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5.1

Mixed or average reviews- based on 4468 Ratings

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  1. Apr 12, 2017
    7
    This review contains spoilers, click expand to view. (I’m redoing my initial review again!) I have spent 142 hours playing this game, completed the main quest and all of the companion quests as well as most of the side quests. I have played all three Mass Effect Games and their associated dlc. In my first play through I romanced both Reyes and Peebee (she was by accident) and in the second I romanced Jaal. Here are my impressions.

    The character Creator is terrible! It’s very difficult to make a character that looks good in cut scenes, the hair colours are bad, especially the light ones. As usual the hair styles are limited and not that nice.
    Romance Options for straight females aren’t great. The alien Jaal: sweet personality but so unattractive, his lips are horrible, brown teeth, the romance with him felt uncomfortable. I was also surprised by how little hugging he gave. Not so much happened with him until the very end. When my character ‘died’ in one of the main quests he just said, ‘it has been a pleasure’, he wasn’t upset before or after the fact, so a bit hard to believe he had any feelings for her. It was funny and awful at the same time. (I really don’t like alien romances much anyhow. Couldn’t bring myself to romance Garrus or Thane in ME2 and 3 either)
    Liam is really a ‘brotherly type’ with bad skin and terrible hair who comes across as being very young. He just stays in the friend zone for me, nothing there to make a girls heart miss a beat.
    Now Reyes is a different story, he has a certain bad boy appeal and that accent, oh la la! Shame he can’t be recruited. I loved every scene with him and actually reloaded my save on my second playthrough to romance him again! Hehe!  I’m hoping for a Reyes DLC from Bioware!
    The armour- only 6 or so designs all of them heavy () Cora has light type armour, why can’t there be more similar types of light and flexible armours for our female pathfinders? That heavy/bulky armour has to go. I find it hard to believe that the armour hasn’t evolved to very light and flexible styles. Bulky is not intuitive for jumping and fighting anyway. With all the shielding and other technologies it seems so silly to have to wear lots of metal/plastic too.
    The on-ship wear is very limited. It would be nice to have a dress for the date with Reyes or to wear on the Nexus.
    The Crafting system is terrible. On my second playthrough I gave that a complete miss. It would be nice to be able to make extra special designs in crafting but the designs I researched were just more of the same. Blah.
    The journal and quest tracker could be improved a lot.
    The tracking down silly things for crew and other people.’ Just No!’
    Not being able to save during main quests. . Havarl is too dark.
    Planets didn’t change once Meridian was started up- shouldn’t they have become golden worlds?
    The story is ok and I really liked the ending however I think this game could have been so much more. How about a Dragon Age Origins type beginning, whereby you choose the ark you want your story to start on? It means people could have the chance to play as any species, salarian, krogan, human, asari or turian. There could be a different story intro for each species and ark, replay-ability would be awesome!
    Some of the character scenes were lovely especially movie night; great humour and great to see everyone together.
    The graphics are pretty in places.
    It was lovely to have a new RPG game to play with so many characters and romances. But quantity doesn’t always mean quality. Companion quests were a bit long winded for me, although I’d be happy to do a lot more for and with Reyes if I got the chance! (Wiggling my eyebrows)
    I like the strike teams and seeing did they complete their missions, that was fun!
    The Jet Pack was great, I loved it!
    My assault rifle was cool. Loved the shooting, would have liked another power or two.
    The Mass Effect Archives is really good, I will use that!
    The Banter between crew members is really nice. I loved hearing the craic between the characters, as we went out and about.
    I’m going to let the game be for a while and return when it has been fixed up some more. Oh and I’m hoping for a hairstylist or make up booth to be added as dlc too! A girl can dream!
    Overall I think a solid 7 is fair for this game.
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  2. Apr 24, 2017
    7
    NEGLIGIBLE SPOILERS

    Not going to make this overly long, ain't nobody got time for that. A couple of short prefaces: Played all three ME games in the trilogy, the first two at length (100+ hours, multiple playthroughs), and the rest of the Bioware lineup (Jade Empire, KOTOR, Dragon Age: O). And let me say it's a shame this game got the review bomb it got. Whilst I do not contest the
    NEGLIGIBLE SPOILERS

    Not going to make this overly long, ain't nobody got time for that. A couple of short prefaces:
    Played all three ME games in the trilogy, the first two at length (100+ hours, multiple playthroughs), and the rest of the Bioware lineup (Jade Empire, KOTOR, Dragon Age: O).

    And let me say it's a shame this game got the review bomb it got. Whilst I do not contest the amount of bugs the game has, I don't feel like that should entirely bring down the score. Underneath there is a lot of attention to detail, a storyline that is mostly crafted through gameplay (helping the people survive on their new home, sorting out their problems), which was a step-up from everything boiling down to firefights with a paragon or renegade dialogue option at the end like in the previous games.

    The visuals are simply stunning, and the game manages to uphold a excellent level of performance. Was able to run it 80-120 fps on Ultra settings, 1080p on a GTX 1070 + i5-4670K (4.3ghz, 2400CL11 memory) with Adative V-sync. Driving through Kadar, standing on the mountaintops gave me that feeling of the Original Mako sections in ME1 which were in my opinion the best sections, albeit devoid of content. Which isn't the case in Andromeda.

    Dialogue is hit or miss, it feels like the quality depends on who wrote it. Some of it is vapid, but some of it feels genuine and engaging. Barring a few remarks I do not agree it has a lot of SJW rethoric riddled through it. The overal storyarch is cannon, but honestly it's been done to death and as a sci-fi show nerd I'd be hardpressed if they found a new angle to coax up a spacevillian.

    The bugs are, to be honest, the reason this game is only a 7/10. They are present enough to be a genuine nuisance, even if you're not looking for material on a glitch compilation video. The most eggregious are mostly evolved around SAM, your AI. It also counts as a gateway to tutorials, but it doesn't know when to shut up. It repeats the same dialogue options over and over again. That you can mine this area, that you entered a hostile enviroment, that there are enemies, etc. SAM should get a mute button, or have him exhaust dialogue only once. On the same note, quest dialogue options also never exhaust, so i'm pretty sure it's a glitch throughout the entire game. When you re-enter an area that was used for a quest, the same dialogue starts again. This needs a FIX asap, because it shatters suspension of disbelief and ruins immersion.

