Metascore
71

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 12
  2. Negative: 1 out of 12
  1. Jun 23, 2016
    30
    You need to provide a seriously great experience to make it worth the strain and The Climb simply doesn’t manage to provide compelling gameplay for even the most die-hard virtual reality fans.
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  1. This is good VR. Let there be more of it. [Tested with Oculus Rift]
User Score
7.6

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 13 out of 22
  2. Negative: 4 out of 22
  1. May 5, 2016
    7
    I'm a climber with moderate experience with both outdoor and indoor climbing. I can say that the game captures the feeling of the thingI'm a climber with moderate experience with both outdoor and indoor climbing. I can say that the game captures the feeling of the thing reasonably well. I found my palms sweating from the heights, my face from the constant (real life) leaning and crouching. The soothing immersive nature of real climbing is there, where you focus only on the wall in front of you and quickly lose track of everything else, including the ground below. Some mechanics are a bit arbitrary, like chalking/stamina, and all holds are more or less equally good - crimps and slopers exist, but the difference is mostly aesthetic.

    The game certainly felt familiar to me, but one of the most important aspects of climbing is missing: balance. A lot of holds in real life are untenable unless you approach them from the right angle, but here anything you can reach is fair game, and stretching up or crouching down will expand your reach. (Could be balance is introduced later, I've only played the first two levels.)

    All in all, $50 is a bit steep for a game that includes only one relatively shallow gameplay mechanic. It's an impressive experience, and probably something you'll want to break out for friends, but I don't see a whole lot of depth or replayability. But this really is the new generation of VR, with games built to be experienced rather than with VR support thrown in as a gimmick (I'm looking at you, Lucky's Tale).
    Full Review »
  2. May 8, 2016
    6
    Cool visuals. Good sense of height. Not much depth. My neck hurt after 10 minutes of playing and totally got VR headache from too muchCool visuals. Good sense of height. Not much depth. My neck hurt after 10 minutes of playing and totally got VR headache from too much lateral movement within the game. Full Review »
  3. May 9, 2016
    0
    50 Dollars for 1-2 hour gameplay. After that you already saw everything and it gets repitive and boring fast. Its also much to easy, they50 Dollars for 1-2 hour gameplay. After that you already saw everything and it gets repitive and boring fast. Its also much to easy, they should at least have some challenging gameplay included. Also your neck hurts very fast after some minutes gameplay. Maybe it will be better with the 3d controllers releasing in the future, but it still wont be worth 50 dollars. It looks like the "real" games wont release in the next future... Full Review »