User Score
6.2

Mixed or average reviews- based on 88 Ratings

User score distribution:
  1. Positive: 46 out of 88
  2. Negative: 30 out of 88

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  1. May 23, 2021
    1
    From all oddworld series this is the worse. (This game is more like and bottle throwing simulator.)
    The bottle/fire mechanics are awful.
    You spend a lot (i mean really a lot) of time doing NOTHING just waiting for "lasers/lights" to look away. There is a lot of bugs in the game, your meditation thing loves to ignore targets, sometimes you die when you start your meditation and BOOM
    From all oddworld series this is the worse. (This game is more like and bottle throwing simulator.)
    The bottle/fire mechanics are awful.
    You spend a lot (i mean really a lot) of time doing NOTHING just waiting for "lasers/lights" to look away.
    There is a lot of bugs in the game, your meditation thing loves to ignore targets, sometimes you die when you start your meditation and BOOM soft-lock (You need to kill the game process).
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  2. May 3, 2021
    4
    This game demands split-second timing while giving you the SLOPPIEST controls to work with. There's a crucial "tie up a sleeping enemy" command that's incredibly frustrating to trigger. It wants you to be in some exact millimeter of screen, and then it'll still trigger a "pickpocket" command instead, since they're mapped to the same button. So it's just dumb luck whether the gameThis game demands split-second timing while giving you the SLOPPIEST controls to work with. There's a crucial "tie up a sleeping enemy" command that's incredibly frustrating to trigger. It wants you to be in some exact millimeter of screen, and then it'll still trigger a "pickpocket" command instead, since they're mapped to the same button. So it's just dumb luck whether the game launches the proper command, or gets you killed when the enemy wakes up. It's the same thing when dropping off ledges while stealth walking. You need to constantly do that very fast, but the game puts the stupidest ever "scared of falling" animation there when you're stealthed, giving the baddies time to shoot you dead. You can also climb down, but that triggers a "back up, turn and climb" animation which also gets you constantly killed. This is on ONE-Level ledges that are lower than the character's jump height! You should be able to WALK off those without pause.
    Overall the game just feels unresponsive in a lot of subtle ways, like you're prodding an unwilling character along. Then you play a game like Dead Cells that's so perfectly responsive it feels nearly thought-controlled by contrast. Like the character is eager to do precisely what you want to the finest detail. I just wish all game devs would hold a summit and nail down whatever causes these differences in control schemes. That would be an advancement in gaming that would dwarf these resolution improvements everyone's obsessed with. Gimme a 1080p game that controls flawlessly over any other combinations of factors.
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  3. Apr 9, 2021
    4
    Terrible PC Port.

    I was looking forward to this one, but I am very disappointed. Had to refund after fighting with the controls for 30min. The key-bindings can't be changed properly, and in-game messages all use PlayStation keys. Can't really say anything about the gameplay since I never got past the intro level. The graphics were oké, although they seemed blurry. Maybe worth it
    Terrible PC Port.

    I was looking forward to this one, but I am very disappointed. Had to refund after fighting with the controls for 30min. The key-bindings can't be changed properly, and in-game messages all use PlayStation keys.

    Can't really say anything about the gameplay since I never got past the intro level.
    The graphics were oké, although they seemed blurry.

    Maybe worth it if u use a controller or on another platform, but otherwise stay away from the PC version.
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  4. Apr 10, 2021
    3
    mixture of boring and bad controls (no fluidity).

    It is basically designed around being killed off numerous times as you memorize each level before you are able to get through it.