    The rest are minor quality of life bugs, and less frequent. NPC's snapping into spots, t-posing, allies flying in the air, enemies stuck in scenery. Etc. As for the Animations and lipsyncing, a lot of it has to do with keyboard controls ruining the availability of the animation transitions. Like being able to spam A and D makes the legs to crazy, whereas you can't do this on a controller. It's an oversight. The facial animations were already changed a little when I played it (eyes etc), and honestly it was just like any other Bioware game. So why this all of a sudden caused the internet to go crazy beats me. Just don't use the default 'femshep', make a custom one, and you won't have those "Alec is dead?" moments.

    Some good and bad, "deputy likes dots".
    + Visuals, performance.
    + Interactions with crewmembers is on ME2 level.
    + Story through gameplay

    - Overly sappy dialogue options without alternatives of the "it's going to be ok" variety.
    - Dialogue options not exhausting
    - Rest of the bugs
    - Repetitive sidemissions at some point.

    Overall this feels like it could've used some extra love and care, and I hope EA/Bioware give it despite the review bombing. It would help them revive some of their credibility. As underneath it's a pretty good game, but the bugs and rough edges drag it down severely. As this is a game mostly about immersion, if a character you're having a conversation with glitches into the floor, it shatters your suspension of disbelief and ruins the experience.

    Give it some more love Bioware, and make SAM shut up.
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  3. Apr 19, 2017
    7
    Does not live up to standard of storyline set in ME trilogy. However, I did play it to the end.
    What I liked: combat is improved, leveling system, exploration - especially Eos, multiplayer is just as fun as ME:3.
    What I think needs improvement: companions not as interesting at trilogy, story line. What I thought was horrible: graphical bugs, some conversations entirely lacked any
    Does not live up to standard of storyline set in ME trilogy. However, I did play it to the end.
    What I liked: combat is improved, leveling system, exploration - especially Eos, multiplayer is just as fun as ME:3.

    What I think needs improvement: companions not as interesting at trilogy, story line.

    What I thought was horrible: graphical bugs, some conversations entirely lacked any choices to outright disagree

    7/10 - It didn't captivate my imagination like the original ME series, nor did I experience the same emotional highs, but it was worth playing. I do hope there will be some interesting DLC. I guess the bottom line is I do recommend the game but don't expect to be as emotionally invested as the original series.
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  4. May 14, 2017
    7
    A good (not great) game weighed down by technical issues and some poor game design decisions. After 90 hours I am very mixed on this game, not all of my time with MEA was fun, it often felt like a grind but there are some great moments.

    The good: - the best looking Mass Effect by far - the main story was surprisingly good - the ending was really well done - gameplay wise and story
    A good (not great) game weighed down by technical issues and some poor game design decisions. After 90 hours I am very mixed on this game, not all of my time with MEA was fun, it often felt like a grind but there are some great moments.

    The good:
    - the best looking Mass Effect by far
    - the main story was surprisingly good
    - the ending was really well done - gameplay wise and story wise. Feels like they learned from ME3
    - at times the dialogue was great
    - enjoyed the Angara as a new species
    - Ryder's combat is pretty fun - enjoyed many of the moves and getting guns to my liking (for example super high damage sniper, high ammo assault rifle, flamethrower, concusive shot, etc)
    - Really like some of the new squad mates - Drack, Jaal, Cora, Kallo, Suvi

    The okay:
    - Music - a bit more orchestral and for some reason I just didn't feel it the way I did in the original trilogy. Listening to the soundtrack online I feel that I should have enjoyed it more but it just didn't come through in the game.
    - Animations - I feel like it's a bit overblown but there were def some animation issues one of the odder ones was Ryder over-rotating his head during conversations.
    - The Nomad - fun to drive but without any weapons that's all there is. It doesn't feel great to constantly drive to the fight and exit the vehicle. Also fast travel cuts out a lot of the driving.
    - Too much copy paste with non-humans. All non-human races looked virtually identical - just color swaps. A bit of this makes sense but there was often no variation besides color
    - Dialogue was at times cringe-worthy, oddly spaced (lots of nothing new - sometimes when it seems a particular character should have something to say.)
    - Some meh squadmates:
    Liam -awkward mix of goofy and serious
    Gil - weird sense of humor and dialogue
    Lexi - maybe it was just my play-through but there's little interaction/ dialogue with her (I would talk
    to the crew often between missions/side-missions and very rarely did she say anything new.)
    Peebee - at times fun and endearing but often annoying.

    The bad:
    - LOTS of technical issues - broken enemy spawns (frozen/mid-air), weird visual bugs, warping into pillars, game crashed once. Luckily I was able to reload previous auto-saves the few times it was game breaking but there was definitely lots of issues that got more noticeable as the game went on.
    - No ability control of squadmates... missed this so much. I loved coordinating this is ME1-3
    - Vetra... didn't enjoying fighting or dialogue with her. Felt especially bad as Garrus was so much fun in the original trilogy.
    - Felt similar to the Force Awakens where they tried to carbon copy the original. aka Nexus = Citadel, kett = reapers, the night clubs, etc. At times it felt familiar in a bad way
    - the GRIND. A lot of content in the game felt like padding, mining was terrible / annoying, lots of fetch missions, lots of backtracking, way too much time spent on the outpost planets. The game dragged horribly at certain points.

    It's sad to feel like if they had removed content this game would be better. For Mass Effect fans I think it's worth playing but focus on the main story as much as you can and try to avoid the endless grind.
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  5. Apr 4, 2017
    7
    It's not a bad game and I pretty much enjoyed it but also found a couple of "meh" with it. Finished the main story and almost all non-bugged side-quests in 77 hours with stock girl Rider. No romance. Due to the half-open worldness, I don't feel going back to the very beginning and redo all that planet hunting and traversing.

    Pros: exploration; going to distinct and unique environments;
    It's not a bad game and I pretty much enjoyed it but also found a couple of "meh" with it. Finished the main story and almost all non-bugged side-quests in 77 hours with stock girl Rider. No romance. Due to the half-open worldness, I don't feel going back to the very beginning and redo all that planet hunting and traversing.

    Pros: exploration; going to distinct and unique environments; resource gathering; combat; research, crafting, modding; the Nomad.

