- Publisher: Compulsion Games
- Release Date: Aug 10, 2018
- Also On: PlayStation 4, Xbox One
User Score
Mixed or average reviews- based on 226 Ratings
User score distribution:
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Positive: 84 out of 226
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Mixed: 64 out of 226
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Negative: 78 out of 226
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- User score
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- Most helpful
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Dec 4, 2019
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Jan 23, 2021Overall I found We Happy Few frustrating. Underneath the repetitive atmosphere and gameplay is a great story wanting to be told well, and the game nearly does that but just falls short. If you can manage to push through the gameplay, the story is great.
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May 1, 2019The idea was interesting but the execution was lacking and the gameplay felt really really tedious and boring.Story and characters were alright and so were the songs and the visuals.If they didn't made it into an open world and focused more on the story and aesthetic of their world it would've been alot better.Buy it when its price is half off
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Jun 25, 2020It is funny, it is dramatic, it is original (although sometimes I feel like I'm playing fallout)
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May 13, 2020Feels very much like the first Bioshock in both story and gameplay. The open world was a weird addition.
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Aug 20, 2018
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Sep 10, 2018
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Aug 18, 2018
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Jan 10, 2019esse jogo é incrível!!!! mas a inteligência artificial deste game é terrível,os guardas parecem cegos,você correndo na frente deles e mesmo assim nem liga,e se liga é só esconder no arbusto e pronto,só a inteligência artificial que incomodou um pouco,mas tirando isso o jogo é incrível!!!!!!
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Oct 14, 2021good idea and story but its too long and gets boring .
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Aug 12, 2018
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Jul 5, 2022I found this game really enjoyable and fun. The game is very interesting and unique with good stories despite some bugs.
Though at first the game play feels frustrating, you get better and get better skills and weapons and found it more fun as I progressed.
I liked the game a lot and recommend -
Mar 8, 2022
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Jan 10, 2023
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Jan 4, 2023This game has a very interesting story but the gameplay is absolute trash.I do still recommend it because I have played way too much of it. Just don't buy it for full price like I did.
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Jun 4, 2022Sorry, this game could have been a total masterpiece.
The story is amazing. The pacing isn't quite there. There are lots of bugs that are beyond annoying. The crafting system is really bad. Combat is boring. The game is lacking some core gameplay mechanics that make you stay there. But it has some good elements for a flop. -
Nov 22, 2022
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Jan 20, 2023we are all happy about this and the score should reflect how happy we are about this game
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Aug 31, 2023I did enjoy this game and find it very unique with a fantastic story. I also found it so hard to play sometimes, struggling to find the resources I needed as everything is so rare that I had no urge to play more than the main story. Also one big bug hindered me from moving along in the story and it cost me quite some nerves and time to find a way around it.
Awards & Rankings
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LEVEL (Czech Republic)Dec 31, 2018The beautifully presented dystopian society has a huge hidden story potential, which is mostly handed down to the players. Playable passages will get boring after a while, but if you like a good alternative history, you won’t mind the average gameplay. [Issue#289]
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CD-ActionDec 4, 2018Retrofuturistic, totalitarian world created by Compulsion Games is fascinating, as we see bits and pieces of Kafka (a clerk rebelling against the system), Clockwork Orange (extreme violence), Douglas Adams (humor) or Half-Life (architecture) floating around. What failed is the execution, which turned We Happy Few into an unintentional parody of stealth games. The enemy AI is so lame that I repeatedly had an impression of starring in a lost episode of The Benny Hill Show, especially since the combat system is crude and production values leave a lot to be desired. [10/2018, p.56]
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Nov 5, 2018The concept of We Happy Few has so much potential, but it feels like there were two teams with different level of talent working on this project. One team used this elaborate alternative world, stark visual style and and intriguing story, tried to lift it up. The other team was responsible for imbalanced, clumsy gameplay, pulled the game down. The result is 30 hours of very mixed feelings.