User Score
7.6

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 13 out of 22
  2. Negative: 4 out of 22

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 5, 2016
    7
    I'm a climber with moderate experience with both outdoor and indoor climbing. I can say that the game captures the feeling of the thing reasonably well. I found my palms sweating from the heights, my face from the constant (real life) leaning and crouching. The soothing immersive nature of real climbing is there, where you focus only on the wall in front of you and quickly lose track ofI'm a climber with moderate experience with both outdoor and indoor climbing. I can say that the game captures the feeling of the thing reasonably well. I found my palms sweating from the heights, my face from the constant (real life) leaning and crouching. The soothing immersive nature of real climbing is there, where you focus only on the wall in front of you and quickly lose track of everything else, including the ground below. Some mechanics are a bit arbitrary, like chalking/stamina, and all holds are more or less equally good - crimps and slopers exist, but the difference is mostly aesthetic.

    The game certainly felt familiar to me, but one of the most important aspects of climbing is missing: balance. A lot of holds in real life are untenable unless you approach them from the right angle, but here anything you can reach is fair game, and stretching up or crouching down will expand your reach. (Could be balance is introduced later, I've only played the first two levels.)

    All in all, $50 is a bit steep for a game that includes only one relatively shallow gameplay mechanic. It's an impressive experience, and probably something you'll want to break out for friends, but I don't see a whole lot of depth or replayability. But this really is the new generation of VR, with games built to be experienced rather than with VR support thrown in as a gimmick (I'm looking at you, Lucky's Tale).
    Expand
  2. May 8, 2016
    6
    Cool visuals. Good sense of height. Not much depth. My neck hurt after 10 minutes of playing and totally got VR headache from too much lateral movement within the game.
Metascore
71

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 12
  2. Negative: 1 out of 12
  1. Aug 23, 2016
    78
    The Climb is a successful experiment, which opens up new possibilities in virtual reality gaming.
  2. CD-Action
    Aug 21, 2016
    75
    It lasts for 3 hours tops, but it’s an intense adventure that proves that VR might not be completely useless. [08/2016, p.56]
  3. Edge Magazine
    Jul 24, 2016
    60
    It all makes it an even greater shame that you'll sometimes feel compelled to jump off and end it all. [Tested with Oculus Rift; Aug 2016, p.116]