- Publisher: Compulsion Games
- Release Date: Aug 10, 2018
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
- Unscored
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Aug 9, 2018An ambitious, stylish and savage takedown of British hubris, but clunky crafting, collecting and combat make for a somewhat dull game.
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Aug 9, 2018It is beautifully, carefully written. The words that come out of this game are better than anything I can recall in even the best narrative adventures.
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Aug 15, 2018I’ve not gotten an enormous way through We Happy Few, because I’ve severely disliked the hours I’ve sunk into it. I think it’s probably, really, just a mediocre game, but it’s one that’s made me feel drained and discombobulated with its incoherence and that deeply peculiar atmosphere of feeling like it should be a great game, while never actually being one.
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Aug 14, 2018Nothing short of a mega patch will fix everything truly messed up about this game. If you can imagine a game bug, any game bug, We Happy Few probably has it.
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Aug 10, 2018The game just loses control over its own plot and worldbuilding as it progresses, to the point that I’m not even sure whether some strange moments were bugs, and whether some storytelling choices were intentional or not.
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Aug 13, 2018We Happy Few doesn’t work because it doesn’t feel cohesive. It’s one game bolted onto the foundation of another, and it shows. The game world is massive because the developer doesn’t have the budget or resources to make good on the dense nature of BioShock’s detail-oriented environments. The side quests are generic, often lacking unique NPCs, because the work required to build, animate, and implement them would be too much. Even the glitches seem to fit this theme: a game bursting at the seams, unable to contain itself. We Happy Few's ambitions are large, but it's only that: ambition.
Awards & Rankings
User score distribution:
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Positive: 84 out of 226
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Mixed: 64 out of 226
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Negative: 78 out of 226
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Aug 11, 2018
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Aug 12, 2018
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Aug 10, 2018