    Cons: character animations are a bit of a letdown, but stopped watching their faces pretty quickly; story could be considered simplistic; UI is too convoluted with its directory structure that could use some filtering/searching options; several task-level bugs, one loyalty mission bug I've encountered. System-level planet-to-planet hopping animation was annoyingly after a while. Have to take off to read emails.
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  6. May 11, 2018
    7
    I don't believe this game to be the franchise killer that many make it out to be, but while there are many steps forward in this game, there are plenty of steps back. The changes to combat are great, in that you feel more versatile, agile, and height adds a third dimension to combat that was mostly missing in previous games. However, while the combat is a step forward, I see the skillI don't believe this game to be the franchise killer that many make it out to be, but while there are many steps forward in this game, there are plenty of steps back. The changes to combat are great, in that you feel more versatile, agile, and height adds a third dimension to combat that was mostly missing in previous games. However, while the combat is a step forward, I see the skill system as a step back. Only three active abilities at a time? I don't find myself switching profiles that often during combat, so I'm frequently stuck with the same three abilities on repeat for most of the game. I found that to be a frustrating downgrade from the previous series. Not to mention that you're no longer in control of your allies abilities - who should I take into battle with me? It doesn't matter in the slightest!

    The universe that's presented is large and varied, but it's also quite empty. Traveling from system to system is more of a chore than anything else because you can only land on a few planets to begin with (not that I would want to land on all of them anyways). Once you start on each planet, you have your typical quest hubs that send you out into the unknown to do the same old things over and over again - go out to a navigation point, fight a few guys, scan a thing, follow a trail of bread crumbs to another point, do the same thing, etc. The quests were so repetitive that it got on my nerves and I wished for the more linear style that we got in the previous games. That's where Mass Effect shined the best in the previous games and in this one, in my opinion. Send me on a mission, give me a beginning and an endpoint, and put some bad guys for me to shoot in between. Make me feel like I'm doing something. Too many quests result in simple skirmishes that are ended easily, not to mention the frequent respawns of enemies that pop out of nowhere like "Oh my gosh! I have to kill these guys!", except that you can just keep driving in your car and you can avoid them entirely.

    In the year since release, I can say that the animations have been improved - I didn't see much of the laughable bad facial animations that were such a joke early on, but there were many bugs that caused me to either have to reload a save or wait for something to trigger on the computer's end. It made it frustrating because sometimes when I couldn't advance in a level I wasn't sure if it was me or the computer.

    Ugh- so many things I want to say about this game, but it's really not worth it to put it all into words - basically, they made some things more complex than they needed to be, and should have done a better job.
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  7. Apr 2, 2017
    7
    Edit: It took me 92 hours to finish the game, 98% completion (some quests broke). lvl 65, avp -4500 because its capped at lvl 20. And in the end I have to bring the score down to 7. Origin should make a review system like Steam so you'll actually see peoples playtime and filter out reviews from people who haven't even played the game.

    The story, game play and little bits of lore are
    Edit: It took me 92 hours to finish the game, 98% completion (some quests broke). lvl 65, avp -4500 because its capped at lvl 20. And in the end I have to bring the score down to 7. Origin should make a review system like Steam so you'll actually see peoples playtime and filter out reviews from people who haven't even played the game.

    The story, game play and little bits of lore are good, but when you delve this deep and do everything, you will see bugs and the rare broken quest. Even tough I was such a high lvl, I never felt any stronger than when I was lvl 1. I decided to have my male Ryder stay single. I would have gone for Suvi or Lexi, maybe in the next one. Too little development to commit to Vetra. Cora's final interactions and scene were a train wreck, so yeah friend zoned. The game is definitely worth the 60$ though. I might replay as a custom female next... maybe. Still lots of potential for DLC or MEA 2.

    Notes to EA: For story don't go the reaper route. Please put the game first and highlight injustice as being bad like Witcher 3 does. Don't push a political agenda, because those people don't play your games.

    After 35 hours Mass Effect: Andromeda starts hitting its stride to a point where I had to edit my previous review score. The main story is fine, but I've been ignoring it to do all the side quest/companion quests and there is where the game started to shine. Not to mention you can upgrade your inventory to a decent amount, which was my biggest complaint.

    Although there are still bugs it definitely feels like Mass Effect 8 out of 10. I understand that they messed up with ME3 and people still hold a big grudge, but don't let that keep you from this game. It starts out bad, but it gets good and at a point you'll say. Yes, this is Mass Effect.
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  8. sft
    Nov 3, 2021
    7
    7.5/10 • A galaxy of bugs. Far too many flaws to mention and yet it's still somehow worth playing. It could have been so much more.
  9. Mar 28, 2017
    7
    I have been enjoying this game a lot. There is some clunky writing but there are some genuine funny moments as well. What others are saying about the animation and bugs are all correct but it is still fun to play though. Characters are ugly and almost all the aliens look exactly like other aliens. Even if they don't fix those things it has been worth my time to play it so far. DoesI have been enjoying this game a lot. There is some clunky writing but there are some genuine funny moments as well. What others are saying about the animation and bugs are all correct but it is still fun to play though. Characters are ugly and almost all the aliens look exactly like other aliens. Even if they don't fix those things it has been worth my time to play it so far. Does not feel like a AAA title or a mass effect game though. Expand
  10. Mar 25, 2017
    7
    Average game, could have been so much more if writing staff of ME1 and QA of ME3 were still working at Bioware. If you would like a good story and amazing characters, do not bother. If you like semi-open world futuristic sci fi and can handle occasionally cringe-worthy writing and very often a cringe-worthy animation go for it. It is not half as bad as people make it.

    Pros: Sci-Fi
    Average game, could have been so much more if writing staff of ME1 and QA of ME3 were still working at Bioware. If you would like a good story and amazing characters, do not bother. If you like semi-open world futuristic sci fi and can handle occasionally cringe-worthy writing and very often a cringe-worthy animation go for it. It is not half as bad as people make it.

    Pros:
    Sci-Fi adventure in space. Lots of ground to cover, freedom of movement. Vehicle is a decent mode of transportation this time. Skyboxes of planets are amazing so driving around the alien planet and just looking at it is quite fun. There is a decent horde mode multiplayer. Few companion characters are memorable.

    Cons: Much, much weaker than any of the original games as far as story and characters go. Nothing even comes close to Harbinger lines and the general feeling of ME1, squad of ME2 or atmosphere doom and gloom in ME3. Technical issues are apparent though you will learn to ignore those pretty fast. Some writers push their political agenda in most obvious and appalling manner.
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  11. Mar 26, 2017
    7
    Have been playing it for 10 hours and already found it very boring.

    ME:A tries to be a mix of ME1 to ME3, but it falls short on all the best aspects of the trilogy: 1) Worse RPG gameplay elements (dialogs, writing, tension) than all three 2) Worse exploration than ME1 due to the sluggish transition animations 3) very broken animation, voice acting and outdated graphic quality which
    Have been playing it for 10 hours and already found it very boring.

