 30 bucks and i sill think this game isn't worth the money here's why

    cons: the pacing of the game is just horrible the amount of fetch quests that also includes the main story missions is just absurd every time you reach a new thing in the story they cut you out of
    so after i bought astral chain instead of this game because i felt that i wont like it i bought it 8 months later for 30 bucks and i sill think this game isn't worth the money here's why

    cons:
    the pacing of the game is just horrible

    the amount of fetch quests that also includes the main story missions is just absurd every time you reach a new thing in the story they cut you out of it and make you go to the other side of the map so you can unlock the next main mission which is really tedious

    the amount of performance issues such as bugs frame rate issues is just to much even making me take a break from the game just because i could not handle the frame drops

    the main story mission is written poorly and overshadows the cool concept of the creepy hunted house

    you fight the same boring looking enemies the whole game even most of the main mission bosses are horrible to look at

    if you want to get the cool content and the good looking bosses you gotta do side quests and search for them which is okay if your main mission bosses aren't boring af

    the main character is just ugly also there is still a bug in the game where she talks and her lower jaw just snaps to the left it is funny but still really ruins the moment

    the ending is meh

    the navigation map is awfully designed i was sometimes stuck 10 to 20 min searching for the place i have to get to just because the map is so hard to read

    the whole monologuing thing while talking to someone does sound cool on paper but the execution is poorly and weirdly done by the devs

    pros:

    the game play is the best part of this game the telekinesis powers and the gun play is the most enjoyable thing in this game

    the whole hunted house concept is really cool and i really loved it although it was over shadowed by the main story there are missions where the concept really shines i think the best example is the head phone mission where the whole area completely changes i can gladly say that that mission is hands down the best part of the game

    the side missions are the best part of the game having the coolest areas and bosses if you play this game you gotta do the side missions

    in conclusion this whole game sounds so good on paper but the way it is made isn't what i expected there are cool moments in it but most of the time i was either bored annoyed by the fetch quests or just searching where to go because of the annoying map which bring me to my final score a 6 out of 10 i just wish the second game will be better than this one
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  42. Sep 11, 2019
    6
    This game is a disappointment to rate. The plot and world building is excellent. The art style, atmosphere, and special effects are top notch. The exploration and metroidvania style gameplay is fun. The major problem in the game is the terrible, repetitive combat loop. If you enjoy dying more than actually playing a game, then this is your game. The combat usually involved a neverThis game is a disappointment to rate. The plot and world building is excellent. The art style, atmosphere, and special effects are top notch. The exploration and metroidvania style gameplay is fun. The major problem in the game is the terrible, repetitive combat loop. If you enjoy dying more than actually playing a game, then this is your game. The combat usually involved a never ending stream of cloned bad guys that can kill you so fast and the loading screen after death takes a long time. If you like dying a lot and then waiting for a long loading screen over and over and over again, thats what this game offers. I think this game had a lot of potential to be rated a lot higher if the combat wasn't so hard, repetitive, and a chore to play through. Expand
  43. May 6, 2021
    2
    It's not enjoyable on any level. The setting is wierd and doesn't make sense in any way. Not a single interesting character, just minor fragments of a story, many, many tidbits of notes and recordings, and all are totally unrelevant and not fun. Even the sound (permanent sermon whisping) is aggrevating.
    Missions and Sidemission are not fun. Some get repeated over and over and are just
    It's not enjoyable on any level. The setting is wierd and doesn't make sense in any way. Not a single interesting character, just minor fragments of a story, many, many tidbits of notes and recordings, and all are totally unrelevant and not fun. Even the sound (permanent sermon whisping) is aggrevating.
    Missions and Sidemission are not fun. Some get repeated over and over and are just annoying.
    Graphics are partly nice, but totally bland. Level design and navigation are just terrible.
    There is no emotion involved on any level, everything is under control. The enemy is nameless and every encounter has basically the same enemy types, and they all look just unhealthy. And they keep coming. You have no idea why you have to keep fighting them at all. Combat and it's gameplay is lifeless. You are kind of required to spam your throwing powers, everything else is fluff. You find many, many mods, but they just add a percent onto something you probably already have.

    I got more and more annoyed, hoping something would get better, but it does not, it just stays at that level. It takes incredibly effort to make me actually hate a game, but this one really worked hard for it. I gave up about 3/4 into the game. Don't buy this without studying videos and really considering, is this for you?
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  44. Sep 10, 2019
    6
    Awesome aesthetic and story completely TORN down by awful gameplay and awful boss fights.

    Remedy should seriously consider adding the ability to change difficulty levels because as is some areas are so incredibly frustrating in terms of plain difficulty on top of being poorly designed in and of themselves that it is prohibitive to progressing for players (like me) who both aren't good
    Awesome aesthetic and story completely TORN down by awful gameplay and awful boss fights.

    Remedy should seriously consider adding the ability to change difficulty levels because as is some areas are so incredibly frustrating in terms of plain difficulty on top of being poorly designed in and of themselves that it is prohibitive to progressing for players (like me) who both aren't good at games and don't have the time to spend to "get better" at them. (Also, walked into a boss-fight area, the big font popped up saying I discovered this place, and I couldn't see **** and died immediately. So good planning game).

    I struggle to recommend it because while I love the aesthetic and the story (as much as I have gotten in the first several hours), the gameplay is SO Frustrating and the loop is just not fun enough to merit the difficulty level being where it is. I don't know who's decision that was but they made a serious mistake by not allowing players an option to change difficulty (an option present in I think every single Remedy game prior so its not as though there's precedent). Example: In most games, if there's an area I just cannot get past, I turn the difficulty level down to get through it, then pop it back up to where it was prior. Games like this that go from fairly straightforward and fun go to **** Dark Souls in an instant and it's ALL over the place.

    Watch a Let's Play instead, unless you have hours and hours to improve at the gameplay, or unless you actually think *you'll* enjoy it. Fully subjective, but to me it's not at all worth the effort of the gameplay just to get to the story, which is what i was excited for.
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  45. Apr 24, 2021
    4
    TL;DR Control isn’t a terrible game but it suffers from too many shortcomings to be worth recommending.

    I’ll start with the positives: Control offers a unique IP, a rarity these days that’s quite refreshing. Your character’s abilities also chain together in a way that feels both powerful and natural. Unfortunately, the game’s negatives outweigh the positives: Control’s heavy use
    TL;DR Control isn’t a terrible game but it suffers from too many shortcomings to be worth recommending.

