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5.1

Mixed or average reviews- based on 4468 Ratings

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  1. Mar 21, 2017
    5
    I don't understand how people are giving this a 10 on here and posting that it has lag and animation problems in the same review. What does 10 mean to you?

    Bad animations
    Bad character models
    Bad scaling
    Weak dialog
    Terrible voice acting
    Decent combat
    Boring scan ability that pads game time
  2. Apr 15, 2017
    5
    Never got to finish the game. Only played the first hour. Release day. Game is a mess. Bugs and glitches is not how you introduce one to your game. It's sad that incomplete and unpolished games are the order of the day. Real buzz killer for me. I remember when games didn't need patches because they had to be completed as we didn't all have access to the internet. I'll hold onto my copyNever got to finish the game. Only played the first hour. Release day. Game is a mess. Bugs and glitches is not how you introduce one to your game. It's sad that incomplete and unpolished games are the order of the day. Real buzz killer for me. I remember when games didn't need patches because they had to be completed as we didn't all have access to the internet. I'll hold onto my copy though, wait patiently for it to be patched and completed and hopefully by the time it is ready for me I will have forgotten it's poor start. It's a Mass Effect game. We the fans love Mass Effect. In the meantime it is just down right disappointing right now. See you in 2018 Andromeda. I hope Cyberpunk 2077 doesn't steal me away from you like Witcher 3 did from Dragon Age Inquisition. You better hope it never comes out. Expand
  3. May 8, 2017
    5
    The metric of any sequel should be, "If this wasn't a ____ game, would I want to play/spend money on it?" This game fails this test. If this were not a Mass Effect game, I would not want to play this. The combat/action is genuinely good, with some really exciting fights when storming an enemy stronghold. The movement mechanics are good. In short, PLAYING the game can be fun. EverythingThe metric of any sequel should be, "If this wasn't a ____ game, would I want to play/spend money on it?" This game fails this test. If this were not a Mass Effect game, I would not want to play this. The combat/action is genuinely good, with some really exciting fights when storming an enemy stronghold. The movement mechanics are good. In short, PLAYING the game can be fun. Everything else is a big step back for the series. Writing, bad. Characters, forgettable. Protagonist, grating. Plot, laughable. So much fluff and the huge environments just end up feeling empty. Crafting and collecting space junk to sell is painfully boring. Everything that made previous games so compelling is missing. Expand
  4. Apr 24, 2017
    5
    Arg, the ending almost makes me want to avoid saying anything negative about the game, but frankly it's FAR BELOW the quality standards set by the previous Mass Effect games.

    I'm not even going to complain about the faces or glitches, I'd have less of a problem with those if the rest of the package were delivered well. Unfortunately they flopped it. Bioware has seemingly become a victim
    Arg, the ending almost makes me want to avoid saying anything negative about the game, but frankly it's FAR BELOW the quality standards set by the previous Mass Effect games.

    I'm not even going to complain about the faces or glitches, I'd have less of a problem with those if the rest of the package were delivered well. Unfortunately they flopped it. Bioware has seemingly become a victim to the recent trends in open-world gaming. Trends like artificially extending gameplay time by having the player engage in mind-numbing repetitive tasks and quests, poor design solutions for the process of resource collecting (which you require to unlock some bonuses or to experiment with new gear - not essential, but in order to research and develop all the gear offered you'd have to waste a huge amount of time better spent elsewhere)

    RESOURCE COLLECTING, RESEARCHING FOR GEAR
    It's a grind, because the best way to accumulate resources is to pick them up by hand. That means you are expected to stop for them and hold a button for two seconds or worse, deviate from your mission to engage in this distraction that should have never left the MMORPG genre. That design solution for collecting resources sounds bland on it's own, but unfortunately the slightly more interesting options like planetary scans yield significantly less resources for the time invested and even that process becomes dull due to lack of variation.

    QUESTS
    I sorely missed those side quests from the original games that felt like they were significant in one way or another. 9 out of 10 side quests in Andromeda feel like they have all life sucked out of them and they consequently end up being a huge to-do list in which you'd rather not do anything because there's a 90% chance you're going to be disappointed again. Honestly the overall quality of the dialogue didn't leave a lasting bad taste in my memory, but a lot of the narratives felt rushed and incomplete. Oftentimes it's your generic MMORPG quest: talk to an NPC, go to a location, interact with an object or kill some enemies, collect your reward. Sometimes if you start to feel invested in a quest it just all of a sudden concludes and you'll feel like nothing even happened and everything you did was for nothing (you may be rewarded with some useless garbage for your troubles or perhaps to offer some solace for feeling unfulfilled). There's plotholes too, likely resulting from a tunnel-vision approach when writing. What a pity... If you have to try out Andromeda, avoid all task type quests. There are a lot of terrible ones in Allies & Relationships as well, but those are generally better, albeit still not as interesting to do as in the original games.

    SAM THE PATHFINDER'S AI
    I want to bring this thing out separately because I believe it to be the culprit that steals away a lot of the potential goodness this game could've been. Sure, it's immensely helpful in your pathfinder travels - it's a know-it-all AI that can solve pretty much any problem you throw at it: decipher alien languages, interact with alien objects on the go or even know what a random piece of alien tech is designed to do. I have a huge issue with this because it rips this game of SO MUCH potential for fascinating side quests and makes too much room for that fast paced shooting-oriented gameplay that was never at the heart of Mass Effect. SAM is always telling you where to go and what to do. I don't remember a time when I had to think about what I should be doing next or even feel mystified by anything, it's always just GO GO GO and if something gets in your way, KILL KILL KILL.

    OTHER ISSUES
    * Squad AI system is utterly useless. You're more likely to get yourself killed trying to give out orders to your squadmates, so just don't bother with it and let them stand in the middle of gunfire if that's what they choose to do.
    * Certain idiotic dialogue situations. I completely avoided Liam in my squad because of it.
    * Ambient dialogue (e.g. a squadmate talking to you or a radio chat via comms) is constantly cutting off, triggered by you moving into a different area. It really doesn't take much at all for it to happen. It doesn't even have to be so that a new line of dialogue could start.
    * There's two Asari character models in the game - one is Peebee, and then there's everybody else... How is this even possible!?
    * Planets feel very small with so many locations packed together.
    * Too much forced smalltalking, it's exhausting...
    * Coordination between crafting, development, store and loadout user interfaces inconvenient.

    THE GOOD
    * Impressive graphics
    * Main storyline interesting enough
    * Some interesting characters - I personally liked incorporating Peebee and Jaal or Drack in my standard squad loadout
    * Ambient dialogue and reactions (perhaps even progressions) in quests vary based on which crew members you brought on a mission.
    * Sound engineering
    * Well optimised

    Overall, Andromeda felt uninspired and rushed.
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  5. May 8, 2017
    5
    There will be minor, veiled spoilers mentioned in this review yet nothing referring to the main story. Due to this, I decided not to mark my review as containing spoilers.

    The game is, overall, not as terrible as the reviews reflect. The scenery is breathtaking yet I believe we are all tired of EA skating on pretty views & delivering a sub-par product. And while Mass Effect has finally
    There will be minor, veiled spoilers mentioned in this review yet nothing referring to the main story. Due to this, I decided not to mark my review as containing spoilers.

