- Publisher: Ice-Pick Lodge
- Release Date: Oct 4, 2013
- Also On: iPhone/iPad, PlayStation 4, PlayStation Vita, Switch, Xbox One
- Critic score
- Publication
- By date
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Oct 17, 2013Aside from the presentation and art style, there is really no way I could suggest Knock-Knock to players. Unless you really enjoy trial and error game play and confusing mechanics that aren’t explained, you may want to stay away.
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Dec 13, 2013Boredom, not ghosts, is your worst enemy in Knock-knock.
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Oct 29, 2013Knock-Knock is a game you want to love because it has a nice, freaky style. Unfortunately, the game itself feels like repetitive work which makes it very unattractive. For a horror videogame, we do not think Knock-Knock is scary enough. Too bad, because we would have enjoyed figuring out what that weird key character is up to.
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LEVEL (Czech Republic)Nov 25, 2013The original idea wasn't bad but its execution produced a game that tries so hard to be weird that it hurts its enjoyability. [Issue#236]
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Oct 14, 2013When it becomes clear that success isn't a matter of overcoming psychological terrors but of discerning rigid, obfuscated logic, Knock-knock reveals itself to be not something horrifying that defies all understanding, but simply a mundane, frustrating little puzzle box.
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Dec 26, 2013Knock-Knock could have been amazing; with a slightly different outcome on that early night, and if the mystery gets its hooks in before the mechanics start souring the experience, it could have been a tense nail-biter. As it happened, I got fed up with Knock-Knock long before its secrets surfaced, and I was happier to break the game than to continue playing along.
Awards & Rankings
User score distribution:
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Positive: 162 out of 213
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Mixed: 28 out of 213
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Negative: 23 out of 213
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Oct 10, 2013
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Oct 14, 2013
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Oct 11, 2013