- Publisher: Compulsion Games
- Release Date: Aug 10, 2018
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Aug 27, 2018Perhaps with a little Joy, We Happy Few could be more palatable to modern audiences.
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Edge MagazineSep 13, 2018There are plenty of games with strong visual design and atmospheric settings that don't make you jump through nearly so many hoops to get to the good stuff. [Nov 2018, p.116]
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Aug 30, 2018The difference between a great idea and a great story is subtle, but important.
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Aug 20, 2018While We Happy Few's story contains some genuinely wonderful twists and turns once it gets going, it's dragged down by frustrating survival systems, shoddy combat, and an empty world.
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Aug 10, 2018There are just too many hurdles to overcome to enjoy We Happy Few, and not enough Joy in the world to cast them aside.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Aug 9, 2018An ambitious, stylish and savage takedown of British hubris, but clunky crafting, collecting and combat make for a somewhat dull game.
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Aug 9, 2018It is beautifully, carefully written. The words that come out of this game are better than anything I can recall in even the best narrative adventures.
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Aug 15, 2018I’ve not gotten an enormous way through We Happy Few, because I’ve severely disliked the hours I’ve sunk into it. I think it’s probably, really, just a mediocre game, but it’s one that’s made me feel drained and discombobulated with its incoherence and that deeply peculiar atmosphere of feeling like it should be a great game, while never actually being one.
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Aug 14, 2018Nothing short of a mega patch will fix everything truly messed up about this game. If you can imagine a game bug, any game bug, We Happy Few probably has it.
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Aug 10, 2018The game just loses control over its own plot and worldbuilding as it progresses, to the point that I’m not even sure whether some strange moments were bugs, and whether some storytelling choices were intentional or not.
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Aug 13, 2018We Happy Few doesn’t work because it doesn’t feel cohesive. It’s one game bolted onto the foundation of another, and it shows. The game world is massive because the developer doesn’t have the budget or resources to make good on the dense nature of BioShock’s detail-oriented environments. The side quests are generic, often lacking unique NPCs, because the work required to build, animate, and implement them would be too much. Even the glitches seem to fit this theme: a game bursting at the seams, unable to contain itself. We Happy Few's ambitions are large, but it's only that: ambition.
Awards & Rankings
User score distribution:
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Positive: 84 out of 226
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Mixed: 64 out of 226
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Negative: 78 out of 226
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Aug 11, 2018
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Aug 12, 2018
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Aug 10, 2018