    I’ll start with the positives: Control offers a unique IP, a rarity these days that’s quite refreshing. Your character’s abilities also chain together in a way that feels both powerful and natural.

    Unfortunately, the game’s negatives outweigh the positives:

    Control’s heavy use of its signature red and black color palette makes it difficult to see enemies. This is especially frustrating for a game that relies so heavily on the use of visual cues to indicate when an enemy is about to attack. I found myself frequently dying simply because I couldn’t see where I was being attacked or because I fell through a hole I had no idea was there.

    I also hated getting swarmed by hordes of enemies who spawn in with seemingly no rhyme or reason. I experienced more than one encounter where a new group of enemies spawned in before I had even finished dealing with the initial wave. Taken together with the fact that enemies are so hard to see, I often felt that my deaths were “cheap” rather than outcomes of my genuinely having made a mistake.

    The other problem with Control’s combat is that the environments don’t lend themselves to the way the game tells you to play. During Control’s many endless loading screens you’ll frequently be admonished to move around in combat to avoid being swarmed by enemies. The problem is that this frequently isn’t an option as you’re forced to fight in narrow hallways or narrow platforms that don’t give you any options for movement.

    Finally, the game runs terribly on a base PS4. I’ve played tons of games on my PS4 and never encountered anything remotely approaching the performance issues of Control. The game’s framerate will frequently drop dramatically or freeze altogether and the load times are painfully long.

    You can get a sense for how frustrating these issues are for players by looking at the game’s achievement statistics. Just 21% of players completed chapter 6 (still a long way off from the end of the game). Give this one a pass.
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  46. Sep 20, 2019
    5
    You are stuck in a labyrinth and constantly have to fight enemies as you move through it, which would be fine if this were a decent shooter, but the combat mechanics are simply ok. The rooms are sprawling and disorientatingly claustrophobic, which was fun for a while, but several hours in, and there's a repetitive pattern creeping in, of opening up new areas, then running into enemies, inYou are stuck in a labyrinth and constantly have to fight enemies as you move through it, which would be fine if this were a decent shooter, but the combat mechanics are simply ok. The rooms are sprawling and disorientatingly claustrophobic, which was fun for a while, but several hours in, and there's a repetitive pattern creeping in, of opening up new areas, then running into enemies, in every corridor and room almost, even the ones you've already cleared. The Hiss are annoying. Then there's the boss fights, which are also annoying, and made worse by the unforgiving save system where you need to start again from a pre-determined save point, which might mean running around for a minute to get back to the place where you keep dying. This game seriously lacks having a buddy companion, either A.I or friend. I think Prey did it better. I gave up. Expand
  47. Sep 1, 2019
    5
    The good:
    - Beautiful brutalist level design
    - Interesting story - "Force powers" are fun... for a while The bad: - Slow texture loading / popup - Very bad frame rate, happens very frequently (during combat it can dip below 10 fps!) - Even with the brightness slider set all the way to bright, some areas are incredibly dark, only to absolutely blind you a second later - Mini map
    The good:
    - Beautiful brutalist level design
    - Interesting story
    - "Force powers" are fun... for a while

    The bad:
    - Slow texture loading / popup
    - Very bad frame rate, happens very frequently (during combat it can dip below 10 fps!)
    - Even with the brightness slider set all the way to bright, some areas are incredibly dark, only to absolutely blind you a second later
    - Mini map is badly implemented, and also slow to load
    - Repetitive enemies which all looks kinda the same
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  48. Sep 14, 2019
    7
    It Is a wonderful game in an artistic's point of view, but the game don't have a good level of difficulty. The boss fight could be impossible and punitive, expecially with a joypad for the console version, but the regular fight are easy! I don't explain thiis choice, i use to play hardcore game, but a cinematics game likes this shouldnt be to much hard! I want Just to enjoy the story andIt Is a wonderful game in an artistic's point of view, but the game don't have a good level of difficulty. The boss fight could be impossible and punitive, expecially with a joypad for the console version, but the regular fight are easy! I don't explain thiis choice, i use to play hardcore game, but a cinematics game likes this shouldnt be to much hard! I want Just to enjoy the story and the artistic's design choices. Expand
  49. Apr 15, 2021
    0
    The gameplay may be mediocre, but the writing and performances are the worst of any video game since the dawn of time. From the very first overwhelmingly blunt and graceless voiceover exposition dump, Control outted itself as the product of the laziest minds in recent memory.
  50. Dec 21, 2019
    6
    Fantastic production design but the combat mechanics are atrocious. Deeply frustrating. Uninstalled and got a refund.
  51. Oct 14, 2020
    8
    Flawed, yet endearing, Control channels the likes of Prey, Alan Wake, and Max Payne in the best and worst respects of its presentation. Even with prevalent technical issues and frame drops across all platforms, the title proves itself as being a unique and highly entertaining experience that has the potential of becoming a definitive cult classic later down the line.
  52. Sep 2, 2019
    5
    Interesting, SCP-like concept. And the PS4 Pro handles it just fine most of the time, there are some frame rate drops, but they are few and far between. The 2 biggest detriments to gameplay immersion are the live actors, who are NOT of the same caliber as Quantum Break. And the character models are also a big step back from QB. They don’t look like their human counterparts. The heads areInteresting, SCP-like concept. And the PS4 Pro handles it just fine most of the time, there are some frame rate drops, but they are few and far between. The 2 biggest detriments to gameplay immersion are the live actors, who are NOT of the same caliber as Quantum Break. And the character models are also a big step back from QB. They don’t look like their human counterparts. The heads are weirdly big and misshapen and shadows make them look even worse. The security chief and the main character are the worst.

    Then there’s the constant inner voice-overs in whispery, cringe-worthy form, mixed with closeups of eyes that, don’t match the character models. And lastly the painful grind of having to go through rooms again, every time you die, filled with enemies, just to try to get to your destInation again - also filled with enemies. And any one of them taking you down, means starting over again and again. I’m seriously thinking about putting the game down because I’m stuck in one of these hateful loops.

