User Score
7.6

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 13 out of 22
  2. Negative: 4 out of 22

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  1. May 5, 2016
    7
    I'm a climber with moderate experience with both outdoor and indoor climbing. I can say that the game captures the feeling of the thing reasonably well. I found my palms sweating from the heights, my face from the constant (real life) leaning and crouching. The soothing immersive nature of real climbing is there, where you focus only on the wall in front of you and quickly lose track ofI'm a climber with moderate experience with both outdoor and indoor climbing. I can say that the game captures the feeling of the thing reasonably well. I found my palms sweating from the heights, my face from the constant (real life) leaning and crouching. The soothing immersive nature of real climbing is there, where you focus only on the wall in front of you and quickly lose track of everything else, including the ground below. Some mechanics are a bit arbitrary, like chalking/stamina, and all holds are more or less equally good - crimps and slopers exist, but the difference is mostly aesthetic.

    The game certainly felt familiar to me, but one of the most important aspects of climbing is missing: balance. A lot of holds in real life are untenable unless you approach them from the right angle, but here anything you can reach is fair game, and stretching up or crouching down will expand your reach. (Could be balance is introduced later, I've only played the first two levels.)

    All in all, $50 is a bit steep for a game that includes only one relatively shallow gameplay mechanic. It's an impressive experience, and probably something you'll want to break out for friends, but I don't see a whole lot of depth or replayability. But this really is the new generation of VR, with games built to be experienced rather than with VR support thrown in as a gimmick (I'm looking at you, Lucky's Tale).
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  2. May 8, 2016
    6
    Cool visuals. Good sense of height. Not much depth. My neck hurt after 10 minutes of playing and totally got VR headache from too much lateral movement within the game.
  3. May 9, 2016
    0
    50 Dollars for 1-2 hour gameplay. After that you already saw everything and it gets repitive and boring fast. Its also much to easy, they should at least have some challenging gameplay included. Also your neck hurts very fast after some minutes gameplay. Maybe it will be better with the 3d controllers releasing in the future, but it still wont be worth 50 dollars. It looks like the "real"50 Dollars for 1-2 hour gameplay. After that you already saw everything and it gets repitive and boring fast. Its also much to easy, they should at least have some challenging gameplay included. Also your neck hurts very fast after some minutes gameplay. Maybe it will be better with the 3d controllers releasing in the future, but it still wont be worth 50 dollars. It looks like the "real" games wont release in the next future... Expand
  4. Aug 1, 2017
    10
    Crytek's launch title for Oculus isn't only an AAA game is a VR essential. The Climb is the Tony Hawk Pro Skater of VR. It translates the fun part of climbing into an immersive gameplay, which fits perfect the touch controllers and let you come back for more.
  5. Aug 29, 2019
    10
    I don't see what the other people are complaining about. This is a fantastic VR game. The graphics are some of the best I've seen in a VR game. This is one of my favorites and I have played many VR games since 2016. One guy said in his review that there is only 1-2 hours of game play? That's ridiculous. There are 12 different mountain climbing levels. 4 environments and 3I don't see what the other people are complaining about. This is a fantastic VR game. The graphics are some of the best I've seen in a VR game. This is one of my favorites and I have played many VR games since 2016. One guy said in his review that there is only 1-2 hours of game play? That's ridiculous. There are 12 different mountain climbing levels. 4 environments and 3 levels of difficulty per environment. Each level of difficulty is a different climb. I doubt you could do all the easy levels in 2 hours. I only have 1 complaint about the game. In certain parts the game thinks your head is intersecting with objects but it isn't. It blanks out the screen when this happens. This might be because I'm playing with HTC Vive and Revive. I'm not sure. I highly recommend you play this game. Oh, and I got this game on sale for $20.00. It was a steal. Its probably still worth it even at $40.00. Expand
  6. Jan 10, 2018
    9
    I played the Climb at a conference with a Xbox controller, then later bought it to use with the 3D tracked Touch controllers at home. It's safe to say that the controllers completely change the experience of the game.

    I would go as far as to say that the Climb showcases probably the best use case to date of full-body immersion in VR - You literally reach out and grab rocks with your
    I played the Climb at a conference with a Xbox controller, then later bought it to use with the 3D tracked Touch controllers at home. It's safe to say that the controllers completely change the experience of the game.

    I would go as far as to say that the Climb showcases probably the best use case to date of full-body immersion in VR - You literally reach out and grab rocks with your hands just like you would in the real world. It's a rewarding, tiring, even hypnotic, experience as you hustle your way through utterly gorgeous environments.
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  7. Oct 11, 2021
    4
    Not worth it. I wanted to like the gameplay, but even with 3D controllers, it's just not an enjoyable experience. Constantly glitching inside a mountain, sharp difficulty spikes, and graphics that have been surpassed already don't make for a good contemporary game.
Metascore
71

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 12
  2. Negative: 1 out of 12
  1. Aug 23, 2016
    78
    The Climb is a successful experiment, which opens up new possibilities in virtual reality gaming.
  2. CD-Action
    Aug 21, 2016
    75
    It lasts for 3 hours tops, but it’s an intense adventure that proves that VR might not be completely useless. [08/2016, p.56]
  3. Edge Magazine
    Jul 24, 2016
    60
    It all makes it an even greater shame that you'll sometimes feel compelled to jump off and end it all. [Tested with Oculus Rift; Aug 2016, p.116]