User Score
7.6

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 13 out of 22
  2. Negative: 4 out of 22

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  1. Aug 1, 2017
    10
    Crytek's launch title for Oculus isn't only an AAA game is a VR essential. The Climb is the Tony Hawk Pro Skater of VR. It translates the fun part of climbing into an immersive gameplay, which fits perfect the touch controllers and let you come back for more.
  2. Aug 29, 2019
    10
    I don't see what the other people are complaining about. This is a fantastic VR game. The graphics are some of the best I've seen in a VR game. This is one of my favorites and I have played many VR games since 2016. One guy said in his review that there is only 1-2 hours of game play? That's ridiculous. There are 12 different mountain climbing levels. 4 environments and 3I don't see what the other people are complaining about. This is a fantastic VR game. The graphics are some of the best I've seen in a VR game. This is one of my favorites and I have played many VR games since 2016. One guy said in his review that there is only 1-2 hours of game play? That's ridiculous. There are 12 different mountain climbing levels. 4 environments and 3 levels of difficulty per environment. Each level of difficulty is a different climb. I doubt you could do all the easy levels in 2 hours. I only have 1 complaint about the game. In certain parts the game thinks your head is intersecting with objects but it isn't. It blanks out the screen when this happens. This might be because I'm playing with HTC Vive and Revive. I'm not sure. I highly recommend you play this game. Oh, and I got this game on sale for $20.00. It was a steal. Its probably still worth it even at $40.00. Expand
  3. Jan 10, 2018
    9
    I played the Climb at a conference with a Xbox controller, then later bought it to use with the 3D tracked Touch controllers at home. It's safe to say that the controllers completely change the experience of the game.

    I would go as far as to say that the Climb showcases probably the best use case to date of full-body immersion in VR - You literally reach out and grab rocks with your
    I played the Climb at a conference with a Xbox controller, then later bought it to use with the 3D tracked Touch controllers at home. It's safe to say that the controllers completely change the experience of the game.

    I would go as far as to say that the Climb showcases probably the best use case to date of full-body immersion in VR - You literally reach out and grab rocks with your hands just like you would in the real world. It's a rewarding, tiring, even hypnotic, experience as you hustle your way through utterly gorgeous environments.
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Metascore
71

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 12
  2. Negative: 1 out of 12
  1. Aug 23, 2016
    78
    The Climb is a successful experiment, which opens up new possibilities in virtual reality gaming.
  2. CD-Action
    Aug 21, 2016
    75
    It lasts for 3 hours tops, but it’s an intense adventure that proves that VR might not be completely useless. [08/2016, p.56]
  3. Edge Magazine
    Jul 24, 2016
    60
    It all makes it an even greater shame that you'll sometimes feel compelled to jump off and end it all. [Tested with Oculus Rift; Aug 2016, p.116]