User Score
8.5

Generally favorable reviews- based on 3214 Ratings

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  1. Dec 2, 2019
    10
    Totalmente diferente de qualquer jogo SoulsLike, topinho recomendo muito bom
  2. Dec 7, 2019
    9
    Overall a superb ninja game with a fantastic combat system, ninja stealth kills and a highly mobile character with a grappling hook. As usual from FromSoft the level design is amazing also. Those wanting a Dark Souls clone might be disappointed since it's really designed to be something a bit different. The lack of multiplayer perhaps being the most significant difference. That said it'sOverall a superb ninja game with a fantastic combat system, ninja stealth kills and a highly mobile character with a grappling hook. As usual from FromSoft the level design is amazing also. Those wanting a Dark Souls clone might be disappointed since it's really designed to be something a bit different. The lack of multiplayer perhaps being the most significant difference. That said it's not perfect. I've lost count the number of times I've died to camera angles. And the tendency to lose focus on the enemy, particularly during boss fights, is quite annoying. As for the difficulty, is it too hard? In general, I found the difficulty OK. A couple of the bosses could perhaps do with being toned down a little bit (but not too much). I also wish the buffs lasted a bit longer. But none the less a great game overall. Expand
  3. Dec 12, 2019
    10
    best game in the life, difficult is subjtive, learn and paciencie. only love for this game
  4. Dec 15, 2019
    10
    Simplesmente incrível! Sekiro reúne os melhores elementos dos jogos anteriores da fromsoftware em um jogo mais amigável aos jogadores, com menus e dados menos complexos, com um novo sistema que prioriza a melhoria do jogador no jogo, em vez do melhoramento do personagem. Sistema de combate único e fluido, um desafio para amantes de batalhas frente a frente ou gameplays mais furtivas.Simplesmente incrível! Sekiro reúne os melhores elementos dos jogos anteriores da fromsoftware em um jogo mais amigável aos jogadores, com menus e dados menos complexos, com um novo sistema que prioriza a melhoria do jogador no jogo, em vez do melhoramento do personagem. Sistema de combate único e fluido, um desafio para amantes de batalhas frente a frente ou gameplays mais furtivas. Possui um level design incrível, mantendo o clima sombrio tradicional da fromsoftware, porém trazendo cores um pouco mais vivas em vez de muitos cenários escuros. Uma grande quantidade de locais e segredos para descobrir ao longo do jogo que também farão você se sentir numa real aventura pelo misterioso e mitológico Japão feudal. Definitivamente o melhor jogo de 2019! Expand
  5. Dec 23, 2019
    10
    a masterpiece , thank you miyazaki-san thank fromsoftware , you never stop to amaze us
    looking forward to the next masterpiece from you ( elden ring )
  6. Mar 29, 2022
    10
    Very fun game that is not for the faint of heart. As usual for Souls game, You will grind deaths lots and lots. But the controls are very responsive and for a game that requires precise targeting it is a godsend, and it is very rewarding once you have mastered it. I have to unlearn some stuff from Dark Souls series though because this one plays quite differently, in a good way.
  7. Jan 30, 2020
    9
    The only reason this isn't a 10/10 is that I got a frame freeze every few hours of gameplay,
    Buy this game it's amazing!
  8. Feb 11, 2020
    8
    So fromsoftware tried to experiment a little bit with this one, going away from souls combat and trying something new and the combat is great not bad at all, its more focues on parrying than dodging which is a nice change. The story is interesting as in other souls games. But some of the levels and bosses just dont feel right, more like some concept. The whole game feels like a beta forSo fromsoftware tried to experiment a little bit with this one, going away from souls combat and trying something new and the combat is great not bad at all, its more focues on parrying than dodging which is a nice change. The story is interesting as in other souls games. But some of the levels and bosses just dont feel right, more like some concept. The whole game feels like a beta for another game with this combat. But still the challenge you would expect from fromsoft. Expand
  9. Oct 30, 2021
    10
    One of the best Games known to mankind.
    From Software is a safe heaven for the Gaming community.
    Especially in times where big Developers dissapiont us with theyr fraudulent intent.
    Praise the sun!
  10. Feb 5, 2020
    8
    Another amazing action game by FromSoftware !

    NOTE: If you are here because of Dark Souls/Bloodborne, please understand that this game's combat system is completely different. So if you are here thinking you will play another Dark Souls/Bloodborne, you will get disappointed. Ignore people saying the combat here is more fun than Souls. They are too different to the point you can't really
    Another amazing action game by FromSoftware !

    NOTE: If you are here because of Dark Souls/Bloodborne, please understand that this game's combat system is completely different. So if you are here thinking you will play another Dark Souls/Bloodborne, you will get disappointed. Ignore people saying the combat here is more fun than Souls. They are too different to the point you can't really compare them and it is entirely possible to like one of them and dislike the other.

    + The art-style fits the Sengoku Japan setting of the game pretty well.
    + Similar to From's previous games, there are checkpoints you have to search for.
    + Combat is pretty fun once you understand how it works. (There is a certain boss who will force you to understand how combat works.)
    + Multiple endings.
    + Stealth in this game is fun as opposed to the boring stuff you see in other games.
    + Fun boss fights.
    + The game rewards you for exploration.
    + Japanese voice acting in this game is top-notch.
    + Lots of varied areas and enemies. You will fight humans, monkeys, monsters and more monkeys. Lots and lots of monkeys.

    +- The game is very fast-paced. This is alright once you get used to it but might feel too hard while playing the game for the first few hours.
    +- Some soundtracks were fun to listen to. Some were "ok".

    - While I like challenging games, this game felt too punishing. Getting hit two to four times while fighting bosses means you are dead. Moreover, some attacks are fast and will one-shot you which is something I haven't encountered in From's previous games. One-shots have always been clearly telegraphed in their previous games (remember Lorian's beam in DS3?) but for some reason they did not follow the same rule in this game.
    - It can take a long time trying to beat some bosses/mini bosses only for you to get killed for getting hit twice. Meh.
    - Headless.

    Overall, great game. Highly recommended if and ONLY if you are looking for a good challenge.
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  11. Jun 28, 2020
    10
    Cuando yo creía que From Software no podía ir mas lejos de lo que fue con la saga Souls, sacan Sekiro, un juego que mecánicamente supero a sus antiguas creaciones, con una ambientación y colores increíbles, contrario a lo que muchos dicen, la difcultad fue de las cosas mas entretenidas que tuyo, y fui capas de pasarlo usando El Demonio de la Campana y El Amuleto de Kuro (que seria laCuando yo creía que From Software no podía ir mas lejos de lo que fue con la saga Souls, sacan Sekiro, un juego que mecánicamente supero a sus antiguas creaciones, con una ambientación y colores increíbles, contrario a lo que muchos dicen, la difcultad fue de las cosas mas entretenidas que tuyo, y fui capas de pasarlo usando El Demonio de la Campana y El Amuleto de Kuro (que seria la dificultad máxima) complete el juego 4 veces sacado todos los finales, si yo lo pude pasar así, entonces, tan tan difícil no era. Expand
  12. Sep 27, 2020
    9
    Sekiro es, en mi opinión, el mejor juego de From hasta la fecha aunque, sin duda, no es un juego para todo el mundo, ni siquiera para todos los seguidores de la compañía. El sistema de lucha coge todo lo bueno que tienen los DS, pero los retuerce para hacer un combate donde es más importante la reacción que la acción, porque el centro está en las paradas. Con mucha movilidad, gadgets,Sekiro es, en mi opinión, el mejor juego de From hasta la fecha aunque, sin duda, no es un juego para todo el mundo, ni siquiera para todos los seguidores de la compañía. El sistema de lucha coge todo lo bueno que tienen los DS, pero los retuerce para hacer un combate donde es más importante la reacción que la acción, porque el centro está en las paradas. Con mucha movilidad, gadgets, esquivas y demás, el combate se convierte en una experiencia muy intensa, en muchos sentidos más letal que la de DS porque en este juego no hay una mejora clara del personaje en stats o equipo. En este sentido, la progresión del personaje va más en la línea de ganar nuevas capacidades y opciones más que ganar daño y puntos de vida porque, aun cuando se gana de eso también, la verdad es que apenas se notan. Esto hace que Sekiro, pese a sus múltiples formas de desarrollar el personaje, se sienta más limitado que un DS al desaparecer en gran medida todos los componentes de hacerte una buena build o personalizar el estilo de combate según el arma que usemos. Sekiro se centra así en la katana, el resto como mucho las puedes usar puntualmente como objetos secundarios, pero es la katana el arma que determina el juego. La trama, por su parte, la verdad es que es mucho mejor que la de DS, aquí si se puede decir que hay historia como tal y no solo trasfondo, y aunque no es la mejor historia jamás contada ni la más emotiva, la verdad es que está narrada con un muy buen gusto que la hace atractiva. Aunque claramente en From tienen algún fetiche con la inmortalidad, la nomuerte y la corrupción, en sus historias.