    Wait for updates. Wait for a sale. The trailer looked soooo good, but that energy doesn’t translate and the artistry is diluted when there’s nothing but that same look over and over and it’s populated with bad distractions. So disappointed.
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  53. Apr 21, 2021
    0
    Never really felt like a game deserves a zero before but find this game almost irredeemable. The powers are not fun, the shooting is lacklustre and the story is boring. It also likes to withhold information for no real reason. The worst PS4 game I've played.
  54. Aug 31, 2019
    7
    Control is a a confusing game. No, not the ideas and concepts behind it but the implementation. The concepts and ideas explored in this game are unique and downright ingenious and there's one section where the game really takes off, the ashtray maze. I just wish there were more moments like that in the game but with a few clever twists and turns it still managed to hold my attention andControl is a a confusing game. No, not the ideas and concepts behind it but the implementation. The concepts and ideas explored in this game are unique and downright ingenious and there's one section where the game really takes off, the ashtray maze. I just wish there were more moments like that in the game but with a few clever twists and turns it still managed to hold my attention and fascination. One of the problems I ran into was the confounding map system that was completely terrible and could seemingly have you wandering aimlessly despite following it.

    Which brings me back to the implementation of the wacky ideas. It would have been great to explore more of what was contained in the case files rather than the straight forward plot marching. The side quests were fine but nothing too memorable. Even the boss fights were largely forgettable. The one interesting fight was repeated a second time and I felt that could have been a slot reserved for a different enemy but repetition bogged down the game quite often. There was a lot of world building yet surprising not enough exploring and I hope that's changed with some DLC so we can get into more of the mythos behind the FBC. I won't even get into the console frame rate issues. That kept me from giving it a higher score.

    Very cool ideas in a very good game that needed more time to develop itself.
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  55. Sep 2, 2019
    8
    A very beatifully crafted game. One of the most interesting and unusual games of this generation, probably one of the best Remedy games. Maybe even GOTY 2019 contender.

    Atmosphere, setting, story, lore, location, graphics, physics, abilities, writing, characters, sound design, art design, architecture - literally lots of games aspects are amazing.
  56. Dec 18, 2020
    5
    I played Control for about 15 hours and got the 7th mission. It is relentlessly frustrating, confusing and boring:

    The map is virtually useless for navigating the labyrinthine and repetitive locations and there is no compass. You spend a lot of time wandering around dreary office space and it is not fun. I didn't do any side quests because I was afraid of getting lost forever. The
    I played Control for about 15 hours and got the 7th mission. It is relentlessly frustrating, confusing and boring:

    The map is virtually useless for navigating the labyrinthine and repetitive locations and there is no compass. You spend a lot of time wandering around dreary office space and it is not fun. I didn't do any side quests because I was afraid of getting lost forever. The environment is not very interactive, aside from using telekinesis to throw office furniture around.

    The story is odd in the wrong sort of way. It feels like starting the second season of a show you've never heard of. The weirdness is presented in a very unsatisfying way. for example, why are there employees just standing around when there are demons or whatever infesting the building? The protagonist has all the charm and personality of a Terminator. She is so robotic that at first I thought it was some kind of a joke or a bit, but no. It is not a bit. The cinematics are extremely boring: you meet a weirdly animated character who explains some boring aspect of parapsychology and then they send you off in search of another quest item. Every once in a while there is some cool effects animation.
    The gameplay is fun at first, but then the bad guys level up and it doesn't feel like you catch up. So by the time you get to the flying enemies that dodge your telekinetic attach, you spend 2 seconds shooting your underpowered pistol and then hiding for five seconds while it recharges. But they heal faster than your gun reloads, so you find yourself in a truly sisyphean challenge. It is frustrating and not fun, especially when the enemies constantly one-shot you and you have to start over from a distant save point.
    The load time is very long and the save point mechanic and the -10% XP penalty for dying feels unnecessarily punishing.

    The sound design is cool and some of the weirdness is intriguing, but overall his game sucks and I hate it.
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  57. Aug 30, 2019
    10
    I love this game! The atmosphere of the game is amazing. You can really get immersed in the world.
    - Graphics to this game look fantastic, even on low settings
    - Weapons feel good, shoot good, and make you feel powerful with each shot. Also includes bullet speed, and one-shot headshots
  58. Aug 30, 2019
    9
    Visuals are incredible. Very unique game and concept. Boss battles can be difficult at times but rewarding once you get passed them. I like your hand isn't held all throughout this game. You have to work for information.
  59. Aug 31, 2019
    10
    Just another masterpiece from Remedy! Perfect gameplay mixed with a intriging story.
  60. Aug 31, 2019
    9
    The game has some minor technical issues and a little bit of jankiness/clunkiness but overall a great game, nothing unplayable or game breaking. Perhaps some tightening up will happen through patches. The game story and world is very strange, deliberately so. It seems the story has gone far over most peoples heads writing reviews here. Some parts of it are weird just to be weird and set aThe game has some minor technical issues and a little bit of jankiness/clunkiness but overall a great game, nothing unplayable or game breaking. Perhaps some tightening up will happen through patches. The game story and world is very strange, deliberately so. It seems the story has gone far over most peoples heads writing reviews here. Some parts of it are weird just to be weird and set a certain tone for the world. I get some Twin Peaks vibes from the game. Gameplay wise its nothing groundbreaking but its still quite fun. Expand
  61. Aug 31, 2019
    10
    Increíble juego, tiene una trama atrapante y excelente jugabilidad en una PS4 pro, ahora saben que consola comprar... Dejen la STD
  62. Aug 29, 2019
    10
    Remedy has released its new masterpiece - really a great game. Intriguing gameplay mechanics and beautiful environments
  63. Aug 30, 2019
    9
    Very interesting concept. Wonderful graphics and story, not to mention the music! If you love action games you should definetely give it a try.
  64. Sep 4, 2019
    7
    This is a very typical Remedy game, which includes all the usual pros and cons that come with a Remedy game. Plot revolves around an other worldly type event occurring and your protagonist, this time its introspective Jesse Faden, is dragged into it. They went back to the Noir style monologues from their previous games, like Max Payne or Alan Wake. It doesn't come off as well as it did inThis is a very typical Remedy game, which includes all the usual pros and cons that come with a Remedy game. Plot revolves around an other worldly type event occurring and your protagonist, this time its introspective Jesse Faden, is dragged into it. They went back to the Noir style monologues from their previous games, like Max Payne or Alan Wake. It doesn't come off as well as it did in those games but its not terrible. The gameplay is ok but can be a bit too chaotic at times, which can lead to some very cheap deaths towards the end of the game when a lot of enemies and two or three shot you even with full health. Performance wise, there's a lot of problems with this game. Especially for the consoles. If you are going to play this game on a base PS4 or Xbone then I'd suggest waiting till its patched as there's tons of slow down and performance issues that will grind your game to a halt. It's only slightly better on the Pro and the One X too. If you had to play it now, get this for the PC as it seems to be the most stable version. But if you can play it, there's a lot of fun to be had here, even if the game is very short. Although, I should mention how easy this game is to 100% complete for that Platinum trophy/Gamerscore here. I barely put in 15-20 hours and got it easy. So for achievement hunters, this game will be very rewarding. At the end of the day, its a fun game, that's short and has performance issues. If you can find this for around 30 bucks, do it. But I wouldn't recommend it for much more then that right now. Once the performance issues are taken care of, this is a very solid 8/10 game, just like a lot of Remedy's previous games have been. Expand
  65. Jan 10, 2020
    6
    Decent at times, overrated, and frustrating combat. The game can be a lot of fun, picking up things telepathically and dodging in mid air can feel great. The story is mysterious, albeit nonsensical (thats the point though), and does push you forward well. The biggest pro and con for this game is the combat though. It can feel incredibly well done sometimes, but it can get extremelyDecent at times, overrated, and frustrating combat. The game can be a lot of fun, picking up things telepathically and dodging in mid air can feel great. The story is mysterious, albeit nonsensical (thats the point though), and does push you forward well. The biggest pro and con for this game is the combat though. It can feel incredibly well done sometimes, but it can get extremely annoying. Healing is a pain, because you have to run around like a headless chicken while rockets are coming from EVERYWHERE- and them BAM, you're dead. You get sent all the way back to the checkpoint and it gets very tedious. Honestly the game is too challenging for this type of genre and I had a harder time with it then Dark Souls. Very annoying not knowing where multiple rockets are constantly bombarding you from. And while the effects, lighting and art are excellent, especially the physics, the game picture wise looks like poop on a Pro on a 4K tv. You can really tell the developer only put time into the PC version and neglected the consoles. Frame rate stays consistent for the most part, but 1080p/30 is unacceptable for a "premium" console. Badly optimized. Obviously this is all subjective, but I would wait until its around $20, maybe get it now if you have a beast PC if its like $40 on PC. Expand
  66. Sep 15, 2019
    6
    Good for RTX card owners but other than that

