- Publisher: Ice-Pick Lodge
- Release Date: Oct 4, 2013
- Also On: iPhone/iPad, PlayStation 4, PlayStation Vita, Switch, Xbox One
- Critic score
- Publication
- By date
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PC PowerPlayNov 25, 2013A dread-drenched take on hide-and-seek which will mesmerise some, and alienate most. [December 2013, p.80]
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Oct 16, 2013Great horror stories are many things, but tedious isn’t on the list, and that’s exactly the feeling that’s born of Knock-Knock’s inability to explain itself.
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Oct 31, 2013Bizarre and difficult to place, Knock Knock is a vague adventure, with an almost intangible and rather monotonous gameplay; however, behind these assumptions you can still find a path that can accompany the player to the discovery of a star, a story to tell and multi-faceted concept.
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Oct 11, 2013I’m not entirely sure who’d enjoy a game like this. It’s possible we’ll see a few desperate YouTubers record their girlfriend getting scared by some of the earlier moments in the game, but aside from that tiny bit of stimulation and the initial hope that the nonsensical plot will have a logical finish, there’s very little here for anyone other than the most desperate of horror fans.
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Oct 22, 2013Many indie games already proved that even the weirdest concept can be supported by a robust, addictive gameplay. Such is not the case with Knock-knock, that in the end just fails to entertain.
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Oct 9, 2013Knock-Knock offers players two different endings based on how quickly they finish the game, neither of which provides any kind of satisfying conclusion or explanation as to what the heck is going on in the game. Ultimately, Ice-Pick Lodge is right; Knock-Knock isn't much of a game – or a story, for that matter – which makes it hard to recommend.
Awards & Rankings
User score distribution:
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Positive: 162 out of 213
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Mixed: 28 out of 213
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Negative: 23 out of 213
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Oct 10, 2013
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Oct 14, 2013
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Oct 11, 2013