    ME:A tries to be a mix of ME1 to ME3, but it falls short on all the best aspects of the trilogy:
    1) Worse RPG gameplay elements (dialogs, writing, tension) than all three
    2) Worse exploration than ME1 due to the sluggish transition animations
    3) very broken animation, voice acting and outdated graphic quality which breaks the immersion very much

    It's a mediocre game exactly like DA:I in space, no wonder they name them in the same scheme. Mediocre games in the best brands, which result in nothing but extreme disappointment.
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  12. Mar 29, 2017
    7
    I will not be criticising what every does: animations and open world stuff. From the couple of hours i have played, i think it goes within the Mass Effect saga line and that it could be a good game. Problem is we are playing a BETA right now. I came across like 15 freez/crash/bugs (and i do not mean "bad animation movements", but objectives characters disapearing etc.,). Like 80% cutscenesI will not be criticising what every does: animations and open world stuff. From the couple of hours i have played, i think it goes within the Mass Effect saga line and that it could be a good game. Problem is we are playing a BETA right now. I came across like 15 freez/crash/bugs (and i do not mean "bad animation movements", but objectives characters disapearing etc.,). Like 80% cutscenes got bugged, character creation system got bugged, missions get bugged, ship gets bugged..... I think this will be a great game in the future, but they should have done a bit more of testing. Actually it is barely playable. Expand
  13. Mar 22, 2017
    7
    There seems to be a laser-focus on the bad in this game and while some of those criticisms are valid, it seems to be overlooking the fact that the combat mechanics and overall gameplay has seen a marked improvement over previous games in the Mass Effect franchise.

    There is beauty in this game, it's just not in the characters or the script or the animation. I've really enjoyed visiting
    There seems to be a laser-focus on the bad in this game and while some of those criticisms are valid, it seems to be overlooking the fact that the combat mechanics and overall gameplay has seen a marked improvement over previous games in the Mass Effect franchise.

    There is beauty in this game, it's just not in the characters or the script or the animation. I've really enjoyed visiting worlds and actually being able to explore them; not confined to a series of corridors. The combat has been solid, challenging, and a lot of fun. Plus, jetpacks.

    If you're looking for story and character development you might not be satisfied with this, at least from what the first 10 hours of play shows. But if fightin' in space is where your fun is at, this is a decent play.
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  14. Apr 8, 2017
    7
    Tu komandor Shepard a to moja ulubiona gra w galaktyce... tak w sumie to nie jest. Naszego ulubionego emerytowanego wraz z zawieszeniem historii drogi mlecznej na kołek komandora również brakuje. i to bardzo.

    Płatne Betatesty Mam wrażenie że BioWare/EA tym tytułem zaserwowało graczom betatesty za kwotę 180 zł, trudno mi sobie wyobrazic by obie korporacje nie były świadome problemów z
    Tu komandor Shepard a to moja ulubiona gra w galaktyce... tak w sumie to nie jest. Naszego ulubionego emerytowanego wraz z zawieszeniem historii drogi mlecznej na kołek komandora również brakuje. i to bardzo.

    Płatne Betatesty
    Mam wrażenie że BioWare/EA tym tytułem zaserwowało graczom betatesty za kwotę 180 zł, trudno mi sobie wyobrazic by obie korporacje nie były świadome problemów z grą, animacją oraz bugów które towarzyszą zmieszanemu graczowi od pierwszych minut z tytułem. Moją tezę potwierdzałby plan łatania wszystkiego po kolei w nadchodzących łatkach.

    Androbieda
    Zacznijmy od podstaw, nie będę tu poruszał problemów z animacją i twarzami bo każdy jest tego świadom. To co razi w oczy od pierwszych minut gry to miałkość członków załogi którzy w trylogii Sheparda stanowili jeden z najsilniejszych punktów gry. O ciekawych towarzyszach można zapomnieć. Wybija się co najwyżej kroganin Nakmor Drack który momentami przypomina Grunta i Wrexa z trylogii więc można się sentymentalnie uśmiechnąć pod nosem. Kuleją również dialogi które są nudne, pisane na kolanie oraz momentami są tak głupie że mimowolnie dusiłem spację by je pominąć. Koło dialogowe w tej odsłonie totalnie nie działa, wybieranie jakiejkolwiek kwestii mija się z celem, działa tutaj to podobnie do Fallouta 4 a raczej w sumie nie działa, Ryder mówi swoje kwestie które są zupełnie inne niż to co jest opisane pod opcją dialogową przez co traci się cały feeling bohatera. No i właśnie, to kolejny zarzut Ryder nie jest Shepardem ani nawet godnym następcą, jest nudny a jego/jej historia nie wciąga. I to wina nie tylko słabego scenariusza ale również skopanego koła dialogowego.

    Sudoku
    Kolejną wadą są schematy eksploracyjne, całość opiera się na aktywowaniu pewnych starożytnych artefaktów, o ile przy pierwszym podejściu jest ciekawie o tyle przy kolejnych jest powtarzalnie. No i finalnym krokiem zawsze jest układanie cholernego Sudoku! Serio kto to wymyślił, myślę że nie tylko ja nieciierpię tego typu rzeczy w grach, o ile w Uncharted np tego typu zagadki są miłą odskocznią o tyle tutaj sztucznie wydłużają rozgrywkę. Słabe. Sama eksploracja jest ok, zrobiona nieco lepiej niż Inkwizycji chociaż tak, kolejny zarzut jest niestety taki że to jest Inkwizycja 2.0 w uniwersum ME. Tyle że mniej irytująca. Pewne rzeczy zostały usprawnione.

    Moja twarz jest zmęczona
    Kolejny zarzut to nudne nijakie zadania poboczne. Oj i tu po skończeniu Wiedzmina 3 będę megakrytyczny. Ta gra robi wszystko odwrotnie, nie wyciągając żadnych wniosków z sukcesu gry CD-Projekt Red. BioWare nawet się nie wysiliło na reżyserię dialogów przy zadaniach pobocznych, podczas gdy w Wiedzminie każde zadanie posiadało animacje, najazd kamery na twarz Geralta i jego rozmówcę, Tutaj dostajemy wycinek pleców Rydera. Serio? Zadania poboczne nie mają żadnych skutków w świecie gry, przynajmniej takowych nie zauważyłem, gdzie w Wiedzminie nawet małe Questy potrafiły zaskoczyć pózniejszymi konsekwencjami. Podobnie z całym wykonaniem, większość to typowe dla BioWare bieganie po mapie, zbieranie śmieci, nudne dialogi lub walka. Bieda.

