- Publisher: Ice-Pick Lodge
- Release Date: Oct 4, 2013
- Also On: iPhone/iPad, PlayStation 4, PlayStation Vita, Switch, Xbox One
- Critic score
- Publication
- By date
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CD-ActionNov 14, 2013If you’re looking for something pretty, scary and uncommon, Ice-Pick Lodge’s game is an excellent choice. Instead of 3 hours needed to complete Knock-knock I’ve already got 15 on my timer and I don’t regret any of it. [12/2013, p.60]
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Oct 28, 2013The real goal is to come out the other side with some sort of meaningful appreciation of our hero’s plight. To understand what tools are required for such a person to even exist while being plagued by these nightmares so often that they become reality itself. To gain the ability to adapt well enough to those circumstances to be able to use those tools effectively. That is Knock-Knock.
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Nov 18, 2013A peculiar logical game able to both put in fear and to make think not only about your rules. Every now and then it manages to do so with difficulty, however, its storytelling opened to your interpretation, and its eye-catching execution help to not fall down into the abyss.
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Oct 15, 2013Knock-Knock is is an interesting and deep videogame, a great work of art from Ice-Pick Lodge. Try it.
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PC PowerPlayNov 25, 2013A dread-drenched take on hide-and-seek which will mesmerise some, and alienate most. [December 2013, p.80]
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Oct 16, 2013Great horror stories are many things, but tedious isn’t on the list, and that’s exactly the feeling that’s born of Knock-Knock’s inability to explain itself.
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Oct 31, 2013Bizarre and difficult to place, Knock Knock is a vague adventure, with an almost intangible and rather monotonous gameplay; however, behind these assumptions you can still find a path that can accompany the player to the discovery of a star, a story to tell and multi-faceted concept.
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Oct 11, 2013I’m not entirely sure who’d enjoy a game like this. It’s possible we’ll see a few desperate YouTubers record their girlfriend getting scared by some of the earlier moments in the game, but aside from that tiny bit of stimulation and the initial hope that the nonsensical plot will have a logical finish, there’s very little here for anyone other than the most desperate of horror fans.
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Oct 22, 2013Many indie games already proved that even the weirdest concept can be supported by a robust, addictive gameplay. Such is not the case with Knock-knock, that in the end just fails to entertain.
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Oct 9, 2013Knock-Knock offers players two different endings based on how quickly they finish the game, neither of which provides any kind of satisfying conclusion or explanation as to what the heck is going on in the game. Ultimately, Ice-Pick Lodge is right; Knock-Knock isn't much of a game – or a story, for that matter – which makes it hard to recommend.
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Oct 17, 2013Aside from the presentation and art style, there is really no way I could suggest Knock-Knock to players. Unless you really enjoy trial and error game play and confusing mechanics that aren’t explained, you may want to stay away.
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Dec 13, 2013Boredom, not ghosts, is your worst enemy in Knock-knock.
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Oct 29, 2013Knock-Knock is a game you want to love because it has a nice, freaky style. Unfortunately, the game itself feels like repetitive work which makes it very unattractive. For a horror videogame, we do not think Knock-Knock is scary enough. Too bad, because we would have enjoyed figuring out what that weird key character is up to.
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LEVEL (Czech Republic)Nov 25, 2013The original idea wasn't bad but its execution produced a game that tries so hard to be weird that it hurts its enjoyability. [Issue#236]
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Oct 14, 2013When it becomes clear that success isn't a matter of overcoming psychological terrors but of discerning rigid, obfuscated logic, Knock-knock reveals itself to be not something horrifying that defies all understanding, but simply a mundane, frustrating little puzzle box.
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Dec 26, 2013Knock-Knock could have been amazing; with a slightly different outcome on that early night, and if the mystery gets its hooks in before the mechanics start souring the experience, it could have been a tense nail-biter. As it happened, I got fed up with Knock-Knock long before its secrets surfaced, and I was happier to break the game than to continue playing along.
Awards & Rankings
User score distribution:
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Positive: 162 out of 213
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Mixed: 28 out of 213
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Negative: 23 out of 213
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Oct 10, 2013
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Oct 14, 2013
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Oct 11, 2013