    The game is, overall, not as terrible as the reviews reflect.
    The scenery is breathtaking yet I believe we are all tired of EA skating on pretty views & delivering a sub-par product. And while Mass Effect has finally bestowed upon us genuine sex scenes with aliens, my relationships - both platonic & romantic felt hollow. I romanced the new alien in Andromeda & while there were sweet & intimate moments that I enjoyed, their conversations felt forced as if the writers weren't creating a character & simply attempted to appease the masses. This game has no soul, no depth; there's nothing but the hollow sound of your footsteps & tedious, uninspired chit chat among your followers to keep you company as you traverse the unknown. Normally, I'd be excited they added squad-mate banter but the writing was juvenile at best & utterly forgettable.

    As my character walked through an alien city browsing wares & exploring, I was completely un-enthused & merely wanted to leave. This was a tremendous opportunity as we have never before been able to witness an alien civilization unless it was in ruins from the reapers. There was nothing interesting & I grew incredibly bored listening to the annoying noise pollution & the hollow sound of my boots. For some reason, Bioware has decided to replace background music with either nothingness or crowd chatter on a loop. This was grating, annoying & far more damaging to the game than most realize.

    Bioware has most unfortunately forgotten what gave them their edge - what propelled them to become a fabulously successful gaming studio; the lack of choices was glaring. There were merely two "big" decisions with little to no consequences other than squad mate opinion. Not only that, but these decisions were thrust on the player from left field. And to be perfectly frank, there was only one that even felt like a genuine call that someone would struggle with.

    This lack of freedom was even more prominent in Ryder's relationships with his/her crew. For instance, there was a particular individual my character despised. This person lacked morals & was a self-involved, spoiled child masquerading as an adult. Creating individuals that one may dislike isn't what I'm criticizing, honestly this is an element that usually leads to great story-telling. Yet, Bioware ties the player's hands and forces positive interactions - even when this individual propositioned Ryder, tempting the character to cheat on their love interest, the player isn't allowed to say anything harsher than a gentle refusal.

    The rest of the issues are many.

    - Glitches, bugs, crashes, etc. There were many game breaking bugs I ran into. Thankfully, I anticipated this and backed up saves. Yet, I had to repeat a single mission 6 times before I could finish thanks to an inexcusable number of bugs. Similar issues occurred multiple times throughout the game.

    - Political agendas being forced upon the player. You will run into individuals who are queer, pansexual, transgender, etc. etc. There are constant feminist narratives, even the new alien race needs feminism. Thankfully, our ships of special snowflakes have arrived to enlighten them & bring them the holy gospel of feminism!

    - Lack of RPG elements. For instance you CANNOT be anti-artificial intelligence & will encourage the development of new AI whether you like it or not.

    - Horrible character creator & deformed female presets

    - The main story is so forgettable that merely a week after finishing, I can't recall major plotlines. I do however remember that it stole many elements from ME2.

    - And finally my personal gripe with the game, where have all the real men gone? The most feminine romance available involved an overly-sensitive mamma's boy who my character constantly praised for being "open minded & accepting." Sorry Bioware. That fails to turn most ladies on.
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  6. Aug 16, 2017
    5
    This game was just okay. The combat and graphics were absolutely stellar and the characters, while not as good as the original trilogy, were still pretty good. I personally liked Peebee, Drax, Vetra, and Jaal quite a lot. The rest... I could do without. The story, was straight up awful. I finished the entire game in 49 hours and left it feeling totally cheated. What a complete waste ofThis game was just okay. The combat and graphics were absolutely stellar and the characters, while not as good as the original trilogy, were still pretty good. I personally liked Peebee, Drax, Vetra, and Jaal quite a lot. The rest... I could do without. The story, was straight up awful. I finished the entire game in 49 hours and left it feeling totally cheated. What a complete waste of potential. Mass Effect 1-3 were absolutely epic while Andromeda is just a, ultimately, waste of time. The story, again, was so dry and uninspired, the missions left you watching your freakin' ship land and take off over and over.. and over... and over again to go to planets you've already been to. I got 100% viability in my playthrough and was rewarded with a total menial cutscene. The world doesn't feel alive and the lack of any real conversations seriously hurts this game. There were several epic moments in the game, but the rest was dry, repetitive fetch quests that didn't make you feel like you were doing anything that mattered. The exploration was a great idea but unfortunately, due to completely incompetent management of the project, it ended up being a boring, albeit beautiful, installment in the Mass Effect Universe. Expand
  7. Apr 5, 2017
    5
    Been a real struggle to get very far in this game. Oddities with graphics, glitches, poor voice acting, poor writing. I've only been able to stomach it about 4 hours into the game. At this point, I am going to put the breaks out and come back later. It is by far the weakest of any Mass Effect game so far. I am extremely disappointed in the quality of this game, after having spent so muchBeen a real struggle to get very far in this game. Oddities with graphics, glitches, poor voice acting, poor writing. I've only been able to stomach it about 4 hours into the game. At this point, I am going to put the breaks out and come back later. It is by far the weakest of any Mass Effect game so far. I am extremely disappointed in the quality of this game, after having spent so much time in the previous gems. If I can't eventually pick this one back up and play through it, I won't have any reason to pick up the sequels down the road. Expand
  8. May 26, 2017
    5
    I tried to look objectively at this game as i finished the main trilogy twice but Andromeda just doesn't hold up to its predecessors. Bioware put an emphases on open world, combat and driving, but not so much effort in storytelling, dialogue and characters, which was the heart of Mass Effect.
    Though the main quest is mysterious and good at times it lacks tension and it feels like a disney
    I tried to look objectively at this game as i finished the main trilogy twice but Andromeda just doesn't hold up to its predecessors. Bioware put an emphases on open world, combat and driving, but not so much effort in storytelling, dialogue and characters, which was the heart of Mass Effect.
    Though the main quest is mysterious and good at times it lacks tension and it feels like a disney story with few to none important choices. I never got that mass Effect vibe, i never felt like one of my companions was in danger, it all felt too predictable and lighthearted.
    Its not a bad game per see its just a BAD MASS EFFECT GAME. If it didn't had mass effect in its title it would have been mediocre at best.
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  9. Dec 22, 2017
    5
    I ended this game today. I did nearly all quests, except 4-5 sidemissions. This game was a huge disapoint for me. I verly like the mass effect universe, but this, it hasn't got any mass effect essence.
    This is a very long game, after 20 hours it became very boring and repetative. i played 89 hours with it
    . The story and the action are boring. Ther is no tactics. The characters are
    I ended this game today. I did nearly all quests, except 4-5 sidemissions. This game was a huge disapoint for me. I verly like the mass effect universe, but this, it hasn't got any mass effect essence.
    This is a very long game, after 20 hours it became very boring and repetative. i played 89 hours with it
    .
    The story and the action are boring. Ther is no tactics. The characters are ugly. The crew are unsalty. It has only a few playable planet in a vast new galaxy and every quests happen on the same planets again and again. This was very frustrating.
    On the psitive side, The space art and landscape are very beautiful. I liked see and scan the planets better, than played the story.

    after all, this is a correct game, but nothing more, it is very poor for a mass effect game. It gives me nothing plus
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  10. Mar 22, 2017
    5
    Theirs a load of problems with this title but its still tolerable. Just needs some more polishing then I believe it will be worthy of a 7/10. Its not the best, but its also not the worst. Some parts are really injoyable then get ruined by the poor voice acting or animations. the beginning is really bad then it picks up a tad about 8 hours in. Best to probably pick it up on sale. SpendTheirs a load of problems with this title but its still tolerable. Just needs some more polishing then I believe it will be worthy of a 7/10. Its not the best, but its also not the worst. Some parts are really injoyable then get ruined by the poor voice acting or animations. the beginning is really bad then it picks up a tad about 8 hours in. Best to probably pick it up on sale. Spend you're 60$ on something else like Breath of the wild, Nier automata, or horizon zero dawn, (all 10/10 games)

    Cons:
    -Poor animations
    -poor voice acting
    -game freezes way to much. sometimes when im not even doing anything.
    -boring story
    -boring characters
    -extremely glitchy (floating raptors, weird morphing faces, fell through stairs, hair failed to load in.)
    -repititive
    -sidequests
    -typical villain. Not really enteresting either.