    the game looks washed out on traditional GPUs, consoles etc. everything is movable and lightning is not static. looks like a quick effort for a ray tracing demo but added some story and levels to call it a day... the beginning of the game is infuriatingly ambiguous , after two hours, the story gets laid out a bit but two hours is no good
    Good for RTX card owners but other than that

    the game looks washed out on traditional GPUs, consoles etc.
    everything is movable and lightning is not static.
    looks like a quick effort for a ray tracing demo but added some story and levels to call it a day...

    the beginning of the game is infuriatingly ambiguous , after two hours, the story gets laid out a bit but two hours is no good for today's trends...
    Boring game play, awkward storytelling, same old motion blending, sterile physical destruction. To REMEDY ent:Stop abusing the talents of the artists, visuals and sfx will only get you so far.

    No sensible AI
    No captivating story
    Nothing fancy on animations, always the same animations on loops
    No interesting gameplay. same stuff from 15 years ago, the dynamic environments and fancly lightning should not count as "gameplay".

    I wont be suprised if Remedy closes its door soon. It s been decade since they released a solid, entertaining gameplay, just the "AW franchise after Mpayne.
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  67. Feb 7, 2021
    3
    Free game, and I can see why. I wanted this for years, it looked so good. But oh my god this game well and truly sucks.
  68. Sep 29, 2019
    6
    Has potential to be really good, but drops the ball. First half of the game is really enjoyable, being very fun while still challenging the player. However, the second half is incredibly tedious as the fun is sacrificed for the sake of being overly challenging. Some parts are still enjoyable, but the majority of the second half is a chore to play through and quickly drains you of any funHas potential to be really good, but drops the ball. First half of the game is really enjoyable, being very fun while still challenging the player. However, the second half is incredibly tedious as the fun is sacrificed for the sake of being overly challenging. Some parts are still enjoyable, but the majority of the second half is a chore to play through and quickly drains you of any fun you're having. Expand
  69. Oct 24, 2019
    8
    Pretty alright game. Works fine, looks good but some perfomance issues. Not a must-buy but you should check this out,
  70. Sep 19, 2021
    3
    A game with a lot of potential and a base for a good story that is overall destroyed by a bad way of telling the story and a very repetitive gameplay loop that lost me after a few hours of gameplay. The performance on a ps4 was also pretty bad.
  71. Feb 10, 2021
    0
    Walking simulator with extra "make that **** fall over"-function and some random logic no human being can see through. The interface and map design are an insult for both eyes and brain and it is hard to even remotely get a glimpse of what to do, what leaves you running around both helplessly and bored through the otherwise quite interesting idea of creating diversity by texture in theWalking simulator with extra "make that **** fall over"-function and some random logic no human being can see through. The interface and map design are an insult for both eyes and brain and it is hard to even remotely get a glimpse of what to do, what leaves you running around both helplessly and bored through the otherwise quite interesting idea of creating diversity by texture in the design. ( I wonder where they copied that...) Expand
  72. Mar 18, 2021
    4
    Very cool game with a very bad checkpoint system combined with super long reload times when you do sapped all the enjoyment I was getting from the game on a PS4 slim. Glad I got it free with PS+. The map system is one of the worst I’ve seen in a game. Deleted.
  73. Mar 24, 2021
    1
    Since living the Microsoft team Remedy has only made boring unworthy and unplayable games. I played it on my PS5 in the game is just awful.
  74. Aug 31, 2019
    10
    Extremely beautiful graphics and superb story. Nice voice acting. Highly recommended!
  75. May 21, 2020
    3
    Oh man, is this game ever a mix pot of a game. On the one hand, the base gameplay is super fun. You feel like a demi god, just going around wreaking havoc on everything. The entire world is destructible, and with good graphics, it's a visually gorgeous game.

    But the boss fights are enough to give you an aneurysm. They take what enjoyment you have of the game, and just throw it in the
    Oh man, is this game ever a mix pot of a game. On the one hand, the base gameplay is super fun. You feel like a demi god, just going around wreaking havoc on everything. The entire world is destructible, and with good graphics, it's a visually gorgeous game.

