- Publisher: Compulsion Games
- Release Date: Aug 10, 2018
- Also On: PlayStation 4, Xbox One
User Score
Mixed or average reviews- based on 226 Ratings
User score distribution:
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Positive: 84 out of 226
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Mixed: 64 out of 226
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Negative: 78 out of 226
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Aug 2, 2019
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Sep 8, 2020É um tĂtulo que me prendeu, mesmo com alguns problemas o universo Ă© fantástico e lembra muito o que vimos em Bioshock. Espero que tenha uma sequĂŞncia com um polimento na jogabilidade (batalhas) e que foquem mais na narrativa e menos na sobrevivĂŞncia.
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Jun 17, 2021Solo una palabra: ABURRIDO.
Empieza "bien", parece interesante, pero a oos 5 minutos te encuentras con lo que parece un juego indie que funciona como el culo y está más vacĂo que una caja de aire. Extremadamente aburrido y tedioso, no sĂ© con quĂ© fuerzas alguien se ha pasado este juego -
Dec 15, 2021
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Aug 11, 2018
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Dec 12, 2018
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Aug 15, 2018The backlash is just desserts to greed, incompetence, mismanagement. Whether they stem from the publisher's influence, or from the developer is absolutely no concern of mine. It was a mess when it launched into Early Access 2 years ago, and it is a mess now. Somehow, it managed to become even more of a mess. Yet another testament to why one should avoid Early Access.
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Aug 12, 2018
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Aug 12, 2018
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Aug 12, 2018I've disappointed in this game, WHF, since the BETA version.
The official version still have movement glitches, aiming glitches...
The story, quest, conversation are boring and 10 times worse than any other Well-known open world games. Weapons, crafting system in game are poor in every way. -
Aug 29, 2018
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Aug 20, 2018Hm, .. i love the setting, the art style and the idea. I do not like the execution of the game ... at all. My problem with the game is that it is not as much fun as it could/should be .. not remotely.
It is a solid framework .. that ... with patches (quite major ones) "could" be a nice game indeed. I do realize however that it is very unlikely to become that. -
Feb 4, 2019We Happy Few é sobretudo um jogo mal organizado e sem identidade. Se inspirou em grandes jogos, mas cai em um limbo de más execuções e ainda deixa evidente que não passa de uma cópia. O jogo tinha um potencial gigantesco para se tornar um clássico, mas desperdiça tudo facilmente.
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Dec 10, 2021⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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May 6, 2021
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Jun 2, 2019Just plain boring. Get to this Bridge, get to that Bridge, go there, ...
The story wears out fast i mean this could have been a great setting, something like Bioshock.
Instead it is a crafting game, not really driven by anything.
Couldn't bear it anymore after 10 hours. -
Aug 19, 2018
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Aug 25, 2018
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Feb 19, 2020Bad.
Just. Plain. Bad.
Not worth even on sale, heck, not even worth your time to play this garbage. -
Aug 21, 2018I really wanted to like We Happy Few but it's... not great. Story is very interesting, but the finicky gameplay and unexciting procedurally generated sections are not fun. I'm giving up on it after a few attempts to get into it.
I definitely would have much more patience for it, if it wasn't a full priced. After the first 20 mins it feels very budget. -
Aug 10, 2018how boring, frustrating and pretentious. . . i'm really disliking everything about it!
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Apr 30, 2022this product is not available in your region
"games out of politics" right? -
Mar 9, 2022Fun art style, interesting concept/story, but weak gameplay and I am here to game.
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Feb 20, 2022It... it was kinda ass, the game just never really picked up, it just always seemed to stumble along, most of the time
Awards & Rankings
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LEVEL (Czech Republic)Dec 31, 2018The beautifully presented dystopian society has a huge hidden story potential, which is mostly handed down to the players. Playable passages will get boring after a while, but if you like a good alternative history, you won’t mind the average gameplay. [Issue#289]
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CD-ActionDec 4, 2018Retrofuturistic, totalitarian world created by Compulsion Games is fascinating, as we see bits and pieces of Kafka (a clerk rebelling against the system), Clockwork Orange (extreme violence), Douglas Adams (humor) or Half-Life (architecture) floating around. What failed is the execution, which turned We Happy Few into an unintentional parody of stealth games. The enemy AI is so lame that I repeatedly had an impression of starring in a lost episode of The Benny Hill Show, especially since the combat system is crude and production values leave a lot to be desired. [10/2018, p.56]
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Nov 5, 2018The concept of We Happy Few has so much potential, but it feels like there were two teams with different level of talent working on this project. One team used this elaborate alternative world, stark visual style and and intriguing story, tried to lift it up. The other team was responsible for imbalanced, clumsy gameplay, pulled the game down. The result is 30 hours of very mixed feelings.