    Pros:
    Exploration
    multiplayer is fun
    combat is fun.
    atmosphere (some areas, then usually gets ruined fast)
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  11. Jul 11, 2017
    5
    Bad, bad game. A serious let down from the original trilogy. There are actually little to no good points about this game.
    First off, the graphics. In battle and while exploring, I wouldn't say that it's good. At this day and age, the graphics are actually only average. The in game cut scenes though... Oh god are they ugly as hell. Especially character animations. Even real humans don't
    Bad, bad game. A serious let down from the original trilogy. There are actually little to no good points about this game.
    First off, the graphics. In battle and while exploring, I wouldn't say that it's good. At this day and age, the graphics are actually only average. The in game cut scenes though... Oh god are they ugly as hell. Especially character animations. Even real humans don't have pores as ugly as that. Characters move as if they have strings attached, like puppets. Their lips... oh god. Bioware should've known better... Have you ever wondered why people could be so stupid? Hundreds of staff, and no one spoke out about the animations?
    Then let's talk about gameplay. Even in game the character feels like a puppet. Extremely difficult to move maneuver. Your character gets caught in little things, so you often go from a run to a stop. And every single time you do, there is a little period where your character has to accelerate to a decent speed. It's as if you're in a car, and the driver accelerates really slowly, only for the driver to slam the brakes just when you get to a comfortable speed. Again and again. Can you imagine how ridiculously annoying it is? Then there's the shooter experience. It's extremely shallow. Shallow as in it does not engage you at all. There are the little things that good shooters have that immerses you in the battle. Games like overwatch. Even destiny, that had **** amount of reviews for it's lackluster content, had at least one good thing about it. The satisfying shooter experience. The little things like screen shake, or a faint projectile trail to know that you're hitting your target, or the target looking like it took a shot when it's hit. There's none of that here. You shoot as if you're using a peashooter, and the target gets hit as if it's getting shot by spitballs. You don't feel as if you're holding a gun in game. But you see blood spurting, from bullets that feel like spitballs and it looks ridiculous. But there is one good thing about the battles. The battle system itself is well thought out. Things like the skill system, weapon design and variety. But other than that, battles are disappointingly shallow.
    THEN there's the writing. Oh god. Even a random 20 year old on the street would cringe. HOW OLD WERE THE WRITERS?? I dare say that I could deliver a story that it more engaging. Some lines were good. But most were not. Feels like the team of writers are at a age where they just hit puberty, with only one adult among them doing what he/she can. Cheesy and cringey lines that are borderline childish can sometimes create humor. But not when that's the entire theme. Not like this. The overarching plot is decent though. But how can a story be well delivered when the writing is this ****?
    I've already been through the graphics, gameplay and writing. What more is there to say? Okay, I'll deliver one more blow to the game. The UI. It LOOKS nice. But that's all it is. Looks. Once, again, it is unresponsive. For example, while exploring, you often have to bring the map out. But once you do, you have to press 'esc' twice to get back into the game, It doesn't take long, but for a UI, it feels annoyingly slow, and totally breaks the immersion from the game... not like there was any immersion anyway.
    Seriously, I think I've said enough. I think most people would already have read about the troubles the developers faced. Bioware montreal was a bad choice. They should've stuck with Edmonton. The game that they were working on could not be more important than a franchise that was that successful. Even if we had to wait for 5 more years for Edmonton to complete what they were doing, and then work on Andromeda, I think we'd have gladly waited.
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  12. Apr 17, 2017
    5
    Music: What happened? Composer change? They supposedly (as they put it) "modernized" already established music from the original trilogy. But in reality If you ask me they cut the good parts out and what was left is pitiful.

    Combat: Great actually. Exploring space: Please no more zooming in and zooming out. I got a headache after 3 planets! And guess what it cannot be skipped.
    Music: What happened? Composer change? They supposedly (as they put it) "modernized" already established music from the original trilogy. But in reality If you ask me they cut the good parts out and what was left is pitiful.

    Combat: Great actually.

    Exploring space: Please no more zooming in and zooming out. I got a headache after 3 planets! And guess what it cannot be skipped.

    Story: There is a ton of MMO style side quest which make playing the game feel like a chore. The main story is not actually that bad but could be much, much better. Weak start, weak middle and then at the end there is a ton of action, revelations, emotions and dialogues all packed into maybe 2 hours?
    As it is the epilogue just painfully points out all the lacking things leading to it.

    Dialogues: Didn't feel like there was any choices at all. And jokes... so many jokes. Why put in so many jokes in the space opera? It felt dumbed down. If the target audience is young children I understand otherwise...
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  13. Apr 8, 2017
    5
    Before I start I have to tell that I am a huge Mass Effect fan.

    So lets start about what was good in the game. It's a Mass effect game, I got a lot of hours out of the game, the combat was fun, there was funny party banter (Had PB and Drack in my party pretty much all the time) also the mixture of different combat abilities were fun, not being locked into a singular combat style the
    Before I start I have to tell that I am a huge Mass Effect fan.

    So lets start about what was good in the game.
    It's a Mass effect game, I got a lot of hours out of the game, the combat was fun, there was funny party banter (Had PB and Drack in my party pretty much all the time) also the mixture of different combat abilities were fun, not being locked into a singular combat style the whole game.

    Now to the what was "average" in the game
    Most of the characters where average, the planet exploration was okay, but everything was way too far apart and had a lot of "dead space" multiplayer was passable.

    And last but least what was terrible in the game.
    Animations, both facial and body animations were terrible outside of combat, my character refused to watch the person I was talking to the eyes where all over the place (really distracting to me) the travelling in the galaxy was garbage (got a little bit fix after the patch) missions boring also every mission felt the same, story predictable (added bonus trailer had a HUGE spoiler) main character was bland.
    Was this a total garbage game, no. But giving the game a zero is too much. I will make a new review once the game is fixed but until I think it's 5/10
    Not sure who dropped the ball, but knowing EA, it's probably them wouldn't be the first time EA said to release a unfinished game.

    P.s Has some actual nudity I was surprised about that.
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  14. Jun 27, 2017
    5
    I wrote few reviews for past months, refunded the game even, but week ago bought it with big discount and spent already 90 hours in it. My opinion didn't change. This is very unpolished game with tons of bugs and glitches, starting from simple textures and ending at quests.

