- Publisher: DreamCatcher Interactive
- Release Date: Oct 25, 2002
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The story is what really what makes Iron Storm rock!
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You might find Iron Storm too hard at times this will probably get you more addicted to its gloomy, hopeless and war-torn game world than anything else. Make no mistake about it; this is a tough shooter to beat.
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The game's story manages to draw through its limitations, and the shoot-em-up gameplay is enjoyable for the segments when it's not so tough we're tearing our hair out.
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A pretty basic shooter, but if you're looking for a little bit of mindless fun you'll find a game that, despite some problems, will satisfy your that itchy trigger finger you've been needing to unleash.
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If there were a category for set design and creativity, this game would be one of the forerunners for most creative of the year.
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PC GamerNot for the easily frustrated, but unique enough to attract serious FPS fans. [Jan 2003, p.116]
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Iron Storm is fun and you'll be compelled to continue play, but there's nothing much to move it into standing glory above all others.
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Though it sets up nicely with a strong storyline, it really just becomes another mission-based shooter game.
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What hurts this game more than anything else, is that it could have been so much better.
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Iron Storm does look and feel dated because of the graphics, and because of the type of gamplay that is offered. While it does feel like a complete game, and while I did feel satisfied playing it, it left me felling like the storyline should have been done justice.
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Its story doesn't make a whole lot of sense, and it's sometimes frustratingly difficult, but Iron Storm is a reasonably successful action game, which is what counts.
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The challenging AI and consistently grim atmosphere will draw many players into the missions, but less than clear objectives will deter others.
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An interesting premise, but dismal AI and frustrating trial and error gameplay ultimately weigh this title down.
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Fail[s] to live up to its potential. What's left is simply a frustrating and tedious single-player game.
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Computer Gaming WorldIsn't as bad as getting trench foot or being castrated by shrapnel, but it's still so full of tedium and frustration that paying for the game is pretty much an act of self-flagellation. [Feb 2003, p.98]
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Computer Games MagazineIron Storm has its own versin of the "what if" game: what if WWI had never ended? Unfortunately, it may leave you wondering, "What if I was playing a game that was more fun?" [Feb 2003, p.80]
Awards & Rankings
User score distribution:
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Positive: 8 out of 30
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Mixed: 10 out of 30
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Negative: 12 out of 30
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SteveDec 21, 2002
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May 15, 2020
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Feb 6, 2020