    Szarża Biotyczna
    Niewątpliwie największą zaletą tego tytułu jest walka, jest genialna i to ona sprawia że mam ochotę dalej grać i bawić się nawet niezle. Gdyby nie walka ocena całości poszłaby dla mnie ze dwa oczka niżej. Jest dynamicznie, całość nie polega już na kitraniu się za osłonami lecz umiejętnym wykorzystaniu profili i umiejętności które w każdym momencie można zmieniać, i tu kolejna zaleta gry, rozwój Rydera jest genialny. Perki są fajne, również zestaw umiejętności jest imponującu. Uczucie gdyu szarżujemy biotyką na wiszącego w powietrzu wroga a pożniej spadamy na kilku stojących na dole, uderzając omnikluczem w podłoże i zadając pobliskim przeciwnikom rany. Coś niesamowitego. Przyjemny jest również crafting, ale muszę się do czegoś przyczepić, co za kretyn bo inaczej się tego nie da opisać wymyślił 50 miejsc na przedmioty, po 7 godzinach miałem 46 zajętych miejsc i dalej trzeba kombinować a w grze nie ma skrzyni by trzymać przedmioty, serio BioWare? Dać rozbudowny crafting a jednocześnie ograniczyć go malutkim miejscem na przedmioty? Nie rozumiem, co prawda w patchu 1.5 miejsce wzrasta do 200 ale mnie interesuje wersja pudełkowa za którą płacimy i to nie mało, a ta gra w żadnym wypadku nie jest warta tej ceny.

    Podsumujmy
    Największą zaletą tej produkcji jest świetna walka, miła eksploracja i crafting oraz sam rozwój bohatera. Są też ładne widoczki planety nareszcie wyglądają ładnie. Można też polubić jazdę Nomadem który jest usprawnioną wersją maco z ME 1. Reszta raczej odrzuca i nie wyszła zbyt dobrze, BioWare nie wyciągnęła żadnych wniosków z sukcesu Wiedzmina, co więcej Andromeda powstawała 5 lat...
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  15. Mar 18, 2018
    7
    The game itself it pretty good, combat is great and the wold building is amazing. However your actions and desisions feel like they have zero effect. There is no player impact and therefore no player angency. On top of this I have one minor complaint and one majour one. The minor is that you get to watch the same damn take off and landing animations everytime you return to the ship, andThe game itself it pretty good, combat is great and the wold building is amazing. However your actions and desisions feel like they have zero effect. There is no player impact and therefore no player angency. On top of this I have one minor complaint and one majour one. The minor is that you get to watch the same damn take off and landing animations everytime you return to the ship, and you'll be doing that a lot if you want to make the most of your strike teams. Tha 2nd, and much more jarring problem is the random freezing out of the game. Sometimes I can play unhindered for hours without it freezing, other times it'll lock up after 10 minutes. Expand
  16. Mar 22, 2017
    7
    I'm not going to go into the story. I'm 20 hours in and 28% through, so far the story is simple yet complex with all of it side missions and stories. Having to find this, get's put on hold, then it's not on hold etc etc. What i want people to know, my 7 isn't static, it could get better and could turn into something higher or lower. I'm not a graphic junkie so it'll rarely effect myI'm not going to go into the story. I'm 20 hours in and 28% through, so far the story is simple yet complex with all of it side missions and stories. Having to find this, get's put on hold, then it's not on hold etc etc. What i want people to know, my 7 isn't static, it could get better and could turn into something higher or lower. I'm not a graphic junkie so it'll rarely effect my decision. I feel people come into this expect Mass Effect 4, you can't do that... it's a different beast all-together. You'll get some things that link to the old games, because they're in the same universe but different galaxy. So, open your minds and expect a brand new game, not mass effect 4.

    Positives:
    -Graphics are beautiful (even with the occasional wonky face and glitch)
    -Controls are easy to use and very easy to customize.
    -The Mass Effect 1 item system is back
    -Dialog galore
    -Combat is fun
    -Characters clash, feels like the trilogy.
    -Keeps the look and feel of the original games.

    Negatives:
    -NO QUICKSAVE or ability to save on a mission.
    -Faces can be wonky sometimes
    -The constant having to watch your ship fly in and out of orbit of planets and into each system...
    -Dialog galore, yes it's a positive if that's your thing. They did go a bit overboard with with random NPCs.
    -Some conversations don't make much sense.
    -CUSTOMIZATION OF YOUR CHARACTER SUCKS. You get 9 choices, edit those choices, but not enough to make a character unique, you pick face 1? It will always look like face 1, you can't change it enough to make it unique.
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  17. Apr 16, 2017
    7
    ME:A could be a potential game of the year if it wasn't for some bad flaws.

    + Technically, the game is very good (single player). Graphics, performance, configuration options. + Great fluid gameplay and combat. + Good progression system with skill points, classes and gear upgrades. + Good exploration mechanics on the planets and the Mako is back. + About 90 hours of mostly good
    ME:A could be a potential game of the year if it wasn't for some bad flaws.

    + Technically, the game is very good (single player). Graphics, performance, configuration options.
    + Great fluid gameplay and combat.
    + Good progression system with skill points, classes and gear upgrades.
    + Good exploration mechanics on the planets and the Mako is back.
    + About 90 hours of mostly good content.
    + The animations are great, with a few exceptions.

    - The game tries to convey a message of inclusiveness and political correctness whenever possible and in a very blatant and childish way. Made me cringe during many dialogues. This is a big deal in a game that relies on dialogue so much and a huge step back compared to previous ME games that treated the player like an adult.
    - Many of the main characters are average and forgettable (Suvi, Vectra, Liam, Addison, ...). The female Ryder also has some weird dialogue and a strange grin on her face that mostly doesn't fit the situation.
    - Stupid sudoku style puzzles. They're not smart, just boring.
    - Travelling the space looks great, but a few hours in you wish you could instantly move to locations and skip all travel animations, especially when exploring. It doesn't help that scanning planets isn't very fun or rewarding.
    - Multiplayer could be fun, but it's plagued by lag, disconnects and crashes. The progression system is even worse than in ME3. The whole game mode is designed so players spend money on the store. They cancelled the beta test saying the game mode is polished and doesn't need more testing, which was clearly a lie. It's also very easy to cheat, as MP is peer to peer based. I don't think I've ever had such a bad multiplayer experience in any game.