    I did not see the creativity that made the first one so iconic.
  5. May 8, 2021
    0
    Graphics: 11/10 I love them. Though it is the usual with this engine (silly ragdolls from time to time)
    Sound 7/10: Too much WHOOOOOAAAAAM and BZZZZZEEEEEEUUUUGH. Oddworld was about subtlety. Explosions sound fine, as well as weapons and environmental doodads in general. But if I want to listen to epic, bombastic music I'd play Battlefield. Where is the subtlety gone ? Tracks matching
    Graphics: 11/10 I love them. Though it is the usual with this engine (silly ragdolls from time to time)
    Sound 7/10: Too much WHOOOOOAAAAAM and BZZZZZEEEEEEUUUUGH. Oddworld was about subtlety. Explosions sound fine, as well as weapons and environmental doodads in general. But if I want to listen to epic, bombastic music I'd play Battlefield. Where is the subtlety gone ? Tracks matching the setting ? They all sound the same now.
    Gameplay 2/10: I side with the Sligs. Absolutely.
    Mudokons that aren't throwing what they're given despite being set to aggressive behaviour and refuse to get into lockers (fixed by now per patch) don't deserve to live on. Especially after that level where you open the cells and Sligs start spawning left and right and your pals refuse to throw some candy at them... 'twas the first time I rooted for the Sligs picking off the fleeing Mudokons in the background one by one (after trying to save them all for a good 17 times).
    Controls are finicky, especially Abe's vertical jumping with the left joystick (somehow worse that New n tasty).
    Materials could be slightly more available in containers.
    I love the puzzles but not every damn screen.
    Have some jump and run segments where we only have to jump and run. And intelligently posess Sligs to kill them on other places. You know, like the original. And not search for the one switch while avoiding Sligs, Zappers and 12 hazards at once. Its too much after some time.
    Missing a TON of promised features:
    a) Choosing your destination. 'Member when we would arrive at a train yard and could select the place we want to travel to next ? Now it's all predetermined
    b) Evolved Quarma system. 'Member that they stated ''If we killed bad guys, that's good Quarma, but cruelly killing helpless enemies would reward us with a great drop of our Quarma ? Along with this the line that ''ideally no one dies, let all Sligs live''
    c) Improved camera system. Dunno about you, in two occasions in-game I didnt see the Mud's because the camera was showing me a sheet of metal in front for example. Or the fact that you always see a rock or something in front of you when you reach the edge of a platform near these doodads. Why not pan the camera from behind Abe so that we can see where we're going?
    d) CHI CHARMS. WHERE ARE THEY ? THE GAMES' PROMISED SECONDARY ECONOMY ?
    e) New wildlife that's gonna scare the crap out of us. Dunno about you, the Sleeches were fecking lame. They actually threw out the creatures that frightened us the most. But who am I talking to after the debacle that scrabs, paramites etc became after Munch's Oddysee...

    The game's NOTHING like the original vision you claimed it to be. Abe's Exoddus was a 9 month rush that came out more polished and with TONS of content compared to this.
    1 point because it's Oddworld and they bring out 1 game every 10 years or so...
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  6. May 4, 2021
    0
    This review contains spoilers, click expand to view. Game is buggy as hell, specially when Sligs are shooting you from the background.

    Lots of aspects from the old games are missing like controlling the Glukkons, Scrabs and even your fart or using Sligs do control dogs.

    Secrets are a mess, some demand you to reach a door in 5 minutes, but there is 0 indication of this. Others are mandatory, you're forced to go there to activate something, it's not even hidden.
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  7. Apr 8, 2021
    1
    Bad platformer. Inconvenient controls. Bad graphics and animations. bad gameplay. One of the flagships of the EGS
  8. Apr 7, 2021
    0
    -Horribly buggy
    -clunky controls with gamepad, keyboard is borderline unusable
    -bottle throwing simulator -this 2.9D is pretty awful imo -jumping is very meh, really, double jump? and even that is pretty poop -crafting doesn't suits this style of game, and also pretty boringly made here Oh and exodus was supposed to be rushed (thats why they made this with different story), this is
    -Horribly buggy
    -clunky controls with gamepad, keyboard is borderline unusable
    -bottle throwing simulator
    -this 2.9D is pretty awful imo
    -jumping is very meh, really, double jump? and even that is pretty poop
    -crafting doesn't suits this style of game, and also pretty boringly made here

    Oh and exodus was supposed to be rushed (thats why they made this with different story), this is even more so. It had so beautiful atmosphere and levels that this is absolutly missing (I mean like art style and level designs).
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  9. Apr 7, 2021
    0
    Horrible horrible pero que controles tan malo mal optimización no lo vale no mal gasten su dinero
  10. Apr 9, 2021
    0
    Unskippable cutscenes. I lasted as long as when he tries to cut his mouth bindings during the intro and was crying from frustration having pressed and held every key many times to skip it. Not sure how close I was to the game starting but what I do know is that I arrived at the uninstall and refund procedure before I arrived at the game play.
  11. Apr 10, 2021
    0
    If you liked Exoddus (like me), do NOT get this game. Simple as.

