User Score
8.3

Generally favorable reviews- based on 213 Ratings

User score distribution:
  1. Negative: 23 out of 213

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Oct 13, 2013
    2
    This game can be summarized in one word: WHAT?!

    Knock knock is a (supposed) horror game. The protagonist, an hermit (for lack of a better definition), spend his sleepless nights guarding his house, which dark corners are a menace to his sanity. A great incipit, right? Except, not really. The story doesn't make any sense. Most of the plot it's too scattered or too vague to scare,
    This game can be summarized in one word: WHAT?!

    Knock knock is a (supposed) horror game. The protagonist, an hermit (for lack of a better definition), spend his sleepless nights guarding his house, which dark corners are a menace to his sanity. A great incipit, right? Except, not really.

    The story doesn't make any sense. Most of the plot it's too scattered or too vague to scare, with reference to mysterious games or rituals, mysterious guests, mysterious visions, mysterious (again, pages of a mysterious diary of a mysterious protagonist in a mysterious place. Is it mysterious enough? Maybe too much!

    There isn't an explanation for anything, making the player take wild guesses on what is happening. Is the lodger crazy? Is the house hunted? Is that monster real? Is the world real? Is it a nightmare? Unfortunately, nothing will be explained. Well, almost nothing: other things will have two or three possible explanations (you know, 'cause why the hell not!). Why? Because mysterious!

    Who cares, the gameplay is awesome, right? ...right?

    The gameplay is just shallow. You spend time in an house waiting for the dawn to arrive, trying to avoid monsters and other nightmare-ish stuff. Problem is, the monster A.I. is non-existent. It feels so random to be caught by a monster that it doesn't even make a difference to hide. Some time you will lose without even knowing what got you, and how. This is extremely frustrating.

    There may or may not be a sanity meter (explanations? Nah. Who needs them.) which declares game over if empty. And it doesn't fill up. Just not. And it isn't even present in the beginning of the game. It just pops up. Because, why not, right?

    Graphic wise, the game looks really god, with 2D background mixed with 3D walls and space, which is a real pleasure for the eye. And it's the only reason you may play.

    In the end, you may like this game for how mysterious it is, OR hate it, for how mysterious (and shallow, and random, and non-sensical) it is. Your choice.
    Expand
  2. Oct 17, 2013
    0
    This "game" is trash. Art was sort of cute, in a 90's Tim Burton sort of way, but there are no mechanics. There is no actual "game" here. It seems like the game is based around RNG, which would be fine, if they would tell you that upfront.
  3. Oct 20, 2013
    3
    This will be the shortest critic ever. The game is about opening doors, switching on the light, get in the woods and back in the house. You'll do that few times and the game ends. No tactics, no puzzle, no action and absolutely no pay off; just some nice graphics and that's it. If you like brainless games and waste your time switching on lights that's the game for you.
  4. Nov 9, 2013
    0
    Played this game for an hour, nothing happened. I walked through six houses and turned on all the lights in all the rooms. Sometimes the lights would go out, so I'd go turn them on again. My character kept talking about 'hiding' and when to turn the lights out, but none of it made any sense. There was never anything for me to hide from. One time when I was unlocking a door, a ghostPlayed this game for an hour, nothing happened. I walked through six houses and turned on all the lights in all the rooms. Sometimes the lights would go out, so I'd go turn them on again. My character kept talking about 'hiding' and when to turn the lights out, but none of it made any sense. There was never anything for me to hide from. One time when I was unlocking a door, a ghost walked through it, and then I had to start the level over for some reason. There was no opportunity for me to hide from it. Other than that, this was just a game about turning on lights. Dear god was that boring. Expand
  5. Jun 20, 2020
    0
    Terrible game, cheap and with an uninteresting plot. It’s sad to see such a game from the developers of "Pathologic"
Metascore
57

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 16
  2. Negative: 6 out of 16
  1. Dec 26, 2013
    30
    Knock-Knock could have been amazing; with a slightly different outcome on that early night, and if the mystery gets its hooks in before the mechanics start souring the experience, it could have been a tense nail-biter. As it happened, I got fed up with Knock-Knock long before its secrets surfaced, and I was happier to break the game than to continue playing along.
  2. Dec 13, 2013
    45
    Boredom, not ghosts, is your worst enemy in Knock-knock.
  3. PC PowerPlay
    Nov 25, 2013
    70
    A dread-drenched take on hide-and-seek which will mesmerise some, and alienate most. [December 2013, p.80]