    But the boss fights are enough to give you an aneurysm. They take what enjoyment you have of the game, and just throw it in the trash. They are difficult, but don't misunderstand me, that is a good thing. You want difficult bosses, otherwise the game will have no challenge. That isn't the issue. The issue is that every time you die, you have to wait nearly a minute for the loading screen, then you have to traverse another minute or two from the check point (sometimes more if the game decides to randomly spawn cookie cutter mobs between you and the boss), then you have to listen to the npc whimper about not wanting to die, then you have to wait for him to die, then you have to wait for the doors to open, then you have to go through the doors and wait for a cut scene, then you have to listen to your character say "Oh my god, what is that!" while the boss spends 30 seconds "appearing" and is completely invincible during that time, then finally you can fight the boss. Sometimes, the boss one shots you, or a hole opens up under your feet with no warning. Insta kills are frequent during boss fights. Well, when that happens, you have to spend another 5 - 10 minutes going through all that crap just to get to the boss fight. The amount of times I had to listen to the npc whimper about not wanting to die, I found myself hoping he would just die so I could fight the boss. Frankly, when a game makes you wish your allies would hurry up and die, that is a massive failure for story telling.

    What I found about this game is that the boss fights were simply not enjoyable and not rewarding like in other games. You can definitely beat them by trying enough times, but the cheap one hit deaths you suffered, and all of the wasted time going through pointless cut scenes and running around before you can fight the boss again makes your victory in the end feel like a Pyrrhic victory. Sure, you won, but you also spent 90% of the past few hours running from point A to point B and heard the same lines of dialogue so many times that you find yourself wishing there literally was 0 dialogue. It is not like in dark souls where getting to the boss wastes way less of your time and most of that time is spent having fun, not running around like you're in a walking simulator.

    This game would be 1000 times better and less frustrating if they had a check point outside the boss fight so that the already unbearable loading times weren't made worse by filler crap like cut scenes and pointless dialogue, especially since the bosses are rightfully challenging. They know you're gonna die a bunch of times, so why waste your damn time with dialogue, cut scenes, and pointless travel? 3 out of 10. Would be at least 8 if they put checkpoints closer to the bosses, and let you skip the repetitive cut scenes so you can actually play the game.
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  76. Aug 30, 2019
    10
    I thought Death Stranding might be the most original game this year, but Control certainly will be in second, if not first, by the end of the year. The aesthetic is astounding and nothing like I've seen in a game. It reminds one of Cronenberg, David Fincher, or David Lynch. Also it reminds me of the the film Beyond the Black Rainbow - strange, unsettling vibes that get under your skin.I thought Death Stranding might be the most original game this year, but Control certainly will be in second, if not first, by the end of the year. The aesthetic is astounding and nothing like I've seen in a game. It reminds one of Cronenberg, David Fincher, or David Lynch. Also it reminds me of the the film Beyond the Black Rainbow - strange, unsettling vibes that get under your skin. The sound, story, and action are beautifully balanced and play off each other. And the combat is fun as hell. Remedy should be proud of what they have done - it's just simply amazing. Expand
  77. Aug 27, 2019
    10
    This game is just incredible entertaining and original in the sense of high-quality actions combined with super natural powers.
  78. Aug 27, 2019
    10
    Amazing game, one of the best in 2019. Story and atmosphere keep you interested through the game. So sad that people are rating this 0-2 even there is no big problems, kids just want to protest and downvote. Definitely worth to buy and let also others to know about this game!
  79. Jan 1, 2020
    3
    Don't let the great review scores fool you. This game was in no way created to run on a PS4. The frame rate drops all the time, the controls feel like your character is stuck in the mud and the game's idea of difficulty is just spawning extra enemies. It's the same thing over and over again. By the end of this game you will be shouting at the screen to make the credits roll faster. I wasDon't let the great review scores fool you. This game was in no way created to run on a PS4. The frame rate drops all the time, the controls feel like your character is stuck in the mud and the game's idea of difficulty is just spawning extra enemies. It's the same thing over and over again. By the end of this game you will be shouting at the screen to make the credits roll faster. I was very disappointed by the reviews that were claiming that this game was "Game of the Year" material. Huge letdown and huge headache. If you like good games, just don't bother. You'll only wind up as upset as me. Expand
  80. Aug 28, 2019
    7
    ###PROS:

    GRAPHIC: I own this game on ps4, friends of mine play it on pc. It is allready very good looking on ps4, but on pc its the best looking game i have ever played, especially with the raytracing on. Every single texture in the entire game is sharp and crisp.No matter where you look you will find not a single low resolution texture in the entire game. And the ligthing is by far
    ###PROS:

    GRAPHIC:

    I own this game on ps4, friends of mine play it on pc. It is allready very good looking on ps4, but on pc its the best looking game i have ever played, especially with the raytracing on. Every single texture in the entire game is sharp and crisp.No matter where you look you will find not a single low resolution texture in the entire game. And the ligthing is by far the best i have seen in any game so far. Im not even exaggerating here, i have my fair share of critic with this game but the graphic is without flaws.

    WORLDBUILDING:

    This game is very good at pulling you out of your comfort zone and throwing you right into the twilight zone where anything can happen at anytime. It creates from the start a very dense atmosphere which carries over the whole game. If you play this game for the story then you will love it.

    ###CONS:

    GAME IS WAY TO EASY AND HAS ONLY ONE DIFFICULTY SETTING:

    None of the enemies you encounter needs a special tactic or strategy to beat. They are all just total cannon fodder you can brute force your way through.Other PVE games like remnant from the ashes, dark souls, sekiro or nier:automata have proven that it is definitely doable to create distinct and interesting looking enemies, which are challenging to fight.

    Controls enemy design is the biggest let down of this game in my opinion. If i would rate this game alone on the combat and not factor in the graphic, story and overall atmosphere, i would give this game a 6 out of 10.

    You are almost never in any danger of dying. You have infinite ammo for your gun. And the enemies drop way to much health packs.All of that makes combat very boring after the novelty of flying around in the sky and throwing heavy objects with telekinesis wears of.Beside the enemies being boring to fight, there is also not much enemy variety in this game. Even different enemy types look way to similar. Most of them are either possessed humans or some strange anomalies glitching around
    on the screen. And none of them has interesting abilities which go beyond heat seeking missiles, shields or damaging aoe fields. There is really not much depth in combat to be found in this game.

