- Publisher: DreamCatcher Interactive
- Release Date: Oct 25, 2002
Summary:
Western Germany, March 1964...The last Great War continues to rage on. All you have ever known is the madness of the front lines and of men butchering each other. War-torn Europe stands ripped apart by a front line that runs straight through the heart of Germany where American and Western European troops battle against enemy forces. In an eternal war that seems to have no end in sight, opposing forces mercilessly attack each other with unrelenting force, claiming small victories one day only to lose them the next. As Lieutenant James Anderson you must infiltrate and destroy key enemy positions deep behind enemy lines using your sharpened combat skills and stealth where necessary. If successful, your mission could finally put a stop to the carnage and restore what everybody has long since forgotten about: peace. Alternative history: between reality and fiction, Iron Storm takes place in an imaginary environment which has been inspired by real events. Iron Storm takes real elements from the First World War; trenches, barbed wire fences, mines, gas warfare, snipers?and combines them with more modern elements from the Second World War; automatic weapons, radar, tanks, flame throwers? as well as elements inspired by modern warfare; helicopters, lasers, electronics and more. [DreamCatcher Interactive]
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| Rating: | M |
|---|---|
| Developer: | 4X Studios |
| Genre(s): | Action, Shooter, Shooter, First-Person, Historic, Historic, Arcade |
| Number of Players: | 1-32 Players |
| ESRB Descriptors: | Blood and Gore Violence |
| Cast | Credit |
|---|---|
| Nicolas Carre | Level Programming Editor |
| Roman Vincent | Artistic Director |
| Roman Vincent | Studio Director |
| Cedric Laloux | Production Manager |
| Clement Beurais | Game & Level Design |
| Clement Beurais | Game & Level Design |
| Emmanuel Courosse | Gameplay Engineer |
| Emmanuel Courosse | Head Programmer / Gameplay Engineer |
| Emmanuel Courosse | Head Programmer / Gameplay Engineer |
| Arnaud Clermonte | Main Programmer |
| Beranger Deswaziere | Main Programmer |
| Antoine Guillon | Script Language Programmer |
| Francois Baranger | Artistic Director |
| Thomas Monti | Head Graphic Artist |
| Bernard Bittler | Character & Scenery Designer |
| Bernard Bittler | Character & Scenery Designer |
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