    Gráficamente el juego es simplemente espectacular. La ejecución es brillante pero, sobretodo, destaca por el buen diseño de los distintos lugares, entornos y personajes, que hacen que algunas escenas sean memorables (las peleas en el campo de flores, por ejemplo). El sonido tiene, igualmente, un nivel realmente alto, aunque quizás algo más discreto que los gráficos. En cuanto a bugs, no me he encontrado ninguno, pero si que hay algunos problemas con el port de consola, como el hecho de que no muestre en pantalla el botón del teclado que hay que pulsar sino el de un mando que algunos no usamos (no hay nada que me fastidie más que esa pereza por ajustar bien los cambios). Y en cuanto a dificultad, a mi me ha parecido de los más fáciles de From (quitando quizás los bosses finales), pero en realidad va a depender mucho de lo cómodos que nos sintamos con el sistema de combate de Sekiro y el estilo más reactivo que nos pone.

    El resultado de todo ello es, sin duda, un juego brillante. Un 9.
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  13. Dec 8, 2020
    10
    What make this game Great? The answer of this question is not that simple. Let discuss the unique factor of it. Just forget about dark souls for a moment. Protagonist starts with very low health, which will increase as you lean forward with the hardness of game and your decisions. This game have several mini bosses, bosses and several ways to slay them. Story of Sekiro is up to the markWhat make this game Great? The answer of this question is not that simple. Let discuss the unique factor of it. Just forget about dark souls for a moment. Protagonist starts with very low health, which will increase as you lean forward with the hardness of game and your decisions. This game have several mini bosses, bosses and several ways to slay them. Story of Sekiro is up to the mark too. And gameplay is massive. Items use in this is also make it unique.
    I have initially complain with the enemy respawn when you rest in sculptor. But that make sense for farming. Like pokemon when you go to the grass and wild pokemon appear or trainer in routes. For gold or level. It deserve 10/10.
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  14. Jul 30, 2020
    9
    Amazing game, With amazing visuals and a really and I mean really challenging boss fights, Easily one of the best games I played in 2019, But that doesn't come without downsides, The lack of a way to beat the game you will find yourself fighting a boss that you are not meant to fight with your current stats a good example for this is lady butterfly, Also the spike in difficulty thatAmazing game, With amazing visuals and a really and I mean really challenging boss fights, Easily one of the best games I played in 2019, But that doesn't come without downsides, The lack of a way to beat the game you will find yourself fighting a boss that you are not meant to fight with your current stats a good example for this is lady butterfly, Also the spike in difficulty that becomes noticeable when you fight Genichiro or when you are fighting the final boss, But nonetheless a really good game 8.5/10. Expand
  15. Feb 4, 2023
    9
    одна из лучших боевых систем, что я видел, быстрая и зависит от твоего умения, очень хорошие боссы, но в малом количестве, сама игра так же не особо долгая, красивый визуал, сюжет прост, не особо сложен, есть интересные персонажи из минусов так же не особое наполнение локаций лутом, в основном расходники. Одна из лучщих игр в свое жанреодна из лучших боевых систем, что я видел, быстрая и зависит от твоего умения, очень хорошие боссы, но в малом количестве, сама игра так же не особо долгая, красивый визуал, сюжет прост, не особо сложен, есть интересные персонажи из минусов так же не особое наполнение локаций лутом, в основном расходники. Одна из лучщих игр в свое жанре
  16. Apr 10, 2023
    9
    Despite general opinion Sekiro is not a very hard game. Sekiro required from the player a lot of patience and often a lot of understanding of the game mechanics. With knowledge gained along the way player become more aware of the fighting and parying mechanics and the overall gameplay becomes easier. In my opinion Sekiro is really outstanding, beautiful setting of feudal Japan, detailedDespite general opinion Sekiro is not a very hard game. Sekiro required from the player a lot of patience and often a lot of understanding of the game mechanics. With knowledge gained along the way player become more aware of the fighting and parying mechanics and the overall gameplay becomes easier. In my opinion Sekiro is really outstanding, beautiful setting of feudal Japan, detailed locations and well crafted textures are making this game very atmospheric. Every encounter is unique and memorable. Every NPC is joy to listen. Every side story is well written. If you like challenging games or you just think this game looks fun - definitely try to beat it. And if you are stuck just remember that sometimes with just a little bit of help from YouTube everything is possible! Expand
  17. Jul 15, 2021
    10
    Masterpiece. I really enjoy it even though I’m not good at action game. No complain at all
  18. Jun 19, 2020
    10
    the game pushed souls games even further , satisfying game-play
    best game ever
  19. Jun 20, 2020
    8
    This is my favorite game developed by From Software (and my favorite game at all). That's less dark than their other games, it's a pleasure to read the moveset of the enemies and to find an open window to hit him if uou didn't find an efficient way to break their posture bar. Aside from the mis-management of the camera, I just have 1 problem : you have to master parry to beat some veryThis is my favorite game developed by From Software (and my favorite game at all). That's less dark than their other games, it's a pleasure to read the moveset of the enemies and to find an open window to hit him if uou didn't find an efficient way to break their posture bar. Aside from the mis-management of the camera, I just have 1 problem : you have to master parry to beat some very difficult bosses while you acted as a coward before. Expand
  20. Jun 24, 2020
    10
    masterpiecemasterpiece .......................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... Expand
  21. Jun 22, 2020
    10
    Juegazo espectacular una jugabilidad dinamica y rapida bastante distinta a lo visto en dark souls, pero no por ello mala sino incluso mejor sin duda un de los mejores juegos de from sofware hasta la fecha
  22. Jun 22, 2020
    10
    Sekiro is a very perfect game.
    It is a difficult game that boasts a very high level of difficulty.
    However, excellent graphics, high-quality action, hitting sense, and cool weapons are the advantages.
    And of all the games that exist, the sword fight was the best embodiment.
    This game is worth 100 points for Metasco.
  23. Jul 19, 2020
    10
    I will start buying From Software games blindly, they never disappoint. Sekiro is possibly one of the best games i have ever played.
  24. Aug 23, 2023
    10
    One of the most beautiful game I played (in 2023). I enjoyed the whole game
  25. Jul 1, 2020
    10
    This review contains spoilers, click expand to view. I am a huge fan of the souls series and consider there games to be some of the greatest of all time,although sekiro Is a little different, while the combat system is great and the level design phenomenal and spectacular bosses it is you standard FromSoftware game, although in my play through I have found various bugs and some areas and bosses that are just lackluster, overall a must play for souls fans, it does not disappoint Expand
  26. Sep 9, 2023
    9
    This video game has the best combat system I've ever tried, it's incredibly frenetic and packed with demanding mechanics, but once mastered, it leaves you eager for more challenges.

    Its technical aspects are outstanding - the setting, level design, gameplay. Perhaps where it falls a bit short is in its soundtrack, which didn't leave me with any memorable songs worth remembering, unlike
    This video game has the best combat system I've ever tried, it's incredibly frenetic and packed with demanding mechanics, but once mastered, it leaves you eager for more challenges.

    Its technical aspects are outstanding - the setting, level design, gameplay. Perhaps where it falls a bit short is in its soundtrack, which didn't leave me with any memorable songs worth remembering, unlike other titles from the company.