    LEVELDESIGN LOOKS BREATHTAKING BUT GAMEPLAYWISE THERE IS NOT MUCH HAPPENING BESIDE OF FETCHQUESTS:

    Don't get me wrong the areas look gorgeous and the game is very effective in creating a lot of atmosphere by pulling you out of your comfort zone and throwing you right into the twilight zone where anything can happen at anytime. But the game does gameplaywise not much with this setting. You mostly do fetch quests. Go to point A to find something and then bring it to point B. Which on its own wouldn't even be a problem if combat would be more interesting and challenging. There are some puzzles to solve, but they consist mostly out of finding battery boxes and putting them into power generators to open gates. The puzzle design is just as unimaginative as the combat, except of maybe less than a handful more interesting puzzles.

    Beside of the enemies, there are also not really much stage hazards like you find them in other adventure games.Almost no deadly traps waiting to be activated by you, no machines which disable your flying ability in an area around them, no walls which shift gravity, no underwater areas, no stealth gameplay.There is so much they could have done gameplaywise in this setting they created, but they strangely restricted the player mostly to fight swarms of cannon fodder enemies and put battery boxes into generators.

    UNIMAGINATIVE SKILLTREE AND ONLY A HANDFUL OF INTERESTING ABILITIES:

    The game has a few interesting abilities which make you feel very powerfull and feel very good to perform, like flying around, dashing and throwing heavy objects with telekinesis at enemies. All of these are very well implemented,are very fun to use and give the game most of its identity. Even if the dash feels a little bit slow and creates also not much space. But flying and throwing objects feels perfect.

    But beside those 3 abilities and the 5 different fire modes for your gun which feel also very rewarding to use, there is not much else in terms of interesting abilities to get. The skilltree has mostly passive stat boosts like more health,or damage boost, but nothing which would change the way you interact with your environment. No lifesteal, no teleport dash, no additional movement abilities, no melee ability upgrades, no stage hazard resistancy (because there are almost no stage hazards).

    Most of that comes probably from you being able to fly anyways, so falling into a lake of acid or lava or whatever is not a thing to begin with. But as said they could have created something like enemies or wall and floor tilling, which inhibits you from flying in a certain area.

    THE GAME IS VERY SHORT WITH A AVERAGE PLAYTIME OF RUFFLY 12 HOURS

    MINIMAP IS ONLY 2D INSTEAD OF 3D WHICH MAKES IT HARD TO NAVIGATE IN THIS COMPLEX BUILDING
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  81. Aug 29, 2019
    5
    About 6 hours in and I think I'm ready to give up. The first few hours were engaging but once it opens up and makes you rely on the map the whole game crumbles. I can't remember the last time I've played a AAA game with a more confusing navigation system than Control. The setting and atmosphere is unique but you'll be spending most your time traversing with the map up which obstructs 80%About 6 hours in and I think I'm ready to give up. The first few hours were engaging but once it opens up and makes you rely on the map the whole game crumbles. I can't remember the last time I've played a AAA game with a more confusing navigation system than Control. The setting and atmosphere is unique but you'll be spending most your time traversing with the map up which obstructs 80% of your screen. You'll also be lucky if the map is even working properly. Every time I die and load a save it takes 5 minutes for the map to properly show up which leaves you clueless. The games actual combat system is very fluid and when the game allows itself it can be really fun. It's a shame that what could have been remedy's best work was ruined by confusing level design and bad Expand
  82. Aug 31, 2019
    8
    There's some bugs that need to be patched e.g. loading the map. The story could have been a bit clearer too. I really like the abilities you gain as you progress. The combat and gameplay is awesome. Overall a fun game.
  83. May 7, 2021
    0
    Maybe I got a special version or something but this is literally unplayable on my system. The character will not walk/run/sprint properly at all; it's like playing with a broken controller except my Dualshock is practically brand new and no other games pose an issue using it. I'm really disappointed as finally getting around to playing this game looked promising but it's impossible withMaybe I got a special version or something but this is literally unplayable on my system. The character will not walk/run/sprint properly at all; it's like playing with a broken controller except my Dualshock is practically brand new and no other games pose an issue using it. I'm really disappointed as finally getting around to playing this game looked promising but it's impossible with this problem. Expand
  84. Gu5
    Nov 3, 2019
    6
    The Visuals are amazing, but the main plot is pretty shallow and the gameplay with the environment gets repetitive pretty quickly... The obvious NPC spawn trigger points get really annoying after passing through the same place for the 5th time.
    Control feels a bit like 2001: A Space Odyssey - It certainly is visually and aesthetically stunning, the underlying lore (That you have to
    The Visuals are amazing, but the main plot is pretty shallow and the gameplay with the environment gets repetitive pretty quickly... The obvious NPC spawn trigger points get really annoying after passing through the same place for the 5th time.
    Control feels a bit like 2001: A Space Odyssey - It certainly is visually and aesthetically stunning, the underlying lore (That you have to intentionally dig for) is intriguing, but overall - it is not very entertaining...
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  85. Sep 18, 2019
    9
    I bought the digital deluxe edition on my base PS4 on day one, and have been playing it since. Platinumed it today, after about 40-50hrs of gameplay.

    What a ride, what an experience, what a game! It's a perfect blend of gameplay, narrative and style. I just felt engaged the moment I played it. Coming into the game, I thought I would be bored by it's setting but I learnt to appreciate
    I bought the digital deluxe edition on my base PS4 on day one, and have been playing it since. Platinumed it today, after about 40-50hrs of gameplay.

    What a ride, what an experience, what a game! It's a perfect blend of gameplay, narrative and style. I just felt engaged the moment I played it. Coming into the game, I thought I would be bored by it's setting but I learnt to appreciate it's brutalist art style and it reminded me so much of where I used to live near the University of Chicago.

    If you like atmospheric games like Bioshock, Alan Wake, Max Payne, Vampyr, where you are rewarded for playing it slow and explore everything, collecting documents and lore, you will love this game. It's story is told in a unique, non-direct style, where you have to pay attention 110% and even then, you may not understand all of it at once. That's what I love about it, it's sense of mystery and possibility. I love narratives that encourage discussion outside of the medium, in internet forums, youtube vids etc. It reminds me of TV shows like Lost and Twin Peaks where I had to read up more and watch it multiple times to pick up stuff I missed the first time round.