    The game is good, but could have been great. Which is sad, as they clearly put a lot of effort into it and the mistakes were very avoidable. Keep your political opinion out of games, don't lie to your customers and finish the game before you release it.
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  18. Jul 25, 2020
    7
    One of the best things I can say about Andromeda is that the game feels, looks, and plays like it's the same universe I just left when I finished ME3 three days ago. All of the races, the environments, the technology, sound design, etc. is noticeably Mass Effect and that was a big must.

    The squadmates practically carry the game this time around. Like every character in this game, your
    One of the best things I can say about Andromeda is that the game feels, looks, and plays like it's the same universe I just left when I finished ME3 three days ago. All of the races, the environments, the technology, sound design, etc. is noticeably Mass Effect and that was a big must.

    The squadmates practically carry the game this time around. Like every character in this game, your teammates all have different backgrounds and experiences you can talk about and there are so many details it makes you feel like a part of the world rather than it revolving around you and only you. My favourite characters in particular were Jaal, the human/squid/cat man who feels like an outsider until Ryder gets him to open up, and is somehow the most adorable, human character ever written in a Bioware game, and Vetra, the hardass, snarky reptilian space mom shaped by years of having to fend for herself. After the halfway point, I never swapped those two out because I liked them so much.

    While they're all unique and fascinating to hear banter back and forth between each other, the same cannot be said for Ryder, the main character. And I don't know if it's female Ryder's voice acting or something, but the main character is just not all that interesting and sounds kind of bored? I didn't really connect with them until the finale because they don't feel like they have a personality to speak of until that point. In addition, Ryder's brain AI SAM has a legitimately irritating voice and I hope they recast that entire part in the future. His constant, incessant updates were the only truly low part of the game.

    The story is a bit slow-paced but picks up steam just at the halfway point. Not going too in-depth here but the Kett had revelations that kept them from otherwise being generic alien enemies to shoot at (which they mostly are anyway), and the whole Remnant/terraforming plot provides a fascinating apocalypse scenario to raise the stakes (on a much smaller scale). The finale is explosive and reminded me of the end of ME1 in a lot of ways, and a wonderful touch is that every one of your squadmates is fighting alongside you for the final boss, a first for Mass Effect. As a whole, the story was serviceable and I don't have much more to say about it.

    I would talk about gameplay (which combat-wise is the best in the series), but to keep it short: Andromeda is a fun game, boosted by strong supporting characters and world-building, but held back by a blank-slate main character and the annoying AI voice in their head. I would gladly play the sequel though.
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  19. Mar 22, 2017
    7
    This review contains spoilers, click expand to view. Ok, just a short note. this game is not a 2, But it's not a 10 either. I'd say 6 or 7 depending on how BW responds to fixing the bugs..

    The story is comparable to the usual Hollywood blockbuster crap disaster film we see every summer. So don't expect serious drama. But it does have it's moments. Some touching. And some funny.

    The game is beautiful. The planets, space, your ship - just beautiful. The human NPC, are not. Sadly, BW seemed to focus on the aliens and not humans.

    I'm not gonna go over the animation issue - that's been hashed out everywhere. But I will say this: do not play the default female character - Sara. She's just bad. If you want to play default, choose the brother, Scott. He's much better. Or run your own.

    There other issues, none of them game breaking. But some are just damn annoying . like no Quick Save.

    The romances are meh. If you want to play a gay character (male) good luck. There are two and both are crap. The best I've hear so far are lesbian and straight Ryder (of course). BW took a step back in this regard. If you played DAI, you'll remember Dorian. One of the best and beloved characters from that game. Do not expect any characters like that in this game. The companions can not compare to any previous ME game. They aren't bad. But they just can't compare.

    There's in no Garrus, or Kaidan, or Wrex in this game. BW tries, but like I said, it mostly falls flat.

    The combat is fun. And if you've never played ME before you probably won't be too upset about the characters. But if you have, you will miss the older characters.

    Maybe as i play more they will get flushed out
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  20. May 13, 2017
    7
    Mass Effect: Andromeda laid the foundations for something potentially great but spoils it by taking the game in the same direction as Dragon Age: Inquisition. The influences are pretty apparent - the poorly utilised open world format, the cookie cutter side quests, the focus on quantity rather than quality. These stand out as the main issues that stop ME: Andromeda from being anywhereMass Effect: Andromeda laid the foundations for something potentially great but spoils it by taking the game in the same direction as Dragon Age: Inquisition. The influences are pretty apparent - the poorly utilised open world format, the cookie cutter side quests, the focus on quantity rather than quality. These stand out as the main issues that stop ME: Andromeda from being anywhere close to the ideal RPG. Not only this, but the game's presentation suffers from mediocre facial animations and numerous gameplay or visual bugs. This is probably the least polished Mass Effect game I've played.

    Nonetheless, there was a certain charm to the general setting and universe of the game. I appreciated the characters and story for the most part, and the combat mechanics worked well enough, so ultimately I did enjoy the game. But again, this has all been done better before and isn't what I hoped Mass Effect would come to.
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  21. Mar 23, 2017
    7
    Single Player 7.5 / 10
    Multiplayer 0 / 10
    So, because of the god awful coop mode that is simply broken and full of Micro transactions, I decided to rate 7/10 which is extremely sad considering this is MASS EFFECT!! And should live up to its legacy and is disappointing but for fans it is still a solid RPG experience. Single Player Its buggy and glitchy, although I only really
    Single Player 7.5 / 10
    Multiplayer 0 / 10

    So, because of the god awful coop mode that is simply broken and full of Micro transactions, I decided to rate 7/10 which is extremely sad considering this is MASS EFFECT!! And should live up to its legacy and is disappointing but for fans it is still a solid RPG experience.

    Single Player

    Its buggy and glitchy, although I only really experienced a couple of minor issues with getting stuck on surfaces which fast travel fixed and another bug when using fast travel I got a weird "Tampering" bug which forced the game to shut down, so obviously there are some potential problems that need to be addressed.

    The story of Ryder actually isn't nearly as bad as people make out, he/she has been thrust into a position of authority and as such, as a great burden placed on her shoulders - and its actually nice to see the character grow, her allies are all a bunch of misfits too - especially the lovable PeeBee who I'm sure will be a popular romance choice.

    There are tons of options, from crafting gear to building a unique class from the wide array of skills available, you are not tied down to any one single set of class skills. All of the old favorites are back like the nomad exploration and planet scans for bonus materials, the only feel criticism so far is that space feels oddly empty, with limited planets for actual exploration and for random areas to explore and loot.