    In summary, it's a video game with a unique and demanding gameplay that pushes you to improve every time and keeps you eager to take on the next enemy.
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  27. Aug 16, 2020
    8
    Mi primer juego de Fromsoftware y me voy a acordar del Miyazaki toda su vida. Es un título que te lleva la paciencia al borde del ictus. En los hospitales, las pruebas de esfuerzo deberían hacerlas con él y no con una máquina de correr, porque te pone el corazón a mil. Con Sekiro lo pasas mal durante horas y horas para luego sentirte Dios unos pocos minutos, cuando logras dominar elMi primer juego de Fromsoftware y me voy a acordar del Miyazaki toda su vida. Es un título que te lleva la paciencia al borde del ictus. En los hospitales, las pruebas de esfuerzo deberían hacerlas con él y no con una máquina de correr, porque te pone el corazón a mil. Con Sekiro lo pasas mal durante horas y horas para luego sentirte Dios unos pocos minutos, cuando logras dominar el parry, el ataque enemigo y al fin derrotar al enemigo desgraciado que se te resisitía. Esa sensación da para paja. El diseño de niveles de la primera mitad es sublime, no tanto en la segunda. Y la historia es cutre como ella sola. Expand
  28. Sep 7, 2020
    8
    The satisfaction you get from killing certain enemies after numerous attempts to learn the fighting system and the patterns of the enemy is often immeasurable. But why does a game with such a beautiful setting, good level design and such interesting fighting mechanics have to be so damn hard - I have no idea. It seems like if this time FromSoftware at least in some way allowed the playerThe satisfaction you get from killing certain enemies after numerous attempts to learn the fighting system and the patterns of the enemy is often immeasurable. But why does a game with such a beautiful setting, good level design and such interesting fighting mechanics have to be so damn hard - I have no idea. It seems like if this time FromSoftware at least in some way allowed the player to lower the difficulty, the game would've only benefited from that. Especially since some enemies get repeated a lot throughout the game making it a really tedious process to once again try to perfectly respond to its moves for another 5 minutes straight, and the constant exposure to the boss music and the god-awful design of the UI do not make it more pleasant.
    Nevertheless, it is a game made for a specific audience, one that can't get no satisfaction unless the game is profoundly difficult, so if that's how you would describe yourself and you got quick reflexes - it is probably your game of the year. It has a vast variety of different bosses and mid-bosses, most fights can be approached from at least a few different angles and exploring different areas in search for useful equipment is somewhat amusing, though not very engaging in the long run.
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  29. Aug 10, 2020
    8
    Its a pretty good game actually loved it. But when you replay it over and over it gets rather dull. But thats just me tbh. i get dulled out easy. But defiantly worth the buy :)
  30. Jul 4, 2022
    9
    I love this game. It make me died a lot of times. Without shield or magic, it destroyed me. Also I added other disadvantages. No parry, jumps, some weapons and strong attack.
    It looks stupid to do the first game but I dislike that things. Thats why I enjoyed so much when I finally killed a boss. Own was my favourite.
    Everything was so good until.. Isshin appeared. I hate this boss so
    I love this game. It make me died a lot of times. Without shield or magic, it destroyed me. Also I added other disadvantages. No parry, jumps, some weapons and strong attack.
    It looks stupid to do the first game but I dislike that things. Thats why I enjoyed so much when I finally killed a boss. Own was my favourite.
    Everything was so good until.. Isshin appeared. I hate this boss so much. Ater 3 days I had to use some weapons to beat him. Betraying my own rules, I think it is the worst final boss they could create.
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  31. May 13, 2021
    10
    Masterpiece. Masterpiece. Masterpiece. Masterpiece. Masterpiece. Masterpiece.
  32. Jun 4, 2022
    9
    Müthiş, combat tatmini olarak oynadıklarımın en iyilerinden birisi ve kesinlikle oynadığım en zor oyun. Final boss'u yenmem 7 saatimi aldı ve ancak cheese'leyerek, namertçe dövüşerek kesebildim. Ancak bundan önce oynadığım tek soulslike oyun olan Bloodborne'la kıyaslayacak olursak bazı eksileri yok değil.

    En büyük eksisi atmosferi. Bloodborne oynarken adım başı nasıl ilginç yaratıklar
    Müthiş, combat tatmini olarak oynadıklarımın en iyilerinden birisi ve kesinlikle oynadığım en zor oyun. Final boss'u yenmem 7 saatimi aldı ve ancak cheese'leyerek, namertçe dövüşerek kesebildim. Ancak bundan önce oynadığım tek soulslike oyun olan Bloodborne'la kıyaslayacak olursak bazı eksileri yok değil.

    En büyük eksisi atmosferi. Bloodborne oynarken adım başı nasıl ilginç yaratıklar karşıma çıkacak, ne biçim mekanlara gireceğiz diye korka korka ve büyük bir merak içerisinde oynuyordum. Sekiro'nun elbette böyle bir amacı yok ama beni kendisine hayran bırakacak bir atmosfer sunamadı.

    Oyunun ana dövüş mekaniği parry. Düşman saldırılarını son anda kılıcınızla blocklayarak dayanıklılığını bitirmeye çalışıyorsunuz. Dayanıklılığı bitince de tek yiyor zaten. Düşman ve onların saldırı şemalarının çeşitliliği göz önüne alındığında bu iş o kadar da kolay değil. Parry'yi erken yaparsanız sizin dayanıklılığınız normalden çok daha fazla gidiyor. Geç kalırsanız da canınız. Parry Bloodborne'da çok opsiyoneldi ve yapması gerçekten zordu, boss savaşlarında neredeyse hiçbir işe yaramıyordu. Parry yapmadan Bloodborne çok rahat biter ancak Sekiro'da mümkün değil, oyunun direk temel dövüş mekaniği. Ki bir savunma hareketinin temel dövüş mekaniği olması biraz ilginç. Ancak gerçekten de Sekiro'da savunma yaparak düşmanlarınızı yeniyorsunuz. Neredeyse her zaman düşmanlarınızın canlarından önce dayanıklılıkları bitiyor.

    Oyunda sadece bir tane temel silahımız var. Protez kolunuzu benim gibi sıklıkla kullanmıyorsanız bu durumun dövüşlerin tekdüze geçmesine neden olduğunu düşünebilirsiniz ama değil. Zira Bloodborne'un da yüzde 80'ini tek kılıçla oynadım ve bunun gibi onun da düşman ve o düşmanların pattern çeşitliliği vardı. Bu sayede tek kılıçla oynamanın eksisi hiç hissedilmiyor.

    Kaldı ki protez kolla yapılabilen birçok şey var. Bunları dilediğiniz gibi çeşitli kullanabilirsiniz. Bunun yanında yetenek puanıyla gelişen, oynayışınızı o kadar derinden etkilemese de bir kaç çeşitlilik sağlayan skilleriniz var. Bunları protez kolla beraber kullanabileceğiniz combo'lar yaratabiliyorsunuz.

    Oyunda çok sayıda boss ve mini boss var. Miniboss'ların çoğu ve boss'ların da 1-2 tanesi kendisini tekrar ediyor. Ancak bunun bir sorun olduğunu söyleyemem. Özellikle seven ashina spears mini boss'unun beni çoğu ana boss'tan daha çok zorladığını söylemeliyim. En çok zorlandığım boss'lar ise isshin sword saint ve guardian ape oldu. Son boss'u elbet keseceğim belliydi, sonuçta oraya kadar gelmişim bırakmak olmaz ama guardian ape'te bir ara rage quit attım ve hile açmayı düşündüm. Bari etrafı gezeyim dedim ve mortal blade'i buldum. Gerçekten onurumu kurtardı.

    Ölmek ve onun cezalandırılmasında da farklılıklar var. Bir kere tekrar doğabiliyorsunuz. Bunun yanında can iksirleriniz kendiliğinden yenileniyor. Bu da Bloodborne'daki gibi tekrar tekrar öldüğünüz boss savaşlarına ara verip can iksiri satın almaya yetecek para biriktirmek için grind yapmanızı engelliyor. Ancak Sekiro'da ölmek paranızın ve tecrübe puanınızın bir kısmının temelli gitmesi anlamına geliyor. Bir de öldükçe hastalık yayılıyor ve hastalanan npc'lerle konuşamıyorsunuz.

    Sekiro, Bloodborne'a göre bir tık daha fazla hikaye anlatıyor. Kim kimdir, amacı nedir biraz daha anlıyorsunuz ama normal oyunlardaki gibi apaçıklık yine yok.

    Sekiro en zoruydu dedim ama o kadar da emin değilim. Ne olursa olsun bu oyunda kendini korumanın birden çok yöntemi var. Hiçbir şey yapamasan block'luyorsun.

    Bir de bu oyuna alışmak Bloodborne'dan daha kolay geldi bana. İkinci souls oyunum olduğundan ya da parry mantığı çok benzer olan Ghost of Tsushima'yı yeni oynadığımdan olabilir.
    Neyse sonuçta bir zamanlar hayatta oynayamam dediğim iki oyunu bitirdim. Keyifliydi.