    On patch 1.08 still weak character creation window with a lot of ugly presets without allowing us to change any
    I wrote few reviews for past months, refunded the game even, but week ago bought it with big discount and spent already 90 hours in it. My opinion didn't change. This is very unpolished game with tons of bugs and glitches, starting from simple textures and ending at quests.

    On patch 1.08 still weak character creation window with a lot of ugly presets without allowing us to change any face detail including eyebrows, lips type or eyes type (asian, europe etc), just the ugly presets. Still can't see my crew inside of Nomad, it's just empty! And don't even want to say about many texture bugs and quest glitches, up to broken quest which cannot be finished. With some weapons (as Valkyrie) wrong change weapon speed and still "something" pushing us in left or right side while falling down. And, still...a lot of glitches with hero legs animations...

    Almost all side quest are boring, point A point B. Multiplayer practically didn't change, boring co-op against stupid AI (in ME3 AI was better, to be honest, while in ME:A enemies just rushing us and do nothing, just dying, very smart).

    Many achievements cannot be achieved, some sort of bugs I think. For example 2000 kills Terminator - even if you have enough kills you probably will get it in next playthrough, if you didn't get it already. Same story with many other "kill score" achievements.

    And, finally, the game do not see my current equipped weapons in cat scenes, it uses pre-made weapons in - attention! - cat-scenes made with game engine. The engine must understand what is equipped right now, instead giving us random guns we don't have. Same problem was with ME1-3, but...really? Still can't fix this? Why Witcher never had this problem?

    I can see that there was made a great job, a lot of planets, space, all that stuff, but not professional job, it can be compared with the newbies learning Frostbite and trying to make something unique, but they can't. I think that because they didn't have time for this.

    I respect BioWare, I love BioWare, and that is why it is too difficult for me to understand and realize, that you guys just screwed this up. I know about many difficulties which you faced, but still the game could be polished and release date could be changed. Instead, we got different story.

    I really liked voiced, its good, great job. But, the storyline is awful, many quests or dialogs could be extended, a lot of animations could be added to it instead stupid JetPack and OmniTool, we got just 0 hand animations, no interactions with the objects.

    5/10 from me for trying, at least.
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  15. Mar 21, 2017
    5
    Such a dissapointing game :/ Alot crucial for a fan of the series flaws, its really like inqusition in space. But with more time requirement and worse quality.
  16. Mar 21, 2017
    5
    The multiplayer is/was fun sure, but the single-player is FAR more like dragon age inq in the terms of open world and story, and that kind of story telling is fine, but having to gather 5k resources ON FOOT is not my thing and then having a finite amount of them so you can't craft all the things or experiment without TONS of farming. I did not get through the 2nd mission at nearly 7 hoursThe multiplayer is/was fun sure, but the single-player is FAR more like dragon age inq in the terms of open world and story, and that kind of story telling is fine, but having to gather 5k resources ON FOOT is not my thing and then having a finite amount of them so you can't craft all the things or experiment without TONS of farming. I did not get through the 2nd mission at nearly 7 hours into the story!

    That is what made me quit playing the dragon age INQ, it just kept GOING with VERY little story progression, and if you did a side mission/quest it would rope you into side dungeons/events you COULD NOT LEAVE without spending another hour or something in them. Sure ME1-2-3 did that kind of thing, but it was FAR more linear with FAR more choices and impacts while this style of open world only results in a FEW choices mattering and any of those choices only effect what a few chars say to you not their entire character. IE in ME1-2-3 and dragon age 1-2 you could make someone hate you or disrespect them and it would effect their combat skills or unlock/lock skills, in this, just, nothing, they change a few key words of dialog.

    They also severally limited gameplay in terms of combat this time. No letting you use health-kits like in ME1-2-3, having to find ammo from crates in preset spots with only 4 ammo reloads, each gun takes up a refill so if you restock 2 guns with ammo 2 of the 4 refills are used, instead of dropped ammo from enemies.

    Limited use of abilities by saying it uses a power cell, weapons start out SUPER weak unless you have difficulty set down, you can't rez a teammate from a distance because you have to run up to them out of cover and hold to rez, your limited to ONLY 3 ABILITIES unless you hot-swap to another PRESET set of abilities which then sets those new abilities on a COOL-DOWN when swapped to even if your abilities were fully ready. IE see dropship dropping tons of grunts, swap to AOE power set as you enter combat, OOOPS to bad, you now have to wait 30-40 seconds to use your abilities now....

    And don't get me started on the animations. I just replayed through the series and watched others stream it on twitch A LOT recently. The fact they could not import/adapt even just the facial motions etc from the first 3 games is VERY sad. I mean wasn't Dragon Age INQ using the same engine? Could they not use the same assets/code for facial animations? Those were at-least far better and it was in the same engine with likely only SOME code needing to be redone to get it to fit on the models right.

    Overall I am giving it a lower score of 5 until the issues are fixed. As which point I will redo my review.
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  17. Mar 22, 2017
    5
    This review contains spoilers, click expand to view. I loved the trilogy so I was excited for this but then this was such a disappointment. Don't get me wrong combat was good, I really liked it but this took five years to make right? Well what's up with some of the animations? How would we feel connected to the squad (like the trilogy) if they had dead eyes? Limited character creation as well, how come there's some unnecessary dyes for hairs but we can't make our characters white? Should've kept the way Inquisition cc had but improved. This has lazy writing as well, do you think some of the lines were funny? NO. They're cringeworthy. Trilogy wasn't perfect at it but at least it was good! And this problem you had with M/M romances, Cora has full on sex scene but Gil just fades to black? You literally promoted your game that it would have amazing romance scenes! I don't hate you BioWare's Mass Effect new team but all I can say is that I'm disappointed. You could've done so much better if you didn't rushed this. Expand
  18. Mar 24, 2017
    5
    Game i gorgeous. No argument there, visually striking, atmospheric and the sound direction is great as I would expect from a Mass Effect game.

    What I don't expect from a Mass Effect game in 2017 however are these bloody awful facial animations and character models (Heads mainly). I couldn't get far on the first planet after running into the aliens as the game engine would completely
    Game i gorgeous. No argument there, visually striking, atmospheric and the sound direction is great as I would expect from a Mass Effect game.

    What I don't expect from a Mass Effect game in 2017 however are these bloody awful facial animations and character models (Heads mainly). I couldn't get far on the first planet after running into the aliens as the game engine would completely wonk out on random slopes and initiate that hilarious foot shuffle thing that stops you from moving. This along with the absurd auto saving interval meant I was replaying large sections every time I died from game bugs.

    Mass Effect is my favorite series of all time (Hell, I even liked the ending of 3) but this one is really just not for me.
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  19. Mar 26, 2017
    5
    It truly pains me to write a negative review for Mass Effect:Andromeda, as the Mass Effect series is my favorite RPG series. The characters, the plot, the pacing, the voice work - it was all superb in past games, and I can even forgive Bioware for the botched ending to ME3.

    This game, however, has serious flaws, right from the beginning. First, the animations on faces are just not
    It truly pains me to write a negative review for Mass Effect:Andromeda, as the Mass Effect series is my favorite RPG series. The characters, the plot, the pacing, the voice work - it was all superb in past games, and I can even forgive Bioware for the botched ending to ME3.

