User Score
8.3

Generally favorable reviews- based on 213 Ratings

User score distribution:
  1. Negative: 23 out of 213

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  1. Oct 20, 2013
    7
    This game isn't about the highest score you can attain or how many head shots you can get. This game isn't a game by pure definition. It's more like a interactive movie of sorts. You don't get a tutorial that shows you the rules to the game or any sort of hand holding, but that's what makes one of the mechanics for this game brilliant. It's that uncertainty of not knowing the game rulesThis game isn't about the highest score you can attain or how many head shots you can get. This game isn't a game by pure definition. It's more like a interactive movie of sorts. You don't get a tutorial that shows you the rules to the game or any sort of hand holding, but that's what makes one of the mechanics for this game brilliant. It's that uncertainty of not knowing the game rules that creates the unnerving play through of this game. One of the lights went off and your clock re winded a few hours? Maybe the light is keeping you from seeing mobile guests. Do you keep getting swarmed by monsters? Maybe that's because there is a breach open somewhere.
    -
    This game isn't about it telling you that it's a game. It's about you finding why it's a game. If you enjoy games that deviate from mainstream games, then you would be doing yourself a favor by picking this up. Just remember: Apply logic and the game's rules will be known to you.
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  2. Nov 16, 2013
    7
    Est-Europe videogames always have something characteristic, same for this game. It's a small and pretty good esperience that will not scare you, but will be cool to play. VIRTUALINN.IT
Metascore
57

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 16
  2. Negative: 6 out of 16
  1. Dec 26, 2013
    30
    Knock-Knock could have been amazing; with a slightly different outcome on that early night, and if the mystery gets its hooks in before the mechanics start souring the experience, it could have been a tense nail-biter. As it happened, I got fed up with Knock-Knock long before its secrets surfaced, and I was happier to break the game than to continue playing along.
  2. Dec 13, 2013
    45
    Boredom, not ghosts, is your worst enemy in Knock-knock.
  3. PC PowerPlay
    Nov 25, 2013
    70
    A dread-drenched take on hide-and-seek which will mesmerise some, and alienate most. [December 2013, p.80]