    Bloodborne'da eksikliğini çok hissettiğim öldürdüğün boss'larla tekrar kapışma özelliği Sekiro'da var ama tekrar dövüşmek istediğim bir boss (biri hariç) olmadı. Bence boss savaşı epikliği bloodborne'da daha iyi. Sekiro'da genelde kendi boyutumuzda insanları dövüyoruz çünkü.
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  33. Oct 1, 2020
    10
    Despite winning GOTY on 2019, this is one of From Soft's underrated game due to the fact that it is overshadowed by Bloodborne and Dark Souls 1. It is unfair to compare this game to BB and DS because it is a diff. game, it is not a rpg game like the 2. Sekiro is unique from From soft's last titles and delivers a different experience. This masterpiece comes once in a life time, the smoothDespite winning GOTY on 2019, this is one of From Soft's underrated game due to the fact that it is overshadowed by Bloodborne and Dark Souls 1. It is unfair to compare this game to BB and DS because it is a diff. game, it is not a rpg game like the 2. Sekiro is unique from From soft's last titles and delivers a different experience. This masterpiece comes once in a life time, the smooth yet brutal combat, the traditional from soft amazing level design and the amazing characters in the game, are truly a master's craft. Expand
  34. Aug 13, 2023
    9
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  35. Feb 1, 2021
    10
    It's just divine, when I first entered this game, I thought that I could pass this game as well as Dark Souls, but when I entered, I was disappointed, because I was just torn, I sat on the initial warlord(second) for an hour, while knocking down the first phase from above, I reached the giant in the pads and threw. I started to pass the second time, reached Genichiro, passed it, I thinkIt's just divine, when I first entered this game, I thought that I could pass this game as well as Dark Souls, but when I entered, I was disappointed, because I was just torn, I sat on the initial warlord(second) for an hour, while knocking down the first phase from above, I reached the giant in the pads and threw. I started to pass the second time, reached Genichiro, passed it, I think finally I killed him and the last phase begins, I just deleted the game. Now I went for the third time and started again and lo and behold, I began to like it, and I really like it. All who whine that it is impassable you just need to adapt and study the enemy's attacks. I write a review right after the murder of Isshin Asin, this was the best boss fight in my entire life, I even somehow remained with 5 flasks of medicine. XD The plot is similar in structure to dark souls, the same unfriendliness, a small narrative of the plot and understanding it through objects. But the most interesting thing is that even a chip with constant rebirths and repetitions of the world. Just great! Expand
  36. Nov 15, 2021
    8
    Its hard and I don't like hard games, otherwise 10/10 game regarding design, gameplay...
  37. Nov 4, 2020
    9
    Perfect game with every single material, thank you fromsoftware and thank you Mr. Miyazaki...
  38. Jun 29, 2021
    10
    Fromsoftware's created another masterpiece, deserved the goty of 2019. It has souls feeling, but the combat system is very different, but it's great too. The world level design is beautiful, the bosses and enemies are well-made. It was very challenging, but after learning the rythmn not imposibble to get over the obstacle. The soundtracks were cool. 30 Hours of gameplay well-spent for me.
  39. May 20, 2023
    9
    It's insanely fun, the combat feeling is good. The gameplay is flowing. Mysterious. Among the best I've played in the last 10 years.
  40. Jul 18, 2021
    10
    Its a Fromsoft game, and it is the game of the year 2019, i like the outstanding combat system.
  41. Apr 26, 2023
    8
    Hesitation is defeat. Frankly, I had high expectations from Sekiro. And it fully met my expectations.

    First of all, Sekiro is a great looking game. I must say that he used the famous Japanese aesthetic very well. The game seems to have put landscapes at certain points for us to see and say wow. So the scenery is plentiful in the game. But other than that, it's kind of like the same
    Hesitation is defeat. Frankly, I had high expectations from Sekiro. And it fully met my expectations.

    First of all, Sekiro is a great looking game. I must say that he used the famous Japanese aesthetic very well. The game seems to have put landscapes at certain points for us to see and say wow. So the scenery is plentiful in the game. But other than that, it's kind of like the same thing. But I'm not saying the whole game is like that, it's like the game feels a bit like we're in the same place. It's not just about having to come to the same place 3 different times. Although they are different places, they look like the same places and are not very characteristic regions. For example, if you show me a picture from Dark Souls, I will immediately tell you where it is. But this game. Especially those roofs. After a while, the whole game feels like you're walking on these roofs. However, this does not mean that there are no different places in the game. There are some beautiful places like Hirata Estate where you go back to the past, Sunken Valley where you fight a snake, and Fountainhead Palace, which has a very nice atmosphere. However, for some reason, the game seemed a little small to me. The sounds of the game are great. Just the deflect sound makes this game great. The sounds of the sword were constantly encouraging me to play more. The music is also wonderful. Although I don't like the ambient music of the regions and I don't find it characteristic, the music of the bosses will definitely be engraved in your mind because they are beautiful (and you die a lot).

    So how is the story of the game? It's more open than Dark Souls, but just as closed. What does it mean? That is to say, there is no abstract universe that is difficult to understand. There are people, there is war, we are in Japan. So far, it's clear. But the details of the story, what is going on, are still not clearly explained to you. You are asked to collect from right to left. Actually, I'm not against games telling their stories like this. However, after playing games such as God of War, which tells its story in a very beautiful and cinematic way, I started to wonder if this cryptic game narration is a deficiency. My criticism in this regard is as follows: At least, it would be better if the part of the game that tells the main plot of the game was explained to us clearly, if we want to gain more lore information, we can learn them by collecting items from right to left, as DS do. But playing without knowing the main plot of a game, or making an extra effort to know it, seems not quite right, but I will not comment on this. Personally, I like such statements, but when we look at it, maybe it's a bit of escapism. I don't know, I'm undecided. So what is this game about? Despite the beautiful stories of the characters in the game, I could not understand the message we should get from this journey, although I do not know how much I understood. So yes, the stories we hear from right to left are beautiful, but is ours also beautiful? We do what a girl says. I later learned that there was an important choice that we had to make in the game and it directly affected the game. But since I didn't understand what it was, I immediately made a simple choice.

    Gameplay is where Sekiro shines. No matter what anyone says, I don't remember seeing such a good kombat in any game. Plus it's so simple. Attack, block or dodge. Or use one of the prosthetic features. But watching them is not enough to understand how enjoyable they are. You must play. First you have to say, "This boss is impossible to kill. He won't let me hit him. How do I know if I'm going to jump when the red mark comes out, am I going to counter with Mikiri?" Half an hour after saying that, when you kill the same Boss without taking damage, you realize that there is no problem with the Boss, and when you learn that you played badly, you realize how easy it is. That's what happens most of the time. The feeling of satisfaction when you act like a surgeon and do everything you need to do is indescribable. And the good thing about it is that you learn that. The game doesn't send you enemies just to beat you like every game, it sends you to hit your head. E hits your head. But then when he finds out and you hit him on the head... It's a great feeling. Actually, that's the whole Dark Souls logic, but Sekiro is a little different. Because this game is not an RPG. You can't get stronger and come back and pass the boss comfortably. You have to act on your own ability. I would like to add a little advice to this part, if you want to improve your game and have more fun, always stand in front of your enemy. Don't run away and hit, just run to get health. Deflect everything and hit at every gap. Even if it is difficult at first, it makes the game more enjoyable and easier after you get used to it.
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  42. Dec 24, 2020
    9
    There is a 75 character minimum for reviews. If your review contains spoilers, please check the Spoiler box. Please do not use ALL CAPS. There is no linking or other HTML allowed. Your review may be edited for content.
  43. Jan 25, 2021
    10
    Visceral swordplay that feels chunky and satisfyingly deep. Movement is so fluid and responsive that it has spoiled other games for me a little. Poetic item descriptions, detailed and dynamic environments, and an extraordinarily beautiful art style complement the gameplay so well, forming part of the reward of progressing through the game. The story is engaging, dialogue isVisceral swordplay that feels chunky and satisfyingly deep. Movement is so fluid and responsive that it has spoiled other games for me a little. Poetic item descriptions, detailed and dynamic environments, and an extraordinarily beautiful art style complement the gameplay so well, forming part of the reward of progressing through the game. The story is engaging, dialogue is well-written, and voice acting is excellent - I played with Japanese audio and would recommend it. Boss and level design are outstanding. SEKIRO is very challenging at times but, faced with determination, it is enormous fun. My heart was pounding every time I came close to beating, and eventually did beat, a difficult boss. I'm looking forward to my next playthrough already.

    My choice for best game of the 2010s.
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  44. Jun 20, 2021
    9
    best "from software" game so far. they need to make games like this, not like souls. definitely deserves GOTY award
  45. Dec 11, 2020
    8
    Speaking seriously for a moment, don't go in expecting a Souls game just because it's made by FromSoftware, this is a completely different game, even if it borrows some key elements from Souls.
  46. Dec 12, 2020
    9
    This game gave me masochistic tendencies for I am always coming back to this game no matter how hard it kicks me to the ground.
    This is what an abusive relationship feels like
  47. Aug 30, 2022
    9
    This game fells like your Girlfriend is smashing your Balls but u know what ??? u like it realy much my lover

    Seeeeeeeeeeeeeeeeeeeeeeeeeeeeeekiiiro
  48. D1V
    Jan 8, 2022
    9
    Great swordplay, the human bosses are the best. Can be pretty difficult at times as expected from a fromsoftware's game, but most bosses have a weakness you can use to make you gameplay easier even with average mechanics, for example fire crackers can make the warrior on a horse boss pretty easy, and the game gives a hint about it as well.
    Some people say that they would not recommend it
    Great swordplay, the human bosses are the best. Can be pretty difficult at times as expected from a fromsoftware's game, but most bosses have a weakness you can use to make you gameplay easier even with average mechanics, for example fire crackers can make the warrior on a horse boss pretty easy, and the game gives a hint about it as well.
    Some people say that they would not recommend it to someone new to soulsborn games, but think it might be the perfect first game.
    The setting isn't dark and pressuring, which I enjoyed and a player doesn't get overwhelmed with a **** tone of stats and possible builds.
    The graphics are pretty good the performance is good as well
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  49. Feb 5, 2022
    9
    My first written review of a game so this will be horrible
    The gameplay was really fun, I love high octane, fast-paced gameplay and this certainly did deliver. Although I only figured out the combat system, on the 25% mark and after that, everything was smooth sailing, I barely struggled on bosses or mini-bosses. the only thing I was really bad at was beast bosses/mini-bosses, especially
    My first written review of a game so this will be horrible
    The gameplay was really fun, I love high octane, fast-paced gameplay and this certainly did deliver. Although I only figured out the combat system, on the 25% mark and after that, everything was smooth sailing, I barely struggled on bosses or mini-bosses. the only thing I was really bad at was beast bosses/mini-bosses, especially the demon of hatred. That boss was the hardest thing I have ever done in a video game, though that might change. I didn't struggle with the final boss that much like everyone else did, I was at 19 vitality, and I believe 13 attack power. I'm confident in saying that I am GOOD at deflecting. Part is thanks to the Genichiro fight, I struggled with it probably the most at first just cause it was so early in the game and after I became more aggressive with my deflects and didn't step dodge everything like in the other soul's games I pretty much immediately won the fight. And also, the gameplay is different from soulsborne games, different enough to not be a soulsborne game but a souls-like, it has different mechanics like prosthetics and ninjutsu, special moves, and other stuff and I really liked every one of the mechanic Really solid gameplay this game has to offer. Top-notch

