- Publisher: Crytek
- Release Date: Apr 21, 2016
- Also On: Meta Quest
- Critic score
- Publication
- By date
- Unscored
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Apr 30, 2016With The Climb, Crytek has taken a throwaway traversal mechanic from games like Uncharted and masterfully turned that into its own compelling and complete experience. [Tested with Oculus Rift]
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Jun 8, 2016The Climb is a cool and fun VR experience that takes an obvious VR concept and runs with it. The result is more positive than not and worth checking out if you have an interest in rock climbing. [Tested with Rift]
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Jul 18, 2016The Climb is the perfect example of excellent VR design. The controller and headset work together perfectly, so it really feels like you are rock climbing.
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Jun 26, 2016Beautiful, engaging, lacking in content. [Issue#175, p.84]
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Apr 29, 2016Forget Crysis, The Climb is Crytek's best achievement in a long while. Is it worth $50? That depends entirely on how sold you are on VR. [Tested with Oculus Rift]
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Jul 11, 2016The strongest criticism to the original release was the pad controls. This game was screaming for motion tracking and roomscale of sort. Now it has it and delivers. Still some potential is left untapped.
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Aug 23, 2016The Climb is a successful experiment, which opens up new possibilities in virtual reality gaming.
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CD-ActionAug 21, 2016It lasts for 3 hours tops, but it’s an intense adventure that proves that VR might not be completely useless. [08/2016, p.56]
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Jul 17, 2016The price is too high and and the learning curve is not suitable for everyone, but aside from these two flaws The Climb is simply one of the best VR experiences available today.
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Edge MagazineJul 24, 2016It all makes it an even greater shame that you'll sometimes feel compelled to jump off and end it all. [Tested with Oculus Rift; Aug 2016, p.116]
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May 3, 2016It can sometimes be literally painful to make your way up to the top of the mountain, but the reward is impressive. Being in VR adds a level of believable mobility where you can track and admire the progress you make by pausing and looking around. I felt like I was up high, and the reward of getting to simply look around when making it to the top is one worth pursuing. Some of my favorite moments involved trying to figure out where the ambient sound of birds or helicopters were coming from as I looked around, taking a break from the climb. Unfortunately, the impressive vistas were not enough to keep me from dreading the next ascent. [Tested with Oculus Rift]
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Jun 23, 2016You need to provide a seriously great experience to make it worth the strain and The Climb simply doesn’t manage to provide compelling gameplay for even the most die-hard virtual reality fans.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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Jul 1, 2016This is good VR. Let there be more of it. [Tested with Oculus Rift]
User score distribution:
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Positive: 13 out of 22
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Mixed: 5 out of 22
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Negative: 4 out of 22
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May 5, 2016
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May 8, 2016
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May 9, 2016