    In summary, these are what I like and dislike about Control:

    Pros:
    Brilliant, atmospheric narrative
    Great voiceovers and real-life acting (especially Dr Darling)
    Superb lead character
    Great gunplay
    Cool powers
    Exploration is very rewarding
    Excellent world-building
    Interesting side missions
    Engaging side characters
    Superb soundtrack
    Ahti

    Cons:
    Slight FPS drop in intense battles
    Background assets take time to load when you zoom in
    Respawn points are a pain
    Slow loading times during fast travel

    I really hope Remedy does more games. Can't wait for their next project. I will support this AWEsome developer always!
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  86. Sep 1, 2019
    9
    +Great graphics
    +Very impressive physics
    +Excellent sound +Fantastic 'gameplay loop' +Expert level design -Story a notch shy of the perfect score -Performance drops, no hdr, only 1080p on ps4 pro I was so hyped to play this game and once I got my mitts on it I was not disappointed! As a huge remedy fan I am pleased to report this is their strongest title yet. Thankfully they
    +Great graphics
    +Very impressive physics
    +Excellent sound
    +Fantastic 'gameplay loop'
    +Expert level design
    -Story a notch shy of the perfect score
    -Performance drops, no hdr, only 1080p on ps4 pro

    I was so hyped to play this game and once I got my mitts on it I was not disappointed! As a huge remedy fan I am pleased to report this is their strongest title yet. Thankfully they focused far more on the gameplay than any other aspect and if you enjoyed star wars the force unleashed then this is definitely going to impress you. Sadly even with a very well written story bolstered by the original voice actors of both max payne and alan wake, (sooo cool!) the story misses that exceptional quality for myself that would brand it as perfect score from me although it is very high quality and worth reading/listening/watching all the files/tapes/videos littered throughout the game. Cannot wait for the inevitable sequel!
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  87. Nov 29, 2020
    0
    The Lore and collectable writing is great. The dialogue from the main character is amateurish freshman-level stuff. Pacing is terrible. Main character is too much a Mary-Sue. Combat is mediocre.

    Graphics are beautiful but performance on consoles is atrocious.
  88. Nov 11, 2019
    9
    This reminds me of a game from Valve back when they used to be cool. Oozing in a great sci-fi atmosphere, interesting story, and really cool innovative twists on shooter gameplay. The physics and environmental interactivity are some of the best I've seen in a game. It's a shame it doesn't seem to be selling more, I want to see more AAA games like this.
  89. Sep 2, 2019
    9
    Awesome game with an outstanding thematic, ambiance, and story with extra value for Sci-Fi fans. The game dynamics and structure are solid, my only complain and why doesn't gets excellence for me it's the frame rate drops, knowing that they're not for something bad in the game but quite the opposite its too much game for the machines to be able to handle it nevertheless with time getsAwesome game with an outstanding thematic, ambiance, and story with extra value for Sci-Fi fans. The game dynamics and structure are solid, my only complain and why doesn't gets excellence for me it's the frame rate drops, knowing that they're not for something bad in the game but quite the opposite its too much game for the machines to be able to handle it nevertheless with time gets annoying, the variety of elements with physics, particles, reflections, lights, and shadows make this game a technical achievement. Expand
  90. Sep 15, 2019
    10
    I'm giving it a 10 because it's an important game at a time when games suck. In reality it's an 8 or 9. But still high scored so go buy it on what ever system. Pc is the best but forget running ray tracing as you'll need a beast. I had solid performance at all times with 1080p high settings and vsync off. Best vsync fame I've played. Never screen tears which is amazing.

    On ps4 it
    I'm giving it a 10 because it's an important game at a time when games suck. In reality it's an 8 or 9. But still high scored so go buy it on what ever system. Pc is the best but forget running ray tracing as you'll need a beast. I had solid performance at all times with 1080p high settings and vsync off. Best vsync fame I've played. Never screen tears which is amazing.

    On ps4 it needs a patch but it has one and it's fine. On pro it's great. Xbox fine etc. All good ports.

    So graphics are stellar. Music and sound is good , as voice acting great. Brilliant gun sounds. Special mention for cool videos throughout.

    The gameplay is solid. Really fun and creative. So much fun. Action pact as well as interesting story.

    The game lasts about 12 - 20 hrs depending on your play style. Proper single player campaign in 2019.

    Remedy has done it again. Max Payne, Alan wake and more and now Control.

    Can't stress how good this game is but....the beginning is slow and confusing. So give it a chance. By the end you're literally the most badass super hero fighting the xfiles! The ps4 digital dlc is ok. But should be free to all. Support great games.
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  91. Sep 12, 2019
    6
    It’s ok. But graphics could be much better. A lot of artifact, blur. I can’t see anything on a long distance
  92. Nov 26, 2019
    9
    Amazing game!!! The story, acting, sound, collectibles, game play, its all spot on a truly great game!
  93. Sep 28, 2019
    10
    This is an exceptionally awesome game by any standard. The gameplay is fluid, intuitive, and just feels great. Jesse becomes a bad-ass Jedi over the course of the intriguing story & using her telekinetic powers to summon & launch objects at enemies NEVER ceases to be brutally satisfying. Definitely one of my favorite games of 2019 & the current generation of consoles in general...with oneThis is an exceptionally awesome game by any standard. The gameplay is fluid, intuitive, and just feels great. Jesse becomes a bad-ass Jedi over the course of the intriguing story & using her telekinetic powers to summon & launch objects at enemies NEVER ceases to be brutally satisfying. Definitely one of my favorite games of 2019 & the current generation of consoles in general...with one minor flaw: occasional frame-rate drops when fighting an (overcrowded) room full of enemies...but only in certain rooms. It doesn't happen often enough to be much of a problem, as it only tends to occur if/when I haven't finished off at least half of the first wave of enemies before their friends join the party & you acquire offensive upgrades pretty early on, so it sort of 'goes away' before it has much chance to become annoying. It's hard to fault the devs for it though because Control is essentially a next-gen game that pushes current consoles to their limits. Fortunately (for me) I recently upgraded to a PS4 Pro to give my poor old 2nd hand vanilla system a well-earned retirement after it started vomiting discs back at me in the middle of gameplay, so said issue wasn't much of an issue for me at all, but I can clearly see how it could be an immersion-breaking problem for "regular" PS4 & XBoxOne's (no idea about PC's). I experienced Days Gone on both my old & new consoles, but can only judge Control by how well it runs on my upgraded unit, & I have faith in the devs' commitment to optimizing this game because of all the love they clearly put into creating it. Aside from what's essentially a NON-issue for ME, I'm having a ******* blast! I'm taking my sweet-assed time savoring my playthrough & thoroughly enjoying every minute of it, so much so that I bought the season pass when I found out it that it unlocks an amusingky weird, existing side mission, & I'm already looking forward to the 2 promised expansions. Before I stfu, I have to credit the writing. The story is truly unique & interesting, with the added bonus of some darkly humorous gems to be discovered just about everywhere you venture. Solid 10/10 at full price - zero regrets for not waiting for a sale. Expand
  94. Aug 29, 2019
    9
    Just finished the main storyline about an hour ago and here are my thoughts.

