User Score
6.2

Mixed or average reviews- based on 88 Ratings

User score distribution:
  1. Positive: 46 out of 88
  2. Negative: 30 out of 88

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  1. Jul 18, 2021
    6
    This... is not a good game. It's too long, too tedious and it's just waterdown version of previous games.
    Definitely the worst in the series
  2. Apr 15, 2021
    6
    I think a lot of people are disappointed with this game simply because it can't live up to nostalgia of playing when we were younger. I can't believe I'm giving this a 6/10 since it feels like I have been waiting for it's release for so long and I wanted to love it.

    That aside I am open to a new way of playing the story of one of my favorite game series. My negative impressions are
    I think a lot of people are disappointed with this game simply because it can't live up to nostalgia of playing when we were younger. I can't believe I'm giving this a 6/10 since it feels like I have been waiting for it's release for so long and I wanted to love it.

    That aside I am open to a new way of playing the story of one of my favorite game series. My negative impressions are due to multiple examples of very poor game design and I feel like they really missed the mark in many areas. To avoid any form of spoiler I will speak generally, there are multiple instances in this game where you die by things that have no feedback that something is going to happen. This is annoying at best and infuriating after it happens 10 times in a row. (E.g level involving mortars, if you've played this level you'll know what I'm talking about. Yikes.)

    There is no quick-save in this game, only checkpoints even though this feature was present in new n' tasty. There is an argument of quick-saving reduces the skill which is fair but no one is forcing the player to use it if they do not want to. The reason I find the lack of quick-saving so problematic is due to the looting & crafting in this game. You will grab loot out of lockers, boxes, trashcans etc and craft items from them. This element of the game is new and is very cool until you realize you need to repeat the task of gathering and crafting the items every time if you die and you didn't recently get a checkpoint. No player wants to perform the same monotonous task a dozen times.

    Side note about crafting: Due to this games new found focus on crafting, the majority of it is bottle related. This aspect of the game is cool but the game quickly becomes a bottle throwing simulator to solve all your problems. Sometimes less is more.

    As the player you have limited exposure to other beings in Oddworld, even less so than the Abe's Odyssey. The area of the level retains state when you leave and come back from another area of the map which sounds fine but is woeful practice. I had two situations where I had to restart an entire level due to a Slig I put to sleep and as soon as I returned from a secret area I would be gunned down immediately.

    On to the positives, the game looks beautiful and the story is very enjoyable and in-depth. There are some janky fields of view due to the 2.9D view but for the most part I really enjoyed this aspect of the game. The cinematics are gorgeous and you can watch them like a movie with popcorn. This game is HEAVILY carried by the art team.

    I feel that 6/10 is very fair rating for the current state of the game and once it has a year of QOL & bug fixes it will jump up to an 8/10. I would not advise purchasing this game in 2021.
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  3. May 2, 2021
    6
    Abe's exoddus still is one of my favorite games ever. In this remake of the original, Oddworld looks more beautiful than ever although the game feels like it lost every element that made it special and unique. The biggest issue I had were with the controls. After hours of playing I still had trouble executing moves perfectly. The gameplay feels less of an action puzzle and more of anAbe's exoddus still is one of my favorite games ever. In this remake of the original, Oddworld looks more beautiful than ever although the game feels like it lost every element that made it special and unique. The biggest issue I had were with the controls. After hours of playing I still had trouble executing moves perfectly. The gameplay feels less of an action puzzle and more of an action platformer. Features of the original are gone or streamlined and the bugs make it frustrating at some points (version 1.08 at the time). For me this remake breaks all the rules that the original followed in order to be made and it feels like the game tries to please a wider audience. It seems like Lorne Lanning's universe is going through a George Lucas phase where he retouches his old master works before moving forward. Maybe this game will be remembered in the future how I remember exoddus but If you liked the beautiful and rich story of Soulstorm I encourage you to try exoddus, a game which developed in 9 months but had much cooler gameplay than a remake that took 5 years. Expand
  4. Apr 18, 2021
    7
    Oddworld Soulstorm es la continuación de New and Tasty que se lanzó hace ya cinco años.