    The story, ah yes the story. This will contain spoilers so beware if you at all care about them. I enjoyed the story, the story wasn't deep and "edgy" as dark souls story, and you didn't have to search that deep to get the gist of it but none the less it was really enjoyable. I love storytelling where you have to find it yourself, on your own time. But the surface-level story was also really good. I really love how midgame and endgame the main area Ashina outskirts and Ashina castle get changed from a city to a brunt down battlefield There is a total of 4 endings, on my first playthrough, I chose the immortal severance ending, the ending where you break the iron code, kill your father and sever the ties of immorality by killing Kuro, which was really moving and sad, cause im a big dunce and didn't catch on that I will have to kill Kuro, if I knew, I still would've followed the ending cause I thought it was the right thing to do. Before I completed the game I thought there would be two endings, maybe one secret one but I was too committed to the ending I aimed for. I have played this game only once, and I don't know what happens in the other ending but I heard that the return ending is the "good" ending or more accurately the best ending. I have a dilemma with fighting/killing human opponents. For example, I really didn't want to kill the owl, I was hoping there was a mercy option but after I had to kill him he said something along the lines of, "well-done son/wolf" and that was very moving to me, same goes for Lady butterfly, I didn't know she was wolfs mentor while fighting her but when she said "you've grown wolf" in the last moments of her life I felt like **** A really solid story.

    What else, oh yeah the visuals. I don't have a good pc, but since sekiro and every fromsoftware game is well optimized "despite having so many areas rendered". I could run it on medium-high settings, and despite not playing on max setting, the game looks **** incredible, probably because I have never played a 2019 triple a game. I was watching a gameplay video of sekiro and they played on I believe max settings it looked incredible, like so good, especially the lighting.

    And now, my final point the difficulty, the main marketing of souls-like games. And sekiro is hard, really hard just like any other soul like, but most of it is fair difficulty and also fun challenges. There is one mini-boss that I absolutely despise and cannot refight him ever and that's headless, I don't think the fight is fun it's cheap mechanics and overall the terror abnormality is a pain in the ass, just like the other variants of it in the souls borne franchise. Almost every single move your opponent makes is perfectly telegraphed and you know what to do, but sometimes if you panic you button mash and get gravely injured.

    I don't really know how to end this review but I have to say, this game is good, really good. Not my favorite but up there in my top 10.
    id give it an 85/100.
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  50. May 8, 2023
    10
    i like the part when dan buys the game after me and proceeds to become a god at it before i even beat it and then beat me in every race we do
  51. Jan 1, 2021
    8
    A serious test of your concentration, and reflexes.

    The Good - the fights can be frustrating but after you beat it, it feels satisfying. When I finally beat the game, it felt like a long journey finally complete. - have to be careful when to heal. Keeps the tension up even when you are half health, even if you have a bunch of healing items. - I like how the saving is done. It
    A serious test of your concentration, and reflexes.

    The Good

    - the fights can be frustrating but after you beat it, it feels satisfying. When I finally beat the game, it felt like a long journey finally complete.

    - have to be careful when to heal. Keeps the tension up even when you are half health, even if you have a bunch of healing items.

    - I like how the saving is done. It prevents save scumming to retain XP and money.

    - the posture and health battle mechanic is clever. It forces the player to parry, and learn the pattern and timing of the enemy's moves, instead of just blocking forever. The game rewards you for parrying successfully. A fight can be over fast if you are good at it. Long and stressful if you are bad at it. Hence, it rewards skill, which is great.

    - Enemies and bosses are unique. Each boss encounter threw something interesting your way. Every fight was a new challenge.

    - The visual style is really cool, if you like historical Japan/Asia. The design of the enemies and allies were interesting too. Involving spirits and mythical creatures was a nice touch.

    The Bad

    - the respawn points for a boss fight should be right before the Boss encounter. Having the spawn point so far back just causes unnecessary travel time. Every death you are guaranteed a death screen, a loading screen, and walking to the boss fight. These three things add up. It may only take about 30 seconds in total, but when you die 30 or 50 times it adds up to a lot of unnecessary time loss.

    - skills in the skill tree could have used a video or gameplay sample before the player decides if they want it or not. XP is precious in the game cause you can lose it so easily. Knowing exactly what you're spending it on is important. Text explanation simply isn't detailed enough.

    - the respawn points annoyed me so much I decided to use a trainer to just practice the boss fight, before taking it on for real.

    - the grappling points on the trees against the Guardian Ape boss was very finicky. I would be trying to grapple the monkey but end up grappling the tree.

    - lock on can be finicky sometimes too, especially against lady butterfly. If the poles break your line of sight with her for too long, you lose the lock on. Or if she goes too far away, the lock on will also disappear.

    - the camera can feel wonky sometimes

    - items being used up after a lost battle made me not want to use them in case I needed them for a hard boss fight. In the end I didn't use any buff items because of that reason. Losing money and XP is one thing, but losing items after a boss fight is kind of annoying. Perhaps there could have been a better way they could have done this, while still retaining the difficulty.

    - it was really hard to get much of the extra skills because I kept losing XP from losing boss battles. I decided to farm XP off of weak enemies. This took forever. This felt inevitable because I had to go back to the boss fights over and over to learn the patterns. Unless your second playthrough or you have prior experience with the game, there's just almost no way you can build up a much XP. Hence most of the skills will be out of your reach. Luckily almost none of the skills are mandatory to win the game, it just makes it a bit easier.
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  52. Jan 30, 2021
    10
    El mejor juego de la historia, el vinculo y desarollo del juego es increible, eso si preparate para una de las experiencias mas dificiles de tu vida, eso si despues te sentiras como un autentico shinobi y aprenderas a tomarte las cosas con mas paciencia
  53. Mar 2, 2021
    9
    Sekiro es un "Dark Souls" centrado en una única build (la de shinobi) ambientado en la edad media japonesa. A la vez que perdemos libertad y jugabilidad a la hora de crear un personaje y definir nuestro estilo de juego, el hecho de que sólo haya una clase jugable permite a los desarrolladores crear una historia, unos enemigos y unas mecánicas mucho más complejas que Dark Souls. En mi caso,Sekiro es un "Dark Souls" centrado en una única build (la de shinobi) ambientado en la edad media japonesa. A la vez que perdemos libertad y jugabilidad a la hora de crear un personaje y definir nuestro estilo de juego, el hecho de que sólo haya una clase jugable permite a los desarrolladores crear una historia, unos enemigos y unas mecánicas mucho más complejas que Dark Souls. En mi caso, por ejemplo, jugar a Dark Souls con builds de cuerpo a cuerpo se me da francamente mal mientras que Sekiro es un juego que se me da bastante bien. Esto se debe a que las mecánicas de Sekiro son ultra "fair play" con el jugador y ponen a nuestra disposición un arsenal de habilidades, sobre todo defensivas y de sigilo, que nos permiten enfrentarnos a cualquier situación.