    _________
  12. Apr 8, 2021
    0
    another crap reimagined like that **** from resident evil 2 and 3, but that does abe now he can look for items looks fortnite well double jump is not good honestly, new n tasty was perfect "faithful" with new stuff, soulstorm and completely different i think that you had to reimagine something of the original game always remaining faithful because exoddus also had interesting things I'manother crap reimagined like that **** from resident evil 2 and 3, but that does abe now he can look for items looks fortnite well double jump is not good honestly, new n tasty was perfect "faithful" with new stuff, soulstorm and completely different i think that you had to reimagine something of the original game always remaining faithful because exoddus also had interesting things I'm really disappointed I would never have expected it from the oddworld saga ps: stop reimagining video games Expand
  13. Apr 7, 2021
    0
    Si esperaban mucho de este juego terminarán con una desepcion al principio es divertido pero se vuelve aburrido y tedioso los controles
  14. Apr 15, 2021
    4
    Эта игра вызывает фрустрацию ненужной аркадной (и багованной) суетой, что никогда не было свойственно 2D-платформерам этого мира. Какой в пень крафтинг (ненавижу это!), что за надобность ковыряться в каждом мусорном бачке, что за медальки на каждом уровне, что за неряшливость в стелсе, когда тащишь за собой толпу тупорылых тормозов? Очень скучно и назойливо. Попытались сделать изЭта игра вызывает фрустрацию ненужной аркадной (и багованной) суетой, что никогда не было свойственно 2D-платформерам этого мира. Какой в пень крафтинг (ненавижу это!), что за надобность ковыряться в каждом мусорном бачке, что за медальки на каждом уровне, что за неряшливость в стелсе, когда тащишь за собой толпу тупорылых тормозов? Очень скучно и назойливо. Попытались сделать из домашнего лампового Эйба - Рембо. Дизайн уровней - один индастриал. Нет 80% от существ вселенной - одни слиги, да чуть совсем слогов. Нет душевности, чёрт возьми - будто абсолютно другие люди делали. С первого раза ничего невозможно пройти, то баги, то аркадный навязанный темп не поймать. Тьфу. А как было раньше мило и уютно. Хных-хных. Отстой. Expand
  15. Apr 11, 2021
    2
    Extremely lazy port from consoles. Did not even care to add normal controls as if anyone on PC must have console controllers available to play this game
Metascore
73

Mixed or average reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 15
  2. Negative: 0 out of 15
  1. May 29, 2021
    70
    Oddworld: Soulstorm is undoubtedly the best-looking entry in the series yet, with dazzling cutscenes and beautiful environments. However, when it comes to gameplay, Oddworld: Soulstorm comes with a lot of bugs, and clunky and confusing controls. This made the overall gameplay more sluggish and cumbersome than it ought to be, and, in turn, made tricky levels frustrating and tedious rather than pleasantly challenging.
  2. May 21, 2021
    89
    Soulstorm dares to be bold with its 2.9D presentation, which brings a lot of life to the scenery. The soft reboot has deviated considerably from Exoddus, which is based upon, with a more cinematic approach and new gameplay mechanisms. We miss the late-90s level design of Exoddus, but we loved Soulstorm for its odd-acity!
  3. May 4, 2021
    75
    If you’re looking for a new Oddworld experience, then Soulstorm will likely scratch that itch. However, Soulstorm is far from being the 1997 sequel you might know and love. While a lot of what makes Oddworld wonderfully “odd” is still intact, Soulstorm’s experimental nature is almost a detriment. Nevertheless, being able to step into a new Oddworld experience in 2021 is something to behold. Soulstorm might be a little rough around the edges, but hopefully, the game serves as an experiment to determine the best direction for a brand new Oddworld quintology.