    One thing that is sadly true, metacritic has gone downhill a lot in recent years - so many trolls or bottom feeders with fake reviews, or artificially increasing the score, the worst are the trolls who downvote because you haven't given it a 0 or a 10.

    Multiplayer Coop

    Frankly, right now its broken and extremely awful. It is nearly impossible to complete a match without it crashing which is an issue Bioware needs to fix immediately, since it seems to be a common trend among people playing coop. To add further insults, there is no character customization - this is done via unlocking extra class/characters via loot crates (MTS), and you are only as good as your weapon which again, you want good weapons then hope for a good RNG roll when you open those loot crates.

    Whilst you can earn in-game currency to open up loot crates, obviously it is a significant grind and sometimes you're not going to get anything good at all for that time spent, or you could unlock something that totally unbalances the game like the Krogan Mercenary so there is an obvious pay to win mechanic here, whilst its not PvP, the system still heavily favors people who spend $$$ and they'll always win...assuming even they can win a match without crashing.

    The lag is also a major issue because they opted for a peer to peer multiplayer, meaning the host has a huge advantage whilst people who connect suffer from terrible lag spikes, sync issues and even rubber banding quite frequently. Whilst the coop mode is basically just a horde survival mode, it has the possibility to be fun but it needs fixing and some re-balancing.

    Also, worthy of note - the coop is difficult. Expect a lot of failed missions, because the game demands a very good hosted connection, it demands you have excellent gear too which means, players who are not going to spend money will quickly get left behind, this will have a major impact in the near future when you start to see players being kicked because of low APEX ratings - essentially, Bioware got LAZY and just cut and pasted the ME3 coop system.

    Single Player

    Pros

    Interesting Story
    Good character customization
    Crafting
    Romance

    Cons

    Sometimes glitchy
    Dialogue heavy at times
    Not enough interesting side content (lots of fetch quests etc)

    Multiplayer coop

    Pros

    None

    Cons

    Crashes all the time
    Pay 2 win
    Peer to Peer connections RNG loot crates No character customization
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  22. Mar 23, 2017
    7
    From reading many of the early reviews I was afraid that I would regret my pre-order but I am enjoying the game just fine and feel that my pre-order was not a mistake. To me the game is a mixed bag of things I miss from the original series (mainly the combat controls of my team) to the new additions I enjoy...well ok, the jump jetpack is really fun and that's about it.

    The awful
    From reading many of the early reviews I was afraid that I would regret my pre-order but I am enjoying the game just fine and feel that my pre-order was not a mistake. To me the game is a mixed bag of things I miss from the original series (mainly the combat controls of my team) to the new additions I enjoy...well ok, the jump jetpack is really fun and that's about it.

    The awful animations just make me chuckle and mostly I just ignore them. It's a shame that the game's animations look worse than the original Mass Effect game that came out 10 years ago. Shame on Bioware. To me the one thing that makes or breaks this game is the boss battles. Which style of boss battle do you enjoy? Witcher III style (learn how to properly equip your character and conduct the fight then prepare to mash the same controls over and over for 15-20 minutes to win the fight and if you make a mistake at any point and die start all over from the beginning) or Fallout 4 style (learn what weapon options you have and use the right one and it's over in 30 seconds or less)?? The design decision to make the boss battles long drawn out repetitious affairs will result in my uninstalling the game like I did with Witcher III and never playing it again.

    Bioware did a nice job with the different planets and the game looks really nice and everything seems fine with the gameplay as I have basically had no issues with it. The writing is not as bad as most people seem to think. It's ok, not outstanding by a long shot but not awful either. If you enjoyed playing the original series I think you will enjoy this game just fine even at the current $60 price if you can get past the long drawn out boss battles.
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  23. Jun 5, 2017
    7
    I honestly cannot understand why this game is getting so much hate. Admittedly, Bioware did drop something of a clanger by releasing it too early considering the monumental expectations it had to live up to with the Mass Effect name attached to it and a 5 year wait for this title, but to their credit, I think they have done their level best to listen to fan feedback and implement patchesI honestly cannot understand why this game is getting so much hate. Admittedly, Bioware did drop something of a clanger by releasing it too early considering the monumental expectations it had to live up to with the Mass Effect name attached to it and a 5 year wait for this title, but to their credit, I think they have done their level best to listen to fan feedback and implement patches as quickly as possible.

    I've played around 40 hours total in the game (starting over multiple times owing to untimely deaths), so I think I can give a bit of a qualified review on this.

    Cons:
    - Absolutely no options to select your companions' gear or to control them in battle apart from directing them where to go. Their AI is not great either.
    - FPS style gameplay means you can only map 3 different powers to your controller, which encourages you to play more as a soldier type character with firearms. You can specify 4 "favourite" profiles with 3 powers mapped to each, but the gameplay makes it a bit tedious to have to pause combat to switch between these profiles.
    - Character animations have improved from the initial release, though some minor characters still look a bit patchy and the quality of the dialogue is not the greatest, though not as bad as some critics have made it out to be.
    - Your own dialogue options are limited and result in more or less the same outcome, regardless of what you choose. Scrapping of the old Paragon/Renegade system means you always end up giving generally bland, inoffensive responses, even when you want to be an utter dickwad towards somebody who deserves it (looking at you, Addison).
    - Enemies tend to respawn too quickly and often unrealistically. Example was when I went down into a vault to finish a side quest by retrieving a dead scientist's lost research notes. Vault was guarded by a huge robot which took ages to bring down. I defeated the robot, searched the vault, found some stuff and departed. Barely 10 minutes later I noticed that quest tracker was still active, so I returned to the vault to search it again more carefully as it seemed I had not yet found the research notes. Guess what? Huge robot is back again.....!

    Pros:
    - Combat system is more dynamic and more fun than in previous Mass Effect games. Ryder can use a jet pack to zip and jump around all the place while enemies tend to be more mobile and will try and outflank you where possible.
    - Open world type setting allows you to go off the beaten track, explore to your heart's content and gives you more freedom to finish quests as you see fit. I reckon you could easily sink 200+ hours into a playthrough if you so wished.
    - Nice new touches such as extreme planetary conditions (which cause damage to your vehicle and space suit), forward stations (where you can replenish your gear and change your loadouts while exploring), option to send other teams on missions that you can either participate in as a multiplayer game or else have these happen in the background in single player (and these earn you loot and credits), and a customisable vehicle that is more fun to drive around than the Mako from the previous games.