    Sekiro es un juego que requiere de muchos más reflejos y habilidad con el mando que Dark Souls pero que ofrece una experiencia de juego única y muy satisfactoria. Como siempre la historia, la banda sonora, el diseño y la jugabilidad son sobresalientes como en todos los títulos de Form Software y aunque no lo he rejugado tantas veces como, por ejemplo, DS3 se trata de una obra de arte que no puede faltar en tu biblioteca.
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  54. Feb 7, 2021
    8
    The game is pretty solid, but I suggest that you go in trying to completely forget everything you know and love about Dark Souls. As a lot of comments here have expressed, you'll be disappointed greatly as things like: building your own character, backtracking and getting stronger, co-op, and even efficiently dodging attacks is just basically not something you'll find here. This game'sThe game is pretty solid, but I suggest that you go in trying to completely forget everything you know and love about Dark Souls. As a lot of comments here have expressed, you'll be disappointed greatly as things like: building your own character, backtracking and getting stronger, co-op, and even efficiently dodging attacks is just basically not something you'll find here. This game's tough, I'd say the hardest of all Miyazaki games given that most of your meaningful progress is based on whether or not you are able to defeat a VERY strong boss/mini-boss, which sucks in a way because I can't talk about this game with my friends because they simply couldn't keep up with the difficulty (and that's perfectly fine, no need to throw that **** cancerous and overused "Git Gud" meme). But if you take the time, learn the mechanics, and even realize how many weaknesses the enemies have that can be exploited to your advantage, you'll figure your way through and hopefully have a good time
    What really rubs me the wrong way with this game though, is that, after so many years, FromSoft still doesn't seem to be willing/capable of fixing the serious camera issues. It's particularly more noticeable with this Purple Ninja mini-boss that you'll find inside a very VERY tight spot. Your camera will go absolutely crazy, even if you stand still, this enemy has the tendency of kicking you pretty far away, into a corner, where you can hardly see ****
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  55. Feb 28, 2021
    10
    This is an amazing game and it made Dark Souls 3 feel boring to me. Beautiful graphics, best combat i've ever seen in a game and the difficulty makes it a great challenge.
  56. Apr 22, 2021
    10
    Amazing game play, lore and overrall difficulty - it's quite fair TBH, This gem has to be experienced and talked more about. Absolutely recommend if you like a bit of a learning curve and a super rewarding Git gud-feeling.
  57. Sep 27, 2021
    10
    Я всегда стремлюсь к объективности, но в случае с Sekiro я буквально с трейлеров и скриншотов влюбился в неё и даже после того как 4 раза прошел её моё мнение о ней не изменилось.
    И само собой для игровой индустрии для всех нас она не принесла ничего невероятного, чтоб дать игре 10 баллов, но исключительно для меня она осталась в сердце навсегда.
    Я всегда стремлюсь к объективности, но в случае с Sekiro я буквально с трейлеров и скриншотов влюбился в неё и даже после того как 4 раза прошел её моё мнение о ней не изменилось.
    И само собой для игровой индустрии для всех нас она не принесла ничего невероятного, чтоб дать игре 10 баллов, но исключительно для меня она осталась в сердце навсегда.
  58. May 10, 2021
    9
    I'm not into Souls-like but this game caught me from the start with it's great and accurate game play and mechanics. Every death is your own fault and you learn the timing really quickly. Interesting Story, mediocre graphics and increasing difficulty make this game for me the best of the From Software games.
  59. May 14, 2021
    10
    Amazing game. Contrary to popular belief you in fact die way more than twice.
  60. May 14, 2021
    10
    Don't go in expecting a Soulsborne game.
    You don't get to customize your character.
    You don't get to just use any weapon.

    That doesn't mean it is bad. In fact, I think it's a brilliant move. FromSoft has set a narrative with this that makes for a -real- story to be told with the player, rather than AT the player like in other FromSoft titles.
  61. May 14, 2021
    10
    Clashing of swords at its finest.
    It was a bit overwhelming in the very beginning for me (and I've never played a Souls game before) but after some time I got used to the flow. And when you get the rhythm, it becomes the dance.
    Fast-pacing engaging combat which requires your concentration and punishes you for your every mistake. It plays fair and teaches you to fight perfectly and if
    Clashing of swords at its finest.
    It was a bit overwhelming in the very beginning for me (and I've never played a Souls game before) but after some time I got used to the flow. And when you get the rhythm, it becomes the dance.

    Fast-pacing engaging combat which requires your concentration and punishes you for your every mistake. It plays fair and teaches you to fight perfectly and if you learn your lesson it will be the most satisfying combat ever. Very fluid animations and clashing sounds which become the music. But katana is not your only weapon, you can use tons of tools fit into the prosthetic arm, both offensive and defensive. Or you can ignore them completely and only use your sword. It doesn't have the variety of customization like in an RPG, but what it has, it is made perfect.

    Yes, it's hard, it requires you to 'git gud', and you will die a lot and suffer. I had so much rage during some of the fights, yet I have never even considered a rage quit. The learning curve of the difficulty is quite balanced: once you start to feel comfy, it gives you another challenge. So you'll never get bored, even after beating the game: you can go for additional NG+ playthroughs and make the game harder (yes, harder). Just give up Kuro's charm and ring the demon bell ;D

    But besides the combat, this game has some more to offer. The stunning visuals of mountainous Japan, filled with gorgeous castles and temples, detailed armor of human warriors and fascinating creatures, which, as I suspect, are inspired by Japanese mythology. The game on the whole feels very Japanese, but it doesn't require you to know almost anything about their culture beforehand. The story is clear and quite linear, yet you can have 4 different endings. There are not so many characters, but each one of them has a story to tell. Plus some pieces of lore can be found in item descriptions and environment. If you pay attention the lore becomes more deep and complex.

    Easily one of the best (or even the best) game I've ever played. Well done, FromSoftware.
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  62. May 14, 2021
    10
    It's one of those games that can get frustrating to the point where you just wanna quit and play something else. But when your adrenaline kicks in and you finally defeat the boss, It gives you very satisfying feeling executing that feels like crack.
  63. May 14, 2021
    10
    In an era where full-priced games are filled to the brim with microtransactions, locked out content, or boring open worlds with equally boring cut-and-paste content, occasionally a gem like SEKIRO™: SHADOWS DIE TWICE comes along and reminds us why we play games in the first place.
  64. May 14, 2021
    10
    I'd like to get this out there for people like me.

    I LOVE the Dark Souls series, but I was never any good with the parry. Straight sword and shield tank. Never even tried a parry outside of the Undead Burg I was so bad. Bloodborne wasn't even an option for me (could have been the 22fps). So I finally picked up Sekiro expecting to get demolished, but figured I'd finally try it out. I
    I'd like to get this out there for people like me.

    I LOVE the Dark Souls series, but I was never any good with the parry. Straight sword and shield tank. Never even tried a parry outside of the Undead Burg I was so bad. Bloodborne wasn't even an option for me (could have been the 22fps).

    So I finally picked up Sekiro expecting to get demolished, but figured I'd finally try it out. I put it off for so long because I was told it's all about the parry, and I was terrible at Dark Souls parry.

    But guess what? It's waaay easier. Just the game as a whole. Not in a "too easy" way. It's still Dark Souls hard, but the parry system is much more forgiving and I'm actually pretty good at it.

    The moral of this long post is; if you sucked at the parry in Dark Souls and are staying away from Sekiro because of it. Don't. It's awesome, and is completely different.
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  65. May 14, 2021
    10
    Don't buy it. It's so good that it has ruined other games for me. Now, any other game feels like garbage in comparison.
  66. May 14, 2021
    10
    After finally beating Sekiro I only feel one emotion, satisfaction. Satisfaction that I pushed through the odds and got "gud." This game isn't like a Souls game, in fact its nothing like it. If people say Dark Souls is hard, then Sekiro is unbeatable. After beating Sekiro it really put into perspective how "easy" the souls games are. People take for granted how many tools and assist's youAfter finally beating Sekiro I only feel one emotion, satisfaction. Satisfaction that I pushed through the odds and got "gud." This game isn't like a Souls game, in fact its nothing like it. If people say Dark Souls is hard, then Sekiro is unbeatable. After beating Sekiro it really put into perspective how "easy" the souls games are. People take for granted how many tools and assist's you get throughout the souls games, magic for being able to cheese bosses, buffs to speed up kills, leveling stats to close the gap, summoning help from other players. All of these tools to help you beat any obstacle thrown at you and people still call those games hard, I was one of them, but after beating Sekiro that has all changed.

    Sekiro rips away all of those tools to help you succeed and leaves you with only one thing, raw skill. The only way to beat Sekiro is to familiarize yourself with the mechanics and master them. No summons to help you fight the boss, no magic to cheese from far away, just your raw skill and determination. This game will push you to the limit, it will break you over and over again until you either push past your limits, or crumble from defeat. This game will make you relearn all over again how to play, in all honesty you'd be better off playing this game before any other souls games.

    If you're like me and so many others that have put hundreds of hours into the souls series then you will have an especially hard time with this game. All of those hours perfecting the mechanics and getting in the play-style of playing defensively, staying back and waiting will completely and utterly ruin you with this game. This game will force you to forget all of your previous knowledge and relearn everything. If you don't master the art of deflecting, counterattacking, and taking advantage of enemies you will not be able to finish this game. But once you do master those arts, oh my lord is it satisfying. Finally hitting that moment where you perfectly deflect a bosses entire chain and get the deathblow is one of the most satisfying things I have ever done in a video game. Getting to that point where you completely and utterly destroy a boss with perfect deflects and counterattacks will never cease to make me feel like a badass. This game is a master of making you feel like you are truly good at it, as well as making you feel like you are truly god awful at it. It will test your will, and if you pass, will make you feel like you can take on anything.