    This game, however, has serious flaws, right from the beginning. First, the animations on faces are just not believable. They seem to have taken a step backwards, even if the facial textures were excellent. The character creation process was stilted and difficult to understand - it took a while to figure out how to use a different default custom designed face. The voice over for Scott is just not up to the standards we've grown accustomed to.

    The decision to set the Initiative's departure date before Shepard's heroics in the rest of the series destroyed most chances for connections to the other games. The links to Liara - the young, naive Liara, not the hard nosed Shadow Broker that we all came to love - felt contrived. The relative lack of ties and easter eggs to the first games, in and of itself, was a major let down. In a series where the story is so key, this story has so many plot holes that go unexplained that it's hard to accept it at face value. Ryder makes first contact with an alien species that suddenly speaks English without a single explanation in game as to how he can understand them or they can understand him? Seriously? How many first contact scenarios have sci-fi fans seen over the years, from Star Trek to every aliens-visit-earth movie? This killed whatever suspension of disbelief I had and magnified the other deficiencies in the game for me.

    It's not all bad. What keeps the game out of the 1 or 2 score area is combat - this is as good as it has been in any of the games. It was nice to get a rover back, ala Mass Effect 1, although the mining/scanning device could use some work. It's just not that intuitive or fun.

    Overall, the game just didn't live up to my expectations, which were high - but that was because all of the other games in the series delivered. I'm still going to play the game and will probably finish it just to say that I did, but I don't feel the burning desire to complete the story, nor do I feel the same personal bond with these characters that I did with Garrus, Liara, Shephard and others in the first trilogy.

    This was a disappointing game that didn't live up to my expectations.
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  20. TTK
    Mar 28, 2017
    5
    This review contains spoilers, click expand to view. Ok this is kind of painful to write, I got the deluxe version because well, mass effect is... sorry WAS my favorite game series...
    Firstly. Deluxe version, waste of money... heck I'm not sure if the standard is worth it to be honest, WAY too many glitches, the map and navigation is horrible, I rarely know where I'm going because they basically show a 3d map in 2d, and you cant rotate it, so you're constantly wondering if your supposed to go up or down, and pointer is rarely useful. the characters are NOWHERE near as interesting as ME1 let alone ME2, heck, Id argue and say its worse than 3's new characters. WHICH IS SAYING SOMETHING! animation quality is abysmal in comparrison to 3, no-one feels real... wait thats not exactly true, the majority of male characters do feel real-ish, oh and there were missions where I'd be fighting and suddenly find myself falling under the ground into an abyss, or Id get stuck between crates or even a person and be forced to re-start from last load point. the camera changes so much during combat, I can't even keep track of who I'm fighting, and not to mention to EXTRA long reload time on EVERY GUN! I MEAN SERIOUSLY! I end up going melee just to make it easier to battle, and SO many characters have One hit KOs, so you can't let them get close, imagine fighting banshees, but more annoying, and you can't really shoot them, or even get away. I've had moments when Ryder wouldn't move, take becomes unselectable for some reason, or something, and the puzzles, as much as I enjoy puzzles, they get very boring and old, VERY fast...

    I still liked the game, and story, and stuff, BUT I AM HONESTLY SO MAD ABOUT ALL THE BUGS AND GLITCHES, I SWEAR IF THIS HAS A ME3 END, I WILL BREAK MY LAPTOP

    P.S, I'm tagging spoiler box, just in case, I don't think I spoiled anything but, can never be too safe
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  21. Mar 28, 2017
    5
    The good:
    Game feels huge, in a good way, I've sunk over 50 hours and I still have loads of stuff to do. I'm even planing a second play through some time soon.
    The combat is smooth and fast paced...ish.. when compared to the previous mass effect games. I quite like the freedom of choice and the selection of (newish)weapons, although I found myself gravitating towards my favorites from
    The good:
    Game feels huge, in a good way, I've sunk over 50 hours and I still have loads of stuff to do. I'm even planing a second play through some time soon.
    The combat is smooth and fast paced...ish.. when compared to the previous mass effect games. I quite like the freedom of choice and the selection of (newish)weapons, although I found myself gravitating towards my favorites from the past titles.
    The nomad is fun to drive around. The environments are so stunningly beautiful that I found myself just going for the drive rather then teleporting to the nearest forward station.

    The bad
    The plot and the characters. The plot being quite vague and the characters... Well the most memorable moments came while I was driving around. Your team mates will occasionally have some bants or bash your driving style.

    The disappointment
    I really don't want to bash a dead horse, but the animation is so bad.. It seems to me that bioware just grabbed some homeless alcoholics from the street, gave 'em some drinks and asked them to do the animations. The lack of professionalism and quality control is simply unforgivable.
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  22. Mar 29, 2017
    5
    Cons:
    -1 For poor animation overall. Poor facial animation, poor walking and running animation.
    -1 For boring side quests. Only -1 because some of the side quests were good. But colonizing planet side quests were boring and repetitive. -1 Lack of alien species. A whole new galaxy and they could only come up with 2 new species! Seriously?! TWO!!! -2 Horrible ending. The Mass effect team
    Cons:
    -1 For poor animation overall. Poor facial animation, poor walking and running animation.
    -1 For boring side quests. Only -1 because some of the side quests were good. But colonizing planet side quests were boring and repetitive.
    -1 Lack of alien species. A whole new galaxy and they could only come up with 2 new species! Seriously?! TWO!!!
    -2 Horrible ending. The Mass effect team has an issue with ending I think. The end boss battle was awful. The ending overall was awful. After all that chasing around you don't even get to explore the stupid meridian. Story at the end doesn't make sense, feels forced.

    Besides these major points, other minor complaints are: Crafting is weird. There is no sense of progression. You can research the rarest gun at the beginning. Only the level of the gun progresses with character level. It should have been a research progression tree. Companion interaction is not very deep. Nexus progression is also limited. Nexus expands after the first outpost and stops there. It doesn't expand anymore as you put down more outposts. There should be more visible impact on the nexus as the mission moves forward.
    Pros:
    Great combat: Had real fun with combat. The architect fights were nice. Game should have more big boss fights.
    Open worlds: The worlds are open and if you enjoy exploration, you will have fun. Some side quests are nice and delves deep into the history and culture of the Angara.
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  23. Mar 29, 2017
    5
    I'd have to write a novel to explain everything I have in mind, but I'll try to make this short (it won't be). I've finished it, played it for 97 hours total, done most of the content... so here is what I think:

    * NOTE that I am criticizing the CAMPAIGN here, because the Multiplayer is actually good * MAIN NEGATIVE POINTS (I'll just focus on those) 1) Facial Animations. They are
    I'd have to write a novel to explain everything I have in mind, but I'll try to make this short (it won't be). I've finished it, played it for 97 hours total, done most of the content... so here is what I think:

    * NOTE that I am criticizing the CAMPAIGN here, because the Multiplayer is actually good *

    MAIN NEGATIVE POINTS (I'll just focus on those)

    1) Facial Animations. They are indeed mostly [very] bad, especially for human characters. The eyes, in particular, are horrible and is the one facial 'feature' that contributes the most to the unsettling "expressions". There ARE * some * ... very rare scenes in which the animations are actually decent, but those cases are very rare.