    En términos generales recuerda a un remake de Abes Exxodus de playstation de 1998, pero en realidad va mucho más allá, pues es un juego prácticamente nuevo con mecánicas añadidas, nuevos enemigos y zonas. La historia nos sitúa en la cueva donde todos los mudokons salvados por Abe en la primera
    Oddworld Soulstorm es la continuación de New and Tasty que se lanzó hace ya cinco años.

    En términos generales recuerda a un remake de Abes Exxodus de playstation de 1998, pero en realidad va mucho más allá, pues es un juego prácticamente nuevo con mecánicas añadidas, nuevos enemigos y zonas.

    La historia nos sitúa en la cueva donde todos los mudokons salvados por Abe en la primera entrega se esconden de los Sligs y los Glukkons. Sin embargo, son descubiertos y deben huir. Abe encuentra a un mudokon que le ofrece un extraño colgante y debe buscar respuestas.

    Técnicamente es un juego interesante, con entornos 2,5D, pero con movimientos de cámara que lo hacen más espectacular. Todo funcionando a 60 fps en todo momento. Aún sin ser una virgueria técnica, el motor gráfico no flaquea en ningún momento y todo fluye como debe, con fondos detallados y en movimiento, dando una sensación de vida que gusta a los ojos del usuario.

    En cuanto al apartado sonoro, es sin duda reprochable que apenas destaque frente al resto de características, teniendo pequeñas melodias idénticas a los originales (cuando mueres por ejemplo), pero no destaca en nada. Una oportunidad perdida. Los efectos de sonido son igual de buenos que los originales, nada que reclamarles.

    Lo más novedoso, aparte de su apartado gráfico es el nuevo añadido de crafteo pars crear piezas, útiles y en algunos momentos indispensables para avanzar, ya sea crear bolas de goma que atontan al enemigo, bombas de humo para ocultarse y muchas más, que ofrecen un entorno estratégico a los enfrentamientos, aunque ciertamente desaprovechado.
    Por otro lado, el control mental vuelve, pero algo modificado, en primer lugar se permite al usuario controlar manualmente, ya que sale una bolita que mueves con el analógico y lo diriges hacia el enemigo u objeto a controlar. No está mal, pero es lento y ralentiza la acción. Además, una vez el control mental desaparece (por muerte del controlado) se tarda un par de segundos a volver a controlar a Abe, lo que supone un tiempo de debilidad frente al enemigo, de nuevo, ralentizando el ritmo de juego, más si cabe en esas zonas donde hay muchos enemigos.
    Por último, y más importante y desagradable, el control, que en un juego de plataformas es esencial, es mejorable, incluso el de PlayStation era perfecto, aquí sin embargo, falla, lo que provoca reinicios, caidas o muertes constantes, frustrando la experiencia de juego.

    En definitiva, Soulstorm no es un mal juego, es largo, con 12 fases de casi hora y pico de duración cada una, que arrastra errores de control que disminuyen la jugabilidad y frustra al usuario en mu has ocasiones. Un juego interesante a precio reducido al que le falta brillar para convertirse en un juegazo indispensable

    Y como coletilla, ¿donde están los paramitas y los scrabs?, no aparecen en toda la aventura, cuando son una parte esencial del universo Oddworld.
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  5. Apr 10, 2021
    5
    I was super excited to play this as a big fan of playing the first oddworld games as a kid. The games captivated me, I loved the world, the alien atmosphere, the dark tone. It all just had a unique feel to it that stuck with me, I loved it.

    Playing Soulstorm however. .. Ah man it just feels like it's lost its way. I get it, times have shifted and the market is different now. But I totally
    I was super excited to play this as a big fan of playing the first oddworld games as a kid. The games captivated me, I loved the world, the alien atmosphere, the dark tone. It all just had a unique feel to it that stuck with me, I loved it.