    It's hard, but try to not go into this game thinking its going to be another Dark Souls experience, because you will be sorely mistaken and frustrated. This is not Dark Souls, this is Sekiro: Shadows Die Twice and if you don't come to terms with that then you will not enjoy this game. Great game over all though, and the combat is really satisfying, performance is good but not great, try it if you like being actually challenged and tested with all of your skill.
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  67. May 14, 2021
    10
    Sekiro is the type of game that pushes you to your limits, you hate it, but then you realize you've been falling in love with it. It's one of the greatest experiences gaming has to offer, overcoming the impossible, not because of an XP system or leveling up, but because you grew up as a shinobi, your skills got better, you started getting the hang of the game, you became the shinobi.

    +
    Sekiro is the type of game that pushes you to your limits, you hate it, but then you realize you've been falling in love with it. It's one of the greatest experiences gaming has to offer, overcoming the impossible, not because of an XP system or leveling up, but because you grew up as a shinobi, your skills got better, you started getting the hang of the game, you became the shinobi.

    + Awesome OST
    + Top tier gameplay
    + Shinobi boy
    + Difficult
    + Japanese lore, and setting, LOVE IT!
    + Long, but not long enough to fill the void that IT will create :(

    - The monk is using hax I swear
    - You won't find a game quite like it, so the hollow feeling will last. Forever.
    - not long enough to fill the void of finishing it :(

    10/10 a Masterpiece
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  68. Nov 23, 2021
    10
    The BOSSES are so delicious! Game its self is soooo good, so basic but so hard, im dying bro, this game is so good! My favorite fromsoft game
  69. May 17, 2021
    10
    10/10. if you are a hardcore dark souls fan you are going to love it. Amazing combat.
  70. Sep 18, 2021
    9
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  71. May 31, 2021
    10
    Amazing game. very challenging and rewarding when you overcome the challenge.
  72. Aug 11, 2023
    8
    I honestly prefer the old formula, it doesn't mean that sekiro isn't a really good game. I'm giving less than DS3 and Elden Ring cause it didn't click with me, but kudos to From for this game 8.6
  73. Jun 4, 2021
    10
    Great mechanics,great graphics,nice gameplay,I would definitely recommend,the game is a bit difficult but I think the beauty of the game comes from this difficulty.
  74. Jun 7, 2021
    10
    Best FROM game in terms of pure gameplay. Doesn't have a lot of replayability but its pure action throughout.
  75. Jun 13, 2021
    10
    The best and most difficult game I ever played. Amazingly difficult which is what i like.
  76. Jun 14, 2021
    10
    Sekiro is not a Souls game. This can't be stressed enough. Attempt to i-frame dodge through the game and you will get your ass slapped all the way back to Lordran. While it borrows certain elements from Souls, like the checkpoint system or cryptic NPC questlines, it's pretty much its own beast. And what a beast it is.

    It's one of those good news, bad news situations. Good news: the days
    Sekiro is not a Souls game. This can't be stressed enough. Attempt to i-frame dodge through the game and you will get your ass slapped all the way back to Lordran. While it borrows certain elements from Souls, like the checkpoint system or cryptic NPC questlines, it's pretty much its own beast. And what a beast it is.

    It's one of those good news, bad news situations. Good news: the days when you needed to keep an eye on your stamina for every attack, block or dodge are over. Bad news: that doesn't mean the game is any less challenging. Quite the opposite, actually. Wolfie goes down in two hits tops, and at all times he's either heavily outnumbered or he gets crushed in the health bar measuring contest. And the absence of stats, gear and online co-op means there are no shortcuts. You won't be able to overlevel, no Solaire will come to your aid. It's either nut up or shut up.

    Luckily, there are ways to put you at a lesser disadvantage. Sekiro features a rudimentary stealth system and enough freedom to thin out your enemies' ranks one by one. Most of the times you can clear entire areas just by being sneaky. Apparently, Sekiro started out as a Tenchu game and I totally believe it, considering how far stealth will get you. But eventually a direct confrontation will be unavoidable. And where Souls games required you to only land that one parry, Sekiro demands that you time your blocks near perfectly several times per exchange. Combat is fast, fluid and demanding enough to make you break a sweat.

    While the areas are open and generally well-designed, they are not exactly eyecandy. Souls games are known for their sinister beauty, but that is largely absent in Sekiro. Some areas look flat-out rough. Only rarely will you get the urge to stop and soak in the atmosphere. A missed opportunity, really. And while the environments leave room for exploration, the absence of cool gear makes it feel strangely unrewarding. Also, due to the nature of combat you will see the same instakill moves and finishers quite often. A bit of variety would have been nice.

    Like the player, Sekiro faces its own set of challenges. Developer From Software has been around for over three decades, but only since the release of Demon's Souls the studio has gained a larger recognition in the West. Ever since, most of their games have been Souls games either directly or in spirit. Being widely known as the developer of Souls games came with the issue that they were expected to make nothing but Souls games - a curse, if you will. Sekiro marks the first time in a while that a major From Software title branches out far enough to be called its own thing - and be accepted by a large audience. With that leap of faith out of the way, it'll be exciting to see what they will come up with next.
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  77. Jun 14, 2021
    10
    I was bored, and saw that this game won game of the year, so I bought it.

    After playing this game for two and a half hours, dying repeatedly to the game's first mini-boss, I contacted steam and demanded a refund for a game I simply couldn't play. ...but I couldn't get it out of my head. I got the game again for Christmas, and after finally killing that first mini-boss, I couldn't
    I was bored, and saw that this game won game of the year, so I bought it.

    After playing this game for two and a half hours, dying repeatedly to the game's first mini-boss, I contacted steam and demanded a refund for a game I simply couldn't play.

    ...but I couldn't get it out of my head.

    I got the game again for Christmas, and after finally killing that first mini-boss, I couldn't get over how I felt. I kept going, perfecting the fighting style until I reached the game's first real boss. It knocked me down again. I fought that boss over and over again until the swordplay became a lethal kind of dance. I felt invincible. After the first boss, I went onto the next one, and the next, until I completed the game's first ending. Then I played it all again, exploring the abilities, fighting styles, and story arcs that I hadn't tried before. I reached the game's truly final boss and killed it in one try because the game had trained me to fight so well. It was by far the most rewarding experience any video game has ever given me. After over 150 hours, I earned every single achievement.

    From someone who refunded this game the first day they played it, from someone who would have never been remotely interested in Japanese culture otherwise, let me tell you that Sekiro is one of a kind. Not only is the combat an art-form in and of itself, but the story is moving and the characters compelling.