    2) Humans and Asari, for some reason, are ALL UGLY AF. The facial * structure * (not the animations in this case) is mostly the same for them both (humans and Asari). There are some very specific characters that * do * have 'different', unique-enough facial structures that sort of distinguish themselves from "the rest". However, other than those specific individual NPCs here and there, ALL other humans (especially females, but males too) you'll encounter have either the exact same or nearly the same facial shapes and nose shapes and size, and mouth height, forehead size, eyes height, nose bridge, eyes spacing... etc. It's as if they took the game's own character creator, made maybe two models for Human males, two models for Human females, and two models for the Asari, and then they used those two templates for ALL OF THEM in the game. The only occasional variants are skin tone / color, clothing, hairstyle, hair color, eyes color and that's probably it. The facial structure variety is simply insulting.

    3) The Character Creator is BAD. The default Skyrim creator is better, and it's incomparably better with mods (which are free). The default Fallout 4 creator is also better. Heck, I've seen F2P MMORPGs with MUCH better creators than that. It's... it's horrible. It's WAY too limited. Not to mention that once more BioWare shows us that they do NOT know and probably do not WANT to give us more than a dozen HORRIBLE hair styles to choose from, especially for woman Ryder.

    4) The Soundtrack is VERY forgettable, unimaginative, unoriginal and quite simply boring. It doesn't help carry the story telling, it doesn't get your adrenaline pumping in "intense" situations, it doesn't "add" to any would-be 'sad' moments (there's too few anyway, wouldn't have mattered much I guess). It just doesn't DO anything. The main theme is "calm", but forgettable. The irony is that the track that plays during the Credits is actually the best you'll hear in the whole game. Additionally, the music specifically for the Multiplayer is also horrible, just turn it off, it's bad.

    5) CANNOT GEAR-UP TEAMMATES. I don't get why but they thought it was a good idea for ALL the items you find in the game to be used ONLY by and for you, Ryder. What is the point of even having the teammates with you? There's not even COSMETICS-oriented variations of their default costumes and suits. Can't change their colors, their color pattern(s), can't change ANYTHING. They'll wear those damn outfits for the whole game. Can't give them different weapons, or different armors to try out different builds. Truly, the only Mass Effect game that ever bothered to do that was ME1, and I actually liked it. But here's the thing: even if you don't want to bother with that in new Mass Effect games because it's too long to model different armor meshes for too many teammates and then balance those things with skills and stats then AT LEAST allow us to have SOME variations of their default outfits. At least give us the option to change the colors, no?! NOTHING?! Huh... okay.

    6) Galaxy Map Animations. Why? Ok, the first few times it's sort of "pretty" to look at, it's all dynamic and we're "moving" through the star system in real time. Alright, we get it, you guys are super cool for doing something like that. It will be remembered in the gaming industry for decades to come. Now here's the thing... IT. GETS. BORING. FAST. I played the game for 97 hours, probably 5 of those were spent waiting for those damn zooming-in and out animations to complete...

    7) ...and 5 more spent trying to navigate the HORRIBLE USER INTERFACE. That part of the game is actually probably worse than the animations. I don't think I need to go into details here because you can just SEE it. Also, the Multiplayer's UI is actually a downgrade compared to ME3's, which was admittedly very simple and basic, but was understandable, responsive and clean.

    8) The main story line is very generic for sci-fi, does nothing more or unique that wasn't told in other universes or even within the Mass Effect trilogy. It's not necessarily "bad"... it's just not "good". It's "meh", and forgettable, and lacked 'spectacle' and 'surprise'.

    ... etc.

    There's more, but 5k characters limit is there to stop me.
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  24. Apr 2, 2017
    5
    This review contains spoilers, click expand to view. Let's start with the fact that I've been a huge fan of Mass Effect ever since the first game came out. I've replayed the whole trilogy about 5 times and just ME2 so many times that I've almost memorised every fight and dialogue. I'm also a big fan of Dragon Age series and Jade Empire. Oh, and I've played as female Ryder.
    A few months before Andromeda came out, I'd braced myself for the worst. I wasn't very happy with squadmates designs, but I kept telling myself to stay positive - sure, Cora and Liam look boring but it was the same with Ash with Kaidan and Miranda with Jacob. I was hoping for a variety of other interesting teammates. Personally, I think that in these BioWare games a good team is a half of success. Then I've heard about animation problems, which upset me - graphics aren't the most important thing (Undertale is an extreme example for that) but from this kind of game it is expected to have beautiful aesthetics. I've also braced myself for a completely new approach to ME universe - no Shepard, no Garrus, no Tali (or any quarians, for that matter!). I don't think it's a very big problem to me, I never saw it as an issue in new Dragon Age games.
    And so, I finally bought the game last week (so expensive too, sigh). It's worth adding that my laptop only allowed me to play on the lowest settings, so that might have influenced my judgement. I've just finished and honestly, the only word I can think of to describe the game is: meh.
    The game has its advantages. Obviously, I didn't go with standard Sara Ryder, I designed her in a way that she was ALMOST pretty (not easy!). While I still have mixed feelings about her character, I overall liked her. She was more relatable than Shepard, that's for sure. She was sassy, funny and sometimes awkward, much unlike the usual heroic commander Shepard. I'd say both protagonists have their pluses and minuses - Shepard gave the whole game a more epic feeling, but Ryder is in some ways more likeable.
    Now, about the squadmates. The good ones include Liam (a positive surprise, I was worried he might be boring like Kaidan or Jacob, but he was really alright), Drack (no surprises here, krogans are always the best teammates) and Jaal (sweet, like I expected). Kallo was alright - a bit of disappointment, since salarians are my favourite race, so was Vectra. Peebee, Cora, and Suvi were irritating (honestly, I thought I'd throw my earphones across the room when I was scanning the planets and had to listen to her annoying voice on repeat) and I had absolutely no opinion on Lexi. I wish there were more squadmates to choose from.
    Animation - what else is there to say? Everyone has already said something about it, so there's no point in dwelling on it. Yep, faces animation was terrible, eyes were soulless and female characters were all ugly, what the heck. Don't even get me started on asari, weren't they supposed to be the Attractive race with a capital A? They were even worse than humans.
    Another minus - the villain. The Archont wasn't intimidating nor interesting at all, in my opinion. I didn't really understand what's his deal and I was hoping he wouldn't be the final boss. Oh well. Also, the bad guys are called the Kett? Like the Geth in ME1? I find it especially irritating since in Polish both of these names sound almost exactly the same (we also read "geth" as "gett"). They could think of something a bit different.
    Exploring the universe was terrible. I did have to keep a book by my side when I decided I would 100% all of the systems. No hidden quests, no scanning, just right click on your mouse and bam - the planet is added to your journal. Now, wait half a minute to fly to the one next to it. No wonder people say it's a long game, I feel like half of the time was spent on flying from one planet to another (or opening the doors on Kadara).
    I know I sound terribly displeased, but the game wasn't all that terrible. The quests were alright, they kept me busy, the design of new planets was good too. I liked that Andromeda seems to give you more opportunities to bond with your teammates than previous BioWare RPGs (but still, I didn't feel very attached to them, sadly. There are some holes there, too, especially when it comes to romances. I was quite displeased that my LI (Jaal) had nearly no interactions with other characters that would imply that Ryder and he are involved. I mean, my Ryder was already in a relationship with him when she started to aggressively hit on Reyes and Jaal had no reaction at all. I was hoping for something interesting to happen. And the dialogue with him didn't change after they got together.
    To sum up - was it the worst BioWare RPG so far? Yep. Do I regret playing it? No, it kept me busy. And since it's a completely new story, it didn't ruin the original trilogy. Mostly it made me want to replay it yet again, so now excuse me, while I go play it or the Witcher 3. That's what I recommend to all the other unsatisfied fans, too.
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  25. Apr 2, 2017
    5
    This game has some serious flaws. Most of which could be fixed in several months as modders start repairing what Bioware broke. It isn't a terrible game, but it certainly feels sub-par when compared to the other Mass Effect games.