    Overall, I think this is a good game, but not quite a great one. I would say it is marginally better than Mass Effect 3 but not as good as the first two.
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  24. Mar 28, 2017
    7
    The game is not that bad. I was very skeptical after reading the reviews but the truth is that I am enjoying the experience so far.

    I experienced no glitches / technical issues whatsoever (PC). The animations are indeed bad. Not extremely disruptive but noticeable. The narrative is poor. The setting / background feels generic. The combat is ok, some say better others worse than ME, I
    The game is not that bad. I was very skeptical after reading the reviews but the truth is that I am enjoying the experience so far.

    I experienced no glitches / technical issues whatsoever (PC). The animations are indeed bad. Not extremely disruptive but noticeable. The narrative is poor. The setting / background feels generic. The combat is ok, some say better others worse than ME, I think its solid and a matter of personal taste.

    The game feels hollow and lacks those magic moments that can be found all across the original trilogy. The lack of interesting companions is a big issue, which adds to the mediocre writing and subpar facial animations. Immersion takes obviously a toll here. I do believe that they spent way too much time discussing SJW nonsense instead of actually developing the story, the characters and the narrative.

    However, the game is not bad itself. Any indie studio would have earned 9s across the board with this game for sure. The problem is that its being compared to one of the greatest (arguably the greatest) trilogy of all time in the gaming world.

    It does not deserve such number of bad ratings. If you liked the original you will def. have a good time with this one.
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  25. Dec 19, 2017
    7
    Are the Animations bad? Yes, human faces are straight horrifying at times. Does that impact the game experience? Again, yes it does and I wish they would've done better. But does that mean the game in general is bad? No, definitely not. The World look gorges, the story doesn't start off as bad as some people claim and if you like the old Mass Effect, there is enjoyment in this game.
  26. Apr 25, 2017
    7
    Played 115 hours.

    Not a bad game. Could have been a great game if not for... - Bad animation and facual expresions. - Strange distorted faces. - Really bad immature dialog in a most of conversations. - The few choices you have do not have any consequence. - Forgettable characters. - Once played, most will never play it again. (Very little reason for replay) - Bad story pacing.
    Played 115 hours.

    Not a bad game. Could have been a great game if not for...

    - Bad animation and facual expresions.
    - Strange distorted faces.
    - Really bad immature dialog in a most of conversations.
    - The few choices you have do not have any consequence.
    - Forgettable characters.
    - Once played, most will never play it again. (Very little reason for replay)
    - Bad story pacing. ( you go through hours of boredom , then all of a sudden you are swamped with quests.)
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  27. Apr 10, 2017
    7
    A good game hidden behind hours and hours of filler and fluff. Once I stopped doing the fetch quests, called "Tasks" in the game, and focused on the main story, companion quests, and "Helios Assignments" I started to enjoy the game a lot more. The most recent patch improved a lot of my main annoyances, such as janky faces and tedious animations between planets.

    If you go in expecting
    A good game hidden behind hours and hours of filler and fluff. Once I stopped doing the fetch quests, called "Tasks" in the game, and focused on the main story, companion quests, and "Helios Assignments" I started to enjoy the game a lot more. The most recent patch improved a lot of my main annoyances, such as janky faces and tedious animations between planets.

    If you go in expecting the same quality as the OT you will be disappointed; however, if you can evaluate the game purely on its own merits there is a lot of fun to be had.
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  28. Apr 15, 2017
    7
    The graphics are amazing. I think many people will find many aspects of the game rather confusing like they did not take the time to fully develop some things to be more user friendly. Also the save system is horrible. All in all though, still a very nice game and if you take the time to figure the game out fully, you can still have a lot of fun with it.
  29. Jun 25, 2018
    7
    Whenever you see such a disparity between the user scores and critic scores, you should realize something is up. This game got some really bad PR rep at release that biased many people's opinions of it quite unfairly. These reviews of 0-5 are totally bogus. MEA is a high quality game. It is very similar to the level of quality we saw in DAI (in my opinion slightly better), so while it'sWhenever you see such a disparity between the user scores and critic scores, you should realize something is up. This game got some really bad PR rep at release that biased many people's opinions of it quite unfairly. These reviews of 0-5 are totally bogus. MEA is a high quality game. It is very similar to the level of quality we saw in DAI (in my opinion slightly better), so while it's not likely to win any GOTY awards, it is quite an enjoyable game to play if you give it a chance. Expand
  30. Mar 28, 2017
    7
    Flawed but enjoyable. To those reading other reviews, or just starting with Andromeda I strongly recommend sticking with the game until you reach planets 4 and 5. It has a very slow start, but things improve and start meshing together much more once the game opens up.

    There are a lot of good things about the game, many of which are personal preference of course, but I love many of the
    Flawed but enjoyable. To those reading other reviews, or just starting with Andromeda I strongly recommend sticking with the game until you reach planets 4 and 5. It has a very slow start, but things improve and start meshing together much more once the game opens up.

    There are a lot of good things about the game, many of which are personal preference of course, but I love many of the areas, I love the focus on making a system habitable and home; a focus that influences and impacts almost every single thing you do in the game. I enjoy the combat, more than other mass effect games, and after 70 hours play I think I might even consider re-playing it.

    The flaws though are what make it simply a good game, instead of a great game. The main story feels a bit weak, the NPCs are of mixed quality, the dialog is hit/miss and graphical glitches are distracting. There are a lot of very good design decisions, also quite a lot of bad ones.

    This isn't a game by Bioware's original studio and it shows. They've taken what Mass Effect was and tried to run with it. Inexperience and unfamiliarity shows, but also leads to some of the improvements I enjoyed.

    Flawed yes, enjoyable yes, It lacks polish and refinement. EA needs to learn from CD Projekt RED that releasing a game before you've polished it as much as possible is not good for reviews and for gamers.
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Metascore
72

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 37
  2. Negative: 1 out of 37
  1. Jun 5, 2017
    55
    Postcard-pretty landscapes is pretty much all that there is good about Andromeda. They serve as backdrops for a boring, cliche-ridden, somewhat demented story with forgettable characters and even more forgettable missions.
  2. May 11, 2017
    80
    Enough of the classic Mass Effect, with enough new mechanics to keep the game fresh. [Hollingworth; Issue#261, p.55]
  3. Edge Magazine
    Apr 27, 2017
    70
    An earnest attempt has been made to create a new identity for a series here, but the question of how to best frame Mass Effect's narrative strengths is, once again, left open. [June 2017, p.90]