    If you buy Sekiro, don't get frustrated when you hit a wall. Don't look up cheese strategies or try to savescum the game. Get back up, watch a walkthrough or two if you really need to, and vault over that wall like a f***ing shinobi. You won't regret it.
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  78. Jun 14, 2021
    10
    Sekiro has an extremely brutal design philosophy that defies conventional wisdom. When I heard people complaining about the difficulty of the game and how you apparently needed to "flawless" bosses/memorize movesets in order to beat them, I instinctively shrugged such complaints off. Similar statements were made about all of the previous games, and they were never true.
  79. Jun 14, 2021
    10
    I fought Genichiro and boom baby, there's that feeling I had back in the day playing DS1 for the first time, learning a boss, improving with every death, finally breezing through phase 1 only to repeat the process for phase 2 and so on. What an epic fight that was. Finally beat him and decided to put my excitement into a review. Love this game.
  80. Jun 14, 2021
    10
    I normally don't write reviews about games especially critically acclaimed games such as this one. Sekiro, however really deserved something to be said about it. I have never been a fan of the souls series but i respect what they done for gaming and the difficulty they presented so i expected to be frustrated while figuring out the initial learning curve. The first playthrough of this gameI normally don't write reviews about games especially critically acclaimed games such as this one. Sekiro, however really deserved something to be said about it. I have never been a fan of the souls series but i respect what they done for gaming and the difficulty they presented so i expected to be frustrated while figuring out the initial learning curve. The first playthrough of this game was one of the most challenging experiences I have ever had in gaming, but when I finally understood the game mechanics and practiced them i truly understood what a work of art it actually is. It reminded of actual fighting and how a split second opening can make or break a battle. Expand
  81. Jun 14, 2021
    10
    Every other action game seems kinda bad after playing this. Masterpiece of a game.
  82. Jun 14, 2021
    10
    I've never played Dark Souls so I have nothing to compare Sekiro to, It was hard to understand the mechanics at first but once I got the rhythm and patterns of bosses, it was actually really REALLY fun. It was quite the challenge for me, I'm not gonna lie but it felt amazing beating the game for the first time; I achieved nothing in life, but I'm proud of myself xD.
  83. Jun 14, 2021
    10
    As someone that has poured many, many hours into the previous FromSoft titles, dying repeatedly until I was able to either get lucky or I was able to "git gud", I can say without a shadow of a doubt that this is the only real thing Sekiro has in common with those games. You will die. A lot. Way more than twice. Just..a lot. This is not a Soulsborne game. You are not some powerful knightAs someone that has poured many, many hours into the previous FromSoft titles, dying repeatedly until I was able to either get lucky or I was able to "git gud", I can say without a shadow of a doubt that this is the only real thing Sekiro has in common with those games. You will die. A lot. Way more than twice. Just..a lot. This is not a Soulsborne game. You are not some powerful knight capable of face-tanking every entity you come across. You are a ninja. The game will remind you constantly of this fact. You are free to play as dirty as you know the enemies will. Poison them, set them on fire, stab them in the butt when they are not looking and then Spider-Man away. Who cares! Just kill them before they kill you. If there is anything to take away from my rambling, it is simply this. You are shinobi. You are not a samurai or knight. So don't expect to play as one and you and this game will get along well! But you are gonna die way more than twice. The game is a gat dang liar. Expand
  84. Jun 14, 2021
    10
    This is a game about fighting through a supernaturally tinged recreation of 16th-century Japan as a deathless assassin with a sharp blade and a weaponized prosthetic arm, but there are plenty of moments when the sword is sheathed and the game shows a quiet cinematic discipline.
    + The visuals. Really immersive and well detailed, the artistic direction is gorgeous
    + The combat is extremely
    This is a game about fighting through a supernaturally tinged recreation of 16th-century Japan as a deathless assassin with a sharp blade and a weaponized prosthetic arm, but there are plenty of moments when the sword is sheathed and the game shows a quiet cinematic discipline.
    + The visuals. Really immersive and well detailed, the artistic direction is gorgeous
    + The combat is extremely satisfying and fair
    + Graphics are really beautiful.
    + Customizable controls
    + Good character personalization with skills and prosthesis tree
    + Soundtrack is delicious
    + High learning curve
    + Good environment
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  85. Jun 14, 2021
    10
    One of the best games i've played so far. As a fan of soulsborne series i must say i love this game! It's without a doubt both easier and harder in different aspects than the previous souls games. The general enemies are easier than they have ever been because you can stealth kill everybody in the level if you choose to but then the mini bosses and actual bosses come along... They aren'tOne of the best games i've played so far. As a fan of soulsborne series i must say i love this game! It's without a doubt both easier and harder in different aspects than the previous souls games. The general enemies are easier than they have ever been because you can stealth kill everybody in the level if you choose to but then the mini bosses and actual bosses come along... They aren't the most difficult bosses but they are very challenging and there are very few options to power up and brute force your way through a boss. You can farm xp and money to buy new skills and other things but you can't raise your base stats. If you aren't sure of yourself or willing to improve you could hit a brick wall after a few hours and give up. Combat is very responsive and nearly all the problems like phantom hits, delayed actions after button presses, and unresponsive controls from the souls series have been fixed. On my 1650 at 1080p I get a solid 60fps on a mixture of max and high settings so the game runs well also much better than previous Fromsoft games.The soundtrack beautifully complimented each area and encounter. It's one of the most impactful and memorable scores from their library I have played. I'm an explorer and love finding secrets. Trust me, there are tons of those as you progress and you're rewarded for going off the beaten path. So the game will most likely satisfy you about that. I also don't recommend using any guides on your first playthrough and experiencing everything first hand. Try not to get too angry when you sit back and enjoy ancient castles, bamboo forests, acid swamps, mountain side temples, forsaken villages, and more in this journey you're about to take. Also keep in mind that you will die a lot more than twice. Expand
  86. Jun 14, 2021
    10
    The closest to an actual sword fight a game can feel. Epic samurai game 10/10
  87. Jun 14, 2021
    10
    Fromsoft's loveletter to Dex builds. "Fall seven times and stand up eight."
    -Japanese proverb.
  88. Jun 14, 2021
    10
    When I was a child. One day I went to the video game store to buy Metroid 2.
    And then the sales lady told me "It may be too difficult for you."
    But I said "It's ok! I want this!" Some months later. After having finished the game, I went to the video game store to tell that to the lady. But I found the store gone. Sekiro reminded me of the story and the days I wasn't afraid of challenges.
  89. Jun 14, 2021
    10
    Best game I've ever played since Dark Souls. Highly recommended. Its a tough but extremely rewarding game just like any other game made by Hidetaka Miyazaki. The fluid animation, the rock solid combat mechanics, all the varied enemies, bosses and excellent true-to-live 16th century Sengoku period Japan level design....everything about this game is just amazing and an absolute blast toBest game I've ever played since Dark Souls. Highly recommended. Its a tough but extremely rewarding game just like any other game made by Hidetaka Miyazaki. The fluid animation, the rock solid combat mechanics, all the varied enemies, bosses and excellent true-to-live 16th century Sengoku period Japan level design....everything about this game is just amazing and an absolute blast to play. Highly recommended. Expand
  90. Jun 14, 2021
    10
    If you thought Bloodborne was fast-paced, well do I have a product for you, my friend.
  91. Jun 14, 2021
    10
    Best rhythm game 2019. Its like dance dance revolution but with swords really dank.
  92. Jun 14, 2021
    10
    Having just got the final achievement at NG+4 I have to say it is one of the best games I have played. Being the huge Soulsborne fan I am this was a really refreshing take to the already polished From Software formula.The game takes place during the Sengoku era of Japanese history in the land of Ashina. You play as shinobi Wolf tied up in a battle over the powers of immortality whilstHaving just got the final achievement at NG+4 I have to say it is one of the best games I have played. Being the huge Soulsborne fan I am this was a really refreshing take to the already polished From Software formula.The game takes place during the Sengoku era of Japanese history in the land of Ashina. You play as shinobi Wolf tied up in a battle over the powers of immortality whilst seeking revenge on the samurai clan who attacked you and kidnapped your lord. In comparison to previous From Software titles, the gameplay is very fast paced with a much higher focus on skill rather than stats. The game strips you of your ability to customize stats, choose between weapons and vary your build and instead creates a much more focused and well polished experience where all elements of gameplay feel much more thought out and planned; the game does not suffer the issue of "too many weapons" and instead allows you to vary your play only a bit in terms of combat arts.
    It is not for everyone. It is a very difficult beast to master and takes a lot of patience and practice. However this all pays off as the experience becomes much more rewarding when you finally master that boss you have been stuck at for hours and instead of just beating him with great stats or luck, you realize that you have learned the boss and become better at the game. This invokes a true feeling of progression and reward that just leveling cannot give. To conclude, the game is not for everyone. If you are looking for a challenging but fair experience that actually takes effort and skill to beat and not just tedious grinding, this might be the game for you. For fans of the Soulsborne series I highly recommend the game, however know that your previous experience will work against you in the start; you will have to re-adapt to this new and amazing experience.
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  93. Jun 14, 2021
    10
    One of the finest pieces of games of all times what masterclass wow such wow.
  94. Jun 14, 2021
    10
    I got stuck on Lady Butterfly and just gave up. But now, after playing it on the PC, this game totally deserves GOTY. The combat system is incredibly fluid and getting better at dodging and deflecting is the most important skill in the game. I used to hate this game but now I love it. 10/10 would get ground pounded by the Demon of Hatred again.
  95. Jun 14, 2021
    10
    I finally beat Sekiro. Just under 60 hours, and 5 hours alone spent on the final boss and it's honestly one of the best experiences with a game I've ever had.
  96. Jun 14, 2021
    10
    It feels like a FROM Software game within the first 20 minutes. Juicy flask to heal your git gud boo boos. Quick, rhythmic patterned play and reactions. A world a bit less dark but just as gritty. Has the feel of Samurai Bloodborne with faster combat. Echoes of Nioh with smoother mechanics and less punishing game play. Rhythm and technique versus cheap punishment. Im enjoying it, optionsIt feels like a FROM Software game within the first 20 minutes. Juicy flask to heal your git gud boo boos. Quick, rhythmic patterned play and reactions. A world a bit less dark but just as gritty. Has the feel of Samurai Bloodborne with faster combat. Echoes of Nioh with smoother mechanics and less punishing game play. Rhythm and technique versus cheap punishment. Im enjoying it, options for problem solving are great -- stealth? Distraction? Death blow from above? Almost reminds me a little of Arkham Asylum / City with the flow of combat, technique, and ability to creep along rooftops. Expand
  97. Jun 14, 2021
    10
    A challenging yet highly rewarding stealth/action game with phenomenal combat and surprising re-playability.
  98. Jun 14, 2021
    10
    Como fanático del trabajo de FromSoftware desde hace mucho tiempo, disfruté mucho este juego y lo consideraría una obra maestra absoluta, que bien vale la pena el precio.
  99. Jun 14, 2021
    10
    In short, it's a stealth game made by FromSoft, and as a fan of both stealth and FromSoft, this is quite literally my wet dream. Possibly dethroning Souls games from my list of favourites. Game's that good, man.
  100. Jun 14, 2021
    10
    It's a brutal and unforgiving adventure but it's incredibly rewarding as you learn and master the different enemies you face. The gameplay is as great as ever and the combined narrative and world-building makes for an incredibly memorable experience.
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]