    The flaws in the combat system shine the greatest when playing on the hardest difficulty as you will often be cursing the things that get you killed the most.
    This game has some serious flaws. Most of which could be fixed in several months as modders start repairing what Bioware broke. It isn't a terrible game, but it certainly feels sub-par when compared to the other Mass Effect games.

    The flaws in the combat system shine the greatest when playing on the hardest difficulty as you will often be cursing the things that get you killed the most. It is here where it feels like a serious downgrade from previous Mass Effect games. The only commands you can give to your squad is to either follow you or go to a location (which is very clunky and doesn't work as expected half the time). You can't order your squadmates to use their abilities at crucial times, you just have to hope the AI is smart enough to realize the correct time to use them (spoiler, they usually don't). Most of the enemies tend to gun for your character instead of your squadmates, so they aren't even very useful as decoys. And cover feels particularly worthless as almost any enemy will bum rush your location to flank you. Any semblance of tactics in this game have been completely overshadowed by the major focus on Rambo style combat that is pain in the butt to do at higher level difficulties.

    As for the side quests (or Task missions), here is my advice, don't do them. You will spend more time aimlessly roaming massive landscapes looking for randomly generated quest objectives than you will getting your butt kicked by a Revenant Architect on insane difficulty. They don't offer much in the way of story and the rewards you get in no way outweigh the effort put in to completing them.

    As many have said, the majority of the facial animations are bad. There are some moments where they are good, but most of the time the non-essential NPCs look like zombies with crazy twitching eyes. This is only made worse by the fact that your camera zooms in on the NPC you're speaking to, making the poor facial animations even more apparent than if it was zoomed out (like in other Mass Effect games).

    There are also allot of unskippable cutscenes in the game. I understand that allot of them are there to hide loading screens, but the one place they should be cut down on is in the galaxy map. While it was cool to look at first, it quickly became annoying as you have a cutscene every time you try to look at a new planet. The galaxy map should be an interface to get you where you need to go in the most efficient way possible, not a starfield simulator that adds unnecessary padding to an already long game.

    Customization in this game is worse than the previous Mass Effect games. The character creator is arguably worse than the one from ME1. Your character will basically end up looking like one of 9 different faces as you can't choose to switch out eyes, ears, nose, or mouth. The sliders allow you to change to change the size and position of individual facial parts, but your character basically ends up looking like a deformed variant of one of the 9 faces. And the locking of certain skin tones from certain faces is also a major bummer as it even further cuts down on the customization. Your squadmates are also severely lacking in customization options. In previous Mass Effect games, you could change their loadout, select different skins, and have more than 3 active abilities to choose from in their skills. The only options your really get with your squad is choosing which skills to max out first.

    I've been a fan of Bioware games since the first KOTOR, and Mass Effect Andromeda is probably one of the biggest letdowns that they have produced to date.
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  26. Apr 3, 2017
    5
    I have invested about 60 hours into Mass Effect: Andromeda so far. Just gonna drop most of my impressions here.
    Let's kick off with the positives. The visual aesthetics are stunning. One of the first three planets looks amazing. The other two are fine, but that particular one stands out massively. This also applies to space travel animations.
    There is tons of content. I'm a
    I have invested about 60 hours into Mass Effect: Andromeda so far. Just gonna drop most of my impressions here.
    Let's kick off with the positives. The visual aesthetics are stunning. One of the first three planets looks amazing. The other two are fine, but that particular one stands out massively. This also applies to space travel animations.
    There is tons of content. I'm a completionist. Thus, I like to explore every single corner of the map, picking up all of the crates and nodes I can get my hands on and doing all sidequests. As a result, 60 hours into the game, I am only at 36% progression.
    The crafting system is more complex than before. Unfortunately, there are no proper tips to become thoroughly acquainted with it. You actually have to Google stuff. There is a good variety of weapons, mods and gear.
    Your new ground vehicle - Nomad - is much more agile and now also serves mining purposes. It can and should be upgraded.
    Andromeda Viability Points are a wonderful idea, tying into progression and storyline. They make perfect sense and improve immersion. Basically, the more you do, the more viable your planets become.
    Last but not least, combat. It has certainly improved, becoming more fast-paced, active. Jump jets and dashes help a lot.
    The negatives. Oh boy, here we go. Bland Companions. Honestly, wtf? 36% into the game and I do not give a damn about their cardboard personalities. If this ME has a suicide mission (like the second one), I won't care about any of them. BioWare has failed to make any compelling companion. Gone are the days of Garrus, Wrex, Tali. Hell, even Jacob was miles better than any Andromeda companions. On top of this, you can’t equip your companions or command them to use their skills in this game.
    Facial animations. Yes, it's true. There are plenty of horrendous facial animations or movement glitches. Be prepared.
    Lackluster dialogue choices. You want to be a super good guy or a badass who does not give a **** about anyone else but himself? Too bad. Your dialogue choices are limited to "optimistic meh" and "reasonable meh". There is no badassery and, if you go with the good and sympathetic choices, your charecter tends to make a joke out of everything. Disappointing to say the least.
    LGBT crap. I get it, BioWare wants to be super tolerant, but, for **** sake, I don't want to see gays and lesbians in every single corner of my spaceship. Wtf is with this crap? We have had gay characters in the previous games (Traynor and Cortez) and it was perfectly fine, but it has never been so much "in your face". The game clearly panders to the SJWs (social justice warriors). There are no decently looking females among your crewmembers. The only hot girl turns out to be a lesbian. What a bummer.
    On top of this there are plenty of glitches and bugs.
    That being said, the pathfinder part of this game and the stunning and immersive environments are what actually make this game worth playing. That and the incredible amount of content. But this game could have been so much more. I'd rate it as 7, but just because of all the dull companions (which are integral part of any ME game) and the force-fed LGBT agenda I will give ME: Andromeda a 5. BioWare is not getting away with a good grade from me.
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  27. Apr 6, 2017
    5
    £50 for a half finished game. The story was good. Graphics were awesome when they weren't bugging out. combat was good (when the AI worked) crafting was long, the skill trees were alright. amount played was worth the money but it still felt like it was half finished. If i could get a refund i would this game was not worth it for me
  28. Apr 10, 2017
    5
    Story - poor to the point I don't really give a **** about what's happening why it's happening - contrary to the previous games, bar ME3 and the **** ending. I feel zero connection to the characters in the game. The story is bad had that been on par with ME1 to ME3 you could forgive the flaws but as you don't really "feel" anything towards your squad or the other races in the game youStory - poor to the point I don't really give a **** about what's happening why it's happening - contrary to the previous games, bar ME3 and the **** ending. I feel zero connection to the characters in the game. The story is bad had that been on par with ME1 to ME3 you could forgive the flaws but as you don't really "feel" anything towards your squad or the other races in the game you don't get drawn in. I've played about 105 hours now and I found my self thinking to myself this game is just average to below average I'd give it a 5.5 out of 10

    Graphics - The environments look great however the character models are awful and have regressed much like the mentality of the people involved with the development of this game. That excludes the facial animations which are just bad bad bad.