    Playing Soulstorm however. .. Ah man it just feels like it's lost its way. I get it, times have shifted and the market is different now. But I totally echo some of the sentiments from these other reviews about this being a bottle throwing simulator, that the double jumping isn't needed, the crafting isn't needed, it's buggy. I tried to love this, I really did, but I would be kidding myself.
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  6. Apr 7, 2021
    7
    I adore the art in this game. The '2.9d' gives everything an amazing sense of space. The cutscenes also look fantastic. The gameplay loop starts out worryingly awkward in the earliest stages, but luckily it only gets better once more mechanics are introduced to the player. The jumping physics are weird at first but it's fine once you get used to it. I really really like this game and feelI adore the art in this game. The '2.9d' gives everything an amazing sense of space. The cutscenes also look fantastic. The gameplay loop starts out worryingly awkward in the earliest stages, but luckily it only gets better once more mechanics are introduced to the player. The jumping physics are weird at first but it's fine once you get used to it. I really really like this game and feel like it was made for me; however, the game launched in a somewhat unfinished state.
    This game is loaded with bugs. Sligs will stop doing anything, the ledge detection will fail, and abe has fallen straight through the ground on multiple occasions. While you can always restart from the last checkpoint should something go awry, bugs occur just far too frequently.
    Bugs aside, there are also a few sections that are the worst kind of challenge: trial and error plus rng. There's a section in the earlier stages where you must navigate a stage while being shot at by rockets. The behavior from the rockets seems to be entirely random and can't be planned for. It's pockets of bad game design that keep this from being a perfect game. It is however a really great game, though probably worth waiting a couple patches for because the bugs are rough.
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  7. Aug 11, 2023
    7
    Better than New n Tasty. The cinematography and the cutscene were so good, but i highly prefer the original Exoddus
  8. Jun 12, 2021
    5
    As a huge fan of the original PS1 games, this new entry is a disappointment. The game and level design feels basic and ultimately isn't much fun. The overall package lacks polish and seems more like an alpha than a finished end product. The cutscenes are excellent, it's just a shame no other element of the game matches that level of quality.
  9. Mar 13, 2022
    5
    Поиграл 1 час. Очередной безыдейный платформер, который не предлагает ничего нового. Также из минусов могу отметить, то что подсказки по управлению только с геймпадными кнопками, а также однообразные локации.
  10. Oct 11, 2022
    6
    This game forced me to register here to write everything that I think about it!!!
    I played this **** and this game has no right to be called a remake. From the very beginning, I was not left with the idea that I was slipped **** instead of what I expected after playing "new n tasty". Glukkons what did you do with them??? Why did their eyes stop glowing except for Malok? Where did General
    This game forced me to register here to write everything that I think about it!!!
    I played this **** and this game has no right to be called a remake. From the very beginning, I was not left with the idea that I was slipped **** instead of what I expected after playing "new n tasty". Glukkons what did you do with them??? Why did their eyes stop glowing except for Malok? Where did General Drippik and Director Flag go? Why did you turn President Eslick into a woman? (Well, yes, this game was made in a progressive country where gays and lesbians are the norm.) If I played the original game with pleasure, then I forced myself to play this product **** As a result, when I tried to save everyone who could, the game gave me a bad ending. This was the worst game I have ever played. If I played "new n tasty" several times, then I will forget this game forever and never launch it again.
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Metascore
73

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 15
  2. Negative: 0 out of 15
  1. May 29, 2021
    70
    Oddworld: Soulstorm is undoubtedly the best-looking entry in the series yet, with dazzling cutscenes and beautiful environments. However, when it comes to gameplay, Oddworld: Soulstorm comes with a lot of bugs, and clunky and confusing controls. This made the overall gameplay more sluggish and cumbersome than it ought to be, and, in turn, made tricky levels frustrating and tedious rather than pleasantly challenging.
  2. May 21, 2021
    89
    Soulstorm dares to be bold with its 2.9D presentation, which brings a lot of life to the scenery. The soft reboot has deviated considerably from Exoddus, which is based upon, with a more cinematic approach and new gameplay mechanisms. We miss the late-90s level design of Exoddus, but we loved Soulstorm for its odd-acity!
  3. May 4, 2021
    75
    If you’re looking for a new Oddworld experience, then Soulstorm will likely scratch that itch. However, Soulstorm is far from being the 1997 sequel you might know and love. While a lot of what makes Oddworld wonderfully “odd” is still intact, Soulstorm’s experimental nature is almost a detriment. Nevertheless, being able to step into a new Oddworld experience in 2021 is something to behold. Soulstorm might be a little rough around the edges, but hopefully, the game serves as an experiment to determine the best direction for a brand new Oddworld quintology.