    I have to say that I loved every bit of this game. Given there were moments of frustration but only because the game doesn't lend any kind of hand-holding whatsoever. That's a good thing! Almost every kind of game out there right now has some sort of indicator guiding the user through the story and through each
    Just finished the main storyline about an hour ago and here are my thoughts.

    I have to say that I loved every bit of this game. Given there were moments of frustration but only because the game doesn't lend any kind of hand-holding whatsoever. That's a good thing! Almost every kind of game out there right now has some sort of indicator guiding the user through the story and through each objective. This game only offers you a map with a highlighted region of interest. All other sources of information are gathered by story narrative or by the environment. There were many times that I felt true accomplishment when I solved one of the many puzzles in the game. As many of them rely on environmental clues to informer the player.

    The environment is very brutalist. The game reminds me of the movie "Beyond The Black Rainbow"; A lot of the colors and simple geometry and futuristic undertones. Its got that same kinda crazy scientist secret government vibe to it as well. The graphics are very impressive, a lot of physics and detailed modeling and lighting throughout. Almost every single frame of this game is picturesque. There were moments of performance dipping but only limited to the menu system when you exit or close the menus. Since 99% of my game existed outside the menu system I feel this a non-issue. Something that will get patched soon I suspect. Being on PC I didn't experience the frame dipping from physics as console players are experiencing(sucks to suck console players ;p ).

    I really enjoy games with deep story elements and my goodness this delivers in full. You have lots of really good voice acting and story elements with the main characters but this is a small sliver of the content. Additional story comes in many forms. Littered throughout the levels are all kinds of documents and memos and folders of research that you can pour-over. Additionally, to that, there are audio recording in a kind of Bioshock fashion. But really the best kind of story comes from the these VHS and Reel to Reel live-action recordings. Some, disturbing, and some borderline hilarious productions especially towards the later levels.

    I think a lot of players were looking for a Max Payne kindof game from Remedy with all the talk of the combat from other reviews. To me, combat is a nice addition to a game built around a major story experience. I honestly had a lot of fun with the combat. The telekinesis powers grow and become more powerful as you progress and you turn into a master Jedi with a full seat on the council. Once you unlock the Charge gun type you become the infinite rick, a god. Then you really start to push the envelope of the physics and destruction engine this game offers. It has a nice progression that is non-linear, I finished
    the game without unlocking all the powers for instance,

    All in all the game is great. It disturbed me, it made me laugh, It left me in awe, and I highly recommend this to someone who is looking for a deep story to get lost in and continue even after the credits roll.

    9/10 Good job Remedy(how much acid did you take to make this game?)
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  95. Jul 10, 2020
    9
    Amazing gameplay the lore is just mind blowing. Very fun experience. I'm PS4 have lag problems and drop of frames
  96. Sep 8, 2019
    9
    A great game with amazing graphic style, atmosphere and gameplay. It is unique in many ways, give it a chance. Respect to Remedy!
  97. Aug 9, 2020
    10
    The story, the setting, the mechanics, the Darling, oh my gawd. This game deserves more praise than usual. Control is a paranormal fiction game where you control Jesse Faden in a FBI-like building/setting full of misteries to discover and references to real cases of the real world. Control is one of the best games i've ever played.
  98. Feb 9, 2021
    0
    The bugs make this game borderline unplayable. I'm talking the map literally will not even load a LOT of the time, and you're stuck staring at a blank screen wondering where to go and what to do. Objects will literally not even render when they're point blank in front of you; this happens constantly. My biggest complaint is the game is unbelievably easy; you're so OP (which is cool atThe bugs make this game borderline unplayable. I'm talking the map literally will not even load a LOT of the time, and you're stuck staring at a blank screen wondering where to go and what to do. Objects will literally not even render when they're point blank in front of you; this happens constantly. My biggest complaint is the game is unbelievably easy; you're so OP (which is cool at first) you really don't even need to try to be good at the game. I was hoping for something that would resemble Psi Ops: The Mindgate Conspiracy from my childhood, but - alas - I received a game with great potential littered with completely ridiculous bugs, glitches, and 6 hours worth of extremely easy gameplay. So glad it was free with PSN. Expand
  99. Jul 31, 2020
    10
    Control was a blast to play. Once I started getting a hang of the combat and unlocked most of the abilities, I started craving longer and more difficult fights. I got completely sucked into the game play and story. The enemy variation kept me having to constantly rethink my load out and swap around my weapon mods, so I never got bored. For a game set in a boring government building,Control was a blast to play. Once I started getting a hang of the combat and unlocked most of the abilities, I started craving longer and more difficult fights. I got completely sucked into the game play and story. The enemy variation kept me having to constantly rethink my load out and swap around my weapon mods, so I never got bored. For a game set in a boring government building, Control has a lot of excitement and so many nooks and crannies to find. Ultimately, this game was held back by my PS4 Pro's hardware. If I had the chance, would have played it first on PC, but I still had a great time on PS4. If you're looking for a game with great game play and fun exploration, look no further. While Control had some minor flaws and room for improvement, it was still a stellar title. Expand
  100. Mar 2, 2021
    7
    A good game, but with a fight that gets repetitive as the story progresses, the boss fights turned out to be just another fight against a strong monster.

    Story = 8
    Graphic = 7
    Game play = 6.5
    Sound = 7
Metascore
82

Generally favorable reviews - based on 63 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 63
  2. Negative: 1 out of 63
  1. Playstation Official Magazine UK
    Sep 25, 2019
    90
    Impactful gunplay bolstered by a telekinetic twist, and a mystery you’ll be turning over for a long time afterwards. Welcome to the Oldest House, Director. [Issue#167, p.79]
  2. Sep 18, 2019
    80
    The writing, direction, and performances are consistently brilliant. This is Remedy at the peak of its game. Control feels like a company rediscovering itself, waking from a long slumber. Remedy’s legs work as intended once more, the vestiges of sleep paralysis a distant memory.
  3. Sep 17, 2019
    100
    I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.