    Game play - it's OK nothing special an improvement over 3 but you can see it's a shooter masquerading as an RPG now. The transitions when travelling to planets were annoying after the first few hours not to mention the scanning quests - tedious beyond belief.

    Value for money - nah not at the moment wait until the **** is fixed and the price has dropped by about by 50%.

    BW has problems - diversity hires, feminism, gender nonsense, inexperienced cos players masquerading as writers and animators. They need to get their **** together and forget real life and focus on making good RPG's again - Coherent rich story, in depth characters, good game mechanics, good visuals are what matters unfortunately ME:A lacks several of these which are important.
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  29. Apr 14, 2017
    5
    Mass Effect: Andromeda brings some new enjoyment to the Mass Effect universe with its combat, skill progression and planetary exploration, but ultimately it fails to uphold the premise of the original trilogy, or being a good game to play…
    I’ll try to go over the stuff from what people seem to like most, so first the pros:
    Combat: It truly is the best thing about this game, it is
    Mass Effect: Andromeda brings some new enjoyment to the Mass Effect universe with its combat, skill progression and planetary exploration, but ultimately it fails to uphold the premise of the original trilogy, or being a good game to play…
    I’ll try to go over the stuff from what people seem to like most, so first the pros:

    Combat: It truly is the best thing about this game, it is really fun to customize the set of skills you want to use to crush your enemies, however I have some issues with this too. There is a skill loadout limit. You can only use 3 until you change it to a different set. The plan was that BioWare wanted to make to combat more fluid, by not having players constantly pause the game to use a skill. This is understandable, but I really hated that I cant use all my powers at once. There were hotkeys assinged to the different powers in the older games that you could use without pausing the game. I don’t know why they wouldn’t just keep that. Another thing that was bothering me is that you can’t use your squadmates power directly. You can order them to attack an enemy and they would use their powers eventually, just not instantly like in previous games, therefore you could’t do combos easily, which kinda killed a lot of fun.

    Powers: All the powers are unlocked for you and you can learn anything you want, which is awesome I love this, because it makes you use your creativity to play around, and create different builds.

    Exploration: I guess the planetary exploration is great if you are into that, but it can be very repetitive. I know driving around the Mako in Mass Effect 1 on the same planets just with different textures was silly but it had a charm to it, and it was new that time. This is fine but the secondary quest often revolve around the same type of missions.

    Visuals: The environment is stunningly beautiful sometimes. I especially liked Voeld the icy planet. I was blown away by some of these places.

    And that's about it, now for the worst parts.

    Facial animations: I don’t think I have to talk about this. Its really horrible. When its not bad its fine, but you can easily find ugly animations if you look for it in every conversation. The female lead character is especially horrible. They started patching it up, so It looks a little better, but still. Mass Effect 1 had better animations. Also the gameplay is extremely glitchy. There are several game breaking bugs, that I have run into and had to reload.

    Characters: I hated every single one them. Some are really annoying. Drack the krogan was fun though.
    I didn’t like Ryder either. I’m not saying that Shepard was the best main character ever, but he/she was military, a commander. Someone who had a lot of responsibility and you felt that all throughout the game. And you felt every decision you had to make. Here you are just someones whose father was a big man, who invented this „pathfinder” role and now you have to take that role after him. There are decisions that kinda effect the game, but not really. Not like before.

    Story: Main story is completely mediocre. Can’t really say much about it becouse most of the time it was **** boring and very predictable.

    Dialouge: This is main source of my frustration. First off, they removed the paragon/renegade options. It had some problems before and I was ok with this when I heard it, but not only they removed the paragon/renegade system, they removed every badass or heroic dialouge options, or every moral choices in the game. Like I said there are few choices that you have to make but neither one is better or worse than the others, and you don’t pick it becouse you are ruthless or a hero. You pick it becouse you have to. You can’t be a badass Ryder. Remember when you punched reporters in the face, or Shepard shot a racist turian hostage? The game doesn’t have anything like that anymore. There is no big dilema during secondary quests. The dialouge just drives you. Most of the time you can only choose 2 options on the dialouge wheel, but sometimes there is 4. Yet all of them say the same thing, just with a little bit of a different tone, or it says a completely different thing than what you want to say. You have the illusion of choices, but in reality, none of it **** matters.

    In conclusion: Right now this really doesn’t worth full price. I understand if you want to play it because it’s Mass Effect, and most of the times if feels like a Mass Effect game, a really average one at that. Still I would wait for more patches, and wait for a sale, you are not loosing anything with it trust me.

    It’s average. Very average, and for a huge Mass Effect fan like me, incredibly disappointing and sad. I don’t want to make it emotional, but this really broke my heart. It has a potential to have a great sequel, becouse it builds up to it, but this is clearly the worst one in the series. Yet…
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  30. Apr 16, 2017
    5
    ME:A is the most mediocre game I've ever played. The story for industry standards is not that bad, but still doesn't live up the ME standards. They had enough time to polish the game, but they couldn't or just didn't want to. Bioware had a good reputation to this point, but they managed to ruin it. This is just another shooter with some RPG elements, and what is an RPG without a greatME:A is the most mediocre game I've ever played. The story for industry standards is not that bad, but still doesn't live up the ME standards. They had enough time to polish the game, but they couldn't or just didn't want to. Bioware had a good reputation to this point, but they managed to ruin it. This is just another shooter with some RPG elements, and what is an RPG without a great story? The game had some cool mechanics, but this game just doesn't live up to the expectations. The game became a meme with many glitches posted to youtube and other social media sites. The facial animations are just amateur, I can't believe they could push out a game like this. I don't know if they made female characters worse looking, than males for the sake of social justice or just for being incompetent, altough they tried to fix it with a later patch. They are trying to fix the game as much as possible and I respect them for trying, but the game still remains mediocre. If you want to spend your hard earned money on something that is worth it try to avoid ME:A. Expand
Metascore
72

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 37
  2. Negative: 1 out of 37
  1. Jun 5, 2017
    55
    Postcard-pretty landscapes is pretty much all that there is good about Andromeda. They serve as backdrops for a boring, cliche-ridden, somewhat demented story with forgettable characters and even more forgettable missions.
  2. May 11, 2017
    80
    Enough of the classic Mass Effect, with enough new mechanics to keep the game fresh. [Hollingworth; Issue#261, p.55]
  3. Edge Magazine
    Apr 27, 2017
    70
    An earnest attempt has been made to create a new identity for a series here, but the question of how to best frame Mass Effect's narrative strengths is, once